This came at me from out of left field. I knew CL made money on their ads, and I have often laughed out loud at the thought of paying $75 for an ad to run in SF-Bay online. I had no idea they made that much money. To me, the CL guys are making a killing because they have found a crack in the Matrix. Now if they could just figure out how to format their site, I think they'd be in business. Oh wait, this is Slashdot.
Please select one or more categories: Price: $75 per category (example - check 3 categories and the cost will be $225)
Where do they come up with this voodoo math anyway??? Don't get me wrong -- I like them, but this is the kind of greed that makes the world a better place for a small few.
> I am extremely proud of Doom 3. I think it is the best game we have ever made, and it exceeded all of my expectations.
I'm proud to be one of the modders hard at work coming up with ideas to add hours of enjoyment to your wonderful game. We are having a blast, and you've created so much for us to do with the game... it's just a total leap forward into a new level of game design.
> Amidst all the various Doom ports and expansions, we are starting up on our next game.
And we'll mod *that* too, I expect.
> It will have a new rendering engine, which will be keeping me busy for a while, but the only other thing we are saying for now is that it won't be a sequel to any of our previous work.
Trinity? For real?:-)
> We have a really solid team that did a lot of maturing through Doom's development, so I have high hopes that it won't be another four year odyssey.
Even though you say that D3 was a four year oddessey, which it likely felt like to you, I think the game matured so much in that time that it has become so much better as a result. From all the modders out there, and I think I speak for all of them, thanks for the ongoing support and really cool toys to play with!:-)
Heh, you and everyone else now that Doom 3 is out! I'm considering going with a Mac, as I'm a developer, but I may stick with a PC. Anyone know the differences between the top Mac vs top PC with Doom 3? The recent/.'d article didn't go into any depth between Mac or PC... just cardies.
When it comes to shallow breathers, often paramedics will check the pulse if they can't hear a breath. Let's face it, if you need one of these hearts, there is a good chance you'll be somewhat unhealthy and could experience shallow breath from time to time. Even after examining breath, if they don't find a pulse, they go with CPR don't they? And how many lives will be jeopardized now that the paramedics have to second guess themselves?
> We'd both need better source images to make any strong claims about one card being better or worse than the other. From where I'm sitting, they're nearly identical.
You know I thought they might be artifacts from the image, but I figured that the guys from the review wouldn't do that. I think we would need zero compression images to distinguish it better, so I have to agree with you there. I guess we'll have to wait and see, eh?
>mfh, are you serious? I can't tell the difference between the two... what's different?
I'm not sure if it's a dither on the BFGTech Geforce or what, but I could see many of the cells towards the darker area of the image quite a bit more pronounced than on the image with the ATI card. Whenever the dark background is blended with the light, the ATI card seems to be hiding the cubism better than the BFGTech cardie. You see the little cubes all over? They are present in both cards, but the difference is more pronounced with the BFGTech, thus making it less believable. The ATI handles these imperfections in a quite stunning manner, IMHO.
There also seems to be better interpolation between the brown line in the light on the ATI card, as the line seems to be less jagged.
Maybe this was just a varriation from the position the screenshot was taken between the cards, but in that representation I think the ATI looks nicer.
FTA:"Without a doubt, our AMD Athlon 64 FX-53 system sporting the ABIT AV8 motherboard with 2GB of Corsair XMS RAM was the pinnacle of DOOM 3 performance in terms of image quality and speed when outfitted with the BFGTech GeForce 6800 Ultra OC."
And that is a nice system by any standards. I think I am very interested by the Alienware Doom system. The Aurora ALX looks sweet.
Xian has some cool quotes for the guys at Hard|OCP here. Most notably:
"I am proud to say that DOOM 3 is quite possibly the most aurally detailed and complex game ever made, on any platform."
Really, I'm not sure why they are bothering with XP-64. Longhorn is due out soon enough... I'm just not sure I'm interested in paying for the product that will come out just before Longhorn. It's like if you had a choice between buying a flintlock pistol or a single-shot bullet operated colt, when you could wait and spend a little more money on a colt six-shooter. My point is that there's not much difference between XP and XP-64 compared to XP and Longhorn. I'm moderately satisfied with XP, apart from all the annoying Microsoft crap that comes with it, and there's no telling how much *more* of that will ship with XP-64 or even Longhorn. So I wouldn't be upgrading to get rid of the annoyances in Microsoft's products, just in some hopes of better features! I wouldn't hope for better security in future Microsoft products, because that would be futile, IMHO. The best solution for going 64 today looks like a Linux!
