Yes, but did the coal do this by itself, or did it happen as a result of human interaction with the coal? As I mentioned in another reply, what I did react on, was the statement that "coal kills people", which for me sounds just as stupid as "cars kill people", "guns kill people", or even "kitchen-spoons kill people". If safety is put first, every energy-source can be safe.
Yes, but all this is a result of HUMANS doing all sorts of things with the coal, thus, it's HUMANS that kill people, while the coal is just the tool. Coal in itself don't kill people any more than f.ex. cars or guns, which was my point.
Didn't someone actually make something in that line some years ago? Now, with the Quake3 source soon to be released, someone should improve upon that idea!:) (just wait, ID has traditionally released the code of their previous engine when the new one is used in a comercial project.)
You are right, the 386/40 is an Amd, but it still runs various of the more advanced/complex doom-levels(user-made, with an insane amount of enemies) far slower than the DX/2. The 386/40 crawls on some of them, while the DX/2 manages them fairly well.
By your own logic, the 486/120 is just a 486/40, since the DX4 had a multiplier of 3, thus, the cpu ran at 3 times the bus-speed. And to claim that the 386/40 ran Doom faster than a DX2/66 is just bullshit. I had(and still have) both of these cpu(both Intel), and the DX2 ran circles around the DX/40.
No, it "isn't actually a 486/33". It's a 486 with a cpu running a 66MHz, while the rest of the system ran a 33. A 486/33 was a 486 with a cpu running at the same cpu as the rest of the system. Saying a 486dx2/66MHz is a 486/33 is like saying a Pentium 4@2600MHz is a Pentium4/533. The "2" in DX2 just mean that it had a multiplier of 2. In system-intensive apps/games, the DX2 might have been slower than a DX/50, but in cpu-intensive stuff, the DX2 was faster.
I did extensive benchmarking of various cpus for the Norwegian computer magazine Tekno at that time, and i KNOW this.
In non-Floating Point intensive apps, the 386/40DX was about equally fast as a 486sx 25MHz, but was faster apps/games that used the math-processor.(in 386/486 cpu's DX had a math co-prosessor, SX did not).
And, allthough it played "fine" on my 486sx25, I soon upgraded to DX2/66 after playing some fan-made levels for Doom that made my machine crawl.:)
Actually, in real life, I use a journal that doesn't look to different from the Morrowind one(exept with everyday stuff instead of all the crazy morrowind quests ofcourse:P).
And when you say that you don't have to keep track of as many unrelated things, i believe you, but it's not uncommon to actually do so either, if your job consists of alot of researching/traveling etc. Seems like the Morrowind system favors people used to do things that way, instead of the other way with categories. Not saying either way is right/wrong, but personally, I had no problem making sense of the journal/quests/story in Morrowind.
The way I see it is that Morrowind don't hold your hand like most other CRPG's, and is more like "real life" in it's handling of Quests/the story.
In real life, if you had to keep track of the kind of stuff going on in Morrowind, you would probably write a journal in a similar fashion to the one in the game, and not a neatly sorted "finished/unfinished quests".
Just my opinion.
"The major problem with Morrowind (apart from the point of view) is that it's almost impossible to keep track of the storyline. I've tried so many times - played Morrowind for hundreds of hours in an attempt to do it - and never come *close* to finishing. That's no fun."
Just curious, you ARE aware that there is a journal-function in the game, right? My experience is that the journal pretty much keeps up with the story, and that it's easy to refer to it if anything is unclear. Didn't have any problems finishing it, as soon as I got my character past level 20 or something(Custom magician/bladewarrior class).
What about controls somewhat similar to SW:Knights of the Old republic? That would, IMHO, fit with both Bethesdas technology/engine and (a little less) with the playstyle of Fallout. It would certainly work better than just making a "Morrowind in the Wasteland".:)
Actually, I bought the original Morrowind cd as soon as it hit the stores, and played trough pretty much the whole main quest without a single crash.
I have experienced that it may be picky on your setup and drivers, but if you just make sure you have recent drivers, updates your bios once in a while, and make sure that the windows registry is in tip-top shape, you won't, in my experience, have troule with Morrowind and it's expansions.
"...especially if the Germans were able to break through on the Eastern Front to crush the Soviet Union (which would've been quite likely if the U.S. was not involved as much as it was.)"
No, it wouldn't. By the second half of the war, Sovjet produced many times as many tanks/guns/artillery than Germany each week, and on top of that, the German tanks had problems with the Russian terrain, and was NOT buildt for long-lasting winter warefare.
One way Hitler *COULD* have won the war however, would be to have preserved the early alliance with Sovjet, and instead consentrating all his efforts on the West Front.
And as a sidenote on the "America saved the day" view. I noticed that the US stayed out of the war untill it was attacked itself, right? Hardly a good deed then.
Yes, but did the coal do this by itself, or did it happen as a result of human interaction with the coal? As I mentioned in another reply, what I did react on, was the statement that "coal kills people", which for me sounds just as stupid as "cars kill people", "guns kill people", or even "kitchen-spoons kill people". If safety is put first, every energy-source can be safe.
Yes, but all this is a result of HUMANS doing all sorts of things with the coal, thus, it's HUMANS that kill people, while the coal is just the tool. Coal in itself don't kill people any more than f.ex. cars or guns, which was my point.
"... because COAL KILLS PEOPLE."
