Some games already do it. For example one scene from MetalGearSolid. You are held in a torture room and have to repeatedly press a button to not give in to the torture. Trust me, you FEEL it. If you succeed, they throw you back into a cell. Now the game forces you into a pretty long conversation, to let your real arm rest. They even added a cute bonus, "place the controller on your arm" and they activate the rumble feature:)
I hope you can play with the controllers sitting on your lap and small flicks of the wrist.
1. Find UI. I like it where it is, easier to look on the bottom of the screen. 2. Download UI? Check out Download Statusbar. It's an unobstructive small bar that shows your download progress. Latest version added some unneeded cosmetic features, but in general it's very slick. 3. I like it opening an empty page. Again, ymmv. 4. That's indeed annoying, but lately they moved to the IE like error messages, not modal anymore. 5. Go? What's that? Never noticed it:)
Funny you refer to Lemmings. The game was originally developed by a Scotland based company called DMA Design (and published by Psygnosis). DMA Design later changed their name to "Rockstar North".
One shot, one kill? You haven't played very much, eh? I've seen personally 3 of my teammates fall in one damn shot. 2 headshots, one body shot. Surely they were stupid to stand in nearly a straight line, but it was still rather scary.
Well where I live, Israel, the game got a 18+ PEGI rating. But that doesn't it stop it from being sold next to other 18+ rated games in general computer stores you can find in any mall. I don't know if it's because we have much bigger problems than game regulation or the people here are smart enough to know it doesn't fucking matter. If a kid here wants to play the game, the kid will play the game. If not by buying, then by copying from a friend. Moreover, any kid that can find the hot coffee mod on the net, can certainly find more REAL porn than they could ever need. So again the point is moot.
E.g., because I don't need to switch focus all the time between the main screen and a gimmick touch-screen to play a game, I can just look at and concentrate on the main screen. I find it helps with suspension of disbelief a _lot_.
If a game requires you to change focus all the time, it's a bad game, regardless of the system. If you need to look on the additional virtuals controls on the touchscreen, then you'd just aswell look actual buttons. If you don't need to look on the buttons, then you don't need to look on the touchscreen buttons either, so you don't lose any suspension of disbelief.
E.g., I also find holding a gamepad to be more comfortable than Nintendo's design.
Agreed that a full fledged controller is significantly more comfy than Nintendo's design, but it's also significantly more comfy than Sony's design. So this point stands on absolute terms, but not in this showdown.
E.g., best of all: I don't have to put up with games that were never designed for a stylus to start with, but added some retarded "draw a symbol now quick" gimmick, just for gimmick's sake. (And presumably also because some marketroid at Nintendo told them to.)
100% agreed. That has _NOTHING_ to do with the system itself. If a game forces you to use the touchscreen in a sucky way, it's a bad game. However, many games use the touchscreen fabously, and the bad apples shouldn't ruin the whole pile.
The fact is, the games I play don't need a stylus (nor a mouse.) Car racing games, for example, work with a thumbstick far better than with a second touch-screen gimmick. Jump-and-run games (a la Castlevania), ditto, just need directions and a jump button. (Adding some "quick, switch your eyes to the other screen and draw some retarded symbol" gimmick is just that: a gimmick I could easily do without. Happily too.)
For car racing games, maybe. Though the d-pad is usually ok for it, the analog stick indeed fits better. If you like car racing games, indeed you'd like the PSP with 5 car racing games, dominating the game genres. For the new Castlevania, the bottom/touchscreen is used for the game's action, you always look on it except when you want to see your stats or map, in the top screen. In older Castlevanias, you would have to press a button, completely lose focus of the game to see these. Now you can see it ALL the time, with just a flick on your eyesight. About the usage of the stylus, I trust Konami to use it well, and just like you I hope it won't suck or just be a pain.
Then again, I don't play FPS much, and definitely not on a portable. Dunno, maybe DS's design is any good for those. I wouldn't know or care. For everything else, no thanks, I'll take a normal gamepad instead.
The DS has everything the GBA had, except for two more buttons and a touchscreen. If you liked the GBA, there's no reason you won't like the DS.
