Apple owns 1/255 of the _addressing space_ of IPv4, namely 17.x.x.x (/8). This is _not_ the same as saying it owns 1/255ths of the entire internet, whose size does not adhere to addressing space.
The article is obviously satire about how some people simply don't understand the point of having an iPod. It's _NOT_ about the storage space, it's _NOT_ about the features. It's a convinent way to carry music around.
I see it as a slap in the face for those people who say things like "the iPod should have an CF expansion slot!" or "it should have video!!!111!one"(actually it does now), because that's not the selling point of the iPod.
You can _ignore_ magazine ads.
You can watch something else when ads come on TV.
If you ignore pop up ads, wasted memory accumulates, and so does desktop space. Even tried surfing with 200 ad windows open? If you go check out something else because a site has pop ups for a while, the ads will be right there when you return.
The fact is, internet pop-ups are probably the most intrusive form of advertisement that ever existed. _That_ is why I think that blocking pop-ups is such a big deal.
if you didn't crush the IC that the flash memory was on (most USB drives tend to be single chip systems anyway), your data should be fine against water. Last time I checked the black plastic packaging of the IC wasn't affected by water; just dry it off before plugging it into a USB port.
Then again, that's only to the best of my understanding.
I think you're getting MSN confused with Windows messenger. While the former is a popular chat service that I must admit has a huge user base and lots of features, the latter is a built in "feature" of windows that allows people to display messages on your desktop.
Many spammers have taken advantage of "windows messenger" spamming by throwing packets at windows messenger in hopes that it will appear on the users' desktop. Disabling the messenger effectively eliminates this.
The reason why we can't have processors running at insane clock speeds is _not_ because of cooling and power. It's because of the limitations of the underlying principles of microprocessor technology itself.
When the clock signal is at such an incredible frequency, the clock state of every part of the processor die might actually be different. Since the speed of light puts an upward ceiling to the propagation time of electronic impulses which serve as signals, by the time the clock flips from on to off, the circuits on the far side of the die might still be in the previous clock state. The clock is effectively skewed between different physical parts of the processor, leading to unpredictable results.
In CMOS technology, there is always a propagation delay of usually a few nanoseconds in logical gates. When a processor is designed, the "critical path", or the path it takes the longest for a signal to pass through, is calculated, and the clock speed is heavily influenced by this (and pipelining, etc.) When the clock speed is set too high by the user, there is not enough time in one clock cycle for certain gates to complete their operations.
There's probably a lot more issues than these limiting the clock speeds of processors, but these are probably the leading reasons why processors get unstable, or even completly inoperable when they are overclocked too high.
It has a MIPS R4000 processor as its main processor(if I recall correctly) underclocked at 222mhz. The software dictates its clock speed, which can be as high as 333mhz.
As of right now, I think it is actually slower than a 486 due to the emulation not being totally optimized. If it's possible tap into the graphics processor of the PSP I would expect a significant increase in performance.
Some good points, but here's my $0.02
on
The Handheld War
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· Score: 0
The author essentially puts the DS and N-Gage over the PSP for some good reasons. Playing the PSP _is_ quite an involved experience, where you have to press through a few menus to even get at the gaming for most games (though the "loading time" for Midnight Club is way exaggerated in the article), and the DS _is_ "innovative" in the sense that it has two screens, one of them being a touch screen. I think that his whole "smartphones are ubiquitous, therefore n-gage will beat out psp eventually" argument is flawed, however, as it does not necessarily mean that more phone owners would make more gamers.
I think that the PSP will ultimately win the most market-share because of the _media_ that the games come on. The DS still uses solid-state storage as its media, while the PSP uses an optical disc. It will have a bigger market share for the same reason why the original PS eventually won out over the N64. Games will cost similarly for both systems for the consumer, but in the case of optical storage, fabrication costs _much_ less, giving publishers a bigger inscentive to publish games for the PSP. The games that _do_ use optical storage get much more storage space as well, offering the gamer more media content, like longer videos, better music, higher polygon models, better textures, key aspects of many modern games, giving developers more degrees of freedom. The only tradeoff is load times, which most gamers will already be used to.
Ultimately, the PSP will have a bigger library of games than the DS. Sure, the DS may have TWO screens, one of them being a touch screen, allowing developers to get a bit creative, but it's just a matter of time for the novelty effect to wear off and for people to realize that these features do not actually enhance the gaming experience by much.
It really irks me that when you combine BOTH SCREENS of the DS, the overall area (by pixel) is still smaller than that of the PSP.
