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User: PaganRitual

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  1. Re:quite full of bull on Why Haven't 3D Graphics Surpassed 2D Game Art? · · Score: 1

    candelabras that look the same to every direction kinda suck.

    then you must hate real world candelabras as well, arent they symmetrical anyway? :)

    if they arent, then ignore me. im just a gaming nerd, ie an uncultured swine. all i care about with candelabras is if they have a cool glass smashing effect when i shoot them :)

  2. onto the next mystery. on EGM's Sushi-X - Unmasked At Last? · · Score: 1

    okay great, now ... who is RedEye that writes for Edge magazine, and while youre at it, who is Biffo, who writes for the same mag?

  3. why all the fuss? its really not that good. on Future Tactics Writer Interviewed On Unnoticed TRPG · · Score: 4, Informative

    seriously tho, this game isnt that good, certainly not good enough to warrant all this 'slipped under the radar' crap.

    the combat system, while different, on the whole is pretty poor and doesnt immerse you in the action, or whatever they hoped to achieve by employing it, as much as you think.

    for those that dont know, the combat system is primarily based around a large circle placed over the direction you wish to aim, and a line starts moving diagonally across that circle, back and forth. a button press stops it when you think its best lined up across the target, and then a second line does the same thing perpendicular to the first. stop that in a similar way and you have your target reticle, and thats where you fire.

    i never played it far enough to see if the system changed at all, but obviously as it stands like that it makes the idea of RPG style skill upgrades pretty pointless, in all except damage dealing, and possibly area of effect.

    and it employs this amazingly stupid system whereby creatures that, when they do a sucide melee attack (their only attack), take off half your health, and half way thru the /very first level/, 4 or 5 enemies appear (i cant remember exactly, its been a while, its possibly more), and if you dont have a clear shot to at least three, then there is a better than very high chance that they will kill one of your characters next round, forcing a restart. im the last person to complain about hard games, more games need to employ a challenge nowadays, but games that are just blatantly unfair thru randomness really arent worth bothering with. im sure this issue was addressed in at least one of the reviews i read (possibly gamespot)

    from what i played it seems to be badly designed, and, graphically and character wise, its not in any way appealing, and quite rightly was released as a budget title given its unknown name and less than impressive gameplay, and probably deserves nothing more than to slip under the radar into the xboxes of the few that might appreciate this sort of thing.

  4. this has to be a troll, surely. on Digital Praise Takes Up Christian Gaming Cause · · Score: 1

    or are people really this uptight and insane about stuff like sex? whoa.

    you spout your beliefs as tho they were facts. try to remember that a lot of people arent as obsessed with sex and what others are or arent doing. we just enjoy it in whatever form we happen to experience and move on.

  5. Re:one of the reasons they prospered w/the PC? on Next-Gen Xbox To Lack Backwards Compatibility? · · Score: 1

    shhh, the xbox has better graphics, therefore it has to be the better system. dont tell the xbox fanboys that the game library pales into insignifigance next to the ps2 collection, they honestly believe otherwise and youll have to deal with 10 mins of awesome the most overrated game in the world is.

  6. Re:one of the reasons they prospered w/the PC? on Next-Gen Xbox To Lack Backwards Compatibility? · · Score: 1

    i cant fucking stand halo, and ive finished it on xbox and even started it again trying to find what it was that i was missing. its an incredibly slow game, its totally generic weapon wise, has very little variation through out its levels, the level design is atrocious, its just totally crap.

    the multiplayer is a joke, but i think its popular with the crowd that like their 'fast paced' deathmatch to be in slow motion. we chucked it on some PCs at a LAN party and two people played it for a few minutes, while the rest watched. we all just laughed, turned it off and got back to playing something decent.

    it has fun vehicles. thats it.

    and the halo 2 video i saw looks like more of the same. yawn. you can keep that shit.

  7. Re:Feeling torn on Is The Xbox The Cause Of The PC Gamer's Downfall? · · Score: 1

    hahaha you honestly said that you cant see how KOTOR was harmed by being a console first release ... the mind boggles ... did you play the game with your eyes closed? im seriously assuming you havent played a PC RPG before.

