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Bethesda Licenses Fallout Franchise, To Make Fallout 3

An anonymous reader writes "According to an official press release, Bethesda will now develop and publish a brand-new version of Fallout 3, after the company 'licensed the rights to the Fallout [videogame] franchise from Interplay... with the option to develop and publish additional sequels.' Interplay, who is presumably licensing out its IP due to recent financial difficulties, is keeping the rights to its theoretical Fallout MMO concept, however, and this new attempt at Fallout 3 from the Morrowind developers doesn't look to be using code/assets from the previously half-completed Black Isle version."

272 comments

  1. Cool by carrus85 · · Score: 4, Interesting

    Heh, that is cool. It would be nice to see what exactly they are going to do with Fallout, considering what a good job they did with morrowind.

    1. Re:Cool by incubusnb · · Score: 5, Insightful
      i'm totally excited about this, Bethesda knows how to make a completely open-ended game with hundreds of things to do at any given location, and they know how to make a compleytely in-depth storyline

      IMO, the Fallout License is in good hands

      --
      /. is overrun by bed-wetting elitist nerds
      let it be known, for anything other than servers, a *nix OS sucks
    2. Re:Cool by unclethursday · · Score: 4, Insightful
      I haven't tried Morrowind on the PC... but the Xbox version was buggy as hell; and the re-release GOTY edition didn't fix any of the damn bugs, either.

      Maybe they do good on the PC, but I'm not a huge fan of their work, being as all of the games they have released on the Xbox (and I never played any of their stuff before Morrowind on the Xbox) have been buggy glitchfests so far (problems with frames in Pirates of the Carribien? Bethesda's offical 'fix'? Leave the game on, sitting in 1 spot, for 45 minutes to let the game fully cache! Pathetic.)

      I'll have to check out their PC versions, but they're batting 1000 with the crapfest on the Xbox.

    3. Re:Cool by TyrranzzX · · Score: 1

      Good job my ass; sure, the game was massive, but unless you had the fog turned down so you couldn't see more than 20 feet in any direction, achieving decent FPS was impossible. With each patch, it got slower and slower, then there's the loading times.

    4. Re:Cool by prockcore · · Score: 2, Informative

      I haven't tried Morrowind on the PC... but the Xbox version was buggy as hell; and the re-release GOTY edition didn't fix any of the damn bugs, either.

      Morrowind on the PC (GOTY-edition) is probably the most buggy piece of software this side of Temple of Elemental Evil.

      It crashes all the time.. either dumps to the desktop or reboots XP.

    5. Re:Cool by Anonymous Coward · · Score: 0

      I had a lot of headaches with Morrowind on XBox with those "disk dirty" errors in certain areas. However 99% of those issues dissapeared when I got GotY. So, my experience is different.

      I do wish that they'd make the expansion packs better balanced. I gave up on Bloodmoon just because it got too damn easy considering how much armor, weaponry, and magic items I acquired from previous quests.

      I miss Morrowind, and the fun I had up until the fall of Daggoth Ur. After that, everything was just too easy.

    6. Re:Cool by Taulin · · Score: 1, Redundant

      I think this is some the greatest news I have heard in a while concerning games.

    7. Re:Cool by iamplupp · · Score: 2, Insightful

      you cant compare fallout to morrowind, they are completele different kinds of games. what made fallout so great, imho, was the brilliant dialogue (with lots of different options, which /really/ made a difference) and the well thought out NPCs. morrowind is a great game too but i really dont want to see fallout 3 "morrowind style"

    8. Re:Cool by Orick · · Score: 1


      Maybe we can encourage Bethesda to include a decent editor, something like Neverwinter Nights, but better, of course.

      --
      Kirby Reviews

    9. Re:Cool by Anonymous Coward · · Score: 3, Insightful
      Morrowind was shipped with an extremely versitile editor, from what i understand its the same editor they used to build the Morrowind Game world. IMO its more versitle than the NWN editor, entire Total conversions can be created with just the editor

      if Bethesda is smart, the Fallout editor will be just as capable, if not more capable

    10. Re:Cool by CrazyGringo · · Score: 4, Funny

      I've never been much of an RPG gamer, but I happened to get Morrowind bundled in with my new video card a few months ago. I'd never heard of it before, but I decided to try it out since, hey, it's free. Don't let it get you too. I went to check the mail yesterday and I suddenly felt like Gollum emerging from the dark. I shrieked, "the yellow face, it burns ussss!" and shook my fist at the sun before I realized what I was doing.

    11. Re:Cool by Korpo · · Score: 2, Interesting
      what made fallout so great, imho, was the brilliant dialogue (with lots of different options, which /really/ made a difference) and the well thought out NPCs. morrowind is a great game too but i really dont want to see fallout 3 "morrowind style"

      Well spoken!

      I love the Fallout games (1 and 2, that is, not the ripoff tactical game). I want a new plot, not a new engine... If this becomes all 3D-actiony, at least make it pausible in combat, or make a turn-style combat, where you can chose your party's actions while floating with a camera.

      Besides, I'm pretty sure a 3D version would look crappy compared to Fallout 2!

    12. Re:Cool by insulto · · Score: 1

      I never had any problems running it. And no, my machine is (was) not a monster machine by any standards.

    13. Re:Cool by parkanoid · · Score: 2, Interesting

      Fuck the XBOX. Seriously. Nothing good has come from parallel Xbox/PC development, especially sequel development (see Deux Ex).

    14. Re:Cool by Jesus_666 · · Score: 1

      They already did that with Morrowind, so I guess the chances are not too bad.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    15. Re:Cool by aichpvee · · Score: 0

      Never had a problem with it in Windows 2000. And I have crappy hardware. You guys must all suck.

      --
      The Farewell Tour II
    16. Re:Cool by aichpvee · · Score: 0

      Remove the copy protection and the game runs fine.

      --
      The Farewell Tour II
    17. Re:Cool by xSauronx · · Score: 1
      I never had many problems with Morrowing as far as bugs go on the PC. It could have used a more interesting combat system (it was rather bland and boring) and the overpowered alchemy system was a loophole into leveling up and getting rich *very* fast.

      But it was still a great game with a huge, detailed world; dozens and dozens of quests; a great variety of weapons and armor, the ability to create your own custom spells and the music and sound wasnt too shabby either.

      Oh, and it had the full game editor included so you could mod things as you please (it was actually rather simple to use for the most part) Never saw any huge, awesome mods as I had hoped for; but some neat things came out of it.

      --
      By and large, language is a tool for concealing the truth. -- George Carlin
    18. Re:Cool by karstux · · Score: 1

      I guess the game isn't particularly well-suited to the XBox. I never thought it made a lot of sense on that platform, as IMHO the game lives on the ever-flowing torrent of expansions and plug-ins created by the community. The user interface is much better suited to a mouse+keyboard combo as well.

      That doesn't excuse the buggy XBox gameplay, of course, but it may help to understand if Bethsoft didn't put as much energy into it as into the PC version.

      Morale: just get the PC version next time. :-)

      --
      Don't whistle while you're pissing.
    19. Re:Cool by Scarblac · · Score: 1

      Morrowind on the PC (GOTY-edition) is probably the most buggy piece of software this side of Temple of Elemental Evil.

      I never played Morrowind much (not having Windows anymore), but its predecessor Daggerfall was one of the very few bits of software I actually bought. Are you implying they actually managed to make Morrowind more buggy?

      (Mind you, in fairness, after the 56th patch or so it was quite possible to solve many little quests in Daggerfall, albeit using the cheat they introduced to teleport yourself to unreachable key locations in a dungeon...)

      --
      I believe posters are recognized by their sig. So I made one.
    20. Re:Cool by Zeriel · · Score: 1

      Y'know aside from getting stuck in the geometry when I used cheat codes, I never experienced one single bug in Morrowind (or Tribunal, or Bloodmoon) for the PC. Maybe I'm lucky. Or you're not.

      --
      "America has done some terrible things. But I know that Americans don't cheer when innocents die." -Dave Barry
    21. Re:Cool by Lightwarrior · · Score: 2, Insightful

      > Morrowind on the PC (GOTY-edition) is probably the most buggy piece of software this side of Temple of Elemental Evil.

      That's simply untrue. I have had absolutely ZERO problems with Morrowind, Tribunal, and Bloodmoon. Have you applied official patches? Attempted to contact tech support?

      Are you sure it's not your computer? Between myself and everyone I know who has played the game, we've experienced nothing like you describe.

      ToEE, on the other hand, has bugs because its publisher REMOVED CONTENT during QA, and didn't allow Troika to fix the resulting fallout.

      You want to complain about a piece of software, fine, but try to keep the grotesque hyperbole to a minimum.

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    22. Re:Cool by AnyNoMouse · · Score: 1
      I never played Morrowind much (not having Windows anymore), but its predecessor Daggerfall was one of the very few bits of software I actually bought. Are you implying they actually managed to make Morrowind more buggy?
      While there are bugs in Morrowind, they pale in comparison to the buggy mess that was Daggerfall. For a Bethesda game, Morrowind is actually fairly bug-free. To be honest, I was shocked :-)

      --
      -Redundancy Man strikes again!
    23. Re:Cool by ultranova · · Score: 1

      Morrowind on the PC (GOTY-edition) is probably the most buggy piece of software this side of Temple of Elemental Evil.

      It crashes all the time.. either dumps to the desktop or reboots XP.

      The original version worked fine for me. Then I applied the official patch, and the game started crashing every time at the CD check. Fortunately I was able to find a no-cd patch, and have played happily ever since.

      There has been some strange bugs (such as Stands-in-Pool not mentioning the amulet if you find the amulet before talking to Stands-in-Pool), but overall the game has worked fine.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    24. Re:Cool by tekunokurato · · Score: 1

      I think they probably won't put that much effort into it. That's really a franchise-building move, but morrowind only has rights to this one game, so I doubt they're that interested in a major undertaking like that. But, hopefully I'm completely wrong and we'll get to muck around in fallout like we could in NWN/morrowind.

    25. Re:Cool by AlexMax2742 · · Score: 1
      Star Wars : Knights of the Old Republic. Thief 3

      And another question . What if it's not a sequel. Does that automatically make things better? Worse?

      --
      I'm the guy with the unpopular opinion
    26. Re:Cool by mutewinter · · Score: 1

      Its great to hear this. There are tons of companies which have the cash to get this liscence, and most of them would f it up. It turned out just as I predicted.
      "Even if the game is a success we all know they are looking at 4+ years of development which would translate into just another money drain for them -- not what they need right now. An up-front liscence fee from a big company like EA could be the cash injection the company needs. I'm just suprised their whole company hasn't been gobbled up yet."
      Sorry I like to brag ;)

    27. Re:Cool by Schnarl · · Score: 1

      As long as it has the fallout boy telling me how to get proper placement for maximum gore, I'm happy.

  2. What about Fallout 3 Forever? by Anonymous Coward · · Score: 0

    What about Fallout 3 Forever?

    1. Re:What about Fallout 3 Forever? by tktk · · Score: 1

      It'll be released on the same day as Windows SP2 and the sequel to Duke Nukem Forever, affectionately known as Duke Nukem Forever-Forever.

  3. JOY! by Compholio · · Score: 1

    At last!!! Our lives can now be complete now that the doomed Interplay has given someone else control of our precious Fallout 3!

  4. yeah! by Anonymous Coward · · Score: 0

    First good news on /. this year.

  5. more more more by andy_fish · · Score: 4, Insightful

    THANK GOD. We Fallout fans just want more Fallout. Not some crazy hypothetical MMO that will probably not even be fun (assuming they even finish it before they go bankrupt)

    --
    & I wish I knew the password to your heart . . . &
    1. Re:more more more by Epistax · · Score: 1

      I think I can sum up everything you're feeling any every other fallout fan is feeling with one word.

      *dance*

      Seriously knowing this is on track I'm completely forgetting about Doom 3 and Half-life 2. What's so great about Fallout? Well finding an exploded whale carcass in the desert with a flowerpot next to it is a good start. Having your ear bitten off in a boxing match is also nice. Don't forget about the knights searching for the holy grail (who yes, have a holy hand grenade on them). Not only is the game/genre great fun but the sheer number of easter eggs in fallout 2 is astonishing. There is even a literal easter egg (you have to click on the correct pixel in a certain scene to get it).

      Ok I'm going to be too psyched to sleep tonight. Is it too early to preorder?

    2. Re:more more more by Clock+Nova · · Score: 1

      All of those things made the real Fallout games great. But what are the odds that Bethesda is going to make Fallout 3 anything like that. Without the writers, designers, and programmers who made the first two great, doesn't it seem likely that Fallout 3 is just going to be another generic RPG? The Fallout games had a certain magic that no other RPG has managed to capture.

      And if Bethesda decides to program Fallout 3 with a console port in mind, you can kiss that magic goodbye.

      --
      There they were, sitting in the van with all those dials, and the cat was dead. -V. Marchetti, CIA
    3. Re:more more more by DrMrLordX · · Score: 1

      Let's just hope they go back to Fallout/Fallout 2 for inspiration and ignore Fallout Tactics completely.

      I honestly did not like Tactics at all.

    4. Re:more more more by Jesus_666 · · Score: 1

      Ha! Once more disillusionment comes to my advantage. If they get it right I'll be pleasantly surprised. If they don't, well, I've lost my faith in the video game industry anyways. Just another great franchise put to death by the hands of an industry that mostly stopped producing quality entertainment.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  6. It's about time by Pluvius · · Score: 2, Interesting

    I'd have rather seen Obsidian Entertainment pick it up, but Bethesda should do a good job with it.

    Rob

  7. Bethesda? Not my first pick, but... by Ayaress · · Score: 5, Interesting

    I really wanted to see someboyd like Obsidian get their hands on Fallout III, since they already had a lot of the talent from Black Isles. I'm not going to get too excited with Bethesda behind the wheel. They've never disappointed me (in fact, they've uusally exceeded my expectations) in the Elderscrolls series, but I don't know how well they can shift from that to Fallout. Morrowind had great story behind it, and the open-endedness was above and beyond either of the Fallout games. I hope they can keep that level of depth, but fit it into the coarser feel of Fallout. Then the gameplay... When Black Isle had talked about making Fallout 3 real-time, a lot of people on the messageboards were upset, and wanted them to keep a system simmilar to the first two Fallout games. Especially after Brotherhood of Steel, I don't see many fans -myself included- of the series being very open to a shift to first-person like Morrowind. Especially with the sort of weapons that Fallout is based on, it'd be a very fine line between RPG and FPS.

    1. Re:Bethesda? Not my first pick, but... by Pluvius · · Score: 4, Insightful

      Especially after Brotherhood of Steel, I don't see many fans -myself included- of the series being very open to a shift to first-person like Morrowind. Especially with the sort of weapons that Fallout is based on, it'd be a very fine line between RPG and FPS.

      You mean you don't like the idea of something with the gameplay of Half-Life and the expansiveness of Morrowind? I'd buy three copies of a game like that.

      Rob

    2. Re:Bethesda? Not my first pick, but... by Anonymous Coward · · Score: 5, Interesting

      I'd rather have another game like Fallout 1 and 2 then some wacky RPG/FPS hybrid. There's plenty of first person games out there, but isometric views are becoming all too rare for my taste. At the very least they should allow turn-based combat. Without that, Fallout is dead to me. :-(

    3. Re:Bethesda? Not my first pick, but... by afidel · · Score: 1

      They do have experience with strategy games, check out their Magic and Mayhem series. I bought and thoroughly enjoyed both titles. Of course my personal favorite would have been the guys over at Nival Interactive. They have done such an awsome job with their spiritual sucessor to X-Com, Silent Storm that I would have loved a Fallout game from them.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    4. Re:Bethesda? Not my first pick, but... by Shinmizu · · Score: 1

      Something like that should be another Elder Scrolls game rather than Fallout 3.

    5. Re:Bethesda? Not my first pick, but... by Txiasaeia · · Score: 1

      Think Deus Ex (first person RPG, sorta) in a Fallout world. What's not to like?

      --
      Condemnant quod non intellegunt.
    6. Re:Bethesda? Not my first pick, but... by YOU+LIKEWISE+FAIL+IT · · Score: 3, Funny

      I dunno, I'd kind of like both, actually. I really enjoyed F1 & 2, but the thought of camping the respawn points with a Bozar is almost too good to resist.

