In fact, there is more work put in a good game than in a symphony orchestra or a movie.
In the orchestra, one guy, the composer, makes the bulk of the creative work. And, most of the time, this was done decades, if not centuries of time ago, so in fact it doesn't count. The musicians themselves put their skill, but, for what amount of time? two hours? three?
In a movie, a lot of people work, but a lot of them are overpaid. Much more in a blockbuster movie.
In a game, there is a lot of people, doing creative job most of the time, and there are almost no prima donnas. There are bigger amounts of work put into a game than most movies and orchestra plays. So this deserves respect.
Look at some of the winners.
BEST GAME BASED ON A MOVIE The Chronicles of Riddick: Escape From Butcher Bay (Vivendi Universal Games) BEST PERFORMANCE BY A HUMAN - FEMALE Brooke Burke - Need for Speed Underground 2 (Electronic Arts) BEST PERFORMANCE BY A HUMAN - MALE Samuel L. Jackson - Grand Theft Auto: San Andreas (Rockstar Games)
Games should stay away from hollywood. I would gladly give up Riddick, Goldeneye and the lucas arts games, if those crapheads keeped their dirty hands away from games. They have 3 categories related to hollywood.
CYBER VIXEN OF THE YEAR BloodRayne - BloodRayne 2 (Majesco Games)
Yeah, this award is required, to make games respected art.
BEST SPORTS GAME Madden NFL 2005 (Electronic Arts)
EA sports? a good game? enough said.
BEST FIGHTING GAME Mortal Kombat: Deception (Midway)
Mortal Kombat games are not exactly known by their great gameplay, but mostly by their gore and blood. Again, cheapening of the art.
BEST SONG IN A VIDEO GAME Green Day "American Idiot" - Madden NFL 2005 (Electronic Arts)
This is not directly hollywood, but it is an stupid hollywoodesque practice. Most games produce their own sound tracks, and most of these are great. Just putting some random band into a game also lowers the state of art.
The industry were starting to make great works of art in the SNES-PSX era, and continues to do so today. But there is also a big part of the industry that is just trying to sell to the lower denominator (EA, the gladly deceased Acclaim), and this hurts. Of course, outsiders can see them as "not worthy of critical acclaim"...
When my own playstation died, I fixed. It died again. I fixed it. It died.
I jumped ship to the Gamecube this gen. It still works. My friends' PS2 have all died at least once.
Most people can notice a pattern. This PSP sounds like a very fragile thing (analog controller, umd drive, big lcd screen) by too little money, by the same guys that made my PS and my friends' PS2s.
The thing is, in a manufacturing process you can adjust your costs so you make sure to get a X% of bad units (or, a 100-X % of good units:), and sony is lowering that cost as much as posible.
But, Sega should invoke the law that says "You cannot copyright facts".
After all, is a fact that Trent Grent plays for the Chiefs this year (I'm taking the data from NFL.com, as I don't know jack about NFL). You cannot get a license to publish that.
All sega has to do is stay away from logos and uniforms, and just put the teams and names in their games.
Because there are things that simply cannot be done without a computer. Fractals and strange atractors were only unleashed once computers were available.
Plus, there are other cool things you can do. Long equations can be simnplefied, you don't have to write so much, and you can concentrate in the mathematics, instead of in the often tedious mechanics.
Now we now there are TWO issues with PSP!
on
PSP Battery Journal
·
· Score: 1
The sequels were written by Asimov himself, in the 80's. Of course, he had changed a lot, and had become a better writter, but he was not the same Asimov. The sequels are radically different. They are novels, not shorts stories, and they are centered on two characters, instead of being historical.
He wrote four foundation books:
The sequels. Those happen around the year 500 of the foundational era. They are the end of the series, and the end of the whole asimov universe. -Foundation's Edge, which is a lot like Star Trek. -Foundation and Earth, which is like a bad Star Trek episode.
The prequels. Those center on Hari Seldon, which is interesting, but there are ties to other books that made him less important. They are better than the sequels, but, still weaker than the trilogy: -Prelude to Foundation, which is an adventure book, dealing with Seldon arrival to Trantor. -Forward the Foundation, that tells the rest of Seldon's life.
Forward the Foundation is actually good, as Seldon mirrors Asimov life. He wrote it as he was nearing his death, so it is somewhat sad. I actually recommend this one, since, you almost need no info from the previous book or the sequels.
The new books add a lot of inconsistenve and new contradictions to the series, which is also bad.
