Bethesda Licenses Fallout Franchise, To Make Fallout 3
An anonymous reader writes "According to an official press release, Bethesda will now develop and publish a brand-new version of Fallout 3, after the company 'licensed the rights to the Fallout [videogame] franchise from Interplay... with the option to develop and publish additional sequels.' Interplay, who is presumably licensing out its IP due to recent financial difficulties, is keeping the rights to its theoretical Fallout MMO concept, however, and this new attempt at Fallout 3 from the Morrowind developers doesn't look to be using code/assets from the previously half-completed Black Isle version."
Heh, that is cool. It would be nice to see what exactly they are going to do with Fallout, considering what a good job they did with morrowind.
What about Fallout 3 Forever?
At last!!! Our lives can now be complete now that the doomed Interplay has given someone else control of our precious Fallout 3!
First good news on /. this year.
THANK GOD. We Fallout fans just want more Fallout. Not some crazy hypothetical MMO that will probably not even be fun (assuming they even finish it before they go bankrupt)
& I wish I knew the password to your heart . . . &
I'd have rather seen Obsidian Entertainment pick it up, but Bethesda should do a good job with it.
Rob
I really wanted to see someboyd like Obsidian get their hands on Fallout III, since they already had a lot of the talent from Black Isles. I'm not going to get too excited with Bethesda behind the wheel. They've never disappointed me (in fact, they've uusally exceeded my expectations) in the Elderscrolls series, but I don't know how well they can shift from that to Fallout. Morrowind had great story behind it, and the open-endedness was above and beyond either of the Fallout games. I hope they can keep that level of depth, but fit it into the coarser feel of Fallout. Then the gameplay... When Black Isle had talked about making Fallout 3 real-time, a lot of people on the messageboards were upset, and wanted them to keep a system simmilar to the first two Fallout games. Especially after Brotherhood of Steel, I don't see many fans -myself included- of the series being very open to a shift to first-person like Morrowind. Especially with the sort of weapons that Fallout is based on, it'd be a very fine line between RPG and FPS.
It's not like any of Bethesda's other games have been released in Mac versions. :(
its nice to hear a positive announcement with so much bad news in the past on this game. Bethesda did an excellent job in developing Morrowind and creating an open ended game experience. Its a shame the Black Isle work is going to waste, but I think that for this type of game starting from scratch is the only way to go.
The market does seem to be saturated with crap, but how wrong could they possible make it?
An Education is the Font of All Liberty
You knew you were in for a treat when you fired up Fallout: the kitschy black and white TV airing 50's style media slowly zoomed back and back and back, all to an optimistic tune, revealing finally a desolate cityscape devestated by nuclear war.
The game certainly took a number of popular concepts in the bleak future of a post-nuclear holocaust, but it did it with such style that you could ignore many of the familiar sci-fi memes. It was just a heck of a lot of fun to play, to discover what actions would lead to widescale changes in what were the remnants of California.
Although by the time Fallout 2 came out there were vast advances in graphics and sound, the game didn't take advantage of them, re-using the same engine from before. And that was OK, actually, because while others pushed for so much in 3D goroud shaded volumetric fullbrights with translucent starbright shadows and supercharged texels, the folks at Interplay concentrated on story. (OK, they threw in some excellent voice talent, too.) And it, too, was a damn good game.
I wonder what directions Bethesda will take with the franchise.
I hope it's not as buggy as Fallout and Fallout 2. I really liked the concept behind those games, but I couldn't get myself to finish them because every time I tried, I got too angry at the BIG OBVIOUS HONKIN' BUGS they had, and abandoned.
Click me, you 'tard!
Fallout where you can fall through the floor!
"Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
I still have to get through Wasteland.
Interplay has had some really nasty financial troubles in the last year as well as coming up with a wacky idea to create a Fallout MMORPG.
It's not certain that Fallout 3 is the same as this MMORPG. In fact, I'd seriously doubt it given Bethesda Software's past games. More likely it'll be a fairly open Morrowind-style game, though that's a big guess on my part.
Finally, if Interplay does go under and the Fallout license is sold, this doesn't bode well for future plans. The next license holder may not share Bethesda Software's vision of what a Fallout game is. I think this is far from a sure thing.
It better not be 3D, like morrowind, it takes out a great deal of the fallout feeling. But I guess it could survive on the story anyway.
Bethesda is developing Fallout 3. Interplay is developing the Fallout MMORPG. Therefore, it is certain that Fallout 3 is not the Fallout MMORPG.
