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Is The Xbox The Cause Of The PC Gamer's Downfall?

Thanks to GamerDad for its editorial discussing whether the Xbox has grabbed much of the development effort and talent from the PC gaming scene, with the author arguing: "From what I've been able to gather, there just isn't much interest in PC games unless as an afterthought to a console release. Deus Ex 2 and Thief III are superb examples of this mindset." He continues of the Xbox: "Its introduction has clearly robbed a lot of the resources that used to be dedicated to making PC entertainment. This is fine if you're willing to buy an Xbox and support Microsoft directly that way. It's not fine if you're a PC gamer that wants what the PC can offer specifically, and not some watered down version of what you've come to expect from a company." Do you agree?

194 comments

  1. No.... by smoondog · · Score: 2, Insightful

    First of all, pc games are not dead. Second, their reduced popularity is certainly due to the rise in all consoles. With a game cube costing a 100 bucks, consoles are competing well. Anyways, nethack is alive and well.....

    1. Re:No.... by bigman2003 · · Score: 3, Insightful

      I am one of the people out there who switched from PC gaming to console gaming (see my link).

      The PS2 and Gamecube would not have made me switch. People repeatedly say 'the Xbox has a lot of the same games as the PC, there are no real exclusives'. Fine, right. That shows that they are going for a similar crowd. I can play first person shooters on my Xbox, which was about 60% of what I played on the PC. There are also the racing/sports/3rd person shooters and now I'm set.

      The Gamecube and PS2 don't target the same audience. I wouldn't buy a Gamecube if they were only ONE buck, because it doesn't have the games I want to play.

      So for me, and a few of my friends, the Xbox is the one that stopped me from buying any PC games in the past 18 months. Instead I've bought about 35 games for my Xbox. I do have a friend who is a die-hard PC gamer- and he says he will stay that way forever...even though I harass him constantly to buy an Xbox. In the past 4 years I think he has purchased 2 or 3 games for the PC. I think you would find that the number of games purchased by the average Xbox gamer is much, much higher than the number of games purchased by the average PC gamer. And buying games, translates to support.

      Of course, he used to COPY my games. I had a similar 20+ per year game buying habit on the PC, and he would copy my games. But his copying does not put money in the pockets of the developers, who would be willing to make more games for the system.

      I tell him that if he wants the developers to support him (make more games) he needs to support THEM (buy more games). But he figures someone else ou there will do the buying...sadly, this is why the content providers are pushing for more and more DRM.

      --
      No reason to lie.
    2. Re:No.... by LordPixie · · Score: 3, Interesting

      It should be noted that consoles in general have a higher market share than high-end gaming rigs. So it's much more enticing to release your game for a console. Not so much that all the talent is being used to up on the XBox persay, but just that developers aren't willing to spend the effort on their PC releases.

      Deus Ex II was a perfect example of this. The abysmal PC release interface was obviously built for the XBox controller, just as level design was for the XBox architecture. But the part that really killed the PC version was the complete and utter lack of effort to make it anything less than a port. v1.0 included .ini settings from the XBox for Pete's sake ! (and were clearly labelled so) It didn't require a top-notch developer to clear this up -- a $5/hr QA trainer and 15 minutes of effort would have done a LOT.

      Of course, the crappy sales figures for the PC version then led to the circular conclusion that it's not worth developing for the PC.


      --LordPixie

    3. Re:No.... by Jesselovesscripts · · Score: 0

      Is there a different controller you use for your FPSs? what about strat games? a keyboard and mouse, (which most /.ers know as well as there own hands) has to have an advantage, unless you just plug in a keyboard and mouse...

    4. Re:No.... by Golias · · Score: 1
      No kidding. What a stupid question.

      All the network games that really matter, whether MMORPG or FPS, are on the PC, not consoles. Love them or hate them, the MMORPG is the cash cow of the gaming industry right now. What does the X-Box have in that arena? Phantasy Star Online!? Please. If EverQuest2 comes to the PlayStation on the same day it's release for Windows, then maybe it's time to talk about consoles taking over. For now, it's two separate markets, just like it has been for over 10 years.

      --

      Information wants to be anthropomorphized.

    5. Re:No.... by slaker · · Score: 1

      "People repeatedly say 'the Xbox has a lot of the same games as the PC, there are no real exclusives'"

      Xbox has the Buffy the Vampire Slayer games.
      I'm not much of a gamer, but I'd buy Buffy games if they existed for my PC.

      But I don't like the console gaming experience or the (entirely too Japanese) culture of consoles, so like your friend, I would never buy a console.

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    6. Re:No.... by bigman2003 · · Score: 1

      Well, if you don't like the Japanese culture, then the Xbox is your console. It's been a huge failure in Japan, because for a number of reasons it doesn't appeal to the Japanes psyche.

      Which is fine for me, I do not live in Japan, nor am I Japanese.

      It does have a lot of good ole fashioned American killin' though.

      --
      No reason to lie.
    7. Re:No.... by CronoCloud · · Score: 1

      Both of the available console MMORPG's are PS2 exclusives. Everquest online Adventures and Final Fantasy XI.

      FFXI is cross platform, PC players and PS2 players play together.

      Last I checked the PS2 game SOCOM II has extremely high usage numbers, almost as high as counter strike.

  2. It's funny by Pluvius · · Score: 4, Insightful

    When the XBox came out, I figured that it would be killed by the PC, not the other way around.

    Microsoft might not be too popular around here, but they sure aren't stupid or lacking in business sense, either way.

    Rob

    1. Re:It's funny by gl4ss · · Score: 2, Interesting

      well.. the thing is.. .. it didn't kill the pc.

      pc gaming is not dead, it hasn't changed all that much in the past 5 years. sure, most games suck, but that's how it has been for the past 15 years on PC.

      pc killed some platforms though, like the amiga, but then again the amigas were just pc's on a different architechture anyways so no big deal there either.

      .

      --
      world was created 5 seconds before this post as it is.
    2. Re:It's funny by TRACK-YOUR-POSITION · · Score: 4, Interesting
      Microsoft is taking business away from the PC industry that's given them hundreds of billions of dollars to a console market on which they have yet to make a single dime. It is too soon to praise the virtues of their business sense yet.

      One wonders what the gaming market today would look like if Microsoft has spent the billions they invested in Xbox into making PC gaming vastly better than game cube or PS2 could offer. Suppose they had launched a "Windows XP Live" service, and invessted in/bribed game developers into using it. Or if they had worked to make installing PC games as easy as playing an Xbox games--by encouraging the PC market to make a transition to DVD-ROM faster, or perhaps creating some sort of DirectX Virtual Machine. Suppose they invested money in DirectX 9 games, which would be far and away vastly better than anything today's consoles can offer, but doesn't really do much today because who the hell cares about pc games when Microsoft is willing to bleed money on the XBox?

      And if they had done all that,and then perhaps integrated Tivo-like features into the OS, and even made it simple to view movies downloaded from the internet on your television (as if MS would fail to brush the MPAA aside like a gnat if they so felt it expedient to do so), and even co-opted the Apple route of writing consumer-level tools for editing music and video -- then that would have been it. Microsoft would have owned our living rooms,and no one could be happier.

      Basically, Microsoft has given up The World, so that they can be fighting neck and neck with lowly Nintendo scavenging for the scraps left over by Sony.

    3. Re:It's funny by pommaq · · Score: 1

      Disclaimer: IAANF. But slow down a little there, cowboy - they've yet to prove they can make any money from the xbox. It's been nothing but a humungous money drain so far: they still have to massively subsidise every unit sold to keep their prices competitive, they've went on shopping sprees and acquired companies like Bungie and Rare ($375 million IN CASH! damn!) and only 5% of their userbase have subscribed to the much-ballyhooed Live service. Forgive me if I'm not yet convinced that's good business sense. I also think they might shoot themselves in the foot a bit by killing the PC games market - games are a force to be reckoned with when it comes to hardware upgrades, and most sales of Windows are OEM deals with new PC's. I kind of hope that's what will happen, actually... it would be nice if the upgrade cycle slowed down a bit.

    4. Re:It's funny by Anonymous Coward · · Score: 0
      "Suppose they invested money in DirectX 9 games, which would be far and away vastly better than anything today's consoles can offer"
      Guess what, DirectX 9 games on a 586, will look like garbage. No amount of money can overcome old hardware. The XBox, when it was initially released, offered some good hardware at a price point that was much lower than the same hardware would cost you in a PC.

      Your post is stupid.

    5. Re:It's funny by SuiteSisterMary · · Score: 3, Interesting

      Microsoft tried the Live service with Windows; DirectPlay and the Zone. Developers didn't go for it, for various reasons; one of the hallmarks of the PC world has always been 'do it your way.'

      But with the console, it just makes sense. You slap in your disc, it plays. You don't need to configure the sound drivers, select OpenGL or DirectX, you just slap it in and play. Well, extend that to online. Click the 'online' button and your done.

      None of this 'buy the addons, figure out if the game works over the dial up or the broadband modem, does this game use a headset, does that one, do I pay for this one, do I subscribe for that one, how do I find a game to join, blah blah blah. With Live, it just works.

      Or, put another way, in many ways, the Xbox is more 'consoly' than the Playstation 2....

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    6. Re:It's funny by Anonymous Coward · · Score: 0

      NF=neofeminist?

    7. Re:It's funny by TRACK-YOUR-POSITION · · Score: 1
      This is interesting. So this, along with Windows XP Media Center (which I'm surprised no one made fun of me for completely forgetting about) are slight movements in the direction I'm talking about, but Microsoft doesn't seem to have put their full weight behind them. Microsoft has proven they have the power to push around video game developers when they want to, even pre-XBox--remember the old days of John Carmack defending OpenGL against DirectX?

      I think they could have "consoleified" the PC if they wanted to. First step would be to lean on ATI and nVidia to make sure graphics cards weren't so damn confusing (like the GeForce 4 MX not having DX 8.0 features while the GeForce 3 and normal GeForce 4 did.) Perhaps get computer retailers to sell a Windows XP Gaming PC, equivalent to Tablet PC except with standardized gaming configuration

    8. Re:It's funny by TRACK-YOUR-POSITION · · Score: 1
      I'm not saying the XBox is a bad deal--but looking at the financial results, you have to wonder if it was in Microsoft's interest to offer that particular deal to consumers.

      Remember that the particulars of DirectX 8 vs 9 have been designed to assist their gaming strategy--DirectX 8 was explicitly written to benefit the XBox. If MS pursued a PC-only strategy, DirectX 8 could have been delayed and modified to have more features that PS2 and GC wouldn't hope to compete with.

    9. Re:It's funny by SuiteSisterMary · · Score: 3, Interesting

      Microsoft likes having the computer world all fucked up; makes for cheaper hardware to promote Windows on, and allows them to act as the broker between mismatched hardware, via HALs and DirectX and what not.

      Remember also that Microsoft *does* lead ATI and Nvidia around by the nose, now that DirectX is the defacto platform for PC gaming. Remember how they fucked over Nvidia by changing the DirectX 9.0 spec (or was it the pixel shader spec) after Nvidia had started producing hardware to the original version, while ATI got slipped a reach-around?

      (The above should be taken as a Billy Wilson-ism)

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    10. Re:It's funny by Elkboy · · Score: 1

      I'm quite sure MS are in fact aiming to consolify the Windows gaming experience. I remember I read about big plans for the next Windows, with better support for updates, patching, standardized controls, etc. Add to that the rumored crossbreeding of PC/XBox2 gaming...

  3. To a degree by fozzmeister · · Score: 2, Interesting

    Once the computer was the console (spectrum etc) then nintendo took the platforms, sony took the arcade racers, xbox has some of the half racing sims, things like colin mcrae, toca race driver 2. I was nuts on Rainbow Six 3 on XBox then i saw it on the PC blew me away totally, much bigger game, much more beautiful and the planning is awsome. In short its a dumbed down game on the XBox. Similarly you aren't ever going to see something like Grand Prix Legends or EF2000 a console for a very long time.

    I think PC is where the hardcore ultra-realistic things happen, as well as the ultra innovative (see Gish slashdot article a bit ago) because you don't need a super expensive development kit.

    1. Re:To a degree by Anonymous Coward · · Score: 0

      "ultra realistic"? Does that mean PC games are more real than life? Or maybe it's just the resolution.

  4. Yes by 68k+geek · · Score: 1

    i do.

    1. Re:Yes by Anonymous Coward · · Score: 0


      ooh ooh ooh me to

      dick!

  5. My Problem with the X=Box... by Prien715 · · Score: 5, Insightful

    Is that it's essentially PC hardware. Heck, it uses the DirectX API. So what's my problem? Why not port games to PC since it's almost exactly the same. Answer: MS pays developers to develop for X-Box exclusively (think Halo).

    While I wouldn't mind buying a PC X-Box kit (I'm not calling it an emulator since it wouldn't be emulating anything), I feel stupid maintaining two x86 PCs just because his Billness decided that's the way it should be. (Everyone talks about the extra X-box features, but really the feature set is dumbed down PC interface).

    --
    -- Political fascism requires a Fuhrer.
    1. Re:My Problem with the X=Box... by Anonymous Coward · · Score: 1, Insightful

      What do you have to maintain w/ an XBox? To me, that's the attraction. I can come in, sit down, and be playing a game in 30 sec without worrying about whether or not I have the right patch to play online w/ my friends or all the latest drivers or spend an hour customizing the graphics/audio to get decent performance.

    2. Re:My Problem with the X=Box... by Anonymous Coward · · Score: 0

      You like paying twice to play games online?

      You like being unable to back up your game discs so that when they get scratched you're SOL?

      You like online activation?

  6. Cycles.... by master_xemu · · Score: 2, Insightful

    This is nothing new consoles vs PC, they always swap positions every few years. As for it being XBOX thsi time? No, more likely it was Sony's PS1 or PS2, MS was a little late to the game.

    1. Re:Cycles.... by fr0dicus · · Score: 1

      Cycles of what? It certainly doesn't look that way from sales figures, PC game sales are just on a big downward curve.

    2. Re:Cycles.... by Anonymous Coward · · Score: 0

      This used to be true. The consoles would surge ahead early in their cycle, but then the PC would be dominant by the time they reached the mid-point.

      It hasn't happened this time...

      A number of factors, such as the over-reliance on the Quake 3 engine, the amount of money the console manufacturers are willing to throw at developers for exclusives and the skill with which the console manufacturers keep adding new incentives to buy their products (such as the Eyetoy and X-Box Live) has ensured that at the mid-point of this cycle, the consoles are still dominant. The PC is capable of better, but most PC developers simply aren't delivering. If this isn't addressed before the start of the next console cycle, the PC will never catch up.

  7. Worked for me... by roll_w.it · · Score: 4, Interesting

    Sure I'm supporting Microsoft by buying an X-box, however, it means that I don't have to have a separate windows partition to play the few games that I do play.

    Hopefully the next round of pc-gaming will come about on a Non-MS Platform -grin-

    1. Re:Worked for me... by MrDickey · · Score: 1

      Since Micro$oft loses money on each xbox sold, you're not really supporting them by buying one. I think that would be a good strategy for pc loyalists- buy xboxes by the dozen and burn them. or mod chip them and copy games to the hard drive. Either way, you don't buy games, microsoft loses money and will pc gaming will triumph again

      --
      I hate my sig
    2. Re:Worked for me... by Anonymous Coward · · Score: 0

      Interesting that you mention it:

      My sole reason for running Windows at home is for games. Suppose I buy a PS2 (which I favor), I could do my switch to Linux.

      I'm sure I'm in the minority, but in my case Microsoft has given up a customer. What reason do I have for Windows if not for games?

      For me this is a loss-loss situation. I was tricked into spending more money on the basis of Marketing strategies by cooperations. I don't have any reason for owning multiple systems other then that I want to "work and play." I could do that perfectly fine until the raise of consoles.

      I'm sure in 5 years PCs get marketed as the "one and all" machines. Maybe give a price-hike because now it's suddenly so revolutionary that you can do two in one.

      Man, the more I think about it, the more upsat I get. Back to work. WTF, pissed on my own cheerios now. :)

  8. OMG by Apreche · · Score: 5, Interesting

    Ok, I've said it before and I'll say it again. The cause of the PC Games downfall is well known.

