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History Of Doom Movie Debuts

Rogerpq3 writes "A G4/Tech TV feature on DOOM 3, offering a history of the DOOM franchise in the words of the folks at id Software. The clip can be found on the air on The DOOM Franchise, episode 310 of a series called 'Icons.' The piece offers clips from DOOM 3 and other games, interview footage, analysis and more, and for those without access to the program. You can download the movie at: 3DGamers, Doom3HQ, Doom3.de, Doom3maps.de, and FileShack. It's really worth the download for any Doom and id fans out there. (Thanks: BluesNews)"

147 comments

  1. Wow! It's a wonder Doom went anywhere... by Anonymous Coward · · Score: 1, Interesting

    ...if this history is any guide. I had no idea early Doom was so simplistic with the blank textures and the white-on-white maps. How could you even see the monsters? The graphics must have really improved along with the ability to resolve the webserver name.

    1. Re:Wow! It's a wonder Doom went anywhere... by fgb · · Score: 2, Insightful

      Believe it or not but when Doom first came out those same graphics were jaw-dropping. It's all a matter of perspective.

    2. Re:Wow! It's a wonder Doom went anywhere... by Anonymous Coward · · Score: 0

      A +1, Interesting and a reply that was serious? Very nice...

    3. Re:Wow! It's a wonder Doom went anywhere... by nkh · · Score: 2, Informative

      I wouldn't say jaw-dropping. It was great but there already was a few games with some kind of photo-realism inside. It also had a huge success because you could had hours of fun discovering the maps and shooting aliens. There wasn't a lot of FPS when it came out, and the previous game (Wolfenstein) had a relatively small success as a shareware (only in the geeks world).

    4. Re:Wow! It's a wonder Doom went anywhere... by julesh · · Score: 1

      Yeah but Doom knocked all the competition to pieces, in both graphics and gameplay. I mean, I think it was the first to go to texture mapping on every surface; the walls in Wolfenstein were mostly blank IIRC. And the AI for the creatures turned it to the point where it wasn't just -- open another door, shoot the thing that runs towards you, repeat ad infinitum, which is just about my only memory of Wolfenstein.

    5. Re:Wow! It's a wonder Doom went anywhere... by Anonymous Coward · · Score: 0

      Doom has something most FPSs don't even touch on nowadays - a single player game that can be played in a coop mode. It is sorely missed.

    6. Re:Wow! It's a wonder Doom went anywhere... by rickbrodie · · Score: 1

      You are, of course, right - the graphics were state of the art. However, I believe you completely missed the point of the grandparent's post. But I understand it can happen to the best of us from time to time ^_^

    7. Re:Wow! It's a wonder Doom went anywhere... by Anonymous Coward · · Score: 0

      Of course when Doom was around it used IPX, so resolving domain names wasn't an issue back then. It's all relative.

    8. Re:Wow! It's a wonder Doom went anywhere... by uhlume · · Score: 2, Informative

      Nope, only the "floor" and "ceiling" were blank/unshaded -- walls and doors were all fully texture-mapped. Aside from texturing floors and ceilings, Doom primarily excelled over Wolfenstein in its geometry -- with Doom they went from Wolfenstein's 2-dimensional maps to a "2.5D" engine which allowed them to create floors and ceilings at arbitrary elevations, allowing much more flexibility in architecture, with features like stairs and vaulted ceilings, as well as walls at angles other than 90 degrees. It still didn't allow full 3D architecture, however -- floors and ceilings could only be horizontal, and room-over-room architecture was impossible (you could map any level perfectly in two dimensions, using only a single plane).

      --
      SIERRA TANGO FOXTROT UNIFORM
    9. Re:Wow! It's a wonder Doom went anywhere... by Nerd4News · · Score: 1

      "Doom has something most FPSs don't even touch on nowadays - a single player game that can be played in a coop mode. It is sorely missed."

      I agree 110%. Nothing like romping through a world pillaging and killing with your buddies. Many of my friends aren't going to buy D3 just because it doesn't have co-op. We need more co-op!!!

  2. Something good on G4TechTv by secondsun · · Score: 4, Interesting

    Does this mena that there will now be another good thing to watch on G4TTV? (The first being the back of my eyelids of course).

    TechTV wasn't a GREAT network, but I never turned to it and felt like my brain was being removed from the back of my head. Now, post merger, the content is trite, the reviews are lame (but getting better at least), and the Screen Savers has passed into unwatchable. Maybe I am missing some show that comes on in my off time, but what is good on the network?

    --
    There is nothing wrong with being gay. It's getting caught where the trouble lies.
    1. Re:Something good on G4TechTv by maskedbishounen · · Score: 1

      I remember when it was still ZDTV. It pretty much started going down hill when they became TechTV, or a bit before. I can only imagine how awful it is now, as I stopped watching soon after that.

      Ah, the good ol' days of "HI LEO && KATE WHY DOES MY WEBCAM NOT WORK WITH WINDOWS?!??/1" ..and the answer was more of less always "we don't know, ask the manufacturer!"

      Live tech support at it's finest. ;)

      --
      "An infinite number of monkeys typing into GNU emacs would never make a good program."
    2. Re:Something good on G4TechTv by laserbeak · · Score: 1

      the show isn't for the computer genius or slashdotters in general. They try to generalize the audience, you're a bit cynical to think they would go into advanced stuff in screen savers or game reviews. And i think you are wrong, Tech Tv has some great shows, such as big thinkers, fresh gear etc. maybe you are just desensitised due to your advanced knowledge /sarcasm

    3. Re:Something good on G4TechTv by gl4ss · · Score: 2, Funny

      so.. they make a NERD SHOW not aimed at NERDS?

      what's the point?

      --
      world was created 5 seconds before this post as it is.
    4. Re:Something good on G4TechTv by chrispl · · Score: 2, Insightful

      And on top of that several of the hosts on TSS are actively promoting Linux and OSS to "the masses" every day.

      I think its great when they are warning people about the latest MS bug, and note that the open source alternative is uneffected... then they cut to a microsoft commercial! Have to get some damage control in during the breaks I guess.

      --
      What post? The one you're carrying inside your rusty innards!
    5. Re:Something good on G4TechTv by zaffir · · Score: 1

      Icons is one of my favorite shows on the channel.

      It seems that the shows that feature interviews with people in the gaming industry are always my favorites - Filter and Icons being the two regular ones, as well as the "Road to G-Phoria."

      Invent This was one of my favorites from TechTV, and i'm glad it carried over. Too bad the same didn't happen for Big Thinkers.

      XPlay is a show that hasn't changed its basic form, and is still pretty good. The reviews are solid, the hosts know what they're talking about and don't pull any punches when it comes to reviewing, and Morgan is easy on the eyes.

      I'm hoping for the Screen Savers to turn quality after they get going in LA.

      I made sure to set up a Tivo season pass for Icons, XPLay, and Filter.

      --
      "Upon attaching the waterblock to my penis, I began to notice that I know nothing about computers." -- JRockway
    6. Re:Something good on G4TechTv by Anonymous Coward · · Score: 0

      Tech TV is not meant to be for the typical slasdoter.

