State of the U.S. Arcade Industry 2004
Gamaroo writes "1up.com has posted an article on arcade game machines, the loss of the profit margin and the future of the industry. In their words: "There was a time when an arcade operator in America could buy a Ms. Pac-Man machine for less than $1,000, let it sit in an arcade, bar or storefront, and see that game make back over 30 times the initial investment. In 2004, that kind of profit margin is little more than a pipe dream.""
My Dream of always wanting to own an arcade is still existant, even if I barely make money. I remember spending hours a day because my parents both worked after school was done. I ruled at SF2, which I believe has caused me to be the genius that I am today, along with decent hand-eye coordination.
The fact is, players need to practice titles like Virtua Fighter to be any good at them, because games today are more complex than ever. Some titles -- specifically fighting games -- can even be overbearing for players, as these games demand a significant amount of time and money for a player to learn the gameplay intricacies.
Exactly, you can sit down at Arkanoid, Centipede, Ms. Pacman, etc (the "old-school" arcade games) and immediately grasp 90% of the necessary game play. With newer games such as just about every fighting game after Mortal Kombat and racing games you need to A) sink $1.00+ into the machine to even play, B) read instructions on how to just do the most basic of moves, and C) you get about 3 minutes of playing time almost regardless of your previous skills with similar games.
Golden Tee (which they don't seem to mention by name) has been taking off because it is absolutely addictive and it is ALL over the place. My group of friends used to play GT two or three times a day, every day. We were ok, nothing super spectacular (-20 or so), but we had fun doing it. Try sinking $12.00 into a racecar game and playing with four friends and that $12.00 is gone in less than 5 minutes, at least 18 holes of Golden Tee takes almost an hour...
The home market I suppose has something to do with it. It happens to be driving the industry into making these super flashy games that they think will compete... They don't because of the never-ending costs. A $50 console game will allow you to play forever. $50.00 will give you 10 to 20 games of some random Racecar X 2054! arcade game.
I'll stick to the old-school games and Golden Tee, at least I get my money's worth and actually enjoy the time spent playing.
Cut down the prices to 25 cents again or make the games have better game play. That's what I think will work.
Recently, hole in the wall arcades have started to be replaced by bigger entertainment centers like GameWorks and Dave & Busters.
While these two places serve their purpose they aren't exactly what I would consider something I would prefer over "hole-in-the-wall" arcades. They are basically overpriced bars with a lot of arcade games for adults. Sure they have a lot of titles and they have the old-school games (up and out of the way usually) but they are more into serving food/drinks than they are about charging reasonable prices for the games. I am sure they make plenty money w/o having to overcharge for the games, yet they do. So instead of going out and blowing $5.00 on games you blow well over $50 + food/drinks. Bring back the old-school arcades!
The door has swung the other direction. As a child, I wasn't the richest kid in town, and I didn't play arcade games much. It was a quarter a pop, and if you aren't much good (which you can't be without experience) your quarter doesn't last long.
I remember quite vividly getting my first nintendo, and how amazing it seemed that I could play Duck Hunt for half an hour with no line, and no quarters.
Why go back?
Slashdot Syndrome: the sudden, extreme urge to correct someone in order to validate one's self.
Celebrity endorsements! Thats just the ticket to get the arcade industry back! Anyone up for a game of "Danza Danza Revolution"?
First of all, games cost more now because the systems are more complicated. If you could make 30 times the current investment back on some of the more expensive games now, it would amount to over $100k. Second, Pac-Man is arguably one of the greatest games ever created in terms of popularity. Hence the reason the "game" icon on /. is what else, but Pac-Man himself. How much has Tetris made? A ton. Is there still room for profit? Yes. Does every game generate the type of profit that Pac-Man or Tetris did/does? NO!
stuff |
I remember back in the day when I'd drop a few buckets of quaters at the arcade. I could probably retire if I had all those quarters back! Now with the increase in technology and such "large" games being condensed to compact disks one would almost think that arcades "should" be obsolete. The future of the industry has changed because the technology has changed. Much in the same way the courier business had to change it's entire model in the 80's due to the big boom of fax machines. While the arcade business may independantly suffer a loss it is the end consumer reaping the benefits. That is one of the things that makes technology so wonderful.
...why, after a long day's work, would I then want to go somewhere else to pay money (two quarters at a time) to play video games? Granted, the arcade may be more social, but if I can pay Counter-Strike online from the comfort of my own home, for an initial fee (the purchase price of the game), it's just a better deal than pumping in quarters in for limited replay value.
libertarianswag.com
There is only one reason for arcades now. Games that require special peripherals beyond keyboard/mouse/gamepad. They could be basic driving games, or they could be things such as Dancing Pads for DDR.
I may drop a quarter now and then to play a good racing game in an arcade. I'm not going to drop a hundred bucks for a steering wheel/gear shift/pedal set for my PC/console.
I'm still happy with mining all the old 8bit games, though, so I can't get too worked up about the current state of games (most bore me just looking at the box, "Oh, another FPS") and haven't bought a game box in years. Longing for the golden years of games I've been working on some game builder ideas and maybe they'll amount to something in the coming months.
There'll always be a tender spot in my heart for the hundreds of bucks I spent at Alladin's Castle, back in the day, and some of those really cool games, but most of them are available on collection CD's for $10 now. All that's missing is the atmosphere and that's unlikely to be coming back in any form, let alone a living room.
A feeling of having made the same mistake before: Deja Foobar
"So, where are you holding the wedding wedding reception? What arcade?"
Granted, the arcade may be more social If hanging out with rude, pimply faced pre-teens, drug dealers, and pedophile's is your cup of tea...
"Freedom means freedom for everybody" -- Dick Cheney
Realtime UAV control.
OK, so it's a bit pricey at the moment but on the bright side, you get to shoot real people while flying over trouble spots and it'll hone the military skills of thousands of teens ready for the big world domination push.
Government of the people, by corporate executives, for corporate profits.
My dad owned a small vending company, just him and my uncle, they even picked a know Italian name in the area so as not to be bothered by mob types (it worked)
:) Tempes would clear $400/ weeke gross and the pinballs were about $200 / week. Asteroids twoards the end was only clearing $100 a week or so, so it was the first to end up in the garage, by the time I was a SR in High school 88 all of the machines were in the garage, it was great for parites 10 pins 10 vids a couple of jukes, lots of fun, I still conten I am the BEST tempest player that ever lived PERIOD, I would play for hours every day, If anyone knows what the LAST level looks like, befroe it recycles, I will acquiesce that you may be as good of a tempest player I was.
They started in the days of PONG and quit in the age of Tempest , They bought a COUNTERFIT pac-man when pacman was hot, not because it was cheaper (it wasnt) but because you simply couldnt GET a pacman without waiting on backorder, its patters were different , the kids loved it for that and would gamble on its outcome regularly, the gross for the machine was nearly 700 $ / week, 1/2 of that went to the "house" a roller rink. It was insane we would go every saturday moring to all the location, and collect, You know how much 2000 $ in quatrers weighs
One of the reasons cited for arcade losses lately is that home consoles have comparable power to the arcade machines, meaning that there's little reason to go to the arcade when you can just play the same game at the comfort of home. It's one of the same market transitions that the MPAA fears like crazy.
...things like Mo-Cap Boxing, Martial Beat, and Police 911...and big-screen fighters.
I feel that's why Bemani games like Dance Dance Revolution and Drummania are so popular - They offer a unique experience that isn't easily recreated at home without a substantial hardware investment. Sure, you can buy softpads or metal pads for DDR, but the arcade is still where it's at for both ideal configurations and the social factor.
Everyone always says that console peripherals never sell well...So, perhaps the games needing the peripherals should be tried more in the arcade. What games are really popular in arcades? Silent Scope...Bemani titles
"Mod, mod, mod...and another troll bites the dust."
If they were able to run MAME cabinets with all of our fav games from the 80's, then they'd make some coins.
CB
free ipod and free gmail!
I can see why. I have no reason to go to the traditional arcade anymore. Between my PS2 and PC I have no urging to waste quarters at the arcade. To return to the arcade I need something different. Way back when the arcade offered better graphics and range of games. I want to see something I can't do at home, be it VR helmets/pods, floating holograms, or some other new fangled contraption.
--Gentoo Baby!
The old classic games are still a great investment for small establishments. In Seattle, at least, old pinball, Pac-Man, Tetris, etc., games are popping up all over in coffeeshops and bars. And they're doing great. In places where they sit alongside the latest 3D subwoofer-enhanced consoles, I see them occupied a lot more often. Is it because they're not $1.00 to play? Or is it because there's something intrinsically more entertaining about playing the older games in public spaces. One has to wonder, is the home console market (where complex 3d graphics reign supreme) fundamentally different from the arcade market? Or is what I'm noticing just nostalgia?
Chuck E. Cheese's is apparently still making money. Sure, they charge you $35 for a bad pizza and drinks, but then they give you 100 free tokens! Well... my 3-year old likes it, anyway!
"Freedom means freedom for everybody" -- Dick Cheney
Build your own
Money. Back in my day (not to long ago) the price to play a game was 25 cents. Today if you go into an arcade many games are $1.00 or more. I can't afford these prices. What do you expect children to do? (If you answered go to their parents for money you are right)
Well what does the parent (me) say. "Well back in my day, playing these machines only cost 25 cents."
I dunno if this is complete true. That nude find the difference in the picture game in almost every bar is packed all night. is that considered an arcade game?
Evolution or ID?
In the eighties, games were the existence proof that computer programs could be accessible, quickly learned, and usable without reading a manual. What a pity that they, too, have succumbed to bloat, complexity, and featuritis.
"How to Do Nothing," kids activities, back in print!
I went to an arcade the other day with my brother and nephew. The games cost 1 UKP each and typically lasted about a minute - 3 minutes maximum. When I used to play arcade games a lot more you'd get more for far less money - 3 to 5 minutes for 10pence. It's not something I'm likely to ever do again. I'd rather spend the money on a couple of drinks at the bar and then get a game for my PC or console.
There was a time when an arcade operator in America could buy a Ms. Pac-Man machine for less than $1,000, let it sit in an arcade, bar or storefront, and see that game make back over 30 times the initial investment
Once upon a time, games were good. But can they expect teenagers / young adults to take games like Dance Dance Revolution seriously? If they would make some decent games, that might help.
Not to mention kill off home consoles. This is like the RIAA bitching about losing sales on cassettes when people are buying more CDs.
Golden Tee is today's version of Pac-Man.
Ms Pacman understood me. She accepted me as I am. And most of all, she did what I told her to do without question.
The world is on a faster pace then the 80's and we are doing more with less. I don't want to drive to an arcade and wait in line, I got more crap to do then I know what I should do with. I can barley justify to myself to sit and play my Xbox or game boy for more then half an hour a day, much less to drive to an arcade, wait, and then play.
Plus back in the day people would rather pump a few quarters in a machine instead of buy a much less powerful console system. Now everyone has a console or at least almost everyone, and they are not that far behind the power of the new arcade machines.
Plus, I don't even have a dollar to spend on a song on Itunes.... And I would get to keep that song forever, how can I justify one dollar for 3 minutes of playtime.
Sure, a game boy game is 30 bucks, but then again, you get it forever, the same with all console games, and if they have online service, this adds to their value and makes them a much more economical solution in the long run. I don't get out much, but I don't know of many arcades that have internet multiplayer games.
Plus with consoles I can eat my food, use my toilet anytime I want.
Likely because the games were actually FUN back then. Sure they were simple little platformers, but you could go for as long as you had the skill to survive. Not to mention the fact that everything now is almost a dollar or more to play for 2 minutes, thanks to timers and 'checkpoint' play there's just no way to feel satisfied out of the money you put in.
I'd gladly throw $20 or more at an old quarter arcade from the early 90's (and would gladly do so again if they had some today), but today's 'arcades' simply aren't. You have a few hulking machines taking up all the space because shooters need distance from the screen, driving games need chairs and such, and heaven knows what else (silent scope et al that need rediculously large gear).
