I agree, "ten bucks and up" per movie is actually quite expensive.
If you happen to live in the EU I heartily recommend play.com. All their already cheap prices include shipping - and no, I'm not affliated with them in any way, I'm just a very happy customer.
Why the fuck should I pay to do something I don't like?
Exactly. It's Blizzard's priviledge to define how the game is, not yours. You were just paying for the ride. If the game wasn't what you like, why did you continue paying for it?
So you'd be relying on the hope that the third party will not inspect your hardware thoroughly. That's called "security through obscurity", and this is generally considered to be a very bad idea. Among many others the Wikipedia entry provides concrete reasons for this.
I don't think this level of deniability can be done.
Your system needs to know it should ask for a password before it can access the disk. How can this be done so that a third party cannot deduce from the hardware that the disk contains encrypted information? We must assume that the third party has access to all hardware including any special disk controllers, custom FPGA solutions or BIOSes. IMO this means that a sufficiently smart third party can always conclude that the system contains encrypted data, possibly even without needing to look at the contents of the disk.
I bought that board last week. One big selling point was that it has both AGP x8 and PCI-E x16 slots, meaning I don't have to upgrade also my video card before I want. It's a sweet mainboard.
Oh crap that's bad (though I'm sure there are worse). Myself, I work 8 hours a day with at most an hour of commute/shopping/etc which works out to 4-6 hours of free time every weekday. This is why I would not even consider moving to a town with longer commutes. Occasionally I have to do a day in the next town which is 2 hours away, but I refuse to do that very often.
Your PAM module sounds very cool indeed, too bad smartcard readers are so rare. I've done some smartcard integration with Java myself, but that was for a specialist environment that had readers in every workstation by spec.
The article is not promoting the use of MD5, but rather how external Java apps can directly authenticate against existing crypt() -based hashes.
The original crypt() used DES, and GNU later improved it to use MD5. The fact that both of them are outdated and insecure by current standards is not relevant from TFA's point of view.
Yeah, it was probably a mistake to consider that most people do other things than write code every waking moment.
My "best" is about 100,000 lines in three months, but that was written in office hours only, ie. 7,5h a day, 150h a month. From this I know how it is when one gets into the "zone", but I also know how difficult it is to maintain such productivity much longer. Maintaining it for 5+ years... Well, on paper it's possible and I guess such people exist, but calling it not extraordinary is funny:)
I don't normally participate in these kind of discussions, but maybe one should consider a bit further before throwing around assertive statements like this:
I've written millions of lines of Java
You do realize Java 1.0 was released in May 1996? If "millions" >= 2,000,000 then you just said you have written well over 500 lines of Java every single day for almost ten years.
Now, I'm not unfamiliar with bouts when one can achieve productivity of over a KLOC a day, but that statement was just silly.
Well that is because the european retail version is for the european servers only. A pretty nasty move as it means that I would be forced to play on servers along side the FRENCH and GERMANS!
I play WoW in the european servers, and I don't speak german/french/spanish, and guess what: it's not a problem at all.
There are distinct german and french servers that you can play with localized clients, and so people using those languages play on those servers. Other languages that don't have dedicated servers can be seen used occasionally, but it's so rare that it's not even a minor annoyance. Practically everyone uses English in the English servers.
Dunno what's the situation in other games (though I've heard horror stories about EQ and spanish) but this aspect is one of the many that Blizzard has handled superbly.
Boy, did that sound fanboyish or what? I have my pet peeves about Blizzard, but I still have to admit they have gotten a frighteningly many things right.
Dumping a potentially large download onto someone's disk without asking is very poor form.
Doing that by default is bad, yes, but if I've explicitly gone through the preferences dialogs and checked the "always just save this kind stuff to the default download directory", then the browser just save the file and keep the confirmation dialogs off my face. Not doing what I've asked it to do is a lot worse than a bad default setting.
No, you don't have to get them. It's a game. Have fun. Plenty of people enjoy the game even before level 60. Maybe getting "totally owned at PvP" shouldn't be your only concern in the game. Your main concern should be having fun.
Pardon me, but you seem to be missing a point about the level cap raise... Different people enjoy different things, and the grandparent gets the most fun out of the game by competing head-to-head with other players. However, after the level cap raise that option is no longer available to him unless he levels from 60 to 70. This is because other players will have leveled their chars, so his level 60 character is seriously underpowered compared to them. Thus, the raise does force him to level his char to be able to have fun. And if this leveling business is drudgery to him, it's easy to see that the level cap raise was purely bad for him.
Re:General Questions about Adventure Games
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Ask Sid Meier
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· Score: 1
I think if someone took a game like Half Life 2, that plays well but requires a minimal amount of thinking, expanded the thinking end of it, and added in a multiplayer requirement (ie you HAVE to work together with people to be successful)
You know, that sounds awfully like raid content in World of Warcraft, Everquests etc. I know it's not what you're thinking, but the basic elements are exactly the same; keys to success are a big group of people capable of doing very tight teamwork, and a valid battle plan.
it would revolutionize the gaming industry.
It already has, as raiding is very popular in MMORPGs. In fact I'd say it's the major component leading to financial success of the genre. Without raid content there would be no end game to keep people paying for the subscriptions after they hit the level cap. Other models have been suggested and tried, but raiding is the one that has survived.
The problem with coop settings like you describe is the same one with MMORPG raid encounters - you only need one group to complete it and post instructions to a website. After that it's just a matter of doing enough repetitions trying to follow the instructions.