Thank you so much Bethesda for giving me a reason to remain alive. I was fresh out of reasons, but now I can't die until after I have played Bethesda's version of Black Isle's Fallout 3. Now if someone would just (finally) come out with an Ultima Underworld III and Planescape: Torment II.
Quite an experience to live in fear, isn't it? That's what it is to be a slave.
So, now we're going to get a game that won't run on C3s (Cyrixes), will have millions of NPCs who sound alike, and will have us falling into the void every time we bump into a corner.
----- Wtcher Dragon, UDIC
These guys made one of the best RPGs ever made. Not only that they made an original game which looked stunning and had an excelent plot. I can't think of a single developer I'd rather have to make fallout3.
And that includes blackisle. Isometric is the last thing I want. Give me a RPG thats action packed and immersive like Deus Ex not some D&D rubbish.
If it's done by same dedicated people that made morrowind it's not gonna be a game, it's gonna be a work of art.
I don't play any other games but Fallout. I love blasting things away with the .223. I play on the highest difficulty with the wimpiest characters, building them up slowly until Enclave patrols tremble when they see me. I *love* taking out these patrols with the hunting rifle. Sometimes, just for fun, I see if I can take out everyone in New Reno with the pipe rifle. I play for hours, killing things. And I still can easily separate game from reality, well at least most of the time.
I have wasted more hours of my life playing the Fallout family of games than any other non-fps type game. The C&C family comes in a close second.
I had given up all hope that Fallout 3 would ever be produced.
LK
"Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
I've been a big fan of FRANCHISE ever since FIRST RELEASE way back in FIRST RELEASE DATE. I love how FRANCHISE revolutionized GENRE with INNOVATIVE QUALITY #1 and INNOVATIVE QUALITY #2.
This new take on FRANCHISE has a lot of potential, as long as NEW COMPANY understands what made FRANCHISE great in the first place. I hope they don't go the way of LAST ATTEMPT AT UPDATING FRANCHISE and get back to FRANCHISE's great roots. I really liked NEW COMPANY'S LAST OFFERING, so maybe this is good news.
Still, the cynic in me can never trust these things, as I am still feeling burned by STAR WARS. We'll see how I feel on RELEASE DATE.
-3Suns
~~~~
The Revolution will be Slashdotted
Give me! Give me! I've done everything there is to do in Morrowind, and I want more. ES4 wasn't even featured at E3 2004. It will be a few more years before we see it. :(
:judge: ;)
Now Bethesda, get to work!
Morrowing, the ultimate non-linear cRPG ... you can go anywhere, do anything the game allows you AND NONE OF IT IS INTERESTING.
Id rather have a small world with a lot of detail than Morrowind.
If they use isometric view and allow turn based combat it will be fallout 3, otherwise it will be just another franchise butchered beyond recognition.
RPGs need more variety. The first Fallout was great. It had great gameplay, an interesting story, and most importantly, didn't involve elves, rangers, swords and spells.
It's not that I have anything against Dungeons and Dragons. I just think that a pen and paper RPG doesn't necessarily make a good computer RPG, and that it's great to shake things up a little.
Far too many modern RPGs still have annoyances that just don't need to be there. Why must I play inventory tetris instead of playing the game? Why are my classes always "Fighter", "Paladin", "Ranger", "Wizard" instead of "Inventor", "Lawyer", "Cop"? Why are the races the typical "Elf", "Human", "Barbarian" rather than "Elemental", "Ape-man" or "Grey Alien"?
Fallout 3 may not be a great game. The Fallout franchise has become worse and worse since the first game came out. But, even if it isn't a great game, I'll be really happy to see it come out, because it means variety in a genre that desperately needs it.
I'm not a huge fan of Morrowind because of the rubbery graphics. Fallout 2 has a lower-end graphics setting that lets you imagine what things might look like, without painting too much of it for you. The snarky storyline was what made the game fun, not to mention the evil side of things. Like they had really funny cards that showed what your character was like. The funny cards didn't save Fallout Tactics from ruin, but maybe with a rich storyline in Fallout 3, we may see some improvements to the Fallout franchise. I only hope that they don't use the Morrowind engine for Fallout 3, because Fallout fans are very picky. They should use graphics like Temple of Elemental Evil, and that would be nice enough (sans bugs).
But I'm guessing Fallout 3 will use graphics much like Morrowind. Too bad.
The dangers of knowledge trigger emotional distress in human beings.
Dont fuck with Fallout if you say you care about the existing fanbase. Isometric view and turn based combat is what they want.