So what the PSP gives you: * Better graphics on a bigger screen. * An analog stick.
What the DS gives you: * Two screens * One being a touchscreen.
It all depends how well the devs use the hardware. The PSP is easy since it's like livingroom console gaming, but being on a portable might not be the same, since the level of immersion is generally lighter. The DS is easy for those who developed for the GBA, and then for those who write smallish games for the PC. The use of the stylus/touchscreen to give more control.
The DS might not appeal to you, but it does to me. In all honesty tho, I hope both systems kick the other's ass so they'll have to fight over the customers, producing higher quality software.
Bahhhahha, touchscreen for gaming... Did someone mention afterthought?
Yea, it's so stupid to have a fully analog, point and drag and drop interface. It's not like anyone uses something like that. FFS, 99.999999% of the applications and games on the PC use a mouse.
Have you even played Meteos? Surely you haven't, otherwise u'd understand how good the touchscreen is. Try controlling the blocks with a d-pad or analog stick and you'll see how slow and inaccurate you are. Try playing an RTS without the mouse.
With almost all console games i've played, and i've played a lot, performing selections and positioning with the d-pad or analog controls are usually cumbersome and annoying. I'd MUCH rather to point and click with the stylus or just use it as a touchpad on the bottom screen while the game is on the top. Or how about this, the game screen is on the top, while the bottom shows the map. The stylus is then used to move the view around "looking up/down/left/right" analogly while some sort of arrow-y control is used for running forwards/backwards and strafing left or right. OH WAIT, that's how any FPS works on the PC, except the mouse is replaced by the stylus/touchpad. And that's how it'll work with Metroid Prime: Hunters.
Or. You don't have enough buttons for things you want on the interface? Stick them as virtual buttons on the bottom screen with the main action on the top. Sound stupid? "games don't need that much buttons...", then think about the pictochat. The bottom area is a virtual keyboard. Or the bomberman game, there are many powerups you can use, and you choose and use them with the bottom screen with big virtual buttons so you don't need a stylus.
Actually, if this "war" continues, the ones who are gonna win is us, the customers. Both companies will strive to make better games and software. We will rejoice.
I feel bad for answering the flamebait, but I must.
Anyone can see: PSP looks ok, DS looks ok. PSP sticks to the formula for living room consoles, never tested on a portable, DS sticks to the tried and true portable formula. PSP is a gaming portable which can do PDA things, DS is a gaming portable with a touchscreen much like most PDAs. PSP is fat, not sexy, DS looks solid. For the PSP you need to buy a case to protect the screen, the DS has it naturally with its clamshell design. PSP lasts for 2 hou..LOW BATTERY, DS has at least 5 with backlight, up to 10 without. PSP games have long load times due to media, DS games have near 0 load times. PSP still uses console like control for FPSs, the horrible analog stick, DS uses the stylus for that in a way similar to mouse on the PC.
It's no doubt the graphics on the PSP are far superiour to the DS's, in screensize, resolution and power but the DS power is not too shabby either. However, the CONTROLS for the DS are vastly superiour. How can you compare an analog stick with a complete touchscreen?
10-30$ on movies per month?! NO FUCKING WAY IN HELL. If I ever go to movies it's at most once per month, when a good movie comes out. Also, a game is much different than a movie. For a movie, you pay the 10$ once, see the movie for 2-3hrs and are through with it. If you pay 15$/month for a game you can play whenever you want, you will find yourself playing whenever you can, to get the best out of you monthly pay. You will always think "should I play this month? should I choose not to play this month because of my work?" and change the subscription. If a game has a one time pay, you won't mind not playing some time, then coming back. These points only apply to people who are short on cash, i.e teenagers/kids or unemployed people. People with real jobs won't really notice the 15$ payment.
Hey. Some people even LIKE the old school graphics.
Really, when I play an old game on an emulator, what sometimes annoys me, is not the graphics or sound, it's the controls which are sometimes limited (no turning in the air in many platformers, impossible run and shoot in the same time in some others).
People even make NEW games with oldschool graphics and sound. For example Cave Story. 2D platformer with oldschool visuals and audio, released in 2004. Great game, great story, great controls and the audio/video is great if you like the oldschool style.