It's hard to avoid the feeling that the DS is gimmicky, considering that many of the features only have that "hey, that's kinda cool!" novelty quality to it. The PSP might not be innovative as far as new concepts go, but it certainly has rock solid convential gameplay (pressing buttons) quality.
A enthusists' group urges Coke to re-release SURGE, the awesome late 90's soda that got canned (no pun intended). Is it going to happen? Probably not.
Point is, it dosn't matter what user group urges IBM to open up OS/2. I'm not going to pretend to understand all the legal stuff behind OS/2, but the fact is, the matter is much more complicated for IBM than it sounds.
Having been to UC Berkeley for a year, I can say that this is not the case. On campus, wireless is widely avaliable, and there are no quotas imposed. In the dorms, there is a 5gb/week cap on bandwidth, but they do not care what you actually do with it (though they made it clear that they do not condone piracy, and would not stand up for us if we did get caught)
Besides, it's incredibly hard to monitor _that_ much traffic on a packet by packet basis. If they did actually create such a system, then getting around it would be trivial given the tools avaliable to encrypt, encapsulate, or do whatever with every packet.
The combined sales of "Virtually every online music store other than iTMS" do not even touch the sales of iTMS alone.
Moreover, you make it sound like the iPod only supports music downloaded from Apple's service, while this is certainly not the case. You can load up your own collection onto the device as well in mp3 or even wav format. Mindawn provides mp3, which the iPod supports _directly_.
A few years ago, I began training on the Dvorak keyboard layout, (I'm using it right now to type this post) and under 3 months of about 30 minutes of practice a day, I got my WPM on DV up to about 80-100. I'm sure that you'll be able to retrain on DV without any problem if you have the time and patience. At work, my workstation is set to DV, but no other machine is. I find that I can switch between the two without any problem at all, though my QWERTY typing skills have been adversely affected slighty because I don't use it as often.
As for the matter of whichever is faster, the question has had a history of controversy, with some studies showing that DV is much faster than QWERTY and some showing that the opposite is true, I think that in recent years there has been a compromise that DV offered a 4% (something really small) or so efficiency increase over the standard QWERTY.
Speed, however, is besides the point of why I like to use DV, as the real reason is comfort. I find that I can type for hours with absolutely no fatigue on DV, as my fingers rarely leave the home row (70% of the typing is done on the home row, opposed to the 30 or so percent on QWERTY), and my hands alternate keystrokes in a strumming pattern. (the vowels are on the left hand side, the common consonants are on the right hand side) I don't think there have been any studies confirming that DV decreases the risk of repetive movement injuries like carpal tunnel syndrome, but it certainly can't be harmful, as there is much less movement associated with typing on Dvorak.
Give your hands a rest; learn the Dvorak simplified keyboard layout, and you'll wonder how you ever typed on Sholes' cheap hack known as QWERTY.
ifconfig eth1 hw ether (whatever you want your MAC address to be)
MAC addresses are not foolproof, as they can be changed with a single command. Besides the fact that the building manager has no right to barge into your private residence and check your computer for a mere suspicion of using someone else's unsecured network, the whole thing with the MAC address just falls apart.
There is no practical way to figure out who is using an unsecured network. It is the responsibilty of the AP's owner to secure their router, and if they fail to do so, it's their own damn fault if other people mooch off their bandwidth.
I've heard about different responses about the mileage that people get with that board. Apparently, one week when Fry's had a sale with the K7S5A Pro, the next week, half the return line was carrying that exact box.
Though I think that the board itself is pretty reliable (haven't had any huge problems with it in terms of uptime) the many features that it has have some kinks to them. The networking does not work, the primary IDE channel does not work, the onboard audio has a lot of noise, and one of the PCI slots does not function. After replacing the faulty parts with add-in cards, the overall price of the board is on par with one of better quality.
Think of it this way: You can hash _any_ file of _any_ size using either MD5 or SHA1, and these algorithms will hive you an alphanumeric hash, which has a limited number of permutations. Thare are an infinate number of unique files (assuming adequate storage space), yet there are finite unique hashes.
Therefore, no matter how many algorithms you sum up using your described method, the number of collisions is still infinite in amount. It is not the algorithms that are flawed, rather, it is the fundamential concept of hashing that allows collisions to happen.
I would assume that the way to reduce the number of collisions is by increasing the length of the hash itself so as to increase the number of unique hashes.