      --
      One god, one market, one truth, one consumer.
    7. Re:Bethesda? Not my first pick, but... by Pluvius · · Score: 1

      I agree (not on the idea that it should be an Elder Scrolls game; fantasy FPSes don't tend to work very well), but the parent of my first post seemed to suggest that a hybrid of FPS and epic RPG wouldn't be a good thing regardless.

      Rob

    8. Re:Bethesda? Not my first pick, but... by Sarcasmooo! · · Score: 1

      While I think real-time combat would feel strange in Fallout, the focus on this issue is surprising to me. I'm much more worried that Bethesda will fail at recreating the same atmosphere that Fallout 1 & 2 had (sometimes I reinstall them just so I can see the intro movies again), or that they won't get Ron Perlman (I think that's the guy, right?) to voice the narrator.

      Even the idea that it might be 3D doesn't bother me that much. The cutscenes weren't in isometric view, and what could be better than letting the fans play in that kind of view, face to face with the mutants, or staring across a dark, gore-covered room at The Master in Doom 3 quality graphics?

    9. Re:Bethesda? Not my first pick, but... by Korpo · · Score: 1

      I simply FUCKING HATE 3D RPGS !!!

      Fallout's game engine was simply the most fun and usable I've encountered in the last years.

      And 3D games suck often enough - I don't want to develop some seriouz sh00tA sk1llZ to play a ROLEPLAYING GAME!!!

      If they make it in any way action-oriented, they can stick it where no sun shines.

    10. Re:Bethesda? Not my first pick, but... by Ch_Omega · · Score: 1

      What about controls somewhat similar to SW:Knights of the Old republic? That would, IMHO, fit with both Bethesdas technology/engine and (a little less) with the playstyle of Fallout. It would certainly work better than just making a "Morrowind in the Wasteland". :)

    11. Re:Bethesda? Not my first pick, but... by Finkbug · · Score: 1

      Surprising how little Wasteland has come up in this discussion. After all, Fallout was essentially an unofficial sequel/remake. Heck, there are loads of in-jokes like the BB rifle referencing the earlier game. If Fallout 3 takes forever (it will) and sucks (it may)there's still this gem to play. Assuming you can handle a 1986 DOS game. Vegas is glowing, the energy weapons are charging, and you've just learned the Toaster Repair skill. Welcome to Wasteland.

      --
      Feeling so good natured I could drool
  8. There goes the Mac version... by warpmoon · · Score: 5, Insightful

    It's not like any of Bethesda's other games have been released in Mac versions. :(

    1. Re:There goes the Mac version... by Anonymous Coward · · Score: 2, Interesting

      Does anyone have any idea if they're planning Linux support?

    2. Re:There goes the Mac version... by Anonymous Coward · · Score: 3, Funny

      Does anyone have any idea if they're planning Linux support?

      I'm holding out for BSD support.

    3. Re:There goes the Mac version... by Anonymous Coward · · Score: 1, Funny

      You know there's going to be BSD support if you're running Windows! Remembering what a steaming pile of kludge which was Morrowind there's bound to be hundreds of blue screens of death hiding behind every poorly rendered bit of terrain!
      Excelsior!

  9. the king is dead! long live the king! by Anonymous Coward · · Score: 0

    its nice to hear a positive announcement with so much bad news in the past on this game. Bethesda did an excellent job in developing Morrowind and creating an open ended game experience. Its a shame the Black Isle work is going to waste, but I think that for this type of game starting from scratch is the only way to go.

  10. I'm actually interested in playing the Fallout MMO by linzeal · · Score: 2, Insightful

    The market does seem to be saturated with crap, but how wrong could they possible make it?

  11. Fallout accelerated storyline to the extreme by YetAnotherName · · Score: 5, Interesting

    You knew you were in for a treat when you fired up Fallout: the kitschy black and white TV airing 50's style media slowly zoomed back and back and back, all to an optimistic tune, revealing finally a desolate cityscape devestated by nuclear war.

    The game certainly took a number of popular concepts in the bleak future of a post-nuclear holocaust, but it did it with such style that you could ignore many of the familiar sci-fi memes. It was just a heck of a lot of fun to play, to discover what actions would lead to widescale changes in what were the remnants of California.

    Although by the time Fallout 2 came out there were vast advances in graphics and sound, the game didn't take advantage of them, re-using the same engine from before. And that was OK, actually, because while others pushed for so much in 3D goroud shaded volumetric fullbrights with translucent starbright shadows and supercharged texels, the folks at Interplay concentrated on story. (OK, they threw in some excellent voice talent, too.) And it, too, was a damn good game.

    I wonder what directions Bethesda will take with the franchise.

    1. Re:Fallout accelerated storyline to the extreme by Trepalium · · Score: 1
      I wonder what directions Bethesda will take with the franchise.
      If there's hope for Fallout 3, maybe someone can be convinced to build a System Shock 3? Maybe? Please?
      --
      I used up all my sick days, so I'm calling in dead.
    2. Re:Fallout accelerated storyline to the extreme by Anonymous Coward · · Score: 0

      What? The game begins someone being shot (Our boys keep the peace in occupied Canada), a advertisement for a vault that shows nuclear bombs being dropped, and Maybe (the opening song) is one of the more depressing things that I have ever listened to.

    3. Re:Fallout accelerated storyline to the extreme by Anonymous Coward · · Score: 1, Interesting

      And it, too, was a damn good game.

      That pretty much sums it up. Truly excellent, witty writing, interesting plot, and wonderful atmosphere. I was so bummed when it was announced Fallout 3 was cancelled that I would have been happy even if Microsoft had announced they were working on it.

      / such a shameful secret I have to remain an A.C.

    4. Re:Fallout accelerated storyline to the extreme by Anonymous Coward · · Score: 0

      That's the point. It has _feeling_, it's not bright and happy feeling, but it's alive, in dark, scary, post-apocalyptic way.

    5. Re:Fallout accelerated storyline to the extreme by YetAnotherName · · Score: 3, Insightful

      Ah, you've touched another of my nerves ... System Shock 2 was the only game to capture sci-fi horror so well that I literally jumped out of my seat on several occcasions while playing it.

      From the little brandnames of the various contractors who put together the starship, to the baleful gaze of Xerxes, to the little ambient noises of consoles and what-not, to the tortured cries of your fellow crewmates, possessed by The Many, apologizing as they beat you to death with a wrench, it was so immersive and so utterly picturesque and encompassing that if the future of space travel isn't like System Shock 2 then I'll just stay on Earth!

      All the good companies seem to fold ... *sigh*

    6. Re:Fallout accelerated storyline to the extreme by YetAnotherName · · Score: 1

      Employee, are you?

      No, really, I'm intrigued ... email me at intrig at seankelly dot biz, mmkay? I'd love to hear any insights you might have.

      Even now, I can bring up the memories ... "War ... war never changes ..."

    7. Re:Fallout accelerated storyline to the extreme by __aatgod8309 · · Score: 1

      As opposed to the great developers who get closed by their parent companies and (if they're lucky) have some of their members transferred into other teams?

    8. Re:Fallout accelerated storyline to the extreme by Sivar · · Score: 1

      How about a sequel Deus Ex (which is loosely based on System Shock ideas)?
      And no, "Invisible War: Console Style Edition for 12-year olds" doesn't count. :/

      --
      Computer Science is no more about computers than astronomy is about telescopes. --E. W. Dijkstra
    9. Re:Fallout accelerated storyline to the extreme by Anonymous Coward · · Score: 0

      o the tortured cries of your fellow crewmates, possessed by The Many, apologizing as they beat you to death with a wrench ...

      if the future of space travel isn't like System Shock 2 then I'll just stay on Earth!


      If it is, won't you be beaten to death with a wrench? Not much of a choice if you ask me...

    10. Re:Fallout accelerated storyline to the extreme by meringuoid · · Score: 1
      System Shock 2 was the only game to capture sci-fi horror so well that I literally jumped out of my seat on several occcasions while playing it.

      When I was first playing through SS2, I had a summer job in a warehouse full o' books. Lots of long, narrow aisles of shelving.

      One time I had to go get some stuff and the light had gone. It was quite dark down there... so I'm trundling along and I notice, on the ceiling, something fitted up there and it's glowing red.

      Instant adrenaline surge, duck around the nearest corner and reach for my gun to shoot out that camera quick before the alarm sounds and the robots come for me. All I find is a knife, and this is back before boxcutters became ultimate weapons of annihilation. A moment of purest horror, before I realise - thank fuck! - that it's not a camera, it's the safety LED indicating that the power's still on even though the fluorescent lamp is dead. And I feel tremendously silly.

      I still think SS1 was better, though. SHODAN has to be the greatest game villain of all time. Ah, those long nights on Citadel Station, sneaking through the corridors with a flechette gun, running up against something awful and deciding in an instant whether to take cover and snipe or fire up the personal shield and go for it with the laser rapier... happy memories :-)

      --
      Real Daleks don't climb stairs - they level the building.
    11. Re:Fallout accelerated storyline to the extreme by _UnderTow_ · · Score: 1

      When I was first playing through SS2 I was working as a night time AS/400 operator at a small hospital. I was the only one there so I'd bring my computer to work and play for a couple of hours while the system was doing it's backup and report printing.

      The scary part was when I'd have to go down into the basement, past the morgue to put the backup tapes away. Walking through a deserted hospital basement in the middle of the night after playing SS2 for a couple of hours was not a pleasant experience.

    12. Re:Fallout accelerated storyline to the extreme by The+Evil+Couch · · Score: 1
      system shock 2 permanently ingrained a spastic kill reflex into me whenever I hear a monkey screech.

      there was a huge amount of ammo wasted by me in the first few levels of Unreal 2.

      if the army ever sends me to a jungle-filled country...

    13. Re:Fallout accelerated storyline to the extreme by SilkBD · · Score: 1
      I still get goosbumps when I see the intro. I actually was interested in the story with Fallout... I can't really say that about too many games.

      Does anyone remember a game before fallout in the same genre called "Bad Blood". That was an awesome game. I'm still looking for a copy of that one.

      --
      00101010
    14. Re:Fallout accelerated storyline to the extreme by xoff00 · · Score: 1

      Without a doubt SS2 was one of the best games, ever.

      I preordered it, and ended buying a copy when I saw it on the shelf...I'd been playing for 14 hours straight when the FedEx guy showed up with the preorder copy.

      So I paid about $100 for the game, and it worth every damn penny.

      A coworker used the Xerxes "attention" tone on his PC...I used my SysAdmin powers to "convince" him (read: I turned his ethernet port off on the switch) to change it...it gave me goodbumps every time I'd hear it down the corridor late at night.

      --
      ...Xoff
      Phineas J. Whoopie, you're the greatest!
  12. Bugs by ElMiguel · · Score: 2, Interesting

    I hope it's not as buggy as Fallout and Fallout 2. I really liked the concept behind those games, but I couldn't get myself to finish them because every time I tried, I got too angry at the BIG OBVIOUS HONKIN' BUGS they had, and abandoned.

    1. Re:Bugs by psetzer · · Score: 3, Funny

      I dunno, but the bugs didn't seem to last too long under the wrath of several of my guys with AK-47s in Tactics. That big momma one took a bit more work. Remember: Shoot first, and let God sort 'em out.

      --
      "Anyone who attempts to generate random numbers by deterministic means is living in a state of sin." -- John von Neumann
    2. Re:Bugs by Ayaress · · Score: 1

      Much as I like the game, I'd have to say I'm more worried it'd turn out as buggy as Morrowind. With Morrowind, if you're computer doesn't fit a rather narrow set of specifications, you'll need to really screw around in the .ini files to get it to run without constantly crashing to the desktop. I've only had Fallout crash on me once in all the years I played it.

  13. PA: The Truth Comes Out by rokzy · · Score: 4, Funny
    1. Re:PA: The Truth Comes Out by Sunspire · · Score: 3, Interesting

      I'm just happy someone else than Interplay is picking up Fallout, it's a truly great series. But Interplay really is something, they have (had) several strong franchises and golden opportunities that they've completely squandered time and time again.

      Let's see, I can't even remember how many there's been... Descent and the excellent Descent: Freespace licenses come to mind. Ran those into the ground pretty spectacularly. Then there's Fallout of course. Interplay published the first Baldur's Gate, then botched that up completely, can't blame Bioware for not wanting to have anything to do with these guys anymore. Black Isle, now that was an innovative game house. Brought us Fallout and one of the greatest CRPG ever, Planescape: Torment. What does Interplay do? Shut the lot down. Well, at least we got Obsidian and Troika out of that wreckage. Didn't they have the Lord of the Rings license back in the day too? Now that's a license to print money, but somehow they managed to mess that up too.

      At the moment they're just hogging licenses, they should sell the lot on Ebay and maybe we could get some respectable game companies like Obsidian or Bioware to give us some decent games.

      --
      It's like deja vu all over again.
    2. Re:PA: The Truth Comes Out by Korpo · · Score: 1

      While Planescape: Torment was one of the most immersive fantasy RPGs ever, it combat system stunk!

      Give me Planescape with a real combat system any day, and it will forever rule my gaming world! ;)

    3. Re:PA: The Truth Comes Out by LordPixie · · Score: 1

      ...the excellent Descent: Freespace licenses come to mind. Ran those into the ground pretty spectacularly.

      How exactly was FreeSpace 'run into the ground' ? FreeSpace2 was the best space sim I've ever played in my entire life. No matter your opinion, most anyone can agree that both games were of the highest quality.

      Or were you merely faulting Interplay for failing to make a third in the series ?


      --LordPixie

    4. Re:PA: The Truth Comes Out by Anonymous Coward · · Score: 0

      Next we need to get someone to save Descent Xbox...

  14. All right! by Kenja · · Score: 3, Funny

    Fallout where you can fall through the floor!

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:All right! by Daemongar · · Score: 1, Funny

      Uh - Fallout was a 2D game - the floor was a 2D background rendering - so no, you couldn't fall through the floor in Fallout as much as you could fall through the floor in Diablo 2 or Starcraft - unless you are on drugs when you play it, then hypothetically you could "fall through the floor" playing Combat on an Atari 2600...

    2. Re:All right! by Kenja · · Score: 1

      (sigh) you've never played any Bethesda games, have you?

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    3. Re:All right! by Clock+Nova · · Score: 1

      Actually, in Fallout 2 you could "fall" through the floor in a few places.

      --
      There they were, sitting in the van with all those dials, and the cat was dead. -V. Marchetti, CIA
    4. Re:All right! by Anonymous Coward · · Score: 0

      He was referring to Bethesda's tendancy to make games where you end up falling through the floor.

      Particularly the Balmora Mages' Guild in Morrowind.

    5. Re:All right! by abb3w · · Score: 1

      Fallout where you can fall through the floor!

      As opposed to merely shooting through it, as with Fallout Tactics (especially in Mardin)?

      So we may need to start calling it the "Fallthrough" series.

      --
      //Information does not want to be free; it wants to breed.
  15. Back to play... by DrCode · · Score: 3, Funny

    I still have to get through Wasteland.

    1. Re:Back to play... by thenightisdark · · Score: 2, Interesting

      Wow, some one played the game that the Fallout series is based from!!
      play wastland all the way though, its worth it.
      I did, even though i had to cheat to do it.
      course, i was 11 at the time!

      --
      Piracy is Adam Smiths invisble hand fisting you in the ass, Mr. Gates. - MightyMartian (840721)
    2. Re:Back to play... by Anonymous Coward · · Score: 0

      I did, even though i had to cheat to do it.
      course, i was 11 at the time!


      Doesn't matter, you are now known as a cheater for the rest of your life.

    3. Re:Back to play... by glowimperial · · Score: 1

      And don't forget Fountain of Dreams.

    4. Re:Back to play... by VelvetHelmet · · Score: 1

      Wasteland was one of my favorite games back in the day. For some reason, I never could get through it though. I remember trying for a long time and it was either a bad guy I couldn't beat or I was somehow stuck somewhere. It's just too long ago to remember the details.

      Great game though.

      -Brian

    5. Re:Back to play... by Korpo · · Score: 1

      Well, actually forget "Fountain of Dreams". Too short, too crappy, too ripoff.

  16. Potential legal complications & MMORPGs by PIPBoy3000 · · Score: 1, Redundant

    Interplay has had some really nasty financial troubles in the last year as well as coming up with a wacky idea to create a Fallout MMORPG.

