That's absurd. Elements (outlines, tables, charts, etc.) are saved in a format that's sufficiently intermediate that you can re-edit them in the context of the element. What you suggest would unwind them out to images and presentation code. It's basically like saying a software development system should be trying to save the source code as binary executables instead of text files.
Well, Microsoft's is an unfinished project, and ODF is a specification. So, I'd say ODF wins the specification contest by default, though I'd be looking forward to an expanded ODF with more elements. Sounds like the Microsoft has a shot if they ever finish their project and release a specification.
Of course, they could just lop off the part they've failed to specify and call it a day. That might make a lot of sense.
Whatever the case, you can't release a specification with unspecified parts and claim it's complete. Think about it.
Well, there's a reason the term is usually "urban legend," rather than "myth." There's no requirement that it's false; the legend status comes from its spread rate and pattern. I wouldn't be surprised if this does become one. As you say, it just sort of -sounds- like one.
The Gamecube was more powerful than the PS2 by a fair bit, at least graphically. Graphics comparisons of the last generation have generally gone Xbox > GC > PS2. So your basic assumption's off.
But that said, yeah, the Gamecube version had nicer graphics...game-engine-rendered cut-scenes, better textures, etc. The PS2 version added widescreen support, but had inferior textures, pre-rendered cut-scenes, and a slightly lower poly count. Still looked awesome, mind you.
So far, I've bought this on the Gamecube and on the PS2. Chances are excellent I'll buy it on the Wii, too, so I guess RE4 will be one of -those- games that one ends up amassing a bazillion copies of. I'll put it next to Zuma and, apparently, Guitar Hero 2.
Sure. But lots of people were answering that they must have had a standard non-compete agreement anyway, or that this was because they broke a non-compete.
16600. Except as provided in this chapter, every contract by which anyone is restrained from engaging in a lawful profession, trade, or business of any kind is to that extent void.
The exceptions have to do with breaking up a company. I don't think the acquisition would qualify.
I haven't read the actual law. Does it say the code needs to be publicly available for review, or that it actually has to be open-source? These are high-profile applications, and can be controlled strictly through licensing and audits of election equipment.
A free culture implies allowing them to perform the service, but not at a huge profit. Alternately, it might imply forcing them to give access to the term paper repository so others can index them similarly, if you put the value proposition in the indexing and not the hoarding. What it doesn't imply is allowing them to hoard the papers all for themselves and profit hugely without paying the people who provided the source material for their pattern-matching database.
Sure. So, once the car stereos that have a detachable 60GB+ drive built-in come out, we can do away with the AUX jack.
There's a fundamental difference between the older equipment that an AUX served and the newer equipment. The newer equipment is the player and the media, not just the player. There's no advantage in replicating the player, because you'd just have to copy the media. Really, the most convenient method is to interface to your existing MP3 player. It's already storing everything, and you only have to sync to one device.
The next step up from here is streaming off your home computer over your mobile network connection. We're probably a little ways off, still. Even then, I suspect the AUX jack will stick around. Personal audio is much, much more diverse than it used to be. Even the different MP3 players have some radically different presentations and capabilities.
I think the worst case is that hardcore gaming becomes a niche market that someone steps up to, much like the adventure game and complex strategy game market.
However, if casual gaming eclipses hardcore gaming in mainstream profits, it'll die out of mainstream production. There's just no good business reason to divert company resources over to financial non-starters.
That's plainly not true by any definition of "more realistic," since "more realistic" implies that it looks like the real thing. We're just now getting to the more realistic graphics. Think Sin City and Sky Captain, not Doom and Prey. Obviously, we're a ways off from competing with the render farms, but the techniques are filtering down as consumer graphics hardware gets more able . Compare Fight Night 3 for X360 or PS3 to Fight Night for PS2--there's a huge jump in realism that's not explained by the resolution. It's all about the shaders.
Like I said, lighting effects (shaders and mapped textures, as the other respondent mentioned) are the key to getting realistic contrast--and thus, edge perception--here.
Between anti-aliasing and judicious use of lighting effects, this really isn't that much of an issue. It's more of one at lower resolutions. Low-res fixed-pixel displays don't make the picture fuzzy, they make it blocky and more obviously pixelated. It's true that SDTV CRT televisions tended to hide jaggies and pixelation, but that was because of the tech (electron guns and phosphors aren't completely precise), not because of the resolution.
You'd need a lot of data for that one, if you want to establish the accuracy of the probabilities. Unless I'm missing a more mathematically clever way to do it, I'd assume you'd require lots of 20% days to determine whether rain happened on anything near 20% of them. Similarly, 10, 30, 40, 50, etc would require their own groups of lots of days.
It'd be even trickier in, say, the SF Bay Area, where it only rains for two or three months a year, and then almost every day. Your 0% and 80-100% groups would be well-stocked, but not so much the other ones.
That's absurd. Elements (outlines, tables, charts, etc.) are saved in a format that's sufficiently intermediate that you can re-edit them in the context of the element. What you suggest would unwind them out to images and presentation code. It's basically like saying a software development system should be trying to save the source code as binary executables instead of text files.
Well, Microsoft's is an unfinished project, and ODF is a specification. So, I'd say ODF wins the specification contest by default, though I'd be looking forward to an expanded ODF with more elements. Sounds like the Microsoft has a shot if they ever finish their project and release a specification.
Of course, they could just lop off the part they've failed to specify and call it a day. That might make a lot of sense.
Whatever the case, you can't release a specification with unspecified parts and claim it's complete. Think about it.
And why does someone sue in court for copyright infringement? To obtain money or property.
I agree with the OP's interpretation.
