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Last Word on Loki

A random reader sent in: "Loki's public CVS and FAQ database are now being hosted at icculus.org. The information, and a bit of evangelizing about Loki's demise can be found on icculus.org." You might take a look at the Linux Gamers' FAQ while you're there. Update: 01/25 21:05 GMT by M : Scott Draeker sends word that there will be an "official" repository of Loki code, including apparently some projects that weren't finished, hosted by SEUL in the near future.

231 comments

  1. Do you think Loki..... by wo1verin3 · · Score: 1, Interesting

    ..... can be convinced to open source/gnu the game titles as the f'd news article or mail from Loki states these titles will no longer be available.

    This seems to imply they haven't found anyone to pick up and distribute those titles.

    It'd be a shame never to be able to obtain them again.

    1. Re:Do you think Loki..... by Drakin · · Score: 1

      Considering the fact that they licensed the titles, and it likely would be a serious breach for them to release the code...

      I'd say no.

    2. Re:Do you think Loki..... by RESPAWN · · Score: 1

      ..... can be convinced to open source/gnu the game titles as the f'd news article or mail from Loki states these titles will no longer be available.


      Uh, don't take this the wrong way, but do you even know what Loki is selling? Most of their products are ports of closed source windows games. They don't own the source code to the games. The original developers do. Therefore, were Loki to release the source code, they would get into very big trouble.

      --

      If Murphy's Law can go wrong, it will.

    3. Re:Do you think Loki..... by krb · · Score: 3, Informative

      No. They can't, because they don't own the rights, most likely. The original game publisher will retain exclusive right to the licencing of the game product -- all Loki owns is the Linux-specific stuff that got written for the port, and parts of *that* are even probably unreleasable because it'd expose too much of the game's underlying, proprietary, operations.

      It's a damn shame, I played the hell out of Tribes and there were a couple other games I was considering buying when a few bucks came my way... guess I waited to long.

      But at least we get access to some of the great work they did release -- most notably SDL.

      R.I.P Loki.

      --
    4. Re:Do you think Loki..... by Anonymous Coward · · Score: 0

      ..... can be convinced to open source/gnu the game titles as the f'd news article or mail from Loki states these titles will no longer be available.

      Sure they're available. Just buy the Windows version.

  2. One thing that will live on... by FortKnox · · Score: 5, Insightful

    ... is the SDL. Made by a Loki employee (forgot which one, someone help me here) to help the porting process for DirectX, I believe. Its a nice package for any linux developers that want to make games...

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:One thing that will live on... by wrinkledshirt · · Score: 2, Informative

      Sam Lantinga, I think his name is.

      Website here.

      The library is a dream to code with. I haven't messed around with any of the c++ permutations, nor have I tried mixing in the straight c library with a c++ project...

      --

      --------
      Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...

    2. Re:One thing that will live on... by Horn · · Score: 1

      SDL was started by Sam Lantinga. He now works for Blizzard on WoW (iirc),

    3. Re:One thing that will live on... by Junta · · Score: 2

      Oh, linking to c code from c++ is always easy (as is the case with SDL, from personal experience). Now using a C++ library from a C program.... That is tricky... You either have to make some really strange looking function call or have a thin C++ compiled wrapper to get the symbol names to something a C program can begin to understand...

      --
      XML is like violence. If it doesn't solve the problem, use more.
    4. Re:One thing that will live on... by Lumpy · · Score: 5, Interesting

      SDL is an awesome platform and toolkit for games graphics whatever. It makes direct X look like a nasty hack. Best part is that SDL is platform agnostic. It dont care and happily runs under windows. Anyone that is into serious game development or graphics development is using SDL. as it's faster, easier, and darn it it makes you feel good!

      I tried for months to understand Direct X, and toyed with example after example... doing the same with SDL is tons easier and allows me to code the software in a real dev os instead of windows. (ok that was a harsh jab at windows... sorry... well. at least let me take back the sorry)

      SDL can be used easily by a newbie to C programming... something that Direct X cannot do.

      --
      Do not look at laser with remaining good eye.
    5. Re:One thing that will live on... by Anonymous Coward · · Score: 0

      "Oh, linking to c code from c++ is always easy "

      No always.
      Imagine C module function (like qsort) that as one of its parameters takes pointer to another function etc ..
      Now, imagine you want to pass to it as one of the methods in your foobar class ...
      Good luck.

    6. Re:One thing that will live on... by Anonymous Coward · · Score: 0

      "I tried for months to understand Direct X, and toyed with example after example"

      Sorry but maybe you are in the wrong line of work.
      I had no problem ( relatively speaking, nothing is completely problem free) understanding DirectX.

    7. Re:One thing that will live on... by Anonymous Coward · · Score: 0

      trivial. That's what "static" is for. Doesn't allow it to use "this", but what do you expect? You're crossing language types.

    8. Re:One thing that will live on... by Prothonotar · · Score: 1

      You could pass "this", as long as it's explicitly in the signature (as a void*, for example).

      --
      "Every man is a mob, a chain gang of idiots." - Jonathan Nolan, Memento Mori
    9. Re:One thing that will live on... by Anonymous Coward · · Score: 0

      Right, but the point of this was C++ calling C code. If the (pre-written) C code didn't allow for the void *, you can't pass "this".

      For something like qsort (the example given), either one of the pointers could be used as "this"

    10. Re:One thing that will live on... by DrCode · · Score: 2

      Using SDL in a C++ project is no problem at all, and we've about 100K LOC as an example. For that matter, GTK+ and libglade also work fine with C++.

    11. Re:One thing that will live on... by DrCode · · Score: 2

      It's a nice alternative to XLib too. You get virtually the same speed as with the MITSHM extension (which you use to get a frame buffer), without all the complicated cruft.

      And one other thing I really appreciate: If you need to get back into OS-specific code, SDL lets you get the underlying Window structure (X) or WHND (Windows).

    12. Re:One thing that will live on... by davidhedbor · · Score: 1

      Being the owner of one of the C++ wrappers I can say that I'd appreciate help with it. Recently lack of time has stopped me from updating it for a while but I think using it is really rather nice. See the SDLmm website for more info.
      - Neo

    13. Re:One thing that will live on... by waveclaw · · Score: 1

      Well, if the market for Linux games does get better in the future, someone could just buy the Loki trademark and branding, then re-start the company under different management (it happens a lot more often then you think.)

      --

      "You cannot have a General Will unless you have shared experiences. You cannot be fair to people you don't know."
    14. Re:One thing that will live on... by crivens · · Score: 1

      Isn't it a shame that more companies don't develop their Windows games using SDL? Then they could probably port them to Linux a lot easier.

  3. Glad the source is gonna be hosted by WyldOne · · Score: 2, Interesting
    I love the SMPEG libs - with a little help from a script and a XA-MODE2 reading prog, I made a tiny VCD player that plays from the CD.

    What I have to ask is: what about the other stuff Loki did? I'd hate to see knowledge lost.

    --

    make Linux, not Microsoft. sin(beast) = -0.809016994374947424102293417182819
    1. Re:Glad the source is gonna be hosted by Junta · · Score: 2

      Of course, if you want to do any more stuff with VCD and smpeg, PythonTheater/Xtheater is pretty easy to read and implements seekable VCD playback (http://xtheater.sourceforge.net/). Its code may be helpful in any enhancements to your app you might want to make. And if you run ROX, PythonTheater is AppDir based, so it's even cooler :)

      --
      XML is like violence. If it doesn't solve the problem, use more.
  4. For what it's worth, I bought a Loki game today by DG · · Score: 0, Flamebait

    I've never been much of a fan of the concept of software for sale, as product. To my mind, writing software is a SERVICE, with the end result free for all to use.

    So Loki was providing the service of selecting games of good quality, and porting them to Linux where I could use them with my OS of choice.

    As such, I wasn't a Loki *customer* so much as I was a Loki *sponsor* or *patron*.

    And accordingly, I paid for every Loki game I have. RT and M2 I bought direct from Loki. D3, SoF, and Q3 I bought from the local EB.

    Myth 2 I bought yesterday, when I heard they were closing. If I had more ready cash, I would have picked up the rest of their ouvre.

    Oh well. Farewell Loki, you did great work. I did what little I could to support your efforts.

    Your patron,

    DG

    --
    Want to learn about race cars? Read my Book
    1. Re:For what it's worth, I bought a Loki game today by Arimus · · Score: 1

      If to you software is a SERVICE with the result free for all to use how are software engineers, programmers, designers etc supposed to make a living?

      Alot of software takes more time to write than people have spare time so doing it as a hobby (which I do do in addition to my job as an s.e) isn't practical all the time...

      <grin>Remember programmers are people too...</grin>

      --
      --- Users are like bacteria -> Each one causing a thousand tiny crises until the host finally gives up and dies.
    2. Re:For what it's worth, I bought a Loki game today by Anonymous Coward · · Score: 0

      Please, you don't *need* to use asterisks to make your *point* seem stronger.

    3. Re:For what it's worth, I bought a Loki game today by s20451 · · Score: 5, Interesting

      To my mind, writing software is a SERVICE, with the end result free for all to use.

      Sure. But what's the difference?

      • Make software for me. I want to be able to use it however I like when you're done. -- OK, it'll take me three months full time to write, I'll have to hire five other guys, so that will be $100,000 for our services.
      • Well, I don't have $100,000. But I do have 100 friends who will also use the software. -- Great, just collect $1000 each and you will have purchased my services.
      • Well, I asked them all for $1000, and they said no. -- Fine. I think there are 1000 people who might want to buy the software, so I'll sell you a fraction of my services for $100 if you promise not to give copies of the software to anyone else.

      What the hell, it's only Karma.

      --
      Toronto-area transit rider? Rate your ride.
    4. Re:For what it's worth, I bought a Loki game today by Anonymous Coward · · Score: 0

      That was very well said :)

      You'll be crucified here. But what the hell :)

    5. Re:For what it's worth, I bought a Loki game today by Anonymous Coward · · Score: 0

      Very well spoken. I'm going to save that post.

    6. Re:For what it's worth, I bought a Loki game today by iserlohn · · Score: 1

      There is no way to enforce that that if it is a real service. Software is not classified as a service. Music is not classified as a sevice. What is happening is that software and music is being packaged as products, and sold as such, thanks to copyright laws which are designed to protect source materials.

      There is a difference and a very big difference. Your favorite band will not hold a concert for one fan, and charge the others later. It is not possible, and the sale of the "fractionized" services (tickets) must occur before the service was commited.

    7. Re:For what it's worth, I bought a Loki game today by analog_line · · Score: 1

      You know what it's worth?

      Jack squat.

    8. Re:For what it's worth, I bought a Loki game today by J.+Random+Software · · Score: 1

      My doctor doesn't own a share of my body, and my plumber doesn't charge me based on how much water I use. Find people who need problems solved and who have the resources to support you while you find their solution.

    9. Re:For what it's worth, I bought a Loki game today by 71thumper · · Score: 1

      That's the best and most concise analogy I've ever heard.

      Bravo!

  5. Loki's demise not the end by Anonymous Coward · · Score: 1, Insightful

    Loki going under is bad, really bad for linux, but hardly the end.

    No more loki_demos :(
    No more new patches
    No more loki usenet
    No more new ports from them.

    But we have Neverwinter coming up, RTCW, and other companies are still pushing linux on the server.

    The best thing us users can do is make sure we let game companies know that we purchased their game because it has linux binaries.

    1. Re:Loki's demise not the end by zeno_2 · · Score: 1

      I myself have done some stuff with Linux, I would consider myself a newbie in it, I use Windows XP mainly, but I still love to learn and read about stuff about linux.

      One of the times I had it on my machine, I downloaded Loki's game installer. It was pretty much a menu where I could chose to download any of their demo's and try it, with the ability to buy the product as well.

      It was probably one of those most userfriendly, and easiest programs that I used with Linux. Loki was a great company, I just hope someone else decides to follow in their footsteps. By the way, all the games I played on Linux seemed to run quite a bit better there then in Windows, I was pretty amazed.

  6. fire sale? by Speare · · Score: 4, Interesting

    So if Loki is going to shut down on 31 Jan 2002, which is six days from today, will they fully process any game orders made today?

    I haven't seen any termination warnings on their site to dissuade customers from ordering products.

    I figured I'd probably want two or three games over the next year, but this is making me think of buying some now before they're gone.

    --
    [ .sig file not found ]
    1. Re:fire sale? by Anonymous Coward · · Score: 1, Informative

      Loki will be processing orders received up until they close the doors, at which point the store will be going off-line.

    2. Re:fire sale? by gol64738 · · Score: 1

      i hope so! i just put an order thru an hour ago for POSTAL.

      by the way, Loki must be selling like mad because their mysql/php shopping cart engine was crawling. it took over 5 minutes just for the web page to process my credit card and give me a receipt.

      oh, and Loki? i'm really sorry to see you go. thank you for really putting out an honest effort in bringing a gaming community to the linux platform.
      it will enventually get there, i think you're just before your time....

  7. it's a shame by core10k · · Score: 0

    I think it's a shame to see Loki go; they were one of the few companies that were really in a position to show Linux's worth as a medium for releasing commercial software.

    The only question now is what company can fill the void that they will leave behind? And I assure you, the exit of Loki from the market means that other companies will be skeptical about the viability of releasing their software for Linux. It's a shame.

    1. Re:it's a shame by byran+lei · · Score: 1

      >The only question now is what company can fill the void that they will
      >leave behind? And I assure you, the exit of Loki from the market means
      >that other companies will be skeptical about the viability of
      >releasing their software for Linux. It's a shame.
      >
      >
      Big deal. The fact is that PC gaming is dying out. The fact that Linux users like myself and other couldn't care less about it should tell you something. Fact is most Linux users like myself own either own a PS2 or now a Gamecube. We have very little interest in the PC gaming world or market. We're not that interested in online gaming. Wake up guy. People like you can bitch and moan all you like, but it's not going to cause me or those like me to run out and buy software we don't give a damn about, and I quite frankly don't give a damn about playing games on my PC under Windows or Linux anymore.

      Want to blame someone for the lack of interest in PC gaming which the Linux community seems to have? Start with the PC game companies and the bullshit they've dumping on the PC game for the past few years. And then look in the mirror.

    2. Re:it's a shame by Anonymous Coward · · Score: 0
      To be fair, when PC Games come out that are good (System Shock II, Sacrifice, a few others) people just don't buy them, opting instead for games that are exactly the same as the PC games that they already own.

      The console market is more innovative, and more likely to be good at showing off good, innovative games than the PC market.

      When was the last time you saw a TV AD for a PC only game?

