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Top 10 Worst Game Controllers

Ant writes "IGN has a top ten list that focuses on some of the brilliantly terrible game controllers that shipped for game systems. Many of these were first-party, out-of-the-box concepts, while others were cash-in ideas from engineers that clearly either didn't have a sense in their noggin, or they simply listened too much to their marketing department. Either way, these controllers are a bad bunch."

263 comments

  1. Re:Top ten worst controllers? by Eightyford · · Score: 3, Funny

    Anything aside from keyboard/mouse blows.

    Have you ever tried playing Mario 3 with a mouse?

  2. Worst two by B5_geek · · Score: 1

    Atari 2600 and NES.

    Why?
    They are square and painfull!

    --
    "The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
    1. Re:Worst two by maddskillz · · Score: 2, Interesting

      The NES one really hurt my hands. Not only the corners of the actual controller, but the square d-pad and the buttons would do a number too. yes, I played way too much...
      The 2600 controller was a classic though

    2. Re:Worst two by Destoo · · Score: 3, Insightful

      Well, my current signature (and the guy I quoted) disagree. ..the bottom line is if a game is fun, you will play it well past the point where it's causing you physical pain. -Chris

      This means that your hands will adapt to the console you grew up with.. Sometimes artificially. (electric tape on the thumb, anyone?)

      And to answer another comment in the same thread.. Yes. The big A. Forcing third parties to use THAT button as primary button is great. Very intuitive and all.

      But Nintendo.. practice what you preach. That might be one of the reasons the Zelda:TTP demo wasn't too well received (when I tried it, anyway) because that big green A button had NOTHING assigned to it when you start the demo. Must have been used for a device you acquire later in the game.

      --
      Nouvelles de jeux et technologies en français. TC
    3. Re:Worst two by Anonymous Coward · · Score: 0

      I'd say the Sega Master System Controller is worse then the NES controller (atleast the NES controller has a start and select button). Scarily enough, I still have my sega master system (my very first console) and it still works.

    4. Re:Worst two by g253 · · Score: 1

      Blasphemy! The NES controller is the best ever. EVER.

    5. Re:Worst two by antime · · Score: 1

      Huh, didn't know there was Epyx-branded hardware. Hereabouts that one was sold as the Konix Speedking. Decent stick, but utterly useless if you're lefthanded. There was also a version with autofire and even an analog version for PCs.

    6. Re:Worst two by gnarlin · · Score: 1

      I remember using those with my atari games. those controllers rock! Unfortunately they were also quite fragile. I broke at least three. I wish there was a modern one like it with usb connection.

      --
      A bad analogy is like a leaky screwdriver.
    7. Re:Worst two by Anonymous Coward · · Score: 0

      Never had a problem with the 2600 sticks. Perhaps part of it is just sentimental, but they were among my all time favourites.

      If you really want to talk uncomfortable, the original Atari 7800 Joystick was worse. It was narrow, so your hand wrapped around it. The stick was rather stiff, so you had to grip the base rather tightly to keep it from rolling around. The buttons were placed on the sides, so you had to squeeze at them with your thumb and index finger.

      Fortunately few games used the two buttons separately and the system was backward compatible with the old 2600 sticks (since the games were compatible.) So you could plug in the old familiar controllers and play most 7800 games just fine.

    8. Re:Worst two by kria · · Score: 1

      The Atari controllers were easy to use, but they did suffer from cracks in the little plastic thingy inside that translated your moves into making the necessary circuit connections. The best solution for that was to buy the third party WYCO joysticks, which had a top of stick button AND a steel post for the stick as well.

    9. Re:Worst two by Fulg · · Score: 1

      Best ever: Epyx 500XJ

      Damn right! I had one of those for my Amiga, with an autofire function. Although the loud microswitch clicking did get annoying after a while... :)

      Hmm, I think I still have a PC version somewhere...

      --
      gcc: no input sig
    10. Re:Worst two by Anonymous Coward · · Score: 0

      What? No Colecovision controller? Talk about a dog...

      Although, I have to admit I have a small soft spot for that POS... probably because none of my friends could work the damn thing worth a crap and I totally "p0wnd" them at all the games since I was used to it. : )

      However, the Super Action Controller was a dream in its day. Talk about a mega-joystick... more functionality than any game could ever need back then.

      http://images.google.com/images?q=Colecovision+sup er+action+controller

    11. Re:Worst two by Hades- · · Score: 1

      Hey, my dog is named Coleco. No really, he is. http://www.haydez.com/shite/coleco-man.jpg

    12. Re:Worst two by pla · · Score: 1

      Atari 2600 and NES.

      I actually liked the original NES contoller. Simple and to the point, and it fit in your hand in a way that made everything within thumb's reach. Compare that to most modern controllers where you either need to hold it awkwardly, or rotate your hands up and inward to reach the center-ish buttons.

      Granted, it needed to lack corners, so it wouldn't take out an eye when you threw it across the room... But then, I suppose that modification would look vaguely like - the SNES's pad! So Kudos on that one, Nintendo.


      As for the worst... I'd have to give that to the NES Advantage, for "most directly trying to prevent the players from reproducing". Anyone who owned one will "fondly" remember the first time they used it on a warm summer day, sitting on the floor in shorts (or just underwear) with the controller on their lap... And then... ZAP! Yup... The damned things would actually zap you through the solid-metal base which apparently Nintendo not only didn't think to connect to ground, but actually made it hot relative to ground. (And no, I didn't just have a defective one, I know of at least three others than my own that had this "feature").


      Of course, as long as I've got Nintendo in the spotlight, I think the Power Pad needs a place of honor - For coming so close to greatness, but missing so badly. They could have had the DDR craze all their own a full 15 years earlier, except for one teensy flaw - a giant mat that people use most of their body weight to press the buttons still wouldn't register about half the events - Meaning your feet would hurt from stomping on it so hard after only a few minutes.

    13. Re:Worst two by pornking · · Score: 1
      Best ever: Epyx 500XJ

      I sprained my ring finger on this one. You hold the base in your hand with tension from the third finger. My hands would sweat, and it would start to slip if I didn't hold it tightly enough.

      Also, there was almost no way to use any other buttons without taking my hand off the stick. I remember one game where I would play while holding the stick about my keyboard. I would use the space bar as the second button, and hit it with my left knuckle.

      --
      pornking
  3. Gamecube? by Cybert14 · · Score: 5, Insightful

    Is that "Z" in the worst position possible or what?

    1. Re:Gamecube? by Traiklin · · Score: 1

      big time.

      everytime I play a game of any kind and that Z button is for something important, though it is amazing how far I can get in a game without the use of the Z button :P

    2. Re:Gamecube? by Traiklin · · Score: 1

      damn, shouldn't try to type and listen to TV at the sametime...

      what I ment was, everytime I play a game and the Z Button is assigned to something important I forget that it is even there, so I end up getting stuck & Pissed at a game then read a FAQ about it and that's when I remember there is a Z button on the controller.

      aside from the location of that Z button I like the rest of the controller, it seems like it was designed for you to rest your fingers on the buttons at all times instead of rested somewheres else...tho the L & R triggers hurt after awhile since they don't press down hard enough unless you really jam the damn thing down.

    3. Re:Gamecube? by ElleyKitten · · Score: 1

      >>> Is that "Z" in the worst position possible or what?

      How is it a bad position?

      I think the cube controller's one of the most comfortable.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    4. Re:Gamecube? by Nivoset · · Score: 1

      i think its to high up. like the top PS2/Ps1 R/L buttons, i want them to be more below the controller so my hand is comfortly able to reach them

      i know i am not the only hand type. so maybe make a controller with it moveable. or something. programable.. and have the f&cker covered with buttons... that would be funny

      --
      Movies made by a crazy person

      http://www.youtube.com/marginalpro
    5. Re:Gamecube? by Psykechan · · Score: 1

      I think that the cube has a wonderful comfortable controller with the exception of that stupid Z button in the worst possible place. The fact that the R button is designed with a lip causes much annoyance while it rubs your index finger raw.

      I think the biggest slap in the face is that SSB:Melee requires the use of the Z button while L and R do the exact same thing with no way of changing it. If that doesn't cause you to curse the Z button then you need to tell the world your secret.

    6. Re:Gamecube? by tukkayoot · · Score: 2, Interesting
      I have to agree that the Z button placement is less than ideal, and I'm an admitted Nintendo fanboy.

      The problem is that your hands naturally settle into the convenient grooves for the L and R buttons when gripping the controller. These buttons almost almost grip your fingers themselves, so they are comfortably settled and you do not want to have to move them while playing the games. There's actually a ridge on the R button that "impedes" your finger's progress towards the Z button if you want to press it. Not that it's difficult to reach the button if you're really want to, but it's not comfortable.

      A better design might have been if they had done something similar to the N64 controller, putting it on the under side of the controller, perhaps between the C-stick and the B/A/Y/X button cluster, or perhaps to the left of the C-stick, though that have proven difficult to reach for kids with tiny hands.

      It's not one of the worst controllers, but it's not one of my favorites either.

    7. Re:Gamecube? by springbox · · Score: 1
      Is that "Z" in the worst position possible or what?

      No. All the games that I've played used the Z button for something that wasn't critical to the action like bringing up menus or maps (sure beats reaching over for the start button.) I have one of these controllers sitting right in front of me, and I do have to say that its placement right over the shoulder button really doesn't make it very hard to reach. It's only bad if the designers of a game decide that the shoulder buttons AND the Z-button are to be used for something important, but those are the types of games that probably didn't have a lot of thought put into them anyway.

    8. Re:Gamecube? by NeoBlazeSJX · · Score: 2, Insightful

      The Z trigger was put "out of place" on purpose. It's supposed to be a 'special' button that's slighly out of the way so it isn't hit accidentally. By requiring you to move your finger to press it makes for a more deliberate action. Same reason why Black and White were placed where they were on the Xbox controllers.

    9. Re:Gamecube? by Cybert14 · · Score: 1

      Haven't had the same finger pain on the black and white (both versions). It's way out of line for any purpose really. I don't want to hurt while playing a dang video game.

    10. Re:Gamecube? by Boogaroo · · Score: 1

      No shit.

      I love the Gamecube. I love the games for it. I absolutely despise that Z button. Couldn't it have been under the right middle finger? Then it would actually be easy AND usefull(without having to leave the R flipper).

      Note: I'm a Nintendo Fanboy good as the rest, but I'm not gonna say it's perfect.

    11. Re:Gamecube? by GuyWithAccount · · Score: 1

      Is that "Z" in the worst position possible or what?

      Can't you just rest your middle fingers on the L and R buttons and your right index finger on the Z button? That's what I always do, and I don't find it uncomfortable at all, but that might just be because I am used to it.

      I do agree, though, that the asymmetry doesn't make that much sense. I would have preffered it if the controller had another button on the left side behind the L button.

      --
      Worker bees can leave
      Even drones can fly away
      The queen is their slave
    12. Re:Gamecube? by Blaaguuu · · Score: 1

      As much as I love the GameCube controller, I have to agree that they completely screwed up with that button... Fortunately most games dont make you use it too often.

      --
      My hand touched her hand. Her hand touched her boob. By the transitive property, I got some boob! Algebra is awesome!
    13. Re:Gamecube? by grogdamighty · · Score: 1
      I'm going to reply to this one rather than the 15 posts that have already complained about the Z button.

      Anyway, am I the only guy who has large hands and can still handle the Gamecube controller? For the Z button, I've always found that I can put my right middle finger on R and still use my right index finger for Z. Perhaps this is some weird anatomical adapation I've made after hours and hours and days and days of playing Smash Bros. - and if so, I recommend it to the rest of you!

      --
      My other sig is funny.
    14. Re:Gamecube? by Anonymous Coward · · Score: 0

      Completely uncomfortable because my hands don't like to rest in that postition. I have the same problem with the PS2 controllers.

      Though I have more problem with the placement of the yellow C stick, and the odd shaped mis-placed A/B buttons.

    15. Re:Gamecube? by psu_whammy · · Score: 1

      No, the worst position possible would be three feet up the controller cord.

    16. Re:Gamecube? by Captain+Spam · · Score: 2, Interesting

      Z's definitely in an uncomfortable position on the Gamecube controller, but nine times out of ten, Z isn't a button of drastic importance. Still not a good place for it, but at least it's not needed often.

      But, the other eighty replies already said that. So I'll go a different route; Z was kinda crowbarred onto the controller because, if I'm not mistaken, developers complained that it'd be harder to port PSX/PS2 games if the controller only had two shoulder buttons (L/R, as opposed to L1/L2/R1/R2). Thing is, I'm not sure how PSX/PS2 gamers handle four shoulder buttons. I've played a decent number games on the 'Cube, and I don't think I've ever once said to myself, "You know what would make this game a lot better? More shoulder buttons." Not counting games on older systems.

      Maybe it's just the games I play.

      --
      Demanding constant attention will only lead to attention.
    17. Re:Gamecube? by WWWWolf · · Score: 2, Insightful

      Slightly silly placement? Definitely. Worst possible? Hell no.

      At least the games tend to be designed so that you don't need that thing all the time and together with the other shoulder buttons.

      GC controller is still the best controller I've ever had, even with that little silliness.

    18. Re:Gamecube? by geminidomino · · Score: 1

      All the games that I've played used the Z button for something that wasn't critical to the action like bringing up menus or maps

      Never played Super Smash Bros Melee, huh? Normally, I'd agree with you, but this game (a Nintendo first party title!?) mapped "grapple/throw" to the damn thing!

      Yeesh

    19. Re:Gamecube? by antime · · Score: 1

      It really is rubbish. The +controller is also too far back, you have to bend your thumb uncomfortably backwards to reach it. The same goes for the C-stick, but since it's not flat it's not quite as bad.

