Slashdot Mirror


Hardcore Gamers on the Decline?

Ars Technica's Opposable Thumbs blog takes a look at the numbers for last year, and makes an interesting observation: hardcore gamers are probably not the future. Specifically, last year's videogame sales numbers show a huge trend in the adoption of mass-market licensed games. We've also previously discussed the extreme popularity of casual games. Despite Gears of War selling around the same amount as Cars (both around 2 million units), the cost in time and money to create Gears was substantially greater than the cost to create the Pixar-licensed title. The result? "As growth continues, we're bound to see some substantial changes. As it stands, hardcore gamers are still a pivotal purchasing force in the games market: most of the top ten titles were what I would consider "hardcore" games. However, the trend away from the hardcore and towards the casual is becoming increasingly more predominant. We've talked quite a bit lately about the growing demand and response for casual games, and when coupled with the shocking sales of licensed products, I'm left wondering whether or not the number of hardcore gamers is dwindling."

143 comments

  1. maybe... by 14CharUsername · · Score: 4, Insightful

    the number of casual gamers is rising faster than the number of hardcore gamers? Maybe there will be more licensed crap but still be the same amount of quality original games made?

    1. Re:maybe... by rev_sanchez · · Score: 5, Funny

      Hardcore gamers also tend not to mate and thus not reproduce.

      --
      If you didn't come to party don't bother knocking on my door. Prince '1999'
    2. Re:maybe... by Wordplay · · Score: 1

      I think the worst case is that hardcore gaming becomes a niche market that someone steps up to, much like the adventure game and complex strategy game market.

      However, if casual gaming eclipses hardcore gaming in mainstream profits, it'll die out of mainstream production. There's just no good business reason to divert company resources over to financial non-starters.

    3. Re:maybe... by 14CharUsername · · Score: 2, Insightful

      If there is money there someone will step up. Yeah a making a game base off a movie will sell 2M copies, but how much did you have to pay for the license? And look at how much the Warcraft trademark is worth now, and that came from a strategy game which is a niche market.

      Game companies would be stupid not to make niche games. Just like how hollywood makes artsy films. Sometimes they lose money, but sometimes you can create an entire francise out of it.

    4. Re:maybe... by Swanktastic · · Score: 3, Interesting

      Yeah a making a game base off a movie will sell 2M copies, but how much did you have to pay for the license?

      This is a nice point. Let's say I'm an investor and have a choice between two investments:
      1) A game that will cost $2 million in development, $8 million in license fees, and $0 million in marketing and will sell X copies.
      2) A game that will cost $5 million in development, $0 million in license fees, and $5 million in marketing and will sell X copies.

      Of course, we don't know how many copies will sell, but bear with me for a moment. Market theory dicates that the total cost of the game should yield a certain number of game sales. If we knew #1 would sell more games, then the licenser should theoretically charge more money.

      At the end of the day, I'd rather invest in #2. Here's why- at the end of the product life, I've now got a brand/franchise that I can sequel and make a nice bit of money on. Essentially, I've gotten profits and built up an asset. Halo/Warcraft are great examples of the value of building a franchise.

      With choice #1, I've gotten some profits, but next time, I'll have to again pay those licensing fees. Essentially, I'm back to square one.

      If you want to take things a step further, I would bet the return on investment for a licensed game is less than that of an original game because the licensed game is more a "sure bet." Just like in the stock market, low risk investments typically yield lower returns.

    5. Re:maybe... by Anonymous Coward · · Score: 0

      Maybe some hardcore gamers aren't buying the new games and are (at least temporarily) not represented in the market.

      Personally, I'm thoroughly sick of the terrorism simulators that have been popular in the past few years. At the moment, 8 of the 10 top games on the GameSpy network are either blatant WW2 simulators or blatant GWOT simulators. At least one (America's Army) is arguably a GWOT recruitment tool.

      Maybe hardcore gamers like myself would rather view gaming as a unique sport instead of an advertisement for boot camp.

      Until recently, I played Unreal Tournament 2004 frequently, which is one of the few top-ranked games today that tries to portray gaming as a sport. That was, until I discovered Alien Arena 2006 and realized that some of the best hardcore games today are free.

      I don't play commercial games anymore. I don't have to, thanks to the generosity of id Software (for the free Quake engines) and the hard work of indie studios like COR Entertainment. Also, I don't have to deal with the hassles of physical media, copy protection, CD keys, monthly fees, or copyright warnings.

      Now when I'm looking for a new game, I just visit a site like StingyGaming or Planet Freeware and find what I'm looking for, free, for immediate download.

      While I'm still a hardcore gamer, I'm not a game consumer, because the gaming industry isn't producing games that I want to play.

    6. Re:maybe... by iocat · · Score: 2, Informative
      Hardcore gamers also tend to buy way more software than casual gamers, making their absolute numbers less important. It's the 80-20 rule: 20% of consumers are responsible for 80% of the software purchases. Also, don't count on the fact that Cars was cheaper to make that Gears of War; especially when you figure the license cost into the development.

      Obviously licensed games get a huge marketing boost, and they are much better than they were years ago (see Kim Possible: What's the Switch for an example of a steller licensed game) as publishers have realized that sales are tied to the license *and* the game quality, but anyone predicting the death of hardcore gamers (or games) is a fool.

      Here's an helpful analogy: There are a lot more general fiction readers than sci-fi readers. Clearly, someday soon there will be no science fiction books.

      --

      Dude, I think I can see my house from here.

    7. Re:maybe... by uncledrax · · Score: 1

      Something else to consider is sure GoW only solid 2mil copies..
      But the majority of that development time is actually split into 2 different titles (at least) and engine licensing.
      1- Gears of War .. wee new IP..
      2- UT2007 .. I'm wondering if it'll sell as well as GoW? we'll just have to wait and see.
      3- UE3 Engine licensing..

      Lets do some fuzzy math:
      an UE2 Royality-Bearing license ran $350,000 + $50,000 per extra platform.
      AFAIK, UE3 License terms haven't been published to the public yet..

      According to the front page of http://www.epicgames.com/, there are 21 different annoucements for 'company x licenses UE3'. I figure there are at least few that are not annouced.. and some of those companies are big-boys that may have aquired multiple licenses and or multiple platform licensing.

      Now here's the speculation part:
      If the UE3 license runs the same as a UE2 license, and there are only 21 titles at base rates.. that's > 7mil just there.. exclusive of price adjustment (something tells me UE3 is more $$) and Royalites (if they use a royal based model still with UE3.. )

      Epic in recent years as struck me more as an engine development company, not primarly a game maker.. (don't get me wrong.. i like the UT series ;]

      --
      ----- The internet has given everyone the ability to have their voice heard equally as loud.. even if they shouldn't be
    8. Re:maybe... by Anonymous Coward · · Score: 0

      At the end of the day, I'd rather invest in #2. Here's why- at the end of the product life, I've now got a brand/franchise that I can sequel and make a nice bit of money on
      The problem is that #2, even with a great game and multi-million dollar marketing campaign you are still not guaranteed to have a strong franchise.

      If you want to take things a step further, I would bet the return on investment for a licensed game is less than that of an original game because the licensed game is more a "sure bet." Just like in the stock market, low risk investments typically yield lower returns.
      I would bet on average the rate of return for a licensed game is higher. Sure there are some new IP games that strike it big, but most of them fail.
  2. Answer by darkhitman · · Score: 5, Funny

    "I'm left wondering whether or not the number of hardcore gamers is dwindling."

    As it happens, no. They're just all playing WoW.

    --
    Tell me something...it's still "We, the people"... right?
    1. Re:Answer by Conception · · Score: 4, Informative

      The parent may have meant this as a joke, but I think it's partially true. WoW pulls millions of gamers out of the purchasing pool. I've seen many a post of people saying that they used to buy games, but why spend 50-100 bucks a month on games, when they can just play Wow.

    2. Re:Answer by darkhitman · · Score: 2, Interesting

      Unfortunately, it was both meant to be funny and a joke. I used to buy, say, a game or two a month. Then WoW and GW, and more recently Vanguard, entered the picture. Cut to a year and a half later: the last game I bought that wasn't an MMO was Gears of War; haven't played it in a month, probably. But I don't play games 12 hours a day, only a couple -- and those couple are easily filled by Vanguard.

      --
      Tell me something...it's still "We, the people"... right?
    3. Re:Answer by Durrill · · Score: 2, Interesting

      I used to buy a game on every pay cheque, which included WoW back on its launch weekend in 2004. Since then i only receive games from friends and family on special occaisions such as my birthday or christmas, i don't buy them myself anymore. I'm still playing WoW, i'm not into the expansion, and the fact that i'm playing with 10 real life friends kinda sets the fact that i won't be buying pc/console games very often anymore. Funny or not, the 'Answer' post is indeed fact.

      --
      If i wanted to hear bullshit, i'd go to church.
    4. Re:Answer by Andy+Dodd · · Score: 3, Insightful

      s/WoW/other MMOG/ and you've taken huge chunks out of the pool.

      If not for DAoC and EVE, I would've been tempted to buy the following:

      Half-Life 2
      Battlefield 1942/BF2
      Joint Operations
      A few others - Oblivion looks pretty cool.

      Other than MMOGs, the only games I've bought in the past 4-5 years were iD Software products, and that was a mixture of desire for the product itself (they make good games) and desire to support a company that actively supported Linux gaming. (Yes, a MAJOR factor in purchasing Quake 4 and Doom 3 was that they had native Linux ports.)