  8. Timing is everything by nixadmin · · Score: 2, Interesting

    I think if Loki was just getting started today their chances of success would be much higher. That's often the way it is in technology; the true innovators (Amiga, anyone?)are lost in the rush to succeed. It would have been nice to see Mandrake hire these guys to develop for their Gaming Edition. Loki may have been the first, but they won't be the last..The best is yet to come!

    1. Re:Timing is everything by FortKnox · · Score: 1

      Loki wouldn't be able to get started today. They wouldn't have the venture captial, and would die in todays economy. They sprung up during the dotcom hype, and that's where they got the money to strive.

      I agree with your general idea, though. They were just a little too ahead of their time. I wouldn't be surprised if they (or a clone) popped up in a few years, and was successful.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    2. Re:Timing is everything by Anonymous Coward · · Score: 0

      Well, the problem with game software is that the products have a very short shelflife and are completely devalued in a few years. (Look at the people bitch that they had to wait *gasp* 2 weeks to buy Quake3 for LInux.)

      Which is why it was fundementally stupid to get out in front of the market and start a Linux game company. You're trying to get users on the platform, but by the time they get there, they don't want your product anymore.

      If I started (say) an Linux accounting software company in 1999, the code I wrote then would still have value 10 or 20 years from now. Meanwhile in 2002, Quake 3 (the game, not the engine) is practically worthless.

  9. Haiku friday by Anonymous Coward · · Score: 0, Funny

    Things Loki should do
    Please, give it to us! The source!
    I don't see why not.

    Hate to kill your pride
    Pirating always happens
    It's a fact of life

    We claim to be fans
    Yet we so often steal games
    Thats how it happened

  10. Piracy issues by Alien54 · · Score: 5, Insightful
    I think that it can be safe to say that we have a clssic case of Linux Uses shooting themselves in the foot. Why else would he be moved to say:
    1. Don't pirate software. Yes, there is truth to James Sellman's statement . Lots of Linux users want everything for free, and lots of Linux users are filthy pirates when they can't just get software for free. GNU and Linux were never excuses to leech everything. That was never Stallman's point. I should also say, "Don't pirate ANY software, Linux or Windows, or whatever." Realize that every dime you take from Microsoft through piracy is NOTHING in comparison to the hurt that you put on Loki when you burned an ISO.

    [...]

    3. Don't buy Windows games. I hear how people can't justify paying full price for an "old game" that Loki ported while they can't stop themselves from running out and buying Quake3 the second it is released at full price for Windows. Dear lord, people. I know that I'm part of this insane industry, but they ARE just games. You can wait for them, and more importantly, you can do without if you really really have to. You need to tell the companies writing the software that you want that you don't want it unless it runs on Linux. The ultimate way to voice your opinion is to vote with your wallet. The sad truth is that this means sacrifice. You aren't going to get Warcraft 3 on Linux, which means that you should never BUY Warcraft 3, even though it will no doubt be a great game.

    It is good to note that he does say "Stop whining. Loki is going away, and contrary to the image I've painted, it's really not entirely you're fault as a Linux user. There's no denying that Loki made some bad mistakes, and ultimately, Loki might be responsible for her own death."

    But I can't help but think on how some folks helped push them over the edge in a twist on the tradgedy of the commons scenario. Everyone can have some free software only so long as no one gets greedy about taking advantadge of the good will of others, especially when the goodwill is provided by people whose side you are on. sort of. kinda. maybe.

    --
    "It is a greater offense to steal men's labor, than their clothes"
    1. Re:Piracy issues by Hamshrew · · Score: 2, Interesting

      I'm proud to say that I bought all five of my Loki games. I was thoroughly impressed with the ports, and it's a pity they aren't sticking around. The best part was that they(usually) chose only the best to bring over, so us Linux users weren't stuck with mediocre games. Quake III, Railroad Tycoon II, Heroes III, Myth II, Heavy Gear II... these are the games I bought, and they're worthy of keeping installed. If I can find the money to buy these games on a shoestring student budget, why couldn't others?

      Sorry for the rant... it's been a bad month, and I don't want to see Loki go.

      --
      - Free tabletop fantasy gaming! Grey Lotus
    2. Re:Piracy issues by TheAwfulTruth · · Score: 2

      1) Anyone that didn't see the OBVIOUS outcome of the GPL was a short sighted maroon. Stallman included.

      2) So if I don't buy a windows game I really want to play. Wait 6-12 months for loki to MAYBE port it. Then they dont, then the game is no longer distribution, (Which was like 95% the case) I'm fucked. I'm not going to purposely fuck myself for some shit company like Loki. If they can't get developer support and do a simultanious release of a game, then they deserved to dissapear. They weren't providing much value at all.

      Linux needs to come to me, not the other way around. I'm not going to spend 5-10 years of my life doing without, hoping, waiting and praying for Linux to meet my needs (gaming, coding, music production and art). And there's no reason I or anyone else should. Linux is not a charity case. Linux is also not (as /. posters point out repeatedly) a communist state.

      --
      Contrary to popular belief, coding is not all free blow-jobs and beer. Those things cost MONEY!
    3. Re:Piracy issues by Anonymous Coward · · Score: 0

      GNU Philosophy:

      Note that the GNU Project recommends avoiding the term piracy since it implies that sharing copies is somehow illegitimate.

      If you don't believe that illegal copying is just like kidnaping and murder, you might prefer not to use the word ``piracy'' to describe it. (...) Some of us might even prefer to use a positive term such as ``sharing information with your neighbor.''

    4. Re:Piracy issues by GoofyBoy · · Score: 2

      Its a good rant.

      These games were successful in the Windows version, but couldn't support one company.

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    5. Re:Piracy issues by Anonymous Coward · · Score: 0
      1) Anyone that didn't see the OBVIOUS outcome of the GPL was a short sighted maroon. Stallman included.


      It's not obvious that the GPL had anything to do with this. Just because people support the GPL doesn't mean they are unwilling to pay for something and just because they are unwilling to pay for something doesn't mean that they have anything to do with the GPL. Pin your rant on Loki if you want but Loki's failure has little to do with the GPL.



      2) So if I don't buy a windows game I really want to play. Wait 6-12 months for loki to MAYBE port it. Then they dont, then the game is no longer distribution, (Which was like 95% the case) I'm fucked. I'm not going to purposely fuck myself for some shit company like Loki. If they can't get developer support and do a simultanious release of a game, then they deserved to dissapear. They weren't providing much value at all.


      Reread what he said. If the lack of a game constitutes fucking you then by all means, buy it as soon as you can. Buy an xbox, a windows box, a game cube and a playstation and get it for which ever platform as soon as humanly possible. When you grow up and see that there are other things in life and missing a game isn't as destructive to your world view and a "game is just a game" like he suggests then there is merrit to what he says. If you can't have fun playing a game unless is 0 day 313373 then maybe you should just forget about gaming on anything other than consoles and windows for now.


      Game developers can't simulataneously develop for two consoles, let alone Linux and Windows. If you're holding out for that then you might be waiting a while.

    6. Re:Piracy issues by StenD · · Score: 2
      1. GNU and Linux were never excuses to leech everything. That was never Stallman's point.
      Actually, setting aside the inflammatory term leech, it was always Stallman's point. According to him, code should be freely available, to the end user, and the end user should be free to do anything she wants with the code, including and especially make copies and share them, whether or not the end user can contribute anything back to the community. He doesn't encourage breaking the law, but I seriously doubt that he spent more money on Loki games than the pirates did.
    7. Re:Piracy issues by Upsilon · · Score: 1

      You know, I bought 6 Loki games. I also specifically didn't buy Deus Ex for windows because I heard Loki was going to port it. So much for that...

      Quite frankly this is one Linux user who doesn't mind paying for software. I spend more on Linux software than I ever spent on windows software.

      --
      I am not an idiot. Please use my name to email me.

      "That's right, I'm quoting myself."

      -Upsilon

  11. "Don't buy Windows games" ?? by markalot · · Score: 1, Redundant

    "Don't buy Windows games. I hear how people can't justify paying full price for an "old game" that Loki ported while they can't stop themselves from running out and buying Quake3 the second it is released at full price for Windows. Dear lord, "

    Dear Lord is what I say too. Computers are meant to be used, this isn't a religion is it? (that might be rhetorical) If I want to play the latest game I buy it, I don't wait for a port because ... well because anything. Granted I didn't buy a MAC when Simcity first came out (I think that was the MAC first game)...

    A computer can do no better than become an appliance for work / entertainment / education. For the vast majority it's about getting the task done, not playing around with the configuration.

    I am failing to come up with words to describe how foreign this statement is to me. Why should I wait again? Like he said, its just a game, I'll buy it when I want to play it.

    I don't see a life for companies who convert games to Linux and hope people will wait to buy them. Some will, but that market is extremely small.

    mark

  12. way to go by Ender+Ryan · · Score: 1, Flamebait
    This is truly sad. It's really amazing that with all the ranting and raving about Linux that goes on here, very few people voted with their wallets and paid for some truly great products from Loki.

    I'm really disgusted by this.

    So, to all you who never put your money where your mouth is, thanks a whole fucking lot, hypocritical fuckers.

    Oh well, that's how it goes. You all better show some friggin support in the future so you can redeem yourselves ;-)

    --
    Sticking feathers up your butt does not make you a chicken - Tyler Durden
    1. Re:way to go by jakobk · · Score: 1

      My wallet is almost-empty. So I can't vote with it. That's why I chose Linux, too.

  13. Very sad news indeed by JahToasted · · Score: 2, Insightful
    I feel pretty guilty now for not getting any games from loki. I did not pirate any either, but I feel like I should have bought a copy just to support them.

    I think the biggest problem about loki is that they were ahead of their time. In another 2 or 3 years I'm sure they would have no problem of making a go of it

    I'm sure another company will be able to step in and take over where they left off, expecially since loki has already made all the tools needed.

    This seems to be the trend for open source software companies, they make a product go out of business leaving their products available for the community. It's bitter-sweet, but I hope in the coming years that open source will be able to make a profit.

    1. Re:Very sad news indeed by Anonymous Coward · · Score: 0


      I don't like the quality of goods from kmart.

      Do you think I should drive down there and buy some stuff I will never use/eat/whatever just to help them out?

      What about enron? Should I buy some energy (? is that what they sold?) that I don't need?

    2. Re:Very sad news indeed by Junta · · Score: 2

      I don't think they would have "had no problems" in another 2 or 3 years, they would have had the exact same problems they had now. What makes you think that the market 2-3 years from now would be more favorable? No one wants to wait 6-12 months just to pay more for a linux version that will probably break when the next major release of a distribution is released when a version for Windows is 1/5 the price in the bargain bin and will continue to run for several years given MSs backward compatiblity track record.

      I bough Civ:CTP and Q3A from Loki because I wanted to see them do well, but the truth is the target market is not that huge to begin with and is also not so big on games. The ones that are big on games get their fix in Windows because Loki was too slow, the sad reality. Another reality we face is that Linux development in general is geared to open source projects, where breaking binary compatibilty frequently is at least somewhat acceptable, and API compatibility isn't much longer lived. Now with Loki gone, all those customers won't be able to upgrade too much in the future and continue to have the games they bought run correctly. For the most part, duplicate libraries can be maintained, but with a different libc major things would probably break.

      Linux gets very nice ABI/APIs this way, but sacrifices the ability to play nice with binary-only products, and makes maintaining and updating a product much more expensive to companies, since they have to provide so many builds and modify source to keep current.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    3. Re:Very sad news indeed by JahToasted · · Score: 1
      True, but I expect linux will become more popular in the next couple of years. With improvements in user interface, ease of installation, and objections to MS's licensing, more users will move to linux. I think a lot of other things have to happen for linux to be popular, but there is a lot of push and pull factors to bring people to linux.

      once linux has a large number of users, then game companies will want to make linux ports. Loki has a lot of expertise in this area and could make good money at consulting for these companies. the development of the linux port would coincide with the windows port and people would buy them.

      Maybe I'm just being too optimistic but I would like to think there will be a day when microsoft will not rule the PC game world (and not take over the console game world either).

    4. Re:Very sad news indeed by jedidiah · · Score: 2

      kmart actually sells fairly generic stuff. It's the same sort of stuff that you might get at some "higher quality" store if such a beast exists anymore.

      OTOH, if you don't support the likes of kmart you ensure that the likes of target (same crap, more expensive) or walmart (megacorp with creepy dumpy stores) succeeds in their place.

      Consumers fixating on short term gains is how we ended up with the likes of Walmart and Microsoft.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    5. Re:Very sad news indeed by Anonymous Coward · · Score: 0

      I've been reading /. for 3+ years now, and the Windows-competitive desktop has been 1-2 years away the whole time. Progress has been made, yes, but I wouldn't hold my breath waiting for it.

    6. Re:Very sad news indeed by Znork · · Score: 2

      Actually, there are going to be less problems for anyone starting now. When Loki started there was no SDL; they bootstrapped that project. Neither were the distribution tools there.

      Above all, when Loki started, Linux was still rather difficult to get working well with X. Some things still arent 'consumer' level easy, like getting 3d acceleration working. But the XFree 4 architecture improvements solves a lot of the problems that were putting a serious cramp on the ease of installation.

      The API issue isnt really as big as it seems. The solution is called static linking. It's a disgusting solution but that's how it's usually done. How many games on Windows ship depending on specific versions of general system libraries? Trusting dynamic libraries is death-by-support for any binary-only release program.

      The situation is better today. Largely thanks to Loki.

  14. Well, here's why we need cross-platform games by qurob · · Score: 1




    "I have a dream that my four children will one day live in a nation where they will not be judged by the OS of their computer but by the greatness of their games"

    With java games, or maybe new technologies, Mac, Linux, Windows, Playstation, etc can all play the same games....

    1. Re:Well, here's why we need cross-platform games by Shade,+The · · Score: 3, Funny
      "With java games..."

      Unfortunately I couldn't read any further of your comment as I was helpless with laughter ;)

    2. Re:Well, here's why we need cross-platform games by crandall · · Score: 2, Interesting

      "With java games, or maybe new technologies, Mac, Linux, Windows, Playstation, etc can all play the same games...."

      And they can all be crappy, lowest common denominator games.

      I am a game developer, and there is a reason why games usually target only one platform. It's the only way to make a truly great game.

      Let's examine a scenario of a game developed to run on every system:

      -game can't use more than 24 megs of memory (gamecube)
      -game can't use high res textures (PS2)
      -game can't have high poly counts (PC with budget video card)
      -game can't have complex interface (consoles)
      -game can't have detailed GUI (consoles/TV)

      Now what do you have left after this? Web games. I'm sorry, but web games will never match a true game.

