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User: zaffir

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  1. Re:Then please add some on Taking the Fun Out of StarCraft II · · Score: 1

    If you don't have time to adjust, you either did not scout your opponent well enough or your plan was garbage and you shouldn't have done it in the first place. That is your failure, not the game's.

  2. Re:Meh on Taking the Fun Out of StarCraft II · · Score: 1

    To be honest with you, it sounds like you are bad at the game.

    Starcraft is very much about speed and memorization, but it is far from ONLY about speed and memorization. Yes generally a player that is faster and knows his build better will typically win. But the advantage that gives decreases at the higher levels of play. You can't count on having better mechanics than your opponent, and even if you do your advantage is usually not big enough. The core mechanics of the game are the foundation on top of which you build the more advanced, more interesting aspects of the game. In basketball it doesn't matter if you have a playbook full of awesome, creative, winning strategies if you can't dribble well enough to execute them. You have to learn to crawl before you can walk.

    Starcraft is about having more stuff, and to some extent the right kind of stuff, than your opponent. How do you do that? You need to be faster, your build needs to be optimized, AND you need to do things to keep him from getting more stuff than you. That last one is what makes it interesting. He took a fast expansion- should you take one yourself, or go kill him because he's invested money in his economy and not his army, meaning you have more dudes? You're trying to take an expansion to get an economic lead- what are you going to do to keep him from rolling over your army with his forces? You fell behind somewhere and now he has a bigger army- how are you going to delay him from pushing in and killing you? Can you position your army and control the engagement in such a way that you turn what would be a losing fight into a winning one? All of that and more starts to matter once you have solid fundamentals.

    Watch the way the pros play, preferably longer games. You'll see what I'm talking about.

  3. Re:what's wrong with letting the game be a game? on Taking the Fun Out of StarCraft II · · Score: 1

    At the higher levels it's all build order and strat and multitasking at an insane level. It's fun, but when you get to the higher levels the experimentation in the game is pretty much gone. If you experiment at all with a new strat you are dead.

    I disagree wholeheartedly. Metagame shifts are always happening, they just don't happen overnight. If you experiment with a new, untested strategy then yes you are going to lose. You're doing something new and untested vs. someone that has probably done what they're doing 100 times before, after seeing some pro do it for the 2000th time. But after you've done your new untested build/composition only 20-30 times, assuming it's a sound strategy to begin with, you'll have hopefully started to refine it to the point of it being viable.

  4. Re:A bit close-minded around here on Playstation 3 Code Signing Cracked For Good · · Score: 2

    Minor correction: You had access to 6 of the 7 available SPUs under Linux on the PS3; one SPU was reserved for the hypervisor.

    The GPU is what was locked down, thus the thing everyone wants access to.

  5. Re:I predict more are going to jump ship from Micr on Microsoft Admits OpenOffice.org Is a Contender · · Score: 1

    Actually, the ribbon was created to expose more functionality. Most users of Office weren't aware that there were any new features added since Office 2000. MS had solid research to back that up. The ribbon really does a great job of exposing new, useful features. I'm amazed you aren't modded troll.

  6. Re:PS3 on Video Appliance For a Large Library On a Network? · · Score: 1

    Hmm, interesting, I'll have to try that out. Thanks.

    The PS3 works just fine for me as a media player, and it even passes the girlfriend test as long as it's working. I really like it. But if I were looking for a dedicated media box, the PS3 is not it.

  7. Re:PS3 on Video Appliance For a Large Library On a Network? · · Score: 5, Informative

    I do this for my PS3, and there are a few issues that would make me NOT recommend it for the OP.

    Occasionally my PS3 refuses to find the media server and both have to be restarted. Not a huge deal, but annoying- especially to someone who doesn't know how to reboot the media server.

    Sometimes PS3 Media Server doesn't get the auto-transocde right. So you have to browse to the TRANSCODE folder on your PS3 and select a transocde preset manually. Very handy for a techie, not user friendly at all.