      --
      retrorocket.o not found, launch anyway?
    5. Re:Answer by recursiv · · Score: 1
      --
      I used to bulls-eye womp-rats in my pants
    6. Re:Answer by pissedoffamerican · · Score: 0

      I'm happy to say you're wrong about that, even if I am the only one who doesn't play WoW.

    7. Re:Answer by Anonymous Coward · · Score: 0

      Well not only that and think about ho wmany people would rather pirate the game than buy it I mean havent most of you heard of the poor gamer ?

    8. Re:Answer by Anonymous Coward · · Score: 0

      Don't forget that there's still a significant number of hardcore players involved in older games - Quake 3, Counterstrike, Starcraft, etc. ...unless we're talking about the 'hardcore gamers' that buy a new game, play it through with a 'strategy guide' and then buy 2 more title next week.

    9. Re:Answer by NeMon'ess · · Score: 1

      So would you say you're addicted? In real life, even people who have bumper stickers saying "I'd rather be skiing/diving/golfing" still enjoy an occasional alternate pastime. They love their sport, but they'll go out bowling, biking, or just drinking with friends. If you can't bring yourself to try another game after several years of play, you may have a problem.

    10. Re:Answer by Andy+Dodd · · Score: 1

      Addicted? No - Given how rarely a non-MMOG can really engage me compared to an MMOG, I feel that I get more for my money with other non-gaming products than standalone non-MMOG games. i.e. when not playing MMOGs, I just go do something else outside of my apartment (drinks at a bar, ice skating, etc.)

      --
      retrorocket.o not found, launch anyway?
  3. I don't see the equivalency. by hal2814 · · Score: 1

    So hard core gamers can't buy mass-market licensed games? Maybe these licensed games are finally starting to be decent. There are some licensed games (ex. X-Men Legends/Marvel Alliance) that are licensed and appeal to gamers who I would consider "hard core." Of course they also like their "Gear of War."

    1. Re:I don't see the equivalency. by SirSlud · · Score: 3, Interesting

      The author of the article is seeing a trend.

      Happy-Feet, the Ps2 game had over 1,000,000 million pre-orders, before it was released; the game rated below 5.0 on both IGN and gamespot, and didn't cost that much to make (I'm not at liberty to discuss numbers.)

      Do the math. Sure, there is cross-over, but there is overwhelming evidence that if you're in the market for money alone, you should be chasing WB licenses, not hardcore gamers.

      --
      "Old man yells at systemd"
    2. Re:I don't see the equivalency. by twistedsymphony · · Score: 2, Insightful

      I think the point the GP was trying to make (and I agree with) is that contrary to what the article is claiming "hardcore" shouldn't be based on the types of games being purchased. IMO "hardcore" describes the amount of time someone sets aside out of the rest of their life to game.

      If you only ever play Happy Feet, Cars, Open Season, and countless other cheap poorly rated franchised games but you play them every waking moment, I'd say that you're a hardcore gamer.

      A casual gamer doesn't pre-order games, I'm sorry, casual implies that they were walking by the store and saw a cardboard cut out that drew them in, or played the Guitar Hero kiosk and decided it might be fun for their next party. The kind of person that maybe plays a game among friends every other week or so. The kind of person who would pre-order a game, particularly something that is far below AAA status, the kind of person who would wait in line for hours to play WiiSports and Zelda, these are not casual gamers, these are hardcore gamers.

      Lets change the context... would you consider someone any less an alcoholic if all they drank was cheap mass produced beer? Uncultured maybe, but certainly not any less "hardcore". By the same measure if someone drank every night after work would you consider them a "casual" drinker? Would you consider someone who waited outside the liquor store before they opened a "casual" drinker?

      I find this particularly ironic considering I just wrote an article citing reasons why the market is becoming MORE Hardcore.

    3. Re:I don't see the equivalency. by KirkH · · Score: 1

      ...had over 1,000,000 million pre-orders...

      A million, million pre-orders?!?! Oh my God! That's like a billion, thousand or something!

    4. Re:I don't see the equivalency. by SirSlud · · Score: 1

      You got me there. But I do work at said company that developed it, so I'm not throwing out numbers here, I'm just miscommunicating them despite it being obvious what I meant.

      --
      "Old man yells at systemd"
  4. cash cow by the+dark+hero · · Score: 4, Insightful
    Despite Gears of War selling around the same amount as Cars (both around 2 million units), the cost in time and money to create Gears was substantially greater than the cost to create the Pixar-licensed title.

    But is Cars really that great of a game? It sold 2 million because it was a popular movie and the game's sole purpose was to rake in more cash. In a year is Cars going to continue to sell as many units as Gears? Moreover, in many years are people going to care about Cars or will they remember how awesome Gears was and how they can't wait for part 2 to release?

    --
    You constantly struggle for self improvement - and it shows.

    Hooray for bad Engrish on fortune cookies

    1. Re:cash cow by rwven · · Score: 1, Redundant

      You have to take replay value and longevity into account as well. If GoW came out with a paid expansion you'd probably see the vast majority of players buy it too...

    2. Re:cash cow by chill · · Score: 3, Insightful

      But is Cars really that great of a game? It sold 2 million because it was a popular movie and the game's sole purpose was to rake in more cash.

      From a business/investment perspective, that is all that matters.

      Moreover, in many years are people going to care about Cars or will they remember how awesome Gears was and how they can't wait for part 2 to release?

      That depends directly on the success of Cars 2, the movie. If it is a big winner, the game most likely will be as well.

      In a year is Cars going to continue to sell as many units as Gears?

      In a year, the investors will have moved on to the next mass market title. While the developers may care about milking every last sale, the investors know that the vast bulk of the return was made within the first 6-months or so. Their business plan doesn't take into account residual sales over years to come.

      --
      Learning HOW to think is more important than learning WHAT to think.
    3. Re:cash cow by Kelbear · · Score: 2, Informative

      Small quibble,
      It's probably true that after the investing is done, they can just let the returns roll in while they're looking at new investments.

      But the residual sales are likely taken in account even though they may be less significant than the initial surge. They would just be estimated, weighted for the time value( http://en.wikipedia.org/wiki/Time_value ), and then added into the overall expected return of the investment.

    4. Re:cash cow by Itchyeyes · · Score: 1

      This is what worries me about the industries "new" focus on demographics outside the traditional 18-34 year old male that has sustained it for so long. From a development and artistic perspective a lot of these games aren't anything new, a lot are very large steps backwards. It's the same platforming formula or mini-game, only with new controls so grandpa or junior doesn't have to spend as much time figuring it out.

      People like to say that traditional games were stuck in the same rut, but I would disagree. Changes and improvements were incremental, but they were there if you looked. It takes time, but over the years these changes added up to wholly different experiences.

      Inherently, there's nothing wrong with this. I think it's important to push gaming beyond its traditional boundaries. My concern is that publishers will see this as an easy out. Why spend X amount of dollars trying to make a game that will move a genre forward, when you can spend 1/10*X amount of dollars on a rehash of a decade old game with a new marketing spin.

      Obviously it's not quite that simple and a lot of these games are still great games. Wii Sports is tons of fun. However, on the software side, it's incredibly dated gameplay. When the drive to expand the market to new demographics comes at the expense of innovating in established genres, I think it's a net loss for games as a medium.

    5. Re:cash cow by mqduck · · Score: 1

      But is Cars really that great of a game?


      You, sir, have completely missed the point of the article.
      --
      Property is theft.
    6. Re:cash cow by p0tat03 · · Score: 1

      Many people would point to this case as an example that "hardcore gaming is dying". This cannot be further from the truth.

      Look at Hollywood. You've got your forgettable romantic comedies and action flicks that, in two years time, nobody will even remember. Then you have the *good* films that seem to live forever. They may or may not be big-budget or have explosions galore, but in 30 years people will still be watching them, and they will keep showing up on "100 best movies..." lists.

      Gaming is much the same way. There will always be a market for good high-budget games like Gears of War, that is in no danger of disappearing. What we will see more of is crappy, forgettable, licensed games. But that's just the way it is.

  5. TRUE gamers will NEVER die by Anonymous Coward · · Score: 0, Troll

    True Gamers don't need friends or outside time. And they wear Depends when they camp the MOBs because they're so fuckighardcore.

    1. Re:TRUE gamers will NEVER die by DoomHaven · · Score: 1

      That's nothing. Lisa Nowak was so hardcore she was wearing diapers while she was camping a *real* *person* she was going to kill.

      You've got *nothing* on her.

      --
      "Don't mind me cutting myself on Occam's Razor"
  6. I for one welcome our easily distracted gamers by WillAffleckUW · · Score: 1

    AKA casual gamers and thank our new overlords ... oh, a shiny penny! my, back when I was a kid, a penny could buy you two pieces of gum or if you had two you could get some candy, and just five and you had a whole bottle of coke ...

    Um, yeah, casual gamers - it's a lot like being in a candy store. Unlike those hard core gamers who need to buy lots of Depends and energy drinks.

    But, on the bright side, lots of pretty women and girls in the casual gaming camp, and ... well, you know, there are more important things than gaming, if you get my drift ...

    VD Day!

    --
    -- Tigger warning: This post may contain tiggers! --
    1. Re:I for one welcome our easily distracted gamers by Anonymous Coward · · Score: 0

      I'd rather enjoy a good game than chase women. I leave the relationship nightmares to those who enjoy that sort of thing.