    A lot of my PC-fps playing friends say "that must suck, because you can't... like... turn around instantly". This kind of misses the point that a decent console fps will be engineered so that you don't need to and, in multiplayer, you're playing against people on a level playing field.

    im close to speechless at this bullshit ... how could a FPS that didnt require you to turn around quickly be anything remotely approaching decent? they have games where turning quickly isnt a requirement, they are called 'shooting galleries' and you can win awesome stuff animal prizes. this is why console FPS are crap, because the game needs to work around the fact that the control system adheres to the old line about "fast, accurate ... choose one" ... halo feels positively turn based on pc once you get a mouse and keyboard going with it, and i worry to think what a hardcore halo nut might score in one of the slower PC FPS like say call of duty, and just laugh and wonder how low player scores can go if they ever got a go at something like UT2k4.

    level playing field? so you mean where everyones control system is slow and shit. yeah, err ... you go and have fun with that. ill stick with my PC FPS where speed and reaction time are what wins the game instead of whoever can manage with the analog stick the best, its like playing a true 3d shooter on pc with a keyboard only, and using pageup and pagedown for the y-axis, like back in the dn3d days.

  8. Re:Dumbed Down on Is The Xbox The Cause Of The PC Gamer's Downfall? · · Score: 1

    Name one other title that has been "exclusive" to the Xbox and not the PC.

    +1 UNINTENTIONAL COMEDY

    seriously tho, i did actually laugh at this.

    this is possibly the most clueless post ive ever read, or on the flip side, one of the most impressive trolls ive ever read.

  9. Re:Not Exactly true on Crawford Lambasts Overly Technical Approach To Games · · Score: 1

    Just imagine: if Will Wright *could* get people to enjoy filling out accounting reports, how wonderful it would be! You've got your causes mixed up: accounting reports, and urban planning, are boring because they contain tedium, not because they are useful. Make a boring, yet necessary, thing fun and you've brought true good into the world.

    hahaha i love your thinking. sure, i wouldnt play your accounting game, in fact id probably despise it, but im sure it would unfortunately be a best seller.

    by the way, i was being harsh towards the will wright style of game because i do find that they are tedious, and i actually dont think that they are useful at all. i find that the tedium isnt disguised at all by the pretty graphics, and that its the graphics that tend to sell the games. the newest sim city managed to further refine the amount of spreadsheet editing you can do via the interface, but i cant help but think that it was the graphics that dragged most people into it. keep the more advanced city planning of SC 3000, but go back to the original sim city's 2d graphics, and i would bet a vital body organ it would sell less that 10% of what it did in its fancy graphical form. im sure there is a point to what i just said, but i dont know what it is. the example of accounting was meant from a boring point of view, not something that needs to be done.

    I think it's admirable that you're willing to decide for yourself whether a game is good or not instead of echoing the opinions of others. But I recommend you try to give games, and people, a chance before cutting them down.

    i can demo games, and i demo most that are available to try. but all i have to go on with people is what they say. the reponse to the original poster was trying to start a japan vs america thing because the original post said that japanese games are more artistic. i have no specific love of japanese games more than i do from anywhere else, but the original poster, for the best part, spoke the truth. and the follow up posters list of games were irrelevant at best, but also some games that in cases i dont like to regard as 'proper' games, and yeah, i dont like that they are so popular, selfishly so, obviously because i dont like them.

    i guess im just a pretentious gamer that hates the fact that games that i believe dont deserve such a description, like myst and sim city, sell stupidly well, crap like ratchet and clank and prince of persia get set up for multiple sequels, but games i love like system shock 2 and giants disappear without a trace.

    i try not to be a pretentious wanker deliberately, honest, but i cant deny that i am :) i just happen to not like the games that always seem to sell the most because, for the best part, they tend to provide neither involving nor challenging gameplay. the sims and its endless fucking expansion packs take up 4-5 slots of the top ten sales figures even when they arent selling well, and in the meantime i have to hold my breath and watch the sales figures of la pucelle tactics to hope it sells well enough that they dont consider cancelling the translation of phantom brave to english, and cross my fingers and hope that thief 3 ... err ... thief : deadly shadows, sorry ... doesnt suffer the same over-simplified console-fucked fate of deus ex 2.