      It is actually aim at the teenager/hackerwannabe who thinks that by watching the channel, they will learn to hack. Of course this is not something that the channel can teach them, however they succeed making them think that they know how to hack, as an example in TSS everything is now called a hack... "hack your windows start button to have a diferrent picture" "hack the color of you task bar" "hack windows passwords with loaftcrack" do you see my point? They use the work hack to freely, for stupid little things that the regular slashdoter consider as trivial.

      Having said this, i do love xplay it is one of my favorite shows.

    7. Re:Something good on G4TechTv by Anonymous Coward · · Score: 0

      the open source alternative is uneffected

      "unaffected".

    8. Re:Something good on G4TechTv by Anonymous Coward · · Score: 0

      ...on a NERD channel.

      video game channels make me want to go outside. They make being indoors scary...

  3. DooM by Kleedrac2 · · Score: 1, Redundant

    You know this is one of those games I can never seem to get out of my system. I've bought the game at least 7 times and I still bought that "Collector's Edition" they did a couple years back. I play DooM Legacy (best linux port I've seen.) And I think I still have DooM95 installed on my wife's XP box. What is it that keeps me coming back for more of this game over and over again? Why can't I let this game go? Anywho I'm torrenting this file from 3DGamers and appreciate whoever brought this up as I lost TechTV in my recent move. If anyone knows of a better DooM client than DooM Legacy please send me a link as I still play DooM at least once a week!

    Kleedrac

    --
    Sure we wang, can.
    1. Re:DooM by Anonymous Coward · · Score: 0

      zdoom and zdaemon are less bloated than doom legacy and are generally better.

    2. Re:DooM by TheScorpion420 · · Score: 0

      Try This you need the Doom wad files, well actually there is a engine for all the ID Games up to Hexen I think. Its pretty cool, open source, uses open GL, has thing like actual lighting effects, the rockets and plasma rifle light up the hallways as you blast an imp or 12. Have fun defineately worth a download if you have the wads!

      --
      If you pay your taxes you support terrorism!
    3. Re:DooM by Anonymous Coward · · Score: 0

      I think I still have DooM95 installed on my wife's XP box.

      Yeah buddy, you keep telling yourself that a) you're married and b) you don't run Windows.

    4. Re:DooM by Anonymous Coward · · Score: 0

      Bah. Get prboom. 1600x1200 OpenGL Doomy Goodness.

  4. More Mirrors by scifience · · Score: 5, Informative

    I've put up a mirror of this, here:
    http://www.scifience.com/g4_icons_doom3-hi.zip
    My mirror will be live at about 9:40AM EDT; I am uploading the file now at 1000KB/s.

    FilePlanet also has this:
    http://www.fileplanet.com/files/140000/143505.shtm l

    So does FileFront:
    http://files.filefront.com/3469815;/pub2/Doom%203/ Media/Videos%20and%20Trailers/

    1. Re:More Mirrors by pHatidic · · Score: 1
      http://www.scifience.com/g4_icons_doom3-hi.zip

      This is not the mirror we're looking for. You may go about your business. Move along, Move along.

    2. Re:More Mirrors by Anonymous Coward · · Score: 0

      http://sixpack.alldas.org/g4_icons_doom3-hi.zip
      w orks just fine .us

      http://mirror.alldas.org/g4_icons_doom3-hi.zip
      seems to be pretty OK for .EU ppl :)

    3. Re:More Mirrors by noisehole · · Score: 5, Informative

      spare your bandwidth
      torrent

      currently:
      seeds: 5 seen now, plus 0.982 distributed copies
      peers: 9 seen now, 34.8% done at 378.8 kB/s

    4. Re:More Mirrors by zerocool^ · · Score: 1

      Is anyone else having a problem where the movies are *really* jerky?

      --
      sig?
    5. Re:More Mirrors by lspd · · Score: 1

      Plays fine in totem on Debian Sid.

    6. Re:More Mirrors by Anonymous Coward · · Score: 0

      Downloaded http://www.scifience.com/g4_icons_doom3-hi.zip twice, .zip was corrupt both times.

    7. Re:More Mirrors by Makarakalax · · Score: 1

      Yeah same. Didn't bother trying again after reading your comment. Missing 576000 bytes apparently.

    8. Re:More Mirrors by kzadot · · Score: 1

      WARNING: Parent link is just an html file labelled as a .torrent file.

  5. bittorrent by grappo666 · · Score: 1

    firs time bittorrent worked fast for me.

  6. Cacodaemon by Rouven · · Score: 1

    You also get to see the revamped Cacodaemon a.k.a. The Tomato, which now looks like the aliens in Invaders from Mars

  7. MIRROR on Gbit Server by Anonymous Coward · · Score: 2, Informative

    g4_icons_doom3-hi.zip on 1Gbit/s Server :) Get it while its hot!

    1. Re:MIRROR on Gbit Server by HarbV7.0 · · Score: 1

      w00t! Thanks! Damn that's a fast dnload... I was trying to get it from fileplanet and was prepared to go do my laundry and *maybe* it's be done then.

    2. Re:MIRROR on Gbit Server by Anonymous Coward · · Score: 0
      Thanks! Greatly appreciate the link.

      I really hate dealing with all these convoluted file download systems out there, especially the asshat ones that make you log in.

  8. history of dooom by spacerodent · · Score: 4, Insightful

    Doom is such an integral part of gaming history. How many of you played it as your first game? How many of you remember the first modding tools? Or the joys of downloading your first TC? Anyone remember Aliens TC by Justin Fisher? That mod had better atmosphere and gameplay than most comercial games I've played. Fourty or fifty years down the line I bet our kids look back on doom as the Model T of PC gaming.

    1. Re:history of dooom by AKAImBatman · · Score: 1

      Bah! You young'uns no nothing about gaming! In my day Id software was synonymous with Commander Keen and we liked it that way! No fancy, shmancy three-dee thingymabobs! No siree! We had 2D platform scrollers about toddlers who saved the galaxy after bedtime! That was a *real* in-game storyline! No B.S. about a "Space Marine" saving the moons of Mars. What the heck is a "Space Marine" anyway? Bah, you kids. No imagination, none at all.

    2. Re:history of dooom by Moonbird · · Score: 1

      Personally, I always felt Quake was much more influental. This was the game that brought us true 3d, play-over-internet, a good mouse-look, later on hardware-accelerated smooth graphics, ...

      --

      --
      All extremists should be taken out and shot.
    3. Re:history of dooom by Jeranon · · Score: 1

      How many of you played it as your first game?

      Alright, who feels old?

    4. Re:history of dooom by LostCauz · · Score: 0

      my first game was on my atari 2600, i dont remember which game it was though, either pong, warlords, or pole position...

    5. Re:history of dooom by crivens · · Score: 1

      Pffft! I remember ASCII golf on some ancient machine at a friend's place. Mono ASCII video!

    6. Re:history of dooom by julesh · · Score: 1

      Yeah, but Quake wouldn't have been what it was without Doom being written first. Quake was intentionally written as the successor to Doom, and practically all the new features in it were ways around limitations that people felt were the worst problems with Doom.

    7. Re:history of dooom by julesh · · Score: 1

      Alright, who feels old?