    20. Re:Gamecube? by ZaMoose · · Score: 1

      The difference between playing any of the first three SSX games on the PS2 and the Gamecube will easily highlight the need for the 4 shoulder buttons. IIRC, the first SSX release on the Gamecube actually had less tricks that one could perform because it lacked the requisite number of buttons to map to them.

      Me, personally, I've loved both the DualShock 2 and the GC controller (Wavebird, in particular).

      --
      I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
    21. Re:Gamecube? by tepples · · Score: 1

      Normally, I'd agree with you, but this game (a Nintendo first party title!?) mapped "grapple/throw" to the damn thing!

      In Super Smash Bros. Melee, Z is implemented as a macro for L+A.

    22. Re:Gamecube? by steveo777 · · Score: 1
      I agree with you that the gamecube controller is the most comfortable, but the Z is in a terrible spot. When I play 'z intensive' games, I use my index finger on Z and R is controlled by my middle, but this isn't as comfortable as you would think.

      My other gripe is that the R and L buttons' pulls are too deep.

      After playing Metroid (have pull R to lock on, L for free look, or the other way, doesn't matter) for a long time, I get some nice carpul tunel feeling digits. And I'd still rather use a gamecube controller to an XBox or XBox S. My whole hand hurts with extended play on those. Usually my throat too from yelling obscenities at the guy who just sniped me...

      The other problem is the way the two sticks are set up essentially keeps them from being used as a strafe and aim combo for FPS's. The reason I mention this is for the Rev, you can use them, I'd imagine for all the past games. But for games like Turok, Goldeneye, and Perfect Dark, the C buttons were used to move, and A and B for reloading/weapon cycle. It's a long distance for a thumb if you have to switch weapons in combat.

      --
      This sig isn't original enough, it's time to come up with something witty...
    23. Re:Gamecube? by mausmalone · · Score: 1

      It depends greatly on what it's used for. In most games, it toggles something on the HUD or brings up some sort of info, or activates something you wouldn't use often. Those times, you're glad that it's pretty much impossible to hit it by mistake.

      Worst use of it was in R:Racing Evolution where it activated your rear view mirror. The problem with that? You used the right shoulder button to hit the gas. So either you switch your middle finger to gas then reach your index finger up to hit "z" (a painful and sometimes Herculean maneuver), or (like me) you make your hand limber enough to just reach up there with your thumb.

      But as much as the "z" button sucked, the giant green "a" button was a work of genius. When playing a gamecube game, you should never need to ask "what button do I hit?" The answer is always "try the giant green one, dumbass."

      Oh, and my comment about the X-Box "Fat" controller - what I found hard to use about it wasn't the fact that it was large, it's that the face buttons were set at my thumb's maximum reach, and (if you'll compare) are far smaller and closer together than the buttons on the small controller.

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    24. Re:Gamecube? by Anonymous Coward · · Score: 0

      The secret is using L|R + A instead of the Z button, which is what was originally intended. Trying to grab by using the Z button seems to have a high failure rate for some reason. Sometimes it'll even pop up the shield. Air-grabbing an item thrown at you is easier if you use L+A, too.

      Nintendo only added the Z button because developers wanted another button on the controller, and that was just about the only place to squeeze one in without changing the layout of the controller. It's supposed to be a secondary function button, like Select used to be. If it's not always used that way in games, I'd blame the designers of the game.

    25. Re:Gamecube? by geminidomino · · Score: 1

      Whoa, cool!

      Who says you never learn anything good from /.?

  4. Re:Top ten worst controllers? by east+coast · · Score: 0, Troll

    Have you ever tried playing Mario 3 with a mouse?

    I've never played Mario 3. If it's anything like the old NES 8bit Super Mario affair I would play it on a keyboard

    --
    Dedicated Cthulhu Cultist since 4523 BC.
  5. Roklan's 2600 'trackball' by RobotWisdom · · Score: 4, Interesting

    My nominee was a pseudo-trackball for the Atari 2600, made by Roklan around 1982. Trackballs had been hot for arcade games since Missile Command, but were too expensive for home games. Roklan's 'ball' didn't really roll, though it was designed to look like it did. Instead, it gave the standard 2600 joystick compass-points, via the infinitely non-ergonomic semispherical controller.

    1. Re:Roklan's 2600 'trackball' by east+coast · · Score: 4, Informative

      You can find a picture of it here. Also a few other gems that should have probably made the list if they weren't more than painful memories in a few peoples minds.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    2. Re:Roklan's 2600 'trackball' by VelvetHelmet · · Score: 1

      I was glad to see the "Slik Stick" on that page. I went through 3 or 4 of them. They were great because the range of motion was so small especially compared to the larger joysticks. -Brian

    3. Re:Roklan's 2600 'trackball' by Anonymous Coward · · Score: 0

      I now know where the iPod design came from. Check out the "Joy Sensor" on the previously mentioned page.

    4. Re:Roklan's 2600 'trackball' by Anonymous Coward · · Score: 0

      I actually had the Epyx joystick for my Amiga. It worked pretty damn well. Makes me wonder why it took so long for console makers to put buttons on the bottom of their controllers.

    5. Re:Roklan's 2600 'trackball' by Starch · · Score: 1

      yea i was a big fan of the Epyx and the Slick Stick - god I hadn't seen a picture of one of those in a loooong time!

    6. Re:Roklan's 2600 'trackball' by antime · · Score: 1

      IIRC it was QuickShot who had something similar, but even worse in the late 80s. Not only was their half-sphere absolutely huge (not a chance of it fitting under your palm), but the two buttons were these big cassette-player-type things that had to be pressed really far down to register. It's funny that QuickShot made some of the best Atari-type joysticks there was, but at some point they went absolutely batshit crazy and started producing a huge range of models, all of which were shit.

    7. Re:Roklan's 2600 'trackball' by antime · · Score: 1
      My "weapon of choice" is the TAC-2, also from Suncom. It's got two buttons (mapped to the same pin), a slightly bigger ball handle and a lovely metal shaft. Very sturdy and had really precise control.

      My least favourite controller would have to be Commodore's original 1311 joystick, which has been described as a "successful attempt at making an even worse joystick than Atari's". Absolutely horrible.

    8. Re:Roklan's 2600 'trackball' by wheany · · Score: 1

      I wouldn't say that the control was "really precise", more like "totally accurate."

    9. Re:Roklan's 2600 'trackball' by elrous0 · · Score: 1
      Argggh!! I used to have that Crusader machine gun controller. The box made it sound like it worked like a light gun. In actuality, it was just a cheap "machine gun" plastic cover thrown on top of a standard joystick. And the game it came with sucked too.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    10. Re:Roklan's 2600 'trackball' by Anonymous Coward · · Score: 0

      I actually bought that damn thing when i was like 11 and took the damn thing back.

  6. Nice List, But... by FSWKU · · Score: 2, Insightful

    The list is on IGN's XBox 360 section. Any bets on wether or not they're going to come out with a "10 Best Controllers" list, with the 360 controller on top?

    --
    "So after all this, you make my case for me. To end this stalemate, you must die..."
    1. Re:Nice List, But... by maddskillz · · Score: 1

      It can't be...
      Joystick perfection was already reached with the collecovision Super Action Controller

    2. Re:Nice List, But... by TubeSteak · · Score: 1

      Umm... well, they put the original Xbox controller as the #2 worst controller ever.

      I personally liked the 'fat' controller a million times better than the midget sized one.

      I couldn't stand the button placement of the mini-version. Why oh why did they move the white and black buttons?

      --
      [Fuck Beta]
      o0t!
    3. Re:Nice List, But... by Verteiron · · Score: 1

      Actually, joystick perfection was achieved with the NES Advantage.

      Anyone who has ever owned one will agree with me.

      --
      End of lesson. You may press the button.
    4. Re:Nice List, But... by edwdig · · Score: 1

      The problem with the NES Advantage is it only lasted a couple months before it stopped working, even if you barely used it.

    5. Re:Nice List, But... by SeeMyNuts! · · Score: 1

      I really liked the Advantage and got really good at using it. It lasted a long time for me back in the day, but when I tried out my NES recently after it sat many years, the Advantage was somehow all gummed up. I remember how many Atari 2600 controllers I broke, and how many controllers I went through with the Commodore 64...somehow all my original NES gear still works minus the Advantage.

    6. Re:Nice List, But... by ZaMoose · · Score: 1


      Actually, joystick perfection was achieved with the NES Advantage.


      I think you misspelled "NES Max" there.

      Seriously, that has to be the best controller of the 8 bit generation - super easy on the hands and the turbo buttons actually let me come in first place in the swimming and running events in Track and Field II. Impossible to do without turbo, IMNSHO.

      --
      I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
    7. Re:Nice List, But... by Anonymous Coward · · Score: 0

      What? Mine still works and I've had it a loooong time. Nintendo usually makes very sturdy hardware.

    8. Re:Nice List, But... by Verteiron · · Score: 1

      The Advantage had adjustable turbo. So not only could you come in first place, but you could hit the jackpot in SMB2 every time, and fire continuously in Mega Man (only 3 shots allowed on the screen at a time).

      --
      End of lesson. You may press the button.
  7. Touchpad by owlman17 · · Score: 5, Insightful

    Well my notebook's touchpad is terrible in quake and RTS games, unless I'm playing against a newbie. Even Minesweeper takes a huge performance hit.

    1. Re:Touchpad by jZnat · · Score: 2, Funny

      Dude, the touchpad gives you bragging rights when playing FPS. "You just got owned by a touchpad mouse!" Extremely humiliating...

      --
      'Yes, firefox is indeed greater than women. Can women block pops up for you? No. Can Firefox show you naked women? Yes.'
    2. Re:Touchpad by CheechWizz · · Score: 1

      Using a touchpad is for amateurs, try using your wacom in a fps for a real challenge.

    3. Re:Touchpad by jZnat · · Score: 1

      Oh yeah? Well I use Vim (and the C-v x00 thing) cat'd to /dev/input/mice where I control the mouse, beat that.

      --
      'Yes, firefox is indeed greater than women. Can women block pops up for you? No. Can Firefox show you naked women? Yes.'
  8. Re:Top ten worst controllers? by X0563511 · · Score: 3, Interesting

    What about joysticks? (GOOD ones, like the origional MS Sidewinder Precision Pro)

    Try playing a good flight sim (or space sim) without one. I'm looking in particular at IWar2:EoC and Freespace2.

    But gamePADS? nearly worthless. Only thing better than a mouse/keyboard for gaming (except above exception :) ) is a mouse with a keyboard that has aligned keys (not the funky home-row based staggering)

    --
    For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  9. Re:Top ten worst controllers? by east+coast · · Score: 3, Interesting

    Try playing a good flight sim (or space sim) without one

    You may not consider it good but I did play Freelancer with KB/M. I liked it just fine.

    If I were to do a real flight sim I'd really be willing to shell out the cash for a proper flight setup. I'm really impressed with how good sims are at this point and I think it would be worth buying the right gear.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
  10. Gyromite by ScaryMonkey · · Score: 3, Informative

    ROB the Family Robot? I think that should have made the cut.

    1. Re:Gyromite by christoscamaro · · Score: 1

      Speak for yourself!

      While I never used R.O.B for games... those spinning Gyromites spun forever on the floor!

    2. Re:Gyromite by Anonymous Coward · · Score: 0

      I don't think ROB really counts as a controller. For one thing, you could only use him in one of two games designed specifically for him: Gyromite and Stack-Up. Yes, this is also true for the DK bongos, DDR pad, Guitar Hero guitar, etc. But consider this:

      In Gyromite, ROB sent feedback with a cradle into which you would slide a regular NES controller plugged into player 2. But in Stack-Up, ROB had no way of sending feedback to the NES at all - his movements were merely a type of "display" for the game that was being played invisibly inside the NES. In my book, if you can use the peripheral without plugging it in at all, it's NOT a controller.

  11. XBOX by ibentmywookie · · Score: 4, Insightful

    I noticed Xbox was listed there, and I will have to agree. But not just because it is big, but because of the buttons! The button layout is awful, and the shape of the buttons hurts my thumb. That, and I can never remember what each button is because they all feel the same. Meh.

    Personally, I like the gamecube controller. The big fat A is easy to find and is the button used most anyway.

    --
    -- The doctor said I wouldn't get so many nose bleeds if I just kept my finger out of there!
    1. Re:XBOX by Elemenope · · Score: 2, Informative

      It's funny, I've noticed a large number of people complain about the XBox 'sattelite' but I find it very comfortable (as do a fair number of my friends). Then again, I have freakishly large hands, and so that might be a factor... (consequently I dislike most other console controllers).

      --
      All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
    2. Re:XBOX by Jarlsberg · · Score: 1

      Well, as a big fan of the original controller, obviously I don't agree. I never had problems with the button layout and the size was just right IMHO. The slim sized version was worse in every way, but the 360 controller goes a long way of redeeming the flaws of the S controller. If only it were a little bigger... :)

    3. Re:XBOX by Anonymous Coward · · Score: 2, Informative

      You are correct, sir. The original Xbox controller felt like a big, comfy pillow in my hands after a few hours. Because of the size, it was much easier doing dual analog control on the big guy than any other controller.

      But, damn, those BUTTONS?? I've been a guitar player for over 20 years (finger and hand discomfort is something I have a very high threshold for) and the very thought of those things makes me cringe. It makes you wonder how these things get out of r & d and actually mass produced. I mean, who in their right mind would think that those buttons were not only decent, but a winner?

    4. Re:XBOX by Myria · · Score: 1

      Omg. I guess I'm not the only one. When I got an Xbox, I had to go on eBay to try to find someone selling the original full-sized controllers.

      Melissa

      --
      "Screw Sun, cross-platform will never work. Let's move on and steal the Java language." - Visual J++ Product Manager
    5. Re:XBOX by Anonymous Coward · · Score: 0

      The big XBox controllers are still the best, they fit perfectly in my hands, at first they were uncomfortable but they have grown on me and would never go back.