Even though Apple is switching to Intel processors, this does _not_ mean that their OS will run on a generic x86 PC. The processor may be an important aspect of a computer, but by no means does having processors from the same manufacturer, or even the same instruction set guarantee binary compatibility.
OS X will continue to run only on Apple-produced hardware, and there will likely be no immediate effect on the marketshares of either Windows or Linux, unless Apple's switch to Intel processors affects their hardware prices _that_ much.
let's say that X represents a position
the derivative of X is the velocity
the 2nd derivative of X is the acceleration
the 3rd derivative of X is (I'm not kidding, this is official:) the "jerk"
So, what we're actually saying is that the jerk of firefox users is negative.
Does it run under Windows? I don't really use Windows myself, but considering how a majority of the desktop users do, KOffice won't get widely adopted if it depends on the presence of KDE libs, QT, and X, all of which are very *NIX-esque.
The PSP can read games off of the memory stick as well. This means that if you have a game small enough to fit on a memory stick duo (technically every game can, as the maximum size is 2gb while the UMD can only hold 1.8gb), and can hack the PSP so that it recognizes it, it's entirely possible to play "backed-up" games.
That's just electromagnetic inductance, and it's hardly anything new at all. Many appliances that we use today, including our televisions and radios, _rely_ on this very concept to recieve and decode/amplify the pictures/sounds from radio waves.
If the patent office has any competence at all (I don't have much confidence in them), the device in the article should not be granted a patent because there is much prior art. Take the Sonicare electric toothbrush for example. It is battery powered and rechargable, but it dosn't have any electrical contacts on the outside at all. It is essentially based on the same principle.
Apple owns 1/255 of the _addressing space_ of IPv4, namely 17.x.x.x (/8). This is _not_ the same as saying it owns 1/255ths of the entire internet, whose size does not adhere to addressing space.
Seriously folks, listen to music at quieter volumes and you should be fine regardless of headphone type.
I see it as a slap in the face for those people who say things like "the iPod should have an CF expansion slot!" or "it should have video!!!111!one"(actually it does now), because that's not the selling point of the iPod.
You can watch something else when ads come on TV.
If you ignore pop up ads, wasted memory accumulates, and so does desktop space. Even tried surfing with 200 ad windows open? If you go check out something else because a site has pop ups for a while, the ads will be right there when you return.
The fact is, internet pop-ups are probably the most intrusive form of advertisement that ever existed. _That_ is why I think that blocking pop-ups is such a big deal.
if you didn't crush the IC that the flash memory was on (most USB drives tend to be single chip systems anyway), your data should be fine against water. Last time I checked the black plastic packaging of the IC wasn't affected by water; just dry it off before plugging it into a USB port. Then again, that's only to the best of my understanding.
or are the trolls getting lazier?
Many spammers have taken advantage of "windows messenger" spamming by throwing packets at windows messenger in hopes that it will appear on the users' desktop. Disabling the messenger effectively eliminates this.
When the clock signal is at such an incredible frequency, the clock state of every part of the processor die might actually be different. Since the speed of light puts an upward ceiling to the propagation time of electronic impulses which serve as signals, by the time the clock flips from on to off, the circuits on the far side of the die might still be in the previous clock state. The clock is effectively skewed between different physical parts of the processor, leading to unpredictable results.
In CMOS technology, there is always a propagation delay of usually a few nanoseconds in logical gates. When a processor is designed, the "critical path", or the path it takes the longest for a signal to pass through, is calculated, and the clock speed is heavily influenced by this (and pipelining, etc.) When the clock speed is set too high by the user, there is not enough time in one clock cycle for certain gates to complete their operations.
There's probably a lot more issues than these limiting the clock speeds of processors, but these are probably the leading reasons why processors get unstable, or even completly inoperable when they are overclocked too high.
As of right now, I think it is actually slower than a 486 due to the emulation not being totally optimized. If it's possible tap into the graphics processor of the PSP I would expect a significant increase in performance.
I think that the PSP will ultimately win the most market-share because of the _media_ that the games come on. The DS still uses solid-state storage as its media, while the PSP uses an optical disc. It will have a bigger market share for the same reason why the original PS eventually won out over the N64. Games will cost similarly for both systems for the consumer, but in the case of optical storage, fabrication costs _much_ less, giving publishers a bigger inscentive to publish games for the PSP. The games that _do_ use optical storage get much more storage space as well, offering the gamer more media content, like longer videos, better music, higher polygon models, better textures, key aspects of many modern games, giving developers more degrees of freedom. The only tradeoff is load times, which most gamers will already be used to.
