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User: Soul-Burn666

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  1. Re:*ahem* on Review: Darkwatch · · Score: 1

    Well, they have shown Metroid Prime using this new control scheme :)

    And my comment still stands, Nintendo disagrees with the current control standards.

  2. Re:Other MMOGs on Alternative MMOG Updates · · Score: 2

    Gah, i've played flyff for about a week and got really tired of it. While the graphics are nice, and many enemies are well done, the game is just grind. Even the flying part isn't that fun. And that's all ignoring the horrible Engrish...
    If at all, then MapleStory is better. It's at least interesting with the cute 2D graphics and more arcadish gameplay, but as most MMORPGs and Korean ones in particular, it's mostly grind.
    All these "grind" games can be great timesinks and a glorified chat client with a small game to play while chatting with friends.

    Why does no one release an MMORPG with at least some complexity and less grind....

  3. Re:Is Guild Wars really an MMO? on Guild Wars Hits the Million Mark · · Score: 1

    Where are my mod points when I need them?!

    Parent is spot on. Took the words from my mouth.

    GuildWars is not really an MMORPG, but rather an form of a very graphic chatroom/lobby and small private games a la Diablo or Warcraft. To be honest, it could have been possible for them to have the game completely offline, having to play with the computer hirelings and it would probably still sell.

    It's not a big surprise tho, considering the devs behind GuildWars are ex-Blizzard employees, specifically those who designed both Diablo 1&2 and Warcraft up to 3.

    The one time pay + lobby system works. Reduces costs for both buyers and the devs (many distinct areas with few players are much easier to handle than a single very complex worlds).

  4. Re:H(x) == H(y) - H(x + q) == H(y + q) ? on Practical Exploits of Broken MD5 Algorithm · · Score: 1

    Mod parent up!

    Most hash functions work by dividing the data to blocks, then hashing a block and combining it with the next block as input for the "small" hash function. So most functions have that property.

    However, like the parent stated, the last block of the data is padded with zeros and then the byte count of the original message. In case there's no place, a complete new block is added, padded with zeros and the byte count in the end.

    This doesn't work when x and y are of the same length and still have the same hash, though. This ofcourse requires finding the x/y collision in the first place.

  5. Re: aa recent satellite launch by the U.S. ?? on U.S. Deploys Orbital Communications Jammer · · Score: 1

    Those who didn't understand the joke, the excerpt read "...makes note of aa recent satellite launch...", emph mine

  6. Re:When's the patch? Oh, yea... on Firefox Exploit Adds Fuel to Browser Security Feud · · Score: 1

    And the workaround was released in February.

  7. Re:Product life of Gameboy on GBA SP Updated with Brighter Backlit Screen · · Score: 1

    Not really.
    Since the DS can play GBA games, they don't mind keeping the GBA still alive. Every game that comes out for the GBA is another DS game aswell.
    They also want to give you choise. Some people might say: "The DS is too big and expensive.. is there any cool portable which is smaller and cheaper?" The answer is yes, the GBA, GBA SP and GBM. These people would have not bought a DS but might just buy a GBA.
    And again, every game that is published for the GBA can be played on the DS.
    It's not like Nintendo are losing money. I'm not really sure the profit margins on the DS are larger than on the various GBAs.

  8. Re:That's nice... on GBA SP Updated with Brighter Backlit Screen · · Score: 4, Informative

    Actually you should.
    Nintendo devices are known to be virtually indestructable.

    My friend's DS fell from a sitting height onto a hard tiled floor, while running. Result? Not even a stratch and the game kept on running.

    A recent slashdot post was about someone who threw his GC Wavebird controller in anger. It flew two rooms until it landed in a kitchen shelf. Result? a few scratchs, and the controller kept working, controlling the game two rooms away!

    Moreover, I don't remember if it was for the GBA or one of the older GBs, but there was a game which had a tilt sensor inside the game catridge and allowed you to control some of the features by tilting. iirc it had a maze with a ball that you could tilt the device to make it roll to one side or the other.

  9. Re:True if all you play is GBA games on GBA SP Updated with Brighter Backlit Screen · · Score: 1

    Not too pricy.

    It also allows making backups of your games and running homebrew code.

  10. Sound & Immersion on Games Can Make Us Cry · · Score: 1

    -------- Sound
    As much as everyone are like: "wow great graphics etc etc", for creating emotions, the audio part is MUCH stronger.

    What you see you can generally grasp, you know what you're up against*, but when you hear something, you don't know what it really is, it scares you more or sooth you, if you hear a voice of someone who came to help.
    Music in games is also a very important emotion maker. When you hear a soothing melody, you feel good. When you hear it turning dark, you get emotionally prepared. After you finish a very emotional part, which had some specific music, the next time you'll hear this music you'll think of that part subconsiously and get that feeling again.

    * Many games have very visual strangeness that seriously creeps you aswell, as in Silent Hill, System Shock2, the Thief series and so on. Note that usually creepy sound effects escort the visuals.

