Even the starving artist needs food and money for said food sometime. If your artist is going to be producing "Works for hire," it doesn't matter if it's an opensource project or not--the copyright law is the same. If you're asking for people to chip in labor for free, then they will still own the copyright on their own work and have to be willing to hand it over to your project.
There are plenty of people here offering suggestions on where to find free labor, but if you actually hire someone, then you can do whatever the hell you want with the work they've done--opensource it, burn it, throw it to the dogs--it's no different from source code.
No, he means a point. Battle Armor points are made up of 5 suits, aerospace points are made up of two (lead and wingman), and only BattleMech points are made up of individual vehicles. A star would be 25 suits. A point is considered a single combat unit, so it's not dishonorable for one to gang up on a 'mech and take it down, which they are very capable of doing.
I saw this page a few days ago, and I thought about the relative merits of anonymity vs. disclosure in political contributions. Anonymity is only valid if it's airtight -- and anonymity means that no one knows who you gave money to.
You may not want people to know you gave $50 to the socialists last year, but you may also not want people to know that you gave $50,000 to George W. Bush.
These forms are a matter of public record: public candidates recieve the money, campaigns for public office are being held, public decisions are being made about who is being elected, and the public ought to be able to know who is financing a candidate's campaign. It is more important to know that someone was paid then to hide that you paid.
If a person cannot give money freely and openly to their candidate, our system is much more deeply flawed than anything that anonymous donations can fix.
Blinkenlights did the sme sort of thing: play a game on a giant screen from your phone. Of course, they didn't have the fancy color and high resolution of a Times Square billboard, but they did have open source code and the cool hack of turning windows into pixels. Plus, you could post your own animations and images, in addition to just playing games. 2600 used an image of big brother from blinkenlights as its Winter 2002 cover.
Legacy of Kain series series--evolutionary, not revolutionary. The first title came out years ago and they've been riding the success of that one ever since. The new games have been good, but not groundbreaking.
Metroid Prime--remake of a successful classic, aka guaranteed hit if it's at least decent. It was a good transition to 3D, but: The 3d style had been done before, and the universe was already successful.
Ico--How many years ago did this game come out?
F-Zero GX--See Metroid Prime
KOTOR--yet another in the Star Wars series. The light side/dark side system is good, but you're not creating any new worlds here. You're working within an established universe with legions of fanboys who will buy anything. This is safe territory--how many copies did Force Commander sell?
Crimson Skies--Came out years ago on the PC. Console Port.
Steel Battalion--It's cool, but 1. It came out in 2002. Not exactly current. 2. It's from Capcom, not exactly one of those conglomerates that I was telling you about.
Silent Hill series--See Legacy of Kain
As for unreceptive to change, are console gamers any better? The PC has games like Sacrifice and Savage, hybrids of genres that combine them in new ways. What does the console have, another platformer, another fighter, another FF-style RPG? I don't think console gamers are more fragmented than PC gamers, or more accepting of new things. The PC is a more open platform, almost anyone can create a game for it, so you have more of a chance for creativity, but PC vs. Console flamewars belong somewhere else.
Dynamix, owned by Sierra, another conglomerate, was shut down despite the fact that it had produced excellent titles and had a long history of producing excellent work.
What was the last good game you saw from Bullfrog?
What was the last game from Maxis that wasn't an expansion pack for The Sims?
EA has never maintained the creativity of the studios under them. Westwood and Maxis have been reduced from creative powerhouses that have produced everything from Klik 'n' play to adventures like the Monkey Island series and Lords of Destiny. EA has reduced them to little more than shills for their past glories, plastering the names of their series onto new titles, but not allowing them to go off in more directions.
When was Maxis ever floundering? They produced some crappy Sim games (Streets of SimCity, SimIsland), but they did much more than that.
Consolidation makes sense, but it doesn't make sense to stifle or fire some of your best creative people just so you can be sure that the next title you put out has a name that will guarantee mega-hit status.