Where $20 used to go 60-80 games (some games were $.50 *GASP!*), it'll now go maybe 15-20, and anything that's still the same old cabinet type is just a fighting game with no creativity or amusement to it at all. No thanks.
I really, wish that our arcades were half as good as the arcades I saw in Japan. My (now) wife taught English in Japan through the JET program, and when I went to visit her I was blown away by the number and amount of games that they have (even in incredibly rural areas, although as you might expect Tokyo arcades were very impressive). The article mentions that one of the downsides to arcades here is that the game are targetted towards the Japanese market... but I don't know. Given the chance I'd play those games constantly. I did, and I don't speak the language at all. ^^;
Having lower prices, as others in this thread have mentioned, would be nice... but in Japan, games were 100 yen a pop. Even so, Namcoland or Sega City would be welcome... There was a Sega City in Austin for a bit, but their game selection wasn't comparable to the ones I saw in Japan.
To me, the whole point of arcades are to 1) be on the leading edge of gaming as a preview of things to come to the livingroom, and 2) a social medium to interact with other gamers.
Now add the Internet, high quality console and PC games and better bang for your buck in the living room and you'll see why they're failing.
If there's gonna be a place for Arcades in the future, they need to borrow a page from the Cinema history book: be the best possible experience, and have an edge, quality wise, in comparisson to the home experience. And then charge a premium for this.
They're just plainly not doing this. The last few times I've gone to the arcades I haven't had more fun than playing at home and the prices just don't justify the gaming experience. This doesn't mean it can't be done, it just means that companies became lazy and just focused on milking old ideas instead of coming up with new ones. Just look at that SNK story that Slashdot ran the other day (from gamespot, look it up): They're still sticking to king of fighters!!!!
There are two kinds of people in the world: Those with good memory.
My question -- slightly off topic -- but I'm really curious: who here actually *remembers* the old school arcade games? Pac-Man? Donkey Kong? Frogger? Tron? Pole Position? I mean, arcades back in the 80's were something pretty spectacular. I had the misfortune a few weeks ago of hitting a local place called 'Dave and Busters' (no idea if it was a chain or not) but I was *astounded* at how arcades have changed. I still have fond memories of Aladdins Castle in our piddly mall. Getting five dollars worth of tokens (around 25, I think), and spending the whole afternoon in front of Tron or Pac Man or even -- my little guilty pleasure -- "Journey": the arcade game named after the band. You controlled Steve Perry and his band mates. I don't remember it too well, but I remember we played it a lot -- and listened to 'Separate Ways' and 'Faithfully' a lot, too. Memories.
..but, while the article was fairly interesting, the images are absolutely brutal. They literally look like someone ran around an arcade for 10 minutes with a digital, snapped some crooked, crappy shots, and dumped them into random places in the article.
:-)
The one bright point was the dude givin' it at the DDR machine.
What does it mean to wake out of a dream
and be wearing someone else's shorts?
BNL, Born on a Pirate Ship (1998)
Other than the obvious answer of the boom in home gaming tech, I think many arcade owners did just what you suggest: they bought the games and sat back waiting for a profit. No one ever thought to innovate or turn an arcade into anythong more than a hangout, and hangouts will invariably go doenhill until it attracts only the lowest common denominator.
Another problem might be the complexity of the games. You could walk up to Pac Man or Asteroids and pretty much have it figured out in a game or two. The downturn for me came with games like Mortal Combat where you had to read a book on the side just to learn all the moves. I got a hint that others were hitting their patience limit early on when I'd walk up to a Defender game and notice the previous player lost without expending a single smart bomb. ;-)
I've wondered what would happen if someone opened an arcade full of emulated old time games (cabinets with PCs running MAME, assuming you could work out licensing for such a thing).
--- Ban humanity.
There is an arcade near me that seems to have a relatively successful business plan: Get a bunch of old video games, skeeball machines, pinball machines, etc., charge only a dime to play, but collect an entrance fee. I'm more than happy to pay the 2 dollars for continuous access to lots of great games.
Wave of the future maybe?
Organized crime has found other ways to launder its money.
I don't know the meaning of the word 'don't' - J
If hanging out with rude, pimply faced pre-teens, drug dealers, and pedophile's is your cup of tea...
You saw that very special episode of Webster too?
Where does the school board find them and why do they keep sending them to ME?
The only reason I play at an arcade anymore is the specialty games, things you can't get at home without actually buying a cabinet, racing seat, all that stuff.
Games like Time Cop, I'd go to an arcade to play that because a light gun can't hook up to my computer (it can hook up to my TV but my TV is smaller than my PC monitor, in the arcades you can play it on a 50" TV, if I wanted to have the same experience at home it'd be over $1,200 ($900-$1,000 on the TV, at least $170 on a PS2 or any other next-gen console, and at least $30 on the game, with controllers, probably used.)
There are racing games too, like a Ferrari F550 game, it's very fun to play, the seat shakes when you hit something and rumbles when you're on gravel, it has a clutch (I really like driving with a MT and it really adds to the experience) and it supports up to 4 players at once. Sure if I could make one, or buy one, or had the room (I live in an apartment with a pretty crowded bedroom), I'd prefer my own racing seat, pedal kit and shifter (dunno where I'd get one though) but that'd take a lot of money.
I'm sure if there were more virtual reality type games at arcades more people would go to them too. If you've ever been to Disney World they have this one park that's just a giant arcade with a cover cost. Everything inside is free, but it's $45 or so to get it (VERY WORTH IT!) I love arcades like that because you can spend all day their, know how much you're gonna use BEFORE you get their, and play some of the greatest games out their. They have a bunch of team games, like one game where you sit inside of something that slightly resembles a tank, there's like 4 seats or so (maybe 6) and each one of those seats has a turret, then a commanders seat. The commander drives the "tank" across an alien planet to rescue some people (or something like that) and while he's driving the 4 gunners have to shoot at enemies. It's a great experience and I wish more arcades had games like that (but then again the average arcade would charge $10 for each play.)
The real reason people don't go to arcades anymore is because they don't offer enough humourous old games. For example, T-MEK v5.1 "The Warlords" contains a large number of hilarious, out-of-context quotations. This is the reason that I continue to play it. I don't bother with those "new" games. "I SEE YOU'RE HERE FOR THE TOURNAMENT!"
Arcade gaming used to be an easy worth while hobby. You could go to the local Arcade, Movie Theater, or even Grocery Store/Convienient Store, and spend a roll of $10 in quarters on it.
Now I have to LOOK for video games, and all I see anymore are the sick and tired genres of "Light Gun", "Driving", or "2/3d fighter". Back when this stuff was profitable, every game seemed to have a little uniqueness to it.
Its not hard to see why things are the way they are
"When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
The reason that they are no longer making money hand over fist must be because of _piracy_ (ie MAME)
The arcade is more social because you can meet new people, show them how good you are, and humiliate your opponent(s) (like in multiplayer games).
And if you lose you can beat them up.
When you play at home you don't get as much satisfaction.
Yacine.
With arcade games, the home systems initially (Atari 7800, Ninendto, up to the PS1) were simply not as good as the arcade versions. The PS2 however, produces games that are pretty much on par (and sometimes better if you read the article) than it's arcade counterparts.
Arcade games need to provide people with something they simply can't get at home - and in my opinion it has to do with the user interface. Arcades should attempt to shift the focus to virtual reality type games - ones where you're sitting in an actual vehicle or cockpit - something where the hardware to produce the experience simply could not be replicated in the home environment. I played some wacky Mech game at the local Jillians, where we all were sitting in these darkened close-door pods and seeing nothing but first person view. The game was $10 for 7 minutes of action and then we all got to watch a video reply of all the action in 3rd person view. It struck me as a step in the right direction ...
Oh and BTW if porn theatres want to get customers back, they'd also better provide a VR experience that we can't get at home ;-)
The roller rinks i used to skate at and play video games as a kid are no longer around. I looked like a year ago and there was 1 and it was an hour and a half drive. There are less bowling alleys. They have torn down 2 near my home in the last 2 years. Those places where we used to go play those games are not around anymore. People aren't going out bowling as much anymore. The decline of these other industries has led to the fall of some of the arcade games.
Evolution or ID?
I know the Fighting Game Master personally drove me out of the arcade and to the home consoles.
Damn straight, brother! Personally, I quit playing when I became a college grad and was consistently beaten by those little punks whose balls haven't dropped yet, and have vastly more amount of time to waste practicing on these damn things.
Yeah, it's humiliating to be smacked around with one of those super-cool 50 hit combo moves, when the person doing the smacking weights 50, 60 pounds less than you.
Smart ass punks. Kids today man, I tell ya what. NO respect, man, NO respect.
This is old hat to us pinfans. There's only one manufacturer currently building pinballs, and it's harder and harder to find pins in arcades. Actually it's worse for pinfans, because poor maintenance can cripple a pinball machine, while vids can run forever so long as the joystick doesn't break.
There is a very popular open-source simulator engine over at VPinMAME but, going by the chatter on rec.games.pinball this is not cutting into pinfans' real-world play time.
https://app.box.com/WitthoftResume Code: https://github.com/cellocgw
In all seriousness, what the industry needs is a company to license x number of games from companies A, B, and C and put them all in one machine, using a hardware version of MAME.
Think of it as Choice 10 done right.
There is NO reason that I shouldn't be able to walk up to any one of 10 Choice 1000 machines in an arcade, plop in a quarter and choose the game I want to play by title, year, or genre.
It should NOT be time based (huge mistake on Choice 10, and the reason I never played them).
Ultimately these machines (which shouldn't cost more than any other machine to make, since I can make one for my basement for $1,000) should be made en mass by each of the major companies. Sega would have their own machine with almost every Sega game on it.
The other change needs to be in revenue stream. The arcade should pay a flat monthly fee to rent the machine, not buy it outright, and then should pay per game, with the machine recording games played (including logging which games were played and how much).
This data would be invaluable, and the business model would reward everyone.
I'd tell you more, but I have to run patent this post...
If arcades continue to use a bussiness model from 10+ years ago, and not adapt, then it's no wonder why they will fail.
First of all, they need to work with makers of cabinets (after all their fate is tied) and design systems that play more than one game. Put a DVD drive in the thing for god's sake so when game X is past it's prime, your not buying a new machine just a new DVD. Also this would allow an acrade to run several copies of one game across several machines, so when the demand for one game was high they could easily scale to meet that demand.
Games need to also provide what lacks in the home market. All the frills need to be there, like force feedback etc. While most games will have no troble with a standard cabinet (which standard could still be per maker), those that go for a cockpit or bike you ride need to be there as well but should still not have the software hardcoded into the system such that another game can't be run on it.
Last, arcades need to understand multiplayer is big; really big. Networking the cabinets into a lan so that several can play in the same game at once would be great as well. We can all play two player at home, many of us 4, and most can even network a consol with a friends now. A game is more fun with a friend, and even better wwith a bunch of friends.
If arcades adapt they will be around for sometime to come; people like to have fun after all.
FunSpot in Weirs Beach, NH, is the second largest arcade in the US. Their classic arcade, though it runs on tokens, is a quarter a game. Much less if you get your tokens in quantity. Far, FAR less if you use the coupon on their site.
In the uk, most places with arcades charge a really insane amount like 1 and some places have started charging 2, now this would'nt be a bad price but when an averge game lasts 60 seconds, it can get very expensive so I never play them unless I'm drunk, yet a few years ago there was a shop near me that only charged like 10/20p per a game, not bad arcades either and they'd change them often, would have me sinking a ton of money in, as I was getting valur for money, I just don't think there is much value for money in current arcade games, nearly every arcade machine I see these days has no one ever playing it.
another point is evan if you get good at these aracade games you find these days they mostly only let you get so far (the games are really short).
They should just charge less per a game and they'd probably make alot more money.