      Yeah, that'll be me. My first game was a Defender clone called 'Parsec' which ran on the TI-99/4A.

      Doom wasn't released for another - what? 10 years?

    8. Re:history of dooom by back_pages · · Score: 3, Funny

      First game? Are you old enough to drive? I was born in 1980 and my first computer game was on a Vic-20. DooM as the Model-T of PC gaming? Are you watching Nickelodeon as you type? Over Christmas my much younger brother asked me what "Atari" was and couldn't believe that there were video games before the Playstation. Maybe you two could hang out.

    9. Re:history of dooom by Night+Goat · · Score: 1

      Hear, hear. My first game, as far as I can remember, was either Asteroids at the airport my dad worked at, or PacMan at Pizza Hut. And of course there was Chuck E. Cheese.

    10. Re:history of dooom by I(rispee_I(reme · · Score: 2, Informative

      oh, hell yes, Parsec! Also, I remember competing with my old school crew for the top score in TI Invaders, a shameless space invaders copy. If you go back that far, you probably already know that the TI-99/4A is emulated on numerous platforms anyone for a round of hunt the wumpus?

    11. Re:history of dooom by djwavelength · · Score: 1

      I thought Descent was the first game to have true 3D?

    12. Re:history of dooom by neafevoc · · Score: 1
      Doom was not my first PC game nor was it the first game I played. The first PC game I played was Wolfenstein 3D. As cool as it was, I couldn't play it for that long because it gave me motion sickness. However, I don't doubt you saying that Doom is an integral part of gaming history. Currently, I'm playing the following FPS games...
      • Enemy Territory
      • Return to Castle Wolfenstein
      • Call of Duty
      • All the various Medal of Honor releases
      I also still play Rainbow Six among other FPS that probably had its roots close to Doom, a Doom-like engine, or an evolved engine from ID via Quake (1, 2, 3). Now that I think about it. As important Doom is to the history of gaming... ID's influences will be etched in stone. :)
    13. Re:history of dooom by Moonbird · · Score: 1

      Technically there have been other games with "true" 3D before of course (Flight Sims and the likes). I guess Descent came a tiny bit before Quake, but I'm not too sure. While Descent was really cool, it had not quite the effect as Quake on how game engines were to be written for many years following. IIRC it used a special portal render algorithm. Quake introduced lightmaps and rather detailed geometry. Descent was a fantastic game of course, only the fondest memories...

      --

      --
      All extremists should be taken out and shot.
    14. Re:history of dooom by FuzzyBad-Mofo · · Score: 1

      No doubt. Pong here, with 10 exciting variations!

    15. Re:history of dooom by Stormwatch · · Score: 1

      My first one was Jungle Hunt for the Atari2600.

    16. Re:history of dooom by 88NoSoup4U88 · · Score: 1
      "Fourty or fifty years down the line I bet our kids look back on doom as the Model T of PC gaming."

      If you read some of the comments in this thread, I wonder how much people will remember of it :
      For myself, I will always remember Doom, but even more, Quake 1.

      As much as Doom rocked my socks off, Quake did a ten times better job at it and I'm still playing that game weekly.
      Damn, I'm looking forward to Doom3 :)

    17. Re:history of dooom by Jad+LaFields · · Score: 2, Interesting

      I remember feeling the same way when my ex-girlfriend's brother asked me if the GTA games prior to GTA3 really were in 2D. Sheesh. I remember playing some games which didn't even have specialized pixels and instead used ASCII characters to represent your "tank" or "adventurer". (Albeit still well after some of you old-timers who remember when text-based games were "teh hottness".)

      More on topic, I also remember getting grossed out by the blood when watching my dad play wolfenstein 3d (specifically how your little face icon would get increasingly more beat-up as your health decreased -- how awesome was that, you didn't even have to look at a health bar to know how badly you were doing!)

      Of course, a few years later when I played Doom with my friends, there simply wasn't anything cooler than shooting a barrel with a bunch of enemies around it and watching that glorious two-second animation of them turning into bloody mush. The sound effect that accompanied that animation is still one of the most satisfying sounds in videogame history. =)

      --
      [SIG] It's like putting a moose in the blender -- a recipe for disaster!
    18. Re:history of dooom by back_pages · · Score: 1
      Oh yeah, I remember playing a castle adventure game on my friend's dad's 286 with ASCII characters for all the monsters, stairs, keys, etc. Couldn't tell you the name, though.

      I remember playing Othello on the Vic-20 when I was like 4. I didn't really understand the strategy but I knew you had to have the most pieces to win and I sure tried to win. I also had one of these hot numbers, but it never wrote the data to the casette tape properly so I couldn't actually save & load anything. The good old dependable Vic-20 casette drive never gave me such problems.

      I had a Sega Master System which was by FAR the coolest of the early consoles. It had LCD shutter 3D glasses, a flight simulator that required both controllers to operate, the first Phantasy Star game with quasi-3D dungeon crawls, and in general more innovative games. I was the only kid in my whole town who had a Sega instead of a Nintendo.

      I didn't actually get a PC myself until I was 12. The family blew $2G on a Gateway 486SX25MHz with 4 megs of ram, no sound, no CD drive, no graphics acceleration, no modem, no network, but TWO floppy drives and a dot matrix printer. I satisfied myself with shareware on floppy disks that I was picking up in a Pigeon Forge, TN used bookstore. That's where I first found DooM, Wizardry, and a number of other rad games.

  9. .torrent available by zaphod.nu · · Score: 5, Informative

    There is a torrent available here.

    1. Re:.torrent available by Anonymous Coward · · Score: 0

      Too bad the server can't even handle the torrent load.

  10. My Doom History by mfh · · Score: 5, Interesting

    - First played doom on a 486 at my buddy's place
    - His mother had to kick me out after playing on the family computer for 8 hours at a time
    - Could not afford a system that could run Doom
    - Finally got a p100 and bought Quake
    - Headfirst into the mod community
    - Made levels for Quake, Q2, Q3
    - Mods include Thunderwalker 2, Allstar2 CTF, Painkeep Arena
    - Invented Doom for Columbine that will likely never see the light of day (for obvious reasons)
    - Decided to design Doom 3 mod tenatively called "Doom 3 Bloopers" where we have some fun modding the orginal game
    - Still can't afford a computer that can play latest Doom Game

    --
    The dangers of knowledge trigger emotional distress in human beings.
    1. Re:My Doom History by travdaddy · · Score: 1

      More details on those mods please! Especially Doom for Columbine and Doom 3 Bloopers. Just curious.

      --
      Adidas To Bring Back Sneakernet
    2. Re:My Doom History by mfh · · Score: 3, Interesting

      > More details on those mods please! Especially Doom for Columbine and Doom 3 Bloopers. Just curious.

      Doom for Columbine was in pre design for some time over at Sourceforge. We were going to try and do something to show that violent video games were not the cause of violent actions, but it was stupid to think that this would mean anything to anyone, and it was going to be far too difficult to do it in a tasteful way so that the victims families of the Columbine tragedy would not be hurt.