I'm going for Annapolis.. But I may be biased ;)
I agree, we can bet it will be 3D and either first or third person ... and it will be a worse game because of it, at least for my tastes.
The Van Buren screenshots showed the game I wanted to play, I doubt Bethesda will be able to make that game.
Oh.. and one more thing.. Isn't there enough stuff named 'Chevy Chase' around here? It makes me sick. I never understood, is the town and everything else named after him? Or was he named after the town?
Ever since Elder Scrolls 1, when I could watch the light of my spells travel down the hallways of the dungeons, or watch guards standing in pools if light, while I stood in the shadows, I've been hooked.
...because games from Bethesda have great plot and wonderful atmosphere (plus great gfx).
In the other, I deeply hope it won't be as bug-ridden as, say, Morrowind...
45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
What you need, my friend, is Progress Quest! It takes the tediousness right out of inventory management, and you can even be a demicanadian robot monk!
... Bethesda is Interplay. Hah! Take that one, Mr. Logic Man!
please oh *please*...
fallout had such a cool atmosphere... even the way that your cohorts were totally out of control had its moments, and being able to view it all from third person made it so entertaining.
first person would ruin it... (mind you I think it *always* ruins a game; I just feel like a blinkered dalek in a neck brace when playing FPS games).
In the free world the media isn't government run; the government is media run.
So you want an RPG revolving around Patent Litigation and piracy busting it sounds like.
LOL, How about Gaithersburg?
I believe the name Chevy Chase comes from a construction company that built a lot in the area a long time ago. How long? I'm not sure.
As for Chevy Chase the actor, I'm pretty certain he came later.
From HomeLAN:
HomeLAN - How much input will Interplay have in the development of Fallout 3? Can they say "yes" or "no" to things like game design, story, etc?
Pete Hines - We have complete creative control over the development of the game.
HomeLAN - Will any team members from the previous Fallout games be involved in Fallout 3?
Pete Hines - Too early to talk about stuff like that.
HomeLAN - Ok. Final question..has development of Fallout 3 actually begun and can you give us any idea of a release date?
Pete Hines - I'll take the last one first. WAY too early to talk release dates. Yeah, we've started pre-production on Fallout 3 development.
Also, from Bethesda dev Gary Noonan:
Being a developer at Bethesda, I am also a big Fallout fan. I played all of the titles from FO1 to FOBOS. Not so much a fan of FOBOs or FOT, but I did play them through. To this day, FO1 is still in my top 5 fav games, not just RPGs. The campy humor, the grotesque action, and the integrated pop culture, as well as Pip Boy (can't leave THAT out!) are what allow FO to stand out from other titles. I agree, without these, it is simply NOT FO.
Now, the fact is, this news is just that.... NEWS. I have known about this for some time now, and I have been excited about it since the deal was still in the making. I AM a fan of FO. Who better to have working on a game than a FAN.... someone who knows the game, knows what it's about, knows the mood, knows the setting and atmosphere. Now, as a new development even here in the office, it's still quite a welcoming shock and we are ALL eager to be a part of it. I can't put into words how much I am dying to be a part of it.
So, for all the existing Tes fans, welcome the FO fans. Everyone has their opinions about titles and developers.
For the FO fans joining us, give it a chance. Everyone (well, I really speak for myself) here is excited about this opportunity and it is talked about quite a bit.
And for all, let's keep it cool. As everyone who has been here for a long enough period of time knows, we developers listen to what the fans have to say. The forums are our link to hearing your thoughts and input on aspects of the titles.
(All yanked from No Mutants Allowed).
This is sort of a mixed bag for me. On one hand Bethesda has a history of being ambitious in thier game design and opting for a more open ended game style. On the other hand they consistantly fail when it comes to producing polished game play and up to date technology. Morrowind, while wounderfully ambitious, flat out failed when it came to producing a bug free and polished game. I know a lot of RPG fanatics loved Morrowind, but the simple fact the matter is that the raw gameplay was horrible - and lets not even talk about the anti-piriting technology they put in that literally made the game unplayable. Only the immensity of the world and the open ended game play saved it from its self.
The real question is whether or not Bethesda has learned from thier mistakes. They clearly have the right mentality, but remains to be seen is wheather or not they can actually build a decent engine with decent gameplay mechanics.
Personally, if I had my choice someone would just snag the FarCry engine. The FarCry engine could easily handle the typical Fallout town and then some. Just tweak it to handle RPG aspects and add an overland map. Now you have a solid RPG that is beautiful, full of atomic powered cars, in real time, and has game play mechanics to appeal to a broad audience... but that is just my pipe dream.