    -------- Immersion
    As for crying, it has to be something YOU as the player care for inside the game. In many cases, when it's not done too well, you can see character A feeling the pain about event B, however you don't feel bad for the event, but for the character feeling bad.
    To make the player care, there need to be enough content to make the player feel s/he's actually a part of a world, where things you do actually matter.
    For example, when NPCs actually have interesting things to say, about THEIR world, and not only about things important to YOUR quest, if these ideas don't cross.
    I don't think any game made me really cry, but there were times I really felt a loss. It's especially strong if the game allows multiple paths, where usually you'll have the loss, but one "best path" will allow complete victory. So you'll play through the game once and feel really bad about it, and then play it again, literally going through hell to achieve it.

  11. Re:More like piss people off. on Games Can Make Us Cry · · Score: 1

    So THAT'S where it's from!
    I knew it wasn't from WoW as ytmnd first tagged it, but didn't know where.

    "YOU STOLE MY FUCKING CLOUDSONG!!!#%()*#) I'M GONNA KILL YOU!!!!!@(@%*)@(%*!!"

    But seriously for a sec, anger is a very strong emotion and can be used to a great effect in the story, as long as you are angry on something inside the game and not at the game itself.

  12. Re:Innuendo on Mini-Microsoft Shakes Things Up · · Score: 1

    I didn't say it's bad, I only said it's HUGE, and it usually is!
    And probably work well for people with large hands.

  13. Re:Innuendo on Mini-Microsoft Shakes Things Up · · Score: 1

    Except for the fact it's all HUGE!
    Microsoft keyboards? HUGE
    Microsoft mice? HUGE
    Microsoft XBox? rivals a dyson sphere!

    It's all stuff for people with huge hands.

  14. Re:Innuendo on Mini-Microsoft Shakes Things Up · · Score: 4, Funny

    Someone smarter than me has said it already:
    The day Microsoft makes something that doesn't suck is the day they start making vacuum cleaners.

  15. Re:Genius! on Nintendo Takes To The Airwaves · · Score: 3, Informative

    Yet wtf, they make more profit than Sony and Microsoft as it is!

    The GC netted Nintendo 1bn$ in profit. The PS2 netted Sony 600m$ in profit and the XBox netted Microsoft a loss of 400m$.

    But that's because Nintendo HAVE to show a profit since it's their only product, while Sony and Microsoft have many other products.

  16. Re:Riiiiiiight... on Microsoft Unveils New Design Studio · · Score: 1

    I think they meant the gap in the execs' ever expanding pockets.

  17. It's been said time and time again. on Computer Security Still Totally Inadequate · · Score: 4, Insightful

    It doesn't even matter how secure your "system" is, stupid users will always break the system and allow infections.

    Where I live, there was a huge scandal about some company that sent other companies "demo discs" which the employees at the other company obviously ran, trusting some random company. This caused a trojan/backdoor to be installed, eventually costing the companies a lot of data which was viewed by their competitors.

    Even in the army, they have a network completely (physically) disconnected from the public internet, with very strict rules on what's allowed to move inside and usually everything is ok. One time there was a large outbreak of a virus, obviously it was disconnected from the outside, but still an outbreak.
    The source? A high ranked officer thought he's above the rules and connected his infected laptop to the inside network.

    No matter how strong are your means of security, stupidity will always prevail.

  18. Re:Symantec, eh? on Computer Security Still Totally Inadequate · · Score: 4, Insightful

    Having the whole internet spammed with packets sent from infected machines, causing the network to slow to a crawl affects everyone.

    That's the main problem with these viruses, they DON'T only affect microsoft products.

  19. Re:Another one... on Wikipedia's New Archnemesis · · Score: 2, Funny

    Ok, but on the other hand, it also has Cracky-chan!

  20. *ahem* on Review: Darkwatch · · Score: 4, Insightful

    With control schemes for console first person shooters fairly standardized

    I think someone disagrees with that comment.

  21. Re:Very nice. Makes sense to a game programmer on Trigonometry Redefined without Sines And Cosines · · Score: 1

    I don't know if this is what you meant, but the Bresenham algorithm for drawing circles on a pixel grid (screen) uses no trigonometry.

    Just google for it, and you'll see what I mean.

  22. Re:Now ... on Trigonometry Redefined without Sines And Cosines · · Score: 1

    Well every calculus book I have a seen has Taylor expansions, and that's exactly what the GP wrote.

    Hell, they even taught us Taylor expansions in school, with those formulae.

  23. Re:Doesn't sound usable on Plotting the Revolution's Arc · · Score: 1

    That's not a "but", that's a "woohoo!", someone using the new technology!
    The standard controller is there to fall back to, if a dev can't find a way to make it work with the new controller.

  24. Re:Doesn't sound usable on Plotting the Revolution's Arc · · Score: 1

    "wildly gesture" is incorrect. The techdemo reviews imply you can hold it on your lap, performing very small wrist movements if you want.
    Also, they have already designed a "standard" controller, 3 years ago. The Rev has ports for GameCube controllers.

  25. Another article on Nintendo Revolution Controller Revealed · · Score: 1

    with full length 22minute streaming video of the unveiling.
    Provided by Gamespot here.