    Because of the differences in controls and displays some game genres are better on the PC and some game genres are better on consoles. Anything with lots of information on the screen like a Civilization or a Master of Orion, RTS games like Warcraft 3 and first person shooters are all PC genres. Games like platformers, fighting games and such are all console genres. A big screen and a gamepad are perfect for these. Some games work well on either, like puzzle games.

    The reason that PC gaming is going down the tubes is that there is no innovation in the genres which are good to play on the PC. FPS and RTS are pretty much stuck in a rut. Each new game is the same as all the others. Sure there are better graphics and sound, but eye candy does not a hit game make. Think about it, there are only 2, TWO pc games coming out that people are anticipating. Doom3 and HL2. The reason they are anticipated is because they promise innovation is a dormant genre. But look over in the console arena, what do you see? What's that? Nintendo with its GBA hookups and FF:CC? XboX Live? I see new things there! It's not the same old game its always been.

    Sure, there are more reasons than one why the PC is going downhill as a gaming platform. All the cheapass commodity games stocking up at Wal-Mart are no help. But then again, you see the same sorts of things coming out for the PS2 and GBA. The primary reason for PC gaming being in a rut is the lack of innovation in PC genres and the extensive innovation in console genres.

    Some people I tell this to try to argue that there is PC innovation and I'm wrong. If this is you then consider this. Why is Counter-Strike the most popular online game ever after all these years? When it came out it was revolutionary. Real weapons, team based objective gameplay that wasn't CTF. And staying dead until the next round. This did not exist then. And since CS came out, no game has made such great leaps into making new gameplay as to unseat CS. Nothing. If one of them did, then CS wouldn't still be the most popular game. Tribes 2 and NS both came close, but they both suffered the same 2 problems. 1) Gameplay too complex to jump right in. 2) The devs killed the game off unintentionally.

    So until HL2 and Doom3 come out my video game money is still going to Nintendo.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re: OMG by Jeranon · · Score: 2, Insightful

      I blame publishers who are more interested with "safe games" like Warcraft 3, Diablo 2, Deus Ex 2, and Blah 14 or those with a big money inducing licensed name in the title like Enter the Matrix or whatever other game Hollywood thinks will get them more cash.

      Innovation is tough when no one wants to pay you for it. Developers are kind of stuck in this twisted games industry that says you can make something new or you can make something everyone is buying.

    2. Re:OMG by TRACK-YOUR-POSITION · · Score: 2, Interesting
      Do you really think Doom 3 and Half-life 2 are going to do better than The Sims 2, sequel to the best selling PC Game ever? There are two genres you didn't mention that the PC is strong in--MMOG and games with player created content. And consoles are catching up with MMOGs--if they're smart enough to sell the next version of consoles with included microphone and/or keyboard, then the pc will lose its only advantage in that sphere.

      But player created content--I can't foresee the PC losing its edge there. If the Sims 2 is "designed to allow players to easily integrate content created by players outside the game", then how could this content be created or used on the XBox?

      Then there are things even further out there like the frequently-hyped-on-Slashdot Second Life, an MMOG composed entirely of player created models and scripts.

      Consoles will keep growing,simply because as hardware grows cheaper it no longer makes sense to have one cumbersome, all purpose device to do everything I want to do with computers. The apparent innovations on consoles number exactly two: convenience, and price. The games on consoles aren't truly more innovative--but consoles are the path of least resistence to players.

      However, there are still some serious, non-FPS, non-RTS experiences that the PCs have to ofer that are simply not possible on the path of least resistence.

    3. Re:OMG by kaisyain · · Score: 1

      If the Sims 2 is "designed to allow players to easily integrate content created by players outside the game", then how could this content be created or used on the XBox?

      Every game system has some kind of external save game mechanism. Today I can buy 256 MB of USB flash storage for under $40. How much space do you reckon that player-created Sim 2 content is going to take up? No, it isn't as convenient as having a 40 GB hard drive but for a lot of gamers and the games they play it'd be more than sufficient.

    4. Re:OMG by drinkypoo · · Score: 1

      But player created content--I can't foresee the PC losing its edge there. If the Sims 2 is "designed to allow players to easily integrate content created by players outside the game", then how could this content be created or used on the XBox?

      I don't see a problem. You won't be creating much content on your Xbox (unless you put linux on it, which makes the use of Live a little more difficult but not impossible) but you can create it on your PC and use it on your Xbox. Or, did you not notice that A> You must have broadband internet to use Xbox Live unless you are more clever than the average person, and B> that the Xbox has a hard drive? These things add up to being able to download and cache new content in the form of models and textures. Since you'll only be able to see a few of them at once the cache need not be large.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:OMG by elasticwings · · Score: 1

      This is rather pointless. How many times and how long are people going to keep going on about the "downfall" of PC Games. I play games on the PC because I like them better. My girlfriend plays games on our Gamecube because she likes them better. It's all just a matter of choice. And as long as some portion of people continue to choose PC's over consoles, it will always be there. The reasons why you stick to one side are your own personal combination of reasons, but all in all, you just stick with what you like best. The balance will lean one way and then another, but never completely to either side. Console companies will rise and fall, but PC's will always remain a contender in the game market.

    6. Re: OMG by elasticwings · · Score: 1

      Funny, I thought Warcraft 3 and Diablo 2 were very good games. Diablo 2, I know to have been much better than the original and sold tons. There's never anything wrong with sequels when they are done right. It's just that most aren't so they're an easy scapegoat for blaming loss of inovation. If they had been trying to be "safe" with Diablo 2, everybody would've been hunting for books to learn spells.

    7. Re:OMG by elhedran · · Score: 1

      Because of the differences in controls and displays some game genres are better on the PC and some game genres are better on consoles. Anything with lots of information on the screen like a Civilization or a Master of Orion, RTS games like Warcraft 3 and first person shooters are all PC genres.

      Except that the PC is soon to loose this advantage as well. As TV's get to be higher resolution more an more games like Warcarft 4 and FPS will move to the consoles. I don't think Mater of Orion is at risk, but it will become a smaller, and smaller market.

      Also given innovations on the consols, displays are getting less cluttered. (Say, Riddick, which has very little clutter at all, Metroid Prime, a fantastically easy interface, etc).

      Glad to see you still mentioned HL2 (I pre-ordered with the video card) and Doom3, but I think these will be the last major PC only games in this genre. Why spend $X on a video card, $Y on memory and $Z on a CPU to upgrade and play the games, when you can just spend $Z for a new console?

    8. Re:OMG by Anonymous Coward · · Score: 0

      Being a software developer myself, I can say that, in theory, any software can be designed to work with any given user interface. In the case of a console, it just takes some clever UI design. Any developer who says "you can't do Civilization with a console controller" is just not trying hard enough

    9. Re:OMG by CronoCloud · · Score: 1

      I have a copy of CivII for the PSone. :-) Oddly enough it does not support the PSone mouse. It controls ok with the joypad. It's a fun game, I never played it on PC not having a PC to play it when it originally came out.

    10. Re:OMG by CronoCloud · · Score: 1

      Odds are that Doom 3 and Half-Life 2 will be early titles for the next generation of consoles, similar to how the original Doom was an early title for the PSone/Saturn/3D0 (and got ported to the SNES/Genesis 32X and evntually the GBA)

    11. Re:OMG by grepistan · · Score: 1

      Why spend $X on a video card, $Y on memory and $Z on a CPU to upgrade and play the games, when you can just spend $Z for a new console?

      Because I don't want to spend $Z every n months! And also, I like to get more than e hours of play out of my games.

      The console certainly does some types of games a bit better than the PC; it's also great for 'on the couch' social gaming. For real games with substance and depth though, (like civ 3), the PC wastes heaps more time than my PS2.

      --
      Real stupidity beats artificial intelligence every time.
      -- Terry Pratchett, Hogfather
    12. Re:OMG by obeythefist · · Score: 1

      I beg to differ. If they start selling consoles with keyboard and mouse, the console moves out of the living room and into the study.

      You can't sit comfortably on a couch with a keyboard in front of the TV. There's no flat surface on a couch or your lap for a mouse to go.

      So when the console gets into the study, it has to displace the PC, right? But it can't do that either. The PC is good for web browsing, the resolution of your average monitor is much better than the TV. Consoles won't take over web browsing, otherwise WebTV in its many guises would rule the world. You do all your email and spreadsheets and download your photos from your camera onto your PC. That's where you do all your work stuff too. Console can't do that, so the console can't displace the home PC as a workstation.

      So content creation, which really does need more of a PC style interface, won't happen on the console. Not unless Microsoft releases Microsoft Office for XBox. Who would buy that? Will Lexmark start making printer and scanner drivers for XBox too?

      Here's another tack. How much cost for an XBox or Playstation that can do all the things a PC can do? Word processing, data storage, MP3 playback, high resolution web browsing? What if it costs the same as a PC from Dell or Wal*Mart?

      The console can't encroach on all of the market segments that the PC holds. Gaming it can make a dent in, but then the console can't get into every PC gaming area either.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    13. Re:OMG by obeythefist · · Score: 1

      You missed a couple of things there.

      Warcraft 4 might well move to consoles, but Warcraft is a very simplistic RTS, it's practically a console game now. The models were all very low quality for a PC game. There's no need for higher resolution for Warcraft to port to console.

      FPS will not successfully move to console instead of PC's. They can't. Consoles don't have the required interface for an FPS. As games converge, and PC gamers play against console gamers online, you'll see the difference the analog control of a mouse really makes in the scores. This again has nothing to do with TV resolution.

      Cluttered interface has nothing to do with the quality of a game. Space invaders had a simple, uncluttered interface. That doesn't make it state of the art. Black and White had a simple, uncluttered interface, and that was a bomb. This is nothing to do with innovation.

      You mentioned higher resolution - where's this resolution going to come from? You going to get a console with enough power under the hood to display over 60fps 16x aniso tap and 8x FSAA? You just might. How much cost for a console with that horsepower, sporting an ATI R420 or better graphics processor? I tell you what. It'll cost you about the same as an equivalently powered PC. But your HDTV capability? A nice HDTV that can smoothly display 1600x1200 @ 60Hz or above? Bet that'll cost you more than a PC monitor.

      Why then spend $X on a PC system (assemble your own or buy from HP/Dell/whoever) when you can spend $X on a console and $Y on a HDTV?

      Currently you might spend a little more on a PC system than you would spend on a console, this is true. But did it even occur to you that the PC is vastly better in quality than the console? Have you even seen screenshots of Far Cry?

      Of course I won't mention that the PC you can buy for $X will also be fully upgradeable... one day they'll probably release the upgradeable console... then where will you be?

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    14. Re:OMG by QBasicer · · Score: 1

      Ok, here's also something, the PC has had online gaming for a lot longer then the consoles...So what, REALLY, is left to innovate?

      --
      x86, oh yes, I'm pro.
    15. Re:OMG by Anonymous Coward · · Score: 0

      psst have you seen screenshots of farcry on xbox? here...

    16. Re:OMG by nkodengar · · Score: 1
      Some people I tell this to try to argue that there is PC innovation and I'm wrong. If this is you then consider this. Why is Counter-Strike the most popular online game ever after all these years? When it came out it was revolutionary. Real weapons, team based objective gameplay that wasn't CTF. And staying dead until the next round. This did not exist then.

      Actually Action Quake 2 came along way before CS and had many similar features - round based teamplay, realistic weapons etc.

      The rest of your comment is however quite valid, and to be fair a lot of people are playing CS now whilst there are only a handfull of hadcore AQ2ers left...

    17. Re:OMG by obeythefist · · Score: 1

      Yeah... very clunky... low res, lower polygon counts, and look at all those jagged edges! I have a midrange graphics card and I can still run FSAA when I'm playing Far Cry. I guess it is worth spending the extra money on a PC to enjoy the higher quality experience.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    18. Re:OMG by Apreche · · Score: 1

      True, AQ2 was pretty teh awesome. However, CS had just a few things that AQ doesn't.

      Half-Life, it was such an awesome game that everybody owned it so everyone modded it. Quake 2 didn't sell as much as Half-Life did, not even close.

      Objective, IIRC in AQ2 you had a team, but all you wanted to do was kill the other team. CS added the bomb and the hostages. True enough many people ignore the objective to the dismay of their teammates. But its very important.

      Guns, AQ had the smg, the shotgun whatever. Counterstrike had the money system and a full loadout of real world weaponry. It makes a difference.

      --
      The GeekNights podcast is going strong. Listen!
    19. Re:OMG by elhedran · · Score: 1

      Actually I have Far Cry on the PC. Payed more for the video card than an an XBox, and it doesn't look _that_ much better. Of course thats because I didn't shell out for a new CPU at the same time. (currently have AMD 1700+, radeon 9800 XT, 700+MB ram). Waiting to see how Half-life looks before I shell out for a new CPU.

      Yes, the PC will always look better, out perform, and do more than a console.

      Great grandparent (i.e. obeythefist again) has a good point, (well several of them). It will always come down to what is "good enough". I will concede that it is possible that rather than the console taking over the pc, it might just be that my standards are slipping.

  9. I've always considered that XBox == a PC by torpor · · Score: 1


    Apart from the fact that Microsoft are the only ones who can afford to make the XBox at its current specs, I've always considered that its just a PC made for games, like any other.

    I don't see the differentiation, I guess, between an "XBox" game and a "PC" game. Aren't they using the same API's, the same fundamental OS, the same principles of development?

    Why the differentiation, really, when under the covers, XBox == Microsofts Gaming PC?

    Another thing I don't understand, though I think we'll probably see something on this subject within the next 6 months, is why Game Studio's don't just release their own, little, purpose-built PC system for each of their games? Its not like building cheap hardware that works is hard, any more ... so throw away all cardboard packaging boxes, and just wrap a full PC around those CD's ...

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    1. Re:I've always considered that XBox == a PC by fr0dicus · · Score: 1

      That's all nonsense. The interface is fundamentally different, no mouse or keyboard, instead a joypad and headset. No monitor, instead a TV. This leads to fundamentally different game types. Sure you can plug those things into a PC, but games aren't aimed at them, they're aimed at a mouse+WASD on the keyboard.

    2. Re:I've always considered that XBox == a PC by torpor · · Score: 1

      So you're saying that the interface makes it a PC?

      This means that an Amiga (with mouse and VGA monitor) is a PC?

      I dunno about that. This article is about development of games... and I think that the API's/methods used to develop games for XBox aren't that much different than those used for PC development ... whatever the end-packagin is going to be.

      Would you then say that a custom-built PC running Windows and only being used as a Point of Sale (cash register) isn't a PC, since it has a cash-drawer and custom keypad interface?

      From the perspective of a developer, I thought that XBox was supposed to 'be like developing for a PC', so then to me it doesn't make sense that "XBox Games are Killing PC Games" ... but I truly am not an XBox programmer (nor a PC programmer) so I can't say that I really understand the hard-line difference between the two 'platforms'. To me, XBox as a platform is in the same category as a PC would be ...

      Just because mfr's choose not to package their games for PC's as well as XBox doesn't seem to me to infer that XBox development is killing PC gaming ... just that, for some types of PC games, you need to buy a special PC to run them ... one from Microsoft, directly.

      Point is, Microsoft have created this 'alternative platform' situation, when in fact there is nothing really that alternative about the platform, other than, packaging-wise, that XBox PC came from the same manufacturer of its operating system ...

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    3. Re:I've always considered that XBox == a PC by fr0dicus · · Score: 1
      Alike APIs bear little relevance to the gaming experience, as playing games that have versions for all console formats with very little difference and utterly similar control methods will feel a world apart from sitting at your PC with a control method designed for keyboard/mouse usage.

      The control methods go a long way to defining the software. You'll find games that bear more functional resemblance on an Amiga than on a console to the PC. There's nothing unique on the Xbox (gameplay wise, not specific title-wise) that the Gamecube or the PS2 doesn't do, and yet you'll struggle to find even half the software on PC as you get on Xbox.

