So I guess the real question might be is if the computer lasts 2 years instead of 3 or 4 or even 5 years, how many of those would need to be replaced because the Co2 emitted from making the things from scratch outweighed the entire carbon savings from the $36 worth of electricity not in use assuming that the power for those computers don't already come from a Co2-less generating facility.
First of all, don't you think it's worth mentioning that if you're replacing computers every 2 years, you probably are going to have more up-to-date, faster, computers. So go ahead and factor the savings of efficiency into your little equation there. Second of all, I've never even talk to someone who had a computer that lasted less the 4 years at work. I hear about hard drive crashes every once in a while, but those are mainly due to manufacturer defects.
I agree with your comment to this extent: citizens should be able to possess the current military issue-weapon. In our times, that would be M-16s, or at least its semi-auto equivalent, the AR-15 and clones thereof.
Current military issue weapons also include grenade launchers, laser-guided shoulder-mounted rocket launchers, land mines, bombers, tanks, killer robots, and nuclear bombs. Should citizens be able to possess those as well?
There is obviously a line that needs to be drawn as to which weapons citizens are allowed to have. My belief is that if they can kill mass numbers of people within matters of minutes (like automatic weapons), then it's probably over the line.
Umm, there is nothing in your post that proves/shows that there wouldn't be input lag. If you have to connect to the server through the internet, then there will most definitely be some latency between your input and you seeing the result of your input, regardless of what kind of information is being sent back and forth. Only way you wouldn't notice lag is if you had a really nice fiber optic connection and the server happened to be less than a few hops away.
Also, none of your ancestral posters even mentioned anything about "streaming binaries."
I think Amazon sells books about basic networking and reading comprehension that could really benefit you.
Wow I can't believe you get modded insightful for calling someone a "total fucking loser" while the GP gets modded troll for making a pretty reasonable defense of the 360. Just shows how biased Slashdot is against the 360.
I can't count how many times some WHITE SUBURBAN PERSON lectured me behind their GATED ALL WHITE COMMUNITY about racism.
That could really mean anything. Maybe your white suburban person decided to live there because he got a good deal on the house or it's really close to his job. I know I wouldn't refuse to live in all white (or whatever) neighborhood, if the house was a good deal or it fit my criteria. It has nothing to do with my racial views.
How did you know that it just wasn't making a mistake on purpose? FTA:
For example, if the human player just put in a big raise, yet you know there's a 75 percent chance your hand is the best, then an intelligent mistake would be to fold. The odds are the AI would win, yet we are simulating a weak human player, and weak human players often fold to a large raise when they are unclear on their odds.
Maybe in this case, the AI knew that it had a low percentage of winning, but made the "intelligent mistake" of raising anyways. I guess the point is that the online poker game was successfully imitating human decisions, even if deep down the "thought process" is totally different. I'm sure you can get poker AI to pass a poker Turing test, the only 3 possible actions are call,raise, fold: a much more constrained problem then the actual turing test.
I ran into that problem just a few days ago playing Far Cry 2. I was sneaking into the airport to assassinate a character who was in a hanger... As I'm walking around the outside of the hanger towards the entrance, I hear pistol shots at the wall to my left. The AI detected me walked around outside the hanger while he was inside and with perfect accuracy, started trying to shoot through the wall at me. That's the sort of problem this article was about:
I'm not necessarily saying that this is truly desirable from and FPS AI, but the top Counter-Strike players can do this and do this all the time. I played in a top-tier CS for a while and we learned where all good spots for shooting through walls were. The map "de_nuke" was notorious for having these spots. As CT'S we just listen for the T's, and if they were dumb and didn't walk, a spotter would announce their position, we shoot through the walls and we would generally get a kill or two and then get subsequently accused of hacking. If I were playing an FPS and I had good positional audio, I would probably do the same thing the AI did (without the perfect accuracy, but most FPS AI have randomized aiming too). Then again, you would be probably still be pissed, so maybe in this scenario the AI should have more random aiming when they use sound to determine your position.
Why is it that slashdot's geezers know the difference between "lose" and "loose", and between their, they're, and there? Maybe because they've had more time to read more books and figure out the context of those words' uses?
Apparently, slashdot's geezers also like to make bad assumptions. Last time I checked, there is no age attached to a slashdot user ID. How would you know that old people are using correct grammar while the hatchlings are not? Second of all, how would you know that if someone does use poor grammar, that they are using poor grammar because they actually don't know the difference or because they don't care?
I think your brain is failing you, old man!:)
(So tempted to use "you're" just to get on your nerves.)
As a hobbyist game developer, this pisses me off and scares the shit out of me at the same time. If I were to ever try to join a small indie game company, or start one of my own, I would feel like every little feature, concept, algorithm, or artwork I add to a game could infringe on some vague bullshit patent, even if I came up with the idea on my own. It's assholes like these that are subduing ideas and the chances of new companies to enter the market. Fuck them.