      And you can't tweak a game to be optimum on every system, because there are major constraints. A lot of the time to optimize for a target platform, it requires specific art. For every other platform, if you want it to be the best, you basically redo all art development. Nowadays art and content are the longest thing to do, so you basically add another full development cycle for each platform.

      Platform independant (real) games are a pipe dream.

    3. Re:Well, here's why we need cross-platform games by Arcanix · · Score: 1

      Vampire: TM - Redemption was written entirely in Java and it was a pretty decent game.

    4. Re:Well, here's why we need cross-platform games by Mr.+Piccolo · · Score: 1
      -game can't use more than 24 megs of memory (gamecube)
      -game can't use high res textures (PS2)
      -game can't have high poly counts (PC with budget video card)
      -game can't have complex interface (consoles)
      -game can't have detailed GUI (consoles/TV)

      Now what do you have left after this?


      Let's see: Pac-man, Space Invaders, Asteroids, Super Mario Brothers, Galaga, Gauntlet, Arkanoid, Warlords, Street Fighter 2, Civilization, SimCity (the original), Tetris, Zork, and the list goes on and on...

      I'm sorry, but web games will never match a true game.

      And by "true game" I suppose you mean the latest 1,000,000 polygon steaming pile of moose turd pie that itself panders to the lowest common denomiator?

      There was a time when you didn't need any of the above crap to make a great game. Alas, I suppose by "great" you mean "pretty"?

      Well, I demand more. Graphics ain't gonna cut it with me. And there's no reason why a decent developer can't make a great game while following all the rules you set up above.

      Wake up.

      Oh, where were we? Oh yeah, why Loki (supposedly) failed. Well, maybe if they put their product in Wal-mart right next to the Mandrake boxes they have there...
      --
      Glückwünsche, haben Sie Slashdot ermordet, indem Sie zum korporativen Druck beugten und Subskriptionen einlei
    5. Re:Well, here's why we need cross-platform games by OSgod · · Score: 0, Flamebait

      And here I though Java was like Linux:

      1. Promies the world
      2. Deliver a compromise lowest common denominator system
      3. Find out that high performance user interaction applications don't run on it
      4. Find out that complicated business applications don't run on it -- especially vertical market
      5. Quitely fade away

    6. Re:Well, here's why we need cross-platform games by crandall · · Score: 1

      Perhaps I came across wrong.

      Graphics and flair are nice, but not necessary. You can list a million atari games if you want, but they were fun. They aren't anymore. Gaming has evolved. The only thing left in atari games is nostalgia.

      I point you at a game like Deus Ex, which I consider to be the current pinnacle of gaming. I commend Warren Spector and Ion Storm Austin for creating one of the best games ever, despite the fact that it ran like ass. That's the most fun I've ever had at 20fps. (Though as a side note on a high end computer right now the game runs silky smooth, and not even a hiccup).

      But apply the game-LCD function to this game, and there is no way that it could have achieved what it did. Even just look at what they are having to do to make the game run on the PS2 (chopping level sizes, as well as lowering poly counts in areas). Deus Ex wasn't exactly a pretty game to begin with. But it used large poly counts and such to create large areas. And it needed a good amount of ram to hold the level. Not to mention storage space.

      No, I stick by my argument.

      Oh, and on the Cube memory, I (mistakenly) thought that the 16megs was exclusively for textures or whatnot. But regardless, with only 1mb of texture mem on the graphics chip, you'll use a chunk of ram for textures, so I'll stick by the 24 meg assertion. (Which BTW also applies to the PS2 when you hit real life memory usages).

    7. Re:Well, here's why we need cross-platform games by Anonymous Coward · · Score: 0

      6. Does far better on the server than the client

    8. Re:Well, here's why we need cross-platform games by DrCode · · Score: 2

      I think they used Java as their scripting language, but, underneath, had a C/C++ engine for rendering and AI.

    9. Re:Well, here's why we need cross-platform games by Anonymous Coward · · Score: 0
      -game can't use more than 24 megs of memory (gamecube)
      -game can't use high res textures (PS2)
      -game can't have high poly counts (PC with budget video card)
      -game can't have complex interface (consoles)
      -game can't have detailed GUI (consoles/TV)
      Let me guess, you work for Verant . . .
    10. Re:Well, here's why we need cross-platform games by jedidiah · · Score: 2

      ...except it isn't quite happening like that. While people like you are poo-poo'ing the idea of "real java apps", "real java apps" and games are slowly being developed. Meanwhile, systems become remarkably faster as do VM implementations.

      Java just may yet end up being a "sleeper hit" in this area.

      Besides, there wasn't anything wrong with Corel office that a bit more speed wouldn't have fixed and CPU's have gotten more than 20x faster since then.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    11. Re:Well, here's why we need cross-platform games by innocent_white_lamb · · Score: 1

      You can list a million atari games if you want, but they were fun. They aren't anymore. Gaming has evolved.

      They aren't?

      Gaming may have evolved, but I guess I haven't, then. I have oodles of fun with VICE and my collection of Commodore 64 titles, and with Mame and my collection of arcade roms.

      A lot of the older games relied on playability and originality for their fun-quotient (for lack of a better term); many new games rely on "gee-whiz".

      Gee-whiz is neat for ten minutes, but if I'm going to spend an hour playing something then I'd like it to be... well, worth playing I suppose.

      My humble opinion.

      --
      If you're a zombie and you know it, bite your friend!
  15. no your bought software by Anonymous Coward · · Score: 0

    You didn't buy a service you bought software.. Other wise you would have just pirated it..

    Thank You Drive Through

  16. You little greedy thief by Anonymous Coward · · Score: 0

    You wouldn't buy the games while they were in business, but you're just drooling over getting those games for free now that the programmers are out of work and having to find new jobs in a crap economy.

    Pathetic. Do you expect everything you can't afford to be handed to you for free?

    1. Re:You little greedy thief by Anonymous Coward · · Score: 0

      It's the GNU/way (TM).

  17. Mod parent -1 (moron) by Anonymous Coward · · Score: 0

    Its not fucking news anymore

  18. where to find loki games? by tongue · · Score: 1

    Does anyone know where to find loki games online, besides their website? I'm wanting to pick up civ and maybe a few more, but they don't offer it for sale on their website...

    1. Re:where to find loki games? by nath_de · · Score: 1

      You could get them at Tuxgames.

    2. Re:where to find loki games? by theoddone33 · · Score: 1

      Look for the Activision games at cheapbytes or tuxgames.com

  19. Ramifications by Anonymous Coward · · Score: 0
    I spend a lot of time defending Linux users against the stereotype that they're a bunch of long-haired, hippie wannabe's with no respect for IP and no sense of responsibility. The demise of Loki, thanks largely to their inability to get Linux users to spend money on software, sure won't make those arguments any easier.

    I'm amazed at what a broad spectrum of views there are about IP issues among Linux users, but the fact that there weren't enough with their heads on straight to support even a small company like Loki is just plain sad.

    1. Re:Ramifications by Anonymous Coward · · Score: 0

      I spend a lot of time defending Linux users against the stereotype that they're a bunch of long-haired, hippie wannabe's with no respect for IP and no sense of responsibility.

      Yeah, some of them have short hair. The rest is spot on, though.

    2. Re:Ramifications by Anonymous Coward · · Score: 0

      You would probably enjoy the "Linux Zealot" series over at adequacy.org.

  20. free as in: buy your own beer by Anonymous Coward · · Score: 0

    I seriously hope noone over at Loki even considers open sourcing any of the binaries or making them free as in beer.
    Maybe then some people will learn that Loki going down the shitter is a pretty bad thing to happen.

    -- thies

  21. Offtopic? by Anonymous Coward · · Score: 0

    Actually, it was on the topic. I am amazed at how consistently slashdot can find moderators that are on crack...

  22. This is why Linux is dangerous by Anonymous Coward · · Score: 0, Insightful

    Linux users are accustomed to a gift culture, where the products of a programmer's work are given for free. Few will contribute back; most end up simply drooling over getting decent software for free. As a result, when a person or company diverges from this paradigm and tries to make a bit of money from the software they put a lot of hard work into, the results of a welfare culture rant and rave about possibly having to trade something for that product.

    Linux is a result of communist practices, and the Loki case is an example of why prosperity can't develop in communist societies. Everyone wants to be equal, but when someone wants a slightly better existence, they are forced to conform by the people's inability to tolerate even a small market.

    This really isn't hypocrisy, as a lot of the Linux "community" is involved for the free beer, not the free speech.

    This is also why people should involve themselves in the market and purchase operating systems produced by capitalist entities such as Microsoft, Apple, and such. These companies will continue to innovate and strive to be better, because capitalism promotes competition, while communism promotes laziness and dependence. Capitalist systems grow and improve; communist systems stagnate and fade.

  23. Not buying Warcraft 3 ever? Yeah right ... by Anonymous Coward · · Score: 0
    There is still Wine, isn't there?
    I don't plan to stop playing Starcraft just because it is not available for Linux.
    I might send emails to Blizzard to ask for a Linux port, but there is NO way I am going to boycott Blizzard because they develop for Windows only.

    Instead of simply porting games, why not develop original ones? If the games are great, people will want a Linux box to play those games, otherwise, why would they bother?

    Don't get me wrong here. I use Linux and would be happy to see and buy games for this platform. I don't think boycotting Blizzard is a solution.

  24. Linux Gaming Kernel by Anonymous Coward · · Score: 1, Interesting

    I think the best way of getting games on linux would be to make a kernel with all the sound and SDL etc stuff built in with a framebuffer driver for the chosen platform.

    As we all know linux compiles for a whole host of platforms (including a lot of consoles).If we created a standard platform such as this then theres a good chance that people would target this platform first. The idea of having checkboxes for selecting

    compile to...
    [] xbox
    [] PS
    [] PS2
    [] bootable CDROM
    [] Linux PC with Linux Gaming Kernel support

    We might even get to the stage where development houses put windows ports on the back burner (eventually).

    NB: I realise that all these libraries and generic non-targeted code would be slower than assembler directed at your platform of choice.

    Could someone who does game/kernel development let me know if I'm talking crap or would this actually work?

    1. Re:Linux Gaming Kernel by Anonymous Coward · · Score: 0

      You're talking crap. Why go to all that extra effort for what is, essentially, a niche OS?

      The incremental cost of porting to a non-Windows platform is higher than the incremental revenue gain for almost all platforms in almost all instances. There are rare exceptions, but...

    2. Re:Linux Gaming Kernel by Anonymous Coward · · Score: 0

      Thats exactly my point. You do one set of code which will compile to every comsole out there. Working on linux would be a bonus from a development point of view. You can hardly call the playstation a niche market

    3. Re:Linux Gaming Kernel by Junta · · Score: 2

      You could even, in theory add Windows to that list. If you design the application around SDL and OpenGL, it should be minimal work to get it to work under Windows as well as other platforms. One huge problem with the approach you suggest is that the game would have to cater to the lowest common denominator for all platforms. Running a linux layer on top of PS1 would not leave much room for game performance, and thus every version would have to look essentially as crappy as the PS1 version. In any case, for all but the most popular games, one platform is enough and further platforms aren't really worth degrading your flagship platform for. So in essence, it is possible, but I don't think you would have any takers with good games...

      --
      XML is like violence. If it doesn't solve the problem, use more.
    4. Re:Linux Gaming Kernel by Anonymous Coward · · Score: 0

      You naively assume that compiling is the only cost. There's also testing, packaging, marketing, etc etc etc. Even a 'portable' game like Q3A had to have a dedicated Linux person on the team.

    5. Re:Linux Gaming Kernel by LadyLucky · · Score: 1
      Oh come on.

      One of the really neat things about windows games is that they run on (ahem) all windowses (yah, win NT was lousy, etc), and if they dont, the installer will make it so by installing the latest directX.

      Unless the support exists in all Linuxes (well, all those that people want to play games on), then it aint gonna happen. Can you imagine halfway during the installer "Setup is now recompiling your kernel, please wait........... Setup needs to restart your computer now, click OK to continue"

      Heh

      --
      dominionrd.blogspot.com - Restaurants on
  25. What we need... by maroberts · · Score: 1

    Whilst it is sad to see the demise of a company which was helping Linux in one of its weak areas, it has to be said that they were aiming at the wrong target.

    I think Linux could do with a killer *NEW* game, with leading edge features, which would be a reason for the gamers to at least make their machines dual boot. The need for new games is obviated by the fact that games date extremely quickly and look tired after a relatively short period. Unless a game is fairly bleeding edge it is unlikely to attract a lot of custom.

    Unfortunately bleeding edge games now cost real money to develop, and the first few such games to enter the Linux market are likely to lose money; how much depending on whether Linux users are finally prepared to put their money where their mouths are and actually fork out for something decent and up to date that runs on their system.

    --

    Donte Alistair Anderson Roberts - hi son!
    Karma: Chameleon

    1. Re:What we need... by Anonymous Coward · · Score: 0

      Lets look at the math.

      Game development cost: $2,000,000

      Lets guess and say that the company is going to net $10/box after production/distribution costs.

      So merely to recoup production costs, they have to sell 200,000 copies of the game. That doesn't include advertising costs, or ongoing support costs.

      Is this even remotely possible?

      Any company creating a totally new, cutting edge game for linux is not just going to lose some money - it's gonna sink like a stone.

    2. Re:What we need... by Sloppy · · Score: 2, Insightful

      I think Linux could do with a killer *NEW* game, with leading edge features, which would be a reason for the gamers to at least make their machines dual boot.

      This isn't going to happen.

      Linux doesn't have any of its own proprietary APIs for games. (Indeed, that would be very antithetical to Free Software ideals. It is never going to be able to leverage any sort of network effect to gain marketshare. You just can't do that with GPLed software; it's virtually impossible.) If you want to write a Linux game, you're going to end up using SDL, OpenGL, etc. And if you do that, porting your game to that other platform, will be pretty darned easy, because those are cross-platform APIs. I'll say that again: the best gaming APIs for Linux, happen to be cross-platform APIs. So the situation where Linux has a game, and Windows doesn't have it, so that a Windows user will reboot into Linux to play a game, isn't likely to happen.

      ...at least, it won't happen for availability reasons. Other reasons, such as performance, stability, security, etc. could still apply. (i.e. a person reboots into Linux to play a game, because the game happens to run faster or it doesn't crash as often.) And there are other reasons to use Linux as well. But the validity of all these reasons, has already been covered in a thousand Linux advocacy discussions. No reason to digress into here as well, eh?

