What about that site with the cool transformers techno, they had soundwave talking and it all remixed, now that was coool.
And I want my music in OGG!!! Damn it! I guess it's because 1.0 final isn't out yet:(
did SGI used to own MIPS? at least that's the impression i get when i look at the board of directors and there past (sgi, sgi, sgi, sgi... oh sorry sgi)
just incase you didn't notice, borland c++ builder makes gui development as easy as VB, i don't have experience with delphi so i can't comment, but my experience with pascal puts me off the idea of "pascal with classes", but you've inspired me to give it a look, i still have something against a company owning a language though.
I can't say I really know, but I thought more the problem with KDE was the way C++ links, and that that linking isn't supported well, and considering the way a lot of kernel people are anti-C++, i don't think this will happen soon, then again I could be wrong about everything.
Everyone keeps talking about C++ as if it is halfway to extinction, I think the commitee should do some pseudo advertising of what is going in behind the closed doors, to inform us of the future of the C++ specification and to give light to the fact that C++ is mature. There's a long road yet before its frozen in ice. Someone support C++, I know I will!
it's not the speed, but the features that makes ia geforce 4, if your going for speed then you should already know not to look at the mx line of cards.
don't you think it's all a bit of mental masturbation? there are way more things acting in the background that can change figures, and this test really doesn't prove much.
C++Builder 5 may look pretty, but it makes C++ in to Visual Basic, with all its bindings to VCL (written in Object Pascal!), this is a BAD thing, trying to strip all that crap from a default project takes an uneccessary amount of time, and even then you still have all the ide crap hanging around, i just want to get in to stright coding, not drawing my program, if i wanted that i'd use Visual Basic. All said and done, the compiler itself is a marvel and the default c++ and windows libraries that come with it are great (with the exculsion of all the borland specific stuff), now if only that had binary compatibility with visual c++, they'd get there market share back because then microsoft couldn't force us in to using there compiler (anyone using the directx 8.1 sdk knows what i mean)
the reason nvidia can't do that is because they are bound by an agreement to sgi, anything they tell you that could be seen as sgi's intellectual property could cause them grief, the main reason why there drivers are closed
many a former sgi engineer moved over to nvidia, they brought along the knowledge of sgi's technology with them, thats what caused the problem(s)
i think the real problem was there business model, to pay the developers to have the right to convert there games, shouldn't it be more that the developers should pay them to covert the games and then the developers boxed it in with the windows copies or put an alternate linux binary on the website for use, that would have been a smarter way to do things, they earn money from the developers paying them for linux compliance and sdl would thrive.
they got greedy, they believed they could become fat cats off there alternate busniess model, but it was the cause of there doom
Some tests I did
on
Non-MP3 Codecs?
·
· Score: 2, Informative
Some of my own informal tests (Sound Blaster Live and Sony MDR-G82LP not the best setup, but what i had available), i tested, ogg, aac (psytel and liquid audio/fraunhoffer), mp3, aac, vqf, wma7, wma8, mp3+ and more that escapes my mind (all lossy codecs), this is what i found:
aac consistently came at the top, but original psytel codecs gave a weird background noise, later versions fixed that though, it also had one of the highest decoding complexities
next came ogg vorbis, suprisingly this codec really delivered, there were subtle flaws (weird minor echos or treble highs just not sounding right, maybe wavelets will fix that) and it also had a very low decoding complexity
to microsofts credit, wma8 was quite good, coming mostly 3rd but it still had that weird swishy sound at times and it just sounded a bit synthesised (think 80s), but also came with a high decoding complexity
and a summary of the rest, vqf isn't worth a grain of salt, constant muffled sound, wma7 you need not worrya bout now there is wma8, mp3+ seemed to be an odd sort of tradeoff, not always getting better than mp3
these tests where done under windows, all codecs where forced to encode as close to 128kbps as they could, when i say high decoding complexity, i'm comparing that to mp3s
my final words would be, i'm looking forward to mp4 if it will take the best of both aac and vqf (dunno whats there in vqf, but hey they're giving it praise that i can't find for it), but its been indevelopment for so long and there aren't any available encoders (that i know of), it also comes with a high decoding complexity, in the meantime aac is very promising
ogg vorbis is what i choose, it has a favourable decoding copmlexity to mp3 and it still hasn't gotten up to its peak optimization so there's a lot of promise, i can't wait for this codec to be finished, it is just so great in every way, with sound only slightly worse than aac but a decoding complexity so much lower, it takes the crown, and there's still improvement to be done, note that i did these tests before there was an RC build, currently i'm builing a little decoder for ogg vorbis for my program, it sure got my attention
Can someone explain to me how I would go about setting up the former? I take it I'd need all the GCC tools, but would it allow me to create working Win32 programs?