    It's not certain that Fallout 3 is the same as this MMORPG. In fact, I'd seriously doubt it given Bethesda Software's past games. More likely it'll be a fairly open Morrowind-style game, though that's a big guess on my part.

    Finally, if Interplay does go under and the Fallout license is sold, this doesn't bode well for future plans. The next license holder may not share Bethesda Software's vision of what a Fallout game is. I think this is far from a sure thing.

    1. Re:Potential legal complications & MMORPGs by gl4ss · · Score: 1

      ** It's not certain that Fallout 3 is the same as this MMORPG. **

      of course it's not certain, if you were up to your name you'd know that it's absolutely certain that bethesda aren't going to make any mmorpg out of it.

      personally I don't care even if the game is called fallout or radio-settle or "after the blow" or "apo-wind" or whatever. the name and even the frenchise mean very little in meaking a quality post apocalyptic rpg.

      --
      world was created 5 seconds before this post as it is.
    2. Re:Potential legal complications & MMORPGs by king-manic · · Score: 1

      MMORPG have almost universly made several orders of magnitute less then expected. Why? because developers think "I sold X copies of Level Grin Mania 7, If I make a MMORPG I can make X * 20$ a month for ever. OMG I'll be rich". But in reality ends up selling 1% of X. Because most people despise MMORPG specifically because it's rather dull killing the same monster for 2 weeks (or 5 months if you high level) to gain 1 level. And it's also annoying having to spend so much time gaining levels. We like RPG levels because it gives us an inflated sense of power, in a MMORPG they take that away... so we don't buy it.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  17. It better not... by obli · · Score: 1

    It better not be 3D, like morrowind, it takes out a great deal of the fallout feeling. But I guess it could survive on the story anyway.

    1. Re:It better not... by 0111+1110 · · Score: 3, Interesting

      What is it with you 2d vs 3d fanatics? A good game is a good game regardless of the perspective. And please describe the "fallout feeling". Fallout was good because it was a Black Isle game and because the designers were superb. The only problem with true 3D is the art is just not there yet. The 3D creatures just don't look as realistic or interesting. Still if anyone could pull it off it would be Bethesda.

      And you can bet that it will be 3D and that it won't be a Doom clone or fps because of it. I just hope Bethesda doesn't forget about having a story as they have done all to often.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    2. Re:It better not... by Cryect · · Score: 2, Informative

      Agreed on that storyline, Morrowind main plot was like what were they thinking. Lucky for them they had some of the best side missions I've ever played and tons of them at that.

    3. Re:It better not... by Ayaress · · Score: 1

      You have to make the distinction between 3D graphics and a 3D game. For example, Warcraft III has 3D graphics, but it's a 2D game. Same thing with games like Viewtiful Joe. 3D graphics, 2D game (just the other two dimentions - Warcraft III is top-down, Viewtiful Joe is sidescrolling). A game doesn't have to have 2D graphics to be a 2D game.

    4. Re:It better not... by tenchi90 · · Score: 1

      Fallout 3 gone wrong. Vvanderfall, Morrowind has gone through a tough war and now its your job to help the damned Kajjit and Dunmer survive after a nuclear fallout... Scary, but it might happen!

  18. RTFA! by Wesley+Felter · · Score: 2, Insightful

    Bethesda is developing Fallout 3. Interplay is developing the Fallout MMORPG. Therefore, it is certain that Fallout 3 is not the Fallout MMORPG.

  19. A reason to live... by 0111+1110 · · Score: 3, Funny

    Thank you so much Bethesda for giving me a reason to remain alive. I was fresh out of reasons, but now I can't die until after I have played Bethesda's version of Black Isle's Fallout 3. Now if someone would just (finally) come out with an Ultima Underworld III and Planescape: Torment II.

    --
    Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    1. Re:A reason to live... by Anonymous Coward · · Score: 0

      Try Arx Fatalis while you're waiting for F:III.

    2. Re:A reason to live... by Arren · · Score: 1

      Well put.

      In response to the mostly spurious /. responses to this announcement, there are a few things I would like to add.

      Morrowind was the realization of the Elder Scrolls vision Bethesda's had since Arena, and a vindication after what was in all truth an early-beta packaged Daggerfall release. Yes, the character art in Morrowind was lacking, the non-critical bugs were numerous, and the combat mechanics were oversimplified and dull (don't forget those screeching airborne creatures.....worst. idea. ever.) Despite all that, as the only RPG in the last few years to extend the frontier into non-linear, player-driven game experiences, with an open editing system, breathtaking terrain and atmospheric graphics, and a universe with plenty of interesting ideas and refined development to offset its marginal coherence and its unevenly amateurish prose. It's like much of the best of fantasy in that its power to entertain relies on the audience's willful suspension of disbelief; those looking for a reason to dislike it are more than likely to find several. For those of us who enjoy the increasingly rare concept of open-endedness (in this case co-existent with a fairly involved but ultimately Foozle-foiled plotline), Morrowind was an immense and satisfying experience for all its flaws. ((note: regards only to PC version with patches applied.))

      On the other hand, Fallout and Fallout 2 (which comprise the rare original-and-sequel combination that can be rightly referred to as two parts of a whole) were games that ultimately are in a class above anything Bethesda has yet done: an exquisitely balanced tactical battle system, an engaging story presented with amongst the most artful use of production values ever seen in a game including _good_ voice acting (!) and not just competent but at times _evocative_ prose..... oh yeah, and there's the brilliant SPECIAL system of character creation and customization, which manages to show up Morrowind's more-abstracted model because the choices the player made in Fallout&2 _directly affected_ gameplay mechanics, the sign of masterwork RPG design; finally, Fallout&2's branching-important-choice storyline probably represents the best implementation yet of the Ultima IV paradigm of ethical choices acting causally in the plotline.

      I think it's safe to say that Fallout 3 will be "3D", but hopefully that doesn't mean first-person. My personal bias is to hope that Bethesda approaches this project with some degree of homage; I would be more interested in seeing what their indubitably talented team could come up with in translating their ideas into a primarily-isometric turn-based tactical combat game with a cohesive branching plot based around a single PC with partially-controlled NPC party members than I would be in seeing them do The Fallout Total Conversion Mod for Morrowind.

  20. Oh, great by Wtcher · · Score: 4, Funny

    So, now we're going to get a game that won't run on C3s (Cyrixes), will have millions of NPCs who sound alike, and will have us falling into the void every time we bump into a corner.

    --
    ----- Wtcher Dragon, UDIC
  21. In good habds by Anonymous Coward · · Score: 0

    These guys made one of the best RPGs ever made. Not only that they made an original game which looked stunning and had an excelent plot. I can't think of a single developer I'd rather have to make fallout3.

    And that includes blackisle. Isometric is the last thing I want. Give me a RPG thats action packed and immersive like Deus Ex not some D&D rubbish.

    If it's done by same dedicated people that made morrowind it's not gonna be a game, it's gonna be a work of art.

    1. Re:In good habds by 0111+1110 · · Score: 1

      If you are looking for an action RPG like Deus Ex, I am afraid you will be disappointed. That's really not Bethesda's cup of tea. Play Elder Scrolls: Arena, Daggerfall, and Morrowind, then get back to us. Thanks.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
  22. OH YES by Anonymous Coward · · Score: 2, Funny

    I don't play any other games but Fallout. I love blasting things away with the .223. I play on the highest difficulty with the wimpiest characters, building them up slowly until Enclave patrols tremble when they see me. I *love* taking out these patrols with the hunting rifle. Sometimes, just for fun, I see if I can take out everyone in New Reno with the pipe rifle. I play for hours, killing things. And I still can easily separate game from reality, well at least most of the time.

    1. Re:OH YES by slidester · · Score: 1

      You too? I've killed everyone in New Reno. First it was just the whores then I started shooting everyone else.

    2. Re:OH YES by Anonymous Coward · · Score: 0

      Hehe, always go back after the game end, ditch your do-gooder characters (or better yet, kill them yourself) and go on a killing spree.

      And no, the enclave patrols never tremble, and no, you can't dispatch them with a hunting rifle since they wear power armour.

  23. YES! YES!! YES!!! YES!!!! YES!!!!! YES!!!!!! by Lord+Kano · · Score: 1

    I have wasted more hours of my life playing the Fallout family of games than any other non-fps type game. The C&C family comes in a close second.

    I had given up all hope that Fallout 3 would ever be produced.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    1. Re:YES! YES!! YES!!! YES!!!! YES!!!!! YES!!!!!! by Anonymous Coward · · Score: 0

      I had given up all hope that Fallout 3 would ever be produced.

      Me too.

      *Joins in celebration*

    2. Re:YES! YES!! YES!!! YES!!!! YES!!!!! YES!!!!!! by tdelaney · · Score: 1

      Ditto, except for that FPS thing. Don't play any.

      The *only* games I've played more than about 5 times are Fallout 1&2 (40-50 times to completion each) and Arcanum (10+ times).

      Bethesda, IMO you've picked up the best franchise you possibly could (I so wish Troika could have got it, and used the TOEE engine - with bug fixes - to implement it). Listen to the fans - we want isometric, turn-based with a storyline that is easy to follow if we wish, and easy to ignore if we don't.

      The major problem with Morrowind (apart from the point of view) is that it's almost impossible to keep track of the storyline. I've tried so many times - played Morrowind for hundreds of hours in an attempt to do it - and never come *close* to finishing. That's no fun.

    3. Re:YES! YES!! YES!!! YES!!!! YES!!!!! YES!!!!!! by Ch_Omega · · Score: 1

      "The major problem with Morrowind (apart from the point of view) is that it's almost impossible to keep track of the storyline. I've tried so many times - played Morrowind for hundreds of hours in an attempt to do it - and never come *close* to finishing. That's no fun."

      Just curious, you ARE aware that there is a journal-function in the game, right? My experience is that the journal pretty much keeps up with the story, and that it's easy to refer to it if anything is unclear. Didn't have any problems finishing it, as soon as I got my character past level 20 or something(Custom magician/bladewarrior class).

    4. Re:YES! YES!! YES!!! YES!!!! YES!!!!! YES!!!!!! by tdelaney · · Score: 1

      The journal in Morrowind is effectively useless for keeping track of what's going on - even the "new improved" journal in Tribunal. It gets filled with all kinds of junk that hides the important information.

      What it needs is categories - quests, rumours, etc - like most CRPGs have. You should be able to show all the quests that were given by either a person or faction, or just your current non-completed quests, without having to exclude all the extra crap.

    5. Re:YES! YES!! YES!!! YES!!!! YES!!!!! YES!!!!!! by Ch_Omega · · Score: 1

      The way I see it is that Morrowind don't hold your hand like most other CRPG's, and is more like "real life" in it's handling of Quests/the story. In real life, if you had to keep track of the kind of stuff going on in Morrowind, you would probably write a journal in a similar fashion to the one in the game, and not a neatly sorted "finished/unfinished quests". Just my opinion.

    6. Re:YES! YES!! YES!!! YES!!!! YES!!!!! YES!!!!!! by tdelaney · · Score: 1

      Now that's just silly. In real life, I *don't* have to keep track of so many unrelated things. In fact, I don't even keep track of so many *related* things. And I keep all the related things *together*.

      For example, I keep all the emails relating to a particular project in an organised set of mailboxes/folders - and I further categorise them depending on what they relate to within the project. That's exactly the same thing.

      Morrowind doesn't have any organisation, and it's impossible to impose your own organisation on it.

    7. Re:YES! YES!! YES!!! YES!!!! YES!!!!! YES!!!!!! by Ch_Omega · · Score: 1

      Actually, in real life, I use a journal that doesn't look to different from the Morrowind one(exept with everyday stuff instead of all the crazy morrowind quests ofcourse :P). And when you say that you don't have to keep track of as many unrelated things, i believe you, but it's not uncommon to actually do so either, if your job consists of alot of researching/traveling etc. Seems like the Morrowind system favors people used to do things that way, instead of the other way with categories. Not saying either way is right/wrong, but personally, I had no problem making sense of the journal/quests/story in Morrowind.

  24. I love FRANCHISE! by 3Suns · · Score: 5, Funny

    I've been a big fan of FRANCHISE ever since FIRST RELEASE way back in FIRST RELEASE DATE. I love how FRANCHISE revolutionized GENRE with INNOVATIVE QUALITY #1 and INNOVATIVE QUALITY #2.

    This new take on FRANCHISE has a lot of potential, as long as NEW COMPANY understands what made FRANCHISE great in the first place. I hope they don't go the way of LAST ATTEMPT AT UPDATING FRANCHISE and get back to FRANCHISE's great roots. I really liked NEW COMPANY'S LAST OFFERING, so maybe this is good news.

    Still, the cynic in me can never trust these things, as I am still feeling burned by STAR WARS. We'll see how I feel on RELEASE DATE.

    --

    -3Suns

    ~~~~
    The Revolution will be Slashdotted
    1. Re:I love FRANCHISE! by forkboy · · Score: 0, Redundant

      This is the funniest thing I've ever read on /.

      And I have a low ID number.

      Here's $10, go buy yourself a steak.

      --
      This message brought to you by the Council of People Who Are Sick of Seeing More People.
    2. Re:I love FRANCHISE! by Exiler · · Score: 1

      Offtopic (and even logged in so I can take the karma hit!) I know, but I absolutely love your sig.

      --
      Banaaaana!
    3. Re:I love FRANCHISE! by Anonymous Coward · · Score: 0

      ROFLMAO!!

  25. Who cares! Give me Elder Scrolls 4! by Anonymous Coward · · Score: 0

    Give me! Give me! I've done everything there is to do in Morrowind, and I want more. ES4 wasn't even featured at E3 2004. It will be a few more years before we see it. :(

    Now Bethesda, get to work! :judge: ;)

  26. Oh jeez I hope you are being sarcastic by Anonymous Coward · · Score: 5, Insightful

    Morrowing, the ultimate non-linear cRPG ... you can go anywhere, do anything the game allows you AND NONE OF IT IS INTERESTING.

    Id rather have a small world with a lot of detail than Morrowind.

    If they use isometric view and allow turn based combat it will be fallout 3, otherwise it will be just another franchise butchered beyond recognition.

    1. Re:Oh jeez I hope you are being sarcastic by 0111+1110 · · Score: 1

      Wow. If only I had some mod points... My thoughts exactly. Morrowind sure is perty though. Maybe Bethesda would have been happier making a Myst sequel.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    2. Re:Oh jeez I hope you are being sarcastic by gl4ss · · Score: 4, Interesting

      most of it was interesting with the right frame of mind.

      you know, if you followed any of the plots.

      --
      world was created 5 seconds before this post as it is.
    3. Re:Oh jeez I hope you are being sarcastic by UnknownSoldier · · Score: 4, Insightful

      > Id rather have a small world with a lot of detail than Morrowind.

      What you are describing is called "gameworld density" If the world is larger, you need to INCREASE the number of interesting things, places, etc, to *maintain* the same density.

      That's why smaller worlds tend to be better. It is much easier to see "the holes", and fill them in.

      Cheers

      --
      "When you live in the past with its mistakes and regrets, it's hard.
      I AM not there. My name is not I WAS".

      "When you live in the future with it's problems and fears, it's hard.
      I AM not there. My name is not I WILL BE."

      "When you live in this moment, it is not hard.
      I AM here. My name is I AM."

      - Paraphrasing by Helen Mallicoat

    4. Re:Oh jeez I hope you are being sarcastic by Jaysyn · · Score: 1

      I second that. I guess there was too much reading for some folks. I am stoked that Fallout 3 is going to be made though.

      Jaysyn

      --
      There is a war going on for your mind.
    5. Re:Oh jeez I hope you are being sarcastic by Guuge · · Score: 5, Insightful

      Id rather have a small world with a lot of detail than Morrowind.

      Morrowind does have a small world with a lot of detail compared to its predecessor, Daggerfall. You should have seen that game - massive expanses of *nothing*, hundreds of different towns and cities all made from the same building blocks, randomly generated dungeons ridiculously illogical in their layout. Daggerfall was also infamously buggy.

      If you want a detailed world, then Bethesda is definitely heading in the right direction. But I'd be concerned about bugs; that company doesn't have such a good track record.