      Anyway, the only way you're ever going to see someone reboot into Linux to play a game for availability reasons, is if you make a non-open API for Linux games, and deliberately avoid letting it be cross-platform. I think such an effort would be a complete failure. There are lots of people who use Linux for Stallmanesque reasons, and you would be in direct opposition to them.

      --
      As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
  26. sales desk still open by belterone · · Score: 1

    I posted an order yesterday and I already have
    a FEDEX tracking #. Delivery tomorrow.
    This is the 2nd time I've ordered from them.
    I was happy the first time with the quality...

    --
    I can't find my car keys. (no a's in email)
  27. On teh contrary by Anonymous Coward · · Score: 0

    But tehese busnesses hav 2 succeeed cauz lunix is the tihng of teh new milelleninmumumnum, and and cumpany taht makes linux things will succceed cuz Micro$oft windoze is teh bad operatig systm.

    I LIKE HUMPING THE SPACE BAR

  28. Voting with one's wallet rarely works by fialar · · Score: 3, Insightful

    If you vote with your wallet, I don't think it makes much of a difference:

    1. If the company is HUGE, one person not buying their product isn't going to hurt them. Something that would hurt would be a class-action lawsuit or something similar.

    2. If the company is small, one person isn't enough when they vote with their wallets.

    I think in the grander scheme of things, (Loki's demise aside, and how the big companies continue to get away with crimes), corporate lobbying must be curtailed, campaign reform laws must be enacted, and the right of the government to revoke corporate charters should be fully reinstated.

    Oh and I am no hypocrite. I have bought many titles from Loki games. I fully supported their goals and vision. Sadly they are gone, but I hope a new company can take their place and do a better job at managing the funds, or at least try to change the perception of the "BIG BOYS" games companies (Blizzard comes to mind) that Linux ports are A Good Thing (tm).

    -fialar

    1. Re:Voting with one's wallet rarely works by Anonymous Coward · · Score: 0

      "...one person not buying their product isn't going to hurt them..."

      No, but enough people thinking "I'm just one person, why does it matter if I don't pay?" adds up very quickly - Regardless of the size of the company

  29. Linux isnt a big enough market YET ! by CDWert · · Score: 2

    Unfortunatley it looks like linux / unix isnt enough a a gaming market yet, look at the usage numbers in you logs, Hell writing mac games is more profitable and thats sad. Its also sad there arent more linux games

    I bought RTCW, first game in 10 years at LEAST i bough, actually doom was the last and bfore that the Original Castle Wolfenstien, that said Im not a big gamer, but when I found out Linux binaries would be available, I plugged and bought RTCW, I am thrilled, games are a whole lot more fun than they used to be IMHO, Maybe Im just getting older an smaller things amuse me :)

    (SEMI)PORTABLE games are the ticket, OpenGL has shown this with the ease RTCW was ported and others have run under Linux.

    I looked at Loki's games, I certainly wasnt impressed enought to buy any, I demod the SOF, and found it....lame as hell, graphics sucked , and i was just early 90's blah. IMHO

    I wonder how much of Loki's failure was not related to their limited market but rather their poor offerings, its a chicken and egg thing, If you come out with the most Killer game seen at first for linux only, drag a little on the windows version, you are sure to gain converts if nothing lse to play that game, BUT to come up with such an animal takes big bucks and marketing dollars, distributin channels, and you cant get the cash without a killer game, vicious circle.

    --
    Sig went tro...aahemmm.....fishing........
  30. well well...... by prisoner · · Score: 1

    pretty effective comment on the viability of writing (porting) software for the open source crowd. One in-duh-vidual even wondered in an above post if loki would open source their ports. For the love of god! Seems alot of people here like to have it both ways. Better be careful, linux zealots, the market will soon decide for you.

    1. Re:well well...... by TRACK-YOUR-POSITION · · Score: 1

      Wait, you can't just say "writing (porting)" as if writing and porting are the same thing. Perhaps if Loki were actually writing NEW linux-only games, instead of making ports to compete with cheaper Windows games months after the windows one was released, they'd have sold a lot better.

      Of course, Loki probably didn't have the required skills to create new games (artists, writers and so on...) but even so, all Loki's failure provides evidence for is that a company with Loki's plan (port previously released Windows games to Linux) is extremely likely to fail.

  31. Re:"Don't buy Windows games" ?? by Anonymous Coward · · Score: 2, Insightful

    "I am failing to come up with words to describe how foreign this statement is to me. Why should I wait again? Like he said, its just a game, I'll buy it when I want to play it."

    He's referring to those gamers who ran out, bought the Windows version, and then expected Linux binaries for free since they'd already paid for the Windows version. He's also referring to those whiners who now want those ported games released for free since Loki's gone; they wouldn't support the company while it was struggling to survive, but they'll happily pick apart the corpse.

    I guess it's pretty clear that Linux users don't want good games, since they're not willing to support programmers long enough to port or create them. That's too bad, since so much hard work has been put into nice desktops by the GNOME, KDE, Xfce, and other teams, all for naught since the home market will never develop without games. Talk about wasted time. Talk about spitting in the face of the programmers who busted ass to provide good software, only to be told "I want it now, I want it good, and oh, I want it for free."

    Keep this up, and you won't have an alternative OS to play games on. If Linux development halts, along with development of user-friendly interfaces, don't go crying to the programmers you wouldn't support.

  32. Just Wondering.... by phyberop · · Score: 1

    When loki does eventually close down, what about all binaries and stuff they made for the games ? Will they be made freely available since we wont be able to buy them any more ? or will we all have to scramble to try and find Loki games at second hand stores and places like ebay ?

    --

    I'm anispeptic, frasmotic, even compunctuous to have caused you such pericombobulation.
    1. Re:Just Wondering.... by jandrese · · Score: 2

      I'd say no. Every copy of a game that Loki sold sent money back to the original company. You can't give it away because the original authors wouldn't get paid. You should buy the games while you have the chance if you really want it.

      --

      I read the internet for the articles.
    2. Re:Just Wondering.... by SuzanneA · · Score: 2
      I say the solution is for Loki to transfer ownership of the ports to the company who released the original game. If they want to release the binaries (without data) as a form of 'linux patch' they can, or they can sell it themselves.

      Some companies won't be willing to deal with the support, but if even 1 of the companies is willing to give away the linux 'player' part of the package, and sell the data on the windows game CD, then it will be better than the products disappearing forever.

  33. Perhaps.. by OpCode42 · · Score: 3, Informative

    ...we should start helping out the guys at Transgaming - they're doing great work, and for me it was worth the $5 subscription :)

    1. Re:Perhaps.. by Time+Doctor · · Score: 2, Interesting

      Did you miss the part about not buying windows games?

      Windows games DO NOT SUPPORT Linux.

      Paying five dollars a month to extend the directx gaming monopoly to our platform is most certainly not supporting Linux.

      --
      Check out ioquake3.org for a great, free, First-Person Shooter engine!
    2. Re:Perhaps.. by Anonymous Coward · · Score: 0

      I would have to say that you won that argument, retard.

    3. Re:Perhaps.. by wetdogjp · · Score: 2, Insightful

      While Transgaming's heart might be in the right place, I don't think they're following the right methods to bring gaming to the Linux community. I'm not the only one, either. Scott Draeker had this to say in his interview about Loki's demise:

      The arrival of TransGaming to me is the clearest indication that Loki failed to jump-start a Linux gaming industry as we'd hoped, because TransGaming has nothing to do with Linux games. Their message to game developers is: "Use DirectX and develop for Windows. We'll help you sell your Windows products to Linux users."

      TransGaming's strategy is the same one Corel used in its Linux applications business. In the end I don't think they'll be any more successful than Corel was.

      Though he seems a little bitter, I agree with the point that he makes. Loki's intentions were to bring gaming to Linux, not Linux to gaming. Loki made a mutual friend of Linux and games; not only did Linux users get a slew of great titles, but it made Linux more appealing in the process. Transgaming, in contrast, is giving us games to play, but it does nothing to help make Linux a mainstream OS to gamers.

      Of course, you may argue that if Loki was just porting already-made Windows titles to Linux, it wasn't really doing anything new. But the position gave Loki the opportunity to produce games exclusive to Linux down the road. Transgaming will not have that option on their current path.

      -WetDog

  34. Re:"Don't buy Windows games" ?? by arkanes · · Score: 2

    His point is, if you want linux games, don't buy windows ones. He's not advocating that everyone stop buying windows games, he's just saying this is something that needs to happen if you want linux ports to be a viable alternative.

  35. Tux Racer by Prien715 · · Score: 0

    Mod me down for this or whatever (since the story was rejected), but yesterday Sunspire reported they finally found a publisher for Tux Racer. Seeing that Loki died, this seems to be the silver lining if you will. Ordering info can be found at the tuxracer website.

    --
    -- Political fascism requires a Fuhrer.
  36. Why I didn't buy from Loki by Genom · · Score: 3, Interesting

    Let me prefeace this by saying that I'm an avid linux user, and an avid game player. I'm (presumably) the target market that Loki was shooting for.

    Yet I didn't buy any games from them. Why?

    Simply put, they didn't release anything that I wanted to play. I had Quake 3 and UT - I didn't need any other FPS games. I had played Heroes III before (yes, under Windows), and while it's a nice game, it's not something I would be willing to purchase a copy of for linux - it just didn't enthrall me that much. I was a fan of the old Descent games, but for me they lost some of their flavor after Descent 2, regardless of the eyecandy that was added.

    I will admit - I was SORELY tempted to buy Rune - but after playing the demo, I wasn't totally impressed by the gameplay. Sure, melee is fun - but it got old after about an hour.

    What I would have bought (and still will buy, if anyone makes them), no questions asked:

    Ports of Bioware's Infinity Engine games (Baldurs Gate I/II, Icewind Dale, Planescape Torment) - these are, quite simply, incredible games. They have metric tons of gameplay, replay value, and storyline. That's why they're still fun today.

    Ports of Diablo II and Starcraft - yes, I know these are from Blizzard, who will never, ever, release a linux version - but they were DAMN good games that are still loads of fun now, well after the release.

    I don't feel bad about not buying their games - I refuse to buy something I don't want, even to support a company that *might* in the future produce something I would like to buy. While I support *what* they were doing, I think their choice of games to do it with was poor (albeit probably the only choice they had in this world of "Intellectual Property" lawsuits)

    1. Re:Why I didn't buy from Loki by Anonymous Coward · · Score: 0

      You probably would have liked Kohan.

    2. Re:Why I didn't buy from Loki by I_redwolf · · Score: 2, Insightful

      Then why are you complaining? Your comment is redundant and if I was a moderator I'd mark you as a troll. If you didn't like the games thats fine but if you wanted MORE games, different types of games and the option to run games on Linux then you should of coughed up some cash and bought a game and given it to someone who wanted it. Your comment says Loki couldn't have done anything about the choice of games to port and then on the same hand you scold them with the suggestions of ports you would of liked to see.

      Avid game player yes, avid linux user; I'd seriously question that. It seems to me that an avid linux user (I'd assume we are talking about someone who uses linux all the time) would prefer to have games natively ported to Linux. This whole idea of dual-booting to windows to play games makes me sick. It requires that I have a Microsoft license for windows and it also requires that I buy games for windows, which means I'm supporting the windows platform which god strike me down hasn't happened in 8 years and will never fucking happen again.

      Alot of you really need to either shut the fuck up about Microsoft all together or stop supporting them, put your money where your mouth is and bite the bullet and the industry will respond accordingly.. Bend over for the industry and they will fuck you.. Convient for them, convient for you obviously. Don't be a hypocrite, there is nothing worst. Lets not get into the right tool for the right job because for me Linux is the right tool for the right job in all areas. But you fucking dual-booters really need to NOT comment because you do absolutely nothing to help the primary goal of more native linux ports infact you do exactly the opposite, you help more native window ports.

  37. Greedy by Anonymous Coward · · Score: 0

    Yep, gimme gimme gimme. Once again, the stereotype of Linux users is proven.

    Kernel hackers and programmers put buttloads of work into their products. When one company asks for a bit of money in exchange for the work put into porting good Windows games, you balk, until the company tanks, at which point you ask for a handout.

    Pathetic. It's almost enough to make a guy want to run out and buy Windows XP, just to show that some people are willing to support programmers.

  38. Here's another excerpt from my high school essays by Anonymous Coward · · Score: 0
    I do not know anything except that I am born, will sometime die, and am not able to be silent.

    By speaking, by describing, by organizing reality in my thoughts, I represent my existence, teach myself to like what otherwise is. By representing reality, I strengthen my own experience of existence. The less, for example, vitality arising from physical danger there is in my life, luckily, the more important is the strengthening of the experience of existence through representation. I do not need purpose in my life, but only the ability to experience it as meaningful.

    The only way to achieve some sort of feeling of autonomy in relation to nature is to understand, examine, and exaggerate nature in the world of thoughts. And maintaining this illusion of independence is essential in order to live, function and not become catatonic. Other motives I do not need...

    ...When I swallow purposelessness voluntarily, embrace it, it leads to sacred.

    Even from an atheist the sacred does not disappear, but can slip into the profane, mundane and dirty, like to the body, to the outrageous, to cruelty, to lust, to humor, to shopping trolleys and dishwater. Because the sacred is in the dishwater, I don't need to search for it in moon walking, in the conquering of Africa, or in Money...

    --

    I got an F for this essay because my PC religious English teacher was horrified. Then I got beaten up by my peers for being "such a faggot".

    I'm gonna shoot them all.

  39. More than that will live on. by clump · · Score: 3, Interesting

    SDL is wonderful, and is evidence that Loki's existance was good for Linux as well as other platforms. But also don't forget about the Loki Installer, used by Codeweavers for the Crossover plugin (as well as RTCW, among countless others), SMPEG, OpenAL, and *free* binaries to Quake3 and Unreal Tournament. Yes, there was a time when Q3 was box-only, but Loki supported Q3 well after that point.

    It brings me great sadness Loki is going. But thanks to Icculus, id Software, Loki, and all the countless volunteers we now have a much better platform.

  40. Company death does NOT mean the people disappear! by teambpsi · · Score: 2

    A company is a legal structure, its nothing without its employees.

    The people that made this company great are going to still be around, and more than likely we're going to see some tangible benefits.

    A lot times a "company" is actually a limiting factor to creativity and certainly productivity -- the market-pressures to produce X instead of Y

    There is no doubt that the work done in the last couple of years by folks like Indrema and Loki have had an impact -- have they changed the gaming world? NO, but I don't know that should be a goal.