maybe to stop SGI from doing such stupid things in the future, we should set up a donation scheme, everyone donates a dollar to keep the company affloat and to stop it being eaten up by the microsoft sharks? what do you say? only a dollar each!
It has changed A LOT, I can vouch for that since I'm using it now (no, I do not worship satan).
The main area where D3D is ahead of OpenGL right now though is in the unfied implementation of programmable hardware, I don't have to rewrite code for 3 different vendor extensions to OpenGL, it's just the one straight way that D3D specifies, another boon to the developer is D3DX, its just the easiest way to get a lot of 3D working quickly and its already been low-level optimised. The other 2 facts are that it isn't just D3D but the whole DirectX framework, we really do need an OpenX of some sort, I swear in the future I will try to help develop something like that, we need OpenGL/OpenAL/OpenML in one. The other thing is the API is written in C++, i don't care to start a language debate, but it helps in convenince when say multiply quaternions, it also has a backend binding to C so it retains C compatibility, these are things we need to see in OpenGL. More than GLU, we need a full set of utilities that rivals D3DX, GLQuaternion, GLMatrix, GLVector, etc.
Maybe SGI slipped them a doozey and sold them "graphics patents" but they were really just placebos so the kiddies at Microsoft would be thinking they were high on top of graphics market, but really they were sold the rotten cheese...
What about that site with the cool transformers techno, they had soundwave talking and it all remixed, now that was coool. And I want my music in OGG!!! Damn it! I guess it's because 1.0 final isn't out yet :(
i don't see how XFS and Maya go together, but i'm trying to see your point through an onion skin
"Sun Broadens Support For Linux" how do they manage to be both for and against, you'd think they'd make up there minds!
did SGI used to own MIPS? at least that's the impression i get when i look at the board of directors and there past (sgi, sgi, sgi, sgi... oh sorry sgi)
just incase you didn't notice, borland c++ builder makes gui development as easy as VB, i don't have experience with delphi so i can't comment, but my experience with pascal puts me off the idea of "pascal with classes", but you've inspired me to give it a look, i still have something against a company owning a language though.
I can't say I really know, but I thought more the problem with KDE was the way C++ links, and that that linking isn't supported well, and considering the way a lot of kernel people are anti-C++, i don't think this will happen soon, then again I could be wrong about everything.
Everyone keeps talking about C++ as if it is halfway to extinction, I think the commitee should do some pseudo advertising of what is going in behind the closed doors, to inform us of the future of the C++ specification and to give light to the fact that C++ is mature. There's a long road yet before its frozen in ice. Someone support C++, I know I will!
argh, i always had trouble in all the space quests, expecially 4 where those robots would zap me at the start, man i sucked :)
i'm wondering if this will be a new era of "tech" service stations, they fill your car and your laptop
so we know he's keepping it in the family and not after our sisters/mothers/dogs
it's not the speed, but the features that makes ia geforce 4, if your going for speed then you should already know not to look at the mx line of cards.
send that suggestion to AMD, that's just a perfect idea!
don't you think it's all a bit of mental masturbation? there are way more things acting in the background that can change figures, and this test really doesn't prove much.