    6. Re:Oh jeez I hope you are being sarcastic by isyd0r · · Score: 2, Informative

      Anyway I remember that fallout 1&2 were full of bugs too : falling back to the desktop, inifinite loops... And I still _love_ Fallout1&2 so I think I'll love berthesda bugs :)

    7. Re:Oh jeez I hope you are being sarcastic by Flyboy+Connor · · Score: 1

      Morrowind is not fun if you want the game to force its story upon you. It is fun, however, if you want to create your own story.

    8. Re:Oh jeez I hope you are being sarcastic by Jesus_666 · · Score: 1

      In that regard Morrowind is one of the most Pen-and-Paperish CRPGs I have ever seen - you can decide what you want to do, where you want to do it and wneh you wanto to do it. You can be a shining hero or damn the plot to hell and just kill everything that moves.
      Freedom.

      The only thing a Bethesda Fallout might be lacking is the unique humour. OTOH they might get it right. I'll just wait and see.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    9. Re:Oh jeez I hope you are being sarcastic by MemoryDragon · · Score: 1

      You should give the Gothic series a serious look, excellent games with dense story and lots of nonlinearity going on. The gothic series is somehow a blend of fallout and ultima gamingwise.

    10. Re:Oh jeez I hope you are being sarcastic by kahei · · Score: 1


      I was generally struck by how much better daggerfall was. Vast stretches of nothing, bugs, really really random dungeons, yes. But still somehow so much to do with your character -- spell design, item design that worked and did something, ships, vampires, _different vampire clans_ if you cared to research that far.

      If morrowind had been properly balanced, they could perhaps have included more varied items and something like the smithing and spell design of Daggerfall. As it is, I just stuck a few Golden Saint souls on 'regenerate hp' and won the game without having to reload -- which is lucky because I couldn't have put up with the zillions of random, inappropriate dull dialog choices for a second longer.

      I will say, though, that parts of Morrowind were superbly atmospheric, visually.

      --
      Whence? Hence. Whither? Thither.
    11. Re:Oh jeez I hope you are being sarcastic by grumpygrodyguy · · Score: 4, Insightful

      Morrowing, the ultimate non-linear cRPG ... you can go anywhere, do anything the game allows you AND NONE OF IT IS INTERESTING.

      Id rather have a small world with a lot of detail than Morrowind.


      Not to spit hairs here, but I really think you've got it wrong. Yes morrowind was agonizingly tedious and flat out boring compared to its prequels like daggerfall and arena. But the problem wasn't the games openendedness, it was the absolutely bland quest/leveling system. I.e. the world was pretty good, but the gameplay sucked.

      Bethsoft made the tragic mistake of creating an absolutely vast game world(good), while creating a linear quest system within the world. It is so boring, questing is almost literally like running errands. You talk to someone, they give you a job...you run around and find something/kill someone and return to them. Every quest is like this, and you have to do each quest in order.

      It's a terrible example of how gameplay structure was completely ignored. The reason arena and daggerfall were fun was because the world was very open-ended...and there was no imposed gameplay.

      Ack, anyway I'm ranthing...let's just say that I'm glad fallout 3 is being made...but I'm depressed that it's bethsoft doing the writing. The sad thing is that all the morrowind sales have given them confidence that they are doing things right...they'll probably just clone morrowind and copy/paste to Fallout 3...just like they did with Pirates of the Carribean *sigh*.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    12. Re:Oh jeez I hope you are being sarcastic by Zeriel · · Score: 3, Informative

      1) Morrowind was boring to you? I guess you're not an "explorer" type. And how could you handle Fallout, then? Especially Fallout 2 with it's pages of crappy dialogue and endless grid squares of terrain?

      2) Small worlds suck--Morrowind was goddamn PACKED with detail as far as I was concerned--down to the fact that you could harvest crap off of damn near any plant.

      3) I don't think you can really say that "If the game doesn't have exactly the same engine type, it's butchery"...compare Metroid and Metroid Prime, or Zelda 1 and Zelda: Ocarina of Time. Worthy sequels, COMPLETE viewpoint/control overhauls. Geez, open up the mind and let some air in, eh?

      --
      "America has done some terrible things. But I know that Americans don't cheer when innocents die." -Dave Barry
    13. Re:Oh jeez I hope you are being sarcastic by Cheetahfeathers · · Score: 1

      Pretty? I hope you're being sarcastic... one of the uglier games I've seen. Ugly character models, ugly colors, ugly look when it moves... squishy/stretchy plate armor on the models? blegh.

      The looks can be dramatically improved from ugly as hell to so-so with various mods, at least. But there are no mods to fix the boring problem, that I'm aware of.

      Fallout 3, without the guys who split off to do Troika Games, wouldn't be nearly as good, I think.

    14. Re:Oh jeez I hope you are being sarcastic by FictionPimp · · Score: 1

      I describe morrowind to my friends as a Massive online game without any players. Thats what it felt like to me. Just like playing EQ alone.

  27. Variety! by Merk · · Score: 4, Interesting

    RPGs need more variety. The first Fallout was great. It had great gameplay, an interesting story, and most importantly, didn't involve elves, rangers, swords and spells.

    It's not that I have anything against Dungeons and Dragons. I just think that a pen and paper RPG doesn't necessarily make a good computer RPG, and that it's great to shake things up a little.

    Far too many modern RPGs still have annoyances that just don't need to be there. Why must I play inventory tetris instead of playing the game? Why are my classes always "Fighter", "Paladin", "Ranger", "Wizard" instead of "Inventor", "Lawyer", "Cop"? Why are the races the typical "Elf", "Human", "Barbarian" rather than "Elemental", "Ape-man" or "Grey Alien"?

    Fallout 3 may not be a great game. The Fallout franchise has become worse and worse since the first game came out. But, even if it isn't a great game, I'll be really happy to see it come out, because it means variety in a genre that desperately needs it.

    1. Re:Variety! by Anonymous Coward · · Score: 0, Flamebait
      Far too many modern RPGs still have annoyances that just don't need to be there. Why must I play inventory tetris instead of playing the game?

      You try lugging around 12 swords, 5 flails, 6 longbows, 4 crossbows, 312 potions, a small volcano, John F Kennedy's mummy and a chicken. Say hi to realism.

      Why are my classes always "Fighter", "Paladin", "Ranger", "Wizard" instead of "Inventor", "Lawyer", "Cop"?

      Uh, yes. I park my Squad Car +2 and began eating my Vorpal Donut. My friend the Lawyer casts "Bigby's Crushing IP Lawsuit" on the orc Inventor.

      Somehow, those classes would suck. Who the hell would want to RP a lawyer?

      - Seth

    2. Re:Variety! by afidel · · Score: 2, Interesting

      Troika tried this with their Arcanum title. AFAIK its sales were a bit disapointing. I personally enjoyed it but it was perhaps a bit TOO open ended in that it was easy to lose track of the main thrust of the storyline. That and the automap sucked completely.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    3. Re:Variety! by Cryect · · Score: 1

      Curious what you found different in Arcanum? I've played it and enjoyed and agree with the openess. But, the game itself was fairly similar per say to most RPG's else than it had guns thrown into the mixture. The automap though I thought was fine. Now I thought it was funny how store owners didn't mind if you step into their bedroom with them and then stay there overnight and after they leave it so you can steal everything in their store chest.

    4. Re:Variety! by afidel · · Score: 1

      The fact that it's classles. The fact that you can do more than just specialize in fighting or magic using classes, etc. It's been quite some time since I played Arcanum but I really remember it as being quite different from most 'classic' RPG's and a bit more like an open ended MMORPG for one =)

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    5. Re:Variety! by Cryect · · Score: 1

      Heh yeah it was definately open but the same could be said for Morrowind as well or several other games I can't think of the names of. Its plotline was kinda different from the norm (well besides you have to go save the world type thing).

    6. Re:Variety! by Drawkcab · · Score: 1

      You say lawyers and cops are boring. I'm not personally a big fan of the Law&Order type genre, but its a very significant genre in television, movies, and books. Of course you don't fictionalize all the boring parts of a profession, you streamline it and dramatize it to enhance the exciting parts of it and downplay the tedium. In a "realistic" fantasy game, if that isn't a total oxymoron, you'd spend 99.9% of your time travelling, acquiring food, sleeping, and just generally being bored. And when the action came, there would be a 50-50 shot your character would be permanently dead and the game would be over. A terrible game. But games don't have to be realistic. There is plenty of lawyer and cop material to make for interesting games. It just isn't done much because game companies like to clone each other's successful games rather than experiment with new genres. In a truly interactive multiplayer world, playing a fictionalized game version of a lawyer or cop could be far more fun than hacking away at dragons. A few MMOG games are pk anarchy with few rules, but most have very rigid limits on what you can do to other players. With a decent in-game legal system, the rules of behavior could be loosened without eliminating accountability. Hunting down a real criminal player as a cop would be far more entertaining and rewarding than ganking strangers for loot. Keeping that player free or successfully convicting him could be a fun and challenging social experiment for the lawyers. But the game mechanics would have to allow for the same sort of ambiguity and evidence gathering as in other fictional mediums to make lawyering really be engaging. Many games have had inventor type classes, it just depends on the genre. Unfortunately most of them aren't well implemented, so its just a part crafter part wizard with gadgety names for its spells. If it were well done, and had enough complexity to allow people to actually discover new combinations of effects, it could be quite fun. But most games tend to dumb down any systems like that so that the lowest common denominator can enjoy the class, making them trivial and less interesting to play.

    7. Re:Variety! by merdark · · Score: 1

      I play games to escape reality. I don't want to play a game with lawyers and cops, nor about WW1 or WW2 or Vietnam. (Actually real life war themed games disgust me. It's a topic that should not be made light of.)

      Personally, I like games with elves and magic and fake things.

    8. Re:Variety! by Anonymous Coward · · Score: 0

      Combat was also uninspiring, and given how much combat factored into things...well...I just went through the motions of beating it personally.

    9. Re:Variety! by Cutriss · · Score: 1

      Arcanum didn't do it for me. I was *SO* stoked about the game until I got it in my hands.

      First off, the turn-based combat was really difficult to handle, compared to Fallout's well-established fighting. You wouldn't know how many AP a move would cost unless you tried it, so it made strategy difficult.

      Switching to real-time made the battles go lethally quickly. Especially with random encounters on the map. You'd get into the battle too fast and could have a dead character within 5 seconds without hardly a chance to engage. And to top it off, the difficulty distribution varied *way* too widely, so you could have a super-easy random encounter followed by an attack by monsters which can one-hit-kill you.

      And the open-ended morality system is cool, but you're not really allowed to stick to one path or the other. As I recall, it is *extraordinarily difficult* to escape the first town without accruing some "dark side" points. Basically, you have to pass the trolls that are blockading the town, and the only way to get past 'em without a (very difficult) fight is to screw over the townfolk. There may be some class-specific ways to pass the fight, but you shouldn't have to do that. In the end, I had to plant a bunch of spike traps around the trolls to soften them up before the battle, and I *still* had to do the fight five or six times before I finally passed it.

      I'm still thinking about picking it up on the cheap and trying again, but those design problems were just...awful. I spent ten hours in the sewers of Tarrant killing low-level creatures to try to catch up with my level discrepancy.

      --
      "Mod, mod, mod...and another troll bites the dust."
    10. Re:Variety! by meringuoid · · Score: 1
      You try lugging around 12 swords, 5 flails, 6 longbows, 4 crossbows, 312 potions, a small volcano, John F Kennedy's mummy and a chicken. Say hi to realism.

      Reasonable in most cases. But why, throughout all three Neverwinter Nights campaigns, did I find myself playing Inventory Tetris with the contents of a bag of holding?

      --
      Real Daleks don't climb stairs - they level the building.
    11. Re:Variety! by pod · · Score: 1

      With enough of the right skills you can talk your way out of the town. In fact, you can pretty much talk and sneak your way out of anything given the right class (I'd usually play half-elf or human) in Arcanum. I actually really liked the game (except for the map), it didn't have too much tedium like killing giant spiders for the first 10 hours, and even the graphics style grew on me.

      --
      "Hot lesbian witches! It's fucking genius!"
    12. Re:Variety! by Merk · · Score: 1

      And the only way something can be unreal is elves and magic? What about aliens and future technology? What about cavemen and dinosaurs? What about cyborgs and plasma rifles? What about a midieval setting but without elves or magic?

      I have no problem with unrealistic settings, but with all the variety out there, why do we always get stuck with the same old theme: elves and magic?

  28. Tight Graphics, Tight Story by mfh · · Score: 3, Interesting

    I'm not a huge fan of Morrowind because of the rubbery graphics. Fallout 2 has a lower-end graphics setting that lets you imagine what things might look like, without painting too much of it for you. The snarky storyline was what made the game fun, not to mention the evil side of things. Like they had really funny cards that showed what your character was like. The funny cards didn't save Fallout Tactics from ruin, but maybe with a rich storyline in Fallout 3, we may see some improvements to the Fallout franchise. I only hope that they don't use the Morrowind engine for Fallout 3, because Fallout fans are very picky. They should use graphics like Temple of Elemental Evil, and that would be nice enough (sans bugs).

    But I'm guessing Fallout 3 will use graphics much like Morrowind. Too bad.

    --
    The dangers of knowledge trigger emotional distress in human beings.
    1. Re:Tight Graphics, Tight Story by Beardo+the+Bearded · · Score: 1

      I liked the MW engine. I didn't like a lot of things about it, but I liked the way you could get gear or skills that would let you abuse the map at your leisure.

      In NWN, your character can be stopped by a slightly differently coloured tile. In MW, you could jump over it. If you had good gear, you could FLY over it. That's what I enjoyed about Morrowind.

      The graphics were a little... well, you know.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    2. Re:Tight Graphics, Tight Story by Cryect · · Score: 1

      Heh I like the jump scrolls that let you jump across the map in a single leap :-P So nice of them to give you like 5 of them or whatever at the very beginning.

    3. Re:Tight Graphics, Tight Story by Anonymous Coward · · Score: 0

      "didn't save Fallout Tactics from ruin"

      What was wrong with Tactics? I found it thoroughly enjoyable.

    4. Re:Tight Graphics, Tight Story by ikkonoishi · · Score: 1

      I liked the messed up alchemy system that could make any potion maker into a god.

      And the item physics that let you make impossible stacks and then remove the lowest item to have a floating tower.

      It was a incredible game, but it could have been a lot more realistic in places.

    5. Re:Tight Graphics, Tight Story by Anonymous Coward · · Score: 0

      Enjoyable, Tactics was, but it didn't sell. It was loathed by most of the Fallout community as an abhoration. I actually bought it and loved it, until it got boring.

  29. I wouldnt by Anonymous Coward · · Score: 0

    Dont fuck with Fallout if you say you care about the existing fanbase. Isometric view and turn based combat is what they want.

  30. Re:Um... Bethesda? by geniusj · · Score: 1

    I'm going for Annapolis.. But I may be biased ;)

  31. Game mechanics are important by Anonymous Coward · · Score: 0

    I agree, we can bet it will be 3D and either first or third person ... and it will be a worse game because of it, at least for my tastes.

    The Van Buren screenshots showed the game I wanted to play, I doubt Bethesda will be able to make that game.

    1. Re:Game mechanics are important by Cryect · · Score: 1

      Hmmm just curious, could you give your opinions AC on why it will be a worse game (besides 3d is worse)?

    2. Re:Game mechanics are important by Anonymous Coward · · Score: 0

      Because I dont like first/third person view, tactical depth in combat (which I expect in a fallout successor) goes down the toilet without an overhead view ... take one of the more impressive turn based combat engines of late, Silent Storm. You really think that could work in first/third person only?

    3. Re:Game mechanics are important by Cryect · · Score: 1

      Ummm except thats a third person POV. Really almost all tactical based combat games have used third person POV's...

  32. Re:Um... Bethesda? by geniusj · · Score: 0

    Oh.. and one more thing.. Isn't there enough stuff named 'Chevy Chase' around here? It makes me sick. I never understood, is the town and everything else named after him? Or was he named after the town?

  33. As long as.... by Sean80 · · Score: 0
    ...this doesn't impact the schedule for Elder Scrolls 4, I don't mind what they do. ;)

    Ever since Elder Scrolls 1, when I could watch the light of my spells travel down the hallways of the dungeons, or watch guards standing in pools if light, while I stood in the shadows, I've been hooked.

  34. In one hand, cheer... by SharpFang · · Score: 3, Insightful

    ...because games from Bethesda have great plot and wonderful atmosphere (plus great gfx).
    In the other, I deeply hope it won't be as bug-ridden as, say, Morrowind...

