Nearly everyone I know playing City of {Heroes,Villains} would rather be playing it on their Mac systems. I've considered World of Warcraft only because it'll run on my iBook; the game play doesn't really appeal (I tried the open beta on my XP box).
Be nice if they'd create, or allow, a Mac OS X port of their games. I'd love to be able to play City of Heroes and City of Villains on my iBook in the living room instead of my XP box in the basement.
Rumour has it that NC Soft blocked Cryptic when they wanted to do (or allow) a Mac port. *shakes fist at Lord British*
AFAIK simply working with Eclipse or donating money or plug-ins or whatever doesn't make you part of the steering comittees. Lots of folks use Eclipse for their products (including my company, QNX).
This is probably BO trying to generate some positive press, since Cognos has a much better product (ReportNet). I worked on the developer docs for that, too.;-)
I wish someone would make a studly cross-platform DTD/XSD/XSLT editor plug-in for Eclipse.
Chances are the release version will require the new non-8088 BIOS that Intel's been pushing, whose name escapes me right now. The devices will remain compatible with legacy OSes because the new BIOS thing is modular and has a legacy BIOS module for the OSes that don't know better.
I wasn't interested at all until some friends "made" me try City of Heroes during a free trial period. I haven't played much of anything else (except my GameBoy Advance) since then.
Doesn't Popcap's framework only support Windows? BeJeweled doesn't work on OS X anymore... I don't even get an error message or something helpful like that.
If you're going to do a web game, you might as well do one that supports any web-enabled platform.
Jedi Outcast was great, and you can probably get it in the bargain bin now. Plus it'll run smooth like butter on current hardware.
Nearly everyone I know playing City of {Heroes,Villains} would rather be playing it on their Mac systems. I've considered World of Warcraft only because it'll run on my iBook; the game play doesn't really appeal (I tried the open beta on my XP box).
Be nice if they'd create, or allow, a Mac OS X port of their games. I'd love to be able to play City of Heroes and City of Villains on my iBook in the living room instead of my XP box in the basement.
Rumour has it that NC Soft blocked Cryptic when they wanted to do (or allow) a Mac port. *shakes fist at Lord British*
I'm hoping she has a digital camera and took pictures. TFA manages to not include a link (or even mention of the URL) to her website.
That book was awesome right up until the ending. Worst ending ever!
And I'm saying that as someone who's read almost all of Neal Stephenson's books.
Do all your ripping on a Mac or Linux/BSD/non-XP system, problem solved. Or remember to turn off auto-play on your XP box.
I've been using my iBook for ripping, then FTP the goodies over to my XP box where my music library lives.
Seriously, naïve folks have a hard time succeeding in business (myself included, unfortunately).
The other problem was having to tell the book how many pages it would be before I opened it, but it wasn't printed with page numbers.
Reminded me of having to tell Photoshop how big my images were going to be before I started it on old versions of Mac OS.
AFAIK simply working with Eclipse or donating money or plug-ins or whatever doesn't make you part of the steering comittees. Lots of folks use Eclipse for their products (including my company, QNX).
;-)
This is probably BO trying to generate some positive press, since Cognos has a much better product (ReportNet). I worked on the developer docs for that, too.
I wish someone would make a studly cross-platform DTD/XSD/XSLT editor plug-in for Eclipse.
Wait, you're trying to use your /. user ID to pick up ladies?
Sorry to break it to you, but that's not going to work...
Chances are the release version will require the new non-8088 BIOS that Intel's been pushing, whose name escapes me right now. The devices will remain compatible with legacy OSes because the new BIOS thing is modular and has a legacy BIOS module for the OSes that don't know better.
Horrible Masterpiece... see also, Bulwer-Lytton's Paul Clifford.
That was my first reaction too.
Of course, Mac OS X does have a BSD layer (if you install it).
I think you start with an MBA, then hang out at the golf course getting drunk with existing executives.
Actually, it was that damned Tibor, he's always screwing things up.
MXC is funnier if you press the Mute button on your remote.
Yeah, c'mon Steve, I want that dual-core OS X/x86 monster! And a pony!
To be fair, EA claims to "strive" to have one new franchise per year.
Given their size and the number of games they crank out, that's laughable, but still...
When I saw this headline, I had the most awesome mental image of blue lasers decimating the Redmond campus...
I wasn't interested at all until some friends "made" me try City of Heroes during a free trial period. I haven't played much of anything else (except my GameBoy Advance) since then.
Except, of course, for the fact that Neverwinter Nights doesn't use Lua at all. It's using a custom C-like language.
Lua's cool and all (and BioWare has used it for the Baldur's Gate games and the underrated MDK2), but it's not in NWN or NWN2.
In other game scripting news, Freedom Force and its sequal use the delicious Python.
The x is for EXTREME!!1!!!! So it's really "EXTREME!!1!!!! 64!!"
I'm waiting for the Extreme Pro Gold Ultra Enterprise 64 Edition chips.
There already was a Captain America movie, and verily it did suck hard.
Doesn't Popcap's framework only support Windows? BeJeweled doesn't work on OS X anymore... I don't even get an error message or something helpful like that.
If you're going to do a web game, you might as well do one that supports any web-enabled platform.
In Firefox, try hitting "Back" while loading a page that uses Java... *boom!* no more browser for you.
Firefox also leaks memory for every single UI event received on Mac OS X.
Firefox could use some serious debugging. And no, I'm not going to do it, someone with a clue about the code should look at it.