    im guess im probably part of a dying breed. gamers that like to put long periods of time into gaming for love of it have all been infected by the MMORPG bug, and gamers that relish depth of gameplay that presents a true challenge just arent as common anymore. people (or at least sales indicate that people) want to play something like prince of persia, where you just press the buttons at the right time and youll be okay, and if you fuck up, well then you get to do the last few seconds that you screwed up again, with the knowledge that you can virtually do it ad infinitum. hell, i got bored with PoP in about 30 mins and gave it to my g

  10. Re:Not Exactly true on Crawford Lambasts Overly Technical Approach To Games · · Score: 1

    And it was the first CD-ROM success story

    yes, as in it was the first of many games that used a cd-rom purely for a massive storage of endless static pics and non interactive video sequences, and put some rudimentary puzzle games over the top. it managed to sell well probably because it looked prettier than all the other identical efforts. its a 'game', sure, but a game in the same sense that solitaire is a game. you cant possibly compare it to something like GTA3.

    when they're both designed by Will Wright, one of *the* geniuses of computer game design.

    genius of game design? if the definition of a genius of game design is someone that can effectively mask a spreadsheet with fancy graphics to the point where people would actually want to manipulate it, then give that man the prize. maybe you should find a list of his game credits sometime. i swear he creates a set of statistics relevant to whatever 'sim' he wants to turn into a 'game', and then directly attaches in-game graphical effects and animations to the alteration of those stats. but hey, if disguised number crunching is 'fun' to people (and unfortunately it appears to be), then by all means, enjoy. i swear the man could make you people want to fill out accounting reports.

    True. But not really important unless you're trying to merely impugn the parent post's intelligence, which it does not deserve

    *sigh* ... no, no one is trying to suggest anyone is stupid here, but im sure he appreciates you jumping valiantly to his defence. you may have noticed that the discussion here is the comparison of japanese games and american titles, with relevant to artistic merit. GTA is, as suggested, not an american game. ergo, i assumed it worth mentioning.

    generally its appreciated if people actually know what they are talking about instead of purely spouting sales figure titles and cutting and pasting from gaming articles.

    last thing before i lose interest : why does everyone think themselves all high and mighty because they can name drop nethack? some people take this obsession with non-graphics just too far. FYI : its not a better game just because it uses ASCII characters, okay?

  11. Re:Not Exactly true on Crawford Lambasts Overly Technical Approach To Games · · Score: 1

    rage? there is no rage here, at least it wasnt intended. maybe its probably because people dont like it when others use 'fuck' needlessly.

    i was wandering thru here when i noticed your games list that was presumably intended to represent an impressive list of american gaming or something to that effect, maybe in an attempted comparison to the claim that japanese games are more artistic. im not really sure, its not like you actually addressed his point at all.

    i was honestly suprised at the selection of games, but in hindsight, and thanks to an AC who seems to agree, it would appear that you might think that the quality of a game is reflected purely by its sales figures.

    all i would suggest is that maybe you need to broaden your horizons. on the whole, your choice of games was poor, and your implication that japan just makes fighters and hentai games would make me think it might be worth your while. that was also what i mean by my comparison of GTA sales in japan versus FF sales in the US.

  12. Re:Not Exactly true on Crawford Lambasts Overly Technical Approach To Games · · Score: 1

    yes, yes, yes, people arent allowed to say that japanese games are generally more artistic than 'western ones', we know, but thanks for reminding us anyway... does the truth really hurt that much?

    Myst came from America. Sam & Max came from America. GTA3 came from America. Pac-Man, Sims, SimCity

    what? nice try, but youve picked a glorified screensaver that hard merits being described as a 'game', a virtual doll house that may cater to the boring EA mainstream crowd but isnt paid much attention in actual gaming circles, a 20+ year old game that was only enjoyed because games couldnt actually render anything remotely resembling a complex environment at the time(but seriously, why the fuck have you mentioned this anyway?), a spreadsheet with fancy graphics over the top, and a top selling, amazingly artistic and near perfect action/adventure game, except it isnt even american. oh yeah, and Sam & Max. hey, one out of six aint that bad.

    im hereby ripping up your high-horse-saddle-removing license. come back when you stop buying your 'games' at walmart. and who the fuck rated this interesting? maybe its close to the 'ignorant' tag or something. i was honestly waiting for you to mention far cry when you starting talking about 'american' FPS's. but then again, i suppose its an honest mistake thinking that GTA is an american game, i mean, it is highly violent after all.