You don't need a special chip to stop RFID tags from functioning. Look at the EZPass/FastPass/etc. systems in use on highway systems across the country. They come with a metallized plastic bag, similar to the antistatic ones that your hard drive came in, that blocks the signal from the EZPass so that you won't register when you don't want it to. All you need is your standard Anti-static bag. Drop your RFID tags in there and watch the readers try to find them. Signals won't penetrate: no chip necessary.
I'm sure I'm ridiculously redundant, but we might as welll put this all in one place.
EA has bought its way to the top. Bullfrog, Westwood, Maxis, Origin have all fallen before the giant. Eliminating whole divisions--even highly successful ones--is nothing new. Just ask the people from Dynamix who got chopped shortly after Tribes 2 became a hit.
Infogrames, er, Atari, is no better. They went a from a small publishing house to one of the titans of the games industry by buying everything they could. Adopting the name "Atari," plastering it over their corporate monolith as a relatively cheap facade (the company was only a few million dollars) is, to me, the most cynical thing I've seen from a gaming company in a long time. Yet, there is no media outrage, not even a notice that they're a completely different company that adopted the same name.
Creativity is dead. There are no more juicy steaks of games, no more Command and Conquers or Homeworlds, the games that bring gaming into a whole new dimension, at least from the major houses. Instead, we get reheated leftovers or ground chuck, tossed on a bun and served up McDonalds style. Yet another game in the same series, yet another Sims expansion back--Is this the future of gaming that you want? This is the future of gaming as in the hands of EA and "Atari." EA did not produce a new, original game in 2003--only rehashes and expansions.
Support an independent developer with fresh ideas, or support an open-source game. Look to the endless parade of closed studios and stifled creativity, sequels following the same pattern, only with few shiny new features. Is this the way you want your games? Or do you want something fresh and new?
It could have been worse. Whenever you work with highly flammable materials, this is the risk that you take. It can be mitigated by proper safety procedures, but never fully eliminated. These workers paid the ultimate price for a lapse somewhere in the chain of safety.
I didn't see a clear explanation of your product's methods for spam filtering, but if it's anything like other products that judge email to be spam based on the votes of the users who see it, it could simply be a matter of workers blocking mail on monday, that other workers block on tuesday, that builds to a crest on wednesday and then falls off because in the end of the week, you have already recieved the emails that were judged to be bad on monday (but were still coming).
Acutally, this sounds stupid now that I mention it, but there could be a similar building effect. With all the relays that spam bounces through, it's possible that you could be recieving messages late, and as spammers take a weekend off, your messages drop off dramatically. Just a thought.
Actually, NO. That would be impossible, because pong was analog, and an FPGA is a digital device. Sure, you could implement a A/D converter, but it would not be Pong. You probably wouldn't be any closer to actual pong than one of the many PC clones.
What purpose is this for? is the real time video recording for security? performances? transfer? if it were for security I would say that you could go with just a digital camera taking pictures, rather than a full-on video setup. However, if you really do need video, you should probably go with a capture card like stated above.
RTFA--they're not. It's just roasting of coffee that's going on there. However, anything can be unpleasent if you have enough exposure (note my comment below, posted simultaneously with yours)
I read this article in its hard-copy form earlier today. The simple thing is that exposure to anything for long enough will make you sick of it. I'm sure many/. readers have a game they love, but if they played it 24 hours a day and had to play the same level over and over, I think they would be sick of it too. Here, the people are just smelling coffee for hours on end, and while that may a pleasant or at least tolerable smell to you or I, to someone who deals with it for hours on end, it is a very different situation. As the article says, they even get these against Krispy Kreme donuts--and who doesn't love those?
They have a large list of games with dualhead support-not all of them simply wrap your display. Serious Sam (and the second encounter) allows two players to use the same computer by giving them independent displays, while Dogs of war allows you to view the battle from a distance while in close on the other. So not only has this been around for quite some time, it also has plenty of current games out for it. This is in addition to the triple monitor support (surround gaming) which was mentioned earlier.
There are plenty of people here offering suggestions on where to find free labor, but if you actually hire someone, then you can do whatever the hell you want with the work they've done--opensource it, burn it, throw it to the dogs--it's no different from source code.
