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User: Ian_Bailey

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  1. Re:Price Drop In Games! on GameCube Demand Spiking in U.S.? · · Score: 1

    There are a couple of reasons why PS2 games seems more expensive:

    1) The PS2 games have ben out longer on average, and more have been dropped to bargin-bin or greatest-hits status.

    2) The PS1 games are there too, and some companies still release budget titles on the platform because they know the PS2 crowd can buy it too (Final Fantasy Orgins, for example)

    3) Sony has had lower royalty payments for each disk sold. This increases margins on cheap games to enable them to be sold better.

    To their credit, Nintnedo is trying to fight these forces. They have an A-list of Player's Choice titles (Metroid, Pikmin, Mario, and Smash Bros.) and there are a few budget titles if you're willing to look around. They've also reduced their royalties, and as a result some games have been released for lower prices. Some 3rd party titles are now released at $40 (Viewtiful Joe) and the new Bomber:Jetters coming out this week is only going to be $20!

  2. Re:ooh profit on GameCube Demand Spiking in U.S.? · · Score: 1

    While not exactly a direct answer to your question, IGN posted a list of the 25 most popular unreleased games. Their methodology isn't very clear, but it seems to be based on a variety of things.

    In any case, the notable point is that the most popular games are evenely split between 1st and 3rd party, but almost all the games are either exclusive or have some sort of exclusive feature on GameCube.

  3. Re:Sithu Thein's comment is the most interesting on Girls in the Gaming World · · Score: 1

    There's no reason you both can't be right.

    The studies the original poster mentioned are quite easily distilled into plain English:

    Men, on average, are better at visualizing 3D environments (such as a CS level) in their minds, and are better at locating themselves in this map that exists inside their minds.

    Women though, are not as good at this task, and in normal situations are not as good as men.

    Of course, what you're saying is that the average person doesn't dictate what people are actually like. There are girls that can figure out where they are and where they need to be better then some guys, and perhaps even a few as good as the best guys. Or, the best women could easily be good enough to play competitively.

    Actually, one interesting fact is that women, instead of visualizing the area in their minds, tend to think about landmarks instead. Games have typically not had the power to create landmarks that are both visible from a distance (to be useful) as well as distinguishable from other simmilar landmarks (due to a lack of space for maps to have lots of differences). What could be interesting is as maps get more complex and contain more unique landmarks, will women catch up or even surpass their male counterparts?

  4. I disagree... on State of the U.S. Arcade Industry 2004 · · Score: 2, Insightful

    While I agree that I don't enjoy playing as much by myself, I do not agree that I play with other people to learn more about the game.

    The way we learned tricks in games has changed over time. It started with learning from the masters as you talked about here, but it also began to spread through your networks of friends and the through the growth of strategy magazines.

    Today, I don't know anyone who plays games and doesn't go to GameFAQs. It remains to be seen whether we are just too lazy to do this on our own, but places like GameFAQs are probably the staple of where most of the gamers learn the tricks these days.

    I believe that the important issue of arcades is the SOCIAL aspect. The lure of becoming the expert and the arcade game to show off your skills is nowhere as prevalent as it is in the arcades. The crowds that develop around a master can't happen at home. The competitiveness in a racing game or the cooperation between two shooters is a great lure.

    However, even this is under attack by consoles, with World-Rankings, Xbox live tournaments, and the growth of 4-player gaming.

  5. Official levies on Canadian Recording Industry Goes After P2P Users · · Score: 4, Informative

    can be found in this FAQ.

    - Audio cassettes (of 40 minutes or more in length): 29 each
    - CD-R and CD-RW: 21 each
    - CD-R Audio, CD-RW Audio and MiniDisc: 77 each
    - For non-removable memory permanently embedded in a digital audio recorder: $2 for each recorder that can record no more than 1 Gb of data, $15 for each recorder that can record more than 1 Gb and no more than 10 Gbs of data, and $25 for each recorder that can record more than 10 Gbs of data.

  6. 1 is a direct consequence of 2 on Toy Penguins and Male Egos Drove Linux Acceptance · · Score: 2, Interesting

    The only reason companies don't release driver's for Linux is because "no one uses Linux". "Everyone uses Windows", they think, "so we can capture most of our market by just working on Windows."