    6. Re:XBOX by xtieburn · · Score: 2, Informative

      The X-Box controller has to be by far the most overslagged off piece of electronics ever made. (Number 2... of all controllers ever made... absolute rubbish.) Of the people I new that used it (because the majority of the people slagging it off didnt even have an X-Box.) only a few found it too fat. Just about everyone got used to it within a couple of minutes.

      and your right. The worst part of it had nothing to do with its size (which is apparently better for the hands and my brother who has some tendon problems can use it for much longer than any other controller.) it was to do with the buttons. Both with the black and white (which was only really fixed on the 360) and, the bunching up in a diamond shape, colours. It wasnt too bad for a lot of things but I play with my right hand over the top with all fingers on buttons, ala arcade machine play, for some games and it was just made impossible by that arrangement.

      The original X-Box controller was no PS1 pad and the S was definately a big improvement but it just wasnt _that_ bad.

    7. Re:XBOX by KingSkippus · · Score: 1

      You'll have to PRY my original XBox controller from my COLD DEAD HANDS.

      The original XBox controller is still the best I've ever used. I loathe the S-controller. The reason I don't have a cordless XBox controller is because I haven't found one yet that is the same size and format as the original. And whenever I go over to someone else's house to game, I take my original controllers with me just in case they got one of the wussy new models.

    8. Re:XBOX by theJML · · Score: 1

      I have a number of friends who simply refuse to use the small controllers. I don't honestly find them bad either, I just like the placement of the black and clear buttons on the smaller one better. Both controllers are hands down better than may of the other ones I've tried (including such beauties as the N64 and Game Cube Controllers *shudder* My fingers get sore just thinking about the latter).

      The only thing i have to say about the x-box controllers is the damn buttons are so nice and round they dig RIGHT INTO my fingers after only a few minutes of game play. I have noticed though, the wireless controllers have a little bit flatter top on the buttons so I can play a while longer before my thumb cries out in agony. I hate to say it, but the original NES buttons were easier on my thumbs.

      I haven't personally held the x-box 360 controller, but I hope MS learned their lesson on big jeweled pointy buttons.

      --
      -=JML=-
  12. another problem by kickedfortrolling · · Score: 1

    Both the SNES and the megadrive used to give me blisters on my left thumb.. i suppose it could be cos i played solidly from age 8 to 13

    --
    --AlexC
    Just because I dont agree with climate change doesnt make me a troll
    1. Re:another problem by christoscamaro · · Score: 1

      The rest of us are proud of our NES callus.

    2. Re:another problem by Anonymous Coward · · Score: 0

      Blisters migrated to your palm after that, eh? :)

  13. Original XBox Controller? by Ruff_ilb · · Score: 1

    I'm suprised this even made the list. I find the original XBox controler QUITE comfortable; granted, I do have large hands, but it's also gotten rave reviews from people with small hands. Most of the griping I've heard about it is that they prefer the smaller, newer version instead, but placing the Xbox controler amongst such monstrosities as the Sega Activator seems like an excessive attack on the Xbox or Microsoft in general.

    --
    http://www.TheGamerNation.com/Forums
    1. Re:Original XBox Controller? by the_flyswatter · · Score: 1
      but placing the Xbox controler amongst such monstrosities as the Sega Activator seems like an excessive attack on the Xbox or Microsoft in general

      What do you expect? This is Slashdot! Microsoft is always evil and Google are the eternal "good guys"

    2. Re:Original XBox Controller? by maddskillz · · Score: 1

      I really liked the original controller too...but I too have big hands

    3. Re:Original XBox Controller? by cgenman · · Score: 4, Interesting

      They had to have something modern, and the Game Cube would have been a really controversial choice.

      The Xbox launching with that thing was pretty controversial. It was like someone had taken a regular controller and stung it repeatedly by bees, and was taken as a sign that Microsoft didn't know what it was doing. It was also symbolic of how generally huge the Xbox was.

      The bead buttons were also quite uncomfortable for unaccustomed hands. I tested with that thing for a few weeks, and the divot in my right hand was pronounced and painful. They didn't have the tactile feedback, they were too "slick," and they dug into your fingers in odd ways. Thankfully the Type-S controller fixed these problems.

      It also had too much of an inward curve, leading to a slightly ackward arm position, though that could just be from years of practicing on other controllers. Still, it always felt like it was going to slip in towards you.

      The thing about a small controller is that anyone can hold it, and more importantly there are a myriad of subtly different ways that you can hold your hand and still have it be comfortable. You can hold it elbows out, elbows at your side. You can ride your hands up so that you're closer to the top buttons, or you can slide down towards the lower sticks. You can rest so low on a PS2 controller that you can hardly reach the top buttons. You can engulf the thing with your entire hand, wrapping your pointer fingers around it like claws.

      With a large controller, there is only one way to hold it and still have your hands reach the buttons in a usable fashion. Like the Jaguar, if that happens to be the way you hold the controller, then it will work great for you. And if it isn't, you're not going to be able to come to a compromise with the controller. That's why most successful controllers don't have finger grooves... exactly where the player puts their fingers varies by person. It may feel wonderful to the developer, but put it in the hands of someone with a slightly different bone structure and it is downright torture.

      Strangely enough I always found the Jaguar controller just right for my hands, though the buttons needed to be raised from the surface about 2 millimeters and given a smoother activation pressure. But everyone else I've given that thing to was deeply uncomfortable, and could never figure out a way to hold it that was right for them.

    4. Re:Original XBox Controller? by SalaciousPucker · · Score: 1

      That is kind of harsh. It might not have been the best controller for everyone but it wasn't on the level of the power glove. The most recent bad controller was the Dreamcast. Too small, not flared and it felt cheap. I couldn't use it for long before cramping up. The N64 was weird too. It had 3 handles and never felt right to me. It was revolutionary for its time though, I guess.

    5. Re:Original XBox Controller? by itscolduphere · · Score: 1

      That is kind of harsh. It might not have been the best controller for everyone but it wasn't on the level of the power glove.

      I was actually enjoying the article until I hit #2. The fact that they rated the The Duke as worse than the Power Glove or U-Force made all their credibility go bye-bye. Even having them in the same top 10 list was BS.

      Was The Duke large? You bet it was. Was it easy to make fun of because of this? Damn straight. Is it about the only controller I've been able to go on an 8-straight-hour gaming binge without my hands aching afterwards? Indeed it is. And I don't have large hands. It may not be pretty, but it works.

      You can have The Duke when you pry it from my cold, dead hands.

    6. Re:Original XBox Controller? by fistfullast33l · · Score: 1

      I hate to say it but the Xbox controller was probably the number one reason why I got back into console gaming. For years after the SNES I never touched a console, mostly due to lack of funds (I was a teen at the time). Junior year of college, my friend got one and we played halo forever. Personally, I think Halo is a mediocre or average game at best as far as FPS's go. However, the control scheme of the Xbox was just so similar to the SNES that I almost picked it up immediately. In fact, if you think about it, they have a lot in common. The Xbox controller has a similar layout, plus the two black/white buttons and the analog sticks. The triggers are similar to the L/R buttons on SNES. Anywho, after that I actually ended up buying one myself. I could never figure the other consoles out - nintendo's controllers baffled me and the dreamcast had a weird hole in the middle. The playstation 2 was so small and I never really actually played the PSone. I also think the fact that the control scheme for bond was not intuitive and that led to me being turned off as well to consoles for a while, but that's more a game design thing than a controller issue.

    7. Re:Original XBox Controller? by ThankfulJosh · · Score: 1

      I absolutely agree, and I have somewhat small hands. The "big boy" xbox controllers rock! I have friends that have paid out the nose on them on Ebay because you can't buy them anymore. Also, the analog stick is freaking perfect, unlike the analog stick on the new S-controller. Though I would have to say, if they just hadn't put the huge dimple in the top of the analog stick on the S-controller, it wouldn't be so bad.

      Xbox has the best controllers ever. After that, N-64. After that, PS1&2.

    8. Re:Original XBox Controller? by Meneth · · Score: 1

      I definitely prefer the Phat One to the Slim. IGN's dissing of it seems rather stereotypical.

    9. Re:Original XBox Controller? by FSWKU · · Score: 1
      It was like someone had taken a regular controller and stung it repeatedly by bees, and was taken as a sign that Microsoft didn't know what it was doing. It was also symbolic of how generally huge the Xbox was.
      Interesting side-note on the whole "XBox Is Teh Hueg!" bit: In one of the included videos on the 360 they mention the design process for the physical look of the systems (some of the earlier designs for the 360 seemed a hell of a lot cooler, btw). One of the quotes that made me laugh my ass off was something to the effect of, "The original XBox design was all about all this energy that was just barely contained..."

      I laughed at that statement for a good 5 minutes. Talk about a marketdroid excuse for the ugliness of that thing. Most people had PC's at the time with comparable or better specs than the XBox, and they're talking about barely contained power?

      To be fair, I do like the design of the 360 (but why white?) and they actually got the controller right the first time around for this one. But wow... that whole "Behind the XBox 360" segment was the biggest bunch of corporate/marketing department wanking ever put to video. And why include that on the hard drive to advertise to people who already own the system? I was hoping that a behind the scenes video would have included more about what the hardware can do if you really push it, and all the stuff that went into it. Instead, it was a 15 minute commercial for those who needed to see it the least...
      --
      "So after all this, you make my case for me. To end this stalemate, you must die..."
    10. Re:Original XBox Controller? by Pope · · Score: 1

      Strange, I found the N64 controller to be near-perfect. For most games you held the middle handle with your left hand to have easy access to the Z button, and the right hand held the right handle to have easy access to the A and B buttons. I played both the N64 and PS when they came out, and found the N64 more "intuitive" than the PS one, plus I though the Square/Circle/Triangle/X designs on the PS controller really stupid compared to up/down/right/left on the N64.

      --
      It doesn't mean much now, it's built for the future.
    11. Re:Original XBox Controller? by Saige · · Score: 1

      This article is utter tripe. First of all, the not-quite-functional controllers should easily top the list over the ones that worked. I'd rather use an uncomfortable one that works as opposed to some power glove or infrared controller that doesn't work properly.

      Then after that, even the functional ones are in bad orders. The 5200 should have been at the top of the list, since while it techincally worked right, the lack of auto-centering makes it hard to use. Then those stiff and unresonsive TI things. Oh, and don't forget all those third-party controllers, many of them which sucked pretty bad - especially some of the variety for the 2600.

      Putting the Xbox Duke and the Jaguar controllers as the two worst ever has no basis in reality, and is little more then them just following the long-traditions of bashing the two. Neither of them nearly qualifies for the worst. And personally, I prefer the Jaguar controller over the Duke, and both over the PS2 controller. Yeah, that's right, I'm not a fan of the dual-shock.

      --
      "You know your god is man-made when he hates all the same people you do."
  14. Xbox controller by ShaneThePain · · Score: 1

    the BEST ever game controller had to be the original large xbox controllers. they are the only controllers that actually fit my hands.

    --
    Fascism is the greatest political ideology ever conceived. Sorry.
    1. Re:Xbox controller by nycguy · · Score: 1

      You're just trying to get a date... :-)

    2. Re:Xbox controller by ActionJesus · · Score: 1

      On slashdot? O_o

    3. Re:Xbox controller by Eideewt · · Score: 1

      With what, an Xbox controller?

    4. Re:Xbox controller by BladeOfAnduril · · Score: 1

      I could not agree more!! I find the Duke (as it's been called) very comfortable. I also think it's button layout is superior to the S controller that everyone else seems to like so much. I hope there will at some time be a Duke reincarnation for the 360. That or I'll have to figure out how to make my old Duke work with a 360.

    5. Re:Xbox controller by Anonymous Coward · · Score: 0

      His joke was the typical stereotype - large hands means large .... you get the idea.

  15. TI-99 by stevesliva · · Score: 2, Insightful

    The controller wasn't bad, actually. Indestructable and not oversensitive. Or maybe it was undersensitive and that's why I always sucked at arcade games. Too much TI-99 time. Alpiner, TI Invaders, great stuff.

    --
    Who do you get to be an expert to tell you something's not obvious? The least insightful person you can find? -J Roberts
    1. Re:TI-99 by IcarusMoth · · Score: 1

      And Munchman and Parsec and Midnight Mason (Yes I still have mine, and YES! it still works)

  16. N64. by Anonymous Coward · · Score: 0

    Reason? The analogue stick died after about 3 weeks and ended up harder to move than rubbing 2 sheets of sandpaper together.

    1. Re:N64. by wed128 · · Score: 1

      uhh....maybe you've got too much power in the thumbs there, tex. I have seen several n64 controllers still in perfect working order, and it's been years since they stopped being produced.

    2. Re:N64. by mausmalone · · Score: 2, Informative

      Funny, mine is roughly 10 years old now and still works like a charm.

      My guess is that you played a lot of Mario Party. I say that because the spinning motion required for a lot of minigames really wreaks havok on the analog stick. What happens is the light grey plastic that actually makes up the stick and base rubs against the outer housing, causing it to slowly be shaved away. Those shavings then get in the way and the "grit" makes the analog stick tough to use.

      IIRC, the common remedy for that used to be some light scrubbing with a dry toothbrush. After a while, the plastic will wear down to the point where it no longer grinds and you won't have that issue anymore. Until then, just scrub it out every once in a while.

      I'm not trying to imply that this wasn't a real honest design flaw... but in case you wanted to play your N64 without buying a new controller, the above advice should help.

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    3. Re:N64. by neumayr · · Score: 1

      Not only Mario Party - Mario Kart was a real controller killer too. Those controllers just weren't made for powerslides..