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    1. Re:In one hand, cheer... by FloodSpectre · · Score: 1

      Morrowind wasn't nearly as buggy as the original two Fallouts. The worst Morrowind has ever done to me was drop me off the edge of the world while I was underwater once. Fallouts have given me bsods, crashes, outright shutdowns, corrupted save games, and cars that split into two pieces ;)

    2. Re:In one hand, cheer... by SharpFang · · Score: 4, Insightful

      The problem that Morrowind was crashing from time to time or that you fell through the floor sometimes wasn't that much of a problem - a save game often enough solved it. But broken quests, unsolvable puzzles, missing topics... There were situations when you wouldn't be able to finish the main quest. In one case I had to patch the Tribunal myself - find the character using TES, edit the script and install the patch as a "plugin" because the character before death was generating a flood of replies never letting me quit the dialogue and killing that character was essential to the plot.
      If not overall bugginess I'd say Morrowind was the best game -ever-. But there were too many small bugs, inconsistencies, problems with the world interaction... You get Ordinator Armour as a prize for solving a quest for the chief of ordinators, and then when you wear it, Ordinators attack you on sight. You secretly unlock valut doors, but once they are unlocked, you are free to open them and enter and nobody will tell you a word about this. And of course you buy some ash yam and netch leather, make 300 Fortify Intelligence potions, drink them all and start making other potions, and in no time you have potions that give you +20000 strength (out of 100 max), same dexterity, skill etc. You kill Dagoth Ur with one punch.
      And of course essential extension "peaceful healthy wildlife" if you don't want to fight cliff racers every 5 seconds... ah, I loathe cliff racers!

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    3. Re:In one hand, cheer... by scribblej · · Score: 1

      I guess you guys forgot how totally buggy Fallout I and II both were when they were released. Ever lose your car (and no, I don't mean the plot point where it's supposed to be stolen). and the savegame times!! don't get me started...

      Also - don't get me wrong. Wasteland was my favorite game of all time, and then Fallout, and then Fallout II. I fully expect III to carry the tradition... and not be a stinking pile of Pool of Dreams.

    4. Re:In one hand, cheer... by soccerisgod · · Score: 1

      [...]because the character before death was generating a flood of replies never letting me quit the dialogue and killing that character was essential to the plot.

      Ah. This wouldn't by chance have been the leader of the dark brotherhood? I had the same problem once. Right before I struck the final blow, the dialog would open and he'd talk me to death with no hope of escape.

      --
      If a train station is a place where a train stops, what's a workstation?
    5. Re:In one hand, cheer... by Zardoz44 · · Score: 1
      To be fair, in my version the Ordinator quest-giver told me that I would be attacked if I wore that armour around them. I have GOTY, so maybe that was a fix.

      Your other problems are debatably bugs, but you don't need to play that way if you don't want to. It's not like you're competing with anyone like in a multiplayer game. If you don't want to use the exploits, don't use them. Problem solved.

      Cliff racers can be annoying, but they're not as bad as people say. If they are too strong for you, then you shouldn't be out in the forest. After that, they're great fodder for building marksmanship, enchant, etc.. skills.

    6. Re:In one hand, cheer... by The+Evil+Couch · · Score: 1

      although I hated cliff racers early on, after I had an insane amount of spell casting ability and my player-made spell (vas por flam ;) max fire damage, max blast radius) cliff racers became the source of great amusement as I blew away a crap load with a single shot.

    7. Re:In one hand, cheer... by SharpFang · · Score: 1

      yeppers.

      So good Morrowind was so "open sourcish" with its TES editor and access to all the "high level" engine structures - there were quite a few patches in form of mods released. I didn't find any to fix the problem with that guy though, so I did it myself. It was an ugly hack (as result the dialogue was wrong) but it worked.

      Other problems of this class I didn't meet myself were about Caius instead of pointing you to Corprusarium, getting mad at you showing up with corprus and telling you to leave (effectively breaking main quest), some problems with some ashlander wise woman (don't remember exactly but it was breakage of main quest too), Dagoth Ur falling off the bridge (fixable through levitation), and numerous smaler bugs in subquests - like, I broke into a middle of some quest I had never found before, as a guy started answering my questions about Dark Brotherhood despite my lack of any contact with them before, the witch never showing up in Mages Guild in Caldera (was to be there in 3 days), breakage of character model if you became a were-vampire (disabled later by patch), inability for Argonians to finish the Puzzle Canal quest and many many more.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    8. Re:In one hand, cheer... by soccerisgod · · Score: 1

      I once did something for the duke and he named me boss of Hlaalu...even though I was already leader of house Redoran ;)

      --
      If a train station is a place where a train stops, what's a workstation?
  35. Progress Quest by KingEomer · · Score: 3, Funny

    What you need, my friend, is Progress Quest! It takes the tediousness right out of inventory management, and you can even be a demicanadian robot monk!

    1. Re:Progress Quest by Merk · · Score: 1

      I'm actually a demicanadian hunter-strangler, not that there's nothing wrong with robot monks.

      But it says something that Progress Quest can actually be mildly fun to play... er... watch. It kinda brings out some of the real stupidity of RPGs. For example, since there's a free Everquest trial on, I decided to try it. Progress Quest was far more fun.

      In Everquest, not only did I have to play inventory tetris, but the quests were less obvious than the Progress Quest quests, dying was just as meaningless, and the main point of the game seems to be wandering around, killing random things, looting their corpses, and selling off the goods.

      It also says something that the quests, items, classes and races in Progress Quest are more interesting than most RPGs.

  36. Unless... by Anonymous Coward · · Score: 2, Funny

    ... Bethesda is Interplay. Hah! Take that one, Mr. Logic Man!

  37. please don't be yet another FPS by myowntrueself · · Score: 4, Funny

    please oh *please*...

    fallout had such a cool atmosphere... even the way that your cohorts were totally out of control had its moments, and being able to view it all from third person made it so entertaining.

    first person would ruin it... (mind you I think it *always* ruins a game; I just feel like a blinkered dalek in a neck brace when playing FPS games).

    --
    In the free world the media isn't government run; the government is media run.
  38. Hmm Patent Litigation by Cryect · · Score: 1

    So you want an RPG revolving around Patent Litigation and piracy busting it sounds like.

    1. Re:Hmm Patent Litigation by Shinmizu · · Score: 1

      So, is the Ape-Man character the one that patented one-click shopping?

  39. Re:Um... Bethesda? by tarp · · Score: 2, Informative

    LOL, How about Gaithersburg?

  40. Re:Um... Bethesda? by Anonymous Coward · · Score: 0

    I believe the name Chevy Chase comes from a construction company that built a lot in the area a long time ago. How long? I'm not sure.

    As for Chevy Chase the actor, I'm pretty certain he came later.

  41. More info here by FloodSpectre · · Score: 5, Insightful

    From HomeLAN:

    HomeLAN - How much input will Interplay have in the development of Fallout 3? Can they say "yes" or "no" to things like game design, story, etc?
    Pete Hines - We have complete creative control over the development of the game.

    HomeLAN - Will any team members from the previous Fallout games be involved in Fallout 3?
    Pete Hines - Too early to talk about stuff like that.

    HomeLAN - Ok. Final question..has development of Fallout 3 actually begun and can you give us any idea of a release date?
    Pete Hines - I'll take the last one first. WAY too early to talk release dates. Yeah, we've started pre-production on Fallout 3 development.


    Also, from Bethesda dev Gary Noonan:

    Being a developer at Bethesda, I am also a big Fallout fan. I played all of the titles from FO1 to FOBOS. Not so much a fan of FOBOs or FOT, but I did play them through. To this day, FO1 is still in my top 5 fav games, not just RPGs. The campy humor, the grotesque action, and the integrated pop culture, as well as Pip Boy (can't leave THAT out!) are what allow FO to stand out from other titles. I agree, without these, it is simply NOT FO.
    Now, the fact is, this news is just that.... NEWS. I have known about this for some time now, and I have been excited about it since the deal was still in the making. I AM a fan of FO. Who better to have working on a game than a FAN.... someone who knows the game, knows what it's about, knows the mood, knows the setting and atmosphere. Now, as a new development even here in the office, it's still quite a welcoming shock and we are ALL eager to be a part of it. I can't put into words how much I am dying to be a part of it.
    So, for all the existing Tes fans, welcome the FO fans. Everyone has their opinions about titles and developers.
    For the FO fans joining us, give it a chance. Everyone (well, I really speak for myself) here is excited about this opportunity and it is talked about quite a bit.
    And for all, let's keep it cool. As everyone who has been here for a long enough period of time knows, we developers listen to what the fans have to say. The forums are our link to hearing your thoughts and input on aspects of the titles.

    (All yanked from No Mutants Allowed).

  42. Mixed Bag by Shihar · · Score: 4, Insightful

    This is sort of a mixed bag for me. On one hand Bethesda has a history of being ambitious in thier game design and opting for a more open ended game style. On the other hand they consistantly fail when it comes to producing polished game play and up to date technology. Morrowind, while wounderfully ambitious, flat out failed when it came to producing a bug free and polished game. I know a lot of RPG fanatics loved Morrowind, but the simple fact the matter is that the raw gameplay was horrible - and lets not even talk about the anti-piriting technology they put in that literally made the game unplayable. Only the immensity of the world and the open ended game play saved it from its self.

    The real question is whether or not Bethesda has learned from thier mistakes. They clearly have the right mentality, but remains to be seen is wheather or not they can actually build a decent engine with decent gameplay mechanics.

    Personally, if I had my choice someone would just snag the FarCry engine. The FarCry engine could easily handle the typical Fallout town and then some. Just tweak it to handle RPG aspects and add an overland map. Now you have a solid RPG that is beautiful, full of atomic powered cars, in real time, and has game play mechanics to appeal to a broad audience... but that is just my pipe dream.

    1. Re:Mixed Bag by Bodrius · · Score: 1

      I don't know what you mean by "raw gameplay". Care to give more details?

      If it is what I normally consider gameplay, and what reviewers, gamers and other people I know call "gameplay" (i.e.: the essential mechanics of the game) I think Morrowind was pretty good. I'm still playing these days.

      Sure, there were some minor "gameplay" issues I would have liked to see improved: high-level balance, economics model etc. But the quality was still pretty high...

      Now, if by "raw gameplay" you mean "Being Able to Play the Freaking Game", I agree with you.

      To this day I play it, and to this day it crashes silently and sends me to the desktop on random occasions.

      But I don't think that's what you meant.

      --
      Freedom is the freedom to say 2+2=4, everything else follows...
    2. Re:Mixed Bag by MikShapi · · Score: 2, Interesting

      I'll pick that one up. I once wrote in my journal the following:
      "Elder Scrolls3: Morrowind made a shot at a humongous world. They did manage to get that right. But they went astray. There was no Garriot. No Lord British. There was no atmosphere. It was just an endless [beautiful] world of immensely over-recycled content, unbalanced gameplay, flat-as-a-plank characters and utterly boring [and endless] fed-ex quests that required spending too much of the game time on travel. The company who made it just wasn't Origin, it lacked a guide. And the game was a flop."

      The parent post pretty much pointed the same way. The vastness aspect was wonderful, but if you compare the uniqueness and style of Fallout 2 or Baldur's Gate quests to those of Morrowind, Morrowind has no soul. Not the towns, not the characters, not the quests. It's all somehow "flat and lifeless".

      The second bad thing about morrowind is balance. Once you have a weapon that can paralyze, you're through the game. Even with difficulty cranked up to the full 200%. About 60% through the game ther e is practically no item in the known Morrowind universe that can outperform what you already have. Treasures become meaningless.

      Unbalanced with easily-achieved godhood is the magic ingredient for a shitty game, for the simple reason it stops being fun to play.

      The third bad thing about morrowind is the immense amount of recycled graphics.
      You find a pirate cave. Cool. Then you find a Skeleton/Undead cave. Cool. Then you find a mine. Cool.

      Then you find roughly 100 more of each of the above 3, that feature NO uniqueness, NO carefully hidden goodies or easter eggs, No unique artwork, and basically differn only insofar as mildly different interior decoration and "micro-level design". (i.e. same rooms but put together in a slightly different way).
      To make this even more annoying, you need to manually keep track of which you cleared and which you haven't.

      To sum up, I think they need more than "polish" to make FO3 a good game. I think they need to overcome some very untrivial hurdles in game design. Having however seen them make something of the Morrowind caliber, I do believe they're fully capable of it.

      So it does in the end amount to whether they'll go with what they already did or try and take that step forward.

      Go Bethesda! :-)

      --
      -
    3. Re:Mixed Bag by billtom · · Score: 1

      I think that one point to make on this is to compare Daggerfall to Morrowind. All the problems that you talk about were much, much worse in Daggerfall. So Bethesda did learn from their mistakes and tried to address them in Morrowind.

      True, they weren't entirely successful. But if you take the big step made from Daggerfall to Morrowind, and then extrapolate the same size of step from Morrowind to Fallout 3, I think that you just might have something good.

    4. Re:Mixed Bag by FortranDragon · · Score: 1

      "Elder Scrolls3: Morrowind made a shot at a humongous world. They did manage to get that right. But they went astray. There was no Garriot. No Lord British. There was no atmosphere. It was just an endless [beautiful] world of immensely over-recycled content, unbalanced gameplay, flat-as-a-plank characters and utterly boring [and endless] fed-ex quests that required spending too much of the game time on travel. The company who made it just wasn't Origin, it lacked a guide. And the game was a flop."

      I take it you didn't play the release version of Ultima IX. ;-) Even Richard Garriott and Origin could churn out a buggy piece of shit.

      Those that claim Morrowind was unplayably buggy never played U9. Even the final official patch (1.18) left game killing bugs. At least Bethesda kept fixing the bugs instead of dropping support unexpected like a bad date. Also, and I know the fanatics will hate this comment, but Morrowind was successful enough to spawn two expansions. That's a successful product by today's market standards. Whether you like that fact or not, economics matter when it comes to making games.

      At least Bethesda has stayed the course with the Elder Scrolls series and taken chances. Arena, Daggerfall, Battlespire, Redguard, and Morrowind have all tried to push the envelope. They've had some ugly failures (Battlespire) and even buggier games ('Buggerfall'), but they didn't play it say or did another 'me too' clone. Give 'em a chance. Everyone can screw up a franchise, but some can do it justice. Let's see how Bethesda does.

      Oh, as far as Troika goes, everyone mentions Arcanum, but is ignoring Temple of Elemental Evil. So even Troika has mixed track record. (I hope they do better with the Vampire:Masquerade game based on the Half-Life 2 engine.)

      --
      "All the darkness in the world can not quench the light of one small candle."
    5. Re:Mixed Bag by MikShapi · · Score: 1

      1. I played and finished Ultima 9.
      2. Yes, it was buggy.
      3. I never complained about bugs. I make it a havit not to, unless the game is completely unplayable. U9 was bugged, but not to the point where it caused me to stop playing.

      About Troika, I'll add a few words:
      An RPG game of the class we're discussing here (the "OUTSTANDING" class, as opposed to the slightly lower "IF ONLY THE GAME HAD ___" class and the even lower "YET ANOTHER" class) needs to score well on ALL "KEY elements", and then it can score on whatever optional elements it likes. If it misses even one of the KEY elements - it's out of the OUTSTANDING league.
      I gave long consideration to these criteria, and I strongly believe they are the makers or breakers of a legendary game.

      The key elements I can think of (and a simple almost boolean opinion of the contenders for top-league I played in the last decade) are:
      1. [ Game Balance ] (U7: pass, U9: pass, Gothic1&2: pass, FO1/2: pass, Morrowind: fail, Arcanum: fail miserably)
      2. [ Atmosphere / Immersiveness ] (U7: pass, U9: pass, Gothic1&2: pass, FO1/2: pass, Morrowind: fail miserably, Arcanum: pass)
      3. [ Large Illinear World ] (U7: pass remarkably, U9: fail, Gothic1&2: pass, FO1/2: pass, Morrowind: pass remarkably, Arcanum: pass)

      I may have missed an element, but everything else I can currently think of (surprisingly including PLOT) is nice-to-have. U7 and Arcanum had shitty plots, and it didn't even scratch their credibility as contenders for the OUTSTANDING league. Take care to make the distinction between the plot and the immersiveness/atmosphere. It's the latter that counts.