I'm really sorry I can't provide a download link to the movie, but it shows the game in the middle and the player's hand on both sides of the screen, with his modded double arcade stick.
That video is currenlty impossible to get, tho it appeared on the official ikaruga website on Treasure's homepage.
Some double-play (again, NOT just 2 players), but without the stick views are provided here Check out the other videos sections too!
About PuyoPuyo This is also a great game to play with your wife or girlfriend. They'll really love it when they start kicking your butt. And they will start kicking your butt.
This will NOT work if your girlfriend isn't into games and if you're way better than her. If you defeat your girlfriend too harshly, she might go under the bed cover and start crying.
It certainly is. But probably more on the graphic card side. Modern cards have something like 16 rendering pipelines, usually grouped in quartets. Cards that have all 16 working sell as the "XT PRO SUPER GT". Those who only get 3 of the quartets working sell as "LESS XT LESS PRO LESS SUPER LESS GT". They have the full functionality, but have less pipelines. Price obviously changes accordingly.
Same for things like LCD screens. One of the reasons the PSP costs more than a DS, is because making a good big LCD screen is much harder than making 2 much smaller screens. So the yields are higher and the prices drop.
Lamer ^_^ After about two weeks of extensive play, I finished the game on nethack.alt.org. Obviously I was using Valk and knew all the spoilers (and got tips while playing from other players on that server), but I haven't used the "save game cheat":)
Some games already do it. :)
For example one scene from MetalGearSolid. You are held in a torture room and have to repeatedly press a button to not give in to the torture. Trust me, you FEEL it. If you succeed, they throw you back into a cell.
Now the game forces you into a pretty long conversation, to let your real arm rest. They even added a cute bonus, "place the controller on your arm" and they activate the rumble feature
I hope you can play with the controllers sitting on your lap and small flicks of the wrist.
1. Find UI. I like it where it is, easier to look on the bottom of the screen. :)
2. Download UI? Check out Download Statusbar. It's an unobstructive small bar that shows your download progress. Latest version added some unneeded cosmetic features, but in general it's very slick.
3. I like it opening an empty page. Again, ymmv.
4. That's indeed annoying, but lately they moved to the IE like error messages, not modal anymore.
5. Go? What's that? Never noticed it
to produce 1.21 gigawatts worth of power for a flying time-travelling car?
Funny you refer to Lemmings.
The game was originally developed by a Scotland based company called DMA Design (and published by Psygnosis).
DMA Design later changed their name to "Rockstar North".
One shot, one kill?
You haven't played very much, eh? I've seen personally 3 of my teammates fall in one damn shot. 2 headshots, one body shot. Surely they were stupid to stand in nearly a straight line, but it was still rather scary.
YES YES YES!! PLEASE!!
I would love an uncut version of GTA, with complete full sexual intercourse and stuff "unsuitable for kids".
Have one version M, which is like its now and another version as AO with everything the designers ever wanted and thought was taboo.
Well where I live, Israel, the game got a 18+ PEGI rating.
But that doesn't it stop it from being sold next to other 18+ rated games in general computer stores you can find in any mall.
I don't know if it's because we have much bigger problems than game regulation or the people here are smart enough to know it doesn't fucking matter. If a kid here wants to play the game, the kid will play the game. If not by buying, then by copying from a friend.
Moreover, any kid that can find the hot coffee mod on the net, can certainly find more REAL porn than they could ever need. So again the point is moot.
We all know vi is superiour.
Or this converter. :)
+10 Karma for one comment. I nominate tgd for president of the world.
E.g., because I don't need to switch focus all the time between the main screen and a gimmick touch-screen to play a game, I can just look at and concentrate on the main screen. I find it helps with suspension of disbelief a _lot_.
If a game requires you to change focus all the time, it's a bad game, regardless of the system. If you need to look on the additional virtuals controls on the touchscreen, then you'd just aswell look actual buttons. If you don't need to look on the buttons, then you don't need to look on the touchscreen buttons either, so you don't lose any suspension of disbelief.
E.g., I also find holding a gamepad to be more comfortable than Nintendo's design.