      --
      Truth arises more readily from error than from confusion. -Francis Bacon
    4. Re:N64. by Anonymous Coward · · Score: 0

      I signed up for Nintendo's lifetime warranty when I bought my N64. When the analogue sticks wear out I just take the controller to the store I bought the N64 from, tell them to send it to Nintendo with my name and after a couple weeks I go to the store and pick up a new/repaired/working controller. No fee, no receipt needed, no fuss at all. I've done this about 5 times and it's been completely painless every time.

      The N64 control might have been flimsy, but if it wears out Nintendo will fix it or give you a new one, because they're cool like that.

  17. Re:Top ten worst controllers? by MobileTatsu-NJG · · Score: 1

    "Anything aside from keyboard/mouse blows."

    Generalizations always suck.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  18. Bad Controllers by foxxygirltamara · · Score: 1

    NES and Sega (although I had a better 3rd party controller) we'll have to wait and see on Revolution :-P

    1. Re:Bad Controllers by foxxygirltamara · · Score: 1

      forgot one: I had a U-Force for the NES, that was probably the stupidest idea for a controller I have seen and it sucked pretty hard.

    2. Re:Bad Controllers by KDR_11k · · Score: 1

      That's why it's listed in TFA.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Bad Controllers by foxxygirltamara · · Score: 1

      but it said "do you know anyone who had one?" i do. me.

  19. PowerGlove only #7?? by DiamondLOD · · Score: 5, Interesting
    The power glove was #7 and the intellivision disc was #4??? The intellivision controller was great for lots of games. I wasted more of my life on Discs Of Tron and Treasure of Tarmin than probably any other games (except maybe MOO2).

    I actually bought that flaming piece of garbage power glove back in the day, and it simply DID NOT WORK. The intellivision disk worked, as did the XBox fat controller (although it stank on ice).

    How about the 2nd generation Thrustmaster joysticks? Remember the ones that needed a driver that soaked up so much high memory that even with memory managers you couldn't possibly run any good games in DOS? That definitely should have made the list.

    I was also hoping that the mouse would make the list. I've always hated using a mouse for game controls.

    So if those are the 10 worst, what are the ten best? The Logitech wireless PS/2 controller? The Microsoft rotating flight stick? Funny enough, I'd say the Intellivision disk...

    1. Re:PowerGlove only #7?? by Jaysyn · · Score: 1

      Ferarro Design's Claw & Belkin's Nostromo n52.

      Jaysyn

      --
      There is a war going on for your mind.
    2. Re:PowerGlove only #7?? by Yaztromo · · Score: 1
      The power glove was #7 and the intellivision disc was #4??? The intellivision controller was great for lots of games. I wasted more of my life on Discs Of Tron and Treasure of Tarmin than probably any other games (except maybe MOO2).

      I'm with you -- the Intellivision controller doesn't belong on that list. Sure it was different from what we're used to today, but in general, it worked quite well. So much so that my Intellivision still works just fine, all these decades later.

      My only complaint about it would be the overlays. Not the idea of the overlays -- just how the actual overlays were made, and how the top laminate over time would peel up, making them really hard to insert.

      I think I might have to get my Intellivision out of storage and hook it up this weekend for some really old school gaming. Utopia, here I come!

      (And yes, I do have "Tron: Deadly Discs" :) ).

      Yaz.

    3. Re:PowerGlove only #7?? by beetlefeet · · Score: 1

      > I was also hoping that the mouse would make the list. I've always hated using a mouse for game controls.

      Yeah I much prefer playing Command and Conquer and Spider Solitare with a D-Pad.

    4. Re:PowerGlove only #7?? by foxxygirltamara · · Score: 1

      i had tron deadly discs and maze-a-tron!

    5. Re:PowerGlove only #7?? by dyslexicbunny · · Score: 1

      I was also hoping that the mouse would make the list. I've always hated using a mouse for game controls.

      The only problem is that the mouse is still popular for a significant number of people. I prefer the mouse for some things like shooters, PC rpgs (KotOR/BGesque), most RTS but I bought a joystick for Freespace 2. Not everyone is going to be happy with everything.

      If you don't like the mouse, don't use it. But it certainly doesn't belong in the 10 worst game controllers.

    6. Re:PowerGlove only #7?? by Nimey · · Score: 1

      The Inty controllers were delicate, though. You couldn't subject them to the kind of abuse that a NES brick controller could take.

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
    7. Re:PowerGlove only #7?? by hal2814 · · Score: 2, Interesting

      I think they got the list backwards. If you reverse the order, you put Power Glove at #4 behind the 5200, the U-Force, and the Turbo Touch. That's about where it belongs. At least the power glove could play its pack-in game decently. The other 3 couldn't play a single game decently.

    8. Re:PowerGlove only #7?? by jargoone · · Score: 1

      So if those are the 10 worst, what are the ten best? The Logitech wireless PS/2 controller?

      My top three:

      3) The Epyx 500XJ for Commodore 64 or anything else that had that interface. Durable as hell, much more ergonomic, and quick reaction time on the button after the learning curve.

      2) The Logitech wireless PS/2 that you mentioned. 50+ hours battery life, no lag, great distance.

      1) The hulking NES Advantage. The only controller I've ever used that came close to simluating an arcade experience. It cost $40, which was like $1,000,000 at the time, but I loved it so much I bought another to replace the one my friend broke.

    9. Re:PowerGlove only #7?? by CurbyKirby · · Score: 1

      I was also hoping that the mouse would make the list. I've always hated using a mouse for game controls.

      Really? You would prefer a gamepad for a real-time strategy game like StarCraft? A puzzle game like Minesweeper?

      A mouse maps controller displacement to in-game displacement. This makes it possible to point and click. This makes it possible to turn as quickly as you want to in games like Quake.

      Gamepads and joysticks map displacement to acceleration or to velocity. If you tried to turn using a pad or stick in Quake, you'd be bound by the maximum turning speed of the controller.

      Now clearly game pads and joysticks have their uses, but you imply that mice are without exception an inferior interface to games.

      --

      --
      "Extra Anus Kills Four-Legged Chick" -- Headline
    10. Re:PowerGlove only #7?? by smbarbour · · Score: 1

      I'll agree that the Power Glove was an abomination of a controller (but at least it had a manual control override on it). I remember some interesting effects from it though. Not every developer had programmed handling of input patterns normally impossible with regular controllers (i.e. pressing both left and right on the d-pad at the same time). I distinctly remember "attempting" to play "Milon's Secret Castle" with the Power Glove, with the result of Milon "moonwalking" across the screen. If I could have been in control of what was happening, I'd have been able to shoot in the opposite direction I was walking in!

    11. Re:PowerGlove only #7?? by Anonymous Coward · · Score: 0

      Offtopic... but from one MOO fan to another, if you've been waiting for a real replacement to MOO2 (MOO3 certainly wasn't it), check out Space Empires IV Gold. Outstanding.

  20. Nintendo Laserscope by HockeyPuck · · Score: 4, Funny

    I'm sorry any device in which to shoot you had to say "FIRE!" into a microphone was just plain lame. I can't imagine playing Contra or Laser Invasion (the only game to support this contraption) this way..

    http://en.wikipedia.org/wiki/Laserscope

    1. Re:Nintendo Laserscope by basscomm · · Score: 1

      Well, you're almost right... The Laserscope is compatible only with Zapper-enabled games, so you could also play games like Duck Hunt and Hogan's Alley. Since Contra doesn't support any light-gun peripheral that I'm aware of, I imagine it'd be a bear to try and play it with one.

      And, yes, it was a rather silly contraption.

      --
      http://crummysocks.com
    2. Re:Nintendo Laserscope by Cadallin · · Score: 1

      Note that the Laserscope isn't Nintendo Fault. It's clearly listed as being a KONAMI product.

    3. Re:Nintendo Laserscope by Neoprofin · · Score: 1

      Actually any noise would set it off, so if you could make a small but sharp ticking noise like I could rapid fire was within your grasp.

      Not that it ever helped with clay pigeons...

    4. Re:Nintendo Laserscope by meringuoid · · Score: 1
      The Laserscope is compatible only with Zapper-enabled games, so you could also play games like Duck Hunt and Hogan's Alley.

      All very well, but I wouldn't want to try playing To The Earth with that thing.

      The kind of rapid fire you needed playing that damn game... you'd lose your voice permanently. Possibly the most physically stressful game I've ever played, I'd always finish it with the Zapper handle slick with sweat and my trigger finger totally numb.

      --
      Real Daleks don't climb stairs - they level the building.
    5. Re:Nintendo Laserscope by WWWWolf · · Score: 1

      May be so, but the Mikrobitti 1/89 review of a voice-activated controller called Lipstick Plus is still my favorite hardware review I've ever read. So funny that I can remember parts of it without even looking, and my copy of the mag is across the country, so the following may have some errors.

      "The walls of ancient Jericho got destroyed by voice. The scientists have now closed the Ultimate Book, and produced the Ultimate Joystick Controller: Lipstick Plus." "...when you say 'FIRE', it is as if you have pressed the fire button. But in reality, it doesn't matter if you say 'Gnnip!', recite poetry or just blow into the microphone." "Going RATATATATATATAKABLOOM did produce amazing firepower, the biggest problem, though, was how the environment reacted" "The thing doesn't react to half-muttered 'come here, you nasty little *beep*, gramps got some nice things for you', but 'BITE LEAD!' will launch the missiles." "...one of the problem was that the throat of the sound signal generator got a bit dry."

    6. Re:Nintendo Laserscope by SpiritusGladius1517 · · Score: 1
      All very well, but I wouldn't want to try playing To The Earth with that thing.
      I used to use my Laserscope to play To The Earth. Rather than say "Fire," I would blow short bursts of air into the microphone and that would work just as well. I could get much higher rates of fire than the standard Zapper. Sometimes, if I made a noise like a helicopter (don't laugh; all nine-year-olds know how to make the helicopter noise), I could wipe out a whole screenful of ships.
      --
      If the women don't find you handsome, they should at least find you handy.
  21. XBox Fat by Braedley · · Score: 3, Insightful

    I actually like the original version over it's smaller sibling. I found it much more comfortable to play Halo with (which is all I ever really played as it was on a friends system). I found the "handles" on the small weren't long enough to fill out my hands. Similarly, I have the same complaints about the PS/PS2 and N64 controlers.

    1. Re:XBox Fat by RexRhino · · Score: 2, Informative

      The fat controllers were actually the selling point on the Xbox for me. Most game controllers are just too small for my hands.

    2. Re:XBox Fat by RESPAWN · · Score: 2, Informative

      I'm with you on that one, man. I just finally bought my own XBox (I always had ready access to others before now, so I had no reason to buy one) and I hate the fact that I cannot seem to find a fat controller. I used to just deal with it, but after about 30 minutes of playing Forza, my hands really start to cramp since the handles don't seem to be long enough for my hands. I always liked the fat controller better, but was able to deal with the small controller until I started playing racing games. I wish MS would re-release the controller in a limited form or something, but that's akin to wishing I would win the lottery. I know it ain't gonna happen.

      --

      If Murphy's Law can go wrong, it will.

  22. Roll 'N Rocker by basscomm · · Score: 1

    What? No Roll 'N Rocker? That thing looked like two broken ankles just aching to happen.

    --
    http://crummysocks.com
    1. Re:Roll 'N Rocker by JonXP · · Score: 1

      I LOVE my Roll n' Rocker.

      It makes Zelda so surreal.

  23. The Jaguar controller? by faedle · · Score: 2, Interesting

    Okay, now there's a lot of things you could have said about the Jaguar, but to dis the controller just seems.. petty.

    First off, the Jaguar controller was the first controller I ever used that was comfortable for me (who has larger hands) to hold. I could grab the controller firmly, and actually play Tempest 2000 for a few hours without having hand cramps.

    And, what the hell is wrong with them just automatically saying "it has a phone keypad, therefore it sucks?" I thought the phone keypad with overlays thing was at least a good idea on paper, and the Jaguar controller was a good effort. Bad Atari for not giving you a place to store the overlays..

    Anyway, they dis this controller, and there's no "hate" for the original Commodore VIC joystick?

    1. Re:The Jaguar controller? by Forbman · · Score: 1

      What VIC joystick? All most people used were the joysticks off their Atari 2600's.

    2. Re:The Jaguar controller? by Tim+Browse · · Score: 1
    3. Re:The Jaguar controller? by Arctic+Fox · · Score: 1
      F*ck yeah...
      I was thinking the same thing.
      I beat Tempest 2K (maybe one of the best games ever) with that controller... hours at a time with that, no problem.

      If it had six buttons instead of the three it would have been far more useful for that fighting game.... the ridicuoulsly bloody one. I forgot what it was called.

    4. Re:The Jaguar controller? by Anonymous Coward · · Score: 0

      Kasumi Ninja! HAHAHAHA!

      I agree, the Jag controller was not all that bad. I would not rate it as the best ever but it works and mine was always responsive. Oh well guess you can't please everyone.

    5. Re:The Jaguar controller? by Saige · · Score: 1

      They actually later sold one with six face buttons PLUS two shoulder buttons. I have one of those, along with two of the three button ones.

      --
      "You know your god is man-made when he hates all the same people you do."
    6. Re:The Jaguar controller? by RESPAWN · · Score: 1

      Kasumi Ninja had the worst control of any fighting game, EVER! One button to punch, one to kick, and one that you hold down while performing D-pad calisthenics in order to pull off special moves. I still have my Kasumi Ninja bandanna around here somewhere, despite selling my own Jag a long time ago. And for the record, they did come out with a six button controller later, but it saw limited release. (I don't know anybody else who had one, but then I didn't know anybody else who had a Jaguar, either.)

      --

      If Murphy's Law can go wrong, it will.

  24. Re:Top ten worst controllers? by ElleyKitten · · Score: 1

    >>Have you ever tried playing Mario 3 with a mouse?

    I've never played Mario 3. If it's anything like the old NES 8bit Super Mario affair I would play it on a keyboard


    First of all, it is an old NES 8bit Super Mario affair.