Their name is not "Bethesda," it's "Bethesda Softworks." Kind of like "Podunk Tool and Die" or "Sasquatchewon Veterenary Clinic."
Half-Life is a little too far down the scale of pure twitchiness and reflexes vs. strategic thinking and planning.
But people should NOT bash the first-person perspective at all. Done right, it really allows for more impressive graphics, and it doesn't all have to be about how fast you can click.
I've been playing City of Heroes lately, which takes place in a very futuristic city with incredibly nice graphics. The best part is by scrolling the mouse wheel you can move the camera back away from your character into a wide 3rd-person view, or all the way in to a 1st-person. You get to control it. I'd have no problem with something like that.
As to the combat system, City of Heroes is real-time, but every weapon has a limiting recharge time, so no matter how fast you click you have to wait X amount of time for those brass knuckles to cycle, or X+5 for your Red Ryder BB gun. It's first (or 3rd) person, but not a shooter. It's an RPG.
I'd love to play a Fallout game in a system like that. Hopefully they'll do a good job!
...time.
Oh, man that's cheering me up (bad day.)
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I think there used to be a wealthy estate near where Bradley Lane meets Connecticut Avenue. It was called Chevy Chase, and I believe it was owned by the Bradley family, for which Bradley Boulevard/Lane is named.
Definitely older than the actor.
I also remember seeing and getting to play a Japanese Dreamcast there, since they hadn't come out in the US yet, and the developers were debating whether they should develop for it (I believe they released a bowling game).
And the CEO showed us the basement, where they shrank-wrap the boxes (looking back, it seems weird that they packaged the games there. I doubt they still do), and the shrink-wrapper almost chopped his hand off, before giving us free copies of Redguard and XCar (I think) right out of a box.
My friend that I went with also shattered the glass table in their lobby while we were waiting.
Seems like just about everyone is assuming that this is going to be just like Morrowind. Read the posts linked in the article above, and you'll see that Bethesda is making it clear that they aren't just going to be sticking Fallout stuff into the Morrowind engine. It's way too early to tell what they're going to do with it, and until we know more, it would be a good idea to avoid jumping to all these conclusions.
Why Fallout 3? After entering Vegas, and battling the evil Scorpitron (that ate all my LAW rockets), fighting my way through Faran Brygo's hideout, i'm still waiting for the 'Wasteland 2' that i found displayed on a console... Wasteland was a top game!
The only things with "Bethesda" in the name that I can think of have some local significance. A software company isn't really a local thing. If I see a Slashdot article with "Bethesda Licenses ..." as the first few words, I expect it to be about the town, but this article isn't.
Who says Bethesda is named after the town? There was a teacher at my highschool named Patrick Bethesda. I've never assumed his name had anything to do with either the town or the company.
Well, personally, I hope we don't see a shift to real time, unless it truly keeps the style of the original games. I'm not usually a fan of turn-based games, but Fallout mixed turn-based comat well with other styles of gameplay.
A lot is riding on this. The Fallout series, in my opinion, is probably the greatest of all time, and a lot of people might agree. I'm a huge fan of good storylines, and being a part of the Fallout storyline as it unfolded was my favorite part of the games, especially since the continuation was so well done.
I *REALLY* hope they do a good job of this. Something in the back of my mind is telling me I'm going to be disappointed... maybe that's inevitable -- it's hard to beat perfection. Interplay's games have always been great (anyone ever play Stonekeep?). However, I'm just greatful that something is being done; We've all waited long enough.
Fingers crossed.
Perhaps someone had a particularly nice trip to the "original" Bethesda in Wales (near Bangor)?
Very scenic if you are bar the gouging of the landscape that went on with the slate mines (which are interesting in their own way if you are into that sort of thing).
Actually I suspect its more a reference to the Bethesda pool (Beth-zatha in Hebrew) in Jerusalem, where it is stated in the Bible, Jesus healed a man ("Take up your pallet and walk") who had been ill for 38 years.