    With the advent of Linux on the Playstation I believe we are going to see a next essential stage in the evolution of games

    For anyone that has ever spent the time writing a game you come to a love hate relationship with device drivers

    The beautiful thing about the consoles is that when I write and distribute my UberPong game, I know that I can count on the bounce to be consistent for every consumer of my tasty e-ware.

    Tech support == overhead. the more overhead you have the less profit margin you have.

    So the company might be dead, but the technology and the people that can drive it are still viable

    --

    Old age and treachery almost always overcome youth and skill.
  41. Re:"Don't buy Windows games" ?? by Sloppy · · Score: 2

    You are ignoring the context of the remark. "Don't buy Windows games" is a perfectly logical and sensible answer to the question, "What can we do to help?"

    The whole page is based on a premise, which you arrogantly dismissed with your "This isn't a religeon is it?" flamebait remark. Of course when you dismiss the premise, nothing on that page makes sense. Duh.

    --
    As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
  42. Linux Zealotry by afidel · · Score: 2, Insightful

    The author of the faq says "You aren't going to get Warcraft 3 on Linux, which means that you should never BUY Warcraft 3, even though it will no doubt be a great game.

    Why the hell shouldn't I enjoy a great game! Games are for having fun, relaxing after a hard day at the office, or for modern multiplayer games, for playing with and making friends. Games are not about what platform you support, I mean can anyone imagine saying I don't want to play Milton Bradly games because I can't use Hasbro miniture characters with them. No, of course not, you just play the game with the parts it came with. In a similar fashion, most people that are serious about pc gaming, and enjoy linux, tend to dual boot to windows for much of their gaming. This is the reality of the marketplace, and a large part of why Loki failed.

    --
    There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    1. Re:Linux Zealotry by Midnight+Thunder · · Score: 2, Insightful

      You make a good point, but at seme time you missed the point. What the author intended is that if you are whining about the lack of success of Linux games then you have only yourself to blame for going and buying the Windows version instead. Of course if you really want the Windows version here and now you obvisually have no reason to complain about the lack of Windows games. Put simply: if you want Linux games take a stand, otherwise do as you wish.

      --
      Jumpstart the tartan drive.
  43. Official hosting, or a fork? by Doug+Loss · · Score: 1

    I see that this CVS hosting deal was announced by incculus, not by Loki. Is this an official new hosting site for the Loki CVS, or in essence a fork? I want to hear what Loki says.

    1. Re:Official hosting, or a fork? by treke · · Score: 1

      Its the official hosting site. Icculus is an ex employee of Loki ( He ported Descent 3 among others) and is will be hosting some of the tools that Loki had not yet released to the public.

    2. Re:Official hosting, or a fork? by Doug+Loss · · Score: 1

      I've heard exactly the opposite, that these folks just grabbed the tarball Loki made available to anyone, and claimed to be officially hosting the CVS tree.

    3. Re:Official hosting, or a fork? by treke · · Score: 2

      No, they were imported from backups made of Loki's CVS repository yesterday. If you take a look at the cvs repository (http://cvs.icculus.org) you'll note that its more than just a single version in their. The past modifications to the projects are there also.

  44. I have to take exception to this... by MrChris2 · · Score: 1

    I hear how people can't justify paying full price for an "old game" that Loki ported while they can't stop themselves from running out and buying Quake3 the second it is released at full price for Windows. Dear lord, people. I know that I'm part of this insane industry, but they ARE just games. You can wait for them, and more importantly, you can do without if you really really have to.

    I have never shopped at Loki so I have no idea who this guy is, but he's somewhat mad.
    I could almost agree with the first part of this statement, you can wait for games, however I'd argue that in doing so you loose a large part of the experience of the game; for example new games invariably build up a community spirit around there launch time which can dwindle over time, and may be gone by the time a Linux port is released.

    The final point though is what motivated me to post this.

    You aren't going to get Warcraft 3 on Linux, which means that you should never BUY Warcraft 3, even though it will no doubt be a great game.

    Talk about cutting off your nose to spite your face! Just because Linux won't get it you shouldn't use it.. we are talking about games here! People want entertainment and frankly I'm not sure many people care on what platform that entertainment is presented.

    I'm particularly interested in the emphasis on 'buy' though (implying you should get it through 'other' means), just after he talks about avoiding piracy.

    Ah well.

    MrChris

    1. Re:I have to take exception to this... by Anonymous Coward · · Score: 1, Insightful
      Just because Linux won't get it you shouldn't use it.. we are talking about games here! People want entertainment and frankly I'm not sure many people care on what platform that entertainment is presented.


      You missed the entire point! Here is the short form: There is this concept called LINUX GAMING. If the LINUX part is more important to you, don't buy WINDOWS games because it is not only not helping LINUX gaming, it is hurting LINUX gaming.


      If, however, the GAMING part is more important to you, then why care about Linux? Go buy Windows games and play them under Windows, you'll probably be a lot happier.


      The point is that people who profess to care about LINUX gaming would rather buy the Windows version (which helps Windows gaming, but not Linux gaming) rather than the Linux version.


      If you care about the LINUX part of "Linux gaming", then you need to make a stand. Otherwise, you are hurting the very thing you profess to care about.


      (It sounds like this doesn't apply to you, so why are you commenting on the story?)

    2. Re:I have to take exception to this... by MrChris2 · · Score: 1

      If you care about the LINUX part of "Linux gaming", then you need to make a stand. Otherwise, you are hurting the very thing you profess to care about.

      I dont think I missed the point, but I do concede that given the scenario you present here, where the user is a dedicated Linux user it does make sense (though they probably wouldn't have the option - no windows install).

      (It sounds like this doesn't apply to you, so why are you commenting on the story?)

      Two things here:
      1) I have used Linux extensively, as well as several other *NIX's and various alternative OS's (QNX, BeOS, Atheos, BlueOS etc...), I never stuck to Linux as it just didn't work the way I wanted it to (still haven't found an OS that does).

      2) I have an opinion, which is more than some people who comment around here, hence if anything I am over qualified!

  45. Duh, Don't Buy Windows Games by Anonymous Coward · · Score: 0

    Don't buy Windows games. I hear how people can't justify paying full price for an "old game" that Loki ported while they can't stop themselves from running out and buying Quake3 the second it is released at full price for Windows. Dear lord, people. I know that I'm part of this insane industry, but they ARE just games. You can wait for them, and more importantly, you can do without if you really really have to. You need to tell the companies writing the software that you want that you don't want it unless it runs on Linux. The ultimate way to voice your opinion is to vote with your wallet. The sad truth is that this means sacrifice. You aren't going to get Warcraft 3 on Linux, which means that you should never BUY Warcraft 3, even though it will no doubt be a great game.

    Hey look everyone it's Loki's business strategy:
    1. Bust tail porting games from Windows to Linux.
    2. Hope that everyone will stop buying Windows games and wait patiently for our lack-patch, feature-deprived, foreign-interface ports which by the time they come out cost more than the by-this-time discounted/cracked originals.
    3. Profit!

    1. Re:Duh, Don't Buy Windows Games by Anonymous Coward · · Score: 0

      You forgot the all-important
      PHASE ONE: Collect Underpants.

  46. Not all games are 3D games by yerricde · · Score: 2

    And they can all be crappy, lowest common denominator games.

    Lowest common denominator != crappy.

    game can't use more than 24 megs of memory (gamecube)

    No, 40 MiB (24 CPU + 16 PPU). PlayStation 2 has 36 MiB (32 CPU + 4 PPU). Xbox has 64 MB (shared), but its stripped-down Windows 2000 OS might diminish the advantage its extra RAM gives.

    Consider that some fun games have been made on only 4 KiB of RAM and 40 KiB of ROM (Super Mario Bros. 1 for NES) and that T*tr*s has been done twice on the Atari 2600, which had only 128 bytes of RAM and half a scanline's worth of VRAM.

    game can't have high poly counts (PC with budget video card)

    Street Fighter style games use only about ten quads on the screen, one for each player, one for each player's fireball, one for each player's status bar, and a few for the backgrounds, but that's about it.

    game can't have complex interface (consoles)

    "Complex" meaning what? What do you need for a first-person shooter? Two joysticks (one for move and one for turn), a couple triggers (fire and jump), and a couple other buttons (switch weapons, etc)? Want a sim/rts interface? SimCity for Super NES and C&C for PSX showed that sim/rts games can work on consoles. Or are you trying to make glorified chat rooms such as EverQuest?

    I'm sorry, but web games will never match a true game.

    If by "web games" you refer to games written in the Java programming language, I hereby direct your attention to BoycottAdvance Online. It emulates real games for a real system, namely Game Boy Advance.

    Platform independant (real) games are a pipe dream.

    No, you have that backwards. Pipe Dream is a platform-independent game :-)

    --
    Will I retire or break 10K?
  47. Re:"Don't buy Windows games" ?? by Midnight+Thunder · · Score: 2

    If you are making this remark then you obvisually aren't one of the people who wished there were more games for Linux. The whole point is if you want Linux games then don't get the Windows version instead, otherwise the end effect will be that games companies rightly asking 'Linux users buy Windows games, so why bother developping for Linux?'

    --
    Jumpstart the tartan drive.
  48. Loki didn't work, but other things might: by Junta · · Score: 2

    For one, transgaming. Full porting takes too long, while you port, the market buys up the windows version. By 6 months, the market was saturated. With transgaming, they have a chance to get to the market before it *completely* dries up.

    Another, Linux-based dedicated game Distros. You pop in the CD and boot, start the game, no install required. Make the PC into kinda a game console. The wide variety of PC hardware makes this not work that well however...

    Finally, a really good game maker with exclusive Linux releases. A manufacturer willing to essentially shoot themselves in the foot in the name of Linux popularity. Not happening, but wouldn't it be neat to see, say, Squaresoft Linux exclusive titles?

    --
    XML is like violence. If it doesn't solve the problem, use more.
    1. Re:Loki didn't work, but other things might: by Time+Doctor · · Score: 1

      Did you miss the part about not buying windows games? Do you really want to extend a hold microsoft has over you? It looks like you want DirectX when there are API's which are much more portable. And it will look this way to developers when you continue to purchase games which rely (in part or in whole) on DirectX.

      Did you not notice the games such as Tribes 2 that were ported (with higher quality standards) and released at nearly the same time as the windows version? Not that many of the games take 6 months to port.

      I don't believe there is a way to patch cd based distro games easily or permanently.

      In any case. Who wants a cd-based distro game besides somebody running windows anyway?

      You are correct in your observation that we need Linux exclusive releases. However I think it is more that people are terrified of anything different from Windows, and will assume that anything not exactly the same as Windows is somehow much more difficult to use which prevents them from trying Linux. For instance, Linux had the first SNES emulator with sound, and many folks tried Linux and seemed to feel it was too difficult.

      --
      Check out ioquake3.org for a great, free, First-Person Shooter engine!
    2. Re:Loki didn't work, but other things might: by Colin+Bayer · · Score: 5, Interesting

      Another, Linux-based dedicated game Distros. You pop in the CD and boot, start the game, no install required. Make the PC into kinda a game console. The wide variety of PC hardware makes this not work that well however...

      OK, for the sake of this argument, we'll assume you're talking about a standard CD, maximum capacity somewhere around 650 megabytes.

      To get a minimal gaming Linux distro up and running, you'll need:

      a) the kernel and some essential binaries and libraries,

      b) XFree86,

      c) sound, networking, etc. drivers, and

      d) the game itself.

      Now, let's take a look at some sizes.

      On my current Linux box (RedHat Linux 7.1, kernel 2.4.17), /bin is 6 megabytes. /lib is 48 megabytes. /usr/X11R6 is 239 megabytes. Now, even assuming you can cut these down to half the size they are on my box, that's still 173 megabytes total. Accounting for hardware differences, you'll need to have *at least* three (3dfx, nVidia, and everything else) XFree86 servers and GL driver sets, for another 21 megabytes or so. We're up to 194 megabytes at this point, and it doesn't run a game yet. Now, you can't pull out a whole game to core, as most people don't have 400 megabytes of RAM to blow on top of the game's footprint and X, etc; therefore, to prevent significant performance losses, you'll need to store the game uncompressed on CD. According to the bottom of the Quake3 box I have here, an install takes no less than 440MB. At this point, we've hit 634 megabytes.

      This doesn't include audio or networking drivers, both of which are dodgy to get working even with human intervention at this point in time.

      In addition, you're going to need swap and storage space that work irregardless of the user's chosen operating system, and that's going to be another 2 headaches.

      (For the record: someone on OpenProjectsNet:#loki brought this up about 6 months ago, and I challenged them to come up with such a CD that would work on Windows, OS/2, FreeBSD, etc. I never heard back.)

      Let me sum this up in two words:

      not feasible.

      For one, transgaming. Full porting takes too long, while you port, the market buys up the windows version.

      Uhh, not if you have the miraculous luck to be working with a company that's not a bunch of idiots. In those cases, you can achieve simultaneous release across platforms.

      By 6 months, the market was saturated. With Transgaming, they have a chance to get to the market before it *completely* dries up.

      So, you propose to save Linux gaming by having people purchase the Windows versions in a manner indistinguishable from the other 95% of the public, then having them play them in a sub-par API wrapper layer. <sarcasm>Sounds absolutely freaking great.</sarcasm>

      I'm inclined to agree with both Draeker and icculus. It's partially the Linux gaming community's insistence that everything should be free (if someone mirrors news.lokigames.com, take a look in loki.games.* for all of the "free binaries" threads; you will find them).

      In any case, TransGaming is not the solution. The only places where I find it anywhere close to appropriate to use WineX is when I'm using free programs that are Windows-only (say, 99.999% of all 3D modelers (UnrealEd, QuArK, and WorldCraft, too...), media players, and installer packages for products produced by a bunch of single-platform ninnies), very few of which, I've found, actually *work* in Wine.

      In other words, I'm inclined to agree with both Draeker and icculus. The Linux gaming community as a whole had a great opportunity to make themselves heard, and they spoiled it by being a bunch of warez monkeys, Wine boosters, and dual-booting cheapskates. Now that Loki's gone, and there's one fewer company to mooch off of, you recommend stopgap solutions that perpetuate Windows-centric gaming.

      To quote the late Douglas Adams, "'Pathetic bloody planet. I've no sympathy at all.'"