    Second, console games on a keyboard absolutely suck. Absolutely, completely. Slow games like the text-based Radical Dreamers are playable with a keyboard, but platformers? Completely unplayable.

    --
    "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
  25. The TI/99 is on there! by John+Courtland · · Score: 3, Insightful

    Finally, I find that someone else feels the pain I felt as a child, trying to play "Parsec" and "The Attack" with that junk heap. It got to the point where I would turn the thing upside down and dig the handle into the carpeting. Then, in order to move, I'd put my weight into the direction opposite the one I wanted to go to make it work. Sad. By comparison, the 2600 controller (another shit heap) was a DiVinci masterpiece.

    --
    Slashdot is proof that Sturgeon's Law applies to mankind.
    1. Re:The TI/99 is on there! by Reapman · · Score: 1

      Wow, another TI/99 er out there :-P

      We never had that joystick, instead we had some black and red unit that worked really well. We also had two blue white and black ones, that never worked... I'm thinking it was designed for another computer system but was way too young at the time to figure that out. No idea the make of those.

      Parsec ftw!

    2. Re:The TI/99 is on there! by Saige · · Score: 1

      We had those joysticks, but ended up picking up a set of Wico joysticks. They were small, you held it in one hand, thumb and middle finger on the buttons on either side, while the joystick was in the other. They were much better than the standard ones.

      I was more used to playing games with the keyboard though - it always seemed to work better than the joysticks. Besides, I spent most of my time playing Tunnels of Doom, so didn't need the joysticks for that.

      --
      "You know your god is man-made when he hates all the same people you do."
    3. Re:The TI/99 is on there! by kria · · Score: 1

      Ah, the memories. Actually, the biggest one was that my dad hacked Tunnels of Doom and changed the names of the monsters and weapons. Ball and Chain -> Bazooka and Rockets, Dagger -> Machete, Dragon -> Ronald Reagan, for example.

      We ended up with Wico joysticks for our Atari as well, and those things were just workhorses.

    4. Re:The TI/99 is on there! by Saige · · Score: 1

      There was actually an editor for Tunnels of Doom data, which would let you change names, graphics, etc. It was limited what you could change, but you could change enough to make it a bit more interesting and varied.

      --
      "You know your god is man-made when he hates all the same people you do."
    5. Re:The TI/99 is on there! by Reapman · · Score: 1

      Man wish I knew about that, that sounds like it would have been fun. Nothing like listening to the tape recorder go on for like 20 minutes loading up the data for this tho!

  26. What? Where's the joyboard? by K8Fan · · Score: 1

    The first product from the the engineers who developed the Amiga was the Joyboard. It had to be more difficult to use than a lot of the things on their list. And it inspired the "Guru Meditation Error" of the early Amiga OS.

    --
    "How perfectly Goddamn delightful it all is, to be sure" Charles Crumb
  27. Wavebird is the best... sort of... by wvitXpert · · Score: 2, Insightful

    The Wavebird controller for Gamecube would be my vote for best controller if not for the 'z' button. Other than that it kicks PS, xbox, and N64 controller's butts.

    1. Re:Wavebird is the best... sort of... by Tab+is+on+Slashdot · · Score: 1

      Agreed. I've heard so many people singing the praises of the Dualshock, and I can't for the life of me understand why. What Nintendo gets about controller design that no one else seems to is this: I can play better and react faster when I can feel the difference in the buttons. Be it convex vs. concave as on SNES, different sizes as on N64, or totally different shapes (bean, anybody?) on GameCube. The point is that I don't have to waste precious seconds looking for the difference between "circle" and "square".
      The other all-important thing that Nintendo nailed that I feel Sony fell-short on is the ergonomic design of the thing. It's like a glove. The wings curve with your palms and are the perfect size for a tight, tense grip. Likewise, the buttons (save for the bastard Z) are all exactly where they feel they should be. In contrast to what Sony and MS are putting out (Xbox 360's is a bit better), Nintendo's controllers are simply a pleasure to use.

    2. Re:Wavebird is the best... sort of... by iainl · · Score: 1

      Above all, though, go borrow copies of Super Monkey Ball Deluxe for the PS2 and XBox. It's a better demonstration of how the Cube has the best analogue stick of the three machines than anything else - Expert is just terrifying without the standard of control the Cube gives.

      --
      "I Know You Are But What Am I?"
  28. Are you kidding? by Elemenope · · Score: 2, Funny

    If Google made a controller, it would be free, but in China it would have only one (state-approved) button.

    --
    All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
    1. Re:Are you kidding? by gnarlin · · Score: 1
      If Google made a controller, it would be free, but in China it would have only one (state-approved) button.

      How would it be in south-Korea or soviet Russia?

      --
      A bad analogy is like a leaky screwdriver.
  29. Re:Top ten worst controllers? by east+coast · · Score: 0, Troll

    Perhaps by you...

    --
    Dedicated Cthulhu Cultist since 4523 BC.
  30. Did he ever use a Jaguar controller? by jvmatthe · · Score: 4, Interesting

    The stuff about the Jaguar controller just smacks of ignorance. It's like a piece of videogame folklore that, true or not, people repeat over and over.

    In particular:
    - Nothing wrong with a numeric keypad or overlays. They were actually helpful, for crying out loud, and allowed for truly complex games like Iron Soldier

    - As a proud Jaguar owner, I never got the impression that Atari was fishing for the Mortal Kombat krowd. They only had *two* fighting games, for crying out loud, and three if you include the Jaguar CD (which came much later).

    - The connectors were not loose. I own one that I stepped on, and even with some of the plastic cuff missing, it still stays in the controller port just fine. I've *never* had one fall out.

    It's just idiotic bashing, and it displays the kind of ignorance that passes muster at places like IGN.

    1. Re:Did he ever use a Jaguar controller? by ShyGuy91284 · · Score: 1

      I agree. I've never used a Jaguar (Almost got one when they were on closeout), but the controller looks like the only problem (to some people) with it would be the number pad. But since it looks like it's in a non-obtrusive place, it probably wouldn't make the controller bad. Like if the PS2 controller had a piece of plastic jutting out of the bottom. You don't really notice it, it'd be ugly, but wouldn't make it a bad controller.

      --
      In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
    2. Re:Did he ever use a Jaguar controller? by Anonymous Coward · · Score: 0

      Yes, Craig owned a Jaguar at one point. He still may, I'm not sure.

  31. Re:Top ten worst controllers? by maddskillz · · Score: 2, Insightful

    They never even played Mario 3..they wouldn't understand

  32. About the Atari 5200 Controller by Mr_Tricorder · · Score: 4, Informative

    The prototype for the controller contained a washer in the joystick that was necessary for it to center automatically. However, sometime before mass production, someone removed the washer from the prototype and all of the controllers were mass-produced without it.

    1. Re:About the Atari 5200 Controller by ivan256 · · Score: 1

      Mine centered automatically... For about a month, but then the joystick wouldn't even move down and right, much less re-center.

      That's about how long the buttons lasted too. Not to mention that the recessed reset, select, and start buttons were hard to push. Other than that It was a good controller though. :)

  33. Re:Top ten worst controllers? by svip · · Score: 2, Funny

    I play space sims with mouse, X-Wing/TIE Fighter through Freespace 1/2 to Freelancer and countless less famous ones. Wouldn't switch to joystick except when forced to by Lucas.

    --
    This is a sig. There are many others like it, but this one is mine.
  34. Robotic Operating Buddy by Rob+T+Firefly · · Score: 1

    As much as I hate to talk smack about anyone or anything with such an awesome name, I'm going to have to submit ROB.

    1. Re:Robotic Operating Buddy by Jarlsberg · · Score: 2, Funny
      From the article:
      The R.O.B. functions by recieving commands via optical flashes from a television screen.


      Heh. So that explains the seizure inducing flashes you always see in Pokemon and Anime stuff.
  35. N64 by Anonymous Coward · · Score: 0

    At least they didn't require three hands to use! ;)

  36. Re:Top ten worst controllers? by Osty · · Score: 1

    You may not consider it good but I did play Freelancer with KB/M. I liked it just fine.

    You played Freelancer with KB/M because you had to play Freelancer with KB/M. It didn't support joysticks (intentionally). I also played Freelancer, and while I did get used to the controls eventually I still yearned for it to support a Joystick. So I went back to Freespace 1/2.

    Sadly, nobody's making decent space flight sims anymore. Yeah, X3 shipped recently, but it's covered in nasty copy protection I wouldn't touch with a 10-foot poll. And yes, I know about Freespace 2 SCP, but it's still just Freespace (or user-created mods and games that never get past 10% completion). I'd try EVE Online, but I really don't want to get into the MMOG grind.

  37. Re:Top ten worst controllers? by east+coast · · Score: 1

    You played Freelancer with KB/M because you had to play Freelancer with KB/M.

    No, I played it KB/M because even if there would have been other supported controllers I still would have played it KB/M. I simply mentioned it because I was asked about flight/space sims.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
  38. Eternal Champions = SEGA's whipping boy by sesshomaru · · Score: 1
    Eternal Champions always struck me as the game series that SEGA created just in case they never got Street Fighter II. I liked both games in the series, but I thought the sequel (Eternal Champions CD) was the better game. I think one of the big reasons why was the Activator. See, all the special moves had to be able to be activated by the Activator, so they mostly ended up being charge moves. (Why, oh why, did they saddle this game with the Activator?!? Can you imagine a family buying two Activators to play it? It was a fighting game, it was supposed to be two player!) The game was still good, but I really wish that it hadn't been chosen as the game to market the Activator. The SEGA-CD version was not marketed as "Activator compatible" I think that the Activator had been abandoned by that point, so the moves had more variety.

    Of course, the series was always a red-headed step-child at SEGA as evidenced by its sad end:

    With production just getting started on the final chapter of the Eternal Champions trilogy, Latham was stunned to learn that the project was being cancelled. Sega of Japan, in an effort to push their Virtua Fighter franchise in America, decided to can the Saturn Champions game, citing a desire to focus on a single fighting series. I think it has more to do with their coming to the realization that Virtua Fighter was not only an inferior product, but would also not be able to compete with Eternal Champions' popularity in the U.S. While Virtua Fighter was very successful in Japan, there was no contest as to which would have sold better stateside. Sega's eventual decision to farm out the development of Virtua Fighter 3tb on the Dreamcast is proof of this. This was simply another example of Sega of Japan's arrogance and complete cluelessness about the American market, an attitude which would eventually force them out of the hardware business.
    I still miss, SEGA, and wish they had survived to this dark, dreary modern age but it's things like this that makes you realize that the deserved what they got (as horrible as it was for console gaming that it happened). I suppose my relationship with SEGA could be called battered-gamer syndrome. "Sorry about that 32X, here's Nights though, will you buy a Saturn? Remember how good it was in the old days..."
    --
    "MIT betrayed all of its basic principles."
  39. Atari 5200 the worst by far by Araxen · · Score: 0

    Seriously I have never seen a controller break soooooooo easily. The 5200 controller should be #1 no contest on that grounds alone.

  40. What, no ColecoVision Hand Controller? by great+throwdini · · Score: 1

    I see that the Atari 5200 controller made #10. And that the Intellivision controller made #4. Where on earth is the original ColecoVision hand controller? Hardware-wise, the things were about as flaky as the 5200's (both wear out far too easily), and in terms of ergonomics, they far surpass the Intellivision's for crapitude.

    Recessed keypad: check. Overlays that get mangled on repeated insertion and removal: check. Uncomfortable "flat-top mushroom" joystick: check. The ColecoVision's hand controllers have to rank up there as among the worst, and yet IGN overlooked it somehow.

    Not even the firing buttons were properly designed. As Consumer Reports wrote at the time of its release: "You must press the trigger buttons with the same thumb and forefinger that hold the controller, unless you rest the controller on a table top; pressing the buttons can be awkward and fatiguing."

    And when the Coleco ADAM came to light, the only change to the controllers made by Coleco Industries was to the color. I think the Connecticut Leather Company deserves special mention for not only a terrible "first gen" design, but the chutzpah to recycle it for there "second gen" system. Gah!

    1. Re:What, no ColecoVision Hand Controller? by Anonymous Coward · · Score: 0

      They probably overlooked it because they've never had the misfortune to ever try to use it.

      Or perhaps they've never heard of Colecovision. Not many people ever owned one. I did, and I knew someone who had the whole Adam kit. I thought he was a god.

      There wasn't anything GOOD about that damn Coleco controller except that you could use an Atari2600 controller for games that didn't need the keypad. River Raid was much better that way.

      I used to love Fortune Builder and that one DID make full use of the controller and all the buttons. Nice game. Still play it in emulation now and then.

    2. Re:What, no ColecoVision Hand Controller? by IntlHarvester · · Score: 1

      I liked the Colecovision controller :) Unlike the 5200 & Intellivsion controllers, the fire buttons were large and easy to push.

      The obvious miss was the Atari 7800 Controller -- After about 10 minutes of use, your hand will cramp up and you would be in extreme physical pain.

      --
      Business. Numbers. Money. People. Computer World.
    3. Re:What, no ColecoVision Hand Controller? by Saige · · Score: 1

      We never had problems with the ColecoVision controller wearing out. A relative of mine had one, along with the Decathalon game - which you ran on by moving the stick/pad thing back and forth. So we'd always put the palm of our hand on it and go crazy - and that's what was needed. We played a lot of the game, and never had problems with the sticks being even less responsive, and that was a LOT of abuse they took.

      --
      "You know your god is man-made when he hates all the same people you do."
  41. Gravis Gamepad Pro by AxemRed · · Score: 1

    It was just like a PS1 controller... Only it always broke! I went through 3 of them.