After Asimov's death, his wife gave permission to three writers, Greg Bear, David Brin and (first name) Benford. Those continued from Forward Foundation, and added a lot of crazy stuff to the series. Those are not good books at all.
It's all a matter of taste. However, in the latter Foundation novels, he betrayed himself, and retconned the originally self contained Foundation Trilogy, with his robots stories, which, IMHO, were of a much lower quality. And you cannot but feel underwhelmed, when the original trilogy is left as a small annotation of his whole (and completely not epic, ordinary) universe.
Once, I readed that Pohl asked Asimov permission to continue the Foundation Saga (in the 70's decade), and Asimov considered this offer, and finally denied it.
Seeing how Pohl has become a better writer with the years, and the crap that it is anything Foundation written after the original trilogy, I think this is the single greatest lost opportunity of the science fiction, -- Wiki de Ciencia Ficcion y Fantasia
After a lot of years playing Street Fighter Zero 2 (on arcade), I developed a sense of "tactile-feedback" with the characters on screen. I could say where the hits landed, how hard they were, in a tactile fashion, beyond the sight and sound of it, and that was unrelated to the switches on the arcade.
My explanation? The brain is quite good on mapping. I guess that my brain just mapped all the information from the game, to something I could relate better, like tactile sensation.
I think it would be easy to create interfaces that made the brain think that you are actually touching something, even if it is through light and sound. And, once people learned that, it would just be matter of repeating the design. -- Wiki de Ciencia Ficcion y Fantasia
Damn you! Our stock hit an all time low after your post!!
In fact, there is more work put in a good game than in a symphony orchestra or a movie.
In the orchestra, one guy, the composer, makes the bulk of the creative work. And, most of the time, this was done decades, if not centuries of time ago, so in fact it doesn't count. The musicians themselves put their skill, but, for what amount of time? two hours? three?
In a movie, a lot of people work, but a lot of them are overpaid. Much more in a blockbuster movie.
In a game, there is a lot of people, doing creative job most of the time, and there are almost no prima donnas. There are bigger amounts of work put into a game than most movies and orchestra plays. So this deserves respect.
Look at some of the winners.
BEST GAME BASED ON A MOVIE
The Chronicles of Riddick: Escape From Butcher Bay (Vivendi Universal Games)
BEST PERFORMANCE BY A HUMAN - FEMALE
Brooke Burke - Need for Speed Underground 2 (Electronic Arts)
BEST PERFORMANCE BY A HUMAN - MALE
Samuel L. Jackson - Grand Theft Auto: San Andreas (Rockstar Games)
Games should stay away from hollywood. I would gladly give up Riddick, Goldeneye and the lucas arts games, if those crapheads keeped their dirty hands away from games. They have 3 categories related to hollywood.
CYBER VIXEN OF THE YEAR
BloodRayne - BloodRayne 2 (Majesco Games)
Yeah, this award is required, to make games respected art.
BEST SPORTS GAME
Madden NFL 2005 (Electronic Arts)
EA sports? a good game? enough said.
BEST FIGHTING GAME
Mortal Kombat: Deception (Midway)
Mortal Kombat games are not exactly known by their great gameplay, but mostly by their gore and blood. Again, cheapening of the art.
BEST SONG IN A VIDEO GAME
Green Day "American Idiot" - Madden NFL 2005 (Electronic Arts)
This is not directly hollywood, but it is an stupid hollywoodesque practice. Most games produce their own sound tracks, and most of these are great. Just putting some random band into a game also lowers the state of art.
The industry were starting to make great works of art in the SNES-PSX era, and continues to do so today. But there is also a big part of the industry that is just trying to sell to the lower denominator (EA, the gladly deceased Acclaim), and this hurts. Of course, outsiders can see them as "not worthy of critical acclaim"...
but that is just ignorance.
has the technology to put geostationary satelites at just 0 mt. from the ground!!!
The videogame industry was completely killed by atari and its kin.
Nintendo started over, with the right business model, and great games.
If not for nintendo, you simply wouldn't be playing the great games we have today.
We owe the industry to them.
Period.
When my own playstation died, I fixed. It died again. I fixed it. It died.
I jumped ship to the Gamecube this gen. It still works. My friends' PS2 have all died at least once.
Most people can notice a pattern. This PSP sounds like a very fragile thing (analog controller, umd drive, big lcd screen) by too little money, by the same guys that made my PS and my friends' PS2s.
It's a no brainer.
Of course some people get good units.
:), and sony is lowering that cost as much as posible.
The thing is, in a manufacturing process you can adjust your costs so you make sure to get a X% of bad units (or, a 100-X % of good units
(thanks you for the correction)
The playstation 2 costed, originally, what? $250, $300 dollars?
