Since they're young, probably one of the BEST ways you can get them really enjoying what they're doing with you is to make sure they have lots of popular media they can stick into the games they're building. Get ahold of lots of those midis of pop songs, or create some skins for pop icons or celebrities or their favourite action heros or whatever before hand. That way, it'll be nice and interactive, and probably also give them some base to work with. That is, maybe if they're working with preexisting characters, they'll be able to write a game along preexisting plotlines and not have to worry about creating their own (since you've got limited time).
Yeah, it's a very cool program, if you want to force them all to make RPGs. I don't think the official page is maintained anymore. If anyone wants to get in contact with me, I can provide plenty of the publicly available files if you can't find them elsewhere.
Though I haven't seen the statutes myself, so I'm not positive exactly how it works. However, I think I remember it as a capped percentage (very small) of your total tax dollars which you can write off at retail value. You just call it an expense item and set the total as the item's revenue value times the quantity donated, that's all, naturally providing appropriate certification like you would with any other donation.
There are federal standards associated with tax writoffs of good donations to nonprofit firms that dictate that relatively small amounts, on a revenue basis, are tax deductible. Microsoft will be able to write off revenue from some, but not a very significant portion.
More importantly, I responded because dividends are NOT pre-tax, they are paid from after-tax retained earnings. This is a very basic accounting rule and is important in many financial issues, from capital structure to the potential elimination of US dividend taxation.
oh, whatever dude. He's demonstrated that at least one direct claim of the submitter is blatantly wrong, and you should be thankful for that. Wouldn't you rather the news out of slashdot be accurate?
One general premise of keynsian economics is that poor people are LESS likely to sock it away in a mattress than rich people, because they need to spend it more. Rich people make a lot of money and save most of it, where poor people need to spend it all.
I'm not claiming that keysian economics is necessarily sound of course, but it's done pretty well for us. I think your argument is backwards.
Actually, your statement about Walmart's sale of the linux machines is entirely faulty. They've sold quite well to lower income customers who can't afford to pay the microsoft tax. You don't really think Walmart would be carrying something with such low margins that only caters to such a tiny portion of the market, do you?
If you question this, check out some of their press releases about the boxes.
hmmm... I disagree. I feel very strongly that with the increasingly rapid flow of information, it is unlikely that there will be any "convincing;" movie houses will know which movies to show and which not (note that I'm saying this will be determined bottom-up rather than top-down like it is now).
Also, where's the competitive advantage generated by this supposed independant movie house? They may never all be in chains, but it'll be pretty close. If it's profitable, that is. If not, it may be independant and user-generated, but it still won't have any advantage over other cinemas, because they'll all be showing the best films that the audience most wants to see (once again- bottom up).
Well if that isn't the grossest misallocation of mod points I've ever seen- he makes a faulty joke, gets modded up, then corrects his joke and gets called "informative."
What are you talking about?
Are you saying that the average content of Blogger is any different from the average content of Livejournal?
They're just different branded terms for the same thing- a personal site following a chronological updated format, containing whatever people want to put in them.
For example, in my livejournal, which I call a livejournal because it uses code from www.livejournal.com, I write articles on politics, movies, creativity, or any other topic I happen to feel like writing about. On very infrequent occasions, I may write about what I did during a day.
This is no different from someone who's journal slathers on about their day constantly- these sites, whether livejournal or blogger or whatever, provide a public forum for us to get our ideas and feelings down on paper for anyone who happens to want to read them.
I'm really not trying to troll, I swear. But I have to say that this discussion so far has been pretty painful to see.
Merging isn't like putting together a videogame! If Sega merged with Capcom, as one person suggested, it wouldn't result in all kinds of "Capcom Vs. Sonic" games! In fact, whichever company becomes the parent in any videogame company merger has very little effect on what kind of games get produced, except in the most basic risk-adjustment way.
See, the only synergies achieved in videogame company mergers that can't be achieved through regular partnerships (the ones that produce those "Capcom Vs. Marvel" type games) are publishing or high-level coding synergies. The companies almost always remain very independant, largely because all the intellectual property they all control is up for bid to the highest paying or most promising seller anyway.
So if you want to see Sega produce the coolest stuff possible, you'd better hope that it gets bought by someone like Microsoft, who's willing to throw tremendous amounts of money into somewhat risky ventures because they want complete and utter dominance, and NOT by some random other company that you happen to like!
It's absolutely true- I interned at a credit card company last summer running the dialer program. It's like being an air traffic controller- everything runs smoothly as long as the calls are predictable, but the dialer algorithms run really poorly and inconsistently when calls go on for long periods of time.