      We tried several different designs out in concepts and none of them panned out. We looked at doing a mod where the main character was an undercover FBI agent trying to crack down on school gangs, and while it sounded good on paper, the display of extreme school violence still would have upset the families of the victims.

      The other approach was to do a kind of nonviolent game where your goal was to obtain reputation by pranking different people in the school, but it seemed off-topic to do that, when the results of Columbine were so clear. Two students decided to wage war on their peers as a way of getting even for years of abuse. It was a tragedy that I think isn't too far in the history to warrant a mod using the game blamed for the violence in the first place.

      Looking back, I would have liked to do a realistic Doom/Columbine mod that enabled people to go on shooting rampages in a school setting. This may sound outrageous, but we believed that the mod might enable students to get out some of their daily frustrations in a fairly realistic setting, before actually going as far as really killing students. The problem we faced was that of liability; if a student played our mod and decided they it was a good idea to start really killing students (you know, used free will) then there existed the possibility that we could be held responsible -- not that we should legally be held responsible for someone else's actions, but it would be a messy situation.

      I guess our rights to do a mod using the Columbine theme exist, but we're not sure how to proceed with that. Suggestions are welcome if you want to see this mod made.

      Meanwhile, because we're nerds, we've been looking at doing a bloopers mod for Doom 3, to make fun of the serious and scary theme Id Software spent millions putting together. Why? Because I think it will be easy enough to pull off without having any models people onboard. We can use existing models to create the mod, and as you may know it takes quite a bit of time to do even one Doom 3 model, let alone animate the damn thing. Plus, my experience tells me that models people are the least reliable type of team member because they generally get snapped up for big bucks when they are any good, thus leaving free projects desolate of talent above the age of 15.

      The bloopers could be a total rewrite of the Doom 3 game, but by fouling up the script and making the levels dysfunctional. I think it would be funny as hell if chainsaw weilding enemies dropped their weapons during a crucial cutscene, or someone turned on the lights when a really scary part of the game came up. Or if the guys forgot or messed up their lines in the game...

      The greatest need on that kind of project would be for voice talent. I could easily program all the events by simply changing and rearranging the scripted events. The dialog would be pretty damn funny and I could write most of it myself. Level alterations, I could do too.

      Since I've been in the mod community, I've noticed that you just can't rely on people to work hard at something, unless they've got a good reason to.

      The negative press we received for Doom for Columbine overshadowed what we were trying to do with it. It made it so it wasn't going to be fun to make that kind of mod. The negative press stole away any desire I might have had to do something with Columbine. But I really think a bloopers mod would be fun as hell to do, and it would be played by everyone if it was hilarious enough. Plus I wouldn't have to rel

      --
      The dangers of knowledge trigger emotional distress in human beings.
    3. Re:My Doom History by Jugalator · · Score: 1

      Could not afford a system that could run Doom

      When I was at this stage, we solved it by playing on the school's computers. I fondly remember all long... *cough* school days. :-)

      Of course we were thrown out a couple of times and soon got a bad reputation (our class happened to be the worst abusers of school resources), so was it really worth it...?

      Hell yes!

      --
      Beware: In C++, your friends can see your privates!
    4. Re:My Doom History by Jugalator · · Score: 1

      Well, if I'd be a kid today, or maybe a kid 20-30 years from now, I would certainly be interested in hearing a little about the experiences from first-generation FPS players. For the same reason a car enthusiast would be interested today in hearing about some stories from a 70 year old about how it was to have real old cars back then. I mean -- imagine how different the games will be then. Doom might almost be like Pong in 30 years. :-)

      --
      Beware: In C++, your friends can see your privates!
    5. Re:My Doom History by microTodd · · Score: 1

      This is the lowest slashdot ID I've ever seen actually posting in public.

      --
      "You cannot find out which view is the right one by science in the ordinary sense." - C.S. Lewis on Intelligent Design
    6. Re:My Doom History by Anonymous Coward · · Score: 0

      or someone turned on the lights when a really scary part of the game came up.

      Showing unpainted walls, fake background scenery, the wires controlling the big hairy monster, or the little guy with the really deep voice who's doing the voice-overs. Not to mention all of the people who were hiding in the shadows scattering like cockroaches.

    7. Re:My Doom History by 88NoSoup4U88 · · Score: 1
      While I liked the goals you guys wanted to set forth in the Doom for Columbine mod, your guy's greatest mistake was the name : The name is unforgivable , imo : But then again, I was looking forward to what you guys we're able to pull off.

      Now I read that the project has come to a halt, I think the second mistake (but i think that would be clear by now) is that you guys made a public statement about something you clearly did not put too much thought in (yet).
      I'm in no way trying to flame you, and as I said, I appreciated people trying to take on another side of gamedesign : A shame you guys did not even get it off the ground though.

      GL with your bloopers mod.

    8. Re:My Doom History by mfh · · Score: 1

      > While I liked the goals you guys wanted to set forth in the Doom for Columbine mod, your guy's greatest mistake was the name : The name is unforgivable , imo : But then again, I was looking forward to what you guys we're able to pull off.

      We were taking ourselves way too seriously with Doom for Columbine, and that was the biggest mistake. Games aren't meant to be taken seriously. They are supposed to be fun, and that's where we're going with Doom 3 Bloopers.

      The name Doom for Columbine is just as unforgivable as Bowling for Columbine, which won the Oscar for Best Documentary. I think we were trying to make a statement, and it really failed. People got the wrong idea about what we were trying to do, and they only listened to their own misled conceptions about where we were going with the project. No matter how hard we tried to explain ourselves we were flamed everywhere for it. We got the hint and dropped the project.

      That said, there was no convincing anyone that Doom for Columbine was a worthy project, and that really hurt the team's morale.

      > Now I read that the project has come to a halt, I think the second mistake (but i think that would be clear by now) is that you guys made a public statement about something you clearly did not put too much thought in (yet).

      I understand what you're saying, and I agree with you. However, the problem with trying to put together a TC like Doom for Columbine, is that it would require a fairly large team of dedicated people. We had a pretty damn good team for DFC consisting of about 13 people, but we only lacked models people and animators; they kept flip-flopping and dragging their assses. We announced early in hopes of attracting models people and animators to our project, and artists as well. It backfired. The negative press Doom for Columbine received ensured that any models people who *were* interested, backed away.

      Let's face it, if anyone is going to build new models for Doom 3, in a single player module, the models and animation people have to be as good as Paul Steed, or it's going to suck. That's a tall order, really.

      Finally, I had enough of the negativity associated with Doom for Columbine, and the annoying models people who were flippant and uncommitted. I've decided to cut myself off from those people, or at least put them all at arm's length. Our new project will not rely on models or art in any way.

      We'll have a submissions area on our website for people who want to get involved, and that will enable me to cut our team down to about three people; Skore, Pusher and myself.

      > I'm in no way trying to flame you, and as I said, I appreciated people trying to take on another side of gamedesign : A shame you guys did not even get it off the ground though.

      GL with your bloopers mod.


      Thanks for wishing us luck. I think that video games are supposed to be fun, and after trying to make political statements with them, I've decided that it's not worth the effort to go there. That's what famous film-makers and news personalities are for... and video games aren't taken seriously enough to warrant critical acclaim for anything other than: great special effects, nice story, cool characters, amazing weapons, sprawling landscapes........etc.