Pinball ruled for me from 1972-1984 and still does.
It take a lot more skill to max out a decently setup and clean Addams Family pinball game than to beat the boss in any fighting game.
Pinball wins hands down since I was able to get my friend from complete novice, never played, to expert player in under $8.00 worth of games.
Ah now for the list:
Count Down
Ro Jo
Firepower
8 Ball Delux
Jungle Queen
Addams Family
Captain Fantastic
Meteor
+
hundreds of other pinball machines I've played.
Anybody know of a pinball museum with accessible games to play?
I route arcade machines (place them out in locations to be played) and repair and convert them.
There are two major costs of these machines. Monitors and PCBs. A standard arcade game uses a 19" monitor (cabaret, the smaller uprights, tend to use 13" monitors). These 19" monitors brand new range from $200 to $500, and used ones need to be in good condition to be useful, so they're not much cheaper.
The PCBs, mostly the entire game, except for some of the interchangeable systems such as the NeoGeo MVS and the Naomi Systems, are quite expensive. Although these are mostly based on how new they are and how popular they are, if you're lucky you'll find a PCB for a game that may bring in quarters for about $50 on eBay. For a game like Tekken Tag Tournament, you'll be spending $250-$350.
Then there's the cabinets. You need solid enough wood to hold the monitor in the upper part of the machine and make sure people can't easily access its guts. At least $75-$100 to build your own from scratch, and at least that much to buy a decent cabinet to convert to a proper machine.
The controls are relatively cheap. Buttons are about $1-$2 each, $3-$10 for the joysticks, $25-$40 for the trackballs, etc. Since these are universal, buying in bulk if you do what I do is a way to save money without anticipating which games you'll have in the future.
Okay, that's out of the way. For me, I'll spend between $300 and $1500 to purchase parts or fix-me-ups and rebuild them into fully working and restored games. To make it worth my while, I have to assume that I'll make that money back in under nine months, or I feel it'll be a costly venture. This is just my estimate, since I'm the only one who works on these machines, I have a much lower overhead.
When you route a machine, instead of having them in your own location, the standard of the industry is split. That is, for every two quarters you get in a machine, one goes to the location and one goes to you. They pay for the electricity and just make sure that the machines aren't abused, and I keep them working and buy more machines. In the end, I have a higher cost, but I also choose where machines go more than the locations and can always sell them if I need the space or money.
Yes, arcades will be unprofitable these days for one specific reason, and that is what I described above. To drag people into an arcade, you need to make sure they want to go there. When I route machines, people are going to the location mostly for the location first, and if they have spare change, or a need to play, they'll plunk quarters into the coin slots. For an arcade, they're going to the arcade mostly to play the games, so you need to make sure you have some games for those players.
The investment to insure you have enough of the big machines or new machines, like DDR or SNK vs. Capcom, is extremely high. A DDR will set you back $15,000 easily for a two player machine with a new mix inside. Plus the space for this will drag your rent upwards. When I route, I just need to make sure there's enough clearance at the location, where they pay the rent.
Then, if you have too many people coming just to play games at an arcade, you need to make sure you have enough copies of the popular games. If you have one DDR, one SNK, one Ms. Pac-Man, one Galaga and, let's say, one air hockey table, along with several other less-played machines, people will be waiting around to play the popular games, and may just leave and not come back. Therefore, many copies of these are very necessary, higher costs. For me, having one DDR, one SNK, one Ms. Pac-Man and one Galaga in a location will be perfectly fine, as there won't be as many people playing at once, and people will return to the location for the location anyways.
In conclusion, arcades are a dying breed. They need to find a new angle to survive, such as what sportscard retailers did when sportscards were bombing (they got into Magic: the Gathering and other games), or what comic shops did when the comics indust
Human nature is the same everywhere; the modes only are different. -- Earl of Chesterfield
Even console games have changed a lot over the years. Kids today won't even play the old console games. I have an old nintendo and my cousins who are teens and preteens thought the controller was archaic. They won't even look at the game. They couldn't handle the lack of buttons and things they could do. So, it's the direction video games have gone.
Evolution or ID?
with the popularity of FPSes, why not have arcade machines (w/ comfortable seats and controls) lined up? Give like 5 lives for 25 cents to play Counterstrike, Unreal 2xxx, Halo, BF1492 or whatever...
Just have each terminal present the list of games being played and enable it to connect to the appropriate server.
it would sure beat lugging your whole computer system to a LAN party... and there wouldnt be any cheaters.
Back in my day (not to long ago) the price to play a game was 25 cents. Today if you go into an arcade many games are $1.00 or more. I can't afford these prices. What do you expect children to do? (If you answered go to their parents for money you are right) :-) ).
People have been uttering this same whiny fallacy for years, both about vids and pins. Take a look back: what is your salary now compared to, say, 1980? What is the value of a given house? Car? Movie ticket? NFL ticket? (ok, so computers are cheaper
I submit it's a purely psychological barrier: the most valuable common coin is the quarter. Any price above that threatens to get into paper money, and that makes everyone freak.
https://app.box.com/WitthoftResume Code: https://github.com/cellocgw
Based on the number of quarters that I recall shoveling into Asteroids, Berserker, Joust, Defender, and Space Invaders games in the 80s, there's no way they could have run out yet.
Plus, since I missed so much school, they probably have my engineering degree in a closet someplace.
- Jim
I'm not really sure what D&B's business plan is these days.
There was a time, circa 3-5 years ago, that my friends and I would go to our local Dave and Busters about once a week to have lunch or dinner and play a bunch of games. Every time we went there there'd be at least one new arcade game to play, and the food was always excellent.
At the time, their business made a lot of sense to me. You have this whole generation of kids who grew up going to the arcades that's now grown up. You get them back in and make money off them as adults with a combination of the fun and nostalgia of their arcade days and great food/drinks. By making it this upscale, adult-oriented establishment you turn what was seen as a niche quasi-geek activity into something more acceptable and mainstream.
Their restaurant/bar quality has gone way downhill in my opinion over the last few years, while the prices have gone up. Now new arcade games at the D&B are rare in the extreme (is this because they're buying less or because, as the article suggests, less are being made?). It used to be that as an adult professional I could make a case to even non-arcadeophiles to do a lunch at the D&B because the food was so good -- now that's just not the case anymore. I'm just not sure what the draw is supposed to be, now.
The Gameworks I've visited still has fairly good food, though I can't say I like their layout/setup as much as the D&B's.
Is it possible that one of the problems with the arcade industry is mismanagement of the arcades themselves?
I think one problem is that so many people look for the ultra spiffy graphics. Unfortunantly those old arcade games dont have the best graphics. Too many people judge games by how they look, I am guilty of that too. The first time I played FF7 I only played for about 10 minutes because I let the not so steller graphics get me down. After playing it a while I realized what a great game it is! I personally would trade my PS2 for a nice arcade machine with PacMan or space invaders any day!
This is why I prefer Soul Calibur. Slap your coins in, pick Rapheal or some other masher-friendly character, and mash buttons until said Master is pwned.
$
..or those who want a big burst of "holy shit that's right!", here's a little sample of what an arcade SOUNDED like, circa 1981...
By 1983, game audio was getting more advanced, and sounded a bit like this.
A couple more are here.
Pacman fever. It's driving me crazy.
W
-------------------
This is my SIG. There are many like it, but this one is mine.
The machine size is a factor as well. Pacman and the other old-school games were the size of a regular cabinet.
... that machine is huge).
Newer games have larger cabinets. They're either 4 player games, simulators (cars, etc) or the boxing simulator (think its on the 3rd page
Even with higher fees to play, the machine size alone means less machines in the arcade. With lower attendance, your revenue per sq/ft has plummetted.
People want games where they can interact with other people. They want a more social atmosphere to go with their gaming and this is a gap LAN centers have been created to fill. Check out lanparty.com and igames.org for a listing of sites. LAN centers have competitions for prizes and money. Some even have overnight LAN parties. I think of LAN centers as social center, like a bar except for smart people. :)
LAN centers are the next evolutionary step in the high tech social scene.
Outdoor digital photography, mostly in New Engl
There was a time when an arcade operator in America could buy a Ms. Pac-Man machine for less than $1,000, let it sit in an arcade, bar or storefront, and see that game make back over 30 times the initial investment. In 2004, that kind of profit margin is little more than a pipe dream. Once I save up $3000, Who needs a big screen TV when i have the girl of my dreams, and galaga to boot! /drool
The arcades fell when the fighting game Genre died. Part of what killed it was most of the fighting game fans moved on to online Computer games at home (at least it seems that way around here...) . In order to bring gamers back, the arcade needs to offer a better experence than gamers can get at home.
Personally, if it happens I think it will be Arcade games that are networked with other games across the country (and world) allowing for competitive play with worldwide rankings. This is better than playing at home because you don't have to deal with the cheaters, and you will most likely have a better connection.
No matter what it is that arcades manage to offer in the future, it will have to be worth getting people off their ass to go to the arcades. In the past it was competition and better graphics than the home systems.
Midway releasing a new Mortal Kombat game, and announcing there would be a networked tournament in a years time with a $100,000 grand prize to the winner would probably do the trick. Of course, Midways coin-op division is dead.
Arcade games USDE to be about equipment, graphics and gamingin experience the average guy couldn't duplicate at home. Now that the average console has millions of polys/sec and 5.1 surround, the only other area an arcade machine can compete is the immersion. I don't know many homes that have a mechwar LAN, or a three monitor Ferrari F355 simulator. (I spend the first $5 in THAT game just turning donuts on the infield, giggling like a schoolgirl. It ACCURATELY protrayed the way that car feels and performs.)
"Draco dormiens nunquam titillandus."
Is stress the social factor of the game. Anyone can go and play online alone. But what bout going to a place with a nice atmosphere like a restruant and setting up a LAN party or something (instead of trying to pack it all in your house.) You coudl have nightly tournaements. You could actually meet people in real life. You could... wait, this idea is great! There goes the millions I was going to make on the idea...
There's a growing sense that even if The Future comes,
most of us won't be able to afford it.
-- Lemmy
If you have to ask, you just don't get it.
Seriously. I was born in '69, so I was there when all of the classic games came out. Maybe I am just being nostalgic, but it was an awesome time. Take your $5 that you saved and go to the arcade. You could play 20 games, if you didn't buy any chips or Coke. You could watch other people play. I remember when Pac Man came out. I bought the damn "Pac Man Fever" 45. I remember playing Moon Patrol and Joust at the Pizza Hut. I always went for the 5x in Lunar Lander instead of playing it safe with the 2x. Sinistar still scares the crap out of me. I spent many many hours playing Star Wars. Games like Gauntlet let you play alongside other people. I could go on and on. Check out Video Arcade Preservation Society (VAPS) or the Killer List of Video games (KLOV) if you want to go back in time a little. And there is always MAME for a more hands-on approach.
It isn't like home systems weren't fun, I broke countless Atari 2600 joysticks. But you just can't compare the classic arcade scene to home gaming or arcades of today. It just doesn't work.
My beliefs do not require that you agree with them.
Now days, playing pinball is another of the few reasons to go to an arcade, IMHO.
The reason is the same as has been mentioned for DDR, etc.... Speciality hardware that can't/isn't duplicated at home (affordably).
While there are video-game pinball simulations, they really aren't the same as playing on a physical machine. The video-game-pinball becomes closer to a twitch-game, where if you twitch at the right moment you get a predictable result. In contrast, the physical pinball can have spin and other effects that influence the ball behavior and make the game much more interesting.
When I go to a bar or other place with coin-op games, I almost always will stop and play pinball. I hardly even think of playing a video-game.
McFly777
- - -
"What do people mean when they say the computer went down on them?" -Marilyn Pittman
Back in the late 70's when I went to grad school I used to fix PAC-MAN, Donkey Kong, Tempest (a real bear to work on that French X-Y monitor) and other systems for pocket money.