      Only because the PC has such a narrow range of styles and the Xbox being the most capable and easy platform to cross develop will you see marginally more titles shared between the two. But you'll still struggle to find any meaningful RTS, CRPG's, MMORPG's etc. they're really not related by any particular game medium any more than the other consoles, it's just marginally more capable and as such is in scope for certain titles.

    4. Re:I've always considered that XBox == a PC by NanoGator · · Score: 1

      "I don't see the differentiation, I guess, between an "XBox" game and a "PC" game. Aren't they using the same API's, the same fundamental OS, the same principles of development?"

      APIs and OS's are not the dividing factor between a PC game and an XBOX game.

      "Why the differentiation, really, when under the covers, XBox == Microsofts Gaming PC?"

      Why isn't this blindingly obvious? You're comparing a general purpose computing device to a focused game machine. No KB and mouse for the XBOX. No common game pad for PC. PC games need to be installed. XBOX games have a fixed resolution. PC games need to be made to run on a variety of hardware. XBOX games need to be made for only one type of hardware. Etc.

      But that really isn't the issue, is it? Unreal Tournament 04 is a lot more fun on a PC, whereas Soul Calibur is a game that would work a lot better on the XBOX.

      Yes, PCs and consoles are very different machines. Having similar internal organs doesn't mean they're alike either on the development side or on the player's side.

      --
      "Derp de derp."
    5. Re:I've always considered that XBox == a PC by obeythefist · · Score: 1

      The Amiga was a PC. It just had a different architecture and OS.

      If you install Linux on a computer, it doesn't stop being a PC.

      This will probably make some shortsighted Apple guys freak out a bit, but the Apple is also a PC.

      Curiously, the games on all of these platforms are very similar in nature. An FPS on Mac looks just the same on x86/Windows, and it plays just the same, too. You do pay more for the hardware and O/S, but that's just product differentiation.

      The interface does make the PC. A cash register isn't a "personal computer" no matter what's underneath the hood. At work here, we use x86 processors in blade servers. Even though they're x86s, and they run Windows, they aren't PC's. The interface and API's on a server are different to a PC, so the same games just aren't there.

      XBox however is very, very proprietary. You can't install any operating system you like on an XBox without breaking the DMCA buy either putting a third party chip in, or exploiting a badly written game.

      Also, XBox games won't work out of the box on a PC, due to their proprietary nature.

      So it's more than just the producer of these systems, it's the lock down and DRM.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
  10. I for one don't ever plan on playing consoles... by genrader · · Score: 3, Insightful

    Since this latest generation of consoles came out, I have a GameCube that collects large amount of dust, and my friend's Xbox would be collecting dust if I was still borrowing it from him. One reason I simply hate consoles is controllers are usually much to annoying to mess with, keyboard and mouse is usually better for any game in my perspective, but GREATLY excelling in the first person shooter genre. Another reason consoles are not preferred by me is the lack of options most games have: Sensitivity, complete customization of controls, etc. Playing a first person shooter where you turn around at 1/3rd of the rate that you can on the PC by twitching your mouse just slightly gets on my nerves. It makes games basically "If he comes up behind you you're dead." Anyway, enough rambling and I'm sleep deprived so if none of this makes sense don't kill me.

  11. Feeling torn by Anonymous Coward · · Score: 5, Insightful

    There can be absolutely no doubt whatsoever that the X-Box has been pretty successful at muscling into the PC games market. Halo, Deus Ex 2, KOTOR and Thief 3 would all have been PC exclusives in the past. What I can't make my mind up over is whether this is a good thing.

    At first glance, the arguments for it being a bad thing are pretty damned strong. Deus Ex 2 was clearly crippled by the limitations imposed by console hardware. Halo is also widely believed to be "not the game it could have been", had it not been transformed into a console-first game. Console games have a reputation (among PC gamers) for being shallow button-mashing fests.

    However, if you look at the issue with more of an open mind, there are some more positive aspects to this. KOTOR rocked... I've played it through twice and I can't see any way in which having the X-Box release harmed the game. Having an X-Box release no doubt increases the sales of these games dramatically, increasing the incentive for developers.

    As I grow older, I find I care less and less about the factors that used to tie me to PC gaming. It's nice to be able to just stick the disk in the drive and play a game... no install procedure, no driver updates, no worrying over whether I need an upgrade. The issue of playing fpses on a console controller no longer really bothers me. A lot of my PC-fps playing friends say "that must suck, because you can't... like... turn around instantly". This kind of misses the point that a decent console fps will be engineered so that you don't need to and, in multiplayer, you're playing against people on a level playing field.

    I don't think the current X-Box is going to make much more progress against the PC gaming market. I suspect (although I may be wrong) that titles like Farcry are, at last, pushing PC games beyond the technical capabilities of the current consoles. However, when the next-gen consoles arrive, PC gaming could be in very deep trouble indeed.

    1. Re:Feeling torn by sheared · · Score: 1

      KotOR is a very good game (playing through it for the first time now), but it DEFINITELY has console written all over it. The control menus are horribly implemented (for a PC game - I'm sure it's decent for a console). Baldur's Gate (which is now, what, 6 years old?) has a much more user friendly control system for inventory than KotOR. Not being able to control movement with the mouse is another annoyance.

      The game is great. I certainly hope that it's success, on both platforms, enable BioWare to continue making great games long in the future. Which includes the PC-specific Dragon Age.

    2. Re:Feeling torn by Anonymous Coward · · Score: 0

      I don't think the current X-Box is going to make much more progress against the PC gaming market. I suspect (although I may be wrong) that titles like Farcry are, at last, pushing PC games beyond the technical capabilities of the current consoles. However, when the next-gen consoles arrive, PC gaming could be in very deep trouble indeed.

      I don't know if that's good or bad for consoles though. Sure, next geneation and consoles will rock... for a year. Right now I find console graphics right out ugly compared to PC graphics.

      Of course that pushes the costs of consoles down.

    3. Re:Feeling torn by PaganRitual · · Score: 1

      hahaha you honestly said that you cant see how KOTOR was harmed by being a console first release ... the mind boggles ... did you play the game with your eyes closed? im seriously assuming you havent played a PC RPG before.

      A lot of my PC-fps playing friends say "that must suck, because you can't... like... turn around instantly". This kind of misses the point that a decent console fps will be engineered so that you don't need to and, in multiplayer, you're playing against people on a level playing field.

      im close to speechless at this bullshit ... how could a FPS that didnt require you to turn around quickly be anything remotely approaching decent? they have games where turning quickly isnt a requirement, they are called 'shooting galleries' and you can win awesome stuff animal prizes. this is why console FPS are crap, because the game needs to work around the fact that the control system adheres to the old line about "fast, accurate ... choose one" ... halo feels positively turn based on pc once you get a mouse and keyboard going with it, and i worry to think what a hardcore halo nut might score in one of the slower PC FPS like say call of duty, and just laugh and wonder how low player scores can go if they ever got a go at something like UT2k4.

      level playing field? so you mean where everyones control system is slow and shit. yeah, err ... you go and have fun with that. ill stick with my PC FPS where speed and reaction time are what wins the game instead of whoever can manage with the analog stick the best, its like playing a true 3d shooter on pc with a keyboard only, and using pageup and pagedown for the y-axis, like back in the dn3d days.

    4. Re:Feeling torn by Anonymous Coward · · Score: 0

      I played Morrowind on the PC then played KOTOR on the X-Box. Both were fantastic. Who cares about the platform or the genre? As long as the games is well designed the platform should not matter.

  12. PC gaming was going down before the Xbox by Anonymous Coward · · Score: 1, Insightful

    When was the last great Ultima game made? Long before the Xbox was conceived. The last Ultima game was turned to crap because of Ultima Online.

    What about Falcon 3.0? Released approximately 6 years ago and, while a great sim, was extremely buggy and eventually had to depend on fan-created patches.

    The article also ignores the dearth of junk games (Deer Hunter), over-hyped games (Daikatana), and vaporware games (Duke Nuke'em) that have turned some folks away from PC gaming.

    Let's also not forget Peter Molyneaux's 'Fable' for the Xbox which will contain those moral choices that the article was lamenting was missing in today's games.

    If anything, developers are moving over to consoles because it is easier and cheaper to develop for a closed system console instead of PC systems with a myriad of configurations that need to be developed for and patched.

    Irregardless, a great game is a great game no matter the system it is running on. And the games we grew up with will always be better than the games we play today as adults.

    1. Re:PC gaming was going down before the Xbox by hambonewilkins · · Score: 1
      The article also ignores the dearth of junk games (Deer Hunter), over-hyped games (Daikatana), and vaporware games (Duke Nuke'em) that have turned some folks away from PC gaming.

      Unless I'm reading you wrong, I think you meant plethora, since dearth means "scarcity." I'm not trying to nitpick, just clarify since people may not know what dearth means.

      Oh, and now for nitpicking: "irregardless" isn't a word.

      --

      God Bless America. Why? Did it sneeze?
    2. Re:PC gaming was going down before the Xbox by th3space · · Score: 1

      Yes there is. Here's another example, since some people don't like Merriam-Webster's offerings. I would've linked the Oxford English Dictionary, but it's subscription only, by the look of things.

      --
      "How like you to drag your keyboard to a gun fight." - Aaron Bedard (BANE)
    3. Re:PC gaming was going down before the Xbox by th3space · · Score: 1

      Sorry, I had meant to say "Yes it is." I obviously can't have a conversation and type at the same time...how sad for me.

      --
      "How like you to drag your keyboard to a gun fight." - Aaron Bedard (BANE)
    4. Re:PC gaming was going down before the Xbox by hambonewilkins · · Score: 1
      From your link:

      Use regardless instead

      --

      God Bless America. Why? Did it sneeze?
    5. Re:PC gaming was going down before the Xbox by th3space · · Score: 1

      The point is that it is, in fact, an acceptable term to use...akin to "ain't", "y'all" and "yadda, yadda, yadda"...they are all nonsense, but make up the English language nonetheless. Example One: If you're writing a thesis paper, or drafting some type of proposal for a project, or even penning a legal document...you're going to want to use words that are the accepted, in this case 'regardless'. Example Two: You're on a discussion board talking about a video game. This discussion board is not widely known for being home to some of the more grammatically correct, albeit intellectually-minded, individuals on the internet (yet still better than something along the lines of a GameFAQs). In this case, you can use 'irregardless'.

      --
      "How like you to drag your keyboard to a gun fight." - Aaron Bedard (BANE)
  13. Of course. by GodHead · · Score: 4, Interesting

    And it will get "worse" for PC gamers. What are the big advantages of a PC game over a console? Display resolution, processing power, input devices. Well for the first two - HDTV isn't far off and next gen consoles will run rings around all but the highest-end PC's. As for input - check how many people are playing FFxi on their PS2 with USB keyboards.

    So, yeah. Consoles will be the main focus of the big game publishers and devs.

    But I do see a silver lining. Smaller game companies and homebrew games will get more play time as PC gamers tire of ports of console games. I also believe that game publishers will promote open-sourceing of games on the PC and encourage mod communities to attempt the sucesses of half-life.

    --
    Just wait till some crappy band steals your nic.
    1. Re:Of course. by Anonymous Coward · · Score: 0

      So to get the same bang for the buck as my 900 dollar home made PC, all I have to do is buy a 3000 dollar HDTV? Ohhh, what a great deal! Please, if you really think that consoles are better than PC's, you have rocks in your head. I agree that they are great for driving games, but any type of shooter, forget it. There is NO WAY you can have the same level of control in a gamepad, that you get with keyboard and mouse. And in cases where there is ton's of shit going on, you just can't get 101 keys on a gamepad. Combinations of buttons? Please. I stoped playing fighting games on consoles because of the whole "left left right top bottom fire fire back front tap tap" to get the "kill" move. Screw that. Hot key f6. I have a PS one that hasn't been used in years. Had a PS2 that got lots of use at first, then only for driving games. My PC, every day. Plus, I can actually do WORK with it. Granted there are usb keyboards and stuff, but now you just have a hobbled PC attached to your TV.

      The day that someone makes a cross-over game that lets console and PC players play together, I think you will see who kicks the most ass. The console boys/girls will be cannon fodder.

    2. Re:Of course. by Anonymous Coward · · Score: 0

      This illustrates the mental blind-spot that many die-hard PC gamers (including myself, until about 2 years ago) have about console games.

      In a console fps, it doesn't matter that you can't flip 180 degrees with a flick of your mouse. It doesn't matter, because your opponents can't either. This is why I find myself drawn more and more into console gaming at the expense of PC gaming. It's still possible to play console games for fun, while PC gaming seems to be increasingly filled with imature idiots spouting off about "who kicks the most ass" and, worst of all, acting like it ACTUALLY MATTERS. Quake 3, Counter-Strike, Warcraft 3... they've all gone this way, whether you play them online or at a LAN (of any decent size).

    3. Re:Of course. by CronoCloud · · Score: 1

      HDTV is new but WILL come down in price over time.

      You are forgetting that FPS's on the consoles are designed to use the console controllers so control is not a problem. Then again you have a PS2 so you obviously know about the USB ports and the FPS's that support them. I personally prefer a hybrid setup, move with the analog stick/joypad, aim with the mouse.

      My PS2 also can run Linux so I could do various kinds of non=gaming activities on it. "vi great_american_novel"

      There already are games where both play together, ever play Final Fantasy XI? Oh, but you're probably one of those "I play only FPS's so that's why I hate console's" PC gamers so you probably didn't know that.

    4. Re:Of course. by obeythefist · · Score: 1

      Think carefully about this.

      Display resolution - PC's cost more because the display you buy is of better quality. Giving a console the same quality display revokes the consoles cost advantage where display is concerned.

      Processing power - Surely a CPU is a CPU is a CPU, and they all have the same cost. If a console is to have the processing power of a Opteron 8xx, then surely it will also have the same cost as an Opteron 8xx.

      Input devices - When you add a keyboard and mouse to a console, you can't play on your couch in front of the TV anymore. Then you need to either move it into the study or move the study into the living room. This is a much bigger handicap than you may think, many console games won't make that step, not seeing a value in the PC/Mouse input combination. People playing FPS's on consoles with keyboards/mice? They're just PC gamers in denial. Also, to this day, a console can't do half the things a PC can. Hook up your scanner/digital camera/lexmark printer to your PS2 and you'll see what I mean. It won't work.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
  14. Re:I for one don't ever plan on playing consoles.. by StocDred · · Score: 5, Insightful
    keyboard and mouse is usually better for any game in my perspective

    Translation: better for the genres I prefer.

    Which is fine. But would you play Mario Sunshine or Wind Waker and think "Boy, I wish I could control this with a mouse and arrow keys"?

  15. Dumbed Down by superultra · · Score: 1

    Name one other title that has been "exclusive" to the Xbox and not the PC. Even Halo eventually made its way to the PC.

    As far as interfaces go, dumbed down does not always equal bad. In fact, unless you're coding in assembly and using nothing but pure unix command line, you've dumbed down as well.

    1. Re:Dumbed Down by Prien715 · · Score: 1

      Ninja Gaiden. Riddick.

      I'll agree that there is a balance between ease of use and power, but with a PC you can do what you please. But there's programs that challenge this notion. I=tunes is pretty easy to use but also very powerful.

      --
      -- Political fascism requires a Fuhrer.
    2. Re:Dumbed Down by SuiteSisterMary · · Score: 1

      Just going from my own shelf: Buffy, Ninja Gaiden, Dead or Alive 3, Dead or Alive Volleyball, Brute Force, Robotech: Battlecry, Crimson Sea, Toejam and Earl 3...

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    3. Re:Dumbed Down by Anonymous Coward · · Score: 0

      Robotech Battlecry? That shitty game was on all of the consoles, unfortunately, instead of only on the Xbox.

    4. Re:Dumbed Down by PaganRitual · · Score: 1

      Name one other title that has been "exclusive" to the Xbox and not the PC.

      +1 UNINTENTIONAL COMEDY

      seriously tho, i did actually laugh at this.

      this is possibly the most clueless post ive ever read, or on the flip side, one of the most impressive trolls ive ever read.