      But the bloopers mod is going to be fun as hell. We're going to put our frustration with Doom for Columbine into a mod that makes fun of Doom 3. So it's light, and funny and totally non-serious.

      I think once we get our site up and start getting into the game when it's released, we will be able to put the first installment together in about two months. Depending on the scripting of the game, we might be able to start earlier. And we don't need any skilled people beyond what we can do ourselves. Skore is a mapping genius, Pusher is a very talented musicican and sounds guy, and I'm a programmer who has taught level design at a college level. We sho

      --
      The dangers of knowledge trigger emotional distress in human beings.
    9. Re:My Doom History by 88NoSoup4U88 · · Score: 1
      "The name Doom for Columbine is just as unforgivable as Bowling for Columbine."

      I agree.

      "I think we were trying to make a statement, and it really failed. People got the wrong idea about what we were trying to do, and they only listened to their own misled conceptions about where we were going with the project. No matter how hard we tried to explain ourselves we were flamed everywhere for it. We got the hint and dropped the project."

      I can see how misled conceptions would lead to a scarcity of designers (hell, even I considered applying, but second-thought myself out, because the description was too vague, and i didn't want to get 'known' for something that might bounce off bad) but it would have been kick-ass if you guys would at least have attempted a build/testbuild as soon as D3 hits the street, so , if succeeding, you can hold your TC under the nose of all those nay-sayers, and 'proof them wrong'

      Taking Michael Moore for example : and the hassle he has to deal with ; only to tell (part of) the truth.
      After the various hate-sites that have been springing up after Bowling for Columbine (or maybe even after Roger and me) you didn't hear him say 'ahhell, those people are all misinformed : let's stop with this project, and move on'.
      Instead, he either replied to the various lies out there, or turned his other cheek, for in the end he could show a piece that was clearly not as bad as people supposed it was going to be.

      I still think you guys stopped too early : then again, wasting time on development of a mod, only to can it in the end, is something (out of personal experience) i know of, and should be avoided if possible.

      "I think that video games are supposed to be fun"

      shityeah , hence I made several minigames maps for a q3 mod, Quake 3 Fortress ; www.q3fminigames.tk [/shameless plug] ;)

      " and after trying to make political statements with them, I've decided that it's not worth the effort to go there. That's what famous film-makers and news personalities are for..."

      I can't agree with this, as you haven't gone to the end to prove (sp?) (or disprove) it with Bowling for Columbine : and I think that the 'new media' is as capable of influencing/informing/teaching stuff, as the old ones are.
      Clear examples other than Americas Army (which i find one foul piece of propaganda : yet it's working) I can't name right now, but I don't think you should close games out from (A). making political statements (B). ever going to be taken seriously. "and video games aren't taken seriously enough to warrant critical acclaim for anything other than: great special effects, nice story, cool characters, amazing weapons, sprawling landscapes........etc."

      That's for you as a 'gamedesigner' to change that, right ? :P

      "But the bloopers mod is going to be fun as hell. We're going to put our frustration with Doom for Columbine into a mod that makes fun of Doom 3. So it's light, and funny and totally non-serious.

      The description of it in your journal sounds quite funny : and as you said, with most of the assets allready being in the game, you don't have to rely too much on teammembers to finish it.

      I will keep an eye on this mod, but since i'm very tied up at the moment (converting the minigames to a port of Q3F, going to ET , called ETF ; mapping for an unnanounced ET-mod ; and pre-working on getting Elevator Action (80's Arcade game) ported to HL2 once released ) I won't be able to offer any help.

      Good luck.

    10. Re:My Doom History by mfh · · Score: 1

      > I can see how misled conceptions would lead to a scarcity of designers

      And even after the New York Times interview with me, the art and models guys couldn't commit to Doom for Columbine. It was a horrible nightmare for me, after so many near misses with modding.

      Thunderwalker 2, Allstar2 CTF, WireTap...etc. Just a shitload of coulda-beens/never-wuz vapourware... it's just annoying to have so many great ideas without the manpower to pull it off.

      And I think Doom 3 will spell a whole new era for game design, because no more will novice designers cut their teeth doing mod work. It's not going to happen the same way anymore. It used to be with Quake, all you had to do was get an idea and you could quickly impliment it. The hardest part of Quake design was making levels that looked good, played good and sealed on compiles. Now with Doom 3, the hardest part is going to be models and art, IMHO, and novice mods are going to suck.

      > (hell, even I considered applying, but second-thought myself out, because the description was too vague, and i didn't want to get 'known' for something that might bounce off bad)

      Lots of people backed away from Doom for Columbine because of that exact reason. They weren't sure about it, or they hated the name. We had a few people try to take over our design using guerilla warfare tactics to try and railroad us, too.

      I've learned my lesson, and now I'm not going to be relying on anyone anymore. We can do Doom 3 Bloopers without anyone's help. We aren't going to be waiting on art or models to get finished. It's going to be me with my text editor, Pusher with his guitar and soundforge or whatever the hell else he uses (big audio system that guy has!), and Skore with his levels and amazing entity work. You may have read Skore's mapping guides, which remain to be among the best ever created for Quake 3.

      > but it would have been kick-ass if you guys would at least have attempted a build/testbuild as soon as D3 hits the street, so , if succeeding, you can hold your TC under the nose of all those nay-sayers, and 'proof them wrong'

      Let me just say that for two years I was doing this. I went to the media to prove the nay-sayers wrong and to try and drum up support for Doom for Columbine, but it wasn't going to happen. People wouldn't have played it, we could have been sued, or maybe just maybe it could have been the best mod of all time. Without art or models people dedicated for about six or seven months, that could not happen. Since designs started two years ago, Doom for Columbine went through about sixty different artists and models people. That's just them... we had a few content designers and writers that wouldn't cooperate, and lots of conflicting ideas about how to tackle the delicate content of the mod. People fought about George Bush -- it was hell.

      And now I get to make a fun mod that doesn't rely on anyone else as much as such a big production. It's going to be a riot!!! And we can still add some of our ideas into it to make it funny here and there.

      > Taking Michael Moore for example : and the hassle he has to deal with ; only to tell (part of) the truth.

      I said the same thing to my team on our private mailing list. We argued about it for a couple of months! What we came up with, or what I came up with was that the end result of Moore does not match our end result because of one major factor: Moore profits from his work and mods are not set up as a profit generators, so resources are limited.

      Now if I ever joined a big studio and they asked me, I would tell them point blank that a game like Doom for Columbine could be very lucrative. I'm sure that someone like Rockstar could do it and sell ten million units in the first year. They could also get sued by twenty or so families and lose their shirts, but maybe not.

      It's a gamble when there's money involved, and when there is no money involved it's hard to keep the team focused and on track. Fun mods, l

      --
      The dangers of knowledge trigger emotional distress in human beings.
    11. Re:My Doom History by SuiteSisterMary · · Score: 1
      The other approach was to do a kind of nonviolent game where your goal was to obtain reputation by pranking different people in the school, but it seemed off-topic to do that, when the results of Columbine were so clear. Two students decided to wage war on their peers as a way of getting even for years of abuse. It was a tragedy that I think isn't too far in the history to warrant a mod using the game blamed for the violence in the first place.