The games were easy to learn quickly so people could get addicted yet the upper stages would be challenging so they would keep coming back and not get bored. Also, there was a wide varience of themes so if someone didn't like shooting or bombing something they could just roll a marble around an obstacle course or something.
Nowdays if you don't want to beat the s**t out of someones on-screen avatar or shoot someone with a realistic gun you're pretty much out of luck. I used to go to the arcades (I was addicted to the AREA 51 series, no I have nothing against shooters), but my kids didn't like any of it until a local Putt-Putt operation got Dance-Dance-Revolution (and now DDRII). I quit going because the arcades in the malls turned into gang hangouts. The punks spent the day practicing shooting and beating each other up on-screen. Another favorite activity was getting arrested by the cops in the arcade since the cops knew where to pick up the punks that beat up or shot someone the night before. Since my kids didn't like those jerks they had no desire to go there, no matter what was there.
Back in the '70s I would fill in on shifts while I worked on machines (extra bucks). We had strict policies that the punks weren't welcome and that was what security was there to insure. Families were welcome, doctors, medical students, and college students were the advertised audience, and they dropped the quarters as long as the machines were running (which was where I came in).
If they want me and my kids to show up and drop our money (and we have it to blow, thanks to many years of hard work) it needs to be a place I don't feel a need to bring a REAL gun.
Incidently, we added poll tables, arcade games, foosball tables, and some tables and chairs to a side room at our church cafe' - it stays full. The problem with arcades is the same as the problems with bars, it isn't what's in there, it's who they let in.
It doesn't matter what you wrap your emotions around, Reality is a brick wall specifically designed to scramble eggs
The article makes reference to DDR at one point and I think that's a good example. I'm an avid DDR fan, and it is quite hard to get a home setup that is of comparable quality to that of the arcade system (Arcade DDR platforms are incredibly complex beasts -- there's several independent pressure sensors per arrow and the whole thing's very heavily ruggedised to withstand an immense amount of punishment). Besides, at home it just makes a huge amount of noise.
Compare to arcades whereby one can play on decent quality equipment, nobody minds, and you even get to meet new people whilst doing so. Admittedly this isn't really true in the UK where I live, but you can see shades of this in the big London arcades. Of course there may be little we can do about it if it all does go the way of the dodo (indications are Konami are planning to axe the Japanese DDR series as well), but I wouldn't go so far as to say that arcades are doomed. There's something about arcades that you just don't get at home, even if you had the actual machine yourself.
I know there have been rotating 'All-Controllers' out there, but you need to be able to have multiple machines in order to distribute the people.
Why shouldn't I be able to walk up to a blank machine - order up Super Sprint, Cyberball 2xxx, Atari Castles (one of my all time favorites), or hell, even Rescue Raiders.
The tech is out there, but the industry is slow to respond. Of course, licensing will be a problem, but hey guys, you did it to yourself. It would be rather ironic if arcade manufacturers were killed by licensing issues.
Lastly, do we really need another fighting game? I stopped going to arcades when I couldn't find anything that didn't yell "FATALITY" at me.
Oh my an industry in danger of losing money. We must pass some legislation to protect their monopoly. They have a right to their business. Legislation is needed to curb the use of home gaming systems that threaten this vital American pastime.
AGAA should get a percentage of all sales of home game systems. They deserve this protection for all the bodies they are losing. Some of these proprietors spent lots of money in anticipation of great rewards, who's going to pay for that now? The consumer of course. If we don't start taxing Home Game Systems the arcade industry could collapse and we won't have any more arcade games at all.
AGAA says, "Do your duty America, report pirate game time today. If your not dropping quarters your dropping capitalism."
The driving game, the shooting game, and the fighting game. :)
We have a D&B near me. Don't get me wrong, it's a good time. I love being able to have a beer while I'm playing video games. But it sure isn't like the arcades of my youth. My dad used to take me to the Space Port and let me play; I had to stand on a little metal stool to reach the controls.
Times have changed. Now, if you look at the business model, you see pretty clearly that: Video games = too expensive to have high-quality in your house, therefore put them in a public space where they can be played by anybody for a fee. In a way, arcades are the descendants of libraries.
Now, however, the quality of the game in an arcade is only on-par with what can be done at home. The business model needs to be updated to take advantage of that by, as has been said, offering VR experiences and multiplayer experiences that cannot be found at home.
I, for one, would love to go to D&B or any arcade somewhere if they had some sort of LAN-party setup where I could play UT2K3 or some such against people I could actually see and talk to in person. In fact, one of my favorite current arcade games is Galaxian 3, which is a multi-player rail shooter with about 6 people playing at once. I would also love to go to an arcade if I found more gametypes that were a little more innovative than just shooting things, punching things, or driving around things.
Offtopic: Does anybody remember a very obscure '80s game that involved a top-down perspective of a spaceship that moved at a fixed speed forward and could be rotated to the left or right, over a landscape where you could both bomb stuff on the ground and shoot down ships in the air? I used to LOVE that game back in the day, and I have no idea what it was...
--- Where's my car, and why are these grass stains on my pants?
Golden Tee was mentioned, numbnuts.
... Arcade shops should wake up, and offer a PC Lan...
Bring the home PC to the arcade environment.... this is what I feel the industry is going towards.
Pinball machines and PC Lan Arcades....
-=-
um...yeah...
In the States maybe, we have 1 dollar (loonie) and 2 dollar (twoonie) coins in Canada.... our pockets get heavy...
A $50 console game will allow you to play forever.
Unless it's only on the consoles that you don't have and it requires controllers that you don't have. One of the most popular arcade games is Dance Dance Revolution, which has been ported to the PS2 (well) and the Xbox (poorly) but not to the GameCube (at all). Most GameCube-owning minors can't justify a $220 impulse buy (a PS2 plus a copy of DDRMAX2) to their parents.
I'll play an arcade game really only if it's something I haven't played before. I think the last game I tried (probably at least a year ago) involved standing on a skateboard that moved around. It was quite good, but not something I"ll really do again. At least it got my money right? DDR is also another innovate game. What's similar between these? The special need for very specific hardware, whether it be a dance floor or skateboard. These are generally far too expensive for the home gamer. (isn't there a mech game that needs a $200 controller?) In my opinion, what arcades have that should be utilized more are control setups that help immerse gamers. I would love a great mech simulation with 3 or 4 screen, full on force feedback controls and seats. etc.
While I agree that I don't enjoy playing as much by myself, I do not agree that I play with other people to learn more about the game.
The way we learned tricks in games has changed over time. It started with learning from the masters as you talked about here, but it also began to spread through your networks of friends and the through the growth of strategy magazines.
Today, I don't know anyone who plays games and doesn't go to GameFAQs. It remains to be seen whether we are just too lazy to do this on our own, but places like GameFAQs are probably the staple of where most of the gamers learn the tricks these days.
I believe that the important issue of arcades is the SOCIAL aspect. The lure of becoming the expert and the arcade game to show off your skills is nowhere as prevalent as it is in the arcades. The crowds that develop around a master can't happen at home. The competitiveness in a racing game or the cooperation between two shooters is a great lure.
However, even this is under attack by consoles, with World-Rankings, Xbox live tournaments, and the growth of 4-player gaming.
And then the boss level comes up, and you completely blow your legs out trying to pass "MAX 300".
I recently went to an arcade... I haven't been to any in a LONG time. Saw one in a mall and figured "what the hell, I have some time to kill" Every single machine there required you to climb into something, strap gloves on, pick up a bazooka/firehose/other huge gun, or stick your head into something. I don't want to pay 75 cents for 20 seconds of play just because I can jump on a giant plastic raft or pair of skis. I want to stand at a machine, grab the joystick (no jokes please) and punch some buttons.... no more than 6. I left the arcade after 5 minutes because I honestly wasn't interested in any of the games they had there. I'd have happily blown a few bucks if they had an old Killer Instinct machine. Of course, I didn't like the 3-d fighters when they came out either. I thought there was a little more gamesmanship involved in the 2d fighters. More countering and tricking your opponent, but maybe that was just me.
One of the main reasons I went to the arcade when I was a kid was that the home console versions of arcade games weren't as good. Yes, I owned Ms. Pac-man for Atari 2600, but it didn't come close to the arcade version. That's why I still came to the arcade to play.
Political correctness is the newest form of slavery.
i can still remember those days when you needed to be at least 70 if not 80 to whine about those good old days. Nowadays every kid in elementary school does it. Tempora mutantur....
Seriously: What do you expect. Video games were cool and new by then. Now everyone has a PS2 at home and a gameboy in his bags.
Regards, Martin
P.S. I think it was a fortune cookie (back in those good old golden days of limited bandwidth): Man invented speech to satisfy his deep need to complain.
I bought a DDR mat on eBay for $20 and the game for $20.
Does Konami make a non-ancient DDR mix for PC, PS1, Dreamcast, or GameCube? No? Then raise the price by $180 to buy a PS2.
It irks me too that the combination Ms. Pac Man/Galaga machines now charge .50 per play - why is it double the price to play an old game??
That arcade machine hasn't shrunk. It still takes up the same amount of floor space. On the other hand, the arcade operator's costs have grown considerably. Everything from rent, to electricity, to maintenance, to wages, to whatever else you can think of has risen in price. It's called inflation.
Higher costs, plus more idle time (How many people are queuing to play Ms. Pac Man or Galaga nowadays?) means higher cost per play. Simple economics.
Don't get me wrong, I too can remember the day when you could play Space Invaders for 2 pence and I too shake my head when I see the cost of some of today's games (and, heck, I can remember the furore caused at school when the first moving cabinet games like Afterburner came out charging one pound per play) but I'm pragmatic about such things and I realise that that golden era of arcade gaming has gone and that being an arcade operator isn't the licence to print money that it was once.
"Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
One related issue I believe is urban design. People are no longer required to leave their homes for an arcade experience. GOING To the Arcade for the 'marginally better' experience CERTAINLY isnt worth driving your car across the city (a long trip) just on a 'whim'. North Americans spend alot of time in their cars navigating our sprawling communities -- this encourages 'cocooning', people building their own private domains for all things. People just cannot be bothered to leave their homes and navigate the stinking, expensive, unsafe, endless roadways to get to the aracde.
If our urban spaces were designed more wisely, an arcade would be 'closer' and more accessible. The benefit of social interaction (with strangers, neighbours and friends) would be more easily realized... not to mention access to all the best games.
With Sprawl just getting to the arcade is a chore.
For all those interested in the old school games...
A local band (soon to be nationally famous though) in Indianapolis wrote a song about old school video games, "Old School Master" - http://www.johnnysocko.com/listen.html
I especially like their comment about the Konami code - any song that can put "up up down down left right left right b a select start" into the lyrics is cool by me!
Twenty years ago, home arcade games were expensive and the games you could find in an arcade were much better.
Now, home consoles are comparatively cheap and the games are great -- and many fantastic games will run on a general-purpose PC.
Why shell out quarters (four at a time!) in an arcade any more?
This is a market which had to die when the price/performance ratio of home gear went through the floor.
It's called a self-correcting negative feedback loop.
the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff
I agree completely.
The only real reason arcades were a hit was because they gave you something that you couldn't get at home. We all had the Atari 2600, right? But it didn't take a genius to figure out that the gameplay was a little different. The 2600 sucked compared to what was in the arcades. So we kept on going.
Now fast-forward to today...is the version of Tekken 3 any different in the arcade as what you have at home?
To get me to an arcade, they're going to have to give me something I can't get at home. A good example of that would be the multiplayer Battlemech Simulators - I'd do that in a heartbeat.
But as for a standup arcade machine - it's a dead genre. A box to waste a little time in a BW-3 while waiting for your hot wings. The arcade culture is gone. Treasure your memories, play MAME...but know that the genie is out of the bottle and playing SOCOM in his living room.
Weaselmancer
Weaselmancer
rediculous.
A DDR will set you back $15,000 easily for a two player machine with a new mix inside. Plus the space for this will drag your rent upwards.