    The interface on the PS3 kinda sucks. It's a basic hierarchy-style file browser. Yes you can find something if it's labeled properly. I have a "TV" and "Movies" folder, and in there each show or movie has its own folder and in that is the media file(s) associated with it. But after using XBMC or Boxee which automatically find your media, pull all of the metadata you'd ever want about it, then make it easily searchable, you'll realize just how much the PS3 is missing. They both offer WAY more in terms of usability, plus Boxee streams all kinds of fun internet content. I had occasion to run Boxee this summer after using my PS3 for 2 years, and it was like fucking magic.

  8. Maybe this explains where all the girls went on Glass Invisibility Cloak Shields Infrared · · Score: 1

    MTU is a lonely, lonely place...

  9. Re:Online isn't the problem, it's carrier subsidie on Nexus One a Failed Experiment In Online Sales · · Score: 3, Informative

    TMobile's unlimited everything no-contract plan was $20/month cheaper than the subsidized plans, making the unsubsidized N1 cheaper than one under contract over 2 years.

  10. Re:Fuck your software. on Motorola Says eFuse Doesn't Permanently Brick Phones · · Score: 2, Insightful

    We aren't talking about people loading Linux on their phone to get a shell, the primary reason people want to hack their phone is theft of software.

    [citation needed]

  11. Re:Confusing social bullshit on Nerds Still More Likely To Get Bullied · · Score: 1

    What he said. BE AN EMOTIONAL CREATURE

    If you screw it up, girls are way less judgmental when they want your penis already.

  12. Re:He sega dreamcast on Has Any Creative Work Failed Because of Piracy? · · Score: 1

    Because if piracy didn't exist, your friend would have shelled out $50 for the retail version of all of those games, right?

    "CESA reports a total of 19,347,668 downloads for the top twenty DS games and 86 billion yen ($941 million) in damages." - http://www.siliconera.com/2010/06/09/pokemon-platinum-tops-nintendo-ds-piracy-list/

    And yet Nintendo is making money hand over fist with the NDS.

    Correlation is not causation.

  13. Re:Halo Series for Mac on Has Any Creative Work Failed Because of Piracy? · · Score: 1

    I could fire up 100 torrent clients and have them all download, delete, then redownload Halo for the Mac. Let them do this 24/7 and we'll crank that ratio to 400:1. It'll still have ZERO effect on how much money Bungie made.

    A PIRATED COPY IS NOT A GUARANTEED LOST SALE

  14. Re:"Custom kinect port" on Microsoft Unveils Smaller Xbox 360 Model, Kinect Details · · Score: 3, Informative

    Yes. It'll connect to any 360. However, the custom port on the new XBox will also provide power to the Kinect, so that you don't have to have a separate power adapter for it.

  15. Re:Bad assumption on Venture Capitalists Lobby Against Software Patents · · Score: 1

    Christian Audigier? Or however that's spelled?

  16. Re:I was torn between modding this up and commenti on IT Infrastructure As a House of Cards · · Score: 1

    It seems to me like the people that are interested in the new sexy, are not going to have the experience to work on something like the mainline kernel anyways. Need someone to work on the Safari app on the iPhone? I imagine a new CS grad that's slightly above average could fit the bill. But hardcore kernel work? It's not like you're going to take on all willing applicants for something like that.

    To me, the barrier to entry seems much higher for at least your kernel example. Is that the case?

  17. Re:Andy Rubin's Bullshit on Fragmentation vs. Obsolescence In the Android Ecosphere · · Score: 1

    I have plenty of iPhone apps that were first-generation that still work. That sounds like an unlikely situation in the android world. I also have apps that work on all versions of OS and hardware. I have a few that require specific features (GPS) that don't exist on 1.0 hardware...so obviously don't work on newer devices. I had a few apps (WiFi scanners) that died under OS 3.0 that used to work.

    I have several apps that I ran on my Android 1.1 G1 that run perfectly on my Nexus One running 2.1. In fact, of the apps I used to use on my G1 that I have tried on my N1, none refuse to work. Now, go beyond the "reference" phones from Google and, yes, you'll probably see some problems. The more handset manufacturers fuck with the OS, the more likely they are to break compatibility. But they're shooting themselves in the foot, and the Android Marketplace will (hopefully) be enough of a reason for them to not screw things up.