      Here's a concept for you. Feel free to use it as you will.

      Doom for Columbine: You place a jock. You walk around with an arsenal of mean things to do to geeks and nerds; trips, flinging their books down the hallways, verbal putdowns, and so on.

      Eventually a nerd snaps; try to avoid the carnage! Bonus points for saving attractive members of the opposite sex, calling CNN from a cell phone for a play by play. If you find the super secret video camera and get good footage, bonus!

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  11. The title... by AKAImBatman · · Score: 1

    ...makes it sound like they're talking about the long-forgotten Hollywood deal that would have made Doom into a blockbuster movie. Of course, like many game related movies, it went nowhere. In fact, the plans were changed to a "Quake Movie" after several years of negotiations. That also went nowhere.

    My guess is that the only reason why Tomb Raider was made into a (bad) movie, was because the opportunity for *cough* "eye candy" was so much higher. Not that it mattered in the end. Jolie was nothing like the Lara Croft we were expecting. They might as well have made a Doom movie with a grunt in a push-up bra! ;)

    1. Re:The title... by barrywardell · · Score: 1

      Funny you mention that. I just saw something on TV earlier today, with The Rock talking about how he is currently working on the Doom movie!

  12. Can't rtfa w/o link by datadriven · · Score: 1

    The new website is SO bad. Doom III

  13. History of Doom, eh? by Anonymous Coward · · Score: 0
    Let's see...

    DOOM is released in 1994

    DOOM is replaced by the faster, better, more engrossing quake in 1995

    DOOM, along with its' sequels, is released to the $9 bargain bins in 1997, where it languishes to this day

    Oh yeah, open source someting something; who cares? It's not like they Open Sourced the wad or anything important.

    1. Re:History of Doom, eh? by shplorb · · Score: 4, Interesting

      You've got your dates off by a year there!

      Doom was released in 1993
      Doom II was released in 1994
      Quake was released in 1996

    2. Re:History of Doom, eh? by gl4ss · · Score: 1

      were you born in 1996 or just had your eyes closed through the 90's?

      --
      world was created 5 seconds before this post as it is.
  14. ComcasTechTV by Anonymous Coward · · Score: 0

    It's obvious that Comcast sees no future in "tech", but instead sees all the money going into video games. Thus, they bought TechTV and merged it into their own G4. TechTV lost everything but a few shows... which are being "G-Phorized", moving to L.A. If you notice, the screen savers before being pulled until Sept 7 when their move to L.A. is complete, lost a lot of the confidence that they had before. Hopefully G4TechTV ratings will sink to below what the TechTV ratings were, and someone at comcast will get a clue. Loud people playing first shooters take up about 60% of the day. ALL of the news (except the screen savers) is gaming news.

  15. For those of us with TVs... by John+Harrison · · Score: 1

    When is it going to be on TV?

    1. Re:For those of us with TVs... by HarbV7.0 · · Score: 1

      What's this thong you talk about called TV? I've heard of such a think yet have not experienced it... Can I download it? AH yes, I think I remember hearing about something once called iTv. That's Mac for you, always on the bleeding edge...

    2. Re:For those of us with TVs... by wiredbuddy · · Score: 1

      July 30, 2PM ET

      http://www.g4techtv.com/show_schedule.aspx?show_ ke y=18

  16. "That also went nowhere" by Anonymous Coward · · Score: 0

    Much like your SEX LIFE, eh AKAImBatman? Don't dispair; you'll always have porn!!

  17. Damnit by Lisandro · · Score: 2, Funny

    I think i'll just bash my head to the wall until i fall in a coma. That will help me get through these two weeks.

    The wait is killing me!

  18. "What are we gonna do tonight?" by Anonymous Coward · · Score: 0

    "The same thing we do every night. Overdose on codiene and get buggered in a turkish bathhouse.

  19. Books by bcwizard · · Score: 2, Funny

    Let's not forget those great Doom books!

    --
    --- My sig was stolen on 19/08/99. If seen, please contact your local authorities.
    1. Re:Books by Man+of+E · · Score: 2, Informative

      And of course, don't forget the DOOM comic!

      --
      Ceci n'est pas une sig
  20. Cinematech by TheCyko1 · · Score: 1

    Watch Cinematech if nothing else. It has no annoying hosts and just plays a bunch of random game trailers or gameplay movies. Back before the merger, the only way for me to watch G4 without bashing my head into the wall was to watch that.

    --
    This message was brought to you by the death of 30 brain cells.
  21. Interesing comments from Carmack by agingGeek · · Score: 2, Interesting

    Alright, I will probably be modded down for this, but I still find it interesting as it validates something that I said about 2-3 years ago. Carmack stated on Icons:Doom that Doom was being developed with the Xbox in mind. They commented about having known before hand what the specifications and capabilities of the machine would be. We've seen the poor ports, and simpler interfaces, and now there is proof that even the best developers are curtailing themselves in order to keep things in line with the lowest common denominator. While this isn't necessarily a bad thing, it could sign the end of some mainstream PC style games. In particular, I have never truly enjoyed the sloppy, slow controls of FPS on consoles, nor have I ever enjoyed playing an rts on a console. Hopefully, if such a trend does occur, there will be a new movement of indies to come out and fill the void that could be created.

    1. Re:Interesing comments from Carmack by agingGeek · · Score: 1

      I might have taken that well thought out post to heart if it weren't filled with such hypocrisy Mr Anonymous Coward...

    2. Re:Interesing comments from Carmack by Anonymous Coward · · Score: 0

      Xbox wasn't even out when they started development, and at that time, Xbox was pretty damn good as far as graphics are concerned. So I'm not surprised at all that it is the lowest common denominator.

    3. Re:Interesing comments from Carmack by Anonymous Coward · · Score: 0

      how was it filled with hypocrisy? [this should be amusing.]

    4. Re:Interesing comments from Carmack by agingGeek · · Score: 1

      Posting a flame regarding posts that contain self-awareness of the moderation system as an anonymous coward is hipocrisy. If you weren't afraid of being moderated for it, you'd have logged in to post it.

    5. Re:Interesing comments from Carmack by Anonymous Coward · · Score: 0
      Or I merely don't give enough of a shit about Slashdot to have an account. How about that one Einstein?

      Yeah, that's it dumbass. I don't have a fucking Slashdot account, you moron. So there was no hypocrisy in my post, as I have proved, and therefore you should take my advice to heart - dicklicker. Goddammit, you are stupid.

    6. Re:Interesing comments from Carmack by agingGeek · · Score: 1

      Intriguing. You care so little, yet you post flames commanding the type of content that should be allowed. You care so little, yet you post three times in the span of an hour and 5 minutes. You care so little, yet you continue to read and reply on Slashdot instead of spending your time doing something you care more about. One more thing, not having an account makes the post more hypocritical, not less.

    7. Re:Interesing comments from Carmack by Anonymous Coward · · Score: 0
      How does not having an account make it more hypocritical?