Can't you put a newer mix in a smaller Solo cabinet and just leave the 2nd player's pad and start buttons disconnected?
So after reading the parent post I had this flashback of about ten years ago, when I would regurlarly visit those arcades, mostly to play the game 'Streetfighter II' (before it had its thousand sequels). .5 dollar)by 'challenging' you. ;) of Blanka, but never felt the urge to challenge me after it.
The problem with playing in the arcade, and not being the most muscly guy out there, were the people that, without even asking : interrupted your 1 guilder play (about
Now Streetfighter II had one very very funny glitch : Blanka, the beast guy, was able to (very cheaply) drive someone in a corner, and then only jump and use his high-punch : Which would be unblockable for humans : thus an easy victory was quickly obtained.
Loved it to see that when those nasty challengers experienced once my 'leet powers'
One of the major arcades here in Charlotte can hardly keep up with the demand of DDR, and another has seen revenues drop since the lease on their DDR machine ended...and the vendor moved it elsewhere. DDR machines are muchly in demand.
It looks like fun, but with bad knees, it looks like a shortcut to a bottle of anti-inflamatories.
ttyl
Farrell
CAN-CON 2019 - Ottawa's only book oriented Science Fiction Convention! October 18-20, Sheraton Hotel, Ottawa, Canada h
Old arcades. Musty places, the smell of electronics mixed with the high hum of monitors all sprinkled with the 60Hz buzz from the neons lighting the place.
The first wave of games was the most interesting to me. Vector games, like Rip-Off, Crystal Castles, Asteroids, Tail Gunner, Armor Attack, and later Tempest!, all provided sharp clear visuals. Color cycling, or the intense bright spot used for bullets. These things made the games look exciting from a distance. That and the sounds... Walking in was always a good experience. The wierd sounds. You would hear the patterns and listen a bit more. It reminds me of whistling to a dog. They sense something in the sound that begs their attention. --That's how the old game sounds worked.
Some raster games were good too. Galaxian, Defender (I am going to build a cabinet for that one, I swear), PacMan, Sinistar, Cloak and Dagger, Wizard of Wor, Gorf, all were plenty of fun.
Most all of these games rewarded skill with playtime. This caused some problems, but hour limits took care of that for the most part. One arcade I played in would only enforce the limit if players were waiting; otherwise, you could play all day long. They did appreciate you buying a couple of sodas though.
Handwritten high score boards were one feature I miss today. Simple name, date, time, score. Was a chance for a geek to get a bit of attention. Being on that board was cool --that also drove lots of sales because 'there could only be one' --per game.
Thinking back about all of this makes me want to say a bit more about the experience I really miss, and that is the Trance!
Old games, with their patterns and simple play, trigger, in me at least, a sort of high that comes with experienced play. You reach a spot where thought is action, and reaction. For a while, you forget the ongoing din around you and focus on the task at hand --what ever that may be.
Early on, I remember discussions about the addictive nature of video games. Well, the old ones have it over most newer games today, in this area. (Many of the interactive games are close though. You can trance and burn calories at the same time playing DDR!)
Almost all of the great old games, allowed good players to play long enough to really enjoy the experience. Game play balance was more in favor of the player then. Today, it is calculated to the 95th percentile (my guess, but I doubt I am wrong). Only a few players ever have the skill or the money to prevail. Almost like a casino.
I remember Nintendo appearing on the scene about the same time I began to resent the Arcade a bit. They made games that actually ended. --Sometimes the ending was a long way coming, other times it happened right as you were beginning to reach mastery of the game. (Can't trance on a finished game, you know.)
Today, we know that trend has lasted. Seems the arcade has diminished in that time as well. Could they possibly be missing something here?
This dollars / per hour / experience thing is a mistake in the business model --at least at the amounts set here in the states. It simply costs too much to really enjoy the experience.
Blogging because I can...
As an American, I gotta say that I love the twoonie.
When I was in a cafe in Red Lake, Ont. I had a $5 breakfast and then could pretend to be a cheap bastard by leaving one coin for the tip. I wish we had two-dollar coins, too. They're fun.
Information wants to be anthropomorphized.
In my house, MAME on the computer, and the NES emulator, running on Dreamcast gets the most attention over PS2.
Every year, I break out the old Atari collection. The kids will play that for hours each time. (2600 with about 200 games + all controllers + Atari 400)
Blogging because I can...
...where you can get beaten by smug pre-pubescent punks in the comfort of your own home!
My girlfriend and I recently spent a week and a half at WDW -- my first time in almost 15 years, and most nights, we spent at least a couple of hours at DisneyQuest. We had a pretty long discussion about whether or not they could run one of those in another city (or if not them, then some other company using the same concept). The conclusion we came up with was "probably not".
You could work around problems of operational costs and the like with a suitable pricing scheme. (The annual pass is a steal -- at less than $100, it pays for itself beyond 3 trips.) But the overall atmosphere and -- dare I say it -- "Disney Magic" just couldn't be recreated. I'm talking about the fact that anti-social behavior that is depressingly common in other urban environments is relatively uncommon down at Rat World. Not that crime is unknown down there (or else they wouldn't need a security force the size of a medium police department), but the atmosphere is relaxed enough that it's less of a concern.
Case in point: my checkbook fell out of my pocket while we were doing the VR whitewater rafting. (Pretty good upper-body workout -- not nearly as harsh as the real thing, but not for complete wimps either.) I noticed it missing when we got back to the hotel that night, and we picked it up at lost+found the next morning. If it had happened up here in DC, I would've been on the phone first thing in the morning with my bank to take precautions against ID theft and fraud. Instead, my stress-out lasted maybe 10 minutes, and while I'm still keeping an eye on the bank account, I'm not amazingly worried. Yes, it's hard to commit ID theft with just the information on someone's checks, but a sufficiently creative criminal could think of ways to take advantage of the situation. But at WDW, people usually turn in things like wallets and purses without rifling them first. Not that people don't do so elsewhere, but it's definitely more of a concern.
I'd love to see someone try, and I'd certainly plunk down the cash if the experience were truly worth it. Give me the Pirates game, and the VR swordfighting and flying carpets, something that I couldn't duplicate at home without needing to win the Powerball first.
We can believe in you for 3 minutes, but beyond that, even the King of All Cosmos can't be expected to wait.
$200-$500 for a 19" CRT? That seems a bit expensive; from what I have seen, you should't have to pay more than $300, and some can be had for less than $200. Is there a particular reason the ones you buy cost more? Do they have special interfaces, are they more ruggedized? Have better performance?
as an adult, i'm pretty happy that places like dave & busters and the sort are out there. you pay 20 bucks to get in, get a card, and can play as many games as many times as you'd like for, say, 2 hours. it's a great way to learn how some of the newer games work (like that ferarri sim that came out a few years back). everyone in this thread is complaining about ddr and the fireman sims, but places like this let you get over the initial hump of learning the skills necessary to enjoy the game.
for you old throwback folks, check out mr.driller (1 or 2) for some old school fun. it's a great, addictive game that you'll get in about 10 seconds, but will take you hours to get good at - just like donkey kong, puckman, et al.
Even though it was near the end of the arcade era, the early 90s, I spent several post exam nights at Le Fun on the Drag. Between fighting off the scientologists offering a free personality test and the pervasive smell of urine, it is tough to go to that place now.
I was a fan of DDR before the US arcade release a few years back and after seeing how much money it was pulling in at the metroplex Putt-Putt I decided to try getting into the arcade business.
I went through all the steps, getting a business license, registering with the state and county and found my first machine....an import DDR 3rd Mix Korean machine. It cost me about $1500 for the game and shipping from Korea to get it here. On the same note, a new US version machine was about $7,500. I cleaned it up and worked out a deal with a local store owner and put the machine inside. At times the machine was pulling in over $500 a week. I was splitting the profit with the store owner (a suggestion given by other arcade operators) so it was making me $250 a week at times. On average I would say it made me about $125 a week. This was in a town of 30,000 people about an hour from any major city. People would drive down from the bigger cities just to play it.
I eventually added a Beatmania IIDX 2nd Style machine to the lineup (later upgrading it to 4th Style) and a sit down Neo-Geo 4-slot. They made a nice chunk of change as well but nothing compared to the DDR machine. I ended up selling them off after a few years for more than I paid for any of them. It was a sweet little setup and fun while it lasted.
I wish I could have started my own import arcade at the time but couldn't come up with enough funding to do so. That's my only regret. I had big plans but couldn't get any financial backing. Splitting the profit 50/50 sucked but at least it gave me a place to put the games.
My Xbox Live Gamer Card
This evolution occured at the demand of the players. The majority of the game playing public - i.e, those who spend the majority of the money that the game industry sees - have developed an expectation that each new generation of games (about every 2 years) will become more involved and more in depth than the previous generation of games. That involvement and depth comes at the cost of complexity.
This expectation has come about because games were evolving, and the evolution is expected to continue, not cease on some happy medium of game play and complexity.
- MaineCoon
Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
I think last time I played is the mall's arcade (now closed) had a Rastan game stuck off in the corner.
I don't play anymore because everyplace wants a dollar to play and they all look the same. Hit anything that moves and see how fast you can hit button combinations. I think DDR is pretty dumb but at least it was original.
Just like hollywood, now games are trying to get by on flashy graphics more than content. I agree with what others have said - get something that'll play the old games and charge a quarter. At least then you have variety. Plus I'd feel better about having my 5 year old play some game where you have to shoot the alien space ship or inflate the monster than decapitate your opponent.
A complete revamp of the "ol' arcade business model"
How can an arcade with high investment expect to keep up with home consoles?
I can play games at home on a large screen TV with way more detail than most games in the arcade. I can play over the net with lots of people...an arcade just can't compete. (Well, except for those ones that are in areas like malls and attract those strange beautiful creatures called 'females')
What I would like to see open is a place that doesn't charge per/play but rather 1/2 hour blocks, etc.
Takes 4-16 Xbox units and networks them. Has big screen TV's and comfortable chairs. And then charges a per hourly rate...
Now you have something to offer....
Multi-play, bigscreen, comfortable chairs....
=)
Market Saturation.
In most modern games the rules are basically as follows:
Figher : Kill everything in sight
Shooter : Kill evrything in sight
Racer : Get in front of everything and go really fast
/.'ers still drop a quarter into a Galaga, Pac-Man, Time Pilot, or Space Invaders machine whenever they see one?
Remember how popular Pac-Man was? All you had to do was eat dots. But you had to figure out a pattern to avoid the ghosts and you were rewared with humorous little movie clips. Remember how popular Donkey Kong was? All you had to do was rescue the chick. But you had to figure out how to avoid the barrels, fireballs, pies, bouncing rivets, etc. Even for home games, one of the most popular was the Atari 2600 game Fantasy Adventure. This games had the worst graphics ever but it had great playability.
This quality of playability is why MAME is so stinking popular. We can still play these old games. How many
If console makers want to rebuild their market they need to make the games easier to control but make it more mentally challenging to play. I still play the Mario Brothers games on my old Nintendo Entertainment System. Who needs an XBOX?
Wasn't that the invisible figure 8?
In my opinion, the thing that ruined Arcades forever is Ride on games. Now nobody cares if a game plays well, it is all about how realistic the snow mobile you are riding looks. I blame Gameworks. That place is jam packed with 1.00 per play piece of crap ride on games. Now if you wanna play games that are fun instead of impressivly massive, you have to play a console. Upright arcade games are dead, Ride on games killed them, and Consoles took over their niche.
Photon isn't exactly a video game. For those who aren't familiar with it, you wear a battery pack, helmet, and chestplate, and run around a dark room with a cool structure (ramps, sniper points, etc.) shooting at each other. Sometimes you play as 2 teams, sometimes it's a free-for-all. It's sort of "real life Quake", although you all have the same weapon. If you get shot, you can't fire for a few seconds. Scores are updated in real time for your non-playing friends to watch, and you see them at the end when you leave. Sometimes there was fog.