Sadly most people don't really care about the encounter itself at all, they're just doing it for the reward you get for defeating it. Sure, the few first raids can be exciting like any new thing is, but after it it turns into a job. I don't do raiding myself, but the ones who do I've talked with describe actual raiding as a boring process of following predetermined checklist.
it will probably be the first commercial application of organic electronic
BS. There are lots of examples, but for instance, the JoS MP-120 is not even a new product anymore, and it comes with a OLED display. And it rocks the socks off a Shuffle, too.
And lets not forget that Finland will cut also the analog cable signal at that date.
So... He's like root, then?
I agree, "ten bucks and up" per movie is actually quite expensive.
If you happen to live in the EU I heartily recommend play.com. All their already cheap prices include shipping - and no, I'm not affliated with them in any way, I'm just a very happy customer.
Damn, I never would've believed this could be used in reference to anything!
Yeah, Tim guessed the WoW board game a cool 7 months before it was announced, but what has this to do with the CCG?
Judging from the commentary the spacing guild's pain amplifier is even closer in effect.
So you'd be relying on the hope that the third party will not inspect your hardware thoroughly. That's called "security through obscurity", and this is generally considered to be a very bad idea. Among many others the Wikipedia entry provides concrete reasons for this.
I don't think this level of deniability can be done.
Your system needs to know it should ask for a password before it can access the disk. How can this be done so that a third party cannot deduce from the hardware that the disk contains encrypted information? We must assume that the third party has access to all hardware including any special disk controllers, custom FPGA solutions or BIOSes. IMO this means that a sufficiently smart third party can always conclude that the system contains encrypted data, possibly even without needing to look at the contents of the disk.
I bought that board last week. One big selling point was that it has both AGP x8 and PCI-E x16 slots, meaning I don't have to upgrade also my video card before I want. It's a sweet mainboard.
Oh crap that's bad (though I'm sure there are worse). Myself, I work 8 hours a day with at most an hour of commute/shopping/etc which works out to 4-6 hours of free time every weekday. This is why I would not even consider moving to a town with longer commutes. Occasionally I have to do a day in the next town which is 2 hours away, but I refuse to do that very often.
You work for Microsoft, right?
Thanks for the clarification.
Your PAM module sounds very cool indeed, too bad smartcard readers are so rare. I've done some smartcard integration with Java myself, but that was for a specialist environment that had readers in every workstation by spec.
The article is not promoting the use of MD5, but rather how external Java apps can directly authenticate against existing crypt() -based hashes.
The original crypt() used DES, and GNU later improved it to use MD5. The fact that both of them are outdated and insecure by current standards is not relevant from TFA's point of view.
You don't want their chips, you want the time machine they've obviously been using to test the chips.
Yeah, it was probably a mistake to consider that most people do other things than write code every waking moment. My "best" is about 100,000 lines in three months, but that was written in office hours only, ie. 7,5h a day, 150h a month. From this I know how it is when one gets into the "zone", but I also know how difficult it is to maintain such productivity much longer. Maintaining it for 5+ years... Well, on paper it's possible and I guess such people exist, but calling it not extraordinary is funny :)
I don't normally participate in these kind of discussions, but maybe one should consider a bit further before throwing around assertive statements like this:
You do realize Java 1.0 was released in May 1996? If "millions" >= 2,000,000 then you just said you have written well over 500 lines of Java every single day for almost ten years.
Now, I'm not unfamiliar with bouts when one can achieve productivity of over a KLOC a day, but that statement was just silly.
Could be him, or Chuck Norris. It's a tough call.
I play WoW in the european servers, and I don't speak german/french/spanish, and guess what: it's not a problem at all.
There are distinct german and french servers that you can play with localized clients, and so people using those languages play on those servers. Other languages that don't have dedicated servers can be seen used occasionally, but it's so rare that it's not even a minor annoyance. Practically everyone uses English in the English servers.
Dunno what's the situation in other games (though I've heard horror stories about EQ and spanish) but this aspect is one of the many that Blizzard has handled superbly.
Boy, did that sound fanboyish or what? I have my pet peeves about Blizzard, but I still have to admit they have gotten a frighteningly many things right.
Doing that by default is bad, yes, but if I've explicitly gone through the preferences dialogs and checked the "always just save this kind stuff to the default download directory", then the browser just save the file and keep the confirmation dialogs off my face. Not doing what I've asked it to do is a lot worse than a bad default setting.
I thought *everyone* knew it stands for Random Number God.
You know, that sounds awfully like raid content in World of Warcraft, Everquests etc. I know it's not what you're thinking, but the basic elements are exactly the same; keys to success are a big group of people capable of doing very tight teamwork, and a valid battle plan.
It already has, as raiding is very popular in MMORPGs. In fact I'd say it's the major component leading to financial success of the genre. Without raid content there would be no end game to keep people paying for the subscriptions after they hit the level cap. Other models have been suggested and tried, but raiding is the one that has survived.
The problem with coop settings like you describe is the same one with MMORPG raid encounters - you only need one group to complete it and post instructions to a website. After that it's just a matter of doing enough repetitions trying to follow the instructions.
Sadly most people don't really care about the encounter itself at all, they're just doing it for the reward you get for defeating it. Sure, the few first raids can be exciting like any new thing is, but after it it turns into a job. I don't do raiding myself, but the ones who do I've talked with describe actual raiding as a boring process of following predetermined checklist.
BS. There are lots of examples, but for instance, the JoS MP-120 is not even a new product anymore, and it comes with a OLED display. And it rocks the socks off a Shuffle, too.
It's an ordinary DVD recorder with a largish amount of disk in it.
And here I was thinking that it can write a terabyte to a optical disk. Oh well...