Plays violent online games as: Nerfherder76
Yes, the PC version is just as buggy, however, there is one great man who solves all that.
a r 3000 bug fixes, have fun)
http://www.baldurdash.org/TESMW/TESMW.html
(ne
(And yes, its the same guy who fixed all the BG1+2 bugs as well.)
bethesda
house of mercy, a reservoir (Gr. kolumbethra, "a swimming bath") with five
porches, close to the sheep-gate or market (Neh. 3:1; John 5:2). Eusebius the
historian (A.D. 330) calls it "the sheep-pool." It is also called "Bethsaida"
and "Beth-zatha" (John 5:2, R.V. marg.). Under these "porches" or colonnades
were usually a large number of infirm people waiting for the "troubling of the
water." It is usually identified with the modern so-called Fountain of the
Virgin, in the valley of the Kidron, and not far from the Pool of Siloam
(q.v.); and also with the Birket Israel, a pool near the mouth of the valley
which runs into the Kidron south of "St. Stephen's Gate." Others again identify
it with the twin pools called the "Souterrains," under the convent of the
Sisters of Zion, situated in what must have been the rock-hewn ditch between
Bezetha and the fortress of Antonia. But quite recently Schick has discovered a
large tank, as sketched here, situated about 100 feet north-west of St. Anne's
Church, which is, as he contends, very probably the Pool of Bethesda. No
certainty as to its identification, however, has as yet been arrived at.
You guys are jackasses. Face it, the "who cares" troll is the weakest and lamest there ever was.
Besides, the Fallout games FREAKING ROCK. Check out this screen shot and tell me Fallout Tactics ain't cool!
I sure hope that today's game market characteristics will not have some of the most fun traits of fallout removed.
;). You were allowed to shoot kids, and it affected the game.
:P.
Fallout was really an adulty game. It did not have blatant nudity or sex, but your character could sleep with others (no, you didn't see anything) and it affected the story. It also had tons of gore (especially if you picked that special character trait
I can see those things being removed from Fallout 3 because some stuck up executive or investor feels they are 'offensive' (incl. finger quotes and naggy, american voice) and would result in a higher rating and smaller target audience.
Fallout really kicked ass, and if you patched it, bugs were very rare. The things it lacked were more than enough compensated by the wonderfully executed retro 50's style.
Heck, this game had a spiral bound manual! These days you're lucky to get a tiny paper scrap pointing you to the crappy, uninformative PDF on the CD/DVD. I want proper game boxes. Those trapezoid Thief boxes kicked ass.
Gamers across the world are crossing their fingers for Fallout 3 not to suck. The real game fans don't care about Halflife 2 or Doom 3, they care about jewels like Fallout
It's incomprehensible that the slashdot trolls wouldn't be fans of a series with games where you can target attacks at the groin. With your choice of sledgehammer, flamethrower, sniper rifle, minigun...
Turn based is great for pulling some really cool combat maneuvers. With a hunting rifle and keeping that f'n tribal NPC safely away, I was able to take out the slaver compound at level 5 in Fallout 2. I'm sure most turn based players have intriguing battles that would have been frustrating blowouts under any other system. Unfortunately, turn based combat takes way too long. The best system I've played is "real time with pause & queue" which I experienced in Xcom Apocalypse. The gameplay saved an otherwise annoying war against the extraterrestrial minions of the Cookie Monster. That style would have prevented Brotherhood of Steel from the "blah" category. I'd still be playing Brotherhood of Steel if the real time play offered a pause & queue.
Laws are for people with no friends.
No, thats Duke Nukem: Forever and Ever and Ever, you big silly.
This "Bethesda Softworks" company is based in Rockville, MD, which is one of the towns right next to Bethesda, MD.
So I doubt it's a reference to Wales or Jerusalem.
I sure as hell hope they make it turn-based. I dont want Fallout 3 to play like Neverwinter Nights (which was a nice ad&d game despite its non-turn-based-ed-ness).
They also HAVE to keep the character creation system (SPECIAL wasnt it?). And the traits & perks. All the good stuff that the game so fun. The possibilites were limitless throughout almost the entire game.
And it was fun & funny. The humor was a key part of the game.
The only thing that could top this announcement is one saying that they're hiring some of the original/recent Fallout team.
Now would that not own you all?!?
It'll be the Wild Aussie West for a few years, but after the first century of scorched earth living, nobody's shot-guns will work anymore. --And the 'Brotherhood of Steel' as protectorate of high technology is both a stupid and very interesting idea at the same time. .
--Stupid, because without massive support industries, high-technology is the first thing that will stop working. Without massive factories made from gazillions of impossibly complex parts and maintained with able technicians who don't need to worry about farming, you won't be fabricating anything more complex than a pair of pliers, (and even that might be considered rather wishful!) The best that the 'Brotherhood' might achieve is some sort of preserved knowledge base which is maintained through the next fifty-thousand years or so in the form of an Illuminati-style organization which would work through the ages, influencing the next rise of civilization. Interestingly, 'The Brotherhood' is in fact one of the names we currently call the real-life version of the secret organization which performs that function today.