    1. Re:Gravis Gamepad Pro by Anonymous Coward · · Score: 0

      You mean the PS1 controller was like a Gravis Game Pro. Mine never broke but the god damn D Pad or disc or whatever you wanted to call that was WAAAAAYYY too fucking sensitive. I really like it when playing a side scroller and my guy ducks and gets run over or something. That sucks.

    2. Re:Gravis Gamepad Pro by Eli+Gottlieb · · Score: 1

      Strange, mine has lasted me five years to date. They screwable joystick broke, but that's because my brother threw the thing on the floor.

    3. Re:Gravis Gamepad Pro by AxemRed · · Score: 1

      Exactly. I used it for SNES emulation a lot, and when I was trying to walk right, I would go down in many cases. That == broken AFAIC.

  42. As my friend has termed it.. THE DUKE! by Majik+Sheff · · Score: 1

    Save the Duke This is worth reading.

    --
    Women are like electronics: you don't know how damaged they are until you try to turn them on.
    1. Re:As my friend has termed it.. THE DUKE! by assassinator42 · · Score: 1

      Microsoft termed it the Duke, AFAIK.

    2. Re:As my friend has termed it.. THE DUKE! by Majik+Sheff · · Score: 1

      News to me. He's the only one I ever met who called it that, but you're probably right. Funny story anyway.

      --
      Women are like electronics: you don't know how damaged they are until you try to turn them on.
  43. The Fairchild(?) joystick by Dinosaur+Neil · · Score: 1

    Back when the 2600 was still new, a friend of mine ended up with an alternative system called (I think) the Fairchild Game System. It had the worst controller I've ever encountered. Start with a handle (just a handle, no buttons) and place a rounded triangular knobby thing on top. The knob could be pushed forward, back, left, right, pulled up, and pushed down, plus it could be twisted clockwise or counterclockwise a little ways to trigger two more switches. That's eight toggles on one joystick, while the other hand just held it in place. This wasn't just a gimmick that didn't work; someone thought consolidating all the controls into single point of failure was a good thing (oh, and they also thought that it would last for more than ten minutes of energetic gameplay). The system never caught on, mostly because the 2600 was pretty well established by the time it was rolled out, but that controller would have killed it just as effectively...

    --
    "I'm a scientist! I don't think, I observe!" - Dr. Clayton Forrester
    1. Re:The Fairchild(?) joystick by Trotsky820 · · Score: 1

      I actually had one of these, and thought that the controller was a good design, except for the failure issues which you mentioned. Especially when you consider that the dominant 2600 only had the eight position, one fire button design. I remember a couple of games that made good use of the twist action. Next time that I'm at my parent's house, I'll have to see if it is still lying around.

  44. The Tandy-made controllers by British · · Score: 1

    When I had a Tandy 1000HX, you couldn't use standard IBM/Apple 2 controllers. So, you had the Tandy analog + 2 button joystick. It had 2 modes, one was full-travel among all directions, the other restricted the movement, moreso for just directional.

    I broke it twice playing some 3/4 perspective ninja game. But some cement and it was good again.

    Yes, the TI-994/A controllers sucked. There wasn't even an indicator on the stick which one was player 1 or 2. I just put a green sticker underneath #2. It required more effort to hit the mushy button or directions. Why? A piece of foam rubber on the inside. That, and it looked ugly. No doubt it helped sales of atari 2600 stick adapters.

    My only controller annoyance as of recently were non-Sony PS2 controllers not recognized by certain games. So, it's back to the dualshock.

  45. Next on that list by Anonymous Coward · · Score: 0

    Revolution's controller.

  46. Who remembers ColecoVision by ianc7 · · Score: 0

    you're hands would be done after a marathon Zaxxon session. The IntelliVision that did make the list was even worse though.

  47. Logitech Rumblepad 2 by daemon_mf · · Score: 0

    Slightly of TFA, but for some reason Logitech gave the Rumblepad 2 for the PC square moldings around the analog stick which makes pulling off circular motions a pain in the ass. Oddly, their controller for the PS2 does not have this.

    1. Re:Logitech Rumblepad 2 by Moraelin · · Score: 1

      "Slightly of TFA, but for some reason Logitech gave the Rumblepad 2 for the PC square moldings around the analog stick which makes pulling off circular motions a pain in the ass. Oddly, their controller for the PS2 does not have this."

      Personally I find most of the PC gamepads to be a royal pain in the rear, and I've tried a lot of them. Getting an adapter to plug my PS2 controller in was the best money I've ever spent.

      The problem with PC gamepads, as far as I can tell is that nobody just makes a damn gamepad for playing sake, but to look cook and funky and "innovative" in all the wrong ways. Even if the same company makes a sane clone of the original console controller for that console, on the PC version they just _have_ to screw up with some hare-brained attempt to look cooler than the other controllers out there. And considering how some of them worked, I can only guess they're also trying to achieve that with the cheapest crap possible, and not in a "best bang per buck" way either.

      E.g., among the problems I've had with my stack of PC gamepads:

      - at least one (an old Logitech, I believe) had the grips slanted as to form an angle, and the D-pad was slanted accordingly. So when my instincts told me I'm pushing forward -- i.e., towards the screen -- the damn thing would register it as pushing up-left. The only way to use it was to hold it twisted, so at least the left hand pointed at the screen, but the right hand was roughly parallel to the screen then. (Think somewhat like holding an old Sten SMG.) Of course, then during the game I'd gradually end up holding it naturally, and the pad was pointing in the wrong direction all over again.

      - D-pads that are some funky floating hat, coolie hat, or generally anything _but_ a goddamn cross. Preferrably round and with no more than some vague "cool" wave-shaped indentations to give you a hint which way is up and which way is left. And preferrably with the sensitivity of the switches completely out of whack, so pressing up and even ever so slightly to the left gives you a clean up-left.

      - Thumbsticks that, yes, plain old suck. Most of them can't even take a corner right, or require excessive force for that. Some can't even be centered right, or when they are, they eventually lose calibration. (E.g., yeah, my Rumblepad 2 would start pretending it's perpetually off-centre in one direction after 2 hours or so of gaming.) Or if they can, they have a problem with round motions. I don't know what crap components or designs they use for the PC gamepads, but 90% of analog thumbsticks out there just suck.

      Basically, if any idiot marketer for Logitech or Thrustmaster reads this: people, a gamepad is a _functional_ piece of hardware. It's not supposed to look "cool", it's not supposed to be some designer home-decoration, it's just fucking supposed to get the job done in a way that requires the minimum of effort and attention. E.g., the cross D-Pad on a PS2 (or Dreamcast or whatever) controller works because it's that intuitive: if you want up, you press the up arm, if you want left, you press the left arm, and if you want both, you press both. Your hand pretty much self-centers on that, and the tactile feedback is hard to miss. A floating coolie hat misses all that.

      --
      A polar bear is a cartesian bear after a coordinate transform.
  48. Well, Beauty Is In The Eye by MikeyTheK · · Score: 1

    I strongly disagree with two of the controllers: The Intellivion controller was just brilliant. The atari joystick had 8 contacts. The Intellivision had 16. That made the feel of many of the games more realistic. In Football (or Super Pro Football), for example (oh crap am I dating myself here), "rolling out" the QB was just that - as you rolled your thumb around the wheel, the QB rolled, in something that resembled a circle. In addition, there was much less of a need to do combination "wiggles" like you had to do on the Atari to get into a particular position, since the motion was smooth, and the extra contacts made the motion finer. The overlays were great. You could call pass routes for receivers, and literally draw them on the keypad. In games like Sea Battle, Space Battle, B-52 Bomber, etc., the keypad (and side buttons) allowed the games to be more complicated than they could be on Atari with its single button. The overlays simply gave you a visual representation on the keypad of the functions of the various buttons. Not all games required them, but the ones that did were much more interesting.

    I've said it before on /., I REALLY like the Duke controller for the original XBox. It is much, much more comfortable in my hands (and my wife's tiny hands) for hours upon hours of gameplay. The day I opened my XBox I played Halo for eight hours straight - I never got up. I didn't take a potty break, I didn't get food, I just sat and played. At the end of that time, my hands were not the least bit tired or crampy. The fact that your hand is mostly open when holding the Duke is part of the reason why. Your fingers are in the near-ideal resting position when holding it. In addition, the Duke featured buttons that were arranged so that their orientation was relative to the motion of the thumb, not relative to the bottom of the controller. When you grab a controller, your thumb isn't pointing straight up. It's pointing at about a 50 degree angle. The ABXY diamond was lined up in-line and perpendicular to the extended-line of the thumb - so if my thumb is on the "A", if I extend my thumb I will be on the "Y", and if I move my thumb to the left I'm on the "X", and to the right the "Y". On every other controller I'm aware of, the buttons are not arranged relative to the motion of the thumb, they are arranged relative to the bottom of the controller, so moving between buttons is a more complicated maneuver, which means more strain on your hand.

    While I can say that I have never experienced severe strain with a current-generation controller, the comfort level of the Duke is definitely much better than any of the others. I would only put the 360 wireless controller somewhere in the same ballpark (I haven't played with any 3rd party wireless controllers for PS2 or GC) because the weight and lack of cord (which means I can get the rest of me in a more comfortable position) are noticible improvements...but I'd still take the Duke if it was available for other consoles.

    --
    Friends help you move. Real friends help you move bodies.
    Never forget: 2 + 2 = 5 for extremely large values of 2.
    1. Re:Well, Beauty Is In The Eye by murderlegendre · · Score: 1

      The atari joystick had 8 contacts.

      You are mistaken. The original Atari 2600 (later the Commodore VIC-20, C-64, Wico and many other compatible models) had five *sets* of contacts - Up, Down, Left, Right and Button. Diagonal axes were supported in software, based on two simultaneous contact engagements (ie Left and Up for the upper left diagonal).

      --
      There's a Starman, waiting in the sky / He'd like to come and meet us, but he hasn't got the time.
    2. Re:Well, Beauty Is In The Eye by Vo0k · · Score: 1

      Depends. Some of the joysticks (3rd party) had "real" 2 fire buttons (that is 2 buttons attached to 2 different pins.) Most had "fake" 2 or more fire buttons, that is several buttons connected in paralell so it didn't matter which one you pressed. There were at least few joysticks with 2 top buttons on the grip and 2 buttons in the base, meaning 8 sets of contacts in the joystick total :) Add things like auto-fire, system compatiblity switch (Amstrad, Nintendo, Sega, Atari), momentary/fixed autofire (separate autofire switch and button), extra autofire for "real" fire B, and you easily would come with joysticks with 12 and more sets of contacts.

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
  49. Nobody cares about the Dreamcast controller by murderlegendre · · Score: 2, Funny

    Me: Nobody gives a crap about the Dreamcast.

    You: What do you mean?!

    Me: Did you know that in 2002, Sega landfilled six-million Dreamcast controllers, and one penguin?

    You: A PENGUIN?!?!

    Me: I told you nobody gives a crap about the Dreamcast...

    --
    There's a Starman, waiting in the sky / He'd like to come and meet us, but he hasn't got the time.
    1. Re:Nobody cares about the Dreamcast controller by Jeng · · Score: 1

      Ahhh, but you forgot the sheer beauty in this.

      3rd party controllers caused the controller ports to fry!

      Well at least that what they told us who handled the complaint management lines, RMA's all day long.

      --
      Don't know something? Look it up. Still don't know? Then ask.
    2. Re:Nobody cares about the Dreamcast controller by murderlegendre · · Score: 1

      In my experience, the Dreamcast fishing controller can also cause this problem. On the bright side, it's *extremely* easy to fix a 'blown' controller port in a DC.

      The small daughterboard with the four controller ports has a small 1/4W flameproof resistor that sticks up from the board. Rather than being labeled as a resistor, it's labeled like a fuse (F1 or similar), as it's actually used as a fuse to protect the controller board.

      The resistor opens up under load, causing all ports to go dead. Replace the resistor with a metal film or carbon comp part, and the ports will work again. Flameproof resistors are notorious for just 'opening up' like this, it was a poor choice of parts by Sega.

      --
      There's a Starman, waiting in the sky / He'd like to come and meet us, but he hasn't got the time.
  50. Best (or worst) controller ever. by NeoBlazeSJX · · Score: 1

    I remember reading that Nolan Bushnell (Atari Founder) once had a discussion on the "phallic" nature of a joystick. The result was this amusing setup. I'm still undecided on whether it was an act of stupidity or genius.

    1. Re:Best (or worst) controller ever. by murderlegendre · · Score: 1

      Sometime around 1998, there was a commonly available generic PC joystick which had a 'head' on it that was clearly shaped like a glans. They were typically CompUSA 'free' coupon items, built like total junk, and were rebranded by many companies.

      Can anyone link a photo of this stick? I'd like to meet the tool who came up with it, the design really rubbed me the wrong way. Someone should take a rod to him.

      --
      There's a Starman, waiting in the sky / He'd like to come and meet us, but he hasn't got the time.
  51. TI Controller? by Paul+Slocum · · Score: 2, Insightful

    The TI controllers actually work pretty well, and they're really reliable too. Maybe a little awkward to hold, but not nearly as bad as the Colecovision controllers! How did those not make the list?

    1. Re:TI Controller? by phillymjs · · Score: 2, Interesting

      The ColecoVision controller was awesome, what are you talking about?

      I held it in my left hand, my left thumb resting on the left button, my left index finger resting on the right. My right hand used the stick, which I held by wrapping my right thumb and index finger around the circumference of the top. The only part that was a little dodgy was the numeric keypad, because you had to take your hand off the stick for a moment to hit those buttons, or stretch your thumb down awkwardly to hit them. The only problem that I remember was going through quite a few of them because the side buttons would wear out over time.

      I used to play that thing for hours on end when I was a kid (in fact, I still have it and it still works), and my hands never got sore in the least. No, I didn't know gaming-induced pain unil I got Nintendo Thumb in 1988 or so.

      ~Philly

  52. I had the U-Force! by Anonymous Coward · · Score: 0

    And for the record - no it did not work.