    As an Android developer, I feel this fragmentation crap is overblown. So what if only x% of the Android phones out there can run My Amazing3DGPSSocialNetworkingApp? Anyone evaluating the potential market for their app is going to know to check what portion of the market can actually use their device, and if they don't know to do that then they have bigger problems. If that % isn't big enough, you rework the app so that it does work on new handsets, or don't create it. The more advanced the requirements of your app, the less likely your target audience is going to be using a phone not capable of running it anyways. Advanced features mean advanced users. Advanced users use phones that support advanced features.

    As an aside that has not much to do with the actual discussion, I have apps, like Wifi Tethering, that not only work perfectly on multiple phones, but CANNOT be killed because of how open Android is.

  18. Re:Seems reasonable on Pakistan Court Orders Facebook Ban Over Mohammed Images · · Score: 1

    So in essence you're saying that the ONLY thing keeping you from raping and killing everyone you want, is your invisible friend in the sky? That if it weren't for the threat of him and his morals you'd be sodomizing every small child you came across? Err, that's probably a bad example, as even God hasn't managed to stop the Catholics from doing that...

  19. Re:Seems reasonable on Pakistan Court Orders Facebook Ban Over Mohammed Images · · Score: 1

    So in essence you're saying that the ONLY thing keeping you from raping and killing everyone you want, is your invisible friend in the sky? That if it weren't for the threat of him and his morals yo

  20. Re:Seagate reliability on Seagate Confirms 3TB Hard Drive · · Score: 2, Insightful

    Anything short of a rather large scale, and therefore statistically valid, study is pretty much worthless. A pile of anecdotes in slashdot comments won't get you many facts.

    That said, I have never had a problem with a Seagate drive- including the 2 that I have been running in RAID-0 for the last 4 or 5 years.

  21. Re:FrostPeas on Texas Schools Board Rewriting US History · · Score: 4, Insightful

    This isn't about opinion. This is about facts. You are entitled to your own opinion, but YOU ARE NOT ENTITLED TO YOUR OWN FACTS.

    Calling the United States a "Christian" nation is demonstrably false. You may "believe" otherwise, but you are still WRONG.

  22. Re:In related news on North Korea Announces Achieving Nuclear Fusion · · Score: 2, Insightful

    Is this it, or related? I just googled the first sentence of your post.

    http://newledger.com/2009/10/fascism-stalinism-and-north-koreas-destiny/

  23. Part of the advantage of "serious games" is Fun on "Serious Games" Industry Gains Traction · · Score: 1

    Simulators are not good enough. Fun is necessary.

    I just finished a "serious game" for the Ford Motor Company. We dealt with an incredibly boring, dry topic. The key was to deeply embed all of that in a fun game. In order to do well in the game, you need to know the material we're trying to teach. On top of that, provide enough motivators for the player and purely-fun gameplay mechanics that aren't related to the subject matter and you have players that teach themselves without even realizing it.

  24. Do you even know if your concept is good? on Best Way To Sell a Game Concept? · · Score: 1

    With the exception of embarrassingly awful game concepts, it's actually pretty hard to tell just how worthwhile one is until you've played it. You don't know whether your idea will work or not until you've seen it in action.

    I guarantee you that all recently released games that could be considered to be both good and original are noticeably different from the concept that spawned them. That is a fact of the medium- it takes lots and lots of iteration to find the good stuff, get rid of the bad, and polish the hell out of it all so that people will play it (it's even harder to get them to pay for it).

    Make your game. I highly recommend the Unity3d engine. Extremely easy to use, powerful, well documented, etc. etc. Plus the indie version is completely free!

    Oh and like everyone else said, nobody buys just a concept. A concept and a demo, maybe.

  25. Re:Just Self Publish on Best Way To Sell a Game Concept? · · Score: 2, Informative

    Steam is NOT an open platform. In fact, it is more closed than Apple's app store. You need to be approved by the powers that be to be placed on Steam, and getting their attention alone is not as easy as submitting your app to Apple's app store. Plus, unlike the app store, there's also a pretty high bar for quality.