In any case, Fallout remains a very interesting squint at the next arc of this world's story.
-FL
I really really hope that they are not going to make a 3d-game out of this. The original Fallout style 'isometric/fake-3d' would be much better. Or if they really must have 3d-graphics, maybe 'neverwinter nights'-style would be nice...
class he-man extends man!
Pwy yn union ydy "Bethesda" a pam maen nhw wedi dwyn enw tref Gymreig?
To: Bethesda
We, the real Fallout fans, would like Bethesda to make Fallout 3 properly, i.e keep the key elements such as:
-isometric view
-Turnbased combat
-the S.P.E.C.I.A.L system
and NOT make Fallout 3 into an FPS released on consoles.
Sincerely,
The Undersigned
There are 10 kinds of people in the world; those that understand binary and those that do not.
I made a character with only about 6 skills, that I worked up to whatever level Supreme Jerk is... Then I cloned him 3 times after I found the cloning chamber, restarted the game with these characters, and finished the game without cheating. :)
You gotta love games with recordable macro keys...
Forgive me for saying this, but don't Cyrix CPUs suck too hard to actually run *any* software properly? I'm not trying to flame anyone; Cyrix has just never had much success with their non-graphics (now that's old) processors.
Bethesda doesn't seem to be the right choice for this. They've never done anything remotely close to Fallout, and while their Elder Scrolls series has always been ambitious the actual gameplay, story and mechanics leave a hell of a lot to be desired. To date they haven't put out anything like a finished, debugged game, nor have they bothered to patch obvious errors. With Morrowind, for example, players have developed patches for over *900* errors - many of them quest-breaking - and several THOUSAND spelling and grammar errors. Jesus H., even Microprose didn't suck this badly!
Morrowind is a game great in concept and very poor in execution. A magic system which obviously never left alpha, much less beta, and doesn't work at all properly; easily exploited alchemy and enchantment systems; a broken barter system; hackneyed combat which consists of click-click-clicking on the mouse key while your character inanely executes the same attack over and over again (even NWN does a much better job at combat animations); a story which at times is very original but all-too-often resembles a certain 'defeat the Dark Lord' tale we've all read before; and so on, and so forth.
Bethesda is the company of never-quite-realized potential and always-alpha games. Great concepts, lousy execution. Aside from the nice open-endedness of Morrowind - a great break from the boring 'load areas' of other games - about the only thing done to a polish was the landscape itself, along with the in-game books. Everything else left a hell of a lot to be desired.
Given Bethesda's track record I seriously doubt Fallout 3 will be anything like the Fallout 1 and 2, which were both great games. Even more so, I doubt they'll actually finish the game, and like all of their previous products will release it long before it's ready, with a rule system that makes little sense, is easily broken, and full of fun-killing exploits. I do think they'll release a Fallout version of the CS - if only so us players will do the patching for them.
It's too damned bad, really. This franchise should've gone to the guys who did Planescape: Torment (bailed and formed a company called Obsidian, I think?). They know how to tell a story, and to finish a game up proper. With Bethesda at the helm I think this pretty much spells the end of the Fallout series.
Max
My god carries a hammer. Your god died nailed to a tree. Any questions?
You can't actually aim the minigun or flamethrower
so those two weapons won't ever hit in the groin.
what's far more fun however is having you're bionically enhanced dog bite a kid in the groin
It's a game!
I don't have bionically enhanced dog!
...Yet!
Blah blah sig blah blah blah irony blah blah
Bethesda usually means 'excellent games' (and 'crippled with bugs').
I can't help but wonder why they need to buy a licence. They already have successful series of their own.
I just hope it will not be a "licence" game and that the spirit of the serie will be preserved.
Irrelevant news and morons using moderation to mod down what they disagree on. 2018 resolution: so long.
I'll speak as I will, particularly as your theory regarding secret organizations is completely unconvincing. I try to base mine on more than the PR fluff most people are compelled to automatically subscribe to today. Please keep in mind that 'Illuminati' is just a convenient label I'm applying to a very broad phenomenon.
There are without question deep knowledge structures which are very much beneath the awareness of the rest of the world and which certainly do shape who we are as a race in huge ways. Anybody who bothers to look into the subject will eventually discover this fact as being inescapable.