    2. Re:I for one welcome our easily distracted gamers by WillAffleckUW · · Score: 1

      I'd rather enjoy a good game than chase women. I leave the relationship nightmares to those who enjoy that sort of thing.

      Sorry, it's Valentine's day and I'm going out to the Crocodile with my cute colleague tonight - you were saying something?

      You know how they said "Plastics" for Mrs. Robinson? I say "Chocolates".

      --
      -- Tigger warning: This post may contain tiggers! --
  7. Hello, my name is Brad and I was a hardcore gamer by kiyoshilionz · · Score: 5, Interesting

    Yes, I used to spend countless hours tweaking and overclocking my computer in order to get those extra FPS in CS Source and HL2. Now i just really don't care - I'm still 18, the "peak" age that everybody wants to market to, but I just lack the time or desire to pour hours on end into video games. School, life, and girls are more important to me now, and this videogaming thing has been slipping away.

    I used to play 4 hours of video games a day back when I was a "hardcore gamer", it's just not worth it anymore. Has anybody else feel their killer instinct slip away?

  8. Duh, by kabocox · · Score: 2, Insightful

    Reduced costs from the Pixar end. I would think that even if Pixar didn't write the game, whatever properly licensed publisher couuld try to obtain the computer models straight from Pixar for use in the game. This means that one guy copies/pastes/scalee from Pixar into the game companies format. If a game company did its own IP from ground up, of course they'd have more work to do.

    Actually, when I think of casual games I think of the games that my wife plays: JewelQuest, solitare, and mine sweeper. I wouldn't class a "Pixar Cars" game as a casual game. It may be a kid game, but it that still doesn't mean that it can't be difficult for the casual adult gamer. (Heck, I played one of my kids Sponge Bob's game to try to get them past a level to the next save stop and I was surprised that it was hard. It had limitless lives, but the task (racing course) was difficult for even me, which startled me.) I like that "hard-core" gamers will always be around. They will be those that instead of buying 5 games for family/friends during Christams or combined through out the year, will buy 5 games every few weeks. They will always have publishers that target them. They'll always rail against the mainstream for purchasing games like JewelQuest, Dr. Mario, or Tetris as being cheap to develop and raking in far more money than they should. I wonder how many "hard core" gamers have disappeared into WOW or similiar games.

  9. It's not hardcore gamers on the decline... by Red+Samurai · · Score: 0

    It's casual gamers on the increase. With the expansion of the video games industry, this is to be expected.

    1. Re:It's not hardcore gamers on the decline... by jwink · · Score: 1

      I agree - I think there's an increase in causal gamers. I wonder if the increase in casual gamers is due - at least partially - to the fact many of them are getting married and having kids. Having a family - at least for me - enforces casual gaming. I can't devote hours and days of my free time to gaming any longer because I now devote that time to my wife and kids. Many of my friends who were hard-core gamers have undergone the same conversion. On the upside, my wife has gone from non-gamer to casual gamer. I believe this is in part due to the greater availability of casual games (as someone else mentioned) like Jewel Quest, Zuma, etc. that she likes. I like to think I may one day return to more hard-core gaming, but possibly not until the kids move out and I retire. I like to think that gaming more would be the default option since I suck at golf...

      --
      Slashdot: all your pointless conjecture are belong to us!
    2. Re:It's not hardcore gamers on the decline... by mr_mischief · · Score: 1

      OTOH, a good friend of mine, his wife, and the two oldest of four kids (well, four surviving out of six -- God rest the souls of the two they lost) are all pretty hardcore gamers. A boy, about 12, and a girl, about a year younger. The boy especially. He plays all manner of FPS, tactical, and strategy games. The littler ones probably will start soon enough.

      My parents raised us playing lots of board games and especially card games when my sister and I were young. My wife's a big card player and plays lots of gambling-related, maze, puzzle, and action computer games. We'll raise our kids playing cards and computer games. I'm not sure at what age she'll let me introduce them to FPS, but if I start with milder ones like Blake Stone and Wolfenstein 3D, I imagine it'll be fairly young.

  10. No.. by Nemetroid · · Score: 2, Insightful

    ... I'm alive and healthy!
    Compare this to the music market - even though it is tremendously bigger than the games', they are common in some senses.
    Although most of the music being sold is mass produced crap, there still is good music to be found. I believe the same will be true for games.

    1. Re:No.. by BarneyL · · Score: 1

      The problem with the music analogy is that whereas a song written on a cheap guitar in a couple of hours can become a number one hit, a game written on a cheap computer in the same time can't. These days to make a big hit in the gaming world takes millions on programmers, artists, musicians and so on. Sure you can make a flash game that might get popular online but no one is going to produce the next Gears of War, Zelda or Final Fantasy in their garage with a couple of friends.

    2. Re:No.. by mlk · · Score: 1

      Counter Strike, The Ship (OK, not that big), Natural Selection?

      MODs will take this roll. They will not be GoW, but they will be good enough that someone will hand you cash to make it into a "A" rated game.

      --
      Wow, I should not post when knackered.
    3. Re:No.. by Salamande · · Score: 1

      Then again, if it weren't for the original Half-Life, these mods wouldn't exist in the first place...at least, not the way we know them. That's the thing about mods...they're great, but ultimately they're building off of an existing framework. So, in this case, you're still dependent on the big dev studio.

    4. Re:No.. by mlk · · Score: 1

      The engine is just a tool, like a guitar, tin whistle or music mixing software. Sure I can make music with just my body parts, but a rock song would sound much better(1) if I buy a guitar and some music mixing software. The same is true for software, I could make a game with various free tools, but it would be a better game if I use some that I have to pay for in some way.

      1) Given that my musical ability craps out at "Twinkly Twinkly Little Star" on the tin whistle, this might not be true in my case.

      --
      Wow, I should not post when knackered.
  11. Re:Hello, my name is Brad and I was a hardcore gam by Eudial · · Score: 5, Interesting

    Yes, I used to spend countless hours tweaking and overclocking my computer in order to get those extra FPS in CS Source and HL2. Now i just really don't care - I'm still 18, the "peak" age that everybody wants to market to, but I just lack the time or desire to pour hours on end into video games. School, life, and girls are more important to me now, and this videogaming thing has been slipping away.

    I used to play 4 hours of video games a day back when I was a "hardcore gamer", it's just not worth it anymore. Has anybody else feel their killer instinct slip away?


    Can't say I disagree. I'm 20. However, for me the most deterring factor for me is the decline in PC game quality. There used to be great titles like Thief and Deus Ex. Then all of the sudden everything had to be lobotomized so that it could be played on consoles as well as PCs. Wroooong move. Atleast I don't find a lobotomized point-and-drool interface that a chimpanzee could use very appealing.
    --
    GAAH! MY PRINTER IS ON FIRE!!! PUT IT OUT! PUT IT OUT!
  12. Hardcore vs Softcore players by CrazyJim1 · · Score: 4, Interesting

    I'm sorry but the distinction between a hardcore and a softcore player is blurred. I'm sick of people saying that things a hardcore player likes that a softcore player doesn't like. If you make a quality game, people will play it. The problem lays in the fact that people don't make quality games and they lay their excuse here.

    For example: The article says Gears of War sold as many units as Cars even though Gears of War cost more to make. They then go on to say it is because of hardcore vs softcore players. When in fact couldn't it be that Gears of War doesn't do anything new in gaming. Its just another FPS, and doesn't even have a ladder like Halo 2. If they actually did something with all the money they spent in production of Gears of War, it could be the next killer FPS. You only need 2 things for the next killer FPS: 1) Ranked Online Play 2) Balanced Weapons . You could even make a MMOFPS and it'd instantly be better than PlanetSide which lets you level to max in a day basically. But no they chose to do a very expensive FPS.

    Hopefully gaming companies will get these terms Hardcore and Casual players out of their head, so they don't give up totally and not try anymore.

    1. Re:Hardcore vs Softcore players by gregtron · · Score: 2, Informative

      Two glaring mistakes in your post: 1) There is a huge difference between hardcore and softcore players: Time. I work 60 hours a week, I have friends, I have a dog to walk, and I have a girlfriend who needs to feel pretty. I /want/ to be hardcore, but I can't because I don't have Time (or T Points, as I like to call it). 2) GoW is a TPS, not FPS.

    2. Re:Hardcore vs Softcore players by tzhuge · · Score: 1

      FYI Gears of War isn't played from first person perspective. I also vaguely recall someone from Epic saying it was a relatively cheap game to create.

      FYI 1) There are Ranked Matches... which I'm pretty sure qualifies as Ranked Online Play.
              2) From what I've played the weapons are incredibly well-balanced. I find myself grabbing a weapon if I see one but never hunting specifically for a weapon or camping any weapon spawn.

      So... I'm really not sure what you're trying to say anymore. There's something in there about Gears doing nothing new and how Ranked Online Play and Balanced Weapons are all you need? Apparently those are new and innovative qualities for FPS games?

    3. Re:Hardcore vs Softcore players by jlf278 · · Score: 0

      Not having an attention span capable of handling a learning curve or even reading an instruction manual is what really defines a Softcore gamer. Reading reviews to make educated purchases and investing time where you are rewarded with deep, challenging game mechanics is a waste of time to Softcore gamers. Look at Deal or No Deal, it's the epitome of a softcore game. Any hardcore gamer would find Deal or No Deal shallow, repetitive and lacking any skill or challenge. However, that makes it so appealing to a Softcore gamer because there's no downtime getting stuck or frustrated with some sort of clever puzzling. It's 100% entertainment! Of course some good games can be enjoyed by both hardcore and softcore gamers, like Tetris, Wii Sports, and even many Mario games. Therefore you'll continue seeing more of these games - easy learning curve AND deep game mechanics. And course there will be, as always, an endless stream of licensed garbage with 3.5-6.0 scores on IGN.