You might think self check-outs are easy to fool, but the fact is when they do an audit on the day, and realize that you've walked out with a load of stuff you didn't pay for, security is going to grab frames of you in the self-checkout and you'll be caught if you do it more than once. Sure if someone accidentally gets a deal on something once, they won't ban you from a store, but if your whole shopping spree is from a hacked slew of RFIDs, you'll find your picture on the wall of the security office and they'll pick you up if you go back.
> The project is an organized sampling of the world. There is a confluence within 49 miles (79 km) of you if you're on the surface of Earth. We've discounted confluences in the oceans and some near the poles, but there are still 12,889 to be found.
Speaking of organized samplings... if these guys weren't total nerds, they could have a girlfriend at each confluence! Now *that's* a lot of longitude!
> A bug in recently released DirecTv/Tivo software is allegedly causing major chaos with many Tivo users -- forcing many users over the past few days to upgrade their Series 1 Tivo boxes to newer, Series 2 models
You're dead wrong. The porn industry has not made use of any current 3d animation to any effect worth mentioning (other than Anime which is largely hand drawn or computer generated -- yet not really 3d animated), and they will clearly *not* make any use of this tech until it's at least production stable. Who do you think is going to carry this tech meanwhile? Gamers.
You might know quite a bit about neurobiology, but computer science operates with the unknown regularly. If the patterns are different or we can increase the varriance/sensitivity (ie: diffraction), we will be able to use them as controlling/communicating mechanisms. Again, this improves computer interfaces, not brain interfaces per se. Yet the inverse application of brainwaves is likely feasible once enough raw data is compiled on the subject.
Gaming will benefit from this technology -- that much is true. But what else is true is that the use of brainwaves in an Open Source setting will help us all to better understand the vulnerabilities of our brains over time (and there are likely plenty). Technology can therefore be developed to ensure our safety, without any future Dieboldesque security/functionality problems. Not to mention what we can learn about piles of different minds, perhaps even working together in unison.
While gaming will prosper from this tech, it's important to note that gaming will also lead this technology further than any other field, because of the fierce competition in the global gaming market. The rest of the world is going to play catch-up to gamers.
Controlling rendered environs in space using our brain, must be the first step towards perfecting the human-computer links we'll need to explore the deepest parts of space. I believe that Einstein predicted that we will need to eventually embrace a future where computers and human beings coexist and evolve together (and we're already doing that), but what Alan Watts, the famed Buddhist, said was that we should be utilizing the systems at our disposal to make our lives easier. Watts said that fears be damned -- we must find a way to free every human being from the slavery of the 9-5 grind. Don't think Watts was a fringe guy -- he was very insightful and grounded. If you haven't read anything by him, I suggest picking up
This kind of technology, if kept in the Open Source realm, can lead to greatness, in time.
> Man, if Lance beat riders from space, I have even more respect for him. Those guys have, like, photon torpedos and shit on their bikes!
He'll have to avoid the photards. They have photards -- the red-shirts who get stuck in the tube when trying to load... they get stuck to the enemy's field generators and cause brown-outs.
This came at me from out of left field. I knew CL made money on their ads, and I have often laughed out loud at the thought of paying $75 for an ad to run in SF-Bay online. I had no idea they made that much money. To me, the CL guys are making a killing because they have found a crack in the Matrix. Now if they could just figure out how to format their site, I think they'd be in business. Oh wait, this is Slashdot.
Please select one or more categories:
Price: $75 per category (example - check 3 categories and the cost will be $225)
Where do they come up with this voodoo math anyway??? Don't get me wrong -- I like them, but this is the kind of greed that makes the world a better place for a small few.
> I'm probably more hyped now about the Quake3 source than I was about Doom 3 :)
Finally going to release Duke Nukem Forever, eh there 3dR employee #8?
> I am extremely proud of Doom 3. I think it is the best game we have ever made, and it exceeded all of my expectations.
:-)
:-)
I'm proud to be one of the modders hard at work coming up with ideas to add hours of enjoyment to your wonderful game. We are having a blast, and you've created so much for us to do with the game... it's just a total leap forward into a new level of game design.
> Amidst all the various Doom ports and expansions, we are starting up on our next game.
And we'll mod *that* too, I expect.