The patent in question isn't dealing with MMO's in general, but MMO's that consist of 3D environments. That being said, there is still plenty of prior art to go around with this ridiculous patent.
I'm not going argue about which game is more fun, since that's a subjective opinion, but Crayon Physics and Lemmings are nothing alike. The only similarity is that there is there is a goal at the end of each level. It's like saying Super Mario Brothers is just like Lemmings because there is also a goal at the end of each SMB level, or football is just like basketball because you're trying to move a ball in to a position such that you get points for it.
Also, I don't know why you are making an apples to oranges comparison to a non-indie game. Why don't we all just ignore these games because they aren't Half-life, or World of Warcraft? sigh
Yes but where is the competition to bring the standard of care up? There is some. Some employers will offer multiple health plans, but it's more like Verizon vs. AT&T than figuring out where to eat lunch. The McCain plan was an obvious, painless, and timely way to improve health care for Americans. All Obama has delivered, to this day, is promises.
But the employers have a large number of health plans to choose from.
Regardless, it's still boggles me why people want to view health care as a commodity. If you or a loved one needs live-saving treatment, the whole supply-demand market theory goes out the window. Neither McCain's or Obama's plans really attack the root of the problem.
Starcraft didn't really influence later games development, because it didn't really bring anything new to the table. It's not strikingly different to any number of other 2d RTSes that were around at the time (eg. C&C: Red Alert, Dark Reign, Krush Kill & Destroy).
Are you out of your friggin' mind? There were some major differences between the C&C series, the feel of the game was totally revolutionary. It was the first FPS were each race/faction had completely unique building systems, units, and play styles, and was reasonably balanced.
While it has had a large public following, this has been a regional, rather than a global phenomenon.
Starcraft was the top selling-RTS of it's time, and it sold well both in the US and Asia. The fact that it's still a professional sport in Korea, after being released over a decade ago is nothing short of amazing.
Why is this modded insightful? First of all DOOM is a PC game, not a console game. I think it may have been ported to consoles at one point, but this game was always meant to be played on PC, and it's a PC game at heart. Second of all, even if this list was including PC games, it's still arguable that it deserves the top spot. It's hardly the grandfather of most of the games we play, maybe most of the FPS games, but it doesn't even compare to the initial popularity of Super Mario Brothers. I bet you would be hard pressed to find someone under 60 who hasn't heard of SMB.
And I'm not even saying the SMB should get the top spot, but to say that "DOOM is #1" as if it's some ultimate truth is fanatical to an extreme degree.
I am quite simply astounded that MOST games have not yet equalled the functionality or interactivity of Duke Nukem 3D, let alone surpassed it. The game is THIRTEEN YEARS OLD. It has been out for a number of years approaching half of my life, and we still don't see our reflections in the mirror in most games. And we still don't get blood dribbling down walls in most games. And we still don't get bloody, or slimy footprints, or shrink rays, or jet packs, or aliens sitting on fucking toilets.
You have very weird expectations for video games. I can probably think of about 100 things that I'd rather see in games before I'd want some gory blood effects or the ability to see my reflection.
It's been thirteen years and every time a new game does ONE of these things it's hailed as a goddamn miracle.
You've got to be fucking kidding me. The Half-Life series makes Duke Nukem seem like a joke, and it has none of the silly little gimmicks that you mention. Call me crazy, but I want a game thats fun. Shrink rays, jet packs, or aliens sitting on "fucking toilets" do nothing to guarantee that a game will be fun.
I pretty much agree with everything you said. The problem is that Eve is that, since "dying" is punished severely (at least, compared to other games), PVP battles are rarely fair matches. If you have a decked out frigate and you run into the interceptor pilot who is in similarly fit rifter, he will run away and come back with an interceptor. Isn't one of the main rules of PVP in Eve "Never get into a fight that you aren't guaranteed to win?" Since many players follow this rule pretty well, the majority of your PVP in Eve is lopsided. This is what I mostly experienced when I did group PVP in RMR. I resubscribed to Eve last year to see if the faction warfare changed this. At that point of time, I found that it did not. If you like Eve, good for you. I just found the gameplay to extremely repetitive (even for an MMO), and slow.
Missing Option:
ME - the worst operating system ever created. Ever.
So I guess the real question might be is if the computer lasts 2 years instead of 3 or 4 or even 5 years, how many of those would need to be replaced because the Co2 emitted from making the things from scratch outweighed the entire carbon savings from the $36 worth of electricity not in use assuming that the power for those computers don't already come from a Co2-less generating facility.