Well, there's a reason the term is usually "urban legend," rather than "myth." There's no requirement that it's false; the legend status comes from its spread rate and pattern. I wouldn't be surprised if this does become one. As you say, it just sort of -sounds- like one.
The Gamecube was more powerful than the PS2 by a fair bit, at least graphically. Graphics comparisons of the last generation have generally gone Xbox > GC > PS2. So your basic assumption's off.
But that said, yeah, the Gamecube version had nicer graphics...game-engine-rendered cut-scenes, better textures, etc. The PS2 version added widescreen support, but had inferior textures, pre-rendered cut-scenes, and a slightly lower poly count. Still looked awesome, mind you.
So far, I've bought this on the Gamecube and on the PS2. Chances are excellent I'll buy it on the Wii, too, so I guess RE4 will be one of -those- games that one ends up amassing a bazillion copies of. I'll put it next to Zuma and, apparently, Guitar Hero 2.
Sure. But lots of people were answering that they must have had a standard non-compete agreement anyway, or that this was because they broke a non-compete.
Can't be. They're unenforceable in California by statute.
6 607.html
http://caselaw.lp.findlaw.com/cacodes/bpc/16600-1
16600. Except as provided in this chapter, every contract by which
anyone is restrained from engaging in a lawful profession, trade, or
business of any kind is to that extent void.
The exceptions have to do with breaking up a company. I don't think the acquisition would qualify.
This is probably due to trade-secret knowledge.
I haven't read the actual law. Does it say the code needs to be publicly available for review, or that it actually has to be open-source? These are high-profile applications, and can be controlled strictly through licensing and audits of election equipment.
...and is apparently turn-based. Whoops.
Age of Empires for the DS got pretty good rankings.
A free culture implies allowing them to perform the service, but not at a huge profit. Alternately, it might imply forcing them to give access to the term paper repository so others can index them similarly, if you put the value proposition in the indexing and not the hoarding. What it doesn't imply is allowing them to hoard the papers all for themselves and profit hugely without paying the people who provided the source material for their pattern-matching database.
Because, you know, every single ISP in the US has that clause in their contract.
Sure. So, once the car stereos that have a detachable 60GB+ drive built-in come out, we can do away with the AUX jack.
There's a fundamental difference between the older equipment that an AUX served and the newer equipment. The newer equipment is the player and the media, not just the player. There's no advantage in replicating the player, because you'd just have to copy the media. Really, the most convenient method is to interface to your existing MP3 player. It's already storing everything, and you only have to sync to one device.
The next step up from here is streaming off your home computer over your mobile network connection. We're probably a little ways off, still. Even then, I suspect the AUX jack will stick around. Personal audio is much, much more diverse than it used to be. Even the different MP3 players have some radically different presentations and capabilities.
Strangely, the #2 option was pre-installed pictures of Natalie Portman.
Well, except for reverse engineering or independent discovery.
I think the worst case is that hardcore gaming becomes a niche market that someone steps up to, much like the adventure game and complex strategy game market.
However, if casual gaming eclipses hardcore gaming in mainstream profits, it'll die out of mainstream production. There's just no good business reason to divert company resources over to financial non-starters.
I'm considering upgrading far earlier than that. Unfortunately for Microsoft, it's to OS X.
Dunno about then, but nowadays you find the XPSes by clicking on the "Show All Inspirons" link. So, I'd say it's an Inspiron.
/ ap/topics/services/en/complete_cover?c=au&l=en&s=b sd
The current CoverGuard info is really explicit about covering the laptop being stolen from a locked facility. Was it not then?
http://www1.ap.dell.com/content/topics/topic.aspx
Variation on an old joke. It's usually alligator repellent, but, well, the US has alligators. :)
They don't -have- to assume anything. It's not like 9/11 was the kick-off party, and now all the terrorism is going to stream in.
We're spewing hippopotamus repellent and then claiming victory because there are no hippos. All 9/11 opened the door for was paranoia and jingoism.
That's plainly not true by any definition of "more realistic," since "more realistic" implies that it looks like the real thing. We're just now getting to the more realistic graphics. Think Sin City and Sky Captain, not Doom and Prey. Obviously, we're a ways off from competing with the render farms, but the techniques are filtering down as consumer graphics hardware gets more able . Compare Fight Night 3 for X360 or PS3 to Fight Night for PS2--there's a huge jump in realism that's not explained by the resolution. It's all about the shaders.
Like I said, lighting effects (shaders and mapped textures, as the other respondent mentioned) are the key to getting realistic contrast--and thus, edge perception--here.
Between anti-aliasing and judicious use of lighting effects, this really isn't that much of an issue. It's more of one at lower resolutions. Low-res fixed-pixel displays don't make the picture fuzzy, they make it blocky and more obviously pixelated. It's true that SDTV CRT televisions tended to hide jaggies and pixelation, but that was because of the tech (electron guns and phosphors aren't completely precise), not because of the resolution.
You'd need a lot of data for that one, if you want to establish the accuracy of the probabilities. Unless I'm missing a more mathematically clever way to do it, I'd assume you'd require lots of 20% days to determine whether rain happened on anything near 20% of them. Similarly, 10, 30, 40, 50, etc would require their own groups of lots of days.
It'd be even trickier in, say, the SF Bay Area, where it only rains for two or three months a year, and then almost every day. Your 0% and 80-100% groups would be well-stocked, but not so much the other ones.
Yes, but "Castlevania: Disc of Shovelware" test-marketed poorly.
LCDs don't refresh. Neither does e-ink. I think you might want to look elsewhere for the cause of your anxiety. :)