    4. Re:Hardcore vs Softcore players by CrazyJim1 · · Score: 1

      Thanks for correcting me. I thought Gears of War was a different game than it is. My main point still stands. I think classifying players as Hardcore or Casual is the 'in thing' in the last year or so and it sickens me. Sure you need to account for making a game where someone who spends 60hrs/week vs someone spending 5 hrs a week can play in peace like the other poster said. But calling one person Hardcore and another Casual are really generic terms that for one are vague and secondly encompass too many variables about the player to lead to anything conclusive on your game making.

    5. Re:Hardcore vs Softcore players by Kelbear · · Score: 4, Insightful

      Indeed, though I believe the term "Hardcore gamer" is a concern for consumers to bat around in their debates, not the companies. Since it's their livelihood, I'm sure they would be viewing the market with better detail that just hardcore/not-hardcore(softcore? o.O )

      And Gears of War is quite casual. Very short, but fun singleplayer, and quick multiplayer games set on small compact maps with immediate action and fast map turnover. Very little time and effort needs to be invested to enjoy this game. Casual and Hardcore have veered off quite a bit in how they're used, now meaning non-violent vs. violent, which is a different concern.

      Namely, violent vs. non-violent is a parental concern. Gamers don't care. Gamers don't care much for violence in videogames, they see points and progress towards a goal. Violence offers a few minutes of giggles when just starting out, but this is soon forgotten when the gamer goes on to actually play the game.

      You didn't blow a human beings brains out all over the wall, you just scored a point. We're not grieving for virtual families, we're competing in a game. Playing the game brings the vast majority of the pleasure, not the virtual bloodshed.

      The violence is just an easily understood setting for competitive play, because a post-apocalyptic game of lasertag or nerf is far far harder to suspend your imagination for than a war. Thus, the violent or non-violent aspect of casual vs. hardcore ought to be dropped in favor of depth and duration of play arguments.

    6. Re:Hardcore vs Softcore players by seebs · · Score: 1

      Violence is very significant in perceptions of hardcoreness, though, which is why the PS3 and 360 people are so quick to dismiss the Wii as "kiddy games" and the like. Gears is marketed at people who want to prove they're into stuff that little kids couldn't handle.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    7. Re:Hardcore vs Softcore players by 7Prime · · Score: 1

      This is why I make a distinction between "true gamers" and "hardcore gamers". People who actually spend a lot of time and money on games rarely give a rat's ass about violence, and only care about graphics if it enhances the feel or functionality of the game. I think of the "Hardcore gamer" as the 16 year old kid who likes to impress his friends by splatting blood against the walls in a feeble attempt to look macho and badass.

      Most real long-time gamers, who spend hours honing their skills and cracking all the puzzles aren't the ones slamming the Wii for being "sissy", this is primarilly by the "hardcore" teenagers, who feel their masculinity is threatened by playing games that don't involve massive amounts of gushing gore.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    8. Re:Hardcore vs Softcore players by Lost+Engineer · · Score: 1

      Eh. I don't know anyone who is dismissing the Wii as a "kiddy system." Could be the best party game system ever. I think that many of the games have a cartoony feel. Not to mention the Mii's themselves. Nintendo's basically asking for it, but I haven't heard anyone dismissing the whole console or concept over this.

    9. Re:Hardcore vs Softcore players by Anonymous Coward · · Score: 0

      I'm sorry but the distinction between a hardcore and a softcore player is blurred.

      No, only softcore has the blurring. Hardcore shows it all.

    10. Re:Hardcore vs Softcore players by seebs · · Score: 1

      Try visiting a PS fan site. I hang out on one some (because I've been doing work on the PS3), and it's astounding. They dismiss Gabe Newell and John Carmack as idiots who don't understand programming. They mostly think the Wii is just "for kids" and all the games are "kiddy games".

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    11. Re:Hardcore vs Softcore players by Lost+Engineer · · Score: 1

      Try visiting a PS fan site. Well now I know where you're coming from. I can write off the Wii-dissing but Carmack-insulting? What do the PS fans have against Carmack?
    12. Re:Hardcore vs Softcore players by seebs · · Score: 1

      He said the Cell was harder to develop for than the Xenon (the 360 CPU). It is, obviously. They accused him of being old, set in his ways, and not ready to deal with modern multi-core architectures.

      Yes, it's that stupid. I about bust a gut laughing at them.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    13. Re:Hardcore vs Softcore players by Lost+Engineer · · Score: 1

      Yeah it's bad enough to ask developer's to go multi-core all the sudden, much less deal with asymmetric multi-processing. Of course game devs were always a special breed, so we'll see how it works out.

      I think Carmack is mad because it means he can leverage less of his PC code. Of course it is bound to be easier to port from Windows to a MS platform, even if it is on a different processor, than to port to someone else's API.

  13. More casual gamers = more casual games by stratjakt · · Score: 1

    Just like more moviegoers = more movies catering to the lowest common denominator.

    More tv viewers = more drek reality TV. That's what the masses want.

    Larger market for music = more Britney.

    But, even so, there still are good movies made now and then, there is still enjoyable TV to watch, and some good music to listen to. Not everybody tries to target the largest possible audience, the business of it realizes that the little niche markets can be very lucrative.

    This summary bases it's whole premise around Gears of War, and is the same fallacy the RIAA/MPAA use: they assume something should sell x jillion copies, then go pointing fingers at others when it doesn't. I'm sure the ESA will come out to tell you it's because of piracy, but frankly, I didn't think Gears of War was all that great. I found the gameplay was awkward, the plot generic. It just didn't float my boat.

    Hardcore gamers don't buy based on hype alone. Sorry Cliffy B, you actually have to deliver more than shiny graphics and a paint by numbers shooter about "space marines fighting aliens".

    Frankly, there was nothing hardcore about the game, IMO. I thought about buying it, ended up putting it on the shelf and getting Dead Rising instead.

    Also, when you're charging 70 bucks a game after tax, don't expect me to buy the games in the same volume as I used to.

    --
    I don't need no instructions to know how to rock!!!!
  14. Percentage != Count by jythie · · Score: 1

    Just as a note, the number of hard core gamers is hardly dwindling. It is just that they are making up a smaller percentage of the whole pie. BIG difference, though I've noticed many companies can not figure that out...

    Although I have seen numbers drop in some areas where 'hard core' gamers feel that their needs are simply no longer being addressed due to the percentage drop, and thus they actually are exiting the buying pool.

  15. Its marketing... by PingSpike · · Score: 1

    Not just marketing for the game, but marketing for the whole franchise and how it spills over. A groundwork was already put in place by the original content and the game builds on it. 'Fresh' content isn't going to get this head start.

    The license/movie tie-in or whatever has marketing on its side. Lots of people probably bought X-Men legends because they read it was a good game...but I bet just as many bought because they loved comics, or they loved the movies, or their friends loved the comics and told them about it. They went in a store and saw a game with 'X-Men' on the box, or in this example 'Cars' and said "Hey, I liked that...maybe the game is good". Some buy the game right then and there, others do some research on it and buy it later. The game stands on the shoulders of the movie.

    This doesn't always, but can assure that even a terrible game based on a good movie sells well. It works for sequels to games and movies as well. Hell, look at the new star wars...everyone watched them even though they suck. Why? Because we loved the originals so much. Is it any surprise that the same power can spill across mediums?

  16. Re:Hello, my name is Brad and I was a hardcore gam by stratjakt · · Score: 1

    It'll come back.

    I grew up on Atari, C64 and NES, then SNES. I'd play constantly. Then I hit "the age of chicks and parties".

    I completely skipped the N64 and PSX years. Never got either system until a couple years ago, when I picked them up used for like 15 bucks.

    After I finished university and settled down in a job, wife, etc, I'm back to playing games again. Dreamcast came out the year after I graduated, and I bought one.

    I don't know if I'd use the word "hardcore", but I have time for games again.

    --
    I don't need no instructions to know how to rock!!!!
  17. makes sense by 10100111001 · · Score: 1

    Aren't the truly hard-core gamers the one's who get doped up and play for 160 hours straight until they drop dead from systems failure?

  18. Don't underestimate Cars by lukeduff · · Score: 3, Funny

    My clan just started playing Cars in league play. It's pretty intense.

  19. truely by Anonymous Coward · · Score: 0

    hardcore gamers don't reproduce.

  20. Ha. by MeanderingMind · · Score: 1

    I feel as though this article is being used to say, "In ten years, hardcore gamers will be a thing of the past." That's quite absurd. Certainly they may no longer have the majority on purchasing power, but games will most certainly still be made for them.

    Hardcore gamers bring something to the table casuals will likely never be able to, dedication. So long as they are playing game X, they will tell everyone they know all about game X, how game X is the bee's knees and they're so 1337. This may annoy a fair number of casual gamers, but it spreads the name of the game by word of mouth rather well.

    Talk to a casual gamer, and the most you'll get is, "Yeah, I play games" unless you really press them to go into further details.

    That's not to say that all hardcore gamers are utterly loyal to their games, or that casuals don't ever talk about games. Rather, it is saying that of the two groups, hardcore gamers are far more likely to spread the word.