    Of course, this isn't true anymore, and slowly, as more people are using Linux, more companies are realizing that Linux is worth supporting.

    This doesn't apply just to drivers, it applies to specialized software as well.

  7. Re:Starfox was not done by NOJ on Nintendo, Miyamoto Preview 2004 Releases · · Score: 2, Insightful

    Starfox began as a short demo created by Argonaut games with the intention of simply showing of the power of the Super FX chip. However, it was never intended for release.

    It was Miyamoto who saw promise in the game. He requested they work more on it, added the animal characters to the game (perhaps to add character to a simple polygon game?), and probably tweaked the controls (as he usually does whenever he working on something).

    On top of this, the other post demonstrates that Japan had some involvement, at least on the management side of things. In any case, it seems unlikely that the game would have been released or been as popular had NOJ been involved.

  8. Nintendo is no longer making a profit on GameCubes on Xbox for $99? Xbox 2 in 2005? · · Score: 1

    From this article where they claimed victory over the Xbox, Nintendo's PR person Perrin slipped that "I would say that our losses are really negligible. It's such a small amount." She backs this up with "Plus with the amount of software that's being sold we're still definitely in a solid profit situation. We're not in the position that I know that Microsoft has been in with the loss Xbox hardware."

    The key point is this, though, Nintendo is losing money on GameCubes now (if only just a little).

  9. Gears, Cells, and Ghosts... on Xbox for $99? Xbox 2 in 2005? · · Score: 1

    PSO3 will probably follow its brothers and be ported to XBox, but Metal Gear Solid is being developed by a Wholly-Owned Nintendo Studio (Silicon Knights). Nintendo has no interest whatsoever in porting to a different console, so unless they are existing the manufacturing biz, I don't think the MGS remake will ever show up on a non-Nintendo console.

    I agree with you on the Xbox Exclusives for this year, many of them could make the Xbox the system of 2004, but they might not as well. (Witness Metroid:Prime's relatively tame reception on GameCube).

    Splinter Cell:Pandora's Tomorrow and Starcraft:Ghost will be hitting all 3 consoles at the exact same time, and both will be identical on all consoles, except for perhaps minor graphical and sound issues, including online functionality.

    This is quite different from last year, when the SC-'exclusivenesss' was a major selling point for the Xbox.

    In conclusion, I'm personally happy that owners of any console will be able to enjoy great games this year!

  10. Re:"DS": Nintendo to follow Sega? Trouble ahead! on On Stemming Nintendo's Exclusive Game Drought · · Score: 1

    There are a couple of reasons why the DS appears as if it would be backwards compatible with the GBA:

    1) Processor. The DS will have a dual-processor configuration, with an ARM 7 and ARM 9 processor. It seems strange that they would have two different processors for this machine. It may indicate that the more powerful ARM 9 will run the CPU, while the ARM 7 will run the graphics. However, why not use two ARM 9 processors in order to buy them in bulk? It's not like either is a custom 'graphics' or 'CPU' chip, as is the case in this generation of home consoles. However, the ARM 7 is the processor used in the current GBAs. This would make the possibility of a "backwards-compaitble" mode more likely.

    2) Semi-conductor memory. While not explicitly stating it would use cartridges, Nintendo has stuck with the Semi-conductor technology, which certainly enables the possiblity of backwards-compatibility.

    3) Screen size. The fact that each screen on the DS is 'about' the same size as the GBA screen makes this a possibility.

    4) No denials. In the interview with Billy,, Beth explicitly states that GameCube games will not be playable on the DS, but it quite evasive when it comes to GBA. "We haven't announced anything about that, yet".

    Of course, everything's speculation, and no one will know for sure untill E3, but it's still a possibility that this could be backwards compatible.

  11. First-person on TV's Missing Men Still Flocking To Games? · · Score: 1

    I think his mistake is he is thinking of narrative instead of visual.

    In books, a 'first-person' narrative is inside the head of one of characters, seeing things as they see. This is what most writers (even article writers) know, and probably what he was thinking of. Most modern Final Fantasies have some kind of thoughts of the male hero displayed to the player. In that sense, he is correct.