      And believe me, making a few anonymous posts does not prove that I "care", tough guy.

      By the way, I never said your stupid little mod comments should not be allowed - I said you shouldn't bother with them.

    8. Re:Interesing comments from Carmack by BinLadenMyHero · · Score: 1

      sorry, but the a.c. is just right (though a bit rude ;)

      face it.

  22. G4 sucks by MacFury · · Score: 2, Insightful
    I used to watch TechTV quite often...atleast it was one of the few channels that I did watch other than comedy centrral and the history channel. Now I don't watch it. Who the hell wants to watch someone else play games to B grade music and video that has as much production value as a middle school class project...

    Why must they destroy everything likable in the world...

  23. Video playback problems. by Zorilla · · Score: 1

    I checked out the videos this morning. Anyone else notice the weird frame advance problem that causes the video to go back one frame every few frames? It gets into sync every once in a while for about a second, then goes back out. That was on Windows Media Player 9, the one most likely to play it back properly.

    --

    It would be cool if it didn't suck.
    1. Re:Video playback problems. by slavetrade55 · · Score: 1

      Yeah, winamp's doing it to me too.

    2. Re:Video playback problems. by Anonymous Coward · · Score: 0
    3. Re:Video playback problems. by I(rispee_I(reme · · Score: 1

      I tried downloading a real media player, but my hard drive vomited all over my cable modem.

    4. Re:Video playback problems. by Anonymous Coward · · Score: 0

      Yeah I noticed a bit of weirdness like that. Using mplayer on Linux (which is likely using windows .dll's to decode it anyway).

      But who cares. I almost creamed my pants. I'm buying a new computer next week.

  24. What? by tarballedtux · · Score: 0, Troll

    Did anyone notice that everyone was pronouncing the ID in ID software as a word, instead if individual letters. "eye-D" I thought that was always the right way to say it. It's like pronouncing router as "rooter", it's just stupid and shows the type of people who made that video.

    1. Re:What? by Anonymous Coward · · Score: 0

      Yer maw, while eee-ID might be wrong, "rooter" is a perfectly acceptable pronunciation for the rest of the world.

    2. Re:What? by LostCauz · · Score: 1, Informative

      I think this commenent was a joke...but...

      It is pronounced as a word, because it is a word:
      In Freudian theory, the division of the psyche that is totally
      unconscious and serves as the source of instinctual impulses
      and demands for immediate satisfaction of primitive needs.

      It's not "eye-D"

      and uh...router can be pronounced either way.

    3. Re:What? by Alioth · · Score: 1

      What's wrong with pronouncing router 'rooter'? After all, you don't say 'Get your kicks on rawt sixty-six' - it's pronounced 'root'.

    4. Re:What? by julesh · · Score: 1

      It's like pronouncing router as "rooter", it's just stupid

      Huh? I take it by this comment you believe I should change my pronunciation of the piece of networking kit that routes (according to the COED, this is pronounced 'roots') packets to 'rowter', which is the way the name of the woodworking tool that routs holes in pieces of wood is usually pronounced, thus creating even more confusion by making the words homophones as well as homonyms.

      No thanks.

    5. Re:What? by Mitleid · · Score: 0, Redundant

      Ummm, as far as I know, if it was pronounced "id", they were doing it right. To the best of my knowledge, id Software gets their name from the Freudian concept referred to as the id. A definition from dictionary.com:

      id, n; In Freudian theory, the division of the psyche that is totally unconscious and serves as the source of instinctual impulses and demands for immediate satisfaction of primitive needs.

      So, unless id has changed their name over the years, I guess technically the show had it right.

      --

      --
      Is it me, or did it just get fatter in here?
    6. Re:What? by Coming+soon! · · Score: 1

      There's a rest of the world? What for?

    7. Re:What? by Morky · · Score: 1

      Wow, you really need to get off the computer and hit the books. Unless you're, like, 12. Then it's ok.

    8. Re:What? by 5meodmt · · Score: 1

      but you don't 'root' traffic, you route it. it's a ROUTer

    9. Re:What? by Alioth · · Score: 1

      Of course you 'root traffic' (in pronounciation). 'Rawt-ing' is something you do to a piece of wood with a power tool.

    10. Re:What? by Anonymous Coward · · Score: 0

      Actually, I do pronounce it that way unless I am singing to Depeche Mode and remind myself of the difference. Maybe it's a southern US thing. Rural Route , e.g. Rt. 1 Box xxx, is pronounced like rawt, not root.

  25. Took G4TechTV Off my dial by adzoox · · Score: 1

    I gave G4 TechTV a few eeks before deciding to take it completely off my dial. Both networks were already lacking, but at at least TechTV had shows I cared to see.

    The G4 content is a bore. It's a fill of porn stars and games and how the two relate.

    I ended my extended cable tier three weeks ago and wrote Charter a letter about my thoughts.

    Anybody know of a way to get this - other than G4 - because I'm mildly interested if I run out of Tivo content.

    --
    Yell & scream & rant & rave... it's no use... you need a shaaaave ~ Bugs Bunny
  26. signed cd. by Anonymous Coward · · Score: 0

    yeah, i think its about time for my signed doomII CD to hit good ol' ebay. More than enough people foaming at the mouth over the doom series now.

    -C-

  27. ID software...how do you say the name? by NeoSkandranon · · Score: 1

    I notice on the clip that they call the company "Id softare" rather than "eye-dee". I have never heard anyone actually say it the first way before...which is correct?

    --
    If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    1. Re:ID software...how do you say the name? by LMCBoy · · Score: 3, Informative

      Rhymes with "lid". It's from the three parts of the mind in psychology (ego, superego, and id)
      (IANAP).

      --
      Liberal (adj.): Free from bigotry; open to progress; tolerant of others.
    2. Re:ID software...how do you say the name? by Anonymous Coward · · Score: 0

      The way the members of the company pronounce it is correct...

    3. Re:ID software...how do you say the name? by Peter+Cooper · · Score: 2, Insightful

      I know, this is shocking, I (and everyone I know) have always said ID as two separate letters. Always a shock when you learn the 'real' pronunciation for something. Just like when I found out 'jif' was the official pronounciation for GIF.. which really makes no bloody sense.

    4. Re:ID software...how do you say the name? by SphericalCrusher · · Score: 1

      You mean ifSoftware? ;) And yeah, it's pronounced either "II DD Software" or "IDD Software" kind of like "It Software," but with a D in replace of the It.

      --
      "Instant gratification takes too long." - Carrie Fisher
    5. Re:ID software...how do you say the name? by NeoSkandranon · · Score: 1

      Figures, I only know one person out of dozens who pronunces GIF with a j sound too

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    6. Re:ID software...how do you say the name? by Anonymous Coward · · Score: 2, Funny

      I say that the official pronunciation should be struck down. The G is for graphics, not jraphics. Guh!

    7. Re:ID software...how do you say the name? by klui · · Score: 1

      Guess you guys are too young to have seen Forbidden Planet . Y'know, "monsters from the id"?