It's not just while the call is goin, either- the dialer uses that call as part of its statistics for the entire calling job, so for several hours it's running on poor data.
It was a fun couple of summers (I never did outward calling, but I took inward, angry, card-cancellation calls the first summer I worked there), but I'll never do that again!
Actually, they do care- if people are downloading just the three eminem songs they hear on the radio, then they're not buying the entire album, and the record company is not making as much money. Simple as that. Now, they have to come up with a way to get people to buy their artists in volume even without having heard the songs a dozen times on the radio.
Yeah- it's just like organics. There are starting to be a real bunch of latte-liberal techies out there who just like to hear that they're consuming something vaguely open, and they feel that much better, regardless of whether or not it's true.
no, I think that was wireframing. Yeah, it's true that it's still technically rendering, but not really very useful to the average person... This is much higher res (though obviously not THAT great) rendering, which is really useful.
How portable/scalable is this? I mean, if they had it during LOTR, they couldn't have used it when they were filming out in nature scenes, could they? A lot of stuff is done on sets, but a lot is also done in remote locations, and I'd think it would be seriously hindered under such circumstances.
Actually, bearing in mind that Moore's law discusses the number/density of transistors on a chip, the quantum computing probably won't "continue" it at all, where the nanotubes will. However, your point that *exponential growth in processing speed* may more likely be furthered by quantum conputing is well taken.
Well, theoretically, and probably in practice, the companies will have lower costs, the savings from which they will be able to pass onto you, the consumer, if they don't have to pay licensing fees. Since Intel and AMD are in pretty steep competition, I'd imagine the price will reflect it (if and when these actually hit the consumer market).
Well, and imagine the cost benefit of finding a better way to market that doesn't cost millions per major album. You're absolutely correct- jobs is a revolutionary thinker, and if anyone can pull it off, he can.
That said, he failed with next because he's *too* revolutionary for the average person, and will probably always be segregated to a smaller niche in many of his endevours. Let's hope this doesn't end up the same!
Since they're young, probably one of the BEST ways you can get them really enjoying what they're doing with you is to make sure they have lots of popular media they can stick into the games they're building. Get ahold of lots of those midis of pop songs, or create some skins for pop icons or celebrities or their favourite action heros or whatever before hand. That way, it'll be nice and interactive, and probably also give them some base to work with. That is, maybe if they're working with preexisting characters, they'll be able to write a game along preexisting plotlines and not have to worry about creating their own (since you've got limited time).
Yeah, it's a very cool program, if you want to force them all to make RPGs. I don't think the official page is maintained anymore. If anyone wants to get in contact with me, I can provide plenty of the publicly available files if you can't find them elsewhere.
Did you see the other person's attached post? It's quite informative on the topic.
Hey, thanks very much for the citations. Very appreciated.
Though I haven't seen the statutes myself, so I'm not positive exactly how it works. However, I think I remember it as a capped percentage (very small) of your total tax dollars which you can write off at retail value. You just call it an expense item and set the total as the item's revenue value times the quantity donated, that's all, naturally providing appropriate certification like you would with any other donation.
Simpler answer from a business undergrad-
There are federal standards associated with tax writoffs of good donations to nonprofit firms that dictate that relatively small amounts, on a revenue basis, are tax deductible. Microsoft will be able to write off revenue from some, but not a very significant portion.
More importantly, I responded because dividends are NOT pre-tax, they are paid from after-tax retained earnings. This is a very basic accounting rule and is important in many financial issues, from capital structure to the potential elimination of US dividend taxation.
oh, whatever dude. He's demonstrated that at least one direct claim of the submitter is blatantly wrong, and you should be thankful for that. Wouldn't you rather the news out of slashdot be accurate?
One general premise of keynsian economics is that poor people are LESS likely to sock it away in a mattress than rich people, because they need to spend it more. Rich people make a lot of money and save most of it, where poor people need to spend it all.
I'm not claiming that keysian economics is necessarily sound of course, but it's done pretty well for us. I think your argument is backwards.
Actually, your statement about Walmart's sale of the linux machines is entirely faulty. They've sold quite well to lower income customers who can't afford to pay the microsoft tax. You don't really think Walmart would be carrying something with such low margins that only caters to such a tiny portion of the market, do you?
If you question this, check out some of their press releases about the boxes.
hmmm... I disagree. I feel very strongly that with the increasingly rapid flow of information, it is unlikely that there will be any "convincing;" movie houses will know which movies to show and which not (note that I'm saying this will be determined bottom-up rather than top-down like it is now).