    However, many games with a narrative do this, putting the player in the role of the principle character. This is necessary to give the player the control over the character's actions they require. This is not entirely obvious to an 'outsider' who may be more used to traditional forms of narrative. A third-person narrative in a written story is much more common then it is in video games.

    In gaming, 'first-person' usually refers to perspective, as in the screen shows what the character in the game would be seeing. This is compared to third-person perspectives, such as FF, where you can see the main character you are controlling. This jargon has no analogue in writing or acting and has different uses in film, so I can understand why a writer would use it in the narrative sense even though in gaming circles is typically refers to the perspective.

  12. Re:I'm not surprised on TV's Missing Men Still Flocking To Games? · · Score: 1

    This is actually exactly what happened. Dennis Dyack was interviewed awhile after ED came out, and he spoke of 2 or 3 'extra' chapters that bridges some of the gaps that were apparent in the last bit of the game. Specifically, there was originally a greater connection between the firefighter and Alex Roivas.

  13. Blatant Errors? on TV's Missing Men Still Flocking To Games? · · Score: 4, Interesting

    hard-core players who prefer first-person-player games like Nintendo's "Final Fantasy" series which takes 100 hours to complete

    Now, I can understand someone not understanding what a 'first-person' game is.

    But thinking Nintendo makes Final Fantasy? That's either a testament to the strength of the Nintendo brand, the weakness of Square-Enix (in North America, anyways), the inability of the writer to look up a simple detail, or some combination of the three.

  14. Timesplitters on Real-Life Halo Armor Creators Quizzed · · Score: 1

    Most FPS seemed to have the default setting that you mentioned here, but every single one at least had the option to change it to 'Halo's' scheme. Everyone I knew used this scheme.

    I know that Timesplitters 1 had the same default scheme as Halo, and was released a month or two earlier. The controls can be found in this FAQ. Unfortunately, I can't find any games that had that default earlier, though.

    And someone already pointed out that the C-buttons were used instead of a stick in GoldenEye.

  15. Control Scheme best EVAR? on Real-Life Halo Armor Creators Quizzed · · Score: 2, Interesting

    Best control scheme on a console, ever

    Now, I've never played Halo, but I wasn't aware that Halo has a radically different control scheme.

    In fact, according to this FAQ, it appears to have the exact same layout that was originally pioneered by Rare in GoldenEye: Left stick for movement (forwards/backwards and strafing), right stick for direction (turning and up/down), and index finger(s) for firing.

    This is the same control scheme used in just about any console FPS released these days, from Bond games, to Timesplitters, to Brute Force.

    In fact, the only game to break from this 6 year standard that I can recall is Metroid:Prime. Many people were confused the way Metroid no longer used the right thumbpad compared to the standard typically used today, but others have found it to be a welcome change of pace.

  16. Games as Art and Games as Entertainment on ATI Touting 3D Gaming Chip For Cellphones · · Score: 2, Insightful

    I think you've mixed up what people appreciate with what period they appreciate from.

    Really, there are two views of games. Firstly, that they are a form of art that is created and can be appreciated, and secondly, that they are form of entertainment to be enjoyed. These are not mutually exlcusive.

    I don't agree that someone focuses on graphics or story. And I also don't agree that only the 'Brain Class' appreciated older games. You would be hard-pressed to find literary merit in Super Mario Brothers, and it probably is more of a 'fun' game, it is still appreciated on GBA's everywhere today.

    I believe your "brain" and "eye" class are really just people who want to be amazed at the art, style, animation, music, plot and character development of a game. They all see games as a form of art, and can appreciate older games that had a signifigant level of art in them, like Final Fantasy (whether they be voice-acting, cut-scenes, or design).

    Other people appreciate the gameplay, and the entertainment value. These are your "endorphin" class, and are mainly focused on how a game plays, the controls, etc. But they to can appreciate the simplicity of Pac-Man or Super Mario Bros., and how fun the controls are.

    Of course, most people probably fall somewhere in the middle. I imagine the majority of the market lies fairly close to center.

    And you're right, Nintendo often doesn't see games as art. Miyamoto often thinks about gameplay first, and then constructs a world around the idea. Silicon Knights though, especially Dennis Dyack, sees the game as art, and have dedicated themselves to raising that bar. The trouble is no-one exists on these ends of the spectrum. Super-Mario Sunshine didn't have revolutionary graphics or story-line, and Eternal Darkness was often over the heads of most gamers.