    5. Re:Dumbed Down by Wyrmw00d · · Score: 0

      I can name a few that aren't on pc (1)Mechassault = don't even bring up MW4, it's a different game all together. (2)Crimson Skies (3)Panzer Dragoon Orta (4)Project Gotham Racing 1 and 2 (5)Gaunlet Dark Legacy (cross platform except for PC) (6) Brute Force (7) Silent Hill 2: Restless Dreams (8)Sega GT Online Xbox has a nice line of exclusive titles. Not all are entirely excluse, but none of them are on PC at least.

    6. Re:Dumbed Down by superultra · · Score: 1

      I waited to see if anyone would respond, and no one did except with more titles that are "Xbox Exclusive." Who in the wide world of video games would want to play any of the games these people listed on a PC anyway? That's like lamenting that Encarta 2004 never made it the Xbox. Are they exclusive to the Xbox? Well, I guess. I suppose in the techincal definition. But we're talking an intereference call here, a game that could have made it to the PC if it weren't for Microsoft doing something to prevent it. So, let's go one by one through the titles. What you'll see is a string of PC developers that never sold anything on the PC, but went to Xbox not because of money from Microsoft but money from more consumers.

      Ninja Gaiden - Team Ninja, of Tecmo, is no doubt being paid by Microsoft but it has nothing to with the PC because Team Ninja has never made a PC game in their developing life. Ninja Gaiden doesn't even resemble any form of PC game. If Tecmo ever did a PC game, it was a port of a console game to begin with. I doubt PC even came up in the conversation with Tecmo.

      Riddick - Maybe, but probably not. Starbreeze, the devs, created Enclave a few years ago for Xbox alone not because of any monies thrown their way, but because they were PC demonsceners and it was easier to code for the Xbox than the other consoles. Riddick uses the same engine. It's a PC-esque game, so I can see the relation, but I didn't read anything about money passing hands. It'll end up on the other systems, but doubtfully on the PC.

      Buffy. Developed by the Collective, who did PC games before. Namely an excellent Deep Space Nine game which was quite console-like. Buffy was even more so, and had no place being anywhere a controller was not. Microsoft did not pay any exclusive money to prevent its movement to the PC; rather, it was a situation not unlike Starbreeze's Riddick. Mo' money on console from a larger market.

      DOA3/VB. Oh please. A fighting game on PC? And do you really want DOAVB spreading at all?

      Brute Force, Crimson Skies, and MechAssault. Maybe, but Microsoft already owns FASA Studios, so all they had to do was just tell them to make the games for Xbox instead, not sign an exclusive contract. Brute Force was designed as a console game from the ground up according to the studio, Crimson Skies on originally on the PC did horribly if only because it was a misplaced console title on the PC. Same for Midtown Madness. Wrymwood mentioned MechAssault, but then in the same breath said that MW4 was completely different. So why bitch about MechAssault not on PC but MW4 only on the PC? Did Microsoft pay money to keep MW4 on the PC?

      Silent Hill 2. Made it to PC.

      Sega GT, PGR1&2. Neither developers of both have ever published for PC, and Sega only did so in outsourcing a port.

      Whew. Stop sending me these dumb looks fellow slashdotters. Away with your silly Microsoft conspiracies that they paid your precious PC developers whores and cars so that you wouldn't have your PC games. Face the future: the PC market is too small, too troublesome, and not profitable enough to develop for right now. Surprise. It's easier to quality control a console game, still harder to pirate games on than the PC, and ultimately more profitable.

  16. Re:I for one don't ever plan on playing consoles.. by fr0dicus · · Score: 1
    Yeah, or Prince of Persia, Ninja Gaiden, driving games, beat 'em ups, stealth 'em ups (try tiptoeing with a keyboard, not really as good as an analogue stick).

    Not to mention sports stuff like SSX, Tony Hawk's, Pro Evo soccer.

    I flogged my PC because I got bored with FPS, but actually I quite like how different the likes of Halo and Timesplitters 2 are with a joypad, it makes aiming more difficult, which helps the gameplay as you don't get people with unrealistically godlike aiming accuracy.

  17. PC makes its own grave well. by Inoshiro · · Score: 4, Insightful

    When the way to keep up with your hobby is to spend your time and money upgrading Windows, downloading new drivers, rebooting constantly, buying new sticks of RAM, buying new video cards, replacing HDs, watching games install, dealing with Windows security, rebooting some more, dealing with games that don't work and can't be returned, OR buy 1 game console w/ memory card and 1 game disc for it, and play...

    You begin to see that it's just the matter that PC gaming is expensive in time and money. When you stop using your PC for gaming, you'll find it'll take a good 4 years before your computer is "too slow" and you upgrade for a fraction of the cost. Plus your computer's suddenly a lot more reliable because you can use an OS which has fewer games but more stability, like Mac OS X or a Linux flavour.

    I'll put it another way: my swiss army knife isn't as good at some things as a butcher knife, and if cutting meat was something I'd want to do a lot, a butcher knife would be the way to go for me. A console's just a better, more concentrated way to game!

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:PC makes its own grave well. by fr0dicus · · Score: 1

      Yep. I wanted a Mac but was reticent because of the abilities of the hardware (I only wanted a cheap and cheerful eMac) and lack of games available, but I simply bought the consoles instead, Gamecube first as it was cheap and varied, then the PS2 and Xbox followed after the prices had come down. Now I'm picking up great games every week on the manufacturers respective budget ranges. I can't remember a time when I bought two PC games in the same month, it's all hype for titles long long in the future. The Mac will keep me going for a couple of years yet, and without the fairly constant upgrades (I was an upgrade-a-holic) it's already worked out much cheaper than self-assembly PC ownership ever was.

    2. Re:PC makes its own grave well. by innerlimit · · Score: 1

      This is what I've been saying to customers for years already. When they're buying a pc, it doesn't matter if you can watch DVD on your PC, if you want to watch dvd's buy a dvd-player for under your tv-set. Same with games, if you want to be able to just buy a game and play it. Buy a console, it'll take so much hassle out of your game buying, it's great.

      I can't count the number of times people asked me 'can i run this game on my pc'...

      As to the depth and reach of pc-games vs -console-games, it is clear that, with the lack of innovation in current pc gaming and the upcoming next-gen consoles, consoles will be able to do more or at least just as much as the current PC games.

      Not to mention M$'s new XNA initiative which will unify the PC/XBOX dev architecture. Porting games will be even easier.

    3. Re:PC makes its own grave well. by toddlg · · Score: 1

      Right on bro...

      Last upgrade I did for my computer as a video card for DAOC and that like two years ago... and that pc is totally fine for all I do with it. If I were to get a new PC (Cel1.1/512ram/40gigs) likely I'd have to upgrade something on it and I tired of that.

      Xbox, OTOH, I can go rent games and see if I like them, buy used games cheaper, and just pop it in a play.

      Consoles more family Friendly
      Also, I've got a 3 yo and 1.7yo and gaming on the Xbox is/can be a family activity in the living room, vs. having to crowd around "The Computer" to play games...
      Disney Extreme Skate Adventure and Tiger Woods 2003 are all games my 3yo can actually sorta play (he and his sister are hilarious on DDR, they just spaz on the dance pad); i got Star Wars Clone Wars used for 10bucks and we play that together, he fires, I steer... pretty fun.

      One night I was playing Splinter Cell and I looked up and he had gotten out of bed and snuck in the LR and was watching me headshot dudes and sneak around for I don't know, like 15 minutes or so. (I hadn't played it in from of him before or since... his 3yo brain doesn't need that stuff IMO.) I made him get back in bed and didn't think anything of it until a few days later my wife tells me he got down from his chair at Jason's Deli and was crouched/stalking around inbetween the tables/chairs, much to the puzzlement of his mother, grandmother and aunt. Mom: "Jack, what are you doing?" Jack: "I'm being that scary man from daddy's game!" LOL

      But every day I come home from work it's "DADDY! Lets play Xbox!" because my wife has him believing she doesn't know how to work it... "that's a daddy thing" she tells him. He'll be bitter someday when he finds out he missed all those daytime gaming hours 'cause of mom lying.

      All this to say, Xbox (or any other console) has been a great change for me from PC gaming: 1) I'm off the hardware merry-go-round, and 2) Consoles work better when you got a family: easier to play/share, don't have to change chairs, just hand the controller...

    4. Re:PC makes its own grave well. by Anonymous Coward · · Score: 0

      I already have a PC, which I upgrade when it needs it. It's about to need it - but it's been, oh, about four, maybe five years since the last upgrade? So I can't play things at maximum resolution with full detail - big deal, it still looks better than most consoles.

      No need to waste money on a limited console, fiddle with wires round the back of the TV, worry about getting the machine out and putting it away again, hunting through a sheaf of memory cards looking for the one with the right saves on it, spending half the time tripping over controllers and the other half not being able to find them... all I do is install the game and play.

      I'll put it another way: my swiss army knife cuts meat just fine if I remember to sharpen it from time to time, and when I'm out in the hills I don't want to have to rummage around in my rucksack for a different knife every five minutes. A PC's just a better, more concentrated way to game!

    5. Re:PC makes its own grave well. by CronoCloud · · Score: 1

      You are complaining about things that really don't need complaining about.

      Wires: Once it's hooked up it's hooked up. Leave it that way and put it in your entertainment center with your VCR/DVD player.

      Even PSone memory cards could hold a dozen saves of most games, easily. If you have a bunch put them in a little plastic lure box or something. PS2 cards are even roomier and with the HD you can transfer little used saves to that. I always label my cards too. I also leave the card for the game I'm currently playing in the slot. Currently I am "playing" Linux on my PS2.

  18. Differences.... by Anonymous Coward · · Score: 0

    One reason I know many people play console games over PC games is the price. For consoles you never have to buy expensive upgrades(only recently any upgrades at all, i.e. PS2 hard drive), so that saves a lot of money. Ease of use is another big point in the console world.

    But many people are forgetting about several titles coming out that people are excited about: EQ2 and WoW. The niche genre of MMORPG's will always dominate the PC. Even though FFXI came out for the PS2, it is still bigger on the PC.

    XBox is not destroying the PC gaming industry, its game selection is. There is a far wider variety of recent quality games on the XBox than on any other console, or the PC. This is what I believe to be causing this 'downfall.'

  19. Upgrading is a bitch by Mr.Dippy · · Score: 1

    Look, I play both consoles and PC games. I lean more to the PC because I'm more into RTS and Strategy games and consoles are just not there yet. However, the reason why I don't give up on consoles is that they just work! I bought KOTOR about 3 weeks ago and it made me upgrade to DirectX 9. Everything worked at first but when I booted my comptuer up the next day all all my video and sound card settings were screwed up. It took me at least an hour to figure out how to get my box back to normal. (had to update a driver and download some game patches, etc). All I want to do is play a damn game. I don't want to screw around with having to update my system everytime I want to play a new game. I will continue to play PC games because in my opinion they offer a better gameing experience as a whole. I will continue to play cosole games because they have the best "out of box experience".

    --


    -Dipster
  20. Different Experiences by bgumm · · Score: 4, Insightful

    When I want to sit down and play a game for five minutes and stop, I turn on my Xbox and play some SSX or Sega Soccer Slam.

    When I want a game that immerses me, I open my laptop and play NwN for hours and hours.

    There are exceptions to this on Xbox, like Morrowind (also on PC) and the upcoming Fable; and vice versa on PC, with Flash games and the venerable Solitare. But I think for the most part, they offer different experiences, and can and will continue to co-exist...

    --
    honnold.org - sometimes-rock band, all the time awesome forum
  21. Rationalization by metamatic · · Score: 1, Troll

    This is fine if you're willing to buy an Xbox and support Microsoft directly that way.

    Nice rationalization. Let's get one thing straight: even if you only run Windows in order to play games, and even if you use a pirate copy of Windows, you're still directly supporting Microsoft.

    Why? Because you're helping to keep the Windows share of the games market artificially high, which ensures that game development happens for Windows first and other platforms rarely (Mac) or never (Linux). This, in turn, means that anyone who wants to play computer games goes out and buys a PC with Windows, and any developer who wants to sell games buys Microsoft development tools.

    Buy a PS2, a Gamecube, a Mac or a Linux (only) system, and play your games on those. Until then, you're a Microsoft whore, whether you're playing on a PC or an Xbox.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    1. Re:Rationalization by moxitek · · Score: 1

      Amen brotha.

      I have always been a big PC gamer, but after switching exclusively to Linux, the availability of games has diminished, although I am finding ways to cope. America's Army and Enemy Territory are awesome Linux implementations of FPS which are also completely free. Scorched3D is another great implementation of an OpenGL game based on an old DOS game that I once enjoyed. Hey, and there's always the old Loki releases...

    2. Re:Rationalization by Anonymous Coward · · Score: 0

      I agree with this post.

      I tend to avoid products that have the Microsoft stamp anywhere near them, and my technological life is simpler now than it ever was when I used to buy Microsoft stuff.

    3. Re:Rationalization by Anonymous Coward · · Score: 0

      Thank You! Thats exactly what I thought when reading the article. MS owns the market, and the market is gaming... not hardware.

  22. RPGs by timlee · · Score: 2, Insightful

    Xbox is my console of choice. However I have to complain about the lack of RPGs for the system, especially online capable ones. While Sony is gettings games like Final Fantasy XI and EverQuest, Xbox has released two that I am barely interested in; Morrowind and KotOR. Both of which are not online capable. I mean hell, Xbox has a NIC built right in! Make use of it!

    With True Fantasy Online recently canceled and Fable looking further and further away, I'm starting to look at Playstation more and more as a serious alternative to Xbox just to play my Final Fantasy series.

    1. Re:RPGs by Anonymous Coward · · Score: 0

      Xbox is coming out with several good RPG games in the near future: Fable (which they just announced will release in September), Sudeki, Jade Empire, LOTR The Third Age, X-Men Legends and of course KOTOR II. None of them are MMOs, but who cares? MMOs are a financial pitfall for most publishers.

    2. Re:RPGs by spamtest · · Score: 1
      Barely interested in Kotor?

      Kotor is a fantastic game, if you haven't played it, you should make every effort to pick it up and give it a run through. The immersiveness of the world, the excellent dialogue, and the fun of being a jedi - at the very least rent it.

      It's one of the best games to come out on the Xbox ever.

    3. Re:RPGs by Anonymous Coward · · Score: 0

      There's nothing wrong with being a multi-console owner. Loyalty to one console makes little sense, if you've got the money, since each console has its software strengths.

      If I only had an Xbox as a starting point, I'd still pick up the other three systems, whether just for their exclusives or not. Console power doesn't correlate to the amount of entertainment that can be had, particularly when other consoles have the games you want to play, and the console you have doesn't offer those same games.

    4. Re:RPGs by Anonymous Coward · · Score: 0

      Are you an idiot? KOTOR is one of the best games on the Xbox and this generation. To give negative attention towards that game is just stupid.

      You are a jerk, fuck off.

    5. Re:RPGs by Anonymous Coward · · Score: 0

      Come on now. Why don't you tell us how you REALLY feel, Mr. Gates?

    6. Re:RPGs by CronoCloud · · Score: 1

      I'm a PS2 owner but there is one game out there that I will eventually buy a (used) X-Box for and that is KOTOR.

      But if you really like RPG's you really have to have a PS2. Nothing wrong with owning multiple systems though.

  23. Re:I for one don't ever plan on playing consoles.. by KDR_11k · · Score: 2, Interesting

    Sneaking with a keyboard is actually easier than with an analog stick. The reason is that with an analog stick, if you push the thing too far you're suddently no longer sneaking and very likely messed up the mission. Not everybody can hold an analog stick at exactly the position that lets you sneak with maximum speed. On the keyboard you hold a button and are restricted to the maximum sneak speed. Sure, you can do that on a console as well but that kinda defeats the purpose of the analog stick, no?

    Fighting games are easier on the PC, in my experience. The keyboard is the most precise directional input, since you have separate keys for each direction which you hit with different fingers. No accidentally pressing diagonal or something. Also, the keyboard resembles the controls in an arcade much closer than a joypad, since you're pushing buttons with different fingers instead of using your thumb for all of them and there must be a reason people want to play fighing games on arcade sticks.