No, he means a point. Battle Armor points are made up of 5 suits, aerospace points are made up of two (lead and wingman), and only BattleMech points are made up of individual vehicles. A star would be 25 suits. A point is considered a single combat unit, so it's not dishonorable for one to gang up on a 'mech and take it down, which they are very capable of doing.
I saw this page a few days ago, and I thought about the relative merits of anonymity vs. disclosure in political contributions. Anonymity is only valid if it's airtight -- and anonymity means that no one knows who you gave money to.
You may not want people to know you gave $50 to the socialists last year, but you may also not want people to know that you gave $50,000 to George W. Bush.
These forms are a matter of public record: public candidates recieve the money, campaigns for public office are being held, public decisions are being made about who is being elected, and the public ought to be able to know who is financing a candidate's campaign. It is more important to know that someone was paid then to hide that you paid.
If a person cannot give money freely and openly to their candidate, our system is much more deeply flawed than anything that anonymous donations can fix.
Obligatory Moller flying car link
Blinkenlights did the sme sort of thing: play a game on a giant screen from your phone. Of course, they didn't have the fancy color and high resolution of a Times Square billboard, but they did have open source code and the cool hack of turning windows into pixels. Plus, you could post your own animations and images, in addition to just playing games. 2600 used an image of big brother from blinkenlights as its Winter 2002 cover.
are probably best at playing too much and dying.
I know. I play Tribes 2. It's just an example of how EA's not the only one doing this.
Legacy of Kain series
series--evolutionary, not revolutionary. The first title came out years ago and they've been riding the success of that one ever since. The new games have been good, but not groundbreaking.
Metroid Prime--remake of a successful classic, aka guaranteed hit if it's at least decent. It was a good transition to 3D, but: The 3d style had been done before, and the universe was already successful.
Ico--How many years ago did this game come out?
F-Zero GX--See Metroid Prime
KOTOR--yet another in the Star Wars series. The light side/dark side system is good, but you're not creating any new worlds here. You're working within an established universe with legions of fanboys who will buy anything. This is safe territory--how many copies did Force Commander sell?
Crimson Skies--Came out years ago on the PC. Console Port.
Steel Battalion--It's cool, but 1. It came out in 2002. Not exactly current. 2. It's from Capcom, not exactly one of those conglomerates that I was telling you about.
Silent Hill series--See Legacy of Kain
As for unreceptive to change, are console gamers any better? The PC has games like Sacrifice and Savage, hybrids of genres that combine them in new ways. What does the console have, another platformer, another fighter, another FF-style RPG? I don't think console gamers are more fragmented than PC gamers, or more accepting of new things. The PC is a more open platform, almost anyone can create a game for it, so you have more of a chance for creativity, but PC vs. Console flamewars belong somewhere else.
Dynamix, owned by Sierra, another conglomerate, was shut down despite the fact that it had produced excellent titles and had a long history of producing excellent work.
What was the last good game you saw from Bullfrog?
What was the last game from Maxis that wasn't an expansion pack for The Sims?
EA has never maintained the creativity of the studios under them. Westwood and Maxis have been reduced from creative powerhouses that have produced everything from Klik 'n' play to adventures like the Monkey Island series and Lords of Destiny. EA has reduced them to little more than shills for their past glories, plastering the names of their series onto new titles, but not allowing them to go off in more directions.
When was Maxis ever floundering? They produced some crappy Sim games (Streets of SimCity, SimIsland), but they did much more than that.
Consolidation makes sense, but it doesn't make sense to stifle or fire some of your best creative people just so you can be sure that the next title you put out has a name that will guarantee mega-hit status.
You don't need a special chip to stop RFID tags from functioning. Look at the EZPass/FastPass/etc. systems in use on highway systems across the country. They come with a metallized plastic bag, similar to the antistatic ones that your hard drive came in, that blocks the signal from the EZPass so that you won't register when you don't want it to. All you need is your standard Anti-static bag. Drop your RFID tags in there and watch the readers try to find them. Signals won't penetrate: no chip necessary.
EA has bought its way to the top. Bullfrog, Westwood, Maxis, Origin have all fallen before the giant. Eliminating whole divisions--even highly successful ones--is nothing new. Just ask the people from Dynamix who got chopped shortly after Tribes 2 became a hit.