      So here you see that in my definition of top-league, I played 5 games (U7, FO1&2, Gothic 1&2) that squeezed in that top league. The rest dropped out.

      In fact, you could use the same criteria to categorize top-league for other types of games as well. "Lancers" for instance. Privateer 2 scored on'em all as well. Freelancer failed on the Balance due to a small and stupid design decision.

      Of course you could argue there are legendary games that didn't have an illinear game world but still became legendary - but I stick with my three criteria. Even star control II became legendary for the simple reason it scored on all three.

      Finally, if any devs are reading this, read what I wrote. Then live by it if you want to be the maker of legendary games.

      --
      -
    6. Re:Mixed Bag by Frenchy_2001 · · Score: 1
      Morrowind, while wounderfully ambitious, flat out failed when it came to producing a bug free and polished game.


      Are you comparing it to Fallout? Because as far as i remember, the fallout games were also horribly bug ridden at release and had to be patched several time before reaching stability... No small bug in my book.

      I loved both games (F1, F2 and Morro), but they all were buggy at release. Morro did not prevent me to play though (and F2 did)...
    7. Re:Mixed Bag by Bodrius · · Score: 1

      Hmmm... this sounds like arguing against Morrowind being perfect, as opposed to having horrible gameplay.

      Balance is the worst part of Morrowind, but that is a disappointly common problem in RPGs, computer-based or not. I didn't find it much worse than most AD&D-inspired RPGs where level X==DemiGod, unless you went out of your way to exploit the system... and in that case the Console is right there.

      My pet peeve on that regard is when exploiting the system is the only way to play, which automatically destroys the balance.

      Example:

      Enchanted items are overpowered in Morrowind because they should be VERY hard to get. But...

      The economics model in Morrowind was broken because there was no way to get decent capital legitimately. Shops underpay, which is fine, but they never had the capital to buy your expensive, heavy loot.

      So what should have been an easter egg to get infinite money becomes the only way to make any money to repair armour, weapons, etc. Why not keep doing it?

      Suddenly you have enough cash to enchant whatever items you want, or buy anything that is in the market.

      Many of these problems are improved in the add-ons, which is why I've gone back to the game.

      I disagree with the "lack of soul", however. I agree that Morrowind's quest-system easily falls into the "fedex+sword" model that plagues most RPGs. But for good or evil the "soul" of Morrowind, like Daggerfall, is in the universe they populate, not in the optional main story.

      I don't mean the pretty graphics. I mean the set of factions, mythologies, histories and folk stories that tie in with the general environment as well as the plot if you bother to pay attention and read the in-game books. Most RPGs use these as shallow decorations to the main plot, where Morrowind suffers from the opposite.

      In any case, Bethesda DOES have a history of being overambitious. Taking the step forward is not the issue, I think, but whether you will like where that step is going.

      Morrowind was a big step in some direction from Daggerfall, whether that was forward or not is very subjective. I suspect the same thing will happen with FO3.

      --
      Freedom is the freedom to say 2+2=4, everything else follows...
  43. Re:Um... Bethesda? by Anonymous Coward · · Score: 0

    Their name is not "Bethesda," it's "Bethesda Softworks." Kind of like "Podunk Tool and Die" or "Sasquatchewon Veterenary Clinic."

  44. Maybe not quite Half-Life, but... by AgentTim3 · · Score: 4, Interesting

    Half-Life is a little too far down the scale of pure twitchiness and reflexes vs. strategic thinking and planning.

    But people should NOT bash the first-person perspective at all. Done right, it really allows for more impressive graphics, and it doesn't all have to be about how fast you can click.

    I've been playing City of Heroes lately, which takes place in a very futuristic city with incredibly nice graphics. The best part is by scrolling the mouse wheel you can move the camera back away from your character into a wide 3rd-person view, or all the way in to a 1st-person. You get to control it. I'd have no problem with something like that.

    As to the combat system, City of Heroes is real-time, but every weapon has a limiting recharge time, so no matter how fast you click you have to wait X amount of time for those brass knuckles to cycle, or X+5 for your Red Ryder BB gun. It's first (or 3rd) person, but not a shooter. It's an RPG.

    I'd love to play a Fallout game in a system like that. Hopefully they'll do a good job!

    1. Re:Maybe not quite Half-Life, but... by Pluvius · · Score: 1

      Half-Life is a little too far down the scale of pure twitchiness and reflexes vs. strategic thinking and planning.

      OK then, Rainbow Six.

      I don't see Fallout 3 having Morrowind-style FPRPG gameplay; as mentioned earlier, Fallout's weapons are too unsuited for it. Having a recharge cycle of a number of seconds per attack for a machine gun just doesn't make any sense unless the player is detached from the game (e.g. third-person view, turn-based).

      Rob

    2. Re:Maybe not quite Half-Life, but... by king-manic · · Score: 1

      ever fire a real assualt rifle. You'd hit nothing but your own skull is you just help the trigger down. Most weapons, you take aim, you fire, you find cover and repeat. So in a way a turn based on firearms would be semi-accurate. The only way you can just sit and hold the trigger down is if the machine gun was mounted. Even then you have to contend with over heating. For instance, a A-10 warthog has a main cannon that can provide a little more instantanous thrust then it's engines and can only fire in short bursts because it's barrel will melt and warp if fired longer.

      So now you have a reason at why you can only walk 5 steps and shoot.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    3. Re:Maybe not quite Half-Life, but... by Pluvius · · Score: 1

      I realize that you can't really fire a gun constantly; most FPSes keep you from doing so already through recoil effects. But trying to use a Morrowind-like system would cause the pauses in shooting to be much longer than the split-second time between three-round bursts, which would severely damage your suspension of disbelief. Now I could see using skill levels to determine the rate of fire or the reload time (Deus Ex does stuff like that, for example), but it would still be much more like an FPS than Morrowind is.

      Rob

    4. Re:Maybe not quite Half-Life, but... by king-manic · · Score: 1

      reload time is one, aiming is another. Maybe have fire before a certain guage is full simply miss often. Inventive game designers will find a way to justify it. Maybe future fire arms are charged. a rail gun might need to charge a capacitor. So you get a 10-20 projectile burt then 2-3s or waiting. Perhaps electronics upgrades will minimize this (Gun customization). Hell I could problably build a game ont his concept.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    5. Re:Maybe not quite Half-Life, but... by Khelder · · Score: 1
      But people should NOT bash the first-person perspective at all. Done right, it really allows for more impressive graphics, and it doesn't all have to be about how fast you can click.

      I agree, 1st-person perspective does not have to equal twitch. One of the Might & Magic games (#8?) was 1st person with realtime non-combat and the option of turn-based or realtime during combat. And Wizardry 8 was also realtime outside combat and turn-based in combat. I thought that worked well in both of those games.

      Deus Ex was also a great game for us non-twich players, too, even though it was 1st person and all realtime.

      Still, I hope they keep the 3rd person perspective for Fallout 3. I like managing tactics in a multi-person party, and that would be hard to do in 1st person.

    6. Re:Maybe not quite Half-Life, but... by Pluvius · · Score: 1

      One of the Might & Magic games (#8?) was 1st person with realtime non-combat and the option of turn-based or realtime during combat.

      I believe all of the M&M games after 5 did this. (I'm not sure about 9 since I haven't played it yet.)

      Rob

  45. Thank you! Fallout2 is my favorite game of all... by Assmasher · · Score: 1

    ...time.

    Oh, man that's cheering me up (bad day.)

    --
    Loading...
  46. Re:Um... Bethesda? by Anonymous Coward · · Score: 0

    I think there used to be a wealthy estate near where Bradley Lane meets Connecticut Avenue. It was called Chevy Chase, and I believe it was owned by the Bradley family, for which Bradley Boulevard/Lane is named.

    Definitely older than the actor.

  47. fond memories by mrwilly123 · · Score: 2, Interesting
    Back in....1998, I think...or early 1999, when I was 12, I visited Bethesda Softworks (I live in DC) and watched them as they worked on an early, early build of Morrowind. At the time, I think they had only been working on it for a few months. All that you could do in the game was walk around, and there were no other characters.

    I also remember seeing and getting to play a Japanese Dreamcast there, since they hadn't come out in the US yet, and the developers were debating whether they should develop for it (I believe they released a bowling game).

    And the CEO showed us the basement, where they shrank-wrap the boxes (looking back, it seems weird that they packaged the games there. I doubt they still do), and the shrink-wrapper almost chopped his hand off, before giving us free copies of Redguard and XCar (I think) right out of a box.

    My friend that I went with also shattered the glass table in their lobby while we were waiting.

  48. Fallout 3 WON'T Be Morrowind With Guns by TomHandy · · Score: 3, Informative
    http://www.nma-fallout.com/forum/viewtopic.php?t=7 969

    Seems like just about everyone is assuming that this is going to be just like Morrowind. Read the posts linked in the article above, and you'll see that Bethesda is making it clear that they aren't just going to be sticking Fallout stuff into the Morrowind engine. It's way too early to tell what they're going to do with it, and until we know more, it would be a good idea to avoid jumping to all these conclusions.

  49. Wasteland 2? by Mayor+Pedros · · Score: 1

    Why Fallout 3? After entering Vegas, and battling the evil Scorpitron (that ate all my LAW rockets), fighting my way through Faran Brygo's hideout, i'm still waiting for the 'Wasteland 2' that i found displayed on a console... Wasteland was a top game!

    1. Re:Wasteland 2? by bckrispi · · Score: 1

      Now *that* brings back memories. Ask any baby-boomer where they were when Kennedy was shot and they can tell you. As for me; I can tell you everything that happened the day I finally beat the Scorpitron....

      --
      Xenon, where's my money? -Borno
  50. Re:Um... Bethesda? by Anonymous Coward · · Score: 0

    The only things with "Bethesda" in the name that I can think of have some local significance. A software company isn't really a local thing. If I see a Slashdot article with "Bethesda Licenses ..." as the first few words, I expect it to be about the town, but this article isn't.

  51. Re:Um... Bethesda? by Ayaress · · Score: 1

    Who says Bethesda is named after the town? There was a teacher at my highschool named Patrick Bethesda. I've never assumed his name had anything to do with either the town or the company.

  52. OMFG! Yay! by Anonymous Coward · · Score: 0

    Well, personally, I hope we don't see a shift to real time, unless it truly keeps the style of the original games. I'm not usually a fan of turn-based games, but Fallout mixed turn-based comat well with other styles of gameplay.

    A lot is riding on this. The Fallout series, in my opinion, is probably the greatest of all time, and a lot of people might agree. I'm a huge fan of good storylines, and being a part of the Fallout storyline as it unfolded was my favorite part of the games, especially since the continuation was so well done.

    I *REALLY* hope they do a good job of this. Something in the back of my mind is telling me I'm going to be disappointed... maybe that's inevitable -- it's hard to beat perfection. Interplay's games have always been great (anyone ever play Stonekeep?). However, I'm just greatful that something is being done; We've all waited long enough.

    Fingers crossed.

  53. Re:Um... Bethesda? by BlightThePower · · Score: 2, Insightful

    Perhaps someone had a particularly nice trip to the "original" Bethesda in Wales (near Bangor)?

    Very scenic if you are bar the gouging of the landscape that went on with the slate mines (which are interesting in their own way if you are into that sort of thing).

    Actually I suspect its more a reference to the Bethesda pool (Beth-zatha in Hebrew) in Jerusalem, where it is stated in the Bible, Jesus healed a man ("Take up your pallet and walk") who had been ill for 38 years.

    --
    Plays violent online games as: Nerfherder76
  54. Heres some help by Anonymous Coward · · Score: 5, Informative

    Yes, the PC version is just as buggy, however, there is one great man who solves all that.

    http://www.baldurdash.org/TESMW/TESMW.html
    (nea r 3000 bug fixes, have fun)

    (And yes, its the same guy who fixed all the BG1+2 bugs as well.)

  55. Who says MD owns the name? by maunleon · · Score: 1

    bethesda

    house of mercy, a reservoir (Gr. kolumbethra, "a swimming bath") with five
    porches, close to the sheep-gate or market (Neh. 3:1; John 5:2). Eusebius the
    historian (A.D. 330) calls it "the sheep-pool." It is also called "Bethsaida"
    and "Beth-zatha" (John 5:2, R.V. marg.). Under these "porches" or colonnades
    were usually a large number of infirm people waiting for the "troubling of the
    water." It is usually identified with the modern so-called Fountain of the
    Virgin, in the valley of the Kidron, and not far from the Pool of Siloam
    (q.v.); and also with the Birket Israel, a pool near the mouth of the valley
    which runs into the Kidron south of "St. Stephen's Gate." Others again identify
    it with the twin pools called the "Souterrains," under the convent of the
    Sisters of Zion, situated in what must have been the rock-hewn ditch between
    Bezetha and the fortress of Antonia. But quite recently Schick has discovered a
    large tank, as sketched here, situated about 100 feet north-west of St. Anne's
    Church, which is, as he contends, very probably the Pool of Bethesda. No
    certainty as to its identification, however, has as yet been arrived at.

  56. Re:Let me be the first to say... by Anonymous Coward · · Score: 0

    You guys are jackasses. Face it, the "who cares" troll is the weakest and lamest there ever was.

    Besides, the Fallout games FREAKING ROCK. Check out this screen shot and tell me Fallout Tactics ain't cool!

  57. Fallout: polish and adultness by UnConeD · · Score: 2, Insightful

    I sure hope that today's game market characteristics will not have some of the most fun traits of fallout removed.

    Fallout was really an adulty game. It did not have blatant nudity or sex, but your character could sleep with others (no, you didn't see anything) and it affected the story. It also had tons of gore (especially if you picked that special character trait ;). You were allowed to shoot kids, and it affected the game.

    I can see those things being removed from Fallout 3 because some stuck up executive or investor feels they are 'offensive' (incl. finger quotes and naggy, american voice) and would result in a higher rating and smaller target audience.

    Fallout really kicked ass, and if you patched it, bugs were very rare. The things it lacked were more than enough compensated by the wonderfully executed retro 50's style.

    Heck, this game had a spiral bound manual! These days you're lucky to get a tiny paper scrap pointing you to the crappy, uninformative PDF on the CD/DVD. I want proper game boxes. Those trapezoid Thief boxes kicked ass.

    Gamers across the world are crossing their fingers for Fallout 3 not to suck. The real game fans don't care about Halflife 2 or Doom 3, they care about jewels like Fallout :P.

    1. Re:Fallout: polish and adultness by cowboy+junkie · · Score: 1, Troll

      Fallout 2 had a terrible, terrible bug that prevented folks from progressing past a certain point. Worse yet, the patch didn't work with your save games, so all of your progress was history if you applied it (but you had to).

      The same kinds of problems (times ten) happened with Arcanuum, which had a lot of Fallout developers on the team. Great games, but their lack of bugs is not something I could praise with a straight face.

    2. Re:Fallout: polish and adultness by soccerisgod · · Score: 1

      Two things:

      For one, you can be sure they will remove stuff like that. Bethesda makes great games, but they have two problems. One of them is they don't want to lose any potential customers by including adult material. This clearly shows in Morrowind.

      The second problem is it's probably gonna be just as buggy as I hear was Fallout 2. Again, Bethesda makes great games (I've been in love with the Elder Scrolls series for 9-10 years now), but their code never is as bugfree as you'd want it.

      On the upside, other than the points mentioned above, you can expect superb gameplay and probably possibilities of including as much profanity, nudity etc as you want by means of plugins. Take Morrowind, there's countless nudity plugins for it... ;) Also, I'm pretty sure they'll put efford into the manual. My Morrowind Game-of-the-Year version even came with several maps of the world :)

      --
      If a train station is a place where a train stops, what's a workstation?
    3. Re:Fallout: polish and adultness by Korpo · · Score: 1

      Actually all kinds of gore, brutality and profanity mixed with the gameplay in Fallout.

      This is not some Anime game where you'll see a naked breast after beating the computer in Tetris.

      Fallout was kind of "Leisure Suit Larry" style, creating an atmosphere, and using the adult stuff to enhance the atmosphere, not make a slideshow of it.

      It made a full, round experience, that you could not only have sex, but even use sex to achieve your goals (especially as a female character), and could kill and insult about anyone, even breaking the storyline!