    Also, mouselook helps against the shoddy camera systems most third person games use. Generally I have more problems with the camera in console games than in PC games. Super Mario Sunshine, for example, has a really bad camera system (yes, I'm aware there are worse, but Sunshine's is bad enough). You can correct it with the c-stick, but that helps little if you're busy doing something else (like running over a small path of timed blocks). On the other hand, I never had problems with the camera in Quake 3's or UT2003/04's third person modes or the games Oni and Max Payne.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  24. No mouse..no joy... by Anonymous Coward · · Score: 0

    Until it has a mouse, they'l have a tough time really cracking the FPS gamers - you can play with (BTW, I have an XBox, PLaystation 2 and a gaming PC - I play xbox & PC mostly) the little joysticks but as the Unreal people found, you'll get your ass handed to you against people with a mouse. Past that, of course it's affect the PC market - how can you fight with M$ pouring money in and/or buying off the game companies. Don't know how much impact it would be if they didn't do that. I do LOVE having my games on my 65" ..but the damn thing needs a mouse. I may LOOK at thief, True Streets, etc on the XBox but I PLAY them on my PC.

    1. Re:No mouse..no joy... by QBasicer · · Score: 1

      Mouselook is the best, without mouselook, FPS suck... That's the Metroid Prime needed...The damn C stick sucks for looking around.

      Oops, i'm looking down, gotta look up...going....going...almost...oops...almost...Whe re'd it go?

      Mouselook is a must have, so why don't consoles have a mouse and keyboard? Wait, that'd make em computers, imagine that.

      --
      x86, oh yes, I'm pro.
  25. Re:I for one don't ever plan on playing consoles.. by Anonymous+Cow+herd · · Score: 1

    This is a little OT, but I really liked the sneaking system used in the PC version of Splinter Cell (at least, Pandora Tomorrow, I didn't play the original) You use the scroll wheel to set your movement speed, and then WASD to move around. Worked pretty slick.

    --
    Ita erat quando hic adveni.
  26. Adventure Games by Anonymous Coward · · Score: 0

    If this is what it takes to keep adventure games alive I'll be the first one to bury my PC in the back yard. Piracy is so bad on PC the only compelling reason anyone has to buy a legitimate copy is to get an online multiplayer code. Single player experiences like adventure games have no contingency plan against piracy like MMORPGs and FPSs do.

    Rest in Peace PC. Long Live the Console!

  27. I once wrote an obituary for the games I enjoyed by MikShapi · · Score: 0

    here.

    --
    -
  28. too poor that games come on consoles first.. by Anonymous Coward · · Score: 0

    While i wait for GTA San Andreas (for PC), i am afraid it wil be a less impressive game, because it have to run in inferior PS2 hardware first...

  29. XBox investment trivial by Creepy · · Score: 3, Interesting

    Yeah, it's true that MS gaming division isn't making them money, but their bread-and-butter, MS-Office and MS-Windows make so much dough that they pay the losses of every losing division and still rake in over a billion dollars without even mentioning their other profitable divisions. I don't think MS has anything to worry about, except maybe the PC drying up as a gaming market. I have my doubts about that, as well, because graphics technology continues to be pushed on the PC side, which eventually influences consoles. Consoles have the plus of standardized hardware, so it's easier to write for them, but you don't get "cutting edge" graphics, except maybe on the console's release.

    MS has hurt PC gaming, by buying many PC developers and moving them exclusively to XBox dev (then porting to PC with a different developer later). The FASA (Mechwarrior) and Bungie (Halo) teams are prime examples. Basically, they've moved the PC game to play second fiddle to the XBox game, but adding all the missing features later. In many ways this works out good for MS, because the XBox is basically a standardized PC, which means many less configuration problems and simplified debugging (meaning shorter release schedule and thus less investment), so they can shovel the cost of PC hardware debugging to a third party developer. Unfortunately, it also means late releases on the PC and controls that either don't work, or are so dumbed down the game is either too easy or too hard :(

  30. Think A console like you would think to a mac by dvhh · · Score: 1

    I agree with you as big compagny are thinking about the console market first before the pc one. But dev/test/debug seems to be shorter on console due to unique hardware specification (nothing like the nightmare on PC:proc+OS+VGA+soundcard+CD drive). Of course the consoles are less extendable but that make them more stable against an implementation. plus the cost of upgrading a PC is too much in the current race for global domination that oppose ATI and NVidia. But I know that console are slow when compared to our typical gaming pc, but given the usability of a console against a PC hardware nightmare , a pc wouldn't stand a chance. Why the title, because currently mac gaming is growing again, and the fact the mac are more easy to use and are more stable because apple hold their hardware specification tight, the might gain more and more share of personal gaming computer (no kidding it may happen one day). For High end gamer, pc is the platform of choice, but do we need horsepower for compelling games, I think not. NB: I do give microsoft money for their xbox but I now use it to read my divx in the living room.

    1. Re:Think A console like you would think to a mac by Soulslayer · · Score: 2, Insightful

      The cost argument is getting increasingly moot. If you want to play PC games you need upgrade your graphics card about once every 2-3 years. The trick is purchasing the right graphics card at the right time. Processor, motherboard, and RAM are so inexpensive as to make them an almost insignificant part of the equation. Particularly if all you care about is getting performance equivalent to that which consoles provide. $300 every couple of years or so should keep you well ahead of the console market. And given that the modern generation of consoles has been hitting the market at $300 price points, you're not really spending a tremendous amount more money over the long haul.

      On the short end the console market has a 3 year turn around between new generations of hardware. On the long side it hits 5 years. They can't afford to innovate any faster then that. The PC advances on at a 6 month to a year per generation rate. Consoles have some advantages in terms of design that allow them to squeeze some extra performance out of older hardware, but they are unlikely to catch up to the PC market any time soon.

      Typically, the A-List Xbox, PS2, and Gamecube titles look like arse compared to A-List PC titles running on nearly identical hardware (meaning 3-4 generation old graphics cards on the PC side) and don't even show up on the radar when compared to those same PC titles running on latest generation graphics cards at 1600x1200 with all the detail settings cranked. The next gen consoles are talking about being able to run in 720p (1280x720), but even if they could hit 1080i (1920x1080) remember that this not only requires you to have a $1500+ television (effectively bringing your console up to the cost of a upper-middle end PC), but you would be stuck with an interlaced signal again. And PC's are capable of even higher resolutions (though finding monitors that support them is difficult).

      People have been predicting the death of PC gaming since it came into existence. It is doubtful that the PC market is going to die out. Diminish from time to time? Sure. Have less market share? Definitely. The ease of use, portability, and general lowest common denominator effect of consoles pretty much guarantees that they'll maintain (or expand) their already thoroughly dominant market share.

      The Mac argument is not a terribly strong one. The UI is not significantly easier to use that of Windows XP to a novice non-computer user and really the UI is a moot point when we're talking about the ease of playing games. The input devices for a Mac are the same as those for a PC, the hardware has just as many problems as a PC from a major OEM like Dell. When compared to the overall PC market Mac's have less reliability problems, basically because you only have one source to choose from. In terms of gaming, Macs have all the worst of both worlds. Restrictive hardware, high cost, some reliability issues and cumbersome form factor for the living room. OS X has a gorgeous interface (again not necessarily more intuitive, but gorgeous) running on top of a pretty nice operating system and I really enjoy using it, but it isn't really a console killer. Nor is it a PC killer so long as Apple retains tight control over the hardware.

      As always the greatest strength of the respective platforms are also their greatest weaknesses.

      --


      Once more unto the breach dear friends...
  31. don't play games by Darth_Burrito · · Score: 2, Insightful

    [DISCLAIMER]I don't play a lot of games.[/DISCLAIMER]

    But could the downfall of PC games have anything to do with the upgrade cycle? People still think of computers as expensive, complex, and evil devices. This drastically reduces their desire to upgrade. Relatively few people buy computers primarily for gaming. Rather they want to use internet applications (web, email, chat, p2p) and office applications (word processing, spreadsheets, accounting). All of the latest versions of this stuff run fine on a 3-4 year old PC and with longhorn and the next Office still at least 2 years away, there's no indication that this will change anytime soon. Traditionally, for sale computer games have a lot of high powered graphics that require cutting edge systems. Well, people don't have the same impotus to upgrade that they once did, hence the market has probably shrunk.

    Also, it seems to me that improvements in graphics aren't as important as they once were, even in graphically intense games such as first person shooters. Things like reflections or fire effects don't affect gameplay as much as early improvements did. It's all garnish. Since high end graphics were a driving motivation in the PC games market, the diminishing gains of graphics technology has probably affected PCs. Now, today's console's look almost as good, if not better than, most of today's pcs.

  32. I bought an XBox, contributed to the demise... by Capt_Troy · · Score: 1

    I bought an XBox because I was tired of upgrading my computer and fiddeling with drivers all the damn time. When I built my computer, I bought the best hardware available. A year later, I couldn't play any of the latest games without turning down the quality and expecting some choppyness. A year and a half later I need to buy a new video card, and that makes my CPU the bottleneck, so a new CPU is necessary, and that means a new MB which supports different RAM, and so on and so on.

    Finally I said, "screw it." and bought an XBox, where the games all work well and I can concerntrate on actually playing the game rather than making the games playable.

    -troy

  33. Rumors of the PCs death exaggerated by Torgo's+Pizza · · Score: 3, Interesting
    People have been quick to point to the PCs gaming death for years and years. While many posters here seem ready to shovel more dirt, I take an opposite view. The PC gaming scene is about to take off again and do it well in 2005.

    The reason is exactly what many people point to as being the cause of it's supposed death. Two quick reasons. The first is portability. Consoles have finally reached a point where the price point and power can match that of low cost PCs. A game on a high end console can look an awful lot like the PC. Splinter Cell on the Xbox is almost the same as the PC. I see the next generation of consoles being able to port their games over the PC much easier than ever before. The second is that 2005 will have a gap for console users. The PC will have several new graphic engines out featuring several new games. Consoles have a bit of a lag waiting for the new hardware to show up. PC games will be able to take advantage of the gamer and be able to really "wow" them.

    What you are seeing is the beginning of the PC and console merging into one unit. Microsoft holds a huge advantage in this area having the dominant OS. Already there are rumors of a Xbox Next PC which combines the next generation Xbox with a PC. Isn't this the logical evolution of gaming? Within five years, it's more likely that consoles will merge into PCs, rather than PC gaming dying off. The gaming community could see exclusive titles for the Sony Playstation PC or the Nintendo GamePC, but with universal PC titles being able to play on all of them.

    1. Re:Rumors of the PCs death exaggerated by Anonymous Coward · · Score: 0
      What you are seeing is the beginning of the PC and console merging into one unit.


      Hardly the beginning. The computing and gaming companies have been trying to do this with varying degrees of success for well more than 20 years now. Remember the Atari 800? Or the Coleco Adam? The TI-99/4A and Commodore VIC-20s and 64s had cartridge ports in 'em as well.
    2. Re:Rumors of the PCs death exaggerated by Torgo's+Pizza · · Score: 1

      Oh for sure, having owned a C-64 myself with all the accessories. The difference is rather than make the computer more like a console, the console is becoming more like the computer. A totally different approach when it comes to design. That is new.

  34. Schizophrenia by b-baggins · · Score: 1

    Let me see if I have this figured out.

    Buy an Xbox to play games and support MS directly is bad.

    Buy a PC with a Windows OS to play games and support MS directly is good.

    --
    You can tell a great deal about the character of a man by observing those who hate him.
    1. Re:Schizophrenia by WhiteWolf666 · · Score: 1

      This is exactly what I was thinking.

      If you are dependant on Windows for your gaming needs, your are already a shill for MS.

      --
      WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell
    2. Re:Schizophrenia by Anonymous Coward · · Score: 0

      I don't think anybody's trying to argue that supporting the Xbox and/or Windows PCs doesn't directly support Microsoft. If you support either "platform," you are shilling out to MS. Everybody knows this, except maybe the casual non-gamer sheep.

      This seems to be a simple discussion of whether development for the Microsoft Xbox has diverted developer efforts (and therefore sales and mindshare) away from the Microsoft Windows gaming market. It seems to me to be true. But that doesn't imply that people think the Xbox is any less of pulling your pants down for Microsoft than Windows gaming is.

      Actually, upon further consideration, it seems that I've made the casual non-gamer sheep sound like a minority. That's a mistake. Hmm.

  35. All about Genres by obsid1an · · Score: 1

    Certain types of games play better on one system over the other. Take RTS games. Trying to manipulate multiple units like in Warcraft3 would be extremely hard with a gamepad. Compound that with low resolutions on consoles and it becomes apparant why RTS favor PCs. Same goes with a FPS. You can get away with a slower style of FPS on the console (Halo), but no game like Quake3 or UT2004 is going to play well on a console. The controls just aren't there. The good FPS games allow for different movement speeds based mostly on the skill of the player. This is seen in Quake3 with "strafe jumping" and UT2003/4 with double jumping. Those types of physics just cannot exist on a console. Take the PC port of Halo. It worked well on the console but the port is just a bland and boring PC game compared to what exists. Consoles are great for third person games and fighting games, but I just don't see them taking over all of gaming anytime soon. Maybe if HD TVs become standard and consoles start coming with a keyboard and mouse that will change.

    1. Re:All about Genres by gamgee5273 · · Score: 1
      Just remember: a player can hook up a usb keyboard and mouse to the PS2 and play FFXI without ever touching the controller. Sega actually had its own keyboard and mouse for the Dreamcast and things like UT and Quake III. And, finally, the Phantom (if it comes out) is set to use a keyboard and mouse without a console-style controller.

      The change isn't coming - it's here. We just haven't noticed it yet.

    2. Re:All about Genres by Anonymous Coward · · Score: 0

      Phantom has a controller. They showed them at E3.

    3. Re:All about Genres by obsid1an · · Score: 1

      Just because it exists doesn't mean games are made to use them. And games don't use them because they haven't been adopted by most console users. One of the benefits of a console is not needing a desk to play. A small controller is a lot easier to handle as opposed to finding a place to put a mouse and keyboard. Keyboards and mice have been out for consoles for some time but have yet to be adopted. Lastly, this still doesn't change the really low resolution on consoles, and a HD TV is still a hell of a lot more expensive than a computer and monitor.

  36. blah by E1v!$ · · Score: 1

    "Its introduction has clearly robbed a lot of the resources that used to be dedicated to making PC entertainment. This is fine if you're willing to buy an Xbox and support Microsoft directly that way. It's not fine if you're a PC gamer that wants what the PC can offer specifically, and not some watered down version of what you've come to expect from a company." Do you agree?

    Yes. I want bolt on components. end of story

  37. Few Differences by sheared · · Score: 1

    Besides the typical genre specific advantage the PC has over consoles, the PC holds two other distinct advantages:

    1. Fan mods - this alone can make a PC game last 2+ years. If the game industry taps into this through some type of digital distribution (aka the method BioWare is considering for NWN) and provide content cheap ($5-20), standard PC games could provide nice sources of continuous income.

    2. Patches - I realize this is a positive and a negative when you accept the fact that most games come out of the gate with bugs, but as games get more and more complex, what recourse do console gamers have? KotOR had some fairly troublesome bugs pop up in the XBox version. What if some of them had been serious show-stoppers? Is the complexity of story that is provided in KotOR the limit to which developers can realistically provide? Is open ended/multi-path gaming a true console possibility? Based on current play-testing records, I have to wonder if games can continue to expand on the console beyond the complexity of todays games (graphically, obviously yes), or will new stories have to be told using the relatively linear methods currently used?

    I never heard much regarding Morrowind on the XBox, but did that turn out okay? It seemed to fall off the discussion boards quickly, but I do still see it discussed for the PC occassionally.

    1. Re:Few Differences by Slyght · · Score: 1

      I bought Morrowind for the Xbox, and it played great. Of course, the major drawback was that you couldn't create your own content. And as everybody has said already, that's going to be a major selling point for PC games until console games are capable of that.

  38. Well by dtfinch · · Score: 1

    I don't own an Xbox. So it's their loss if they want to put all their eggs in one basket. There are plenty of game developers who will still support the PC.

    Get enough of them hooked on the SDL+OpenGL combo and we may even see more games for Linux/*BSD/MacOS, since they can just write their games once and they will run on every modern platform with little or no extra work.