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
  21. No doubt about it... by illeism · · Score: 1

    I'm over 30, and I can definitely feel the decline... eyes going, body getting heavier, reflexes not what they used to be ;)

    --
    Help test the /. effect at my min
  22. Hardcore gamers need Hardcore games! by LibertineR · · Score: 1
    Where is Starcraft III, dammit? Where is Call of Duty 3 for the PC?

    Raise your hand if your aim is better with a controller than a mouse? Not me.

    I paid more for my SLI Nvidia's than anyone paid for their damn X-Box, so where did all the killer games go?

    If we can get a Starcraft III, it will out-sell any damn Halo interation.

    Bring it, bitches!

    1. Re:Hardcore gamers need Hardcore games! by stratjakt · · Score: 1

      Wii-mote trumps mouse as a natural "gun" like pointing device. Hopefully Nintendo truly exploits this fact with some good FPS's. Far Cry for Wii is a decent teaser of whats to come.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:Hardcore gamers need Hardcore games! by Cornflake917 · · Score: 1

      Starcraft III????

      What the HELL!?!? Did I just wake up from a coma? Quick, some one tell me where I can buy Starcraft 2!

    3. Re:Hardcore gamers need Hardcore games! by DarkJC · · Score: 2, Informative

      Honestly having played with the Wiimote, no, it's still inferior to the mouse. I have a feeling most will realize this when playing MP3. If you saw people playing around with the MP3 Demo kiosks earlier last year, you'll note that the system was hard to adapt to, and there wasn't really a good way to turn around fast that a mouse provides. Although the Wiimote gives us a cool new way to play FPS, I don't think it's the new #1 interface.

    4. Re:Hardcore gamers need Hardcore games! by Headcase88 · · Score: 1

      IMO, it's because of the control system. Pointing to control movement in any way just seems unnatural to me.

      The way it should be done is this: use the stick to walk forward and back, and strafe left and right. Hold Z button while moving stick left/right for turns (allow for high turn sensitivity so you can turn quickly). A to jump, B to shoot, point away from the screen to reload, C to change weapons, and of course, the gun is aimed with the remote.

      I think that covers the main controls, though I'm no FPS guy, I just know what sounds natural to me. Secondary controls can use a point a click (with the C button, so you don't trigger one of them when you're trying to fire) interface.

      A little different from the PC paradigm, but i really do think it's better to have the remote for aiming purposes only.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    5. Re:Hardcore gamers need Hardcore games! by Anonymous Coward · · Score: 0

      Having a pointing device like the wiimote, or a mock gun in an arcade game, adds a little bit of imersion to the game, but its still much easier to aim with the mouse.

    6. Re:Hardcore gamers need Hardcore games! by Chimera512 · · Score: 1

      Seconded. I haven't had much time with the Wiimote as a pointing device and none with it in anything but the menu, I only played Wii Sports and Marvel Ultimate Alliance, but just in the menus, the pointing doesn't have the same accuracy that a mouse does. Maybe I just haven't had enough time with the system but it doesn't seem to be percise and seems laggy with a tendency to cause me to overcorrect movements.

    7. Re:Hardcore gamers need Hardcore games! by geminidomino · · Score: 1

      I never played Far Cry on the Wii, but if it's on level with CoD 3 then...err...

      Yeah, screw it. That game sucked on that console... :(

  23. Define your terms by sesshomaru · · Score: 2, Insightful
    Well, here's my problem, what is a hardcore gamer?

    I've heard the difference between hardcore gamer and softcore gamer described thusly, "Hardcore gamers buy a lot of video games during the life of a console, whereas non-hardcore gamers buy only a few popular titles."

    I've also heard this, "Hardcore gamers are the ones who line up for consoles and pre-order games, wheras non-hardcore will wait until they are cheap and readily available."

    But wait, I've also heard, "Hardcore gamers like traditional games (RTS, RPG, FPS, etc.) while non-hardcore like non-traditional (Brain Training, Nintendogs, Wii Sports)."

    Well, which one is it? Is it all three? How does this impact Cars versus Gears?

    --
    "MIT betrayed all of its basic principles."
    1. Re:Define your terms by Itchyeyes · · Score: 1

      This is the problem you always run into when you try to segment a group based on arbitrary criteria. To some people, hardcore means competitive gamers. To others, it may just mean someone who likes games that are more complex than Zuma. Defining games is a bit easier than defining the players though. You're still going to get some games that are cross overs like the Sims, or Animal Crossing, but for the most part it's pretty intuitive. Cars and Gears of War are aimed at totally different audiences. This should be pretty self evident. There's almost no cross-ever between the two demographics, meaning there aren't going to be many people out there who purchase both Cars and Gears of War.

      Basically the gist of the article is that historically games have been mostly aimed at the group of people buying Gears of War (and people like them), but more and more games are being targeted towards the group of people buying Cars (and people like them).

    2. Re:Define your terms by Aurisor · · Score: 2, Informative

      Hard core gaming is mostly subjective. It just means that one is more willing than the average person to go the extra mile in any significant facet of gaming. Possible ways to attain hard core gamer status:

      - camping out for new releases
      - beating very hard or frustrating games
      - having played games seriously for a very long time
      - investing obscene amount of time in mmos
      - winning competitions

      To answer your questions specifically:

      Quantities of games purchased doesn't matter unless they are good games and you play them all. Dropping a lot of money on games you won't play does not make you a hard core gamer. Genres that are written off as being easy or fluffy or aimed at kids will definitely detract from your hard core status.

      Although I think 80% of the people out there would agree with most of what I've said, you have to realize that a "hard core" gamer is an entirely nebulous, subjective term. It's not scientific terminology, and there's no one arbiter of what it means. However, if you're trying to get the terms down, this is a good place to start.

    3. Re:Define your terms by archen · · Score: 1

      Hardcore gamers tend to fit into much of what you posted. Playstation/Xbox fanboys are often what is thought of as the typical hardcore gamer, as well as people who spend far to much on PCs/video cards. They usually demand supreme graphics. Casual gamers are the people who tend not to spend much time at games, and/or are not rabidly attached to them.

      Then that leaves people like me. I like to refer to myself as a "traditional gamer" - someone who loves games of all sorts. I'll play just about any sort of video game, but I also like many other sorts of games such as board games, darts, pool, and a fervent love of pinball. I doubt anyone will refer to you as a hardcore gamer no matter how much nethack you play.

    4. Re:Define your terms by Turn-X+Alphonse · · Score: 1

      Slight problem with this.

      I'm a hardcore gamer (I fit all the above at least) and I absolutely adore my gamecube. The casual wannabe hardcore crowd (read snotty kids) would write off "childish" games. But a real hardcore gamer knows all games are secretly aimed at kids and so while Mario may not run around shooting people he's got a lot more street cred than some idiot in any FPS where it's just a case of being able to aim.

      --
      I like muppets.
    5. Re:Define your terms by Anonymous Coward · · Score: 0

      I define hardore games as those who insert their genitals in all crevices of their console and take pictures. Pretty hardcore. Lets see you beat that!

    6. Re:Define your terms by Anonymous Coward · · Score: 0

      Good post. However, you forgot my personal favourite definition: "hardcore" means prioritising something (e.g. games) to the point that your health, family life and/or career suffers significant detriment.

      It's still not precise - I was late to work today because I stayed up watching the Simpsons, does that make me a hardcore cartoon watcher? However, it covers an area your raft of definitions missed.

  24. Very good article on the subject by GroeFaZ · · Score: 1

    Lost Garden: Nintendo's Genre Innovation Strategy

    Tycho of Penny Arcade called it the "probably the most interesting article I've ever read.". That article is longer than TFA, but definitely worth reading and digesting.

    --
    The grass is always greener on the other side of the light cone.
    1. Re:Very good article on the subject by Kris_J · · Score: 1
      There's a more recent comment that's also relavent:

      "I would not go so far as to say that (what is known as) the hardcore sustain the entire industry, but what Sony is learning is that they do catalyze it - they make livable the period between when a platform is released and when it becomes a mainstream proposition. These are the people that they are taking for granted. Let's see how far it gets them"
  25. yea right.. by gfxone · · Score: 1

    All the hardcore gamers are just occupied right now playing WoW. They'll be back in force in the near future.

    1. Re:yea right.. by bitserf · · Score: 1

      Once the hardcore gamers have cleared the Black Temple, ground to exalted with all factions, and are wearing full sets of the top-end gear - The Northrend expansion pack will be released :)

    2. Re:yea right.. by Anonymous Coward · · Score: 0

      I miss read that as Northern Ireland expansion pack.

  26. If by casual games you mean... by DimGeo · · Score: 1

    ... things like Raptor or FlatOut, I'm all for it.

  27. Wrong in so many ways by matthewcharles2006 · · Score: 5, Insightful

    First of all, Gears sold THREE million by Jan. 19th. Second, Gears was an early, exclusive game on a new system with a user install base between 7-10 million, whereas Cars came out on every platform under the sun, probably including cell phones. Third, an increase in 'softcore' gamers does not mean a decline in 'hardcore' gamers. Considering the 360's install base, Gears is a phenomenal success.

  28. I wonder ... by brokeninside · · Score: 2, Interesting

    Has anyone plotted the number of hardcore gamers against the unemployment rate? It seems to me that I would expect to see a decrease in the number of hardcore gamers as a society moves towards full employment rates.