  53. Spot on by dreemernj · · Score: 2, Interesting

    I am saddened by how many of those I owned. Turbo Touch 360 I got for free. Atari 5200 the `rents paid for. U-Force I bought of my own free will -_-, Sega Activator I ended up having, not sure why.

    I was young and inexperienced, I thought "Hey, they're just controllers that are a little different, how bad can they be?" How wrong I was.

    For the record I also had the NeGCon, an NES controller that looked like motorcycle handle bars (that one was actually pretty comfy), a PSX one that looked like a Battarang (best controller ever), the Super Scope (which kind of rocked). Hell, I even had the Odyssey (but not until like 1986 because my uncle was one of the designers and they found a bunch in a closet somewhere). Its controllers were barely classifiable as controllers. I felt like I was sharpening pencils.

    Ahh the memories. I definately learned to stay clear of those oddball controllers. So, anybody heard any news on the Revolution or PS3 o.O?

    --
    1 (short ton / firkin) = 89.1432354 slugs / keg
  54. How about mice? by grumpygrodyguy · · Score: 1

    The latest cordless gaming mice from Logitech are horrible too...a catcher's mitt has better ergonomics.

    --
    The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
  55. X-Box Fat? by Antony-Kyre · · Score: 1

    Is the "X-Box Fat" the original controller the X-Box came with when they first came out? If so, let me comment.

    I usually don't like controllers with the directional buttons on the left side (like the N64 controller, I had to hold it in a weird way), but I seemed to enjoy the comfort of the X-Box controller. Then again, I think my hands are pretty big anyways.

  56. Wrong by Eli+Gottlieb · · Score: 1

    Apparently Microsoft liked the Dreamcast controller so much, they stole it. Sure, there's no an X logo where the VMU port used to be, but that's meaningless.

    The VMU, now there's something nobody cared about!

    1. Re:Wrong by NeoBlazeSJX · · Score: 1

      Microsoft didn't quite 'steal' the controller. When Sega of America's hardware days came to an end, I'd imagine a GOOD number of designers went over to Microsoft for the Xbox project. Hell, even Peter Moore (SoA) President became the marketing manager. The VMU was a great idea, but really flawed. Biggest problem was that it ran on two, very hard to find, and equally hard to replace watch batteries (CR2032 - I replaced enough that I still remember), that drained faster if you left them plugged in the controller when the system was off. Other main problem was the limited storage capacity. Sports games and VMU games often took up most of the card space. Unfortunately the memory capacity wasn't scalable (the system could only recognize 200 blocks (128 KiB). There was a prototype MP3 player VMU that popped up near the end, but that obviously fell through. Now if you want to look to stolen controllers, I direct your attention to the original PlayStation and the SNES. The only real change on the original PSXcon were extended grips and two extra shoulder buttons. It is a bit forgivable though given the origins of the PlayStation.

    2. Re:Wrong by cskrat · · Score: 1

      Have CR2032's become hard to find now? I used to replace them all the time in my Sharp scientific calculator.

      I even replaced it a couple times in my NES Zelda cartridge. In that case the effort to pry it out was much greater than the effort to find the replacement.

      --
      My God! It's full of eval()'s.
    3. Re:Wrong by NeoBlazeSJX · · Score: 1
      Have CR2032's become hard to find now? I used to replace them all the time in my Sharp scientific calculator.

      Not hard to find, so much as pain-in-the-ass to have to get from the pharmacy counters, and then wait while they try to find it and more often than not they would only have one (VMU required 2). I think it would have been better to throw in a recargable that charged through the system, tack on an extra $5 if necessary and call it a day.

      Another gripe I was how often the cap got lost. Should have taken a note from the average pen and allowed you to keep the cap on the opposite end. Not only that, but the nubs that kept it on in the first place would wear out.

      Don't get me wrong, I loved the VMU system mostly and wanted to see it go farther, but it only takes a few nuisances to make an innovative idea unappealing on a massive scale.

    4. Re:Wrong by NiceGuyVan · · Score: 1

      But by the same logic, playstations controller isn't stolen either. Since PS was originally supposed to be part of the SNES

    5. Re:Wrong by NeoBlazeSJX · · Score: 1
      But by the same logic, playstations controller isn't stolen either. Since PS was originally supposed to be part of the SNES

      That's why I said "It is a bit forgivable though given the origins of the PlayStation".

      What is interesting is that Sony did consider slightly different controller designs. One had more square-ish buttons, and the other had 6 face buttons a-la Sega Saturn (reference).

      It's always been amazing that of all the mistakes video game platforms have made, Sony seems to have made amazingly few of them. However you have to wonder if "playing it safe" might have hurt innovation in the long run.

  57. Anyone want to buy a U-Force?? by Salis · · Score: 1

    I owned one of these ....

    What looks like a laptop when folded and a Death Star access panel when open is one of the most ridiculous third-party controllers ever conceived. Infra-red beams shot out of this unit's surface and tried to interpret hand motions as controller movements, but did it work? Know anyone who owned this thing? There you go.

    and it sorta worked. If you used the included aircraft controller thingy and didn't move it too quickly then it would respond decently fast. Of course, if you tried to "punch" the sensor areas when playing Mike Tyson's Punch Out then it usually just went berzerk and did a bunch of crazy moves.

    Incidentally, are there any Nintendo fans that want to buy one slightly used U-Force (emphasis on the slightly)? Ebay beckons ...

    --
    Favorite /. tagline: "On the eighth day, God created FORTRAN." And it was good.
  58. Re: Big handed freaks by Anonymous Coward · · Score: 0

    OK big handed freaks. We know you love the giant Xbox controller that fits comfortably in your boulder spawning hands. Unfortunately for normal men, women and kids it really sucks. It's too big and heavy. The basketball sized xbox logo in the center also makes it look ridiculous.

  59. Mod Up by beetlefeet · · Score: 1

    Nice comment, I didn't think about small vs large like that but it makes sense.

    Large is less versatile.

    My favourite modern controller is the GC, but I can play on any. Least favourite (even than the large xbox) is the PS 1/2 controller, but I'm guessing it's because I haven't had much experiance with it and haven't found my optimal grip for it yet. I find the handles too short and that the "face" slopes away/down too much.

    (I'm used to playing with my thumbs in more of a "thumbs up" position, wheras the PS controller's buttons require you to bend the thumb down more, does that make any sense to anyone? - like the angle the face of the controller makes with the line of the handles is too much... but yeah I think it's just I'm not used to it.)

    1. Re:Mod Up by drewmca · · Score: 1

      Agreed on PS2 controller. I find that my thumbs have to be forced together, rather than just sit where they are most comfortable. This is especially irksome on games that rely on dual analog control, like most modern shooters. People forget that those analog sticks were an afterthought, and that most of the reason people like them isn't because it's a great ergonomic design, but because they're just used to it. It's no coincidence that both the xbox and gamecube have similar analog stick placement.

  60. Makes perfect sense when you know the history... by Tab+is+on+Slashdot · · Score: 1

    Nintendo's original controller design did not include a Z-button. Developers didn't very well like this change, so it was included as a last-minute addition (and it shows).

  61. My opinion by ASUSanator · · Score: 1

    In my opinion...
    Best:
    -Gamecube: Love the layout and the shape is a joy to hold. The shoulder buttons are a dream to use they feel so good and they are easy to reach while still using the other buttons. The controller also feels solid and comfortable enough for hours upon hours of gaming.
    -SNES: This just wins for simplicity. It was really my first experience with a videogame controller and it just works and I still like the feel. It is just so natural, especially for when it was made.

    Worst:
    -Xbox: What can I say? Big, Awkward grips, bad button placement.
    -PS2: I know Ill get flamed for this one because there are so many fan boys but to me it feels flimsy and tacky... I don't know how to explain it, it feels so plasticy, almost hollow and the plastic is shiny and not good to touch... It doesn't entice me to play for hours like other controllers do.
    -Commie64 joystick: It was ok except you needed to arm wrestle the stick to get the character to move :(

    I know I havent used that many controllers but these are the best and worst from my experience.

    1. Re:My opinion by nb+caffeine · · Score: 1

      Ill agree with most of those points, however, I've never been a big fan of the GC controller myself. The wave bird was hot though. Snes: Agreed. Still amongst my favorites. Xbox: Im a big fan of the s type controller personally (and the 360 wireless one as well). The duke, ew. Did anyone playtest that before it was released? PS2: I also am not a fan. Too small, feels cheaply made (to me). I've got several that no longer work, but I've also got 4 xbox controllers that have taken some serious punshiment, and keep on ticking (one even has bite marks... dont ask) Can't comment on the c64, didnt own one.

      --

      "Something's wrong with you...and I hope we never do meet again." - Deftones When Girls Telephone Boys
    2. Re:My opinion by ASUSanator · · Score: 1

      Hmm i haven't really had a go with the 360 controller yet.
      From photos the thing i can see that I think would annoy me is the "squared" trigger buttons, if they are as uncomfy as they look they should take a page from the gamecube/wavebird and make nice concave triggers. As mentioned above I love them. Apart from that it looks like a big improvement over the original xbox controller; Ill reserve proper judgement for when i give it a proper test run.

      The problem i found with the N64 controller was that the 'stick' in the middle got so worn and floppy. In fact it produced a white powder from the wearing down, people thought this powder was addictive and that was why the controller was so popular :P Apart from that it is ok, it takes a bit of getting used to with having theoretically 3 positions to hold and if you are used to different controllers the button placement might seem a little weird but there was a reason it was so widely loved, it really was a great controller.

  62. Got it all wrong by FoboldFKY · · Score: 1

    The worst controller ever was (and still is) the Playstation controller.

    I'm not entirely sure why, but every single time I play on one of them, my hands end up cramping from the awful shape. I refuse to even pick the damn things up anymore because they're so uncomfortable.

    The second sin was the f**king d-pad. I've always had this thing with the + shaped d-pads -- it makes it somewhat harder to do diagonal movements then the nice big ones you got on the original Saturn controllers. But making each of the directions a seperate button? Aaarrggh!

    And finally, the naming convention used for the buttons on the right. I am yet, to this very day, work out where the hell the square is without looking. As far as I'm concerned, the PS controllers are a total botch job.

    (OTOH, the best controllers I've ever use were the original Saturn controllers which had lovely big buttons, and big chunky "wings" that rested in your hands, and the Dreamcast controller which was far more comfortable than it looked (even if it did have that awful + d-pad)).

    --
    We're geeks... We're the sorcerers of the modern-day world. --
    1. Re:Got it all wrong by Vo0k · · Score: 2, Informative

      Well, I have a "flight grip" joystick, one of multitude of the "multisystem" joysticks for 8-bit computers like Atari and Commodore. It has the D-pad too, but damned thing gets diagonals FAR too easily. All you need is to tilt your thumb a bit up while pressing left, and the hero on screen jumps straight onto a landmine instead of walking up to it to climb a near ladder.

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
    2. Re:Got it all wrong by engagebot · · Score: 1

      I'm with you about the saturn controller. Nobody has made a D-pad like that for any other system as far as i've seen.

      --
      Han shot first.
    3. Re:Got it all wrong by Anonymous Coward · · Score: 0

      Each direction isn't a separate button.

      They just have a slight piece of plastic covering the center to get past Nintedo's patent on the + design.

  63. NES Advantage by christoscamaro · · Score: 1

    Back when I was bratty and beat my controllers when I died in a game. My NES Advantage took it all.

    Now THAT was a controller.

    http://www.8bitjoystick.com/archives/jake_review_n es_advantage.php

    1. Re: NES Advantage by meringuoid · · Score: 1
      Back when I was bratty and beat my controllers when I died in a game. My NES Advantage took it all.

      Hell yeah. Awesome controller. Even better when combined with a bangin' sound system, several thousand gallons of mood slime, and a major national monument.

      There's a bargain bin in the Gamestation store in Birmingham city centre, which contains about half a dozen of those things, for a quid each. I'm rather tempted to take the lot. If I can get my hands on a Four Score, I'll finally be able to play Nintendo World Cup and Dynablaster the way they were truly intended...

      --
      Real Daleks don't climb stairs - they level the building.
  64. Re:Top ten worst controllers? by Deliveranc3 · · Score: 1

    And of course you have Descent and Forsaken, games you can't play with a joystick.

    Realistically the joystick isn't that great for dogfighting, it's not precise enough and doesn't allow really good control over rotation and accelleration.

    Gotta give props for keyboards, won me a lot of Descent 1 and Forsaken matches.

  65. TRS-80 CoCo, anyone? by azpenguin · · Score: 1

    Our first computer was a TRS-80 Color Computer (first-gen gray box, D-board, 16K upgraded to 64K Extended BASIC) and Radio Shack had some simply awful jotsticks for them. The base was about 3" square and 1-1/2" thick. You held these things with a cupped hand; if you tried to hold it along the edges it'd drop out of your hand. The stick part of the controller was about 1-1/2" high, and about as big around as a pencil. They had a bad habit of unscrewing off the base. The joysticks did not self center, which made for interesting moments in a lot of games. And the fire button was on the back of the controller, past the top of the controller. So you had to cup this thing, hang onto the tiny stick, and fight hand cramps every time you hit the fire button.
    We ran across plans in a magazine on how to build your own, so we did. They were half the price of the RS joysticks and a hell of a lot better. Not to mention it was the first time I got to use a soldering iron... ah, good times. Now get off my lawn, you damn kids.

    1. Re:TRS-80 CoCo, anyone? by Ritchie70 · · Score: 1
      Absolutely. As soon as I saw this topic I thought of my old CoCo. As far as I know, the entire setup is in a box in my mom's basement (and no, I don't live in her basement, ha ha ha.) Wonder if I can find a photo of it. Yes, here it is: Color Computer joystick [8bit-micro.com] To be oriented properly that red button would be on the side facing away from the user.