      I don't want the Nintendo Super Mario Fallout version. I don't care if teenies are allowed to play it - they'll get it anyway! ;)

    4. Re:Fallout: polish and adultness by Anonymous Coward · · Score: 0

      ...You were allowed to shoot kids, and it affected the game.

      I can see those things being removed from Fallout 3 because some stuck up executive or investor feels they are 'offensive' (incl. finger quotes and naggy, american voice) and would result in a higher rating and smaller target audience.


      Oh yeah, blame the Americans. I seem to remember that it was only the American version that let you shoot kids-- they had to remove it for the EUROPEAN version.

      Of course, than was six years ago... Things are admittedly a little different now.

    5. Re:Fallout: polish and adultness by meringuoid · · Score: 1
      It did not have blatant nudity or sex, but your character could sleep with others (no, you didn't see anything) and it affected the story.

      What I liked was: everyone in FO2 was bi. This was very nice when playing through with the stock 'female dexterity monster' character. Very nice indeed.

      --
      Real Daleks don't climb stairs - they level the building.
    6. Re:Fallout: polish and adultness by Anonymous Coward · · Score: 0
      What I liked was: everyone in FO2 was bi.

      Haha, except for Bishop's daughter, but she didn't sleep with male chars either, FWIR. The wife would sleep with anyone, but then you'd run into Bishop and his goons on your way out.

  58. Re:Let me be the first to say... by Anonymous Coward · · Score: 1, Funny

    It's incomprehensible that the slashdot trolls wouldn't be fans of a series with games where you can target attacks at the groin. With your choice of sledgehammer, flamethrower, sniper rifle, minigun...

  59. Real time with pause & queue by SunPin · · Score: 1

    Turn based is great for pulling some really cool combat maneuvers. With a hunting rifle and keeping that f'n tribal NPC safely away, I was able to take out the slaver compound at level 5 in Fallout 2. I'm sure most turn based players have intriguing battles that would have been frustrating blowouts under any other system. Unfortunately, turn based combat takes way too long. The best system I've played is "real time with pause & queue" which I experienced in Xcom Apocalypse. The gameplay saved an otherwise annoying war against the extraterrestrial minions of the Cookie Monster. That style would have prevented Brotherhood of Steel from the "blah" category. I'd still be playing Brotherhood of Steel if the real time play offered a pause & queue.

    --
    Laws are for people with no friends.
  60. Re:Um... Bethesda? by robertwales · · Score: 1

    No, thats Duke Nukem: Forever and Ever and Ever, you big silly.

  61. Re:Um... Bethesda? by Anonymous Coward · · Score: 0

    This "Bethesda Softworks" company is based in Rockville, MD, which is one of the towns right next to Bethesda, MD.

    So I doubt it's a reference to Wales or Jerusalem.

  62. burn-taste by Anonymous Coward · · Score: 0

    I sure as hell hope they make it turn-based. I dont want Fallout 3 to play like Neverwinter Nights (which was a nice ad&d game despite its non-turn-based-ed-ness).

    They also HAVE to keep the character creation system (SPECIAL wasnt it?). And the traits & perks. All the good stuff that the game so fun. The possibilites were limitless throughout almost the entire game.

    And it was fun & funny. The humor was a key part of the game.

    The only thing that could top this announcement is one saying that they're hiring some of the original/recent Fallout team.

    Now would that not own you all?!?

  63. Use the simulation to prepare. . . by Fantastic+Lad · · Score: 1
    Seems to me that the Mad Max future is interesting because some people may be living there shortly.

    It'll be the Wild Aussie West for a few years, but after the first century of scorched earth living, nobody's shot-guns will work anymore. --And the 'Brotherhood of Steel' as protectorate of high technology is both a stupid and very interesting idea at the same time. . .

    --Stupid, because without massive support industries, high-technology is the first thing that will stop working. Without massive factories made from gazillions of impossibly complex parts and maintained with able technicians who don't need to worry about farming, you won't be fabricating anything more complex than a pair of pliers, (and even that might be considered rather wishful!) The best that the 'Brotherhood' might achieve is some sort of preserved knowledge base which is maintained through the next fifty-thousand years or so in the form of an Illuminati-style organization which would work through the ages, influencing the next rise of civilization. Interestingly, 'The Brotherhood' is in fact one of the names we currently call the real-life version of the secret organization which performs that function today.

    In any case, Fallout remains a very interesting squint at the next arc of this world's story.


    -FL

    1. Re:Use the simulation to prepare. . . by MemoryDragon · · Score: 1

      Keep your ufo and lost civilizations theories out. The illuminati were a group of people who basically were built upon philosophical ideas around the 15th or 16th century. It basically was an organisation like others, to gather elite people. Today the probably have died out and only still live in conspiracy theories. No matter if they still live or not, they dont have any serious link to the lost past (which probably never existed anyway, since there arent too many indications for lost unknown civilizations on the earth, whereas there are lots of indications that civilization started around 5000 years ago with the invention of writing) As for the rest of your comments, yes, I agree, technology is some kind of pyramid, if you take out the base then it crumbles, with high tech being the first going down. But it all is a matter of the ability of the survivors of such a catastrophy if civilization can be rebuilt. If there are enough survivors and parts of the world which can keep a proper infrastructure then a rebuild of a civilization is a matter of years. A typical example is post war germany, which basically back then was bombed into the middle ages, but due to factory infrastructure kept alive. Survivors with lots of technical knowlegde, germany 10 years later already was an economical superpower. Although if there is a global nuclear catastrophe, then I would assume we would fall back 1600 years into the middle ages with some knowledge of advanced civilization within some survivors, and remnants of the civilization all over the place. Then it depends on the future societies if a new civilization would arise out of it (probably not, since survivors of such a catastrophe, probably would stay away from technology entirely for many generations)

  64. 2d / 3d ? by lemody · · Score: 1

    I really really hope that they are not going to make a 3d-game out of this. The original Fallout style 'isometric/fake-3d' would be much better. Or if they really must have 3d-graphics, maybe 'neverwinter nights'-style would be nice...

    --


    class he-man extends man!
  65. Pam Bethesda? by Anonymous Coward · · Score: 0

    Pwy yn union ydy "Bethesda" a pam maen nhw wedi dwyn enw tref Gymreig?

  66. Petition: We want Fallout 3 the way it's supposed by ender1598 · · Score: 2, Insightful

    To: Bethesda

    We, the real Fallout fans, would like Bethesda to make Fallout 3 properly, i.e keep the key elements such as:

    -isometric view
    -Turnbased combat
    -the S.P.E.C.I.A.L system

    and NOT make Fallout 3 into an FPS released on consoles.

    Sincerely,

    The Undersigned

    --
    There are 10 kinds of people in the world; those that understand binary and those that do not.
  67. Ah, wasteland by cryoknight · · Score: 0

    I made a character with only about 6 skills, that I worked up to whatever level Supreme Jerk is... Then I cloned him 3 times after I found the cloning chamber, restarted the game with these characters, and finished the game without cheating.
    You gotta love games with recordable macro keys... :)

  68. Um, NOTHING runs on a Cyrix... by cryoknight · · Score: 0

    Forgive me for saying this, but don't Cyrix CPUs suck too hard to actually run *any* software properly? I'm not trying to flame anyone; Cyrix has just never had much success with their non-graphics (now that's old) processors.

  69. well, this doesn't inspire me with confidence by maxpublic · · Score: 1

    Bethesda doesn't seem to be the right choice for this. They've never done anything remotely close to Fallout, and while their Elder Scrolls series has always been ambitious the actual gameplay, story and mechanics leave a hell of a lot to be desired. To date they haven't put out anything like a finished, debugged game, nor have they bothered to patch obvious errors. With Morrowind, for example, players have developed patches for over *900* errors - many of them quest-breaking - and several THOUSAND spelling and grammar errors. Jesus H., even Microprose didn't suck this badly!

    Morrowind is a game great in concept and very poor in execution. A magic system which obviously never left alpha, much less beta, and doesn't work at all properly; easily exploited alchemy and enchantment systems; a broken barter system; hackneyed combat which consists of click-click-clicking on the mouse key while your character inanely executes the same attack over and over again (even NWN does a much better job at combat animations); a story which at times is very original but all-too-often resembles a certain 'defeat the Dark Lord' tale we've all read before; and so on, and so forth.

    Bethesda is the company of never-quite-realized potential and always-alpha games. Great concepts, lousy execution. Aside from the nice open-endedness of Morrowind - a great break from the boring 'load areas' of other games - about the only thing done to a polish was the landscape itself, along with the in-game books. Everything else left a hell of a lot to be desired.

    Given Bethesda's track record I seriously doubt Fallout 3 will be anything like the Fallout 1 and 2, which were both great games. Even more so, I doubt they'll actually finish the game, and like all of their previous products will release it long before it's ready, with a rule system that makes little sense, is easily broken, and full of fun-killing exploits. I do think they'll release a Fallout version of the CS - if only so us players will do the patching for them.

    It's too damned bad, really. This franchise should've gone to the guys who did Planescape: Torment (bailed and formed a company called Obsidian, I think?). They know how to tell a story, and to finish a game up proper. With Bethesda at the helm I think this pretty much spells the end of the Fallout series.

    Max

    --
    My god carries a hammer. Your god died nailed to a tree. Any questions?
  70. Re:Let me be the first to say... by Xiph · · Score: 1

    You can't actually aim the minigun or flamethrower
    so those two weapons won't ever hit in the groin.
    what's far more fun however is having you're bionically enhanced dog bite a kid in the groin

    It's a game!
    I don't have bionically enhanced dog!
    ...Yet!

    --
    Blah blah sig blah blah blah irony blah blah
  71. Fallout game or Fallout-named game ? by Thanatiel · · Score: 1

    Bethesda usually means 'excellent games' (and 'crippled with bugs').

    I can't help but wonder why they need to buy a licence. They already have successful series of their own.

    I just hope it will not be a "licence" game and that the spirit of the serie will be preserved.

    --
    Irrelevant news and morons using moderation to mod down what they disagree on. 2018 resolution: so long.
  72. Secrets. . . by Fantastic+Lad · · Score: 1
    Keep your ufo and lost civilizations theories out. The illuminati were a group of people who basically were built upon philosophical ideas around the 15th or 16th century.

    I'll speak as I will, particularly as your theory regarding secret organizations is completely unconvincing. I try to base mine on more than the PR fluff most people are compelled to automatically subscribe to today. Please keep in mind that 'Illuminati' is just a convenient label I'm applying to a very broad phenomenon.

    There are without question deep knowledge structures which are very much beneath the awareness of the rest of the world and which certainly do shape who we are as a race in huge ways. Anybody who bothers to look into the subject will eventually discover this fact as being inescapable.

    'Secrets' are only secret to those who choose to be lazy and complacent regarding knowledge. --The same goes for UFOs and 'lost' civilizations. They are hardly lost! You can barely help but trip over all the artifacts and old cities poking out of the ground. The media and our 'scientists' choose, however, not to see. Instead there is the common desire to spread and collectively share in dis-info. A room full of idiots is no more correct than a single idiot; they simply have a much greater ability to fool and reassure themselves. There is a lot of cowardice out there today. But if you actually do want to see, then it's all there waiting for you.

    I'll warn you up front, though. It's nowhere nearly as easy, reassuring or as self-congratulatory as arm-chair theory. Wishful thinking feels much nicer, but it'll get you killed in the long run. You can pretty much bank on that.

    Cheers to you and good luck!


    -FL

    1. Re:Secrets. . . by Anonymous Coward · · Score: 0
      There are without question deep knowledge structures which are very much beneath the awareness of the rest of the world

      A WHAT?!?

      You can barely help but trip over all the artifacts and old cities poking out of the ground.

      Such as? I know I haven't seen any recently. Besides, no one's saying there weren't any cities before 1000BC or whatever.

      The media and our 'scientists' choose, however, not to see.

      Such as?

      Instead of spouting conspiracy theory rhetoric, how about some concrete examples

    2. Re:Secrets. . . by MemoryDragon · · Score: 1

      My dear friend if you read some of those so called secret books some of those societies use and check the times those societies were founded. You come to the conclusion that some of them originated from the late 16th century, where science, hoax and the middle age knowledge were close to each other. lots of those so called conspiracy theories usually originate from hoaxes, for instance, the Zion protocols originate from a hatred pamphlet or a a hoax originating in a late 19th century publication. Over the years the hoax became a conspiracy theory, and Hitler took them as one of the cornerstones of the justification of the Holocaust. Conspiracy theories have several things in common, a) There is this secret society which basically tries to force humanity into a direction b) Normal people cannot interfere with their works c) They have powers unknown to humankind not matter which theory you take, you always run into these three cornerstones, a) being it the jews in the zion protocols b) being it the illuminati c) being it the aliens d) being it doctors in a schizophrenic mind e) being it secret agents or whoemver g) being it whatever just perfectly fits into the day If you read some of those so called secret books of those early societies, you run into many hoaxes which sound interesting from a 16th 17th 18th and 19th century standpoint but can be proven totally wrong with modern knowledge. Those books are not that secret and can be found, but they were one cornerstones of those elite societies because the most important cornerstone always was and until now is, myths and weird traditions.

    3. Re:Secrets. . . by MemoryDragon · · Score: 1

      There is no deep knowledge beneath anything. Modern civilization has risen somewhat around 5000 years ago, that is the ealiest of writings which have been found on the planet. Lets take the theories seriously.

      If you go to an advanced civlization which could have lived around the ice age in currently tropic regions. Lets say that they even were able to do metalworks in an advanced stage, you basically should be able to find writings remnants of their works and other things scattered all over the place or at least in the surrounding of the civilization sites.

      Lets go even further and the civilizations have been equally or more advanced than ours 200 years ago, you should find remmants all over the world.

      the only even remotely thing plausible could be some kind of meta civilization around 5000-6000 years ago, which went under in some kind of catastrophe and triggered some kind of civilization rise all over the world.
      But given what happened when Byzantion went under with Europe, this meta civilization probably had only reached a status of minor metalworks knowledge and handwriting knowledge at that time. Otherwise, civilizations like Babylon would have gotten a severe headstart of a few thousand years of development.

      So there is no base at all for secret societies, which keep knowledge far advanced to ours under the hood somewhere and who want to push humanity into a certain direction.

    4. Re:Secrets. . . by Fantastic+Lad · · Score: 1
      All valid observations.

      But these are for the most part, surface observations, common knowledge. Common knowledge is usually deliberately wrong, i.e., the so-called, "Protocols of Zion". What I find interesting, however, is how that particular manipulation went on to have a world-shaping effect despite it's origins. I find it curious that people are willing to under-estimate the power of a given manipulation simply because, upon investigating, they encounter inconsistencies in the story. It's easy, and usually beneficial to confuse matters. Makes all the good little consumers look the other way and say things like, "Bah!", which is generally one of the most important objectives.

      Consider. . . Even though the "Protocols" were not billed as advertised, they still had (what may well be considered), the intended effect; that of fucking-over the Jews, and even more cleverly, the planting of ideas within the certain segments of the Jewish population who are vulnerable and desirous of such ideas as those contained with the 'Protocols'. Combine this with the deniablility provided by those saying, "But the Protocols were a Hoax!", the manipulation becomes both an amazingly powerful behavior-modification tool while being discarded and ignored by the rest of the herd.

      Now, that is psi-ops done right! That's how I would have done it, anyway, if I were the sort who wanted such things.

      Much like the False-Flag 'terrorist' attacks we've seen so much of these last few years, such tactics get the job done and nobody bats an eye.

      In any case. . , little can be taken at face value, especially when it comes to conspiracy theory. Typically, 99 times out of 100, if it has been published and quoted, then it's probably misguided. I have met very few people who have a proper clue as to how the structure of reality really works.

      It's very, very easy to mislead and manipulate humans. Stupidly easy. Given the climate of control lust which is so predominant in our world, it is only natural that this aspect of humanity be exploited by those who want power. Happens all the time. ALL the time.

      Anyway, it sounds to me as though you simply haven't come in contact with the 'impossible' yet, and so doubt that there is anything beneath the surface. Well, there is. I've seen a variety of different forms of it. Evidence of a greater reality is right before your eyes, if you figure out how to look. If you start seeking in earnest, you'll start making the right connections.


      -FL

    5. Re:Secrets. . . by Fantastic+Lad · · Score: 1
      There is no deep knowledge beneath anything. Modern civilization has risen somewhat around 5000 years ago, that is the ealiest of writings which have been found on the planet.