I went there for my birthday for several years, and would have gone more often if I could have. It's just something that's really difficult to do at home. I guess you can get paintball guns and run around in a park, but that's not quite the same thing.
The social interaction is definitely there too, and on top of that, you're getting a bit of exercise running around with that heavy (to a kid) battery pack.
I've always thought it would be cool to have a fighting game which actually tracked your movements. Of course, it would be limited, and doing any grappling beyond quick throws would be difficult. You'd have to have some "gesture" moves for doing cool stuff like throwing fireballs, but it would certainly be better (IMHO) than having a joystick and 18 buttons and STILL not getting a great degree of control.
(a platform game like this would rock too)
WMBC freeform/independent online radio.
Arcades need to get together to set up a consortium to develop arcade games. Not the fancy driving games with a car you sit in, but straightforward standup quarter munchers and fighting games. All must run on a common platform, like the old SNK systems, but with a few sets of controls (which can be plugged into the console as needed). Major upgrades to be issued every 5 years or so.
And the absolute rule: No ports to PC or console ever! You want to play these games, you go to an arcade. For titles not developed by the consortium, the manufacturer must agree to supply a "Special Arcade Edition" with levels or characters that will remain exclusive to the arcade.
I can't be bothered to google a picture for you ;) : But I read a few months ago how alot of Arcade boots in Japan introduced an Arcade version of Counter-strike : So yes, i DO think there's a future in that.
On the other hand, that's what Internet/game cafes offer at the moment.
I'm surprised that no one's mentioned Initial D. It combines a number of things to be successful.
1) It is a driving game and thus has the steering wheel, seat, pedals and gear shift. You can have these at home, but it's expensive and doesn't feel as right.
2) It lets you save on thin magnetic cards that you can keep in your wallet. I've got about 10 of them with different cars.
3)Appeals to the ego. If you spend more money, you can upgrade the car on your card and raise your racing and battle level, which is based on how well you do against actual opponents. Get a high battle level and your car gets a glowing "aura" before battles.
Essentially, a certain level of customization and the sense that you "own" the card means that you carry around a constant reminder of the game. Plus, it doesn't hurt that there is a good learning curve in Inital D that allows people to think they'll be as good as the very best players (who are themselves always finding ways to improve their best times).
"But I trust in the people's capacity for reflection, rage and rebellion." -Oscar Olivera
well up to a point that was true.. but a lot of work is dont on PC games to make them scale from a geforce 2 up to the latest card - that = more sales
I have a restored Asteroids Deluxe machine, bought it for a song, reworked the power supplies, and bango, instant early 80s nostalgia trip. Asteroids wasn't my game back then, but the Deluxe version is much more refined -- cooler graphics, better sound, fluorescent backdrop lit by a blacklight, and "killer satellites" that are a real pain.
Why not just play the MAME version? Well, it's not bad, and a gamepad helps, but... there's something about the sound of a quarter dropping through the chute, clinking into the coinbox, the corresponding click of the mechanical coin counter, that just says "okay, this is for real!"...
...-.-
I've never had the chance to play against other people on Soul Calibur, but playing against the computer is embarassingly easy. I used to play the guy with the num-chucks from the first version, and I could get pretty far right from the start. All you have to do is know how to block.
On a whim, after not having played Soul Calibur for years, I wondered into an arcade and saw the sequel. So, what the hell, I pop in some coins, find the guy wielding the num-chucks and go to work. Even with some of the special moves changed, I was able to get to the last guy. Never beat him, but didn't fair too poorly against him either. Played the game again from the beginning 3 more times with the same result. *yawn*
Happy people make bad consumers.
Perhaps the pendulum has swung too far. The hand-eye coordination of video games was a novelty at first, but games of strategy still test the intellect in ways that modern video games do not. There is a place for strategy games where thinking is more important than reacting. The old strategy games required a board, pieces, or pencil and paper. With the computer, new types of strategy games are possible, ones that require a dynamic media versus a static media. You might want to check out Quantum Tic-Tac-Toe at www.ParadigmPuzzles.com for an example of a strategy game that is enabled by a computerized board, but is not traditional video game.
I used to hang out at arcades for mainly 2 reasons:
1) it was a playland that I, as an adolecent, could relate to. It was cheerful and colorful, yet adult enough.
2) I couldn't play the same games at home. The arcades were ahead of home systems in terms of graphics, sound and controls.
I guess these reasons are valid for lots of others, too. So, here is what can revive arcades:
a) make arcade places where 10 to 15 year old boys can hang out. This means no drugs, no drinks, no pimps, no bullying, etc...i.e. supervised places. In Japan, the arcade is a place for all the family.
b) Bring back cool technology. Make 3d versions of old games. When I say 3d, I don't mean polygon-based, but real 3d games!!! Once upon a time, the arcades were the forefront of gaming graphics and sound. I would give my left arm for a 3d MsPacman, where I can look at the ghosts from all sides!!! the technology already exists...
Why? The same reason why, after a long day's work, I go to the pub and drink $2 pints there, rather than drink the beer I have at home for less. What's the replay value of beer anyway?
You seem awfully quick to dismiss the social aspect.
Bottom line: arcade games are too expensive. Like you, I'd happily spend $20 playing 25 cents per game on some of the old greats like Gauntlet, Golden Axe, Black Sword, Altered Beast, and the like. But $1 a game is too much, especially when they last such a short time. I see these empty arcades and wonder what the owners are thinking. Pack em in at lower rates and build a following!
I can buy a game like Ratchet and Clank for $50 and get 80 hours of game play that builds on itself. In an arcade, that $50 will get me an 1.5 hours of play where I have to start over at the same place again and again. How in the world do arcades hope to succeed with these numbers?
Plus I dont like racing, shooting, and fighting games. That seems to be all there is these days.
Here's what to do: drop the price to 25 cents per play and allow people to save their progress on little all-purpose memory cards (boom- a new market for trading saved games). OR offer all the games you can play for a set fee (maybe $10 dollars) for an hour. Use memory cards here, too.
BOOM. The return of arcades.
Next thing I know, I see a guy pull his mask off and spit fire on his opponent, burning his flesh off. I said to myself 'I must learn this game or die trying'.
At first, I was almost scared away by (and hated) the Masters of Mortal Kombat, but I kept plugging away, hundreds (thousands?) of quarters later I became one of the Masters.
Felt good to be able to walk into an arcade and have everybody call you by your favorite characters name, to be able to crush the newbies with only a couple of combos, the feeling of joy when the screen went dark and the announcer proclaimed FINISH HIM!
Hell, the only reason I am into computers today was because in the early nineties I asked a guy how the hell they learned all of the MK moves, he said "the Internet" - the rest is history.
and as Far as the internet Goes, started with Mosaic and Netscape 1.0, come full circle and back with Mozilla. Dayum!
I wish I could give you another point for reminding me of Aladdins Castle! I would spend an entire saturday in front of Discs of Tron, Crazy Climber, Star Castle, etc.
Do you think the fact that arcades are often less than profitable has anything to do with the fact that to play a game you often have to pay a dollar for a very few minutes of game-time? I have been to many arcades and often I see machines sitting unused for large amounts of time. Wouldn't it be more proffitable to charge a quarter a game? I bet people would be much more inclined at that point to pump in the quarters. It is just hard to convince oneself that they are going to be getting their moneys worth when a game costs a dollar to play.
First off the article did an amazing job of pointing out the situation of the arcades right now. But one thing that I personally feel affects the US arcade situation is lan parties and/or the reason American gamers enjoy them so much. The lan parties occur in largely suburban/small city/ college campus locations, where people in the US tend to live. Lan parties allow users to us exactly the same hardware/software/ect that they practice on, something I know many gamers enjoy, however this requires you to haul your gear blocks, or miles. additionally lan parties consist of mostly friends and friends of friends, making the odds of hard feelings over a loss alot lower. Arcades on the other hand offer a large number of multiplayer games in a small space, something of value in japan, they work well in a more urban environment, and they offer a chance to compete against strangers, and build rivalries. And then dont require you to move your own gear, something thats pretty hard to do via train/foot. Does this mean I think that arcades are doomed? Hell no. But I do believe there is partial overlap in there potential participants. I love arcades, I love lan parties, but I do think that the arcade is much more at home in Japan than the US, and vice versa with lan parties.
"I am the Flail of God!" -Genghis Kahn
Gamers these days want a comfy chair and allot of hours infront of the game, more hours than your store is open. Build a MMORPG, set a monthly subscription and see it make lots and lots of profit. (If you want abit more on the side you can create some special objects or characters and sell them on eBay, it only takes afew lines of code)
This comment does not represent the views or opinions of the user.
The first wave of games was the most interesting to me. Vector games, like Rip-Off, Crystal Castles, Asteroids, Tail Gunner, Armor Attack, and later Tempest!, all provided sharp clear visuals.
Of course those games were far from being the "first wave." You're essentially talking about games from 1979 to 1982 (i.e. the classic era). There were hundreds of games released prior to 1979. Lots of people remember Breakout, Night Driver, Fire Truck, and so on, but there were many many more.
Oh yeah, and I remember that big moment when Dirk the Daring and Princess Daphne hit the scene (in her extremely skimpy outfit no less ;-). Dragon's Lair was the shit! I loved playing Tron, Dig Dug, Robotron 2084 (two stable joysticks dammit!), and many others like Satan's Hollow, Gyrus, and Time Pilot. And, yes, the old arcade games would go over today for both price and simplicity to learn. Hmmm, I think I still remember all the patterns for Dragon's Lair :)
Dream as if you'll live forever.
Live as if you'll die tomorrow.
~Anonymous~
That factor has sort of evolved over the years and is now the Dancing Game Master. Dancing games are pretty much the new fighting games nowadays, and so who rules the arcade? The lone master of DDR who seems to have an overabundance of quarters and other tokens to put on the machine and reserve his spot in the game, as well as an overabundance of females to cheer him on.
And he's even worse than the Fighting Game Master in the sense that he usually has the physique to back up his game (as dancing games generally require a decent amount of physical shape to play), so there goes any idea of taking the fighting to the real world. No, with the Dancing Master you're stuck in his long and beefy shadow, and there's no hope of overcoming his might and the posse that he has formed out of those who he has beaten...
That wacky mech game was based entirely on Battletech and, when initially developed and implemented, was completely driven by Amiga 500 computers. They used a network with other PCs to track score if I remember correctly but ALL the in-game graphics (explosions, hits, kills, motion, etc) was rendered by the Amiga 500 boards in the pod. It was 4-vs-4 play and you could hack the other team's comm-channel. How cool is that ;-)
Wish we had more games with this style of play at the arcades.
Dream as if you'll live forever.
Live as if you'll die tomorrow.
~Anonymous~
The old atmosphere lives on to a small degree in Internet Cafes. Tonnes of guys playing, it's a little bit more communal than arcades seem but all the other elements are there, if they put out some multiuser games for pc those would increase the similarity. Hotseat worms is today's arcade.
As far as actual arcade content goes games need to move from the pc to the arcade, it's just that simple. Putting together a microatx pc that is powerful enough to run emulators or 2D games and giving people choices, if they have to resort to open source games to beat out restrictive liscensing agreements it's not the end of the world.
I wanted so bad to get an arcade box of Mortal Kombat in my house.
Ever since I downloaded Mame and blasted "Fatality" off my subwoofer, it's been completely meaningless to want to invest in an arcades.
Ahh the good old arcade days. Get out of school, go to the mall by my house, and hang out the rest of the afternoon in the arcade with a buck or two on me. We got really good at the old late 70s/early 80s arcade games. Times were different then too, you did not have to worry as a parent about your kid getting beaten up, robbed, offered drugs, etc. With the current quality of consoles and computer games there just isn't much to draw anyone to an arcade anymore. Playing Defender on your 2600 was just not the same as playing it in the arcade. Now the console games usually look a lot better than the current arcade games. We have 2 or 3 arcades left and I think they are all GameWorks type places. There's quite a few "PC" arcades where you pay an hourly fee to play network UT, CS, etc.