    If you look at the popular games, it's clear they fall in the middle: Sports games, GTA, etc....
    They are all stunning in terms of graphics, sound, but they are all also very fun to play.

  17. Movies on the Gameboy a good thing? on Game Boy Advance Movie Player Detailed · · Score: 1

    As if gameboy games need long cut-scenes in the middle of them! Just imagine, no interaction and you can't skip them so you can get to the actual playing...

  18. Re:japanese titles + playing through multiple time on Does Videogame Length Vary By Territory? · · Score: 1

    But, as someone above noted, you're comparing apples to oranges.

    Take your example: Action games. I'm going to simplify this a tad bit. Yes, Resident Evil unlocks different game modes if you beat the game on normal. But so does Timesplitters 2 (hard mode, plus new characters and stages), or Eternal Darkness (eternal mode, and the ability to get closer to the 'true ending'), for instance.

    Simmilarily, take another example: Racing games. It doesn't matter if I'm playing Burnout 2, Need for Speed: Hot Pursuit or F-Zero GX. All of these games lead to unlocked cars and courses when you beat certain races. 2 of them even use the same 'purchase' system!

    I think this is more a function of the game more than anything. Any game can just as easily have big goals for big rewards (just beating the game), or little goals for little rewards (collect them all, find obscure element x, etc.).

    What really would be interesting is not what specifc countries develop, but what specific countries consume. For example, do Rareware collect-a-thons sell well in one particular region above all others? Do games with tons of unlockables break sales records somewhere else? I think that would give some interesting insights into different societies.

  19. Re:sequels on Top Videogame Boss Fights Rated · · Score: 1

    I loved that boss fight too. Gannon seemed so cool with two swords, plus the reflection mechanic was something new.

    But I have to go with GameSpot that Ocarina of Time is much better. I don't think I'll ever forget running up those stairs right at the end before finally confronting Gannon, or escaping before the castle fell apart, or the final transformation... Plus, one thing I missed in WW was the boss titles before you fought them.

    GANON

  20. Re:Blaster, Sabers, Canada? on Slashback: Blaster, Sabers, Canada · · Score: 1

    No, we're just a teenage Anakin.

  21. Clarifications... on Konami, Hudson Team Up, Smash Bros-Style · · Score: 1

    Hudson helped with Mario Party, not SSB.

    HAL created SSB, but they are not 'Nintendo's research group'. They are a completely independent company who happens to enjoy working with Nintendo on a regular basis (they also created Kirby).

  22. Compared to the scores... on Soul Calibur II Sparks Subdued Joy · · Score: 1

    It's interesting that they would say that, as the GameSpy article placed the GameCube closer to PS2 than XBox...

    XBox: 96
    GC: 94
    PS2: 93

    But of course, this is just bickering over little scores (1% here!). I'm just going to buy the one for my system, it can't really be THAT different.

  23. Re:Looks good, but... on The Simpsons Meet Grand Theft Auto · · Score: 2, Interesting

    I just wish they remake the original Simpsons arcade game...

    I seem to remember that game as:

    Simpsons + Teenage Mutant Ninja Turtles = Simpsons Arcade game.

    Of course, TMNT was just a rehash of Battletoads, which was a rehash of Double Dragon, which was a rehash of ...

  24. larger problem on Worst Linux Annoyances? · · Score: 1

    The larger problem, IMHO, is the inability of many apps to communicate and perform consistently with each other. Far beyond the 'simmilar' config files, it would be nice if some programs had at least a 'little' in common.

    It would be nice if there was a standard place to put programs, a standard way to cut and paste between applications, a standard way to change a particular option for all programs (say, changing the audio card to output to), a standard way to do most things!

    I'm not saying that a particular way should be enforced (Say, Windows Cut and Paste or X-Windows Cut and Paste), but there should be at least some way to let all applications be configurable in the same way, and that the user can then set up the operations to perform in the way 'expected'.

    This currently is most noticable in GUIs, but is often present in lower-level ideas as well.

    Then again, maybe I'm just being an idealist.

  25. It's got it... on GameCube Production to Halt · · Score: 1

    Or at least something similar.