  39. I'm not dead yet! I think I'll go for a walk... by TrueBuckeye · · Score: 1

    The sky is falling! The sky is falling!
    It seems that every month some writer decides to pontificate on the immenent demise of the PC for gaming...it still hasn't happened and I don't see it happening anytime soon.
    Why? Show me a good flight sim on any console. Crimson Skies? I think not...it is an arcade game. Show me a good military strategy game (real-time or turn-based) on a console. Anyone try to play Red Alert on the Playstation? It was terrible. For every First-person Shooter on a console (Halo) there are 15 on the PC. The gamepad cannot compete with the mouse/keyboard for quick, intuitive gameplay.
    In my opinion, Thief III and Deus Ex 2 are exceptions since neither is a true FPS, they are both about stealth and role-playing as much as they are action.
    The future will be decided if/when Doom III and Half-Life 2 hit the PC and consoles this fall. I think you will see the hard core play on the PC while the casual/young gamers tend towards the console.
    Consoles will always rule the sports games and platform games, as well as action button masing games and fighting games. But I think there will always be a place for the PC in gaming.

    --
    Was that night on the marge of Lake LaBarge I cremated Sam McGee...
  40. Supply and Demand by truffle · · Score: 2, Insightful

    This is a non story. Games makers are driven by market forces. If games makers are focussing on making X-box games to make more money, good for them. You don't like this? Sorry.

    How much money do you pay for a good PC game? $40-60. How much does it cost to make one? A lot more. Why can you get it for $40-60, because lots of other people are buying it as well, so you benefit from your collective purchasing power.

    The market will grow and shrink based on how much people are spending on games. If there are a tonne of people out there who want to buy PC games, people will make games for them to compete for their dollars. If many of those people switch to console, surprise, there will be less PC and more console games made.

    I think it's best to go with the flow. Buy games you enjoy, If they're console games, buy a console. If they're PC buy a PC (someone earlier identified how having a console + linux box is a killer combo of great games without the need for dual boot or a windows layer).

    If you want to really whine, try being a mac gamer ;)

    --

    ---
    I support spreading santorum
  41. Kind of, but not really. by KeeperS · · Score: 1

    What are the advantages of a PC? Well, there's a storage device, better internet support, and generally better graphics. Anybody who's going to be gaming is guaranteed to at least have a keyboard and mouse, which is far from the norm on a console.

    Since the Xbox has many of the qualities of a PC at a fraction of the price, it's certainly feasable that it isn't helping PC gaming. It's got a hard drive built in. The graphics, while still not as good as those on a PC, are good enough for most people. Internet support might even be better with the Xbox because everything is standardized over Xbox Live. What's left? A keyboard and mouse? That's a pretty marginal advantage, especially when many of the current consoles already have keyboard and mouse capabilities. The next round of consoles will probably be even better in that aspect.

    On the other hand, as people have already said, the PC is contributing to its own demise without the Xbox's help. Using a PC for gaming is frustrating at times. You need a lot of hard drive space and a good video card to play the newest games. This upgrade cycle is much faster than most people are comfortable with, and it's expensive. Then there's the annoyance of installing everything and getting it to work right. Don't forget the complete lack of genres. I'm a FPS and RTS fan, but even I would like to see more games on the PC that go in different directions.

    Basically, I don't think that the Xbox is the biggest problem facing PC gaming. It might even be contributing somewhat, since it's easy to port Xbox games over to the PC. PC gaming isn't going to die anytime soon, but unfortunately it doesn't look like it'll have a spectacularly amazing future either.

  42. Re:I for one don't ever plan on playing consoles.. by molarmass192 · · Score: 1

    I wish I could control this with a mouse and arrow keys

    Personally ... yes. Why? Because I map out my keyboard so that every function/move is a finger flex away in the order I find most useful. Console games would need to allow for this of course (which I don't know of any that do) but if they did, I would take full advantage of it. I'm not saying it's for everybody but I would really make use of a keyboard/mouse option.

    --

    Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws-Plato
  43. Reasons why the PC is a better platform by October · · Score: 2, Insightful
    Over the last 3-4 years, I've noticed that my local Electronics Boutique has steadily migrated the PC games from taking up the front third of the store down to three little shelves in the back, with a couple racks for used games. It makes me sad every time I go in there, because it clearly shows that in the eyes of publishers and retailers, PC gaming is quickly becoming defunct. Why pursue a less-profitable market when you could just release your game on XBox and make a killing? Plenty of reasons.
    1. Mods. If you make a halfway decent game with a very modifiable engine, you stand a good chance of selling far more copies than your game would sell on its own merits. The obvious (and overused, but only because its' such a perfect example) one to point out is Half-Life. There are still more people playing HL than most other online games combined, and not because HL itself was that good. It was an amazing game, but it would never have had the longevity that it did without the amazing mods that have been (and still are being) released for it.
    2. Some genres just work better on PC. As noted above, RPGs, strategy games, and various other styles of game just work better with a mouse and keyboard than they do with a controller. Sure you can buy a mouse and keyboard for your console, but not everyone will.
    3. Multiplayer. Again, XBox can do multiplayer, but under certain limitations. When was the last time you had an XBox LAN?
    4. Patches. Also discussed above, some games really come into their own after being patched. What was released as a virtually unplayable mess can still be resurrected as a decent game after patching. However, too many developers rely on this and release their games without testing enough.
    5. Open Source. You can't feasibly do open-source games on consoles. This relates to mods, since to make modding possible, you need to release at least some of the code, but I think the idea could be taken another step or two. Why not release the entire code for your game, or at least the engine the game is built on. If you really wanted to let fans go nuts, you could give them the source for the engine while keeping the art assets, levels, etc. closed and proprietary. That way, if people want YOUR game, they'll still have to pay for the proprietary bits like the levels, story, and character skins, but other people could make completely different games built on the same engine.
  44. The Golden Age of Gaming by *weasel · · Score: 2, Informative

    This writer seems to have misguided his disappointment with big-money-controlled game publishing. The Golden Age of Gaming he remembers so well has largely been gone for more than a decade.

    It didn't disappear when console-centric ports started showing up. It disappeared when big publishers started making big money, started becoming risk-averse, and started pushing the glitz envelope to sell the same-old-game.

    With the consoles getting an increasing share of publisher attention, PC Gaming is going to be forced to adapt to its strong suit: independent games, innovation, and user modifications.

    If you ask me, this is a Good Thing and is going to usher in a new golden age of gaming: One where the PC market returns to its small-team, innovative roots, as the me-too game-publishing sticks to the console arena.

    --
    // "Can't clowns and pirates just -try- to get along?"
  45. Re:I for one don't ever plan on playing consoles.. by ksiddique · · Score: 1

    With a bit of practice, it's not that hard to sneak with an analog stick on a gamepad. In my experience, developers are usually pretty generous when setting thresholds between walking, jogging, running, etc. And there are some games that give you a sneak button (Eternal Darkness comes to mind).

  46. Not only xbox to blame by Anonymous Coward · · Score: 0

    I think there's definately cases where the developer chooses to make a game for Xbox instead of PC. But, there's also cases where a game destined for Xbox also becomes a game for PC, so PC also sometimes benefits directly from Xbox - at least in game numbers.

    Similarily, a publisher/developer may have chosen to fund a Playstation game over either an Xbox or PC game, but instead finds it more worthwhile to go with a game for both Xbox and PC instead of only Playstation (or indeed, instead of not at all). So again both Xbox and PC benefit from each other. By game numbers.

    What really bothers me though, is when games are made for Xbox and then badly ported over to PC - especially where they could have been really good PC games. Invisible War is a good example, it reeks of a nasty port with tiny areas between loads, dumbed down for a shorter attention span and even performance seems shoddy for what it is.

    Secondly, a title for both Xbox and PC is liable to be more bland and mundane than one for only PC, and maybe even if it was exclusive to consoles. The more niche they try to fill with one title, the less they fill it well. Always be concerned when the same people are making both console and PC versions of a game, doubly so when theyre doing it at the same time.

    Mind you, while everyone is fingering Xbox, dont forget about people who dont pay for their games. Even if 10% more of the downloaded/copied games that would otherwise have been paid for*, actually were paid for, there would be more PC games - wether or not there would be even more Xbox games on top. Moreover, maybe the ones we have would be less bland and more willing to take risks.

    * acknowledging a big proportion of pirated games wouldnt have been bought anyway.

  47. Re:It's funny (no i think you are the funny one) by jocmaff · · Score: 1

    PC games will always rule in the graphics department. Consoles just don't get it done in this department. We just sit farther back and think they look as good.

  48. Re:I for one don't ever plan on playing consoles.. by fr0dicus · · Score: 2, Insightful
    You're kind of missing the point. Use of the analogue stick is part of the atmosphere, skill and challenge of the game in all the examples that you mention. Sneaking about in Splinter Cell and trying not to make a sound or sudden movement. The level of turn applied in a driving game. The direction of turn, shot, or flip in skateboarding, football or snowboarding. The fun is in the realism of analogue control, else we might just as well play BSD Battlestar.

    I'm not sure what fighting games you play (indeed I can't really think of any that have come out on the PC for a while), but the keyboard has always been terrible for anything since Way of the Exploding Fist, when moves weren't mapped to directions but combinations of buttons. Quite how you think using a keyboard is easier to pull off a special move like in any modern fighter dating since Street Fighter II is beyond me, notwithstanding the minimum six different attack buttons, you've got to worry about getting to 8 directional buttons. My hands just don't work that way. In terms of precision, joypads have digital inputs too, still easier to use than a keyboard, but don't allow for the dynamics of analogue input, different walk speeds, move strengths etc. Proper arcade sticks are of course preferable to recreate the arcade feel, but joypads are clearly a closer relative than a keyboard; ultimately being a scaled down handheld version of them. Also bear in mind that all joypads since the SNES have at least two shoulder buttons, so you're not mapping everything to your thumbs.

    In terms of third person cameras, the one in Quake 3 is not a serious part of the game - there's no mechanic for aiming in the 3rd person, they're more of an irrelevant demo hack. Same goes for UT2k3/4. You just don't see that many 3rd person camera games on the PC because you've only got one analogue input method, the mouse.

    The quality of the cameras on consoles is besides the point, there are as many good examples as there are bad examples, but they're used more because it's a different method than has been enabled by the inclusion of two seperate analogue directional input methods. It is used more in adventure style games where seeing the character perform certain tasks is part of the cinematic atmosphere. Just look at the Dreamcast with it's single analogue input, and noticeable lack of 3rd person 3D games for proof, you're pretty much stuck with a view locked behind the character until some form of cutscene frees it up.

    Ultimately the mouse is more accurate for looking, but it's fairly trivial to modify the game mechanics such that it doesn't matter, very moderate auto-aim, or wider attack damage for example. It really doesn't affect the gameplay at all. IME the only people that really complain about joypads in FPS are those who've spent more time than is healthy with the keyboard/mouse combo, possibly the need to unlearn before they can relearn, or maybe simple annoyance that proficiency with the mouse really doesn't map immediately to proficiency with the analogue stick puts them off. Suddenly that FPS that was a piece of cake is frustratingly hard. The only other mechanic it suits better is point and click. Although opinions on control methods are subjective, I think you'll find the masses prefer a joypad for most genres out there, and this is shown by how much broader and numerous console titles are.

    The final nail in the coffin for the mouse/keyboard is the singular lack of multiplayer support, without multiple units. LAN parties are fun and all that, but not really practical or convenient, and generally unfair, due to such varied levels of horsepower allowing greater framerates, or more highly detailed levels etc.

    You will see keyboards plugged into PS2's, but only for communication. The Xbox will supposedly never see a keyboard, and what do you think the chances of Nintendo ever supporting one? It's not like consoles are incapable of supporting a keyboard at all, it's just that there is no demand for it.

  49. when it was initially released, offered some good by dpilot · · Score: 1

    But that's the kicker - when it was initially released. Wasn't that back at DX8.0, or does the XBox have DX8.1 hardware?

    And it hasn't changed, since.

    Meanwhile, the PC has been through DX9.0c, IIRC. No, every PC isn't at that capability, MY PCs aren't at that capability. But the leading edge is. So some of the new games will have multiple render-paths, and give leading hardware better graphics. (nothing about gameplay, here) The multiple renderpaths are the curse of games programming on PCs, compared to consoles. But it also gives programmers a chance to flex their muscles on new stuff, too. It also adds to the value of PC gaming.

    For that matter, DoomIII, presumably this summer, will be DX9 on PCs, and presumably DX8 or DX8.1 on the XBox.

    --
    The living have better things to do than to continue hating the dead.
  50. MS has hurt PC gaming, by buying many PC develo... by dpilot · · Score: 2, Interesting

    In the next few years, we'll see how this plays out from a strategic point of view.

    As things like OpenOffice mature, Linux becomes more ready for the desktop. But there's always been that, "Where are the games?" argument the Linux has had a hard time matching. Now that Microsoft is deprecating PC games in favor the the XBox, they're also chiseling away at the "Where are the games?" argument against Linux on the desktop.

    --
    The living have better things to do than to continue hating the dead.
  51. Thief III Is Good!!! by kannibal_klown · · Score: 2, Informative

    Personally, I'm a little offended that Thief III was mentioned as a victim of the X-Box. It is still a darn good game despite being a dual-port.

    Deus Ex: II sucked. It was HORRIBLE. Not only did it perform horribly, but the gameplay was scaled back A LOT. It didn't deserve the "Deus Ex" title; it was something else, something horribly WRONG. It DESERVES to be an example of dual-porting. But Thief III deserves more respect.

    Performance:
    Thief III ran slow, but faster than Deus Ex II. This is coming from someone with a P4 2.4 w/ Radeon 9800XT. But it ran fast enough to enjoy it (Thief is usually a slowpaced game). However, that performance in a SHOOTER would suck (which Thief III is not).

    Gameplay:
    The gameplay felt exactly like Thief I and II. Sneaking around, black jacking people, taking stuff, etc. It was great. The AI was "alright" (better than Deus Ex II, but could have been better). The funny conversations you overhear, the shadows (it was the first game I played where shadows actually MATTERED).

    Complainst:
    Map sizes. As in Deus Ex II, the maps were shrunk to fit the XBox requirements. But they were complex enough that the size didn't bother you (you could still get "lost" if you weren't paying attention).

    Conclusion:
    The game was fun, despite it's performance and map sizes.

    1. Re:Thief III Is Good!!! by elhedran · · Score: 1

      Gameplay:
      The gameplay felt exactly like Thief I and II. Sneaking around, black jacking people, taking stuff, etc. It was great. The AI was "alright" (better than Deus Ex II, but could have been better). The funny conversations you overhear, the shadows (it was the first game I played where shadows actually MATTERED).

      Um, so the demo isn't a good indication of the game? I played the demo, and that wasn't what I liked about Thief 2. In Thief 2 I could do the mission in any order I liked. In the demo, I felt I was being led by the nose, doors shut behind me never to open again, and generally I was only presented with one even slightly viable path

      Of course the demo was the training mission, so I could be mistaken. However I will need to hear something very convincing that the game isn't linear play before I fork out my money for it. For me Thief was about Stratagy, working out how to approach a situation, not just how the developer approached the situation.

      Please let me know if the demo isn't a good indication of the gameplay

    2. Re:Thief III Is Good!!! by kannibal_klown · · Score: 1

      I've never played the demo. I pre-ordered the PC version for in-store pickup and was playing the day after release. So I can't comment on how accurate the demo was. I don't know if the training for the pc is the same as the training for the demo.

      As for linearity, the plot-based missions have to be done in a certain order, but that only makes sense, and I believe that's the way it was in the first 2. More and more of the story is unlocked in-game or via cutscenes the further along you go, and it has to do with what you've completed. Example: you can't go on a mission to find an OBJECT B until you learn about OBJECT B by finding OBJECT A in an earlier mission. But you can take a break and just roam around, or do side-quests.

      There are side missions that you can take or leave. While most of them aren't as robust as the plot missions (some are pretty lame and short), there's enough there to take up some time and be interesting. Some ar emerely for profit, while others will increase your stature among the other factions. Stature missions are a MUST, as they make the ending game a lot easier.