Agreed. I was pretty young when Breakout, Night Driver, and Fire Truck hit the scene.
Probably should have said "the first wave I identify with, or some such."
Fire Truck does stick out though. I played the back wheel a few times with an older relative. I did wonder at the time, why they looked the way they did. The visuals did not impress as the classics did. Could have been age too. I did enjoy being able to play with someone though.
Later, in high school, I got hold of an old 4 player pong table. Should have kept it, but didn't. Anyway, it was the type of game that used a creative mix of logic chips to make the game go. Folded inside was a schematic that detailed all of the gates and triggers. Hand drawn no less. The only board inside had perhaps 200 16 pin DIP chips inside, connected to the control knobs and coin slot. It did have a wierd bus connector on one end, I assume it was to accept different game logic boards.
The best part was the 'monitor'. It was an old B & W tv, with the back cut off. (literally, it looked like somebody took a saw to it) No tuner, game signal went right into the IF port on the main electronics part of the TV! I suppose this kept both the cost and the noise down. That was the only time I ever saw a TV being used in that way. At the time, it struck be as being a cheap hack.
Too bad the signal was so poor. (A scope revealed fairly normal SYNC with black and white clamped to the extremes of the NTSC standard.) Using the IF directly would have likely been able to render some nice images, for the time.
All the other products I saw then either RM modulated through the tuner, or used a more expensive design that could accept composite input.
The TV actually had good resolution, once I attached a tuner. My first, and only cabinet mod to date involved putting a 2600 inside, and wiring the paddles to play Warlords. The cabinet did not have any buttons, just the paddles, so we used handheld switches for the button function needed for the Warlords game.
Blogging because I can...
Old arcades. Musty places, the smell of electronics mixed with the high hum of monitors all sprinkled with the 60Hz buzz from the neons lighting the place.
Don't forget the kids who knew all this secret bullshit information that they would share with you. Like "if you unplug the game and plug it back in, it will give you 99 free games" or "there's a switch on the bottom of the pinball machine that will turn off the tilt"
Well no, I'm not really calling anyone a dummy here but here are my reasons why the "old school", classic arcade was so popular.
1) Graphics: As dated as Galaga, Donkey Kong, or Zaxxon may look today they were cutting edge then. Really! You literally *could not* get that kind of graphic (or sound) experience in the home. You had to go to the arcade.
2) Novelty: Computers were still new and playing arcade games was a novel experience. Furthermore, there was a rebellious edge to it...it was something your parents had never likely experienced--and certainly were not good at (at least not mine).
3) Simplicity: Video games of the earlier era were very simple to learn but difficult to master.
The woes of today's arcades are therefore (1) It's hard to provide an experience in the arcade that exceeds what one can get at home with 6.1 surround and a HD television, (2) computers are now entrenched, and will never likely regain novelty they once had, and (3) complexity and online community seem to be the only "new" items to try to make-up for losses in the first two areas, but complexity and community will never equal the might of simple, selfish pleasure.
No one has yet to mention that as games shifted from the "old school" to the modern fight/race paradigm, the arcades became less popular. These games appeal greatly to a few, but not to most.
It is not just from consoles either, since the atari and nintendo was there in the zenith. I think it is the fact that games have become more about graphics (flash) than playability.
"He who laughs last, didn't get the joke."-Cap
Your game sounded a little better ...
Stupidity certainly takes it's toll. The games I see letely tend to be in locations that almost assure that they will no be played. Almost every WalMart around here, for example, has several games in an area between the entrance and exit doors. I have never ever seen anyone playing any of these games, and I never even go look at what is there. Yet they will still be in these awful locations next time I'm in the store. I'm not going to try to make a case that WalMart should have video games in it, but if they are going to bother at all then they should be put in a location where they would get some play, not in an area that gaurantees they will not. And plenty of other playable games get similar bad locations that make them sit idle. The fact that these games are idle so much does not justify a higher price for those who would play them.
Downright lazyness on the part of the operators is certainly another issue. While this is worse on pinball, where even if you can find a pinball game you usually can't find a fully functional one, it is often a problem with bad buttons, controls, and monitors on a video game too. People have gotten turned off from the whole experience and customers have been lost, likely permanently.
I'm an American. I love this country and the freedoms that we used to have.
Or, goofy things like: "If you drive the tank far enough (in Battlezone), you can reach the volcano."
Dorks.
Blogging because I can...
The ones I remember the most are:
Star Trek (Sega), Qix, Tron, Tempest, and (later) Rampage and Gauntlet.
I remember playing the original Pac Man, Space Invaders, asteroids, defender, phoenix, galaga, etc.
I think that my personal favorites were probably Omega Race, Tron, and Star Trek.
There was one game that I recall vaguely (can't remember a name though) that was kind of an arcade version of a fantasy text adventure gaem -- you had to find stuff, get past a cloud giant, and some other things. Five bucks to the first person who can come up with what it was. I'm thinking it would have been on the scene around 83-86, maybe.
GF
Lots of petrified grits
I assert it's the arcade machines that are obsolete.
;)
:)
I've read alot of talk about how the arcades in the olden day were fun, because of the socialization involved. There was competition. You met people. You talked. You also wasted a ton of money
I agree with this. I _liked_ playing street fighter in the arcade, because you had more people to play with. When street fighter II came out for the snes/genesis consoles, I still would rather play in the arcade - because of the people. Unfortuantly, it was _far_ cheaper to play street fighter II on the consoles. The arcade machine was obsolete so not as many people were in the arcade to play it.
Arcade machines of the day are obsolete. They're expensive to play. The games, really, suck.
I'd like to see an arcade filled with consoles. Big TV's. A flat-rate. An operator could make a large chunk of money by serving food/drinks. Hold weekly tournaments, and offer prizes for the winners.
I'd _love_ to play soul caliber II, sports games, need for speed underground, or similar games, in a more social environment. As it is now, I can't really find many people to play games with. I basically, really, only rent games at blockbuster & play them with my girlfriend. (note, I hardly ever ever buy games - and I only do if i can find them cheap (i.e. used, or on 'sale'))
The reason arcades died, is because the games sucked, and they were expensive. The consoles caught up, and surpassed, what the arcade games offered. My solution? Replace those crappy 'arcade machines' with consoles!
I don't think I'm the only one who feels this way.
Now, I am going to have to breakout MAME a little bit this evening.
The very rapid thrust, long drift and knob for direcion made that a fun game.
Real aggressive play balance too. First few screens (waves) were just fine for most people, then mayhem!
Blogging because I can...
The arcade operator can set the difficulty level based on the level of people who play the game. It was probably set to easy. But even if it's set to difficult, playing against the computer is no challenge compared to playing against a moderately skilled human.
My other first post is car post.
Knowing my addiction, I would likely dump a serious amount of cash into a Gran Turisom arcade game that was a car simulation. Complete with bounces, engine roar, several screens (front, side, and rear windows), and was multiplayer. If it can somehow simulate accelleration and deceleration, I'd be in heaven. Oh and it needs a memory card interface, so I can save my game (or better yet bring cars from a home game).
Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
I've never seen this social aspect you talk about. The arcades I've been to are a few people being quiet playing video games alone or with their group of friends. At least at the pub, if you sit at the bar you usually talk to people you don't know (if you're outgoing).
Of course, if you sit at a table, you aren't likely to meet anyone new unless another friend is there and introduces you.
-no broken link
I think what the coin-op industry needs is a newer, modern business model. For example, how do you think Cinemark, UA Cinema, and the likes survive in the movie service industry? $5 bags of 25 cent popcorn and $3 boxes of 50 cent candy. Similarly, but not so applicable in this scenario, auto dealerships make a tidy sum through contract arrangements with Financing Companies.
With that said, I have a fond relation to this industry, and owe my livelihood to it. Born in '69, I remember pumping in quarter after quarter into the Pacman, Donkey Kong, Kangaroo slots at the 7-11's, Pizza Huts, and Grocery Stores as a kid. I won an Atari ST game/PC console back in '80, by winning a Pacman contest at a department store. That was the start of my software engineering degree, grad school, and later, my career. I remember me and my brother typing in Game source from an Atari ST gaming magazine. We spent hours typing, another painful 20 minutes or so listening to the screech of the tape drive, and another 30 minutes cussing when the game wouldn't run...only to find out in the next issue that there had been a typo in the source (from the previous issue).
Anyway, a few years later, I was a Manager of a Video Arcade at the local Shopping Mall. I have such fond memories of those days. I remember the occassions when kids would approach me and timidly question, "Sir, I think the machine is broken. I put a quarter in and I didn't get a credit." Ah! The good 'ole days. I could fix any pinball or stand-up with my meter, soldering iron, and sweat. I remember when kids would huddle around eachother, in awe of that one "pinball wizard" who was tearing up the high score on Asteroids. I remember the jovial, competitive spirit of two kids dukeing it out head-to-head on a stand-up. The entire machine seemed swallowed up by the huddled masses of bystanders and gawkers that surrounded the two. And, I remember fondly, as I walked out the building after closing, looking back through the windows, seeing the warm glow of neon lights pasted across the room, a surreal blue and red glow from the game screens, and if I listened carefully, a quiet reassuring hum from the electricity they consumed.
I think the nostalgia a lot of us enjoy from these days is not lost, nor has that time gone for future generations of children. Foremost, remove the barrier (or stigma) of walking into an arcade and having to throw down a dollar or two for a 2 minute session on a game. Price them at a quarter a play (like the good 'ole days). So, how do you make up the cost of the newer arcade machines? First, put in a snack bar, and don't allow food or drink to be taken into the building. Every game junky works up an appetite. Second, create an atmosphere local to the community. Sponsor tournaments at your establishment, giving out prizes. Have a billboard in your arcade which shows High Scores for individuals or teams (or clans). Third (but probably first), know your market. Set up shop next to a high school. Hell, I used to bicycle 15 miles (sometimes dangerously along the shoulder of the highway) just to play the newest game at the time (Tron).
I think the home game console lacks one important ingredient, and always will. Community. Sure, you can battle it with others online. But, there is no substitute for matching wits in person, and establishing new relationships that extend past the arcade. Ask anybody in high school that ever played sports, whether at a track meet or on the football field.
That era has not been lost. It just need to be rediscovered. And, at least in my experience, it never was about the game. It was walking a few blocks to 7-11 after school each day, checking to see if the high score still had my 3 initials, saying hello to Eric, John, and the gang in my neighbourhood, and grabbing a few pop rocks, baseball cards, and cigarette candies on my way out.
I hope, when they die, cartoon characters have to answer for their sins.
Heh!
That sounds about right.
Blogging because I can...
In todays bar arcade market, Golden Tee has got to be the number one money maker. Everywhere I go people are playing it, and I've also seen Golden Tee tournaments at many bars. I'm so addicted to it, and that mixed with alcohol can cause dollars to just keep feeding into the slot. (What ever happened to quarter operated machines anyway?) -Deuce
There is also one in lyons, colorado. (just north of boulder, co)
http://www.lyonspinball.com/
Computers don't make mistakes. What they do, they do on purpose.
I think part of this too is that due to sophisticated home consoles becoming cheaper is that there's less of an incentive to go to the arcade.
So even though 25c -> $1.00/ game might be close to inflation, the value of playing an arcade game for most people has decreased to the point where they won't spend more than 25-50c. I know I wouldn't even think of putting more than 50c into a game machine unless I knew it was going to be worth it to me.
Factor number two I think is due to Generation Xers being so used to 25c for a video game, 50c for a can of pop while growing up, that even though it's 10+ years since those prices were common, they still are wary of spending more than that. Really there's no logical reason for that phenomena I think... perhaps there's an economic term for it?
The sending of this message pretty much inconveniences everyone involved.