When has COAL ever killed people by it self? I imagine there has to be some kind of creature burning the coal for it to "kill people".
What about calling the suit HAL-3? Well, atleast it will take a while to reach model 9000.
Seems like me posting that link, has resulted in it exceeding its allowed bandwidth. Here's the Google Cache.
In my opinon, Tom Hudson's way of dealing with these critters, is far more entertaining, than just ignoring them.
Wouldn't it be possible to bind the right shift key by using the bind-command in the console?
"Since there's no water on mars, there's no need for duct tape."
Yes, I for one, cannot think of ANY other uses for duct tape, than sealing ammunition cases.
Didn't someone actually make something in that line some years ago? Now, with the Quake3 source soon to be released, someone should improve upon that idea! :) (just wait, ID has traditionally released the code of their previous engine when the new one is used in a comercial project.)
You are right, the 386/40 is an Amd, but it still runs various of the more advanced/complex doom-levels(user-made, with an insane amount of enemies) far slower than the DX/2. The 386/40 crawls on some of them, while the DX/2 manages them fairly well.
By your own logic, the 486/120 is just a 486/40, since the DX4 had a multiplier of 3, thus, the cpu ran at 3 times the bus-speed. And to claim that the 386/40 ran Doom faster than a DX2/66 is just bullshit. I had(and still have) both of these cpu(both Intel), and the DX2 ran circles around the DX/40.
No, it "isn't actually a 486/33". It's a 486 with a cpu running a 66MHz, while the rest of the system ran a 33. A 486/33 was a 486 with a cpu running at the same cpu as the rest of the system. Saying a 486dx2/66MHz is a 486/33 is like saying a Pentium 4@2600MHz is a Pentium4/533. The "2" in DX2 just mean that it had a multiplier of 2. In system-intensive apps/games, the DX2 might have been slower than a DX/50, but in cpu-intensive stuff, the DX2 was faster. I did extensive benchmarking of various cpus for the Norwegian computer magazine Tekno at that time, and i KNOW this.
In non-Floating Point intensive apps, the 386/40DX was about equally fast as a 486sx 25MHz, but was faster apps/games that used the math-processor.(in 386/486 cpu's DX had a math co-prosessor, SX did not). And, allthough it played "fine" on my 486sx25, I soon upgraded to DX2/66 after playing some fan-made levels for Doom that made my machine crawl. :)
Actually, Half Life used the Quake ONE engine, not Quake 2. Ofcourse, it was heavily modified by Valve, but it's still the Quake engine.
Hehehe, I just missed my keyboard by 2 inches with a spray of cola. :D Wish I had modpoints!
Actually, in real life, I use a journal that doesn't look to different from the Morrowind one(exept with everyday stuff instead of all the crazy morrowind quests ofcourse :P).
And when you say that you don't have to keep track of as many unrelated things, i believe you, but it's not uncommon to actually do so either, if your job consists of alot of researching/traveling etc. Seems like the Morrowind system favors people used to do things that way, instead of the other way with categories. Not saying either way is right/wrong, but personally, I had no problem making sense of the journal/quests/story in Morrowind.
The way I see it is that Morrowind don't hold your hand like most other CRPG's, and is more like "real life" in it's handling of Quests/the story. In real life, if you had to keep track of the kind of stuff going on in Morrowind, you would probably write a journal in a similar fashion to the one in the game, and not a neatly sorted "finished/unfinished quests". Just my opinion.
"The major problem with Morrowind (apart from the point of view) is that it's almost impossible to keep track of the storyline. I've tried so many times - played Morrowind for hundreds of hours in an attempt to do it - and never come *close* to finishing. That's no fun."
Just curious, you ARE aware that there is a journal-function in the game, right? My experience is that the journal pretty much keeps up with the story, and that it's easy to refer to it if anything is unclear. Didn't have any problems finishing it, as soon as I got my character past level 20 or something(Custom magician/bladewarrior class).
What about controls somewhat similar to SW:Knights of the Old republic? That would, IMHO, fit with both Bethesdas technology/engine and (a little less) with the playstyle of Fallout. It would certainly work better than just making a "Morrowind in the Wasteland". :)
Actually, I bought the original Morrowind cd as soon as it hit the stores, and played trough pretty much the whole main quest without a single crash.
I have experienced that it may be picky on your setup and drivers, but if you just make sure you have recent drivers, updates your bios once in a while, and make sure that the windows registry is in tip-top shape, you won't, in my experience, have troule with Morrowind and it's expansions.
Isn't that what's called a freudian slip? :) It just proves that the poster is on our side. ;)
Come on, Jade Budha statues isn't that expensive. I got two.
"...especially if the Germans were able to break through on the Eastern Front to crush the Soviet Union (which would've been quite likely if the U.S. was not involved as much as it was.)"
No, it wouldn't. By the second half of the war, Sovjet produced many times as many tanks/guns/artillery than Germany each week, and on top of that, the German tanks had problems with the Russian terrain, and was NOT buildt for long-lasting winter warefare.
One way Hitler *COULD* have won the war however, would be to have preserved the early alliance with Sovjet, and instead consentrating all his efforts on the West Front.
And as a sidenote on the "America saved the day" view. I noticed that the US stayed out of the war untill it was attacked itself, right? Hardly a good deed then.
"Hell, who needs Windows when we've got SEAL? ;-)"
To run old Win16 programs? Can SEAL do that?
Would that be "Do" or "Dass"? :)