> It will have a new rendering engine, which will be keeping me busy for a while, but the only other thing we are saying for now is that it won't be a sequel to any of our previous work.
Trinity? For real?
> We have a really solid team that did a lot of maturing through Doom's development, so I have high hopes that it won't be another four year odyssey.
Even though you say that D3 was a four year oddessey, which it likely felt like to you, I think the game matured so much in that time that it has become so much better as a result. From all the modders out there, and I think I speak for all of them, thanks for the ongoing support and really cool toys to play with!
So I guess you're saying I'm off to Alienware for a nice PC! :-)
Oh well... I *was* going to go Mac but I guess I can't.
> Trying to put together a new system
/.'d article didn't go into any depth between Mac or PC... just cardies.
Heh, you and everyone else now that Doom 3 is out! I'm considering going with a Mac, as I'm a developer, but I may stick with a PC. Anyone know the differences between the top Mac vs top PC with Doom 3? The recent
Now I have to do all that stuff I told everyone I would only do when the moon turns blue. *sigh*
Of course, a hacker might also have fun and disassemble the neighbours car...
While it's moving, no less. Yet another brainless idea from the money-men.
When it comes to shallow breathers, often paramedics will check the pulse if they can't hear a breath. Let's face it, if you need one of these hearts, there is a good chance you'll be somewhat unhealthy and could experience shallow breath from time to time. Even after examining breath, if they don't find a pulse, they go with CPR don't they? And how many lives will be jeopardized now that the paramedics have to second guess themselves?
FTA: "The pump also has a curious side effect: people implanted with the device have no pulse."
/dies
They had better put an obvious port on it so paramedics know it's there before sending voltage through.
I can see the first really drunk guy with one of these taking a nap on the beach:
"ZZzzzzzzZZZZzzzzzZZ"
"Sir!"
"Oh my GOD! He's Dead, Jim!!!"
"He's got no pulse! Call an ambulance!"
(ambulance arrives, 10min later)
"This man has no pulse! I've been giving him CPR since I called you guys and I can't get a signal!"
"CLEAR!!!!!!!!!!!" "ZZZZAPP!!!!"
Off the record, WOO HOO!!!
On the record, Punch the Monkey and Win $20!
> We'd both need better source images to make any strong claims about one card being better or worse than the other. From where I'm sitting, they're nearly identical.
You know I thought they might be artifacts from the image, but I figured that the guys from the review wouldn't do that. I think we would need zero compression images to distinguish it better, so I have to agree with you there. I guess we'll have to wait and see, eh?
>mfh, are you serious? I can't tell the difference between the two ... what's different?
I'm not sure if it's a dither on the BFGTech Geforce or what, but I could see many of the cells towards the darker area of the image quite a bit more pronounced than on the image with the ATI card. Whenever the dark background is blended with the light, the ATI card seems to be hiding the cubism better than the BFGTech cardie. You see the little cubes all over? They are present in both cards, but the difference is more pronounced with the BFGTech, thus making it less believable. The ATI handles these imperfections in a quite stunning manner, IMHO.
There also seems to be better interpolation between the brown line in the light on the ATI card, as the line seems to be less jagged.
Maybe this was just a varriation from the position the screenshot was taken between the cards, but in that representation I think the ATI looks nicer.
FTA: "There are no major differences in image quality between NVIDIA and ATI video cards when playing DOOM 3 at the same settings."
From this shot, I would have to say, ATI looks nicer for quality of lighting. The blending seems more natural.
FTA: "There is no doubt that DOOM 3's minimum system specifications can easily deliver a good gaming experience."
If you don't mind frames dropping to this and their ultimate Doom 3 system.
FTA:"Without a doubt, our AMD Athlon 64 FX-53 system sporting the ABIT AV8 motherboard with 2GB of Corsair XMS RAM was the pinnacle of DOOM 3 performance in terms of image quality and speed when outfitted with the BFGTech GeForce 6800 Ultra OC."
And that is a nice system by any standards. I think I am very interested by the Alienware Doom system. The Aurora ALX looks sweet.
Xian has some cool quotes for the guys at Hard|OCP here. Most notably:
"I am proud to say that DOOM 3 is quite possibly the most aurally detailed and complex game ever made, on any platform."
Drooooool.........
> Not cool.
Not cool by any stretch of the imagination.
"We are stunned that RealNetworks has adopted the tactics and ethics of a hacker to break into the iPod."
I was stunned too! 0%... 5%... BUFFERING 6%... etc.