what happens to SDL? i was really hoping it take off
C++Builder 5 may look pretty, but it makes C++ in to Visual Basic, with all its bindings to VCL (written in Object Pascal!), this is a BAD thing, trying to strip all that crap from a default project takes an uneccessary amount of time, and even then you still have all the ide crap hanging around, i just want to get in to stright coding, not drawing my program, if i wanted that i'd use Visual Basic. All said and done, the compiler itself is a marvel and the default c++ and windows libraries that come with it are great (with the exculsion of all the borland specific stuff), now if only that had binary compatibility with visual c++, they'd get there market share back because then microsoft couldn't force us in to using there compiler (anyone using the directx 8.1 sdk knows what i mean)
the reason nvidia can't do that is because they are bound by an agreement to sgi, anything they tell you that could be seen as sgi's intellectual property could cause them grief, the main reason why there drivers are closed many a former sgi engineer moved over to nvidia, they brought along the knowledge of sgi's technology with them, thats what caused the problem(s)
i think the real problem was there business model, to pay the developers to have the right to convert there games, shouldn't it be more that the developers should pay them to covert the games and then the developers boxed it in with the windows copies or put an alternate linux binary on the website for use, that would have been a smarter way to do things, they earn money from the developers paying them for linux compliance and sdl would thrive. they got greedy, they believed they could become fat cats off there alternate busniess model, but it was the cause of there doom
Some of my own informal tests (Sound Blaster Live and Sony MDR-G82LP not the best setup, but what i had available), i tested, ogg, aac (psytel and liquid audio/fraunhoffer), mp3, aac, vqf, wma7, wma8, mp3+ and more that escapes my mind (all lossy codecs), this is what i found:
aac consistently came at the top, but original psytel codecs gave a weird background noise, later versions fixed that though, it also had one of the highest decoding complexities
next came ogg vorbis, suprisingly this codec really delivered, there were subtle flaws (weird minor echos or treble highs just not sounding right, maybe wavelets will fix that) and it also had a very low decoding complexity
to microsofts credit, wma8 was quite good, coming mostly 3rd but it still had that weird swishy sound at times and it just sounded a bit synthesised (think 80s), but also came with a high decoding complexity
and a summary of the rest, vqf isn't worth a grain of salt, constant muffled sound, wma7 you need not worrya bout now there is wma8, mp3+ seemed to be an odd sort of tradeoff, not always getting better than mp3
these tests where done under windows, all codecs where forced to encode as close to 128kbps as they could, when i say high decoding complexity, i'm comparing that to mp3s
my final words would be, i'm looking forward to mp4 if it will take the best of both aac and vqf (dunno whats there in vqf, but hey they're giving it praise that i can't find for it), but its been indevelopment for so long and there aren't any available encoders (that i know of), it also comes with a high decoding complexity, in the meantime aac is very promising
ogg vorbis is what i choose, it has a favourable decoding copmlexity to mp3 and it still hasn't gotten up to its peak optimization so there's a lot of promise, i can't wait for this codec to be finished, it is just so great in every way, with sound only slightly worse than aac but a decoding complexity so much lower, it takes the crown, and there's still improvement to be done, note that i did these tests before there was an RC build, currently i'm builing a little decoder for ogg vorbis for my program, it sure got my attention
Can someone explain to me how I would go about setting up the former? I take it I'd need all the GCC tools, but would it allow me to create working Win32 programs?
maybe to stop SGI from doing such stupid things in the future, we should set up a donation scheme, everyone donates a dollar to keep the company affloat and to stop it being eaten up by the microsoft sharks? what do you say? only a dollar each!
doesn't mesagl rely on the fact that sgi let them continue ahead and waved the patent claims, could this mean microsoft might try to bury mesagl?
i can vouch for XP, and isn't opengl the core of apple's graphical pride?
It has changed A LOT, I can vouch for that since I'm using it now (no, I do not worship satan). The main area where D3D is ahead of OpenGL right now though is in the unfied implementation of programmable hardware, I don't have to rewrite code for 3 different vendor extensions to OpenGL, it's just the one straight way that D3D specifies, another boon to the developer is D3DX, its just the easiest way to get a lot of 3D working quickly and its already been low-level optimised. The other 2 facts are that it isn't just D3D but the whole DirectX framework, we really do need an OpenX of some sort, I swear in the future I will try to help develop something like that, we need OpenGL/OpenAL/OpenML in one. The other thing is the API is written in C++, i don't care to start a language debate, but it helps in convenince when say multiply quaternions, it also has a backend binding to C so it retains C compatibility, these are things we need to see in OpenGL. More than GLU, we need a full set of utilities that rivals D3DX, GLQuaternion, GLMatrix, GLVector, etc.
OpenGL was IrixGL without the window system bindings
Maybe SGI slipped them a doozey and sold them "graphics patents" but they were really just placebos so the kiddies at Microsoft would be thinking they were high on top of graphics market, but really they were sold the rotten cheese...