      --
      Want Linux games? HERE.
    3. Re:Loki didn't work, but other things might: by Anonymous Coward · · Score: 0

      you forgot to mention that t2 (and kohan) were being ported, while still in development :)

      -- Anonymous Coward

    4. Re:Loki didn't work, but other things might: by Junta · · Score: 2

      As I said, the widely varying hardware makes the CD issue rather difficult, but closer to possiblity. As to the space requirements, that is not really the case. My X11R6 (with a *lot* of unneeded cruft) is about 98 megs, and you could cut out so much (most of /usr/X11R6/bin, for example). bin and lib could drastically be cut down (would it need a full blown bash, ls, etc?). You can build small, embedded linux systems now, in the same amount of space a directx install typically takes up on a Windows Game CD, the difficulty is on-the-fly configuration. You say you need to find swap and storage space, making it not play nice with other O/Ses. This simply isn't true (Well, saving does pose a problem, support of removeable media (i.e. floppy, zip) doesn't sound too appealing.

      Admittedly, the market of this I could see is small (why bother when I can just install it), but the concept itself is possible.

      As to transgaming, you can talk all you want about how they are helping perpetuate Windows-centric gaming, but lets face facts, no matter what linux game players do, it wouldn't be enough of a dent to make any game publishers think twice about what they are doing. We are too few to cut into their bottom line enough to make porting worthwhile (or even avoiding DirectX worthwhile). If we want to play the games, sadly, we are stuck with the quickest and cheapest path to market, which is the Transgaming bastardization of doing things.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    5. Re:Loki didn't work, but other things might: by Time+Doctor · · Score: 2, Insightful

      Buying Windows DirectX games fills Publisher's pockets with money that says "Don't bother to use anything but DirectX, I sure don't care about any platforms besides Microsoft's latest iteration of Windows!".
      This is the fact: everytime a Windows game is purchased it makes the Linux gaming platform seem noticably smaller. Because we are fewer in the first place, it has an even bigger dent in what Linux market there is.

      --
      Check out ioquake3.org for a great, free, First-Person Shooter engine!
    6. Re:Loki didn't work, but other things might: by Spoing · · Score: 2
      Well, I agree with most of your points. There are major problems to handle using bood CDs for most modern games.

      Many of these problems are not impossible to handle, though. Look at www.demolinux.org and the compression technique used by Knoppix www.knopper.net/knoppix (German -- translates OK).

      The compression technique used by Knoppix, for example, allows about 2G of data to fit on a single 700MB CDR. The speed loss due to compression is somewhat made up for by the speed gain from more data being transfered from the CD at one time. This method is filesystem independent.

      Details:

      1. http://www.aful.org/pipermail/demolinux-dev/2002 -J anuary/000437.html
      --
      A firewall can not protect you from yourself. Turn off what you do not need. Do not use the firewall to do your work.
    7. Re:Loki didn't work, but other things might: by DavidTC · · Score: 2, Interesting
      It would be rather stupid to use X on that CD. The correct thing to do would be to use SDL, and then they can use ggi.

      Looking at a Linux distribution to find out how many files you need is about as silly as looking at hypothetical bootable-into-Quake3 CD and saying 'But my windows directory takes up 250 megs'! Linux strips down just as much as DOS does.

      I've personally ran Linux on 120 meg drives, and that install was fully usuably, which the 'linux distro' on the CD does not need to be. We're talking one statically linked binary here, no libraries, no /bin, and no X.

      It would be trivial to fit most of this on a floppy, not to mention a CD. They have boot linux floppies that have a ton of stuff the game CD does not need, and nothing it doesn't, except the statically-linked game.

      Now, swap is tricky, but, you don't really need it. Most game binaries are not more then 10 megs. You just need an intelligent way to load files yourself when you need them, from the CD. While this sounds like a lot of work, it would make the game run faster even without swap, so it's a smart idea anyway.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    8. Re:Loki didn't work, but other things might: by DavidTC · · Score: 1
      Oh, and I forgot to add: the great thing about using a PC as a console is...floppy drives for saved games. ;)

      And, of course, you could always still install the game like normal.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    9. Re:Loki didn't work, but other things might: by geekoid · · Score: 2

      why 1 disk? many game today allread come on more then 1 disk anyways. you have an install disk that installs all your libraries,than a game disk.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    10. Re:Loki didn't work, but other things might: by Mr.+Sketch · · Score: 1

      I think you would probably have better luck just distributing a linux CD with the box so they can install linux themselves and dual boot. Or so they can install linux as a UMSDOS system and just loadlin to linux from windows. The linux CD could be your own custom distribution with only the necessities to play a game and not all the other crap that's included in most distributions.

      Your idea of a boot cd is feasable, but as other people have mentioned, it would be a bit of an inconvience to reboot into your game. Getting the kernel right would be key, and you would probably have to have additional kernels downloadable from the website for odd hardware configurations.

  49. Quick Everyone!!! by GOD_ALMIGHTY · · Score: 2

    Set you cvs client to Read-Icculus

    Am I the only one who got the old Phish reference?
    ;oP

    --
    Arrogance is Confidence which lacks integrity. -- me
  50. Other Linux games publishers by heretic · · Score: 1

    The guy mentions:

    "There are still commercial companies and indie game shops supporting Linux that need your support. A brief, incomplete list is BlackHoleSun, IllWinter, Linux Game Publishing, iD, Epic, BioWare, Philos Laboratories, Mountain King Studios, Introversion, and PomPom."

    I went to the BioWare site but couldn't find any Linux games. Anyone know what he's on about?

    1. Re:Other Linux games publishers by Anonymous Coward · · Score: 0

      They are working on that one game, NWN, and they have stated that they are considering/working on a Linux port. There you go.

    2. Re:Other Linux games publishers by Anonymous Coward · · Score: 0

      bioware allows companys like transgame (WINE) to use some of there code and liscencing rights to allow the games to run linux. week but better than a port since you dont need to buy anything other than the windows version i suppose

    3. Re:Other Linux games publishers by analog_line · · Score: 1

      Bioware is releasing Neverwinter Nights for Linux as well as Windows and MacOS.

    4. Re:Other Linux games publishers by mvdwege · · Score: 2

      I hope you get to see this, but Bioware will be releasing Neverwinter Nights with Windows, Mac and Linux binaries simultaneously. I fully intend to buy it (of course, I have to resize my /opt partition first, RtCW takes up almost 1 Gig).

      Mart
      --
      "I know I will be modded down for this": where's the option '-1, Asking for it'?
  51. Re:Company death does NOT mean the people disappea by Anonymous Coward · · Score: 1

    "With the advent of Linux on the Playstation I believe we are going to see a next essential stage in the evolution of games."

    What makes you say this?

    Do you believe developers are going to saddle their games with linux as middleware? In heaven's name, why? Many are already complaining the unit lacks the power for the next breed of games.

    What do they gain by not writing directly for the platform?

    Perhaps it's easier to point out what they lose. They lose processor cycles - boatloads of them.

  52. What about OpenAL? by DeepMind · · Score: 0

    Will OpenAL be continued ?

    1. Re:What about OpenAL? by SuzanneA · · Score: 1
      If you read the page linked on the article, you'll notice at the bottom there is a new cvs tree and email for OpenAL at icculus, so it would appear that yes, icculus has taken over CVS hosting for OpenAL too.

      The bottom line is, as long as the development tree is available, and people want to work on OpenAL, then it will probably be continued.

    2. Re:What about OpenAL? by Doug+Loss · · Score: 1

      But if you go to www.openal.org/downloads/ you'll see that the official OpenAL CVS still points to Loki's CVS server. I'm becoming more convinced that icculus isn't in truth taking over the CVS hosting from Loki so much as it's putting up a snapshot of the current tree and just claiming to have taken it over.

    3. Re:What about OpenAL? by Anonymous Coward · · Score: 0

      Or, it could be that Loki is SO busy handling their final business, that they haven't had time to update the web pages?

    4. Re:What about OpenAL? by davidhedbor · · Score: 2, Informative

      Now although it's true that the OpenAL website points to the Loki CVS, one should note that the website (which is hosted at Loki) hasn't been updated for at least a year. Also, unless someone saves it, it might very well go offline with the rest of the Loki websites on January 31st.

      - Neo

  53. Man, do I... by xanadu-xtroot.com · · Score: 1

    ...feel like a slouch:

    Realize that every dime you take from Microsoft through piracy is NOTHING in comparison to the hurt that you put on Loki when you burned an ISO.

    All I had to do was go out and blow the little bit (since I had gotten the Win* version as a Christmas gift) and buy Q3A for cheap. Did I? No. A friend had done that for me, I coppied his. Now, yes I understand 100% that one extra sale wouldn't have done anything to help Loki (not much anyway...), but how many others were in the same situation.

    Hmmm... on one hand I could've ran down to the local Software place and grabed it for cheap (the software store I usually visit DOES have a Linux section), or I could've asked my friend if I could copy his CD and use *MY* valid CD-Key on it.

    I "gave" money to id (it was a gift but still...), not to Loki. Loki suffered, not id.


    damn. this blows...

    --
    I'm not a prophet or a stone-age man,
    I'm just a mortal with potential of a super man.
  54. Should it be... by af_robot · · Score: 1

    So Long, and Thanks for all the Games?

  55. this statement by greymond · · Score: 1

    "Lots of Linux users want everything for free, and lots of Linux users are filthy pirates when they can't just get software for free."

    I'll be the first to admit that i have *aquired* EVERY windows game and program i own, BUT i have PAID for every linux OS and APP at least once.

    1. Re:this statement by Anonymous Coward · · Score: 0

      Hi, you are a lying sack of shit. But thanks for the effort.

    2. Re:this statement by greymond · · Score: 1

      not true - i bought redhat 5 when it came out for like 40$ at compusa and i bought suse 6 when it came ou which came with staroffice and applixware(so techinically i paid for star office and appliware as well). since then i download the redhat iso's so i no longer pay for the os. but my initial install of linux was with a paid redhat cd :)

    3. Re:this statement by Anonymous Coward · · Score: 0

      I've bought magazines with Linux distros :) and plain CDR's which we have filled with Linux goodies with my friends and given loaned them away and we probably never get them back. But that's the way it should be. If some of my friends installs or upgrades whatever version or distro of Linux, the others will benefit too. Simple and easy, and doesn't cost too much. Still, no one could point at us and call us pirates for doing that. We are simply taking advantage of general good will, not to mention we show it too by lending stuff back and forth.

      The same goes with HW.

      - Voice of Ambience -

  56. IHow did we ever manage without those 24Mb RAM? by pjc50 · · Score: 1

    How about doom?

    How about all those Spectrum and Amiga games? Why did anyone ever play them, with their limited user interfaces, low polygon counts (often zero!), blocky textures (remember colour clash?) and 48k of memory?

    Most games are more plagiarism than revolution. Getting gameplay that is both great and new is hard.

    Planning to port does mean that you avoid trying to do certain things, but you stick the platform-dependant code in small abstraction modules and save a lot of pain. Look at the Quake source sometime, it does this very well.

    And with the same art too...

  57. Perhaps not, gaming is a business by WillSeattle · · Score: 2

    Did you miss the part about not buying windows games?

    Windows games DO NOT SUPPORT Linux.

    Paying five dollars a month to extend the directx gaming monopoly to our platform is most certainly not supporting Linux.


    But anyone who doesn't understand that the gaming business is 80 percent marketing and 20 percent gaming will have problems.

    Say what you will about The Sims under WINEX (Transgaming, which you can buy with a bundle from Mandrake - Linux plus a game!) - but the reality is that they understand WHAT the market WANTS.

    Sure, we ideally want native Linux games.

    But we're all gamers - if it comes out on Windows first, we'll buy it.

    If we had releases with special add-ons for Linux, that would have been a killer app. But instead we got a port.

    If we have Geek Party for The Sims coming out on Linux first, then released for Windows 60 days later, that would be a killer app. Since it's already coded for Windows, it would be a great marketing ploy.

    Buzz will save you. But you still need a good game with balanced play and scalable levels so you don't get bored.

    -

    --
    --- Will in Seattle - What are you doing to fight the War?
    1. Re:Perhaps not, gaming is a business by Time+Doctor · · Score: 2, Insightful

      I'm a gamer, I don't buy windows games anymore unless they have native ports. I understand this isn't a widely held view, which probably contributed to the downfall of Loki.

      I don't believe we will get any games (or expansions) from Maxis/EA released for Linux first until Maxis develops on Linux first. Or somebody pays them off. I've never played The Sims winelib port, so I cannot comment on the quality directly. However, I understand by way of a third party that is an okay port. From this and my own experiences with the wineX cvs ("Building font metrics, this may take some time..." ugh) don't believe any winelib port can be as good as a true, native port.

      --
      Check out ioquake3.org for a great, free, First-Person Shooter engine!
    2. Re:Perhaps not, gaming is a business by Anonymous Coward · · Score: 0
      [As the likely third party] It is an OK port. No font-metric bit, but they really streamlined winex for this not-port. However, it's still clunky, and it has the WINE overhead behind it, and you lose some of the niceties that the Loki games had (Alt-Enter, ^Z, variable output not limited to X). Further, sound is more likely to chop up even on a fast machine, and the input occasionally flakes out.

      But it is quite playable, if you don't mind the handful of ugly seams. (This is probably the best game experience I've had under WINE/WineX so far. It's still not as nice as the native ports I've played.)

    3. Re:Perhaps not, gaming is a business by WillSeattle · · Score: 2

      It is an OK port. No font-metric bit, but they really streamlined winex for this not-port. However, it's still clunky, and it has the WINE overhead behind it, and you lose some of the niceties that the Loki games had (Alt-Enter, ^Z, variable output not limited to X). Further, sound is more likely to chop up even on a fast machine, and the input occasionally flakes out.

      But it is quite playable, if you don't mind the handful of ugly seams. (This is probably the best game experience I've had under WINE/WineX so far. It's still not as nice as the native ports I've played.)


      Well, I still think I'd rather have something than nothing.

      Gaming is a cruel harsh business. The money's been in the add-ons since back in the 80s, RPG, Strategy, or computer video game.

      Let's hope some will learn from Loki's attempts, and that eventually we'll get native Linux versions, hopefully bundled on the same CD as the Mac/Win version.

      Until that day, I'll buy what I can, but I'm not holding my breath.

      -

      --
      --- Will in Seattle - What are you doing to fight the War?
  58. Voting with one's wallet is proven to work by GoofyBoy · · Score: 2


    Every gaming company Windows/Mac/consoles is either huge or small. And yet there are examples of both company sizes which are still profitable.

    Loki failed, not because of their size, but because of people didn't buy their games.

    They had great games. Well, these games were successful for their windows version. Yet for Linux, it didn't sell.