Apple is going to get some financial buffering from RealNetworks, after this is done.
Really, I'm not sure why they are bothering with XP-64. Longhorn is due out soon enough... I'm just not sure I'm interested in paying for the product that will come out just before Longhorn. It's like if you had a choice between buying a flintlock pistol or a single-shot bullet operated colt, when you could wait and spend a little more money on a colt six-shooter. My point is that there's not much difference between XP and XP-64 compared to XP and Longhorn. I'm moderately satisfied with XP, apart from all the annoying Microsoft crap that comes with it, and there's no telling how much *more* of that will ship with XP-64 or even Longhorn. So I wouldn't be upgrading to get rid of the annoyances in Microsoft's products, just in some hopes of better features! I wouldn't hope for better security in future Microsoft products, because that would be futile, IMHO. The best solution for going 64 today looks like a Linux!
You might think self check-outs are easy to fool, but the fact is when they do an audit on the day, and realize that you've walked out with a load of stuff you didn't pay for, security is going to grab frames of you in the self-checkout and you'll be caught if you do it more than once. Sure if someone accidentally gets a deal on something once, they won't ban you from a store, but if your whole shopping spree is from a hacked slew of RFIDs, you'll find your picture on the wall of the security office and they'll pick you up if you go back.
Meet Zaphod Beeblebrox. You can also go to Zaphod Beeblebrox, in Ottawa. Fun trendy bar that used to be much better than it is.
> The project is an organized sampling of the world. There is a confluence within 49 miles (79 km) of you if you're on the surface of Earth. We've discounted confluences in the oceans and some near the poles, but there are still 12,889 to be found.
Speaking of organized samplings... if these guys weren't total nerds, they could have a girlfriend at each confluence! Now *that's* a lot of longitude!
> A bug in recently released DirecTv/Tivo software is allegedly causing major chaos with many Tivo users -- forcing many users over the past few days to upgrade their Series 1 Tivo boxes to newer, Series 2 models
/bender
Now there's a bug they'll rush to fix!
I stowed away on Cassini and am posting from inside a crate of pudding. Not sure why they packed that...
You can find out exactly where I am here.
You're dead wrong. The porn industry has not made use of any current 3d animation to any effect worth mentioning (other than Anime which is largely hand drawn or computer generated -- yet not really 3d animated), and they will clearly *not* make any use of this tech until it's at least production stable. Who do you think is going to carry this tech meanwhile? Gamers.
> Whatever...
You might know quite a bit about neurobiology, but computer science operates with the unknown regularly. If the patterns are different or we can increase the varriance/sensitivity (ie: diffraction), we will be able to use them as controlling/communicating mechanisms. Again, this improves computer interfaces, not brain interfaces per se. Yet the inverse application of brainwaves is likely feasible once enough raw data is compiled on the subject.
Gaming will benefit from this technology -- that much is true. But what else is true is that the use of brainwaves in an Open Source setting will help us all to better understand the vulnerabilities of our brains over time (and there are likely plenty). Technology can therefore be developed to ensure our safety, without any future Dieboldesque security/functionality problems. Not to mention what we can learn about piles of different minds, perhaps even working together in unison.
While gaming will prosper from this tech, it's important to note that gaming will also lead this technology further than any other field, because of the fierce competition in the global gaming market. The rest of the world is going to play catch-up to gamers.
Controlling rendered environs in space using our brain, must be the first step towards perfecting the human-computer links we'll need to explore the deepest parts of space. I believe that Einstein predicted that we will need to eventually embrace a future where computers and human beings coexist and evolve together (and we're already doing that), but what Alan Watts, the famed Buddhist, said was that we should be utilizing the systems at our disposal to make our lives easier. Watts said that fears be damned -- we must find a way to free every human being from the slavery of the 9-5 grind. Don't think Watts was a fringe guy -- he was very insightful and grounded. If you haven't read anything by him, I suggest picking up
This kind of technology, if kept in the Open Source realm, can lead to greatness, in time.
> ...a composite of the NES, SNES, N64, GC, and Gameboy, all combined into a single system!
Yes, but can it run Doom 3??
> Man, if Lance beat riders from space, I have even more respect for him. Those guys have, like, photon torpedos and shit on their bikes!
He'll have to avoid the photards. They have photards -- the red-shirts who get stuck in the tube when trying to load... they get stuck to the enemy's field generators and cause brown-outs.