      Mine started at 4K though before we upgraded it to 64K Extended. I got a pair of floppy drives as a grade school graduation present - how tech times have changed.

      --
      The preferred solution is to not have a problem.
  66. Re:Top ten worst controllers? by PatrickThomson · · Score: 1

    X3 is worth it. People rant and snarl about the copy protection, works fine for me. If it's a big deal, buy it and crack it, or keep it on a seperate partition. Or there's always X2, but no factory complexes! Also, balanced economy, you wouldn't believe what an SPP costs nowadays.

    --
    I am one of many. My idea is not unique, nor do I expect my voice alone to sway you. I speak in a chorus of opinion.
  67. Gamecube buttons by jt007 · · Score: 1

    Personally I have never had a problem with the z-button. As has already been said, in the games that I have for Gamecube it isn't really used for anything critical (for example checking the map in Metroid Prime) so its not all bad.

    However, if anyone has played Soul Caliber 2 on the Cube, surely they would have had the same problems as me with button combinations that are very difficult due to the button position. Like, throwing moves that require a B+Y combination. Even harder being a B+X combination which is almost impossible for me to perform without hitting the A button or using two fingers!

    Just for the record ergonomically, I think the Cube controller is the most comfortable by a long shot if it weren't for those button positions it would be flawless IMHO.

    --
    I never apologise, I'm sorry but that's just the way I am - Homer
    1. Re:Gamecube buttons by tepples · · Score: 1

      Even harder being a B+X combination which is almost impossible for me to perform without hitting the A button or using two fingers!

      That's what you're supposed to do. When playing games that need quick presses of lots of buttons, such as Amplitude or Soul Calibur II, you're supposed to place your right thumb under the right stick and your fingers on B, Y, and X (square, triangle, and circle). These games generally don't make much use of the R (R2) or Z (R1) buttons.

    2. Re:Gamecube buttons by Anonymous Coward · · Score: 0

      You do realize that you can change what each button does in Soul Calibur II, right? I switched it up so that I didn't have to use the Z button for anything. Perhaps you should do the same.

    3. Re:Gamecube buttons by Nalgas+D.+Lemur · · Score: 1

      Speaking of Amplitude, the very best people I've seen (my roommate a few years ago was GoldenBoy, one of the testers at Harmonix at the time it was being developed) played Frequency and Amplitude not with the face buttons but with the shoulder buttons. I use the face buttons, and I'm ok, at least when I play more often, but people like him totally destroyed me with the shoulder buttons. I think I'm more comfortable with the face buttons from so many years playing the piano, but I watched him get more than one five-digit score in one sitting playing Amplitude without too much trouble one day, and I've never come close to 10,000 points even once. With the spacing of the face buttons, it's a little too cramped to move quickly enough sometimes, at least with how big my hands are, but that's just what I'm used to. Oh well.

  68. Some other bad things by WWWWolf · · Score: 1

    Commodore didn't make really good joysticks. My friend bought one of those C64G bundles and by the end of the week, the stick was busted.

    I remember one of their "popular" sticks. Triangular handle. Triangular.

    (But I hope everyone knows what's the best C64 stick. =)

  69. Suncom's Infamous Prototype by Sargondai · · Score: 1

    (cross-posted to Joystiq)

    God, I wish I still had the images and info for this one. Ah well.

    Back in the 2600 days, companies were coming up with joystiqs made for specific best-selling games (to a greater extent than they do now at least). Suncom was one of these companies... and Track and Field was their target game.

    Sadly, their product would end up making it all the way through design and development only to come to halt when marketing told them they couldn't sell it. Why, you may ask...

    Now, some would say that the controller design was truly ingenious. You see, in TnF, the point was to move left and right very quickly, then sometimes hit the button. Suncom's design was simple and effective, a cylinder with a contact at the top and bottom (as left and right, respectively), a ball bearing inside the cylinder, and a button on the top. Simple.

    It shouldn't be too difficult to imagine yourself using this innovative contraption. More specifically, imagine mom walking in on 10-year-old you using it.

    Of course, maybe the controller was truly meant for Custer's Revenge instead?

    1. Re:Suncom's Infamous Prototype by hal2814 · · Score: 1

      I could destory my high score in Storker with a controller like that. Did they consider a C64 version?

  70. More than 2 Jaguar Fighters by Anonymous Coward · · Score: 0

    Off the top of my head, not counting anything CD based (since I don't have one):

    Kasumi Ninja
    Ultra Vortek
    Fight for Life
    Dragon: The Bruce Lee Story
    Double Dragon V

    1. Re:More than 2 Jaguar Fighters by jvmatthe · · Score: 1

      I'd knock that list down a bit, since Fight for Life was (a) the very last official Atari game released and (b) was 3D (so not like Mortal Kombat or Street Fighter for most of the Jaguar's life).

      How good the 3D was in Fight for Life is another discussion entirely. ;^)

      Still, I can't argue with your main point: more than 2 fighters.

  71. FPS on consoles... by Hamster+Lover · · Score: 1

    When it comes to playing a FPS on any console it doesn't matter what machine you're running or their controllers as they all suck. Sometimes it's the game and not the controller that's the problem.

    The Intellivision controller, for example, was included amongst the top ten worst, but there are several Intellivision games that really wouldn't play very well on a joystick or gamepad (yeah, the games were designed for the control disc, I know). I've always hated joysticks but I loved the Intellivison controller disc; it just worked for me. Maybe that's why I loved the Nintendo so much as the directional pad seemed like an improvement on the Intellivision control disc.

  72. Maxx by Lacrymator · · Score: 1

    The NES Maxx, A horrible POS, should have been on the list. I have never had a controller I disliked more than Maxx. My personal "#1 most hated" Lac

  73. Re:Top ten worst controllers? by Zediker · · Score: 1

    Oh, X3 will play just fine, its just that they dont want to load a security hole onto their system. But if they use the proper protection and take the usual precautions in the first place, it wont ever be an issue. But that still doesnt excuse the copyright protection from providing the security hole.

    --
    I love to slaughter the english language.
  74. Xbox 360 New Gun Controller for Halo 3 by nickyj · · Score: 1

    They are designing a new controller to be purchased with Halo 3 to combat the Nintendo Rev's controller. Think about it... if Microsoft releases Halo 3 bundled with a "gun" of some kind (so you don't use the current controller), would you really be buying a Nintendo Rev or more "gun" controllers to play with friends?

    They can charge an exhorbitant amount for it so they can turn a profit quicker, because we know how crazy the even slightly Xbox fans will go bonkers over a "gun" for Halo 3.

    Of course the gun will probably suck and make it to the number one spot of this list :P

    You heard it here first.

    --
    Causing Chaos Everywhere,
    Nik J.
    The strange world of a loner, in a populous city, drowning in society
    1. Re:Xbox 360 New Gun Controller for Halo 3 by dyslexicbunny · · Score: 1

      Why would that change my outlook on buying the Revolution? I don't care for Halo at all. I'm buying a Revolution (probably not immediately) because I enjoy certain Nintendo franchise games. Combine that with my preference of PC gaming, why would I need Halo?

  75. How bad was the TI? by kria · · Score: 1

    We were playing something on it, and my dad just snapped the stick off. So he turned around and broke the other one.

    He then created a patch cable so we could use our Atari 2600 joysticks with the TI. Because they were THAT MUCH BETTER. (And eventually, as I mentioned in another comment, we eventually replaced them with third party steelpost joysticks.)

  76. Re:Top ten worst controllers? by dyslexicbunny · · Score: 1

    I bought a joystick for Freespace 2. The mouse just is slow since you have to pick it up and bring it back to keep control. I beat it and Freelancer with KB/M but I think the joystick will be better. Obviously, it's personal opinion and some people don't want to spend extra money for another controller.

  77. Re:Top ten worst controllers? by mausmalone · · Score: 1

    Not that you don't have a point about how much good joysticks help flight sims... but the article was about the "worst" controllers, not very good ones.

    --
    -=-=-=-=-=
    I'd rather be flamed than ignored.
  78. U-Force by theNOTO · · Score: 1
    I actually owned one of these. I had completely forgotten about it until I saw it in this article. I remember trying to play the original Super Mario Bros. with this thing. You had to wave your hand over one of the sensors to jump.

    Needless to say, I used the thing for about 10 minutes before I unplugged it and sat it in the corner where it sat for several years. It may still be in my garage somewhere.

  79. Tac-2 by Oldsmobile · · Score: 1

    I hated the TAC-2. There was absolutely no tactile feedback. The buttons were crap and the stick was stiff and had very little movement. Sure, build quality was great. Unfortunately, this led to me going: "why the hell won't this crap joystick ever brake so I could buy a new one goddamit!!!!"

    It also made my hand sore when using it.

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    Some say he is made with ascii, others that he is eyeballed daily by millions. All we know is, he is known as the Sig
  80. Hamburgers Rule by Baby+Duck · · Score: 1

    The old X-Box controller (aka Hamburger) is the best joystick I've ever used. My only change would be to add small triggers where my middle fingers curl underneath. If these triggers were programmable to duplicate the X,Y,A,B button of my choice, that would be so sweet. I could then use them as Punch and Action/Jump in Halo 2. My right thumb would only have to move to Switch Weapons and Switch Grenade Types.

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    "Love heals scars love left." -- Henry Rollins

  81. U-Force Anyone? by rAiNsT0rm · · Score: 1

    Maybe I'm the only one who owned a U-Force for the NES but I can honestly say that it took the cake for bad controllers. It looked like a laptop and supposedly read your hand movements. Except that it never worked properly, was expensive, made games impossible to play, and was so horrible that passing level 1 of Super Mario Bros. or even knocking out Glass Joe was laughable at best.

    Thank Jeebus I was able to return it back in the day. The commercial for it was quite possibly the biggest example of outright fraud ever. The kid in the commercial is "playing" the cinematic from Top Gun!?! What a load of crap. Here's a site with some pics: http://www.atarihq.com/tsr/ad/2/uforce.html

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    http://teasphere.wordpress.com - A little spot of tea
  82. About the huge Häxbox controller... by Sippan · · Score: 1
    I actually liked the Häxbox grizzly. Not only do I like it - I think it's the best video game controller I've ever held. It's the one thing out of Microsoft that didn't suck at all. But clearly nobody anywhere agrees with me, and I think I might like it because

    1) I have vowed to never buy any game that's not from Bungie and so I only play Halo and Halo 2 on my Häxbox, and Bungie are the kings and queens of control scheme design. I believe that they could design a functioning control scheme for any controller, no matter how stupidly designed it was.

    2) My hands are enormous. Every controller I've ever used has been really difficult for me to hold because they're all too small. I can't use modern cell phones, either.

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    Frog blast the vent core.
  83. Re:TI-99 joysticks of steel by cliffyqs · · Score: 1

    I spent many hours with these things. They are so stiff that you develop an iron grip in your off hand so you can hold the base still while trying to move the zarking thing. The button (singular) was also pretty stiff. Maybe it just seemed that way.

    Definitely not oversensitive. They moved when and where expected, and had (if I remember correctly) two speeds in each direction.

    They were indestructible. Ours were run over by the cart the computer was on, stepped on (ouch), struck against solid objects, wrenched hard in frustration, and always worked about the same.

    Could have been much worse, but could have been better by making it less exercise to use.

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    I have nothing witty to fill this space with yet.
  84. Best (or worst) controller ever-Happy Hands. by Anonymous Coward · · Score: 0

    "Can anyone link a photo of this stick? I'd like to meet the tool who came up with it, the design really rubbed me the wrong way. Someone should take a rod to him."

    Well I don't have any problems with MY "joystick". Ergonomically perfect, and loads of fun. Although repeated pushing on those "buttons" at the base get painful after awhile.

  85. CD-i, Odyssey 2, Sega Master System! by Keen+Anthony · · Score: 1

    The Philips CD-i used a very generic Gravis gamepad, but only two of the four buttons were mapped. Interfacing with the game wouldn't have been pleasant even if the CD-i had a better controller. Magnavox Odyssey 2 had an ugly brick-like single button joystick controller like the Atari, but it was a pain to hold.

    I also hated the rectangular Sega Master System and classic NES controllers. Tubo Grafx 16 didn't thrill me either, but it wasn't quite as bad as the NES controller which game me blisters.

  86. Re:Top ten worst controllers? by smbarbour · · Score: 1

    I play VegaStrike using a keyboard and trackball. I have a joystick and found using it in a flight/space sim to be virtually useless. My trusty trackball is a thousand times more accurate than any joystick style controller I've ever used.

  87. Le Stick by Xenolith · · Score: 1

    An Atari 2600 stick. No base... just a stick you tilted in space. It used Mercury switches. Mercury is a liquid, so it sloshed. You didn't want to make any sudden movements with this thing. Since Mercury is a brain damaging element, you didn't want to have one of these suckers break open and spill its contents. Having a Hazmat team come to your home because of a broken game controller would be embarrassing.

    http://www.classicgaming.com/gamingmuseum/le_stik. jpg

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    Journal
  88. Patents by tepples · · Score: 1

    D-pads that are some funky floating hat, coolie hat, or generally anything _but_ a goddamn cross.

    Blame Nintendo's patent, which only recently expired, and the PC gamepad makers haven't yet had a chance to retool production.

    Most of them can't even take a corner right ... Or if they can, they have a problem with round motions.

    Which do you want? A square active area, or a round active area?

  89. Re: I liked the buttons by pornking · · Score: 1

    Except for the black and white buttons, which are no better in the S-controller.

    The diamond layout enabled me to hit practically any button combination just by rocking my thumb. It was great for Ninja Gaiden and SSX.

    Additionally, I occasionally have RSI problems with my wrists, but I could use the original controller for hours without any problems. My hands aren't especially big, either. (for an adult male) By contrast, I can only use an S-controller, or worse, a PS2 DualShock controller for limited periods.

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    pornking