'Secrets' are only secret to those who choose to be lazy and complacent regarding knowledge. --The same goes for UFOs and 'lost' civilizations. They are hardly lost! You can barely help but trip over all the artifacts and old cities poking out of the ground. The media and our 'scientists' choose, however, not to see. Instead there is the common desire to spread and collectively share in dis-info. A room full of idiots is no more correct than a single idiot; they simply have a much greater ability to fool and reassure themselves. There is a lot of cowardice out there today. But if you actually do want to see, then it's all there waiting for you.
I'll warn you up front, though. It's nowhere nearly as easy, reassuring or as self-congratulatory as arm-chair theory. Wishful thinking feels much nicer, but it'll get you killed in the long run. You can pretty much bank on that.
Cheers to you and good luck!
-FL
zzzzz....wake me when somebody makes a new game.
I'm glad to see the fallout series get picked up. I do hope they keep the turn based combat and everything that made fallout and fallout 2 great. I also enjoyed Fallout: The Brotherhood of Steel and I wouldn't mind seeing some of the aspects from it merged into the regular game.
Actually, I bought the original Morrowind cd as soon as it hit the stores, and played trough pretty much the whole main quest without a single crash.
I have experienced that it may be picky on your setup and drivers, but if you just make sure you have recent drivers, updates your bios once in a while, and make sure that the windows registry is in tip-top shape, you won't, in my experience, have troule with Morrowind and it's expansions.
Why, oh why could Interplay not just sell off the FO liscence to Troika? Bah as a last resort I'm putting up this petition started on NMA. It may not do any good but if Bethesda sees how large the angry mob that will break down their doors if they make a Morrowind or Deus Ex clone, maybe, just maybe they will bring in the old team and produce a quality game that will ensure their financial success for years to come. Sign the petition here. http://www.petitiononline.com/qd4dl358/petition.ht ml
What has nasty Interplays in its pocketses? Our preccssiousss... the one true License to Fallout!
The listed article seemed vague about the MMORPG issue, but this one clearly states that it is not. There's some other interesting tidbits, such as their tentative plan to use their own technology (e.g. not Morrowind's) as well as developing for a number of different platforms.
Selling a given atmosphere to a publisher isnt a big deal, selling the adult nature of the game is a bigger challenge ... but selling an isometric view with turn based combat to a publisher?
... and the first thing they would fuck up would be the view and the combat, then the adult nature of the game and only lastly the atmosphere.
... any combat with some actual tactical depth, that is what.
People are afraid politics would fuck it up, even if Bethesda had the best intentions
As for what could be better than what you proposed
There's another article here. Though similarly vague, it does mention that they have the license for Fallout 4 and 5 as well.
Bah. Fair enough. I was kind of thinking it would be nicer if it wasn't somehow...
Plays violent online games as: Nerfherder76
This is great news, bethsheda's existing games have allwase been very interesting, and had top of the line push the modern graphics card but don't obsolete it, graphics; having them do a fallout would be amazing.
Now, I've seen some negatives to this concept, but I think they SHOULD just use the morrowind engine, with some updates (espically in hit location based dammage; though that could be as simple as assigning a hit location and then taking a negative to hit, but positive to dammage and other effects on a hit), and a new graphic set, there terribly in depth magic system could easily be changed to reflect a 'build-technology' ability, with 'magic' being replcaed by 'battery power' for your myrad of interesting devices (no need for fireballs since there will be guns; I'm more thinking of light sources, battery opperated weapons like the needler and gauss gun, jetpacks!, etc)
-Millions of Monkeys, Millions of typewriters, 6 hours of sorting through faeces encrusted pages to find: This post
Good times ahead...
Whether or not they use isometric views or turn based combat is irrelevant, people will still buy it because it's Fallout 3. The mechanics of a game are only a small part of what makes it good. As long as the game has a similar atmosphere and script to 1 & 2, it will be Fallout and it will be succesful.
The game will have to be in 3D because most people wouldn't buy it otherwise. And like most franchises, the transition to 3D will probably mean change. The weird thing is that most of the posts in this article focus on how it will be like an FPS or real time RPG. I've always thought that the 3D game most similar in spirit to Fallout was Grand Theft Auto 3.
Before losing your tophat and monocle out of sheer chagrin, hear me out, it has an expansive world and a wide open quest system that requires you to make tradeoffs and ally yourself with different groups. Because of this, you could play the game pretty much any way you wanted after the first few quests and it wouldn't be the same for everyone. For example, there are many ways to solve an individual quest for the Yakuza, but at the end of the day, the Italians will still shoot at you after its completion because you chose to complete the Yakuza mission in the first place. And regardless of what you're supposed to be doing, you can still spend your time hitting pedestrians with a baseball bat because it's just plain Fun. There were very few time limits or restrictions and you could drop storylines if they became boring or difficult without consequence. And all this without having to wonder where to go next to further advance the plot when you felt like doing so.
