I actually bought something because of a Google ad. I was looking for info on Nintendo DS and the ad on the right said something to the effect of "Nintendo DS from Japan" in Finnish. That got my attention.
Uncompressed images are big. A 24-bit 6-megapixel image uses 18 megs of memory. Flash-memory is slow. Writing 18 megs takes a long time. A camera that does not compress its images must have monstrous buffer to take a series of pictures.
If you only snap one picture per minute, this is not such a big problem, but even I like to take the 4 picture series that my camera allows and later keep the best one of the bunch. Especially action shots are very hard to take at the right moment.
Yeah, that was pretty eye-opening, but I haven't seen a game whose AI can't be exploited. There is always some trick that makes the enemy do something really stupid.
The comment track on the original DVD was shit. And I don't mean "the shit", I mean it was the shitties shit that has ever been shat from a butt.
The comment track had minutes of silence during which you forgot that you were listening to the comment track and upped the volume to hear the soundtrack of the movie. Then suddenly someone says something insightful like "Carrie Ann is mighty hot in that rubber suit" and you nearly crap your pants because you had raised the volume.
Don't know about the other versions, though...
Re:Forget it guys, this is a joke list
on
Top 50 DVDs
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· Score: 1
The list wasn't about he movies, it was about the DVDs.
And it's useful -- when looking for answers to technical issues (like `I got *this* error. How do I fix it?', searching Usenet is often more useful than the web.
I've found that nowdays you'll find the answer more often on a web discussion forum or a mailing list archive than on the usenet.
Recored companies in Finland are starting to give up copy protection schemes in CDs, since here you can return a disc that refuses to play, even if you have opened the shrink wrap.
If they had different shelves for CDs and Silver-Colored Discs, they might have a case.
The difference between old graphical games and new graphical games is not the same as the difference between a book and a movie. The frog might look like a clump of pixels, but it still looks like something.
Just because the graphics are worse doesn't mean that the old game doesn't "force" its vision of the frog on the gamer.
I actually bought something because of a Google ad. I was looking for info on Nintendo DS and the ad on the right said something to the effect of "Nintendo DS from Japan" in Finnish. That got my attention.
Do you think I should take down my 0-day moviez page?
Do you think you'll be as lucky the next nanosecond?
More lilkely this is aimed at granny, whose hand-me-down (up?) is running out of space for pix of the grandkids. Or those with huge pr0n collections.
Tee hee. Grannies with huge porn collections.
Uncompressed images are big. A 24-bit 6-megapixel image uses 18 megs of memory. Flash-memory is slow. Writing 18 megs takes a long time. A camera that does not compress its images must have monstrous buffer to take a series of pictures.
If you only snap one picture per minute, this is not such a big problem, but even I like to take the 4 picture series that my camera allows and later keep the best one of the bunch. Especially action shots are very hard to take at the right moment.
Yeah, that was pretty eye-opening, but I haven't seen a game whose AI can't be exploited. There is always some trick that makes the enemy do something really stupid.
What do you really need 10/1mbit for if all you do is surf the web?
For getting the web pages to load really quickly? Seriously. Surfing with a modem is painful after you've gotten used to broadband.
The comment track on the original DVD was shit. And I don't mean "the shit", I mean it was the shitties shit that has ever been shat from a butt.
The comment track had minutes of silence during which you forgot that you were listening to the comment track and upped the volume to hear the soundtrack of the movie. Then suddenly someone says something insightful like "Carrie Ann is mighty hot in that rubber suit" and you nearly crap your pants because you had raised the volume.
Don't know about the other versions, though...
The list wasn't about he movies, it was about the DVDs.
You could have just read some of the reviews.
How's the extras on those DVDs?
Mature means 45+ years old. Teen means ~20 years old with ponytails.
And it's useful -- when looking for answers to technical issues (like `I got *this* error. How do I fix it?', searching Usenet is often more useful than the web.
I've found that nowdays you'll find the answer more often on a web discussion forum or a mailing list archive than on the usenet.
There are lots of spoilers on the net and hints on game play. Also, reading rec.games.roguelike.nethack helps a lot.
When playing the game, you have to descend slowly.
I wouldn't be so hopeful...
EA Games, I see dead people.
There are 3 major markets for console games: Japan, USA and other. Well, it feels that way anyway.
Heehee, oh you!
If you knew it was a troll, why did you reply? That's exactly what he was after.
There is one more description at Exit Mundi: FLUSHH!
Recored companies in Finland are starting to give up copy protection schemes in CDs, since here you can return a disc that refuses to play, even if you have opened the shrink wrap.
If they had different shelves for CDs and Silver-Colored Discs, they might have a case.
The difference between old graphical games and new graphical games is not the same as the difference between a book and a movie. The frog might look like a clump of pixels, but it still looks like something.
Just because the graphics are worse doesn't mean that the old game doesn't "force" its vision of the frog on the gamer.
Yeah, I played with an Amiga those days. 4 channel 8-bit sounds, (usually) 32 colors from a palette of 4096, all 4096 colors in HAM mode.
Digitized graphics, sampled sounds.
Those old games didn't need any more imagination to be fun than current games do.
Oh come on. Games had graphics and sounds in 1990. They even had digitized graphics and sampled sounds.
And freedom is the big thing in games today. You can do a lot more things in an average game today than you could 15 years ago.