    For the most part, however, both countries produce good games, usually what their populations demand. I hear GTA3 (a work of art) failed in Japan because gamers want a straight ahead game with clear rules and goals

    still, i cant help but find it interesting that one of the most popular western games in GTA3 'fails' in japan, yet one of the most popular japanese games (pick one of the last few Final Fantasy games), is highly successful in the west.

  13. Re:Not the first time, won't be the last on Ninja Gaiden Censored For European Release · · Score: 1

    curiously enough, Australia, which is a PAL country like the rest of Europe is in line with the US way of thinking.

    Manhunt comes out here uncensored, but GTA3 is held back because after you have sex/bounce in a car with a prostitute you can kill her ...

  14. you were right the last time on Are Game Magazines Turning Into Men's Magazines? · · Score: 0, Insightful

    games are good. hot chicks are good. if you can combine them both, thats great. dont start that shit with us. youll alert stupid concerned groups that are getting bored with manhunt and vice city.

  15. Re:Image, branding, meh on N-Gage - Branding, Image, Follow-Up Possibilities · · Score: 1

    I don't care that it is a cell phone.

    +

    I care that it's price is more than double a Game Boy SP

    =

    you missing the point of the whole thing in the first place.

    but nokia probably did over estimate the demand for a phone that played playstation games as well.

  16. Re:Sometimes maybe convergence isn't a good thing. on N-Gage - Branding, Image, Follow-Up Possibilities · · Score: 1

    Of everyone I've ever known who has had any kind of handheld gaming device, I honestly can't say I've ever heard even one person say, "You know, I really wish I could make phone calls on this, too."

    of course silly, thats cause they were all so embarassed at having to carry something as uncool as a GBA around with them in the first place. just ask nokia.

  17. Re:And here is why.... on Only Xbox Port of Doom 3 Will Have Co-operative Play · · Score: 1

    can all the people that modded this as insightful please never get modding ability again?

    Co-op makes more sense for consoles. Remember what P. Diddy says - 'It's good to play together.'

    ??? what fucked up logic is this? wait, i suppose if p.diddy says it, it must be okay. for a start, first person shooters on consoles are square pegs in round holes for the best part anyway. every single FPS game that has come out for PC in the last few years has had people complaining because there is no co-op. people want co-op, and people want to play co-op on their PC's. your logic, seemingly pulled out of your ass, is completely baseless. it makes more sense for consoles? why? people want to play games co-operatively on PCs just as much as consoles.

    ... it's not such a big deal for PC games. How do I know? I recall Serious Sam having co-op and nearly all the games on the servers were for pvp, not co-op.

    christ, you obviously dont know fucking shit ... you pick one crappy game that had actually had co-op in it and decided that because you couldnt find any online co-op servers, people dont want it. i mean, holy shit ... for a start, a lot, possibly the majority, of co-op is played with people you know ... on LANs or private online servers. a lot of people want to play thru FPS games with their friends. this doesnt mean that we want to play a FPS with a shitty console controller sharing a screen. we want mouse and keyboard, super high framerates and high res graphics.

    i played doom and quake 2 plus the addons all thru co-op with a friend, and we had a fucking ball. then we tried co-op halo. for about five minutes, then waited until we had stopped laughing at the thought that this game had everyone excited at the fact that they got to play it with a console controller, on half a fucking screen. halo is bad enough with slowing it down even further and having even less screen space to see with.

    but hey, im so happy you can make such broad sweeping comments with nothing to back them up other than your own opinion. fucking hell, next youll be telling us that DOOM 3 is way better than Half Life 2 or the other way round or something else equally stupid.

  18. that might work if pubs kept their talent on Tara Reid And The Future Of Game Development · · Score: 1

    publishers dont hang on to decent talent long enough to make stars out of them.

    to expect a company like EA to put a dev logo or a programmers name on the box is stupid, because EA will be dismanlting the dev team or firing the programmer within a couple of months anyway.

    and for the most part they wont follow up the game with much support anyway, so its not like they have to hold on to a name so you can know that the person that dev'd the game really wants to make it right and fix any issues you've found.