First of all, don't you think it's worth mentioning that if you're replacing computers every 2 years, you probably are going to have more up-to-date, faster, computers. So go ahead and factor the savings of efficiency into your little equation there. Second of all, I've never even talk to someone who had a computer that lasted less the 4 years at work. I hear about hard drive crashes every once in a while, but those are mainly due to manufacturer defects.
I agree with your comment to this extent: citizens should be able to possess the current military issue-weapon. In our times, that would be M-16s, or at least its semi-auto equivalent, the AR-15 and clones thereof.
Current military issue weapons also include grenade launchers, laser-guided shoulder-mounted rocket launchers, land mines, bombers, tanks, killer robots, and nuclear bombs. Should citizens be able to possess those as well?
There is obviously a line that needs to be drawn as to which weapons citizens are allowed to have. My belief is that if they can kill mass numbers of people within matters of minutes (like automatic weapons), then it's probably over the line.
But making it harder to kill isn't going to stop people from feeling the need to kill others
But making it harder to kill might save a life or two.
Umm, there is nothing in your post that proves/shows that there wouldn't be input lag. If you have to connect to the server through the internet, then there will most definitely be some latency between your input and you seeing the result of your input, regardless of what kind of information is being sent back and forth. Only way you wouldn't notice lag is if you had a really nice fiber optic connection and the server happened to be less than a few hops away.
Also, none of your ancestral posters even mentioned anything about "streaming binaries."
I think Amazon sells books about basic networking and reading comprehension that could really benefit you.
Wow I can't believe you get modded insightful for calling someone a "total fucking loser" while the GP gets modded troll for making a pretty reasonable defense of the 360. Just shows how biased Slashdot is against the 360.
As someone who is about 3/4 of the way though the 3rd season, all I can say is:
Fuck you, asshole
Wow, I didn't know Christian Bale visited Slashdot. Can I have your autograph?
I can't count how many times some WHITE SUBURBAN PERSON lectured me behind their GATED ALL WHITE COMMUNITY about racism.
That could really mean anything. Maybe your white suburban person decided to live there because he got a good deal on the house or it's really close to his job. I know I wouldn't refuse to live in all white (or whatever) neighborhood, if the house was a good deal or it fit my criteria. It has nothing to do with my racial views.
How did you know that it just wasn't making a mistake on purpose? FTA:
For example, if the human player just put in a big raise, yet you know there's a 75 percent chance your hand is the best, then an intelligent mistake would be to fold. The odds are the AI would win, yet we are simulating a weak human player, and weak human players often fold to a large raise when they are unclear on their odds.
Maybe in this case, the AI knew that it had a low percentage of winning, but made the "intelligent mistake" of raising anyways. I guess the point is that the online poker game was successfully imitating human decisions, even if deep down the "thought process" is totally different. I'm sure you can get poker AI to pass a poker Turing test, the only 3 possible actions are call,raise, fold: a much more constrained problem then the actual turing test.
I ran into that problem just a few days ago playing Far Cry 2. I was sneaking into the airport to assassinate a character who was in a hanger... As I'm walking around the outside of the hanger towards the entrance, I hear pistol shots at the wall to my left. The AI detected me walked around outside the hanger while he was inside and with perfect accuracy, started trying to shoot through the wall at me. That's the sort of problem this article was about:
I'm not necessarily saying that this is truly desirable from and FPS AI, but the top Counter-Strike players can do this and do this all the time. I played in a top-tier CS for a while and we learned where all good spots for shooting through walls were. The map "de_nuke" was notorious for having these spots. As CT'S we just listen for the T's, and if they were dumb and didn't walk, a spotter would announce their position, we shoot through the walls and we would generally get a kill or two and then get subsequently accused of hacking. If I were playing an FPS and I had good positional audio, I would probably do the same thing the AI did (without the perfect accuracy, but most FPS AI have randomized aiming too). Then again, you would be probably still be pissed, so maybe in this scenario the AI should have more random aiming when they use sound to determine your position.
i don't even want to begin to think about LIFO in a sexual context
Really?
#1 selling PC game of all time: The Sims
The Sims: Not MMO, not multiplayer, and not something you do with your friends.
Please do some research before you make blanket statements like that.
Why is it that slashdot's geezers know the difference between "lose" and "loose", and between their, they're, and there? Maybe because they've had more time to read more books and figure out the context of those words' uses?
Apparently, slashdot's geezers also like to make bad assumptions. Last time I checked, there is no age attached to a slashdot user ID. How would you know that old people are using correct grammar while the hatchlings are not? Second of all, how would you know that if someone does use poor grammar, that they are using poor grammar because they actually don't know the difference or because they don't care?
I think your brain is failing you, old man! :)
(So tempted to use "you're" just to get on your nerves.)