Agreed that a full fledged controller is significantly more comfy than Nintendo's design, but it's also significantly more comfy than Sony's design. So this point stands on absolute terms, but not in this showdown.
E.g., best of all: I don't have to put up with games that were never designed for a stylus to start with, but added some retarded "draw a symbol now quick" gimmick, just for gimmick's sake. (And presumably also because some marketroid at Nintendo told them to.)
100% agreed. That has _NOTHING_ to do with the system itself. If a game forces you to use the touchscreen in a sucky way, it's a bad game. However, many games use the touchscreen fabously, and the bad apples shouldn't ruin the whole pile.
The fact is, the games I play don't need a stylus (nor a mouse.) Car racing games, for example, work with a thumbstick far better than with a second touch-screen gimmick. Jump-and-run games (a la Castlevania), ditto, just need directions and a jump button. (Adding some "quick, switch your eyes to the other screen and draw some retarded symbol" gimmick is just that: a gimmick I could easily do without. Happily too.)
For car racing games, maybe. Though the d-pad is usually ok for it, the analog stick indeed fits better. If you like car racing games, indeed you'd like the PSP with 5 car racing games, dominating the game genres.
For the new Castlevania, the bottom/touchscreen is used for the game's action, you always look on it except when you want to see your stats or map, in the top screen. In older Castlevanias, you would have to press a button, completely lose focus of the game to see these. Now you can see it ALL the time, with just a flick on your eyesight. About the usage of the stylus, I trust Konami to use it well, and just like you I hope it won't suck or just be a pain.
Then again, I don't play FPS much, and definitely not on a portable. Dunno, maybe DS's design is any good for those. I wouldn't know or care. For everything else, no thanks, I'll take a normal gamepad instead.
The DS has everything the GBA had, except for two more buttons and a touchscreen. If you liked the GBA, there's no reason you won't like the DS.
So what the PSP gives you:
* Better graphics on a bigger screen.
* An analog stick.
What the DS gives you:
* Two screens
* One being a touchscreen.
It all depends how well the devs use the hardware.
The PSP is easy since it's like livingroom console gaming, but being on a portable might not be the same, since the level of immersion is generally lighter.
The DS is easy for those who developed for the GBA, and then for those who write smallish games for the PC. The use of the stylus/touchscreen to give more control.
The DS might not appeal to you, but it does to me.
In all honesty tho, I hope both systems kick the other's ass so they'll have to fight over the customers, producing higher quality software.
Bahhhahha, touchscreen for gaming... Did someone mention afterthought?
Yea, it's so stupid to have a fully analog, point and drag and drop interface. It's not like anyone uses something like that. FFS, 99.999999% of the applications and games on the PC use a mouse.
Have you even played Meteos? Surely you haven't, otherwise u'd understand how good the touchscreen is. Try controlling the blocks with a d-pad or analog stick and you'll see how slow and inaccurate you are. Try playing an RTS without the mouse.
With almost all console games i've played, and i've played a lot, performing selections and positioning with the d-pad or analog controls are usually cumbersome and annoying. I'd MUCH rather to point and click with the stylus or just use it as a touchpad on the bottom screen while the game is on the top. Or how about this, the game screen is on the top, while the bottom shows the map. The stylus is then used to move the view around "looking up/down/left/right" analogly while some sort of arrow-y control is used for running forwards/backwards and strafing left or right. OH WAIT, that's how any FPS works on the PC, except the mouse is replaced by the stylus/touchpad. And that's how it'll work with Metroid Prime: Hunters.
Or. You don't have enough buttons for things you want on the interface? Stick them as virtual buttons on the bottom screen with the main action on the top. Sound stupid? "games don't need that much buttons...", then think about the pictochat. The bottom area is a virtual keyboard. Or the bomberman game, there are many powerups you can use, and you choose and use them with the bottom screen with big virtual buttons so you don't need a stylus.
Actually, if this "war" continues, the ones who are gonna win is us, the customers. Both companies will strive to make better games and software. We will rejoice.
I feel bad for answering the flamebait, but I must.