  19. no one wants a challenge anymore on Are Modern Games Too Easy? · · Score: 1

    people dont want to play the games anymore, they just want to finish them. no on wants to get owned by a game anymore, they dont want a challenge. they dont want to have to actually have to play to get better at the game, they just want to get thru to the end and be entertained by some flashy graphics and story on the way.

    crap like prince of persia and ratchet and clank gets rave reviews and everyone loves them, because they are easy pieces of shit that you can just sit down for however long, and never have to get better at anything. hell, even if you do die in PoP you dont actually die, you just get to do those last few seconds again until you get it right. there isnt even any real penalty for dying, you just repeat the tiny little bit you werent any good at the first time thru. its the console version of an auto save thats pressed every 5 seconds.

    no one wants a game where you actually have to be good at it get anywhere anymore. where you have to actually improve your skills at the game, or learn patterns, or understand game mechanics more completely. peoeple just want easy games that they can say they have finished. i think this is most evident in the amount of cheating magazines and sites and stuff that is popular. no one wants to actually get good at a game and finish it, they just want to actually reach the end.

    people dont want games anymore, they want slightly interactive movies. games with an interesting story line where they just have to press a few buttons along the way. the world of the hardcore gamer, someone who relishes a challenge, and likes to actually get better at stuff, is fading fast i fear.

  20. CAPTAIN OBVIOUS IS IN DA HOUSE on Are Modern Games Too Easy? · · Score: 1

    im amazed that this got modded funny. its like someone making a joke about something, then someone else explaining why it was a joke in the first place, then everyone laughing just as hard.

  21. Re:Duke Nukem' Forever! on Delays Hurt Video Game Business · · Score: 1

    hey man, leave him alone. didnt you see his name? the dude fucking eats glue.

    plus, his cats breath smells like cat food. just take pity on him and move on.

  22. Re:hmm... on Delays Hurt Video Game Business · · Score: 1

    i think his complaint is more that everyone doesnt get raped paying for their games like we do. i appreciate that not all games come from the US, but it doesnt change the fact that everyone else seems to pay a lot less than we do. okay sure, maybe the us/australian dollar conversion doesnt affect prices here in australia. maybe. i dont know for sure.

    but i tell you what, it sure does piss me off when i see that games in the US come out at US$45-$50, and that used to translate to to about AUS$80-90, which used to be okay. now with the dollar getting stronger, US$45-50 translates to about AUS$60 ...

    and yet we still pay AUS$90 for most new games.

    if you want a stunning example of how much we are getting ripped off, and where you can get cheaper games from, try www.dvdboxoffice.com, and check out the prices on say KOTOR (CAN$63) or DX2 (CAN$64) or even the pre-order price for Far Cry (CAN$60), then realise that the CAN:AUS exchange rate is virtually 1:1 ... and postage internationally is free.

    and thats not including consoles games. my xbox modding will pay for itself in about another 4-5 games at the amount i save getting them from this site. and a gamecube freeloader costs about AUS$25, which is actually less than the amount you save on a copy of Viewtiful Joe.

    and its not just the US. if you go to cd-wow.com and check out pro evolution soccer 3 or world rally championship 3, both games which arent out in the US (although i think winning eleven 7/PES3 is due out soon), youll pay $70 including shipping, which saves about $10-15 on standard prices here.

    i dont buy games from australia anymore unless im absolutely desperate to play them straight away. although having said that, i can buy KOTOR for $63 from dvdboxoffice.com, pay the $15 for 3-day international shipping, and still save $15 on local store or online prices.

    i dont agree with or like piracy at all. and its impossible to justify. but having the standard price for a game around here reach up to $90, and even $110 in some extremes, they dont do themselves any favours.

  23. Re:Imagine... on On Going Pro At Magic - The Gathering · · Score: 1

    excellent, finally someone who obviously has experience with a realdoll has the guts to come out and recommend them to fellow losers

    ive been asking around as to what they are like and either no one is brave enough to actually say they are worth the high price, or people have nothing to compare them to in order to be sure that the experience is real

    if you dont mind me asking you to be a little more specific in your recommendation ... did it feel good, like say, as tight as your sister is? sorry to bring that up, but im guessing this is the only comparison you can make, and i worry that they might make the holes on those things a little too large ...

  24. Re:Let me get this straight... on On Going Pro At Magic - The Gathering · · Score: 1

    and how fucking envious of him am I ... the man has a dream life ...

  25. Re:Can you imagine it? on On Going Pro At Magic - The Gathering · · Score: 1

    hahaha i want one of those craw wurms tshirts.