  29. Castle Wolfenstein by hound3000 · · Score: 1

    Yea, I would say there is a generation gap between those of us who nearly crapped their pants when seeing Wolfenstein 3D at the state fair for the first time in 92, and those who saw Return to Castle Wolfenstein (RtCW) and merely yawned a decade later. There are different driving forces for kids growing up with computer games as a given, like television.

    I haven't found a game since RtCW that I've truly went bonkers over, and most of RtCW was reliving my childhood. And speaking of reliving my childhood, can we get another Wing Commander?

    1. Re:Castle Wolfenstein by Chris+Burke · · Score: 1

      Yea, I would say there is a generation gap between those of us who nearly crapped their pants when seeing Wolfenstein 3D at the state fair for the first time in 92, and those who saw Return to Castle Wolfenstein (RtCW) and merely yawned a decade later.

      What about those of us who did both?

      Games have developed since Wolf 3D. Expectations of gamers have changed in more than a decade of development. It's not just kids growing up with a playstation, it's adults who are judging things by the standards of the day. RtCW was yawn-worthy imo, as opposed to genra-defining like Wolf 3D, and I see their attempt to cash in on my nostalgia for the original as a bad thing, not a positive.

      Similarly, I would hate the idea of a new Wing Commander without evidence that it was actually a good, modern, innovative game like the original Wing Commander series, not a crass attempt at a cheap cash-in on a formerly strong name. But they already tried that with the movie, so I wouldn't hold my breath either way.

      --

      The enemies of Democracy are
  30. Re:Hello, my name is Brad and I was a hardcore gam by Per+Abrahamsen · · Score: 1

    > I don't know if I'd use the word "hardcore", but I have time for games again.

    Yeah, but don't expect to go back to 4 hours of gaming a day.

  31. Casual Hardcore? by UED++ · · Score: 0

    There are those who play casual games in a "hardcore" manner. Surely they count as hardcore players?

    1. Re:Casual Hardcore? by mlk · · Score: 1

      Depends on how you define "casual" gamer, & "hardcore". The Industry seam to define it as people who only play games that use simple, easy to pick up rules, which does not involve blasting stuff, or any complex plot. Given that the secretory here spends all day playing Solitaire (a "Casual" game). - http://en.wikipedia.org/wiki/Casual_game

      "Hardcore" gamers play "hardcore" games. Which include complex rules, and blasting stuff. Sometimes they pretend they also have a plot.

      --
      Wow, I should not post when knackered.
  32. Hardcore Gamers don't play every game by nEoN+nOoDlE · · Score: 1

    When I was a "hardcore gamer" putting in probably 20 or more hours a week into gaming, I only played a handful of games. This was even before extensive multiplayer features. Now I imagine people just play 1 or 2 games for months or years. Does anyone really need the next multi million dollar game when they're still playing World of Warcraft or Counterstrike?

    Kids, on the other hand, are fickle. They'll play Cars for a couple of days/weeks, and then when the next CG movie comes out, they're gonna hound their parents to get the game for it. Of course you're gonna have bigger sales to that market with crappier games.

    --
    Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
  33. Re:Hello, my name is Brad and I was a hardcore gam by MotorMachineMercenar · · Score: 1, Interesting

    This "decline in PC game quality" is nothing but a selection bias. There have been crappy games throughout gaming's short history, we have just forgotten about them. Therefore we only remember the Nethacks, Zoids, Wolfensteins and Starcrafts. And there are plenty of innovative games coming - such as Spore - or derivative games which look much more promising than the current fare - Huxley and Warhammer Online.

    --
    "We have an A-Bomb...what more do you want, mermaids?" --I.I. Rabi, speaking in defense of Robert Oppenheimer
  34. Not a good comparison. by Rakarra · · Score: 1

    Comparing Gears of War to Cars isn't really fair since Cars is not your typical softcore game. Instead, it's a product tie-in game. It didn't sell because it's a softcore game, it sold because it had a built-in fanbase from a very popular (especially with kids) movie with a lot of marketing muscle behind it. The casual or softcore nature had little to do with its sales; if it were more of a hardcore game with a billion options to customize McQueen or tons of optional/unlockable content it still would have sold well since the quality of the movie and Disney's ties with companies like Walmart guarenteed a certain number of copies would fly off the shelves. Sadly, game quality had little to do with the sales.

  35. Decline of hard-core by Udderdude · · Score: 1

    As people who could be identified as true "hard-core" gamers (the real ones, not the ones Microsoft tries to claim play Xbox all day) grow older, they eventually find they don't have as much time to play games. So they naturally play less, become less skilled, and lose interest. To really play at a hard-core level, you have to put in alot of time and practice into the games/genres you like. Without time/practice, it's really impossible to keep up that level of skill. I've went back and played games I used to rock at, and of course they kicked my ass, because I had not kept up practice and lost my edge.

    Of course, new gamers may come forward to take their place. They are unfortunately not an easy market to target, and in addition, more and more casuals are entering the market. They are where the money is, so it's likely truly hard-core games will become a thing of the past, or only be made by fans who want to challenge themselves and eachother.

    1. Re:Decline of hard-core by mqduck · · Score: 1

      As people who could be identified as true "hard-core" gamers (the real ones, not the ones Microsoft tries to claim play Xbox all day) grow older, they eventually find they don't have as much time to play games.


      "When I was your age, a hardcore gamer wouldn't be caught dead on one of your consoles. We spent thousands of dollars and dozens of hours to squeeze out every frame we could and thats the we we liked it!"?
      --
      Property is theft.
    2. Re:Decline of hard-core by Udderdude · · Score: 1

      It's not about spending money at all. The sure-fire way you know you've got a wannabe is someone who brags about his PC more than his accomplishments.

  36. Nothing New by servognome · · Score: 2, Informative

    Look at the top 10 sales charts. Things haven't changed, casual games make up most of the list. Typically you'll have a hot casual game/genre like Deer Hunter (*sigh*), pokemon (on the console side) or the Sims dominate, while a few great hardcore games round out the list.

    1998 Top 10 PC Games
    (6 "casual", 3 "Hardcore", 1 not sure (I'm thinking Titanic was supposed to be a Myst clone but never tried it)
    1. Starcraft (Blizzard)
    2. Deer Hunter (WizardWorks)
    3. Deer Hunter 2 (WizardWorks)
    4. Myst (Broderbund)
    5. Cabela's Big Game Hunter (Head Games)
    6. Titanic: Adventure Out of Time (Knowledge Adventure)
    7. Lego Island (Mindscape)
    8. Frogger (Hasbro)
    9. Riven (Red Orb)
    10. Unreal (GT Interactive)

    Top 10 Games 2002
    (7 "casual", 3 "hardcore")
    1 / The Sims: Unleashed / Electronic Arts / $26
    2 / Age of Mythology / Microsoft / $40
    3 / Harry Potter and the Chamber of Secrets / Electronic Arts / $28
    4 / The Sims Deluxe / Electronic Arts / $42
    5 / RollerCoaster Tycoon 2 / Infogrames / $29
    6 / Backyard Hockey / Infogrames / $19
    7 / Zoo Tycoon: Marine Mania / Microsoft / $31
    8 / Zoo Tycoon / Microsoft / $28
    9 / The Sims: Vacation / Electronic Arts / $29
    10 / EverQuest: The Planes of Power / Sony Online / $29

    Top 10 PC 2007
    (5 "Casual", 4 "hardcore", 1 both (WoW has both kinds of players)
    1. World of Warcraft--Vivendi Games
    2. The Sims 2--Electronic Arts
    3. The Sims 2: Open For Business Expansion Pack--Electronic Arts
    4. Star Wars: Empire At War--LucasArts
    5. The Sims 2: Pets Expansion Pack--Electronic Arts
    6. Elder Scrolls IV: Oblivion--Take-Two Interactive
    7. Age of Empires III--Microsoft
    8. The Sims 2: Family Fun Stuff Expansion Pack--Electronic Arts
    9. Civilization IV--Take-Two Interactive
    10. The Sims 2: Nightlife Expansion Pack--Electronic Arts

    --
    D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    1. Re:Nothing New by Sigma+7 · · Score: 1

      Top 10 PC 2007
      (5 "Casual", 4 "hardcore", 1 both (WoW has both kinds of players)
      1. World of Warcraft--Vivendi Games
      2. The Sims 2--Electronic Arts
      3. The Sims 2: Open For Business Expansion Pack--Electronic Arts


      Slight problem with your list - you mix standalone games with expansion packs. While not a problem in itself, it allows a game as popular as The Sims to choke out a top ten list by releasing tons of expansions.

      As a result, it could be read that the "top 5" has plenty of hardcore games, or by some other reading that has an entirely different interpretation.

    2. Re:Nothing New by hansamurai · · Score: 1

      Not sure why you generalize WoW as both hardcore and casual gamers so bluntly when it's not obvious for a lot of those games. I consider myself a hardcore gamer but I still play Sims sometimes, it's actually a fun game. Though I would agree most of the expansions are mostly casual fluff.

      On the other hand, what about a game like Star Wars: Empire at War? I'm sure there are many casual gamers, hardcore Star Wars fans who bought the game because it's Star Wars. Or Oblivion, that game sold to all audiences because there were lots of commercials, cardboard standups in stores, etc.

      I honestly don't think you can clear cut a game or genre as hardcore or casual. It's a huge gray area for most games. Even in a semi-obscure game like Galactic Civilizations. I'm sure a lot of those players consider themselves "hardcore GalCiv" players but a hardcore gamer in general? Probably not. One of my roommates would play turn-based strategy games when he would play a game, but that wasn't that often. I considered him pretty hardcore into that genre, but he was definitely not a hardcore gamer.