But the main difference between GTA3 and most large, immersive RPGs is that it isn't totally fucking boring. You're never stuck scrounging up treasure or dealing 50 annoying but trivial monsters whenever you try to do something or get somewhere, you just do it. Fallout was the same for the most part, if you wanted to pick pocket every police officer in town or shoot some kid in the head, you could. Like GTA3, the end result came about quickly, usually wasn't tedious, and wouldn't necessarily cause certain death. And like GTA3, you didn't have to work the usual RPG treadmill before you could actually do anything decent. Yeah, the mechanics of an RPG were there, but Fallout seemed a lot more concerned with having fun rather than being realistic or Monty Haul. I wish more American games were like that.
So while a turn based game would be cool, I think the issue is mostly irrelevant as long as its something like GTA3 in structure. Whatever gameplay technicalities are most conductive to freedom will be the best, because really, I don't want to spend my time walking from location to location, or dealing with another dungeon full of generi-monsters ("oh look, a giant ant!"), or being forced into doing a bunch of lame and repetitive levelling up tasks, I want to change the wasteland and be a post-apocalyptic badass.
Bullshit
I loved fallout but I can't stand turnbased combat or locked isometric view anymore, Bioware's excellent implementation in BG spoiled that for me
I want realtime 3d combat, oh yes - and that doesn't mean it has to be Doom, KotOR showed that pretty cool.
Well I hate to dissapoint (I expect) a LOT of people, but I was chatting with a modder from teamBG and he told me pretty authoritively that there wasn't gonna be a sequel.. Reason: The creators of that D&D addon are not releasing any more licenses to it. Boy what a letdown, huh? I just recently played through it again because I'd quit 2/3s of the way in previously due to D2 and lack of HD space, and it is so clear from everything that happened that it was merely a prequel. Well, I for one am going to hold out hope, because it seems like Obsidian could figure out SOME way to talk 'em into it (once they get done with current projects), and I really feel like it NEEDS to be done.
-taosk8r
I'm a gigantic fallout fan, and I'm completely dying to get my hands on Fallout 3. the thing I loved about it was not only the immersive world and the story, but it was the fact that I could strategically take my time and make decisions about what course of action to take in the game. There was no real dire pressure to pull off a snapshot, run around as fast as you could, or any of that action game crap that make them so enjoyable as immediate satisfaction time wasters. Now, tell me, how exactly would a turn based game come off in a first person perspective? The amazing thing about fallout was the ability to take stock of all your surroundings when in a fight. The first person perspective only allows you to see one view of what could be a gigantic battle. This makes it ideal for an action game, but crap for a strategic combat game. As was said above, if they bastardize the game into another crappy FPS, the franchise is dead to me.
Seems like everyone on here is calling for Bethseda to keep the same type of story, same type of gameplay. I thought Fallout 2 was great. I just dug up my old CD a few days ago and was thinking about reinstalling it. But, does Fallout 3 have to be a copy of Fallout 2 but with nicer graphics? What would be the point. Bethseda might do some new things that just make an awful game. Or they might try some new things and they would be an excellent way to preserve the old game's theme and feel without turning it into a tired old rerun.
I'd personally rather see a game developer try something kind of new and fail than to see them make some cheesy rerun remake of an old game that still works. I'll just play Fallout 2 if I want to play Fallout 2, why would I pay $50 for a tired rehash?
One of the most fun parts of playing through Fallout and Fallout 2 was you didn't have to be a hero. You could be an asshole, join the bad guys, kill the hostages, and pick kids' pockets for their lunch money, and become the biggest menace to civilization imaginable. Fallout 2 allowed for even more depraved options (such as sleeping with both the farmer's son and daughter). The moral decisions, with consequences (in reputation, NPC reactions, and the occasional ammusingly fatal lesson), gave the game more depth than the usual run-of-the-mill RPG, and was one of its major features/attractions.
On the other hand, one of the biggest problems with most MMOs is the number of assholes you run into while playing. It might be possible to find a way to allow the assholes be assholes, and the heroes to be heroes, still have the choices have consequences. But unless you START with this brilliant idea, and THEN build a Fallout genre framework around it, a Fallout MMO sounds like a major disaster waiting to happen.
//Information does not want to be free; it wants to breed.
Yes it is third person in the same way isometric view is third person, and the same way NWN is third person ... but that is not what most people associate with third person, I meant chasecam third person all right?