    8. Re:ID software...how do you say the name? by 88NoSoup4U88 · · Score: 1
      hehe, common mistake i guess ;)

      I've been enlightened a few years ago, going with the 'idea' pronounciation before.

      the word 'id' has been taken from Freud, but I can't seem to remember what particular part of the brain it is referring to.

      (from the site : id - Freud's primal part of the human psyche )

  28. Same old * 2? by DThorne · · Score: 2, Insightful

    I'll probably buy the game, yadda yadda, but *man* I find these games built around technology instead of story reek. So they hired a scifi writer? Big whoops - in the quickie excerpts I saw sad ripoffs of Alien(1-4), Blade 2, and they're even *obviously* ripping off the feel of Half Life. Yup, ID has always been about blowing things up, but it holds my interest for about a week. Instead of getting all worked up about poly counts(what made their jaws drop in 2002 are now common technology displays nowadays), would it hurt them to do something original again, like Doom 1?

    I was around when all the Dooms came out, I was playing till the wee hours of the morning like everyone else...these guys are a part of gaming history, make no mistake. Watching these movies, I sorta felt like I was watching the Stones or Rush..."geez - you guys are *still* doing the same thing?".

    They just have louder speakers...

    DT

    1. Re:Same old * 2? by Anonymous Coward · · Score: 0

      I think you might be confusing 'ripping' with 'source of inspiration'.

    2. Re:Same old * 2? by CAIMLAS · · Score: 1

      I expect the problem to be that they are doing something like Doom 1 here. I have the feeling that a sequel of doom would not be a sequel at all if it didn't conform to the same gaming standards.

      That, and I suspect that Id hasn't been into making games for a long time - roughly since Quake came out, I imagine. Why do I say this? Because they can make a LOT more money by licensing their game engine than they can by selling games. This is how they made so much money on Quake.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    3. Re:Same old * 2? by mav[LAG] · · Score: 1

      Big whoops - in the quickie excerpts I saw sad ripoffs of Alien(1-4),

      Well then the tradition is continuing. Watch Alien, especially the part where Brett has to go and find the cat. There's a slow zoom of a pair of double doors which looked suddenly very familiar to me after I'd been playing Doom for a while. There are quite a few textures in the game which seem very similar if not actual copies from shots in the film.

      --
      --- Hot Shot City is particularly good.
  29. Every gamer? by Peter+Cooper · · Score: 2, Insightful

    In the video some guy says 'every gamer' is desperate to get their hands on Doom 3. This may generally be true of PC gamers, but I have some pretty savvy non-PC friends who get all the latest Xbox and PS2 games who've never heard of Doom (or, at least, may have screwed with Doom on the PCs back at school, but have no idea there's a number 3 due out). I think we tend to overrate ourselves here in the PC sphere..

    1. Re:Every gamer? by rd_syringe · · Score: 1

      or, at least, may have screwed with Doom on the PCs back at school, but have no idea there's a number 3 due out

      Believe me, after it comes out, they'll know about it.

    2. Re:Every gamer? by CronoCloud · · Score: 1

      Oh the console gamers know about Doom alright, considering the original game got ported to: SNES, Genesis 32X, Saturn, Jaguar, 3D0, GBA, N64, and PSone. Some of those DOOM versions also have DOOM II in them.

      I've only played the console versions (SNES and PSone) and prboom on the PS2 Linux kit. Personally I think the PSone version is my favorite, but they altered the levels a bit. I actually liked the SNES version, it uses the FX2 chip which is how it is able to run at all. Has interesting music.

      I personally am expecting that DOOM 3 will eventually get ported to every console under the sun. Most likely on PS3 in 2006 with a blurb on the back from Romero or Carmack saying something like "Best Doom Yet."

  30. /. should post torrent links on the front page! by Anonymous Coward · · Score: 0

    This is a case where the /. effect is actually beneficial to the downloader.

  31. How is this a movie debut? by Anonymous Coward · · Score: 0

    Sounds more like some crappy TV show.

  32. If you have to explain the joke... by uhlume · · Score: 1

    Mod parent up Funny, idiots.

    --
    SIERRA TANGO FOXTROT UNIFORM
  33. What's in the file? by blake182 · · Score: 1

    OK, so this is a 142MB zip file. What's inside of it? QuickTime? WMV? I don't wanna spend 1/2 hour downloading it on my G5 to find that it's a WMV.

    1. Re:What's in the file? by Rauser · · Score: 1
      Well, the one that I downloaded from
      1. http://doom3.planet-multiplayer.de/download.php?vi ew.49
      consisted of 3 .avi's wrapped in a .zip. It played just fine on my G4 using VLC.

      .

      --
      The white zone is for loading and unloading only. If you need to load or unload go to the white zone. It's a way of life
    2. Re:What's in the file? by f0rt0r · · Score: 1

      Thanks. I am pretty much in the same boat. I run Linux as my main OS with ( to my knowledge ) makes .wmf,.mov,etc. formatted clips inaccessible. It really sucks that most movie trailers are in .mov ( Quicktime format ) :(

      --
      I can't afford a sig!
    3. Re:What's in the file? by sloanster · · Score: 1

      I too run linux as my main OS -

      I have no problem viewing wmv, quicktime or other multimedia. xine, mplayer, vlc are your friends.

  34. Moderators In Diapers by Anonymous Coward · · Score: 0

    Nuff said.

  35. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  36. My first computer game by some+guy+I+know · · Score: 1

    Hah!
    My first computer game was a version of Star Trek, written in some form of BASIC on a PDP-10, played on an ASR-33 teletype.
    That's right, every time you wanted a map of the sector, it was printed out on a piece of paper at ten characters/second.

    My first real-time interactive game was called Orbit.
    It was written by a friend of mine and myself in FORTRAN for a PDP-11 with a Tektronix 4010 display.
    It used the front-panel switches of the computer to control the spaceships.
    It was similar to Asteroids without the asteroids, but the ships could fire missles, lay mines, and dock with each other, there was a planet in the middle of the screen that you could land on and that would extert a gravitational influence on everything (ships, mines, and missiles), and locational/fuel guages on the sides so that you could navigate back to the screen (none of this wimpy wrap-around universe stuff).
    I tried writing a 3D "FPS" version of it, but the computer was 'way too slow to do anything 3D in real-time.

    The department (SUNY/AB EE) banned the game from the machine when they had to replace the front panel switches, and when they learned that the graduate students who were supposed to be using the machine for their projects were instead wasting their time playing Orbit.

    (All of this happened around 1974-1975.)

    --
    Those who sacrifice security to condemn liberty deserve to repeat history or something. - Benjamin Santayana
  37. Re: Rooter or rowter? by some+guy+I+know · · Score: 1

    1. It's pronounced "ihd", not "eye dee".

    2. A router used in woodworking is always pronounced "rowter", because it comes from the word "rout", which is always pronounced "rowt".
    However, "router" as used in computers is derived from "route", which can be pronounced "root" or "rowt", depending on what part of the country you are from (e.g., near "route 66"), your upbringing, etc.
    Therefore, "router" can be pronounced either "rowter" or "rooter".
    Since I am partially schizoid, I pronounce route "root", and router "rowter".

    --
    Those who sacrifice security to condemn liberty deserve to repeat history or something. - Benjamin Santayana