      The training mission was pretty weak, but in the full version training, you were never pigeon-holed into a particular path or doors locking behind you. The only times I've seen doors lock behind you is at the beginning of some of the plot-missions, so you can't leave THE ENTIRE MISSION until you finish the mission. In every other instance in my memory, the only locked doors are doors that don't go anywhere and unusable in general (just wall textures to make the place look bigger).

      I beat the game. And in just about all of the plot missions, it's open-ended how you want to go about things (with a few exceptions). You can bypass 3 gaurds by going left, or take the long way and only have to sneak past 1 gaurd (and find more loot on the way); that kind of thing.

      The "worst" missions in my opinion were the training, sunken-citadel, and keeper-library missions. In those 2 cases, the map was pretty narrow, so you were limited in how to get from point a to b, with few other points of interest. Be warned, those 2 missions sucked may-wise.

      In most of the other missions, it's pretty open-ended how to get from point A to point B; St Edgars library is pretty confusing, Museum is very open-ended, a mansion later on is expansive if you go around and explore everything, and the Cradle was a pure work of art in its delivery.

      The missions have a set of goals, and 2 of the missions say you must complete some of the goals in a certain order (annoying, but it's only 2 missions, and they have a reason for it). But in those cases, you're still free to access 99% of the map during this time.

      It may not have been as great as Thief II, as I haven't played it in a few years and can't say for certain. But it was definately a fun play-through for me. In any case, the only things that suffered from the XBox dual-port was the performance and the map sizes.

      I say it's worth a try. I'm no professional reviewer (as you can tell by reading this), but I thought it was good. However, I'm not easily won over by game hype, and think most of the stuff that comes out lately is cookie-cutter, boring, eye-candy. But Thief III held onto my interest from beginning to end, and I enjoyed it. I'll probably play through it again in a few months, which is more than I can say for my other games.

    3. Re:Thief III Is Good!!! by kannibal_klown · · Score: 1

      Looking back at the training mission, it was sort of linear. At most, there were only 2 choices to go, and the choice was obvious.

      But later on, there is more variety, and with the exception of 2 maps, it's somewhat open-ended. At least, more open-ended than Splinter Cell

  52. $50 on XBox vs. $0 on PC by CodeMonkey4Hire · · Score: 1

    (This is a discussion about the publishers, not the manufacturer (Micro$oft).)
    Would you rather sell a game for $50 on the XBox and be limited to a single console (you could develop across multiple consoles if you really wanted too) or try to sell it for $50 for the PC (while competing with piracy)?

    I can see where they might choose the XBox or the PS2, because it takes a lot more effort to pirate these games. PC games get pirated a lot more because they are so easy to download and install. Apply your crack and go!

    For the XBox (or PS2 too, I guess), you would have to either install Linux (which will cause some XBox features to stop working) or modify the hardware. Most people would not dare to do the soldering themselves (I wouldn't) and unless you are going to trust a stranger from the internet, most people don't know who to go to for this.

    I love using the PC. It seems like a more competitive market. Most games allow you to play multiplayer without having to subscribe to a service. M$ has monopolized that on the XBox and they can get away with it. As long as the XBox stays publisher-friendly (at the cost of the consumer), don't be surprised to see more and more games coming out for the XBox (and more ways for them and M$ to take more of our money).

    --

    Let's go Hurricanes!!! 2006 Stanley Cup Champions!!!
  53. Multiplayer Environment by eurasian · · Score: 2, Insightful

    PC gaming has another plus that hasn't been mentioned yet. That is, the muliplayer environment. Whereas with XBox Live! you will have to play with possibly some smacktardish stranger, or with a RL friend; with PC gaming, you can join a gaming community, and play on servers that have rules you like (finish objectives, no swearing, don't feed the pandas unless wearing a felt hat, whatever) and end up having IMHO, a MUCH better and more consistent multiplayer experience. As a consequence, you actually end up with a _community_ of people you enjoy playing with, not just a Russian Roulette style of multiplayer gaming where you _might_ play with someone you enjoy playing with.

  54. None of you are seeing the larger picture here... by moxitek · · Score: 1

    It's the fight that Microsoft and every game publisher is fighting against along with the RIAA and MPAA... Intellectual Property Rights.

    The problem with PC gaming is simple. Lack of effective copy protection. PC games are being developed for a platform that provides a means to crack, and distribute the owner's intellectual property in a short time period. Often times these titles are available via warez sites and newsgroups before they are even released in stores.

    The fact simply is that developing on the PC platform is a losing battle for most game developers and regardless of how much muscle Microsoft has in pushing them towards developing on Xbox, the simple fact is that Xbox copy infringement is not even close to being as rampant as PC game pirating is.

    If you guys want to bitch about how the PC is dying as a gaming platform, then do your part to breath life into it and support the developers who take the time to release a game on a platform that it can be experienced fully. Tell your friends too.

  55. Re:MS has hurt PC gaming, by buying many PC develo by TRACK-YOUR-POSITION · · Score: 1
    Combine this with rising anti-American sentiment in Eurasia, and the wait until 2006 or later until longhorn's release, and we might just start to see interesting things happening with Linux on the desktop really soon.

    On the other hand, between Avalon, new security models, and possibly even its relational database file system (not sure about that), Longhorn might end up being a really big deal.

  56. No, he's just plain wrong. by Anonymous Coward · · Score: 0

    As a gamer--A console gamer and a PC gamer..I just don't see it. Both platforms have always had something different to offer, which has made it possible for both to really do quite well in the game industry--and that is the continuing trend. Deus Ex 2 and Theif 3 are two good examples of his point, but unfortunately for the author (but not for gamers) they're pretty much the only two good examples of such a point. Yes both of these games were co-developed for xbox--and yes, perhaps the PC version of the game suffered in part because of this sort of developement..but they're both excellent games regardless.

    There's really not a lot of other titles to support such an argument; Halo? Nah, frankly the FPS scene on PC's is far from lacking..come on, we freaking got FARCRY this year and it's one of the best we've played EVER. Half Life 2, Doom 3 anyone? Yes, the Xbox has given gamers an alternative in many cases--but it's been regarded by the games core audiences as the lesser alternative. There are still plenty of games that are suited to being played on a PC and will continue to be developed for the PC--for years, and years to come.

    Online is better (dedicated servers for xbox live--dream on!), the size and scope is better--in the end, there's just a lot of things a PC can do that a console--even the uber console xbox--can't.

    So no..I believe that the PC markets in no danger..this generation or next.

    g.

  57. PC Gaming Died With The Adventure Genre by Slyght · · Score: 1

    To me, PC gaming has been dead since companies like LucasArts and Sierra gave up on making adventure games like Monkey Island and Kings Quest to make first person shooters.

  58. Moding an X-Box doesn't require soldering... by LordPixie · · Score: 1

    Having helped a friend with his X-Box modifications, I'm quite certain there are no-solder modchips on the market. This particular one simply required scraping off the insulation on a couple contact points. Much like installing your own PC hardware, it was quite daunting the first time. But once you've finished, you realize it really wasn't much effort afterall.

    I believe the PS2 has similar chips that don't require soldering, but I can't be sure.

    All that being said, it still requires a decent amount effort, not to mention cajones. The average person probably isn't going to bother, without someone to hold their hand.


    --LordPixie

    1. Re:Moding an X-Box doesn't require soldering... by CodeMonkey4Hire · · Score: 1

      Thanks for correcting me. I haven't modded my XBox and I only know one person who did (he got the modded XBox in the mail from a friend), so I didn't know the procedure all that well. I had thought that I read something on popsi.com about modding XBoxes, but I could be mistaken. Here it is. It looks like the soldering might only be for turning your XBox into a linux computer.... I would think that the overall process is the same.

      --

      Let's go Hurricanes!!! 2006 Stanley Cup Champions!!!
  59. Re:I for one don't ever plan on playing consoles.. by illuminata · · Score: 0

    You will see keyboards plugged into PS2's, but only for communication. The Xbox will supposedly never see a keyboard, and what do you think the chances of Nintendo ever supporting one? It's not like consoles are incapable of supporting a keyboard at all, it's just that there is no demand for it.

    Both the XBox and Gamecube do have keyboards for their Phantasy Star Online offerings for communication puproses.

    --


    Until Slashdot fixes the funny modifier, use insightful or interesting. The poster knows your intentions.
  60. PC Gaming is not dead(at least not for me) by fenderon · · Score: 1

    To put it blountly, I think consoles just plain suck. Sure, PC's are more expensive to upgrade and downloading updated drivers and game patches can be a real pain in the arse, but for me that is my PASSION. Give me a console where I can add more storage to (easily) and upgrade my graphics card to get more 3dmarks or overclock my CPU. FPS on a console? What a joke... That died for me right after I fired up Halo for the first time. Give me a game that I can get immersed in like SWG on a console, just won't happen. Just saw Full Spectrum Warrior at the local Ebgames, I thought "Wow, that game looks awesome!" Then I find out it is Xbox only. How pathetic, how can I take full advantage of a game like that on a console? I can't map keys or tailor the game to my liking like I can on a PC. Xbox = Re-built PC made by Microsoft to make more money. I am not against consoles at all, I have an Xbox running linux that serves my files beautifully. Just my 2 cents.. I think PC's are here to stay.

  61. Good! by Telastyn · · Score: 1

    More market left for aspiring game devs.

  62. I thought KOTOR was definitely hurt by being XBOX by Thag · · Score: 1

    Particularly in the graphics. The character models have visible gaps in them on my PC unless you turn the resolution down to cover it up.

    Jon Acheson

    --
    All opinions expressed herein are my own, and not those of my employers, who are appalled.
  63. Improving - Compare! by Film11 · · Score: 1

    Although the X-Box is very good on the hardware side, and currently rivals PC technology (well almost, maybe its a year behind). However, if you take into account technology is constantly improving. You want to keep up right? So you must improve your current stuff.

    Comparison: PC - shutdown, take off case, remove old hardware, insert new hardware, reboot. Its easy to do, and you only require minimum technical knowledge to do so especially if you read the instruction manual.

    X-Box (and other consoles for that matter) - Everything already inserted and ready (could be nice for technology idiots but some of us like that kind of stuff), you have to pay for a new console (a couple of hundred), more space taken up (lets face it, the X-Box is no lightweight) with the old console and the new one.

    I'm just trying to highlight the differences between upgrading and the advantages of doing so on both PC and console. Personally, the PC will always be better than any console.

    --
    ):
    1. Re:Improving - Compare! by Anonymous Coward · · Score: 0

      If you think the Xbox is capable of more than the sum of its parts, you've been misled.

      The Xbox is competitive against a modern PC at low display resolutions in the exact same way that old PCs are competitive with modern PCs at low resolutions. It's not the bare hardware of the Xbox that keeps it competitive against PCs, it's the developer awareness of its limitations. If developers made games for PCs spec'd as low as the Xbox, they'd run the exact same way on those old PCs, the Xbox, and new PCs, assuming similar code efficiency between Xbox and PC versions (something Mac/Win Halo couldn't claim, after all these years), with the exception that modern PCs would be capable of better graphics processing, and could have such additional features enabled.

    2. Re:Improving - Compare! by Anonymous Coward · · Score: 0
      X-Box (and other consoles for that matter) - Everything already inserted and ready (could be nice for technology idiots but some of us like that kind of stuff), you have to pay for a new console (a couple of hundred), more space taken up (lets face it, the X-Box is no lightweight) with the old console and the new one.

      Its funny that you make a comment about the size of the Xbox. Take a look at that PC case under your desk... its like twice the size of the Xbox! Don't be silly when you rag on the Xbox for size when your beloved PC is much much bigger.

  64. Yes and No by SteveXE · · Score: 1

    Ive been a gamer all my life, ive owned every console since NES so ive been a console gamer longer then PC. I like console gaming better, overall its more enjoyable to sit in front of my big tv with my suround sound in my recliner then it is to sit in front of my pc. But i do like pc games for their graphics and speed and i tend to buy both versions of games (xbox and pc)

    1. Re:Yes and No by pappy97 · · Score: 1

      "Ive been a gamer all my life, ive owned every console since NES so ive been a console gamer longer then PC. I like console gaming better, overall its more enjoyable to sit in front of my big tv with my suround sound in my recliner then it is to sit in front of my pc. But i do like pc games for their graphics and speed and i tend to buy both versions of games (xbox and pc)"

      Every console since NES? Including Atari Jaguar? Sega Saturn CD? Turbo Graphix 16?

      I seriously doubt you have bought every console since NES...prove me wrong if so...

  65. Re:It's funny (no i think you are the funny one) by nomel · · Score: 2, Insightful

    That's one thing I realy can't stand about console games...the insanely low resolution. If I wanted to play my games at 512x384, I'd go back to my voodoo3 and P2 400MHz. ;) I always hear people say "well, (console here) runs better than the pc version". of course it does. look at the models, look at the environment, and look at the resolution.

    I think the consoles have a HUGE advantage with their multiple controllers, they make gamming a social event. You can invite people over without being one of those nerds that carries their computer around to play games. Although, I'm sure there are console people out there who sit and play games by themselves all day.

    But, we are lazy...so...in the end, the easiest will be the most popular.

  66. Don't compare extremes by Programmer_In_Traini · · Score: 1

    What you say is very true and I'd probably be singing the same song if I was an enthusiastic console gamer.

    But I'm not and whenever I'm asked, I'll keep preaching for PC.

    You only have to worry about keeping your PC up-to-date if you're an enthusiastic PC Gamer who wants all the latest technology to play the latest game and beat his current High Score in 3D Benchmarks!!

    On the other hand, some gamers are very comfortable with their PSX or even SNES. They dont care much about PS2 / XBOX because it their current hardware gives them exactly what they need.

    Its all a matter of needs.

    Personnally, gaming wise, I've made one spending this year, for an ATI Radeon 9700 Pro 128 meg, to replace my 4 years old Asus V6800 32 meg.

    I figure that 4 year is pretty good for a video card.

    And of course, let's keep apples and apples shall we ?

    If you want to compare PC gaming with console gaming then compare what you spend precisely for your gaming in PC and what you spend for your gaming in console.

    Yes, I did buy (I did!) windows XP, but that doesn't count, I wanted a more secure (?) and stable (?) OS. I didn't care about the enhanced perfs of XP for gaming.

    Oh, yeah, I also upgraded to 2.4ghz HT, but I do a lot of multitasking and the 2.4 price's were down a lot.

    Even if in the end it makes a spending of around say 1,500$ (hypothetically), you can't say I've spent all that on my gaming because there are much more things I do, like accounting, like development, like music listening, spreadsheets...etc.

    If you want to compare the actual yearly cost of my PC vs Console, then you need to take the total spending and divide by the number of tasks you do with your PC.

    Same for console....

    There's a poster in this thread that same something very true; if its gaming you like (and only that) then buy a console.

    But if gaming is not the only thing you like, then go for PC, it gives far more better options than console.

    --
    If you look like your passport photo, you're too ill to travel. - Will Kommen
  67. In a way, I hope it DOES kill PC Gaming by Kwil · · Score: 1

    Because these days, there are only two things I keep my Windows box for: Gaming, and Office (No.. OpenOffice unfortunately doesn't quite cut it yet.. why? Because I make heavy use of the revision tools to pass group work around. OpenOffice's implementation of these are painful to use and often don't seem to even work when it comes to style changes)

    Kill the Windows PC gaming market and that's half my reason for Windows gone right there.

    --

    That Jesus Christ guy is getting some terrible lag... it took him 3 days to respawn! -NJ CoolBreeze

  68. Re:I thought KOTOR was definitely hurt by being XB by Sigma+7 · · Score: 1
    Particularly in the graphics. The character models have visible gaps in them on my PC unless you turn the resolution down to cover it up.
    That would be a problem with the models not being constructed correctly, not a problem with the game being XBox material.

    A better example for stating a game was crippled because of it's XBOX port would be stating that the characters has a low-poly count compared to other average PC games (or some other appropriate comment about an XBOX limitation.)

