Do you have any numbers on how many non-Nintendo handheld consoles have been sold? Just to confirm whether PSP has actually fared any better than them...
Movies released on DVD have been available in the internet in very good quality since DeCSS. And even before that professional pirates could make a bit-for-bit copy of any DVD that worked just like the original. One DVD player model that made it possible to circumvent DRM does not have any effect on international piratism. Not one fucking bit.
It's not like they are trying to make it appear that its their own content. For example see this image search result for papaya.
The frame clearly says where the image is from and "Image may be scaled down and subject to copyright.". A little lower they say "Below is the image in its original context on the page: www.tropicalfruitnursery.com/ fruitproducts_pr.htm"
It's not like they're saying that "We found these images from out image database, here, have a look at our images that meet your criteria"
Google image search creates the thumbnails from bigger pictures available in the web for free. There is no value to be diluted. Anyone could take those same pictures and resize them and put them on their mobile phones. Except if they don't have the skills to do so or have a shitty phone.
They really don't have to do anything to blunt 360's momentum. Yes, It's pretty much sold out everywhere outside Japan, but so few 360s have been made that Xbox 360's launch has been one of the slowest ever...
Yes, but you can have an operating system in an embedded system that handles multitasting, memory management and other resources. Like I said, I've personally used uC/OS2, on an Intel 8052 -compatible microcontoller.
And embedded system doesn't necessarily give you direct access to hardware. Try banging bits with J2ME on a cellphone.
Embedded systems can have an operating system, and often do. One such operating system that I have worked with, is uC/OS2 (that's actually "mu"C/OS2, but Slashdot eats the character).
How about Syndicate? There were many missions whose briefing told you that the best strategy would probably be a single agent armed with a sniper rifle. I always used the whole squad, armed with 4(?) miniguns each. If the mission had no time limit, I put all the agents' drug levels to zero at the start of the mission, and waited until they no longer had withdrawal symptoms. Then I started to advance. Whenever someone threatened the squad, I would max out the drugs and tear shit up.
On the Atlantic accelerator I just used force shields and went standing next to enemy agents. They would kill each other. Whatever was left after I ran out of shields I took care of using lasers.
Even if they were localized, it's not like these games are epic literary works. Most games' translatable text is pretty much "Move with directional keys, jump with "5" key. Collect gold, avoid bad guys" "Level complete" "Game over".
And besides your point is moot anyway, since there are several companies making games for cell phones and apparently they're doing pretty well. There are literally dozens of downloadable games advertised in every gaming magazine and gossip rag where I live (Finland). I doubt they'd continue advertising for years (like they've already done) if it wasn't profitable.
Well I'm all for having fast battles as an option, and maybe "show previously unseen moves the first n times, otherwise do not wait." Hell, throw in an option to show longer, more flashy moves for all I care.
As for random encounters: I hate it when I'm trying to explore some place, trying to find hidden bonuses and stuff and I have to fight some annoying little critter every 5 seconds.
And since fights are such a big part of RPGs, I want them to be snappy.
Do you have any numbers on how many non-Nintendo handheld consoles have been sold? Just to confirm whether PSP has actually fared any better than them...
I wouldn't say that the control was "really precise", more like "totally accurate."
The only name that can top Dr. Brilliant is Prof. Awesome.
That too.
Reminds me of what has lately become one of my favorite quotes from The Insider.
Movies released on DVD have been available in the internet in very good quality since DeCSS. And even before that professional pirates could make a bit-for-bit copy of any DVD that worked just like the original. One DVD player model that made it possible to circumvent DRM does not have any effect on international piratism. Not one fucking bit.
That cat's totally out of the bag.
It's not like they are trying to make it appear that its their own content. For example see this image search result for papaya.
The frame clearly says where the image is from and "Image may be scaled down and subject to copyright.". A little lower they say "Below is the image in its original context on the page: www.tropicalfruitnursery.com/ fruitproducts_pr.htm"
It's not like they're saying that "We found these images from out image database, here, have a look at our images that meet your criteria"
Google image search creates the thumbnails from bigger pictures available in the web for free. There is no value to be diluted. Anyone could take those same pictures and resize them and put them on their mobile phones. Except if they don't have the skills to do so or have a shitty phone.
How exactly was anything in your post ironic, Alanis?
You know what's more funny than your post?
Cancer.
They'll do anything to blunt momentum of the 360.
They really don't have to do anything to blunt 360's momentum. Yes, It's pretty much sold out everywhere outside Japan, but so few 360s have been made that Xbox 360's launch has been one of the slowest ever...
(Mario Party 26, I'm looking at you here)
Oh, you're blowing it way out of proportion, there's only like 17 Mario Party games, tops!
ZING!
LA-LA-LA-LA! I CAN'T HEAR YOU, PIRATE!
(i'm using so many caps because i am yelling, you silly filter)
Bill Gates has apparently written every bit of code produced by Microsoft?
Yes, but you can have an operating system in an embedded system that handles multitasting, memory management and other resources. Like I said, I've personally used uC/OS2, on an Intel 8052 -compatible microcontoller.
And embedded system doesn't necessarily give you direct access to hardware. Try banging bits with J2ME on a cellphone.
How so?
What? Are you seriously asking if the GP poster is more willing to play a fun game than to get into a situation where he is in mortal danger?
Embedded systems can have an operating system, and often do. One such operating system that I have worked with, is uC/OS2 (that's actually "mu"C/OS2, but Slashdot eats the character).
How about Syndicate? There were many missions whose briefing told you that the best strategy would probably be a single agent armed with a sniper rifle. I always used the whole squad, armed with 4(?) miniguns each. If the mission had no time limit, I put all the agents' drug levels to zero at the start of the mission, and waited until they no longer had withdrawal symptoms. Then I started to advance. Whenever someone threatened the squad, I would max out the drugs and tear shit up.
On the Atlantic accelerator I just used force shields and went standing next to enemy agents. They would kill each other. Whatever was left after I ran out of shields I took care of using lasers.
Okay, I see it now. Wow, you're clever.
You can change its appearance with skins. Can't help you with the source.
Did you try the right versions?
Opera for FreeBSD [ Intel ]
Opera for Solaris [ Sparc ]
Even if they were localized, it's not like these games are epic literary works. Most games' translatable text is pretty much "Move with directional keys, jump with "5" key. Collect gold, avoid bad guys" "Level complete" "Game over".
And besides your point is moot anyway, since there are several companies making games for cell phones and apparently they're doing pretty well. There are literally dozens of downloadable games advertised in every gaming magazine and gossip rag where I live (Finland). I doubt they'd continue advertising for years (like they've already done) if it wasn't profitable.
Well I'm all for having fast battles as an option, and maybe "show previously unseen moves the first n times, otherwise do not wait." Hell, throw in an option to show longer, more flashy moves for all I care.
As for random encounters: I hate it when I'm trying to explore some place, trying to find hidden bonuses and stuff and I have to fight some annoying little critter every 5 seconds.
And since fights are such a big part of RPGs, I want them to be snappy.
Well maybe those people are not part of the market then. There are plenty of people outside the US willing to pay for cell phone games.