As a hobbyist game developer, this pisses me off and scares the shit out of me at the same time. If I were to ever try to join a small indie game company, or start one of my own, I would feel like every little feature, concept, algorithm, or artwork I add to a game could infringe on some vague bullshit patent, even if I came up with the idea on my own. It's assholes like these that are subduing ideas and the chances of new companies to enter the market. Fuck them.
The patent in question isn't dealing with MMO's in general, but MMO's that consist of 3D environments. That being said, there is still plenty of prior art to go around with this ridiculous patent.
I'm not going argue about which game is more fun, since that's a subjective opinion, but Crayon Physics and Lemmings are nothing alike. The only similarity is that there is there is a goal at the end of each level. It's like saying Super Mario Brothers is just like Lemmings because there is also a goal at the end of each SMB level, or football is just like basketball because you're trying to move a ball in to a position such that you get points for it.
Also, I don't know why you are making an apples to oranges comparison to a non-indie game. Why don't we all just ignore these games because they aren't Half-life, or World of Warcraft? sigh
is worth developing games at all.
In a world wracked with hunger, poverty, ignorance, and environmental catastrophe, is writing games what you ought to be spending your time on?
Says the person who just wrote a Slashdot comment containing over 1,000 words.
Yes but where is the competition to bring the standard of care up? There is some. Some employers will offer multiple health plans, but it's more like Verizon vs. AT&T than figuring out where to eat lunch. The McCain plan was an obvious, painless, and timely way to improve health care for Americans. All Obama has delivered, to this day, is promises.
But the employers have a large number of health plans to choose from.
Regardless, it's still boggles me why people want to view health care as a commodity. If you or a loved one needs live-saving treatment, the whole supply-demand market theory goes out the window. Neither McCain's or Obama's plans really attack the root of the problem.
Starcraft didn't really influence later games development, because it didn't really bring anything new to the table. It's not strikingly different to any number of other 2d RTSes that were around at the time (eg. C&C: Red Alert, Dark Reign, Krush Kill & Destroy).
Are you out of your friggin' mind? There were some major differences between the C&C series, the feel of the game was totally revolutionary. It was the first FPS were each race/faction had completely unique building systems, units, and play styles, and was reasonably balanced.
While it has had a large public following, this has been a regional, rather than a global phenomenon.
Starcraft was the top selling-RTS of it's time, and it sold well both in the US and Asia. The fact that it's still a professional sport in Korea, after being released over a decade ago is nothing short of amazing.
Why is this modded insightful? First of all DOOM is a PC game, not a console game. I think it may have been ported to consoles at one point, but this game was always meant to be played on PC, and it's a PC game at heart. Second of all, even if this list was including PC games, it's still arguable that it deserves the top spot. It's hardly the grandfather of most of the games we play, maybe most of the FPS games, but it doesn't even compare to the initial popularity of Super Mario Brothers. I bet you would be hard pressed to find someone under 60 who hasn't heard of SMB.
And I'm not even saying the SMB should get the top spot, but to say that "DOOM is #1" as if it's some ultimate truth is fanatical to an extreme degree.
I am quite simply astounded that MOST games have not yet equalled the functionality or interactivity of Duke Nukem 3D, let alone surpassed it. The game is THIRTEEN YEARS OLD. It has been out for a number of years approaching half of my life, and we still don't see our reflections in the mirror in most games. And we still don't get blood dribbling down walls in most games. And we still don't get bloody, or slimy footprints, or shrink rays, or jet packs, or aliens sitting on fucking toilets.
You have very weird expectations for video games. I can probably think of about 100 things that I'd rather see in games before I'd want some gory blood effects or the ability to see my reflection.
It's been thirteen years and every time a new game does ONE of these things it's hailed as a goddamn miracle.
You've got to be fucking kidding me. The Half-Life series makes Duke Nukem seem like a joke, and it has none of the silly little gimmicks that you mention. Call me crazy, but I want a game thats fun. Shrink rays, jet packs, or aliens sitting on "fucking toilets" do nothing to guarantee that a game will be fun.
The only point at which something like this would make sense is if we've transformed the vast majority of the planet into a giant city, like Tantor.
You mean Trantor Tantor is a fictional element. Coruscant would also be an accepted example.
Kill all birds.
I pretty much agree with everything you said. The problem is that Eve is that, since "dying" is punished severely (at least, compared to other games), PVP battles are rarely fair matches. If you have a decked out frigate and you run into the interceptor pilot who is in similarly fit rifter, he will run away and come back with an interceptor. Isn't one of the main rules of PVP in Eve "Never get into a fight that you aren't guaranteed to win?" Since many players follow this rule pretty well, the majority of your PVP in Eve is lopsided. This is what I mostly experienced when I did group PVP in RMR. I resubscribed to Eve last year to see if the faction warfare changed this. At that point of time, I found that it did not. If you like Eve, good for you. I just found the gameplay to extremely repetitive (even for an MMO), and slow.