  69. PC's are not going away... by Mechanized+Elf · · Score: 1

    ...That's the bottom line. We need our PC's. We don't need our consoles. So long as the platform remains, people will put it to use. That the PC enjoys a number of advantages over consoles makes this all the more obvious. Who knows? With Java+OpenGL making strides, and top-end graphics showing diminishing returns, we may see a whole new round of digital-interactive innovation on the PC.

  70. Re:I for one don't ever plan on playing consoles.. by scot4875 · · Score: 1

    Console controllers are generally laid out so that every button is either mapped directly to a finger, or a very short movement from a 'resting' position.

    How is this different than what you just described?

    --Jeremy

    --
    Jesus was a liberal
  71. Actually, not even then. by LordPixie · · Score: 1

    Basically, an X-Box modchip just allows the box to run a different BIOS. You can easily flash the modchip with a BIOS that runs Linux rather than the MS DashBoard. Also just as easy to allow unsigned code to run with the dashboard. As in...'play backed' up games. (No, not legal)

    That particular modchip does not require soldering either. Basically, you just scrape the mainboard a bit, and metal spikes from the chip rest there, making the required electrical connection. The soldering mentioned in your link appears to be a way to install Linux without a modchip, and just using a few solder droplets.


    --LordPixie

  72. Here's a detailed link by LordPixie · · Score: 1

    There's a link here that describes the soldering method in detail. No mod chip required, but it does take a good deal of effort. Basically you just flash the original X-Box BIOS, rather than circumventing it and running code on a modchip.

    Despite the article's claims that this will not allow you to run games, I'm pertty certain that you could simply replace the original MS BIOS with a less-than-legal one that would play games...


    --LordPixie

    1. Re:Here's a detailed link by Anonymous Coward · · Score: 0

      The BIOS replacement allows you to run unsigned code. This means you can run anything you very well please including pirated games.

      Flashing the bios does not automatically make it run pirated games, though. You need to install a launching program to the hard drive that can bet set to autoload when the Xbox boots. This program, not the flashed BIOS, will be what actually launches the pirated software. Alternatively, you can put this on a CD and boot it off that, but obviously that's far too cumbersome.

      The problem with the XBox mod scene, thankfully for Microsoft, is that nobody will publically host binaries of these programs because they must be compiled with a pirated version of the Xbox Development Kit and open themselves up to litigation. Therefore you've either got to rely on IRC or newsgroups for updates or you have to pirate the XDK yourself and compile everything from source.

  73. Random, positive thoughts about PC gaming by Elkboy · · Score: 1

    Updating and patching. Can be a big hassle, yes, but it's bound to become easier with the new Windows and better support from specific games and third party automated updaters. Some games update themselves already. Also, with most pacthes and updates I've insatlled, I've gotten new content, often beyond the simple new level or weapon. It's not unheard of for developers to tweak the game for better balance and playability after it's released, so patches aren't all evil.

    XBox live. Why limit yourself to one specific gaming service that's dominated by MS when you can pick between whoever does it best? Sure, there are few contenders right now, but the possibility is there.

    Price. Really, a decent gaming PC isn't that expensive and can run most new games just fine. Also, you get a whole computer, dammit. Gaming is blindly focused on the cutting edge, which is really looking into the future for all but enthusiasts. World of Warcraft seems to be able to prove that you don't need all the latest technical bells and whistles to makes a good game.

    Games = art. Thus it must have independent developers to evolve properly and in interesting ways (the film industry is a good analouge here), and AFAIK they stick almost exclusively to computers.

    Lack of innovation. This plauges the whole gaming industry, IMO. What's so new and exciting on consoles? Nothing. Nothing revolutionary has happened on any platform for a long time, and I expect it to continue that way. It'll be mostly evolution from here on, not revolution. Those days are past for everyone but the occassional genius. He or she could be one of the many professional developers, but few of them are free to do what they want, so the genius might as well be an indie developer.

  74. I don't think you get it. by nobodyman · · Score: 3, Insightful

    It's not so much that the PC market is dwindling per se, such that the console market is GROWING AT A MASSIVE SCALE. In fact, it's already enormous. And it's not because the consoles are stealing gamers away from the PC, it's because the consoles are tapping into a demographic that would never even touch a PC. It has to do both with the types of games as well as the economics ($200 for a console vs. $1500 for a PC) and ergonomics (would you rather play NFL Street on your couch in front of the big screen tv, or at your desk in front of a 19" monitor?)

    So, put yourself in microsoft's shoes 5 years ago. Consoles are booming, PC sales are flat, and you don't make any money from licensing. If you ask me, Microsoft did what they did because they had to. The writing is on the wall for PC gaming. Microsoft didn't kill it by making the Xbox. If anything, the PS2 is more to blame for the state of PC games.

    Yes, Microsoft could have put their xbox marketing money (half a billion) into promoting PC gaming. But do you really think this would grow the market such that Microsoft would get that money back? Keep in mind that when you buy a PC game, Microsoft gets NOTHING. Microsoft only get's money when a gamer decides to purchase a copy of windows XP.

    If microsoft had done all the things you mention, I propose that it would barely make a dent in the growth of the consoles. So why not try to take a piece of the console pie as well?

    1. Re:I don't think you get it. by CronoCloud · · Score: 1

      I always wondered why Microsoft didn't enter the console world sooner. It was pretty evident even from the NES days that console gaming was the future. I remember reading a PC gaming magazine in about 93 or 94 where some PC developer was bragging how they'd never do a console game and that you'd never see multiplayer fragfests or whatever on a console. I wrote in a letter (umpublished) saying that developer was stupid and cutting themselves off from huge revenues.

      And don't get me started on Blizzard. They do a game, Diablo, that got raves for the console version and they don't port the sequel? And then several developers release "Diablo clones" at least one of which (Champions of Norrath) has online multiplayer.

  75. PC gaming will never "die," per se by bersl2 · · Score: 1

    OK, so how many of you out there plan on getting Xbox SDKs? ...

    Exactly. The computer will always be a place for gaming, because anybody can get their hands on development tools easily. There are exponentially more computer games than video games for this reason. Where do you think the creative talents learned how to make games? And what about modding (no, not mod chips)?

    So PC gaming cannot die, because then all forms of electronic gaming will die from starvation of talent.

    And if that were to happen, and if instead the console changes its MO to allow easier entry into making games, then what you have is a goddamn fucking computer! No matter what you say, many things, such as FPS and text input, will always be easier with a keyboard and mouse. And if you stick a keyboard and mouse on a console, then all you have is a fucking computer! And from here, matters proceed towards the locked-down, DRMed, proprietary hell we fear.

    But I digress. Look at Counterstrike. It has, for better or for worse, been the most popular mod ever, done originally not by a company and not for profit. And how many mods are there for Halo, or how many do you think there will be for Halo 2? 0. It's whatever Microsoft puts in and no more.

    I've been coaxed by my friends to play Halo a few times. A few observations:

    1) Controllers and first person shooters still don't mix.

    It doesn't matter how many buttons or analog sticks you can cram onto that specific hunk of plastic. I personally don't have the fine motor skills to aim with that thing. And yes, whoever came up with the idea of having the analog sticks be buttons is clever; but read #1.

    2) Whoever decided the default sensitivity must die.I expect to be able to 180 in less than a second.

    3) Whither variety?

    There are 6.5 useful weapons (the assault rifle only sucks somewhat). There are 4 or 5 decent maps. There are several gameplay types and some basic parameter editing. One model.

    1. Re:PC gaming will never "die," per se by CronoCloud · · Score: 1

      1. Actually they do mix because on the consoles the games are designed to use that controller and take into account what you can do with it. don't blame the console or the game for your lack of fine motor skills. You PC gamers are so ham handed. :-)

      2. Why do you expect to be able to do a 180 in less than a second? Is that realistic? do you think a soldier carrying body armor and a half dozen weapons could really turn that fast?. The console game is designed so you don't need to be able to do that.

      Maybe you just need more practice with the controller.

      Of course if you played FPS's on a PS2 you could use a mouse and keyboard, though I use a hybrid setup, Dual shcok in the left hand for movement, mouse in the right for aiming.

  76. History repeats itself... by master_xemu · · Score: 1

    People were saying the sameme thing with the orginal Nintendo came out in the mid 80's. PC games at the time were junk and the consoles had ALL the action. Not to mention you also had Sega and the Turbo Graphics 16. Which would you rather play, Police Quest or Bubble Bobble? Course a few years later it flipped back around with "Escape from Castle Wolfenstien 3D".

  77. MMORPG by Loadmaster · · Score: 1

    While I don't think that PC gaming is dead (I don't think it ever will be), but I believe that MMORPGs and the death of the single player game have contributed to the fall of PC gaming. Devs no longer work on a great single player game like id is trying to do with Doom III. They put a simple single player campaign and then put in multiplayer. This isn't bad, however, the single player game is bad so if multiplayer isn't your thing too bad. Also, and this is the big one for me, MMORPGs and multiplayer focused games are hurting the advancement of AI. Devs no longer need to worry about good AI since players play against humans. And if current MMORPGs are any measuring stick then you cannot trust human users to give the player the experience you want.

  78. It's the economics stupid by betelgeuse68 · · Score: 1

    In the past a game was considered a "hit" in PC gaming if it sells 100,000 units... whereas a hit on a game console is more like 2,000,000 units.

    If you're a business person, which would you opt for?

    Sure business people may not be developing games directly but they're the financiers and like it or not, the people with money have LOTS of say in this whole process.

    C'est la vie.

  79. Yeah yeah by aztektum · · Score: 1

    People talk about PC's being a dead system for gaming all the time. How many CS servers are there? How many ppl play MMO's? Which platform are you gonna be able to play Doom3 and HL2 on first?

    Oh boy the Xbox is getting PC developers to make some games. Big surprise seeing as how the Xbox is a PC wrapped up in black and green plastic.

    What's gonna happen when Xbox2 hits w/ PPC architechture? It's fairly simple for the typical PC game studios to make a game for the Xbox b/c the tools are essentially the same.

    Besides, Deus Ex II and Thief III aren't exactly games that have in record numbers and rewrote the book for their genre.

    --
    :: aztek ::
    No sig for you!!
  80. Re:MS has hurt PC gaming, by buying many PC develo by Frenchy_2001 · · Score: 1

    Yop, Linux on the desktop, really soon...

    As soon as BSD is completly dead or Dukenukem Forever gets released.

    As they say, really soon... yup yup

  81. Re:It's funny (no i think you are the funny one) by Anonymous Coward · · Score: 0

    Pc games will also continue to rule in the "what do you mean this won't work with my drivers" department as well. I for one will take the hit on graphics for better gameplay, cheaper systems ($200 vs $1000) a rental market, and software that actually works without needing 3 or 4 patches to get it operable.

  82. Re:I for one don't ever plan on playing consoles.. by CronoCloud · · Score: 1

    I have always wondered how PC gamers can love their keyboards for movement control so much, UGGGh, I can't stand WASD for one minute. Mice on the other hand.

    I'm one of those PS2 gamers with a keyboard (and mouse) attached to it. Mostly it gets used with the Linux kit. (Yes, I have one of those) but in games it's mostly for communication, except FFXI which seems to control best with a combination of joypad and keyboard.

    For FPS's on the PS2 I use hybrid control, dual shock in the left hand for movement, mouse for aiming. A couple of FPS's on the PSone use the same scheme.

    I have always believed tha for most genre's the Dual Shock is the best compromise in game control.

  83. Relax: It's a Business Cycle by rtrifts · · Score: 3, Insightful

    1 - X-Box is similar, but not yet structly portable in terms of code. The plan is to make Next Box and PC development easily trasnposable. This will be an excellent thing for developers and gamers both.

    2 - X-Box development is still nigh impossible fomr a start-ups persepctive. You simply cannot get the dev kit as a start-up. PC development is the way into the marketplace.

    3 - The more sophisticated PC Games get, the more expensive they are to make. A Triple A is 12-20 million $$ in dev costs. That is a HUGE gamble to take on a genre where barely 1 in 20 titles is successful. Think about it. As a console game you cover your bets and greatly reduce the chances of becoming the next Daikatana.

    4 - MMORPGS, not the XBox, killed the PC RPG market. The glut of MMORPGS has killed development in a major category of PC development. This will sort itself out in 2 years with a massive die off. The market simply cannot support the number of MMORPGS in development. Several devs and publishers are going to lose BIG.

    5 - It's a Mature Console Market: During a mature console market, the emphasis is always on maximizing software return on the platform while the PC beings to move seriously ahead and the tech gap becomes massive. Relax. Next year the generation AFTER Doom3 and HL2 will be on the horizon. 2 million polygon models - real time.

    6- Next Gen is Coming: Games like Unreal 3 and Dragon Age are going to be making the consoles look like gameboys. No serious game will suggest otherwise. Relax. It's a product cycle.

    --
    .Robert
  84. PC gaming is dead! by Anonymous Coward · · Score: 0

    Long live the Xbox!
    I'm sick of listening to PC gamers whine on & on about how they're loosing all of the best developers to console systems. Get a damn console! The games almost always look better & run smoother on the console anyway because the developer knows what system it'll be run on! Look at some of the games out there right now built specifically for the Xbox & you'll see what I mean. They water down the PC version to reach a wider market base & even with the absolute best system out there (from my experience anyway) you still get lag or horrible frame rates! Xbox Live! is a broadband only service with real-time chat guaranteed in every title!!! Who gives a crap who you're giving the money to as long as they're giving you quality over quantity. I have over 100 old NES games sitting in my closet & yeah they're fun to mess around with at times but for the most part I don't play them. Why? Because they quality was great back-in-the-day but by todays standards they blow!

    Then there are those loosers who say FPS's just can't be done on a console, you need a mouse and keyboard. You've all been sitting a little too close to your monitors stuffing Cheeto's down your throat & drinking a Mountain Dew while hovering over that sticky ass keyboard & mouse you lover so much. The lot of you should be hog-tied with your mouse cords & beat to death with those damn keyboards!

    Don't get me wrong, I love my computer. I spend more time in front of it then I do my Xbox but when it comes time to game, I shut down the think-tank & turn on the powerhouse. Computers are here to make the games, consoles are here to play them.

    So quit crying. Buy an Xbox. If you can't convince yourself it's the smart thing to do then strap a steak around your neck & walk out into the woods after dark. If the Lord has any love for you you'll be taken by a Grizzly or something with sharp teeth & it'll be swift! The way natural selection should be. I don't know how you've survived this long. I'm impressed but now it's time to go... :oP

    Mallion

  85. Hit it with a stick by Charcharodon · · Score: 1
    The only thing dead in this story is the horse that they are beating.

    The only way they'll kill the PC market off permanently is if a company starts offering an updated counsel ever year or one that can be updated at the whim of the user. The other requirement is that that counsel would also have to have games that are compatible with PC's directly. (PC gamers can play with Counsel gamers in the same games at the same time.)

    Of course if this ever happened the PC market really wouldn't go away it would just be rolled together with the counsel market.

  86. Dont support microsoft. by Cyno01 · · Score: 1

    Buy a refurb xbox from your local gamestop or whatever, get a modchip, a bigass hard drive and copy games from blockbuster.

    --
    "Sic Semper Tyrannosaurus Rex."
    1. Re:Dont support microsoft. by DaveCBio · · Score: 1

      Yes, because it's cool to copy games and not pay for them.

    2. Re:Dont support microsoft. by Anonymous Coward · · Score: 0

      It is.

    3. Re:Dont support microsoft. by Anonymous Coward · · Score: 0

      If there were enough games on the Xbox that would make the effort worthwhile, that's what I'd probably do. Microsoft will never see dollar from me.

  87. The author by DaveCBio · · Score: 1

    Is a dyed in the wool Nintendo fanboy with a vendetta against anything Xbox. Take everything in that article with a couple large bags of salt.

  88. Re:I used to LOVE to play by rabbot · · Score: 2, Insightful

    Lowly Nintendo? It's funny how people tend to bash Nintendo in praise of Sony on such a regular basis.

    Nintendo makes just as many great games as Sony does, they just don't release 50 shelf fillers in between like Sony. Open your eyes.

  89. Now you guys know how Mac people feel.

    Actually, more games is why I switched from Mac to PC 3 computers ago.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.