  37. comparing costs by angrymilkman · · Score: 1

    In this article Mark Rein puts the development costs of Gears of War at less than 10M. http://www.gamesindustry.biz/content_page.php?aid= 20176 I doubt whether Cars has been made for that amount of money, especially since they could possibly reuse animations & models from the movie. I guess you should include those costs too right?

    --
    ...what matters is what you like, not what you are like...
  38. Re:Hello, my name is Brad and I was a hardcore gam by antdude · · Score: 1

    Yes, same here. I used to play games a lot, but then back then I didn't have lots of studying, working, etc. These days, I barely have time even on weekends (1-2 hours if I do have time). :(

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  39. Dumb notion by NotZed · · Score: 1

    By definition 'hardcore gamers' are not the 'main-stream', they can't and wont ever 'dominate the industry'.

    Just because the pc-game era has been dominated by 'hardcore' games (well at least among the 'hardcore gamers'), doesn't mean the industry has. It is just full of buzzwords, that don't really mean anything. Good games have always sold and there's always been a diverse range of games on a fairly wide number of platforms.

    Maybe people are just sick of 'yet another kill everyone army trainer' - I know I could never really get into fps games although I tried.

    Not that any data from the story really supports that notion anyway - xbox owners traditionally fit into the juveline blood thirsty teenage boy category who wear 'hardcore' as a badge of honour, so GOW was always going to sell on such a relatively small platform, and Cars had MUCH wider brand recognition, appeal and installed base to target.

    --
    _ // `Thinking is an exercise to which all too few brains
    \\/ are accustomed' - First Lensman
  40. This is like saying... by Gunslinger47 · · Score: 0, Offtopic

    This is like saying that the future of the cocaine industry is in baking soda.

  41. Reformed Hard Core Gamer by Anonymous Coward · · Score: 0

    I reverted to a Casual Gamer once I went from being self-employed (read: unemployed) to getting a real job. It's amazing how much time a real job take away from gaming time.

  42. Mundane by umbrellasd · · Score: 1
    The only reason that the number of hardcore players is decreasing is because playing that much is becoming mainstream. It's not hardcore anymore. It's normal. Like being a geek is nearly chic now.

    7 million Wow accounts and rising. Add the growth in the console markets, etc. Eventually it will be just like watching a TV channel. Totally mundane and ubiquitous.

  43. Dumb Conclusion by brkello · · Score: 1

    Hardcore players are not declining. There are more hardcore gamers now than any time in history. There is just a large market for casual games and that market may be (is) larger than the market for hardcore gamers. This is kind of a "duh" moment. Hardcore, by definition, is represented by those people who take things to an extreme. If everyone was hardcore, then that would be "normal" and wouldn't be called hardcore. So they are saying games that appeal to "normal" people (i.e. the majority) sell better than games that sell to a niche. Brilliant! Sometimes I seriously wonder how people get paid to figure out the obvious.

    --
    Support a great indie game: http://www.abaddon360.com
  44. Hardcore gamers' numbers up, importance down. by EWAdams · · Score: 1

    There will be more, not fewer, hardcore gamers in the future, but only in absolute terms because the population is rising. As a percentage of the overall number of gamers, they are already a dwindling minority and increasingly irrelevant. In five years' time, fifty zillion Indian and Chinese gamers will be playing games on their mobile phones. They are the market of the future. Hardcore gamers will become a niche just as audiophiles are a niche, or people who own full-bore home theater systems are a niche. Individually, they spend a lot, but there aren't enough of them to justify making a large number of products for them.

    --
    I piss off bigots.
  45. Re:Hello, my name is Brad and I was a hardcore gam by Anonymous Coward · · Score: 0

    4 hours a day is not hardcore at all, i'd call that casual gaming
    now 12 or more hours a day that's hardcore

  46. Re:Hello, my name is Brad and I was a hardcore gam by PhoenixOne · · Score: 3, Funny

    There used to be great titles like Zork and X-Com. Then all the sudden everything had to be lobotomized so that people without imagination could play them. ;)

    Welcome to getting older (and at 20 no less), where the past is always better than the present. If you don't watch yourself, you'll be telling kids "Get off my lawn" before you turn 30. ;)

    --
    Spell cheek you've failed me four the last thyme!
  47. I believe it by okinawa_hdr · · Score: 1

    I used to play MMORPGs as what I would classify as "obsessive", but then you start to realize that there's more to life and farming for plat.

  48. Re:Hello, my name is Brad and I was a hardcore gam by servognome · · Score: 1

    Then all the sudden everything had to be lobotomized so that people without imagination could play them.
    >Get Ye Flask
    >You Cannot Get Ye Flask
    --
    D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  49. Good Short Term Returns != Investment by MMaestro · · Score: 1
    From a business/investment perspective, that is all that matters.

    No, what matters is that the company doesn't dilute its brand if it hopes to continue milking it. Enter the Matrix sold a shitload of games and The Matrix Reloaded brought in truckloads of box office sales but look what happened afterwards. The Matrix Online has less than 50,000 subscribers, The Matrix:Path of Neo was practically shunned by the mass market and The Matrix Revolutions brought in less than half the box office sales as The Matrix Reloaded.

    Fast forward to today and The Matrix series is dead, buried and decomposed. The Animatrix only confused hardcore fans of the series, bullet time is a fad thats been associated with the best aged Max Payne series and other than the occasional The Matrix reference in pop culture, The Matrix is a dead franchise.

  50. The industry usage of "casual gamer" by jchenx · · Score: 1

    I think the point the GP was trying to make (and I agree with) is that contrary to what the article is claiming "hardcore" shouldn't be based on the types of games being purchased. IMO "hardcore" describes the amount of time someone sets aside out of the rest of their life to game.
    Although I certainly think you have a point here, as someone who works in the Casual Games industry, I should point out that the term "casual gamer" is different that what you might expect. It's basically a consumer of casual games, which are your lighter-fare titles such as Bejeweled, Hearts, Solitaire, Minesweeper, etc. I think it's sort of an open question whether or not this includes licensed/franchised games as well (games based on movies, etc.), but I am inclined to think that it would. Those titles often share characteristics found in typical casual game fare, such as being relatively cheap to produce, and often having lighter game mechanics (thus more approachable to people of all ages and game experience).

    If you only ever play Happy Feet, Cars, Open Season, and countless other cheap poorly rated franchised games but you play them every waking moment, I'd say that you're a hardcore gamer.
    Ironically, in the casual games industry, there are certainly "hardcore casual gamers". Yes, it sounds like an oxymoron, but it isn't. One great example are the gamers at Pogo.com. The games on that site are definitely considered "casual" by many, yet the point incentives and community features of the site often draw users (typically 30+ year old women) to spend literally hours a day, playing their favorite games there. So yes, they are considered to be "hardcore casual gamers", much like the person in your example (someone who plays hours of cheap licensed/franchised titles).

    I don't want to get into a semantics argument, since I agree that the terms casual and hardcore can be bloody confusing, depending on who you're talking to. But I wanted to give everyone some context of what the industry usage of "casual" means.
    --
    -- jchenx
    1. Re:The industry usage of "casual gamer" by twistedsymphony · · Score: 1

      Your definition certainly makes sense, I was using "casual" as the gaming antithesis of "hardcore" in my argument; someone who plays games causally, rather then someone who plays causal games. Perhaps a better term would be to describe them as an "occasional" or "light" gamer.

      I guess now the question is... does "hardcore" mean what we think it means? That is to say does "hardcore" mean someone who plays hardcore games, or someone who plays games, hardcore? I would think it means the latter, and if that is the definition, I stand by my assertion that the number of gamers who play with hardcore frequency is higher now then it's ever been. I find it interesting that you cite the community behind the hardcore casual game crowd, as I strongly believe it's the community aspects of modern games that are the driving force behind creating more and more hardcore gamers.

  51. Let's call them mainstream games by jchenx · · Score: 1

    Actually, when I think of casual games I think of the games that my wife plays: JewelQuest, solitare, and mine sweeper. I wouldn't class a "Pixar Cars" game as a casual game. It may be a kid game, but it that still doesn't mean that it can't be difficult for the casual adult gamer. (Heck, I played one of my kids Sponge Bob's game to try to get them past a level to the next save stop and I was surprised that it was hard. It had limitless lives, but the task (racing course) was difficult for even me, which startled me.)
    You are correct that typical casual games are titles such as Bejeweled, Zuma, Solitaire, and Minesweeper. There are, though, several similarities between licensed fare and casual games, such as being cheaper to develop and being targeted to a much wider audience than typical hardcore games. But you're right that there are enough differences between movie games and casual games to split them apart.

    I propose a new category for these movie/franchised titles: mainstream games. They're not exactly your typical casual or hardcore titles, but one thing is for certain ... they are meant to be consumed by as wide an audience as possible. I think it's pretty similar to other content considered mainstream (American Idol, one-hit-wonder pop bands, generic action movies, and most TV sitcoms). The quality may not be that great, but they sure are popular!

    --
    -- jchenx
  52. ratchety old hardcore gamers by andy_fish · · Score: 1

    Well I'm ready with my "back in my day" and "when I was your age" speeches to deliver to young gamers, how about you guys?

    --
    & I wish I knew the password to your heart . . . &
  53. STOP GIVING THEM IDEAS!!! by RobK · · Score: 1

    If every entertainment title was licensed DRECK, we wouldn't have anything great and innovative.