    --
    The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    1. Re:Voting with one's wallet is proven to work by Xerithane · · Score: 2

      The problem is, most people aren't just going to "vote with their wallet" for a game they aren't going to play. Now, I believe in giving to charity and all that bit -- but Loki is a company. To every person who bought a game from Loki in a charity act, I have to say that you make me sick. There are actual real people who need your help. Not a bunch of programmers who can find jobs somewhere else. You like the idea? Good for you, that means you are a gamer and it probably doesn't count. You like SDL? Contribute to the development efforts, with money or talent, whichever you can spare.

      Loki didn't fail because people didn't buy their games. Loki failed because of an unstable business plan in an unstable and a poor market. There is no need to play games on Linux, only a want by a very small populace. I play 2 games, and I have a win2k partition to do so -- because it's just easier. I wish Loki the best, they really did do some great things, but gaming for Linux just doesn't work. Too many issues, and too different of a crowd than the windows gamers.

      --
      Dacels Jewelers can't be trusted.
    2. Re:Voting with one's wallet is proven to work by jedidiah · · Score: 2

      ...and there are various reasons that people may not have bought their games. There are various plausible explanations that don't need to depend on piracy or the lack of a viable market.

      Wrong genre. Wrong timing. Lack of proper distribution. Lack of proper PR. Game not popular enough even in native market. Got suckerd by internet hype. Made deal with devil.

      I ran into Linux users at LUG meetings that were unaware of the release of Loki titles or even of the existence of Loki itself.

      I also found the timing of Loki's troubles somewhat peculiar. They started to wobble right around the time they became involved with EA.

      --
      A Pirate and a Puritan look the same on a balance sheet.
  59. Piracy? by Anonymous Coward · · Score: 0

    Whaddya mean piracy helped kill Loki? I tried my frickin' HARDEST to get pirated copies of some of these games, to absolutely no avail. Not ONCE did I ever see a pirated Loki game on any pirate site I was ever on. Look at Quake 3, or UT...those games have been pirated to death on the Windows platform yet their respective companies are still in business.

    Yes, I ended up buying the games that I wanted to play.

    Next arguement.

    1. Re:Piracy? by Anonymous Coward · · Score: 0

      You have obviously never tried the alt.binairies newsgroups out there.

  60. Turning point of the history of the human race by heroine · · Score: 2

    As important and life altering as Loki is in public message forums there's still hardly anything in my life which they had a meaningful impact in. I never used their multimedia libraries. I never played their games. If the Loki brand was responsible for adding some feature to some library somewhere it was probably nothing that couldn't have been done under another brand name.

    Even if I played their games it would have been the porting, the final step in the game's creation which they did. Even if I used their libraries the functionality in those libraries would have only been shrinkwrapping for functions that other groups already implemented, whether it was the frame buffer device, the console, GLX, or OSS. There was nothing in their libraries that made them necessary if you wanted to access the functionality at all.

    The business model of the 90's was shrink wrapping and Loki did exactly what they were supposed to do to get popular in the 90's. Shrink wrapping and porting isn't enough to sustain a business nowadays but creating enough new functionality to sustain a business is impossible for most people.

  61. Why am I not surprised... by analog_line · · Score: 1

    ...that people are complaining about being told not to buy the games they want to play. I swore that I'd never use this phrase, but in this case it's the only one appropriate.

    Read for content, people.

    We are talking about people who's primary complaint is there are no games for Linux and they want to change that. Those of you who want to play the latest and greatest games SHOULD NOT CARE about the platform you're playing it on. The people who will need to make the sacrifices spoken of are the people that want to promote a particular platform. In this case Linux. If someone wants more games for Linux, buying them for another platform is counterproductive. These people need to excercise their power and not buy games that aren't for Linux.

    This is _exactly_ the situation that the Mac platform was in 10 years ago. The way people got games made for the Mac was buy not buying DOS/Windows games, and at the same time flooding game companies with requests for Mac ports. And when good games were released for the Mac, even if they were "old" they BOUGHT THEM because they were GOOD GAMES. You couldn't find the ported over Mac games on the store shelves because the only copies that they had were sold out! I can go to my local half price books and find stacks of Loki's ports of any of their games (except the latest ones...I guess game stores stopped putting them on their shelves because NO ONE WAS BUYING THEM, DUH) for less than half price, because all the local game stores threw them in with all the rest of the never-to-be-sold crap that was cluttering their shelves. Say what you want about Blizzard, but they were one of the first producers of major games to take a chance on the Mac market, and it obviously has paid off big time for them. I bought Warcraft 1 the second it came out fo the Mac, because it was a good game for the Mac, and I wanted to support people who took serious financial risks to produce good games for a platform I wanted to promote. I didn't care if it was old, it was better than anything else I could play on my Mac at the time, and playing games on my Mac was what I wanted. Obviously, more than just I were doing the same thing, because Blizzard has so far released every one of it's games for the Mac. Diablo 2 for the Mac, IIRC, came out only a week after the Windows version was released. The Lord of Destruction expansion was released on a hybrid CD from the beginning. The Diablo 2 Battle Chest is all hybrid Windows/Mac CDs. Warcraft 3 will be released for the Mac. Why? Because Mac enthusiasts stuck to their guns, made painful sacrifices, and when someone took a chance they rewarded those people for taking that chance. If the Linux community is unwilling to do the same, the next Loki will find the same fate waiting for it.

    1. Re:Why am I not surprised... by TRACK-YOUR-POSITION · · Score: 1

      As it's been pointed out, Mac users would have to buy a new computer to switch to windows. Also worth pointing out is that there are actually good Mac-only games out, which would give you NO alternative to Mac if you want to play. I can't think of too many (er ... any) commercial Linux-only games.

  62. heh ;-) by Ender+Ryan · · Score: 1
    Then you're off the hook ;-)

    --
    Sticking feathers up your butt does not make you a chicken - Tyler Durden
  63. Finally! I can read Icculus! by ddstreet · · Score: 1
    I've always wanted to read icculus! This is great.

    (For those who don't know, Icculus is from Phish's "The Man Who Stepped Into Yesterday", Trey's senior project. Icculus wrote the Helping Phriendly Book. When you read Icculus, it's...read-icculus...rid-iculous...get it? ridiculous? Geez, do I gotta spell out everything?)

  64. Game patches? by Isldeur · · Score: 2


    I have a question which I haven't seen answered anywhere. What about all of the game patches? Is someone going to host those? I don't care whether I have to use the loki installer or just download them, but I don't know of any place to get them save loki...

  65. How about a PSX emulator or something? by Raffi+Spock · · Score: 1


    It seems that another solution might be a PSX (or other console) emulator. Bleem did it, and Playstation (or other console) games would be an acceptable alternative (for me, at least) to dual booting just for games (incidentally, the only games I've really played were either ancient ones like Zork or Ms. Pac-Man or weird ones like Roller Coaster Tycoon). It also might be an interesting lure if Linux could play some of the newer, next-gen consoles (PS2, XBOX, heck I'd settle for DC).

    Ah, well. I suppose we now look to Transgaming and Mandrake...

    --
    Quid latine dictum sit, altum viditur.
    Anything said in Latin, sounds profound.
  66. Icculus is an idiot... by Anonymous Coward · · Score: 0

    Talk about a rabid dog, gungho linux flag waver... jeesus.

    Sorry your company went under bud, but "You aren't going to get Warcraft 3 on Linux, which means that you should never BUY Warcraft 3, even though it will no doubt be a great game." is the single most retarded general statement I have yet heard from a linux community member.

    Get a grip. Do you really mean that if a game comes out that isn't ever going to be available on *nix that you should not buy it? Seriously? You are mad. I could almost swallow (if not believe) a comment like "if it's supposed to be ported, just wait for the port in order to support *nix", but not that... and even then, why wait.

    If Linux is ever going to enter the home computer market as a real competitor, it has to address some very basic items:
    1) Ease of use - *nix on the home computer should be as easy, if not easier to use than a MS or Mac product. It simply isn't even close for the "average" home user (remember, no one says you have to be a computer genius to own a computer... it should just work, something software and hardware engineers keep missing and only MS really seems to address to a minor degree)
    2) Drivers - *nix needs drivers for the most popular home devices and add-ins. They are generally not available. Strike two, and until the *nix community gets it's crap together and settles on one or two home distros and guis, as well as stops acting like petulant whiney children towards hardware manufacturers by demanding so much for the little gain that is *nix right now (market share I mean), it isn't going to happen either.
    3) Software and Compatabilty - until *nix can natively, and on the fly with little penalty, run MS code base (including DX), it is screwed. People want games and apps that MS makes (cept for the here and there Mac user, but they have nearly the same problem). Taking two years to port a game to *nix is just lame and one of the reasons *nix doesn't have a chance. Game companies must be cajolled and courted to make direct ports during the dev process, tools must be available and standardized that help the porting process, and *nix geeks/gamers must not ridicule game companies making hit titles for not making linux game ports.

    Get real Icculus, you moron.

    1. Re:Icculus is an idiot... by SocietyoftheFist · · Score: 1

      He said this in the context of speaking with your wallet and it's valid in any context where a consumer would want something but instead settles for less than that.

  67. Interesting to note by Restil · · Score: 3, Insightful

    That there are people willing to do the ports practically for free, and still let the owner companies pocket all the revenue from the games, if only they'd be allowed to port it. And yet game companies are so worried about letting valuable secrets slip out that they won't let ANYONE see the code, NDA or otherwise. The silly notion is that even if someone picks up on a great idea, by the time that idea can be implemented into some other game, it'll be a good year later at least, and by then there will be new technologies and new hardware and the old stuff won't matter as much anymore. ID knows this, which is why they GPL the code for older games.

    Perhaps the linux community isn't a huge source of revenue. WHO CARES? If the porting can be done for you for free, then its all gravy. Same with device drivers. Nobody sells device drivers, they sell the hardware the devices interface with. And if they can pick up a new market without any investment of time or money and not even have to support it, how can that be anything but a benefit.

    And yet they hold on like there's some dangerous secret that might leak out and put them out of business. I must be missing something obvious here.

    -Restil

    --
    Play with my webcams and lights here
    1. Re:Interesting to note by Sycraft-fu · · Score: 2

      I'm assuming your driver comments are mainly directed at nVidia. I'll just note two things:

      1) They include a full, complete, liscenced OpenGL implementation. As part of this I am sure they had to sign an NDA, which included not releasing soruce code, possibally the whole driver. Realise it is not all their fault.

      2) There is actually a legitamate reason for not wanting people to see their drivers. They are one of the very few companies on the market that can claim a unified driver over a long string of device changes. This is not only made possible through good drivers, but throgh something they are doing in hardware. Perhaps they don't want their competitors to know what it is (on either end). It certianly is an advantage in many eyes. You buy a card, and feel secure that it will be supported in the future.

      Now not working for nVidia I can't say any of this for certian, but just consider it. Companies have valid reasons to keep their drivers closed.

    2. Re:Interesting to note by fferreres · · Score: 1

      Yes, that they don't want to release the source code. Drivers, for example. If they can't release the source they can't make into the kernel.

      Fede

      --
      unfinished: (adj.)
  68. Re:Why am I not surp.. -- Why it did not work by SomeOtherGuy · · Score: 3, Insightful

    Another thing to keep in mind is that most mac users could not dual boot to play the new PC/Win game that they just purchased the week it came out. If I had a Mac -- I had to wait until the Mac version came out if I wanted to play. (Much different that dual booting on the same machine.) I think Loki would have survived if 3 things were in place:

    A...If dual booters were really hardcore linux fans -- and refused to dual boot (even for games) -- Sales go up 50% for Loki -- because people would not have already purchased the "windows version".

    B...If Loki were able to offer Linux games closer to the time they were released for the other platforms....(nothing like getting a "new" Linux game 12 months after the windows version had hit the cut out boxes for $9.99. -- Sales go up 25%.

    C...If they had been able to port the games that people wanted to buy...The Starcrafts, Warcrafts, C&C, Red Alert, Diablo...Sales go up 75%

    --
    (+1 Funny) only if I laugh out loud.
  69. SDL Author by Mario+B · · Score: 1

    Sam Lantiga (I hope I got the spelling right) is the original author.

    You can find the SDL website at http://libsdl.org

  70. what you get by using the linux kit on consoles by teambpsi · · Score: 2

    First off you get access to a set of tools that doesn't cost you huge licensing fee's in terms of upfront tool costs and ongoing royalties -- which means that its more accessible to a lot more people

    Second off you still get the ability to have your games run on other linux distro's with relative ease

    --

    Old age and treachery almost always overcome youth and skill.
    1. Re:what you get by using the linux kit on consoles by Anonymous Coward · · Score: 0

      "Relative ease" is a rather telling phrase. The company would move from consoles (low support) to a format requiring much higher levels of support. And for what? It's already been shown that linux users won't buy enough copies of games to make it a viable source of revenue.

      So you (meaning the developer) cut the power available to your developers by sandwiching an extra layer, and you decide to add a low-income, high support division to your business. If that's the case you deserve to go out of business.

      As for the development tools, you still need a developers kit. Otherwise how do you ever finish the product?

  71. Re:Why am I not surp.. -- Why it did not work by Anonymous Coward · · Score: 0
    C...If they had been able to port the games that people wanted to buy...The Starcrafts, Warcrafts, C&C, Red Alert, Diablo...Sales go up 75%


    You know, if they had ported those games, people would be complaining because Loki hadn't ported SimCity or Kohan or Civilization or Alpha Centauri or Tribes.


    Sheesh. They weren't big enough to port everything, you know!

  72. Re:Why am I not surp.. -- Why it did not work by analog_line · · Score: 1

    Another thing to keep in mind is that most mac users could not dual boot to play the new PC/Win game that they just purchased the week it came out. If I had a Mac -- I had to wait until the Mac version came out if I wanted to play. (Much different that dual booting on the same machine.) I think Loki would have survived if 3 things were in place:

    My point is that in order to promote any system, any support you give to a direct competitor works against you. I could easily have not bought a new Mac and instead gone over to DOS/Windows. People were upgrading their computers at least as fast as they do now. Gamers often upgrade their machines to be able to use the latest and greatest. It certainly was a hell of alot cheaper to go with DOS and get games than stick with the much more expensive Mac hardware. The point is we wanted to promote the Mac, therefore we avoided Windows games, and made a necessary sacrifice to do that. Linux users will have to make simmilar sacrifices to accomplish the same thing.

    A...If dual booters were really hardcore linux fans -- and refused to dual boot (even for games) -- Sales go up 50% for Loki -- because people would not have already purchased the "windows version".