      Says who?

      I'm quite serious. Where did this story come from and why do you believe it so thoroughly that you are able to speak with total confidence in its authenticity?

      Now, granted, my current thinking is that civilizations get wiped from the face of the Earth on a fairly regular bases, thanks to huge natural disasters, comet impacts and so forth. And the passage of time over a 300,000 year cycle does tend to vaporize easy evidence all on its own. But there are still many items and structures which persist.

      The more 'offensive' ones, like massive crystal pyramids and star-gates and other such items which the population has been very firmly programmed to flinch at even the mention of, (Did you flinch? Why? Where did that reaction come from and how did it get there. Start unraveling this and similar questions, and you'll begin to own your mind, possibly for the first time.), are controlled by the military, while the more plentiful and less robust evidence is easy enough to sell lies about, or in many cases, simply ignore.

      It's easy enough to keep this stuff hidden and controlled, and the media and teaching institutions are incredibly easy to mislead into teaching false histories. --Just look at Egyptology! When you start to look at how broken and cavalier the orthodox thinking is in those circles, you begin to see just how much people are willing to deceive themselves in order to fit in, (and stay employed). --A good 'surface' example given to us by recent television was the fellow who demonstrated that the famous structures in Egypt, (like the Sphinx), had suffered from massive water-based erosion, which immediately threw into question many of the old, accepted theories of Egyptian history. The amazing part is how firmly the old school university profs continue to fight this change to the safe status quo.

      All I'm saying, (and I've said it before in the my other post to you), is that you absolutely cannot trust conventional wisdom. At all. It is almost entirely based on lies designed to make people feel comfortable and to give them a false sense of security and confidence in repeating those same lies.

      I know it's not easy to take my words seriously. I can only point at logical inconsistencies and hope people start to seek on their own. I often wish I could write openly about exactly why I have confidence in the things I tell write, but unfortunately, I have more than my own safety to consider. --And I realize that this also sounds outrageous. Sigh.

      In the end, you're on your own. Where you go is, as always, entirely up to you. All I can recommend is that you try honestly searching without bias for once. It's the only way out.


      -FL

    6. Re:Secrets. . . by MemoryDragon · · Score: 1

      Says who... modern archeology... the earliest writings can be found in mesopotamia and india both around 5000 years ago. And as for the other thing, civlizations rise and fall, thats true, most of this stuff gets whiped out by the time. But only most of this stuff, you still can find stomehammers dating back 10.000 and more years you still can find wallpaintings dating back thousands of years. But what you cannot find is writings pretty much ealier than 5000 years. Part of this probably was caused by the fact, that 10.000 years ago the last ice age stopped and opened room for humanity to konquer new lands, thus the critical mass of people for development of new civilizations could be reached a while after that. But given the fact that remnants of modern technology are much more durable (aka trash and other stuff) than old material used in mesopotamia and other places, and yet you still stumble over this stuff all over the place, leaves little room for a sophisticated advanced civilization during ice age time and before. Like so many conspiracy theorists want us to believe. During the ice age time, most of humanity had other problems than building up civilizations.

    7. Re:Secrets. . . by MemoryDragon · · Score: 1

      My dear friend, what you basically dont believe in is coincidence. You need a time machine to actually be able to plant certain waypoints into history, so that you influence with a slight mockery history. And if you do that, you still cannot know if you dont screw everthing up unless you are able to calculate an infinite number of possible outcomes back to the certain waypoint which you can influence. (Quite philsophical question, I must say)
      To my knowledge there is only one being in the world being able to do that, God. And what happens is what we call coincidence. And yes I believe, that humanity is pushed towards a certain goal (and that is to reach the end of violence, unless we wanna die out as a species), but not by a bunch of whackos, who simply have oversite of present and future and push humanity themselves, with a technology nobody has seen except proably a few schizophrenic people, and with the knowledge of lost civilizations where remnant never could have been found, wheras remnants of nomadic tribes of the estimated time can be found all over the place people call earth.
      Lets take the god argument outside, you know that in chaos theory every order can be pushed by a certain parameter into chaos and out of chaos a new order arises.
      So what happens there is, that out of possibly thousands of antisemitic mockeries at the late 19th century one was suitable for Hitler to reach his goals of mass extinction. That being coincidentally the zion protocols. The Zion protocols were more an excuse than a reason.
      If that would not have been enough, Hitler maybe would have blamed the weather. Like 16th century protestantic and catholic church did, during the witch trials. If somebody wants to kill somebody he will always find an excuse to justify the killing.

    8. Re:Secrets. . . by Fantastic+Lad · · Score: 1
      Such as? I know I haven't seen any recently.

      You can't see if you don't look. When was the last time you strayed from the comfortable pathways of your life? Correct me if I'm wrong, but I'm guessing your life consists of a combination of, Work, Car, Sleep, Mall, School, Fast Food, Television, Downtown, Video Games, Movies. . . (Give or take a couple.)

      That is, if you don't leave the hamster cage, you're never going to see anything but a controlled environment.

      Besides, no one's saying there weren't any cities before 1000BC or whatever.

      Conventional wisdom is part of the controlled environment.

      Instead of spouting conspiracy theory rhetoric, how about some concrete examples

      Uh huh. I'll just provide links to incontrovertible proof of the 'impossible' using the powers of the internet so that you don't have to move yourself a single inch while you ignore, scoff and refuse to see.

      Instead, how about this; why not go out and find your own examples? Knowledge is worth very little unless you build it and uncover it for yourself. It's not that hard to do, (you can even start by using the internet), and the rewards are utterly enormous.

      For instance, I increasingly know more and more about the world I live in and how it works on many levels, both on the fundamental and the complex; knowledge is power in many, many ways. As a result, life parts for me easily as I move through it. Nearly all of the common people I meet, in both positions of high and low authority, are like paper; of little substance or ability to control me or stop me from achieving whatever ends I see fit to achieve. Over the last decade, Anxiety and Uncertainty in all realms have lost their grip upon me. I don't need falsehoods or opiates, (chemical or electronic) to feel confident and excellent in life. Knowledge has substance, it is far more than just data, and having it sets you apart and gives you enormous power.

      How much substance do you have? --Or perhaps better put. . ,

      Are you a slave or are you happy?


      -FL

  73. Just what the game industry needs... by Anonymous Coward · · Score: 0
    ...another sequel.

    zzzzz....wake me when somebody makes a new game.

  74. War...War never Changes..... by Anonymous Coward · · Score: 0

    I'm glad to see the fallout series get picked up. I do hope they keep the turn based combat and everything that made fallout and fallout 2 great. I also enjoyed Fallout: The Brotherhood of Steel and I wouldn't mind seeing some of the aspects from it merged into the regular game.

  75. Not neccecarly buggy... Just picky. by Ch_Omega · · Score: 1

    Actually, I bought the original Morrowind cd as soon as it hit the stores, and played trough pretty much the whole main quest without a single crash.

    I have experienced that it may be picky on your setup and drivers, but if you just make sure you have recent drivers, updates your bios once in a while, and make sure that the windows registry is in tip-top shape, you won't, in my experience, have troule with Morrowind and it's expansions.

  76. It's worth a shot by Tarscien · · Score: 1

    Why, oh why could Interplay not just sell off the FO liscence to Troika? Bah as a last resort I'm putting up this petition started on NMA. It may not do any good but if Bethesda sees how large the angry mob that will break down their doors if they make a Morrowind or Deus Ex clone, maybe, just maybe they will bring in the old team and produce a quality game that will ensure their financial success for years to come. Sign the petition here. http://www.petitiononline.com/qd4dl358/petition.ht ml

    1. Re:It's worth a shot by Anonymous Coward · · Score: 0

      Not only is that not really worth a shot, it's a terrible idea. Bethesda may have a spotty track record, but Troika's is absolutely abysmal. Did you ever actually play ToEE? It was, to put it politely, complete shit.

  77. Our precious Fallout 3 by talaphid · · Score: 1

    What has nasty Interplays in its pocketses? Our preccssiousss... the one true License to Fallout!

  78. This clears it up by PIPBoy3000 · · Score: 1

    The listed article seemed vague about the MMORPG issue, but this one clearly states that it is not. There's some other interesting tidbits, such as their tentative plan to use their own technology (e.g. not Morrowind's) as well as developing for a number of different platforms.

  79. Game development politics are less relevant there by Anonymous Coward · · Score: 0

    Selling a given atmosphere to a publisher isnt a big deal, selling the adult nature of the game is a bigger challenge ... but selling an isometric view with turn based combat to a publisher?

    People are afraid politics would fuck it up, even if Bethesda had the best intentions ... and the first thing they would fuck up would be the view and the combat, then the adult nature of the game and only lastly the atmosphere.

    As for what could be better than what you proposed ... any combat with some actual tactical depth, that is what.

  80. And yet more by PIPBoy3000 · · Score: 1

    There's another article here. Though similarly vague, it does mention that they have the license for Fallout 4 and 5 as well.

  81. Re:Um... Bethesda? by BlightThePower · · Score: 1

    Bah. Fair enough. I was kind of thinking it would be nicer if it wasn't somehow...

    --
    Plays violent online games as: Nerfherder76
  82. As a big fan of Bethsheda softworks by strider_starslayer · · Score: 1

    This is great news, bethsheda's existing games have allwase been very interesting, and had top of the line push the modern graphics card but don't obsolete it, graphics; having them do a fallout would be amazing.

    Now, I've seen some negatives to this concept, but I think they SHOULD just use the morrowind engine, with some updates (espically in hit location based dammage; though that could be as simple as assigning a hit location and then taking a negative to hit, but positive to dammage and other effects on a hit), and a new graphic set, there terribly in depth magic system could easily be changed to reflect a 'build-technology' ability, with 'magic' being replcaed by 'battery power' for your myrad of interesting devices (no need for fireballs since there will be guns; I'm more thinking of light sources, battery opperated weapons like the needler and gauss gun, jetpacks!, etc)

    --
    -Millions of Monkeys, Millions of typewriters, 6 hours of sorting through faeces encrusted pages to find: This post
  83. Xbox 2 Shadowrun or Xbox 2 Fallout 3? by Anonymous Coward · · Score: 0

    Good times ahead...

  84. Make it like GTA. by CoolGuySteve · · Score: 1
    If they use isometric view and allow turn based combat it will be fallout 3, otherwise it will be just another franchise butchered beyond recognition.

    Whether or not they use isometric views or turn based combat is irrelevant, people will still buy it because it's Fallout 3. The mechanics of a game are only a small part of what makes it good. As long as the game has a similar atmosphere and script to 1 & 2, it will be Fallout and it will be succesful.

    The game will have to be in 3D because most people wouldn't buy it otherwise. And like most franchises, the transition to 3D will probably mean change. The weird thing is that most of the posts in this article focus on how it will be like an FPS or real time RPG. I've always thought that the 3D game most similar in spirit to Fallout was Grand Theft Auto 3.

    Before losing your tophat and monocle out of sheer chagrin, hear me out, it has an expansive world and a wide open quest system that requires you to make tradeoffs and ally yourself with different groups. Because of this, you could play the game pretty much any way you wanted after the first few quests and it wouldn't be the same for everyone. For example, there are many ways to solve an individual quest for the Yakuza, but at the end of the day, the Italians will still shoot at you after its completion because you chose to complete the Yakuza mission in the first place. And regardless of what you're supposed to be doing, you can still spend your time hitting pedestrians with a baseball bat because it's just plain Fun. There were very few time limits or restrictions and you could drop storylines if they became boring or difficult without consequence. And all this without having to wonder where to go next to further advance the plot when you felt like doing so.

    But the main difference between GTA3 and most large, immersive RPGs is that it isn't totally fucking boring. You're never stuck scrounging up treasure or dealing 50 annoying but trivial monsters whenever you try to do something or get somewhere, you just do it. Fallout was the same for the most part, if you wanted to pick pocket every police officer in town or shoot some kid in the head, you could. Like GTA3, the end result came about quickly, usually wasn't tedious, and wouldn't necessarily cause certain death. And like GTA3, you didn't have to work the usual RPG treadmill before you could actually do anything decent. Yeah, the mechanics of an RPG were there, but Fallout seemed a lot more concerned with having fun rather than being realistic or Monty Haul. I wish more American games were like that.

    So while a turn based game would be cool, I think the issue is mostly irrelevant as long as its something like GTA3 in structure. Whatever gameplay technicalities are most conductive to freedom will be the best, because really, I don't want to spend my time walking from location to location, or dealing with another dungeon full of generi-monsters ("oh look, a giant ant!"), or being forced into doing a bunch of lame and repetitive levelling up tasks, I want to change the wasteland and be a post-apocalyptic badass.
  85. Re:Petition: We want Fallout 3 the way it's suppos by Anonymous Coward · · Score: 0

    Bullshit

    I loved fallout but I can't stand turnbased combat or locked isometric view anymore, Bioware's excellent implementation in BG spoiled that for me

    I want realtime 3d combat, oh yes - and that doesn't mean it has to be Doom, KotOR showed that pretty cool.

  86. PST2: Not Gonna happen :( by taosk8r · · Score: 1

    Well I hate to dissapoint (I expect) a LOT of people, but I was chatting with a modder from teamBG and he told me pretty authoritively that there wasn't gonna be a sequel.. Reason: The creators of that D&D addon are not releasing any more licenses to it. Boy what a letdown, huh? I just recently played through it again because I'd quit 2/3s of the way in previously due to D2 and lack of HD space, and it is so clear from everything that happened that it was merely a prequel. Well, I for one am going to hold out hope, because it seems like Obsidian could figure out SOME way to talk 'em into it (once they get done with current projects), and I really feel like it NEEDS to be done.

    --
    -taosk8r
  87. Perspective makes all the difference. by futuretaikonaut · · Score: 1

    I'm a gigantic fallout fan, and I'm completely dying to get my hands on Fallout 3. the thing I loved about it was not only the immersive world and the story, but it was the fact that I could strategically take my time and make decisions about what course of action to take in the game. There was no real dire pressure to pull off a snapshot, run around as fast as you could, or any of that action game crap that make them so enjoyable as immediate satisfaction time wasters. Now, tell me, how exactly would a turn based game come off in a first person perspective? The amazing thing about fallout was the ability to take stock of all your surroundings when in a fight. The first person perspective only allows you to see one view of what could be a gigantic battle. This makes it ideal for an action game, but crap for a strategic combat game. As was said above, if they bastardize the game into another crappy FPS, the franchise is dead to me.

  88. Not a copy by Geekbot · · Score: 1

    Seems like everyone on here is calling for Bethseda to keep the same type of story, same type of gameplay. I thought Fallout 2 was great. I just dug up my old CD a few days ago and was thinking about reinstalling it. But, does Fallout 3 have to be a copy of Fallout 2 but with nicer graphics? What would be the point. Bethseda might do some new things that just make an awful game. Or they might try some new things and they would be an excellent way to preserve the old game's theme and feel without turning it into a tired old rerun.
    I'd personally rather see a game developer try something kind of new and fail than to see them make some cheesy rerun remake of an old game that still works. I'll just play Fallout 2 if I want to play Fallout 2, why would I pay $50 for a tired rehash?

  89. There's an inherent problem with a MMO Fallout... by abb3w · · Score: 1

    One of the most fun parts of playing through Fallout and Fallout 2 was you didn't have to be a hero. You could be an asshole, join the bad guys, kill the hostages, and pick kids' pockets for their lunch money, and become the biggest menace to civilization imaginable. Fallout 2 allowed for even more depraved options (such as sleeping with both the farmer's son and daughter). The moral decisions, with consequences (in reputation, NPC reactions, and the occasional ammusingly fatal lesson), gave the game more depth than the usual run-of-the-mill RPG, and was one of its major features/attractions.

    On the other hand, one of the biggest problems with most MMOs is the number of assholes you run into while playing. It might be possible to find a way to allow the assholes be assholes, and the heroes to be heroes, still have the choices have consequences. But unless you START with this brilliant idea, and THEN build a Fallout genre framework around it, a Fallout MMO sounds like a major disaster waiting to happen.

    --
    //Information does not want to be free; it wants to breed.
  90. Now you are just splitting hairs by Anonymous Coward · · Score: 0

    Yes it is third person in the same way isometric view is third person, and the same way NWN is third person ... but that is not what most people associate with third person, I meant chasecam third person all right?