    Vote with your dollars. Okami, Gears, (Harmonix versions of) Guitar Hero, Final Fantasy (any/all).

    But don't let BUSINESS get in the way of CREATIVITY. That's why we have 200 channels of TV and maybe enough brilliant stuff to fill a single one!

  54. Everything goes in cycles by __aawdrj2992 · · Score: 0

    Well it's capitalism: If hardcore game titles dwindle, a very well run publisher and and developer will come along and see a market that isn't being served and create some titles that will be a big hit. These guys sell a ton of games, as that market segment is in need of it, and other devs will create similar games to cash in on that vibe. If the market gets stagnant or the user base shifts, they'll sell less games and release less titles aimed at serious gamers. At this point the serious gamers aren't getting enough new games and the cycle begins again.

    The more things change, the more they stay the same. The gaming industry isn't going to die off, but I do agree that the hardcore market is a little soft right now. As a tactical FPS and PC RTS fan, I don't think there were more then 5 titles I really like in 2006. Only two or three do I play nightly: GRAW (PC) and Company of Heroes. However, this year looks different with shiny new consoles and titles on the way.

    1. Re:Everything goes in cycles by Udderdude · · Score: 1

      The problem is there just aren't as many hardcore gamers as casual. It's a market, sure, but it's notoriously hard to target (hardcore gamers tend to be extremely picky), and the profit just isn't there most of the time.

  55. It's like NASA... by DoChEx · · Score: 1

    they do all the development and then somebody else releases a dust buster.

  56. Re:Hello, my name is Brad and I was a hardcore gam by TheSeer2 · · Score: 1

    If by peak you mean oldest, you are dreadfully wrong. Infact, you're probably the bottom of the age demographic games are marketed to (18-34ish).

    If be peak you mean best, you're still probably wrong because you'll probably be equally swamped by school as by work, but atleast the older ones have more disposable income.

  57. Re:Hello, my name is Brad and I was a hardcore gam by butane317 · · Score: 1

    I feel the same way. I used to play all of the popular games with my friends at LAN parties every other weekend or so, we got really into it. Now that I'm out of high school, real life has caught up to me and I'm busy with work, school, and my girlfriend that I just don't have the time. When I do sit down to play games now, it's never any of the newest, most popular stuff. It just doesn't interest me anymore, I think they kind of suck. Instead, I spend a lot of time playing old ROMs like F-Zero X, Pokemon (yeah red version's the best game ever), old Dragon Warrior games, and open source stuff like Crack Attack, Frozen Bubble, and BZFlag (actually that one's cool on a LAN). Basically, I don't play games nearly as much, and when I do, it's not something I spend much money on.

  58. Re:Hello, my name is Brad and I was a hardcore gam by grumbel · · Score: 2, Interesting

    ### This "decline in PC game quality" is nothing but a selection bias.

    I don't think so. A few years ago PC games got ported to consoles, these days console games get ported to PC. Which often means crappy controls, bad menus and other issues, since what was designed for a 640x480 TV simply doesn't look very good at 1280x1024 and controls that work well with a gamepad, just don't match nicely with keyboard and mouse. The PC gaming market seems to be left with a few FPS, MMORPG and RTS games, while those games might be good, there has been quite a lack of good games of other genres, the flightsims are dead, adventure games are dead, turn-based strategy is mostly dead, space-games mostly dead and there simply are *far* to much WWII based games out there, what happened to the cool sci-fi or fantasy settings?

    Now I haven't really played much at all on the PC in the last years, so maybe I just miss something, but on the other side I have yet to see a new game on the PC that would be interesting enough for me to actually upgrade my system and bring it back into a game-ready state.

  59. Re:Hello, my name is Brad and I was a hardcore gam by HAKdragon · · Score: 1

    Has anybody else feel their killer instinct slip away?

    Well, maybe if Rare would make a sequel to KI2 we wouldn't have that problem. ;)

    --
    "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
  60. Treacherous Waters? by Rev+Jim+(AKA+Metal+F · · Score: 1

    Well first off I'm 36 (see sig) and I game for around 10-15 hours a week (no I don't really play MMOG - well BF2 is prob the only one) and probably have averaged that for the last 20 years or so. Now that's out of the way: hmmm, very interesting perspectives in this article's feedback. One thing I might mention is - looking as a nightmare scenario of a world dominated by movie or other popular items licensed into games, casual cutesy games marketed towards girls (no offense) and those looking for 5-10 minutes of simulation, and the vast majority of games designed with less interest in content and design over sales and ease - retro gaming will be our savior. We'll all be firing up our emulators and reliving those glory days of great game design and classic goodness from days long gone when games were developed for gamers with original gameplay and memorable accents and content - all of which are no farther away than the right emulator, roms (or isos), a gamepad, and a 300 dollar pc. But I don't think it will come to that. It will probably balance more, but the pendulum will swing both ways

    --
    Gaming for over 25 years
  61. Hardcore and the community by jchenx · · Score: 1
    I wish we could dump the term "hardcore", since it is so confusing now. I am someone who plays typically hardcore games (shooters, RTS games, etc.), but not nearly as much as I used to, or compared to other typical fans of those genres. Does that make me a "casual hardcore gamer"?

    Granted, I can understand why the term came into existence. In the past, it was thought that anyone who played hardcore games generally put a lot of time into it. Those who played casual games, generally didn't spend too much time with them. Either that isn't the case anymore, or it's always been mixed up and we're just noticing it more now.

    I stand by my assertion that the number of gamers who play with hardcore frequency is higher now then it's ever been.
    I definitely agree here. However, I think what the original story is implying is that the percentage of hardcore gamers (distinguished either by the types of games they play, or the frequency at which they play them) among all gamers is decreasing. That I can agree with, as the whole games industry is definitely becoming more and more mainstream and accepted (gamers getting older, having families, raising kids who are gamers as well, etc.). There are just so many more gaming options as well, besides the typical hardcore games ... most notably casual web games and mobile/cell-phone games. Then there's also this huge thing called the DS Lite as well ...

    I find it interesting that you cite the community behind the hardcore casual game crowd, as I strongly believe it's the community aspects of modern games that are the driving force behind creating more and more hardcore gamers.
    I agree completely. One game that I definitely play with hardcore frequency is World of Warcraft. There are many people in my guild (mostly made up of working adults like me) where WoW is their "first game" in a way. The reason they keep coming back day after day is not necessarily the game itself, but the social aspects. Games are what get people in at first, but it's the community that keeps them coming back again and again and again. I argue that this has been proven in games of all genres, from casual to hardcore titles.
    --
    -- jchenx
  62. Re:Hello, my name is Brad and I was a hardcore gam by Anonymous Coward · · Score: 0

    I call it "Mario Kart's Law", which reads as:
    Every gamer likes best the Mario Kart version he played first with.

  63. Re:Hello, my name is Brad and I was a hardcore gam by CTachyon · · Score: 1

    Shockingly, I actually played the original SNES Mario Kart first, but I prefer the N64 sequel. The graphics are horribly dated these days, but the gameplay was (and remains) superb.

    --
    Range Voting: preference intensity matters
  64. fragmented markets by Anonymous Coward · · Score: 0

    I get that, but I think there is more going on.

    Over the last several years I have played quite a few good games. PC examples include the Doom & Quake series, Everquest I (& expansions), Civ I & II, Master of Orion, some of the Wing Commander RPGs (original Privateer in particular), the Warcraft series (inluding WoW), Starcraft, Total Annihilation, EVE Online, and a bunch of others I'm forgetting to mention. And I've played some really bad games as well.

    In addition, I've also been playing a number of console titles. Those titles include the Grand Tourismo series, Need for Speed (although not the last couple - I tried them but didn't like them - not enough "sim"), Knights of the Old Republic (but KotR II sucked bad), and Test Drive Unlimited.

    Upcoming titles that have my attention on the PC? None - sad, huh? Looks like more WoW on the big box. On the Console side I'm really looking forward to Mass Effect and Toda's Pro Race Driver on the 360. If Grand Tourismo 5 represents the same level of technological advance that happens with most GT titles I will probably also break down and buy a PS3 when that game is released (mid 08?).
    The summary is that I could only play so many hours of FPS (even with deathmatch) and RTS before looking for something that required deeper game play. I still drift in an occasional FPS or RTS mood, but it never lasts long. Another big problem with these games is ultimately the huge amount of repetitive gameplay. I think the reason repetition in RPGs doesn't bother me (as much) is that (in general) RPGs seem to hold a deeper level of immersion.

    For me on the PC that mostly means WoW, EVE or replaying old turn based empire building games. Or the GT4 on the PS2; TDU on the 360 is pretty and has alot of cars, but doesn't offer the challenge & customization that GT4 does. I drive real race cars as a hobby - GT4 gets it right.

    What I would really like to see is a deep, rich, complex strategy game. Something that would take months to finish - big ponderous and slow with alot of detail. But give me excellent tools to automate all the micro-management; I want to conquer the universe, not audit every detail of it (bad MOO2). As a budding Imperial Overlord I want the ability to tweak anything that catches my fancy, and also to delegate everything with as much or as little detail as I chose. Also a plot & conflict that would really make me think hard and challenge me.

    Anyway - my original point is that I and other hard-core gamers are still out here - we just have been spreading out where we spend our money. And to get more of my money you need to offer me something that I don't already have collecting dust on a shelf.

  65. Show of hands please by Lewis+Daggart · · Score: 1

    How many people bought Duck Tales for NES? TMNT? Batman?

    I rest my case.