Infogrames, er, Atari, is no better. They went a from a small publishing house to one of the titans of the games industry by buying everything they could. Adopting the name "Atari," plastering it over their corporate monolith as a relatively cheap facade (the company was only a few million dollars) is, to me, the most cynical thing I've seen from a gaming company in a long time. Yet, there is no media outrage, not even a notice that they're a completely different company that adopted the same name.
Creativity is dead. There are no more juicy steaks of games, no more Command and Conquers or Homeworlds, the games that bring gaming into a whole new dimension, at least from the major houses. Instead, we get reheated leftovers or ground chuck, tossed on a bun and served up McDonalds style. Yet another game in the same series, yet another Sims expansion back--Is this the future of gaming that you want? This is the future of gaming as in the hands of EA and "Atari." EA did not produce a new, original game in 2003--only rehashes and expansions.
Support an independent developer with fresh ideas, or support an open-source game. Look to the endless parade of closed studios and stifled creativity, sequels following the same pattern, only with few shiny new features. Is this the way you want your games? Or do you want something fresh and new?
It could have been worse. Whenever you work with highly flammable materials, this is the risk that you take. It can be mitigated by proper safety procedures, but never fully eliminated. These workers paid the ultimate price for a lapse somewhere in the chain of safety.
Precisely: Ping/Jumping Study here (http://ucguides.savagehelp.com/Quake3/FAQFPSJumps .html)
s/tracking/trafficing/ Actually, it's trafficking.
http://us.imdb.com/title/tt0281686/
Also, I never heard of this film before. Anyone care to clue me in on the history of how this film came to be?
I didn't see a clear explanation of your product's methods for spam filtering, but if it's anything like other products that judge email to be spam based on the votes of the users who see it, it could simply be a matter of workers blocking mail on monday, that other workers block on tuesday, that builds to a crest on wednesday and then falls off because in the end of the week, you have already recieved the emails that were judged to be bad on monday (but were still coming). Acutally, this sounds stupid now that I mention it, but there could be a similar building effect. With all the relays that spam bounces through, it's possible that you could be recieving messages late, and as spammers take a weekend off, your messages drop off dramatically. Just a thought.
Hmm, seems FARK had slashdot scooped here. This story has a picture and some more information:s tory001.html
http://www.rednova.com/news/stories/3/2003/06/01/
Abuse isn't from "that company." (id) It's from Crack dot com, now dead.
Though it does kick ass.
Huh?
The article was about FPGAs and he was making a joke about the acronym. Now where does an FC-PGA or related tech come in?
Actually, NO. That would be impossible, because pong was analog, and an FPGA is a digital device. Sure, you could implement a A/D converter, but it would not be Pong. You probably wouldn't be any closer to actual pong than one of the many PC clones.
Actually, the acronym is wrong. It's actually the LPGA: Ladies Professional Golfing Association. Of course, we're straying off-topic here.
What purpose is this for? is the real time video recording for security? performances? transfer? if it were for security I would say that you could go with just a digital camera taking pictures, rather than a full-on video setup. However, if you really do need video, you should probably go with a capture card like stated above.
RTFA--they're not. It's just roasting of coffee that's going on there. However, anything can be unpleasent if you have enough exposure (note my comment below, posted simultaneously with yours)
I read this article in its hard-copy form earlier today. The simple thing is that exposure to anything for long enough will make you sick of it. I'm sure many /. readers have a game they love, but if they played it 24 hours a day and had to play the same level over and over, I think they would be sick of it too. Here, the people are just smelling coffee for hours on end, and while that may a pleasant or at least tolerable smell to you or I, to someone who deals with it for hours on end, it is a very different situation. As the article says, they even get these against Krispy Kreme donuts--and who doesn't love those?
They have a large list of games with dualhead support-not all of them simply wrap your display. Serious Sam (and the second encounter) allows two players to use the same computer by giving them independent displays, while Dogs of war allows you to view the battle from a distance while in close on the other. So not only has this been around for quite some time, it also has plenty of current games out for it. This is in addition to the triple monitor support (surround gaming) which was mentioned earlier.