Also, where's the competitive advantage generated by this supposed independant movie house? They may never all be in chains, but it'll be pretty close. If it's profitable, that is. If not, it may be independant and user-generated, but it still won't have any advantage over other cinemas, because they'll all be showing the best films that the audience most wants to see (once again- bottom up).
Get what I'm saying?
-Jack
Try reading this piece. I think the composition date would be the answer to your question. It's really damn good.
I gave up modding the thread to say that.
Not in boston- cars are damn slow most of the time, and you can get anywhere quick with the T
Well if that isn't the grossest misallocation of mod points I've ever seen- he makes a faulty joke, gets modded up, then corrects his joke and gets called "informative."
;)
I wish I could pull of a stunt like that!
What are you talking about? Are you saying that the average content of Blogger is any different from the average content of Livejournal? They're just different branded terms for the same thing- a personal site following a chronological updated format, containing whatever people want to put in them. For example, in my livejournal, which I call a livejournal because it uses code from www.livejournal.com, I write articles on politics, movies, creativity, or any other topic I happen to feel like writing about. On very infrequent occasions, I may write about what I did during a day. This is no different from someone who's journal slathers on about their day constantly- these sites, whether livejournal or blogger or whatever, provide a public forum for us to get our ideas and feelings down on paper for anyone who happens to want to read them.
I'm really not trying to troll, I swear. But I have to say that this discussion so far has been pretty painful to see.
Merging isn't like putting together a videogame! If Sega merged with Capcom, as one person suggested, it wouldn't result in all kinds of "Capcom Vs. Sonic" games! In fact, whichever company becomes the parent in any videogame company merger has very little effect on what kind of games get produced, except in the most basic risk-adjustment way.
See, the only synergies achieved in videogame company mergers that can't be achieved through regular partnerships (the ones that produce those "Capcom Vs. Marvel" type games) are publishing or high-level coding synergies. The companies almost always remain very independant, largely because all the intellectual property they all control is up for bid to the highest paying or most promising seller anyway.
So if you want to see Sega produce the coolest stuff possible, you'd better hope that it gets bought by someone like Microsoft, who's willing to throw tremendous amounts of money into somewhat risky ventures because they want complete and utter dominance, and NOT by some random other company that you happen to like!
Mod him up!
It's absolutely true- I interned at a credit card company last summer running the dialer program. It's like being an air traffic controller- everything runs smoothly as long as the calls are predictable, but the dialer algorithms run really poorly and inconsistently when calls go on for long periods of time.
It's not just while the call is goin, either- the dialer uses that call as part of its statistics for the entire calling job, so for several hours it's running on poor data.
It was a fun couple of summers (I never did outward calling, but I took inward, angry, card-cancellation calls the first summer I worked there), but I'll never do that again!
Actually, they do care- if people are downloading just the three eminem songs they hear on the radio, then they're not buying the entire album, and the record company is not making as much money. Simple as that. Now, they have to come up with a way to get people to buy their artists in volume even without having heard the songs a dozen times on the radio.
substantial noninfringing use
substantial noninfringing use
What?
What?
substantial noninfringing use
I don't think anyone ever said there was "NO" legitimate use- the law and the *AAs say there's no substantial noninfringing use.
Yeah- it's just like organics. There are starting to be a real bunch of latte-liberal techies out there who just like to hear that they're consuming something vaguely open, and they feel that much better, regardless of whether or not it's true.
no, I think that was wireframing. Yeah, it's true that it's still technically rendering, but not really very useful to the average person...
This is much higher res (though obviously not THAT great) rendering, which is really useful.
How portable/scalable is this? I mean, if they had it during LOTR, they couldn't have used it when they were filming out in nature scenes, could they? A lot of stuff is done on sets, but a lot is also done in remote locations, and I'd think it would be seriously hindered under such circumstances.
Jack
Actually, bearing in mind that Moore's law discusses the number/density of transistors on a chip, the quantum computing probably won't "continue" it at all, where the nanotubes will. However, your point that *exponential growth in processing speed* may more likely be furthered by quantum conputing is well taken.
Well, theoretically, and probably in practice, the companies will have lower costs, the savings from which they will be able to pass onto you, the consumer, if they don't have to pay licensing fees. Since Intel and AMD are in pretty steep competition, I'd imagine the price will reflect it (if and when these actually hit the consumer market).
Well, and imagine the cost benefit of finding a better way to market that doesn't cost millions per major album. You're absolutely correct- jobs is a revolutionary thinker, and if anyone can pull it off, he can.
That said, he failed with next because he's *too* revolutionary for the average person, and will probably always be segregated to a smaller niche in many of his endevours. Let's hope this doesn't end up the same!