It was a piece of shit. They died on their owners left and right.
And now you expect that, a portable console, that costs just $200 dollars, be a reliable piece of hardware?
Sony is just reducing costs as much as posible. Idiots will stil buy the things, so who cares.
We need 3 parts of the brain to recognize celebrities.
-One to recognize the face and map it to its info.
-One to categorize the info as hot girl or not.
-One to ignore the not-hot-girls.
But, Sega should invoke the law that says "You cannot copyright facts".
After all, is a fact that Trent Grent plays for the Chiefs this year (I'm taking the data from NFL.com, as I don't know jack about NFL). You cannot get a license to publish that.
All sega has to do is stay away from logos and uniforms, and just put the teams and names in their games.
Nah, once you learned, why bother?
But, those shiny colors can motivate them. It has done it for a lot of people out of school.
Because there are things that simply cannot be done without a computer. Fractals and strange atractors were only unleashed once computers were available.
Plus, there are other cool things you can do. Long equations can be simnplefied, you don't have to write so much, and you can concentrate in the mathematics, instead of in the often tedious mechanics.
What about a Loading time journal?
No, no!
When you shout, the electrons that travel are bigger and fatter. Also, when you SHOUT, PEOPLE ARE ABLE TO UNDERSTAND YOU!.
WAAAAH!
I figure out that Cell phone jammers can not be made portable, right?
It would be extremely cool to make one and put it on your back pack!
And the load times, which apparently are looong...
Those irregular verbs...
The sequels were written by Asimov himself, in the 80's. Of course, he had changed a lot, and had become a better writter, but he was not the same Asimov. The sequels are radically different. They are novels, not shorts stories, and they are centered on two characters, instead of being historical.
He wrote four foundation books:
The sequels. Those happen around the year 500 of the foundational era. They are the end of the series, and the end of the whole asimov universe.
-Foundation's Edge, which is a lot like Star Trek.
-Foundation and Earth, which is like a bad Star Trek episode.
The prequels. Those center on Hari Seldon, which is interesting, but there are ties to other books that made him less important. They are better than the sequels, but, still weaker than the trilogy:
-Prelude to Foundation, which is an adventure book, dealing with Seldon arrival to Trantor.
-Forward the Foundation, that tells the rest of Seldon's life.
Forward the Foundation is actually good, as Seldon mirrors Asimov life. He wrote it as he was nearing his death, so it is somewhat sad. I actually recommend this one, since, you almost need no info from the previous book or the sequels.
The new books add a lot of inconsistenve and new contradictions to the series, which is also bad.
After Asimov's death, his wife gave permission to three writers, Greg Bear, David Brin and (first name) Benford. Those continued from Forward Foundation, and added a lot of crazy stuff to the series. Those are not good books at all.
I hope that helped.
No, please, correct me anytime you can!
It helps a lot.
And don't forget planes and ships. And rockets. I think that they still amount to a big percentage of total oil use.
It's all a matter of taste. However, in the latter Foundation novels, he betrayed himself, and retconned the originally self contained Foundation Trilogy, with his robots stories, which, IMHO, were of a much lower quality. And you cannot but feel underwhelmed, when the original trilogy is left as a small annotation of his whole (and completely not epic, ordinary) universe.
The gateway series is genial. Period.
Once, I readed that Pohl asked Asimov permission to continue the Foundation Saga (in the 70's decade), and Asimov considered this offer, and finally denied it.
Seeing how Pohl has become a better writer with the years, and the crap that it is anything Foundation written after the original trilogy, I think this is the single greatest lost opportunity of the science fiction,
--
Wiki de Ciencia Ficcion y Fantasia
Then, become more skilled with the sniper weapon of said game, and camp the shit out of those racist-homophobic idiots!!!
Oompa Loompas will rule the planet!
You posted that, with the sole purpose of referencing Hegel...
After a lot of years playing Street Fighter Zero 2 (on arcade), I developed a sense of "tactile-feedback" with the characters on screen. I could say where the hits landed, how hard they were, in a tactile fashion, beyond the sight and sound of it, and that was unrelated to the switches on the arcade.
My explanation? The brain is quite good on mapping. I guess that my brain just mapped all the information from the game, to something I could relate better, like tactile sensation.
I think it would be easy to create interfaces that made the brain think that you are actually touching something, even if it is through light and sound. And, once people learned that, it would just be matter of repeating the design.
--
Wiki de Ciencia Ficcion y Fantasia