Anyone can see: PSP looks ok, DS looks ok. PSP sticks to the formula for living room consoles, never tested on a portable, DS sticks to the tried and true portable formula. PSP is a gaming portable which can do PDA things, DS is a gaming portable with a touchscreen much like most PDAs. PSP is fat, not sexy, DS looks solid. For the PSP you need to buy a case to protect the screen, the DS has it naturally with its clamshell design. PSP lasts for 2 hou..LOW BATTERY, DS has at least 5 with backlight, up to 10 without. PSP games have long load times due to media, DS games have near 0 load times. PSP still uses console like control for FPSs, the horrible analog stick, DS uses the stylus for that in a way similar to mouse on the PC.
It's no doubt the graphics on the PSP are far superiour to the DS's, in screensize, resolution and power but the DS power is not too shabby either.
However, the CONTROLS for the DS are vastly superiour. How can you compare an analog stick with a complete touchscreen?
Evercrack made people drop out of college and into poverty.
WoW made people into psychopaths (audio plugin needed).
10-30$ on movies per month?! NO FUCKING WAY IN HELL.
If I ever go to movies it's at most once per month, when a good movie comes out.
Also, a game is much different than a movie.
For a movie, you pay the 10$ once, see the movie for 2-3hrs and are through with it.
If you pay 15$/month for a game you can play whenever you want, you will find yourself playing whenever you can, to get the best out of you monthly pay. You will always think "should I play this month? should I choose not to play this month because of my work?" and change the subscription.
If a game has a one time pay, you won't mind not playing some time, then coming back.
These points only apply to people who are short on cash, i.e teenagers/kids or unemployed people. People with real jobs won't really notice the 15$ payment.
Hey. Some people even LIKE the old school graphics.
Really, when I play an old game on an emulator, what sometimes annoys me, is not the graphics or sound, it's the controls which are sometimes limited (no turning in the air in many platformers, impossible run and shoot in the same time in some others).
People even make NEW games with oldschool graphics and sound. For example Cave Story. 2D platformer with oldschool visuals and audio, released in 2004. Great game, great story, great controls and the audio/video is great if you like the oldschool style.
It's actually Micro$oft and Son¥.
;)
Don't forget Sony are Japanese
What about the original Zelda game?
I'm really sorry I can't provide a download link to the movie, but it shows the game in the middle and the player's hand on both sides of the screen, with his modded double arcade stick.
That video is currenlty impossible to get, tho it appeared on the official ikaruga website on Treasure's homepage.
Some double-play (again, NOT just 2 players), but without the stick views are provided here
Check out the other videos sections too!
No. TamagotchiDS is the new Tamagotchi, for the DS too!
Don't forget the game your nick is based on ;)
Radiant Silvergun is also hard.
Now, if Ikaruga is too easy, try doing dual play. That refers to a single playing playing with 2 controllers in 2p mode. Now _THAT'S_ hard.
Seriously, there are many hard shmups nowadays. All touhou project (shanghai alice) games, all old and new Cave games.
As mentioned by another, as for non-shmups, Ninja Gaiden is hard.
--------
Release the restrain device. Using the released power may result the possibility of destruction of the ship.
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I am deeply grateful to you.
About PuyoPuyo
;)
This is also a great game to play with your wife or girlfriend. They'll really love it when they start kicking your butt. And they will start kicking your butt.
This will NOT work if your girlfriend isn't into games and if you're way better than her. If you defeat your girlfriend too harshly, she might go under the bed cover and start crying.
(I hope some of you understood the reference
It certainly is. But probably more on the graphic card side.
Modern cards have something like 16 rendering pipelines, usually grouped in quartets. Cards that have all 16 working sell as the "XT PRO SUPER GT". Those who only get 3 of the quartets working sell as "LESS XT LESS PRO LESS SUPER LESS GT".
They have the full functionality, but have less pipelines.
Price obviously changes accordingly.
Same for things like LCD screens. One of the reasons the PSP costs more than a DS, is because making a good big LCD screen is much harder than making 2 much smaller screens. So the yields are higher and the prices drop.
Lamer ^_^ :)
After about two weeks of extensive play, I finished the game on nethack.alt.org. Obviously I was using Valk and knew all the spoilers (and got tips while playing from other players on that server), but I haven't used the "save game cheat"