I spoke with a cop a few years ago when they opened a Gamewerks in our downtown area. He gave me a perspective on why most towns fight giving up permits and allowing places such as this to open up. He told me that thugs and gangs pretty much take these places over when they are in a central metro area. He was actually paid more by Gamewerks for being an off duty, fully uniformed cop-as-security than the city paid him for being in his black and white. What this creates is overworked police staff, but the city wouldn't give them the permits to open unless they had the police uniformed and working security as protection against what has happened in other urban areas. I know Dallas and Miami had some really wicked gang problems.
If you're mostly interested in the arcade games, there's still a few places to go in LA. X-Cape at UCLA stays pretty up to date with its games and has free play every saturday night. Southern Hills Golfland isn't to far of a drive and has a great selection of games and freeplay saturday afternoons.
Check out the tournament listings on Shoryuken. Odds are you'll find an arcade around you that competitive gamers will hang out at. The competitive aspect of arcades has always been the reason I was driven to them. You also have the added satifaction of being able to see the person you were playing against and you have a financial motivation to play your best (your hard earned quarter is on the line).
Fight or flight its all the same
Live to die another day
--Ryan
You're right. I also decry the point in history when written language evolved beyond linear-B.
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Get back to me when my brain starts working.
Arcade '84
32mb mpeg
- Space Gun (Taito) - Operation Wolf meets Aliens, cherried with the ability to back up (trust me, this will often save you from needless injury, but remember, you're on a clock!) and four different loads for alt-fire: HE, incendiary, cryogen, and a sort of 'energy blade'.
- Search and Rescue (SNK) - overhead shooter in the Ikari Warriors/Heavy Barrel tradition, complete with the rotating stick (old-school circle-strafing!). Added the ability to jump over holes in the floor, as well as alt-fire for the weapons.
- Steelgunner series (Namco) - anime-styled shooters with you and a partner representing the city's finest. Yes, you had powered armor; yes, you definitely needed it.
- Virtua Cop series (Sega) - simple, yet fun and challenging at the same time. Spectacular and often-useful effects were there if you knew where to shoot.
That said, I think the Neo-Geo's multi-game cabinet is one of the most underappreciated innovations in arcade design. Why, the question then arises, was this never widely adopted?Perhaps my biggest gripe with a lot of arcades is their shoddy maintenance. Okay, buttons and sticks will occasionally suffer casualties, but for such things to languish for days and weeks is simply inexcusable.
And right behind this is the lack of gaming etiquette evidenced in some circles. Picture this: you finad an unoccupied KoF 2003 machine and proceed to play... maybe you want to play through the storyline, or work on your technique in peace... lo and behold, someone decides to jump in without being invited, or in spite of being explicitly uninvited. Whether they are better than you or not is immaterial; that they don't seem to understand or care why you find their intrusion irritating is. Note that in the likes of Virtua Cop, adding a second player spawns more enemies... that, and I find it both embarrassing and insulting when the other player neglects to check his/her targets before opening fire.
- White Knight of the Order of Mihoshi Enthusiasts
(most of these only work on the old boards, they fixed them in newer roms)
Guile:
"Foot" stand: while near the opponent, hold back and hit "roundhouse" so that you do the stand-on-one-foot-upside-down-boot-to-the-head kick. As soon as your foot hits the ground, perform a sonic boom motion (back,forward+punch). If you time it right you'll stay frozen in that position until you are either hit or perform a flash kick motion (down,up+kick).
Guile "Handcuffs":
While very near opponent, perform a flash kick motion, but instead of hitting a kick button, slide you finger down over medium punch through to medium kick, so that you hit both buttons in the motion. If done correctly, guile performs the medium punch throw (grab shirt and throw), but then the opponent is frozen in a frame of animation and can't move. Guile can break the glitch by performing a sonic boom motion buy sliding the finger from fierce punch to medium punch.
Re-dizzy combos:
Almost all characters can re-dizzy the opponent by using precisely timed jab punches or light kicks. Ryu/ken use down+light kick. Guile and Zangief use standing jabs. cheap. w00t.
Instant 100 hands/100 kicks/electricity:
Characters with moves that require repeated button presses (i.e. press punch repeatedly with honda to do 100-hands move) have a glitch in the input flow: If the button registers "on" in one frame and "off" in the very next frame, the special move comes out instead.
It is possible to reset the machine using Dhalsim, but I forget how.
From about 88-91 I worked for a country wide (also had a few in Australia and elsewhere) chain of arcades. It is now the last, large arcade chain in existence. A good friend of mine who was my boss back then is still with the company as a regional manager. We discuss the arcades every so often. The company at one time had over 200 locations. It has steadily been declining over the last 10 years or so. He gives it 2-4 more years.
If you could reason with religious people, there would be no religious people
why, after a long day's work, would I then want to go somewhere else to pay money (two quarters at a time) to play video games?
Well, to meet chicks, of course.
Oh, wait, that was the 80s...my bad.
SB
It's old. The more humans I meet, the more I like my cats. At least they are honest.
Ozone. That's the smell I remember associated with arcades from back in the 80s.
Tail Gunner was great. I blew fifty bucks in one week learning that game.
Is there a joystick version of that game I can play on linux? With the smoothness that the arcade had? IIRC it used vector graphics?
Gorf was damned hard, but fun.
Joust, now: once you got over the rolling-on-the-floor giggles of trouncing your opponents by whapping them on the head with your bird's ass...
SB
It's old. The more humans I meet, the more I like my cats. At least they are honest.
I went to Montreal this weekend. On saturday, I decided to visit my favorite downtown arcade. It was closed - permanently. I commented to my girlfriend about how sad it made me feel to see another piece of my youth die... how I learned so much about life in the arcade. She laughed at me. I cried... Seriously.
Namco couldn't program an effective AI if their lives depended on it.
I remember the first time I tried Tekken4. Not a fan of the series whatsoever, so no real experience. beat the whole game on my first play, mostly by doing a few of the same moves over and over. Got the best time, too.
What's especially bad about SCII is that the AI really just teaches you bad habits when playing a normal opponent...
There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
--Actually it's not all that surprising to me. If all they ever do is play each other, you can get to know another person's "standard, preferred" moves over time and develop blocking techniques and attack patterns to counter their style of play.
--Go up to a master swordsman/swordswoman and ask them who the most potentially dangerous opponent is. Odds are they'll say something like "someone who doesn't really know how to handle a sword" or "someone with a brand new style of attack."
--Swordfighters go thru intense training and learn how to expect and counter certain very specific moves, which (over thousands of years) have been determined to be the most common (and effective) "forms" of attack. A complete newbie doesn't know any of these "forms", and may actually get past the swordsman's guard by doing something completely random that they've never had to deal with before.
--Think of the devastating effects that American guerrilla warfare must have had on the morale of the "civilized" fighting British during the Rev. War -- it's like someone bringing a tommygun to a very stylized knife fight.
--MHO, this is also a big reason why Bruce Lee was so dangerous - he went completely beyond the traditional "form-based" style of fighting, and morphed martial arts to the Next Level.
--Anyone out there: Feel free to respond if you know more about any of this (see my sig.)
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== WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
There are certainly popular recent Japanese arcade games that can get you into that trance. Check out Dangun Feveron, DoDonPachi, Battle Garegga, or Ikaruga sometime (all emulated but the latter).
And I would argue fighting games (including stuff like Virtual On)can get you into that trance, but only when you and your opponent are very good.
There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
...planes miss YOU!
So, is the Arcade Gaming Industry blaming rampant pirating of their ROMS on the internet?
Perhaps they should. It works for some dying industries...
You might think that the US arcade scene is going down hill, but it's probably still ten times better than here in the UK. I moved here from New Zealand when I was ten years old, and even then I could see that the UK take on arcades was very strange. Here in London the arcades are full of crappy novelty games, like snowboarding, horse-racing etc - there are very few games with a joystick. The games are generally 1 pound a play (> US $1.50). It seems the approach here is to offer an experience more like an amusement park ride, for more money, rather than offering low-cost video games that communities will be built around. These novelty games are aimed at the passer-by. Nobody is going to come back each week and master that rubbish horse-riding game.
A few years ago I was out in NZ and Australia and the arcades there are packed with two-player 'versus' games like the SF series, Tekken, Virtua Tennis etc, with loads of people there challenging each other. The games were like NZ 50 cents a game (about 15p UK / 25c US). It's the low-cost, high-volume approach, and seemed to be working very well for the arcade operators cos the arcades were packed.
Bubble Bobble was the game that got me into arcade collecting. It was my holy grail. Did you know that it came out as a kit? Most of the machines you will ever see will just be conversions of other machines. I don't know if there are any "original" machines out there. I started my collecting by getting a Bad Dudes from an auction (real one, not online) for $25. Then I finally found a Bubble Bobble boardset after about 2 years of searching and waiting, and reading rec.games.video.arcade.collecting. Then I was off to solder up the harness so I could play it out of my Bad Dudes cabinet. I still remember the first time it powered up.
I used to play it at the local bowling alley in high school. We had a bowling class, so they would bus us down to the alley every day for an hour. I'd get to play it every day, it was awesome. Then 10 years later, I had one of my own. A Chinese friend of mine knew all about the game, and he came over one night and we powered through all the levels - then we did it again! Did you know that when you finish all 100 levels the second time, there is a different ending?
That game is so phenominal. There are cheat codes, secret levels, bonuses, easter eggs, etc. And this was created bach in 1986.
I was also able to get boardsets for Rainbow Islands, which was harder to get than Bubble Bobble. I don't like the game as much, but I got it more as a collector. I also have a similar game called New Zealand Story. I still have those boardsets too, I am not getting rid of them.
My beliefs do not require that you agree with them.
What are the deficiencies, exactly?
Some people on the forums I read don't like the Xbox version's song list, claiming it too closely resembles that of Konamix, which they already have. And if there are adapters to let the player use a PS1 dance pad on an Xbox console, how well do they work with Ultramix in practice?
The online play, four-player mode
All home versions of DDR other than handheld versions have a two-player split screen mode ("Versus"). But does the Xbox's four-player mode allow for four players on one console, or does it require two Xbox consoles at 180 USD each plus two copies of the game at 50 USD each?
The online play additionally requires an upgrade from dial-up Internet access to cable or DSL at 240 USD/yr for each player (more if you're currently on NetZero instead of a real ISP) and an Xbox Live subscription at 50 USD/yr for each player, plus a five-figure USD setup fee for each player (that is, the cost of moving house) if you don't already live in an area with cable or DSL service. In addition, the songs you bought seem locked to one Xbox; if it breaks, you've lost all the money you've put into buying songs. (In contrast, the iTunes Music Store and Roxio Napster business models allow for authorizing additional PCs should one break.)
If those issues don't bother you, I feel like striking "(poorly)" from the grandparent comment rather than debating this issue further.
As does the superior sound quality.
Even Konamix had essentially CD quality music, and it was on PS1. Or has Konami remixed the songs in 5.1 channel? Or do you refer to quality of announcer sounds rather than the music?
I guess the big reason why I made grandparent comment is that I'm bitter that Konami isn't making DDR for the GameCube and that I can't afford the other consoles. I can't afford the other consoles because even though I have a four-year degree in computer science and have sent out resumes to local companies advertising IT positions, I haven't been hired as a programmer.
Do produce the trance and I agree about the opponent. If you are both very good, it does happen.
You know you are there when both parties, slam the 'next round' button so fast, you don't even think about the replay.
My favorite of these is Tekken 2.
One day soon, I will give the Japanese games a try, thanks for the tip.
For a quick trance, there is always Kaboom!
Blogging because I can...
Then there are the times when they are not at the cool game, and you decide to play it. They will then appear out of noware, say noting, plop in quarter and challenge you with out asking.
It is not fun when you don't know the game, don't want to challenge anyone, and all you wanted to do is try the game out. I had a few occasions like this such that when I had little health left, I thought "fuck this," and left.