    Which is what I was saying. If Linux "zealots" didn't do their house of cards impression when they see all the glittery stuff they can play with on Windows, Loki would have done alot better. Read my post, please.

    B...If Loki were able to offer Linux games closer to the time they were released for the other platforms....(nothing like getting a "new" Linux game 12 months after the windows version had hit the cut out boxes for $9.99. -- Sales go up 25%.


    Until the Linux user makes the sacrifice, and takes the time and effort to lobby the game companies to allow ports to Linux sooner, the companies aren't gonna care. And why should they? The Linux user obviously doesn't care.

    C...If they had been able to port the games that people wanted to buy...The Starcrafts, Warcrafts, C&C, Red Alert, Diablo...Sales go up 75%

    Herein lie the sacrifices you must be willing to make if you want change. Create a Loki-type company that works with companies before a game gets released so that there can be simultaneous development. Sometimes, however, you w9ill run into several companies who will refuse to let a Loki port their game. In these cases, if Linux gaming is your concern, you must be willing to bite the bullet and not buy the Windows version (and not buy Windows, but that's a part of the argument we don't need to go into right now). If you don't, you obviously don't care that much. All these companies need to say is that they're not going to release it, and you just whine about it.

  73. I like Loki by Anonymous Coward · · Score: 0

    Loki is my favorite. They make good games. I think that everyone should use Loki games.

  74. I suspect it was more than just the market by Anonymous Coward · · Score: 0
    I've meet a number of loki people and the one thing that struck me the most was the developer burn rate. I even entertained the idea of going there at one point. I know things are different than they were years ago and the market has been going through the roof and it's good to strike while the iron is hot but of the 5 or 6 people I know who worked at loki, all of them "worked at loki" and then left long before this or their bankruptcy. I'm guessing the average tenure there was at most 18 months. I don't know how long it takes to find a really good employee that can step in to that position in California. Where I'm at it might take 1 to 3 months if the market is hot so if youonly have someone for 18 months and they're at their peek for say 12 of them and it's going to take you 3 months to replace them you're getting dangerously close to over burning people, if 3 people leave at once you might not have the resources to function well.


    You can chalk that up to many things, people wanting to develop new games, the gaming industry itself and the speed and stress of it, people trying to use loki as a springboard to other positions or problems within loki or loki's management. Whatever, I don't want to sling any mud or anything like that but you've got problems in this industry if you can't keep people for more than 18 months, especially in the Linux and gaming subsets where good quality talent isn't just growing on trees in the park, I know, I've tried to hire good linux-savvy developers and it's bloody easy to find someone who can install redhat or debian but it's a bitch finding people who know the tools well and churn out the code compared to something like java or mfc coders. I'm thinking ramp up time.. If you take any time to gear up, say 2 weeks (which is light speed compared to some people who take like 2 months) and then at some point you become somewhat disgruntled and decide to quit all within 18months you're probably trimming 3-6 months or so off of the peak usefulness of the employee.


    I'm reluctant to post a theory but from some of the things and stories I heard and then a couple of the resumes I've seen, I think Loki might have tended more towards the sweatshop model of software house. Not that that's really bad, it's a tough business and ust starting out and everything you have to work hard but you couple that with some financial problems, a market slow down, maybe shoddy raises or something and things don't last forever, even if you have ideological employees who are in it for the love.

  75. Loki had the wrong business model by Anonymous Coward · · Score: 0
    It is a shame to see them go, however I must confess although I use Linux all the time I never bought one of their products.

    The game ports they were doing were already old for a market where most users have dual-boot systems - if they wanted the game they would have bought it already for windoze.

    The otehr problem is that their games weren't as readily available as Windows games - if I go into a branch of Game, EB or any other retailer I can't get linux games. I'm doing pretty good if I even see a 6 month old copy of redhat.

    When the next big linux games company starts churning them out they need to make sure thaty they

    • get in on the development process of the game so that porting can be finished for when the game is first released.
    • make sure their version gets on the shelves. Dual OS CDs would be a good start. I'm pretty sure most of the game code could be made OS neutral, and a largest portion of it is probably gfx/sound data anyway.


    Although I have bought several games since taking up linux, I have been steadily migrating all my s/w usage over to the OS. The only things left which I don't use on linux are my scanner (which I plan to replace) and games.

    I would urge users out there to do the same as I have, which is don't grow your windows partition - leave it. mine's now so full I can't install any games on it and the next big one will be for linux for sure.
  76. No more Linux gaming companies by paugq · · Score: 1

    Ok, you stupid dreamers. Take a look at this.

    Loki was a company making games for Linux. And only for Linux. They ported games made by other companies and paid a (presumably big) royalty.

    After Loki's crash, how many companies do you think are going to bet on Linux? If the first game they port doesn't work, you can be sure there won't be a second or third try. Maybe before Loki falling down these companies would had given a second chance to Linux, but now, there won't be.

    It's simple: if anyone really likes your game, he/she will have a dual boot system and will boot Windows to play this game. How many people won't buy the game simply not to boot Windows? A very, very little. The vast majority of people prefers to play (under Windows) a game they like rather than not to play that game.

    We remain tied to the hope that if a company (say BioWare) releases a Linux game they need to sell less copies than Loki needed, as they haven't to pay royalties and (I suppose they) are developing their games in a cross-platform way (so the cost of Linux development decreases).

  77. I won't wait unless I know there's a port coming by DunbarTheInept · · Score: 2
    The problem with asking people to not buy the windows version and instead wait for the port is that there's never any clue that a port is on the way. It's unreasonable to ask consumers to wait indefinately for every single game when there's only a small chance the game you're insterested in will be one of the ones ported.

    The only Loki game I ever got was Civ:CTP, and it's no coincidence that this is also the only one where there was good information ahead of time that a port was coming, so I *knew* there was a reason to wait. Plus they used channels that got the game physically present on store shelves instead of trying to rely on on-line sales.

    --

    Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

  78. Re:Why am I not surp.. -- Why it did not work by SomeOtherGuy · · Score: 2

    I agree with what you said and I did read your article. I just think it is a little easier of a temptation for someone to dual boot and maintain 2 software solutions -- rather than having to purchase a whole new computer (or have 2 computers).

    --
    (+1 Funny) only if I laugh out loud.
  79. Linux has a very good coding environment by Kiwi · · Score: 3, Flamebait
    [Using Linux is] doing without ... gaming, coding

    I find it very interesting that you feel that using Linux means doing without gaming nor coding. Let me guess: You live in the United States (more details on why I have this theory below).

    Linux has had a large number of games ported to it; I believe Loki ported 20 or so before going under. I find that this is enough games for me to waste far too much time playing; my open source coding project would not be in its current state if I spent any more time playing games on Linux; and I only have two games which I regularily play on my Linux laptop. I have not had time to finish either game.

    As for coding, I find the coding environments of Linux extremely usable and powerful. For example, the Perl interpreter allowed me to create, within one day, a new unified documentation format for all of my program's documentation when people who translate my documentation requested this.

    When someone says "Linux does not have a usable coding environment" what that person is saying, in effect, is "I am not willing to take the time and effort to learn the excellent coding environments the Linux has". Which I find very strange.

    Programming, after all, is not like playing a video game. Programming is a discipline which takes time and effort to learn. The effort to learn, say, the Emacs environment or the most common Vi commands, is trivial compared to the effort required to learn how to write a usable and maintainable computer program.

    My general experience is that Europians are generally more willing to take the time and effort to learn the language of Linux; most of the people who are helping me out with my open-source project are from Europe. I think this is because most Europians have had to learn one or more foreign languages; learning a foreign language makes one intently aware of the time and effort needed to accomplish something truly worth accomplishing.

    Programming code is not like watching "Allie McBeal" on TV; my general experience is that people who need automated tools to generate code write code that is inefficient, difficult to read, and unmaintainable.

    Linux is not a charity case

    The free software foundation is, in fact, a charity.

    - Sam

    --

    The secret to enjoying Slashdot is to realize that it should not be taken too seriously.

    1. Re:Linux has a very good coding environment by StenD · · Score: 2
      Linux is not a charity case
      The free software foundation is, in fact, a charity.
      The FSF is not Linux. Linux development may depend upon FSF-sponsored tools, and Linux distributions may include FSF-sponsored code, but that still does not make Linux a chairity case.
    2. Re:Linux has a very good coding environment by geekoid · · Score: 2

      Programming code is not like watching "Allie McBeal" on TV; my general experience is that people who need automated tools to generate code write code that is inefficient, difficult to read, and unmaintainable.
      I agree with this statement, but I have worked with people from all over the world, and belive me, ever country has its share of programmers like this.
      and Yes I am an American. Considering how the WTO is set up, pretty much everyone is going to , in effect, be an American. I don't like it, but there it is.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  80. A software foundry would work the other way by Srin+Tuar · · Score: 2


    Doing speculative software development, where you produce a program upfront then sells copies makes up about 5% of software development (money wise). This model works best if you consider software a product, which you shrink wrap and ship. It also encourages consolidation of all software companies into one, which uses its size and distribution channel to force the others out of business.


    Sharing of software hurts software manufactures potential profits. They are incompatible with Free software.


    The rest is done on a service contract basis, where you pay for it up front or as you go. This works best when the software is considered a service. It can be done by employee's, or by contractors. It encourages multitudes of small companies and indviduals, who offer lower rates, as well as larger companies who offer name-recognition.


    Sharing of software help software service providers. They work best with Free software, where it's available.


    Which of these two business models has a brighter future? Exercise for the reader...

  81. Ah! Another chance for Europeans to slam Americans by yakfacts · · Score: 4, Insightful

    So I'm just curious...do you use assume all idiots (like the poster) to be Americans?

    This seems to be a very popular among the English, who badmouth Americans for being violent while their own fine English football fans murder people in stadiums. Then they talk about how Americans are crude and stupid while they let their elderly citizens die forgotten on a hospital trolly waiting 60 hours for treatment of a stroke.

    There are 260 million Americans, give-or-take. Perhaps you should not paint us all with the same brush.

    Stupid Americans started the Open Source movment, wrote Unix, and provided most of those neat tools that Linux was later based on. Not to mention the bloody internet you are using now.

  82. Well said by Anonymous Coward · · Score: 0

    No mod points availible I'm afraid... but well said.

  83. Re:Ah! Another chance for Europeans to slam Americ by Anonymous Coward · · Score: 0

    Uh, I think the poster you're replying to is American as well.

    From the tone, he's definitely NOT an European

    PS the British have a lot of problems learning another language (through embarrasment at our accent, I think)...

  84. SDL and DirectX by PetzoldC · · Score: 1

    Well that is the difference; DirectX was made for corporate development mainly, not personal development. If you ever worked on a high quality game, the benefits of directX would very soon be apparent.

    However, SDL does have a great niche. While it is not as useful for professional development (yet), it is great for games made by individuals, and it is a great learning platform. Whild SDL is not as good for DirectX for professional development, it is trying to catch up with DirectX, as games like TuxRacer, etc. are developed. This is the direction that SDL must move in.

    In order to succeed, SDL must not be forced to be installed by the user; this is what seperates many great games from the mainstream

  85. I really don't get the analogy by magnwa · · Score: 1

    Okay. I'm sick of seeing this crap about how Linux users aren't supporting Linux gaming if they bought the windows version. I for one have TWO copies of: ALpha Centauri Planetary Pack, RRT2, Quake 3. Both the linux and windows version. And yet, Loki still died? Folks, we aren't a big enough market. Look at it this way:

    Company A writes Windows games.

    Company B writes Linux games.

    Company A releases hot new game(tm) for Windows and says, "We won't be making a linux version."

    So now Consumers who like Linux are supposed to just deny Company A the money? What good does denying Company A the money do for Company B? "Well, Magnwa, it might make them want to sell the rights to the game to Company B!" Yes, and it might make them convinced there's no market out there at all for Linux games because NOBODY'S BUYING THE BAD GAMES COMPANY B IS SELLING!. Look, you want to prove you like Linux games, buy a game (windows or linux), return the card, and indicate that YOU LIKE LINUX. Bingo! You just gave that company a valid sale and a number included. You just proved to company A that Linux users buy games. Boycotting windows games does while buying games you dislike that run on Linux will NOT get the "cool" games to linux. It simply will have the Company A's of the world talking about how much Linux users like crap games.

    The numbers weren't there. Stop making up excuses and just accept the fact that the market doesn't freaking exist for linux games. It just DOESN'T. Maybe in years it will, but now it doesn't. Deal.

    Magnwa

  86. dirty hack by applejacks · · Score: 1

    Ya damn skippy DirectX is a dirty hack and look at it. Its slowly resembling OpenGL. Wow! Can you believe it? SDL is wonderful. Makes programming for X a little simpler. Once they get a few more things in Blender working we'll have a complete game development eviornment.

    peace

  87. SDL anyone? by abdulla · · Score: 1

    what happens to SDL? i was really hoping it take off

  88. Re:Ah! Another chance for Europeans to slam Americ by larien · · Score: 2
    I rise to the bait... I can't think of any case in recent history where a British football fan has murdered another fan in the stadium. In fact, the most recent case I can remember about a football fan being murdered was the Leeds fan killed in Turkey when they were playing against Galataseray(sp?).

    As for the elderly citizens being left forgotten, you should see the furore at the moment where one woman's case has been hijacked as a political pawn by the main parties. Bloody politicians...

  89. Re:Ah! Another chance for Europeans to slam Americ by Anonymous Coward · · Score: 0

    I'm american, but, what the hell, I agree, americans, we, are stupid!

    From the cab driver that told me, "if God had wanted us to fly, he would have given us wings" when talking about the space program, to the fact that most people don't know that the moon is closer to us than the stars...

    Just look at the whole evolution debate!! Many of my fellow countrymen would have folks believe that this is an even debate - get two guys on a talk show, one going on about "creation", the other about evoluton, and most of my comrades think that this is actually an EVEN debate, that half of all scientists and learned people actually dis-believe evolution!! It makes me ashamed to live here! That fiasco in Kansas was pathetic!!

    Violence?? Yeah, don't get me started. Nothing pisses me off more than a movie getting an R rating for showing 10 seconds of nipple, while a flick where people get body parts shot off can keep an pg-13 rating!

    Yes, I like this country, which is one reason why I post like this - wake up people!!

    We are the biggest collection of stupid, overweight rich people in the world!

  90. How about teaming with Sega / Sony / Etc? by fferreres · · Score: 1

    I think it would make sense for console manufacturers to have all games Linux compatible. Why? Because it's the only way they can leverage their profits without losing the gains to Microsoft (that will crush the otherwise).

    Fede

    --
    unfinished: (adj.)