Ultimately, the PSP will have a bigger library of games than the DS. Sure, the DS may have TWO screens, one of them being a touch screen, allowing developers to get a bit creative, but it's just a matter of time for the novelty effect to wear off and for people to realize that these features do not actually enhance the gaming experience by much.
It's hard to avoid the feeling that the DS is gimmicky, considering that many of the features only have that "hey, that's kinda cool!" novelty quality to it. The PSP might not be innovative as far as new concepts go, but it certainly has rock solid convential gameplay (pressing buttons) quality.
Point is, it dosn't matter what user group urges IBM to open up OS/2. I'm not going to pretend to understand all the legal stuff behind OS/2, but the fact is, the matter is much more complicated for IBM than it sounds.
Then again, who knowns....
Besides, it's incredibly hard to monitor _that_ much traffic on a packet by packet basis. If they did actually create such a system, then getting around it would be trivial given the tools avaliable to encrypt, encapsulate, or do whatever with every packet.
Moreover, you make it sound like the iPod only supports music downloaded from Apple's service, while this is certainly not the case. You can load up your own collection onto the device as well in mp3 or even wav format. Mindawn provides mp3, which the iPod supports _directly_.
As for the matter of whichever is faster, the question has had a history of controversy, with some studies showing that DV is much faster than QWERTY and some showing that the opposite is true, I think that in recent years there has been a compromise that DV offered a 4% (something really small) or so efficiency increase over the standard QWERTY.
Speed, however, is besides the point of why I like to use DV, as the real reason is comfort. I find that I can type for hours with absolutely no fatigue on DV, as my fingers rarely leave the home row (70% of the typing is done on the home row, opposed to the 30 or so percent on QWERTY), and my hands alternate keystrokes in a strumming pattern. (the vowels are on the left hand side, the common consonants are on the right hand side) I don't think there have been any studies confirming that DV decreases the risk of repetive movement injuries like carpal tunnel syndrome, but it certainly can't be harmful, as there is much less movement associated with typing on Dvorak.
Give your hands a rest; learn the Dvorak simplified keyboard layout, and you'll wonder how you ever typed on Sholes' cheap hack known as QWERTY.
MAC addresses are not foolproof, as they can be changed with a single command. Besides the fact that the building manager has no right to barge into your private residence and check your computer for a mere suspicion of using someone else's unsecured network, the whole thing with the MAC address just falls apart.
There is no practical way to figure out who is using an unsecured network. It is the responsibilty of the AP's owner to secure their router, and if they fail to do so, it's their own damn fault if other people mooch off their bandwidth.
Though I think that the board itself is pretty reliable (haven't had any huge problems with it in terms of uptime) the many features that it has have some kinks to them. The networking does not work, the primary IDE channel does not work, the onboard audio has a lot of noise, and one of the PCI slots does not function. After replacing the faulty parts with add-in cards, the overall price of the board is on par with one of better quality.
Therefore, no matter how many algorithms you sum up using your described method, the number of collisions is still infinite in amount. It is not the algorithms that are flawed, rather, it is the fundamential concept of hashing that allows collisions to happen.
I would assume that the way to reduce the number of collisions is by increasing the length of the hash itself so as to increase the number of unique hashes.
Even though Apple is switching to Intel processors, this does _not_ mean that their OS will run on a generic x86 PC. The processor may be an important aspect of a computer, but by no means does having processors from the same manufacturer, or even the same instruction set guarantee binary compatibility.
OS X will continue to run only on Apple-produced hardware, and there will likely be no immediate effect on the marketshares of either Windows or Linux, unless Apple's switch to Intel processors affects their hardware prices _that_ much.
let's say that X represents a position the derivative of X is the velocity the 2nd derivative of X is the acceleration the 3rd derivative of X is (I'm not kidding, this is official:) the "jerk" So, what we're actually saying is that the jerk of firefox users is negative.
Does it run under Windows? I don't really use Windows myself, but considering how a majority of the desktop users do, KOffice won't get widely adopted if it depends on the presence of KDE libs, QT, and X, all of which are very *NIX-esque.
How is that ZERO CONFIGURATION? I guess the grandparent was right.
Of course, it certainly won't be legal to do so.
If the patent office has any competence at all (I don't have much confidence in them), the device in the article should not be granted a patent because there is much prior art. Take the Sonicare electric toothbrush for example. It is battery powered and rechargable, but it dosn't have any electrical contacts on the outside at all. It is essentially based on the same principle.