I DO like the soloability of the game. I'm with you that I hate waiting to form a group only to have it fall apart when the key tanker has to go to bed or something, and then everyone's stuck either waiting for a new guy to take his place or logging off. EQ2 was horrible for that, still is, and will always be.
The world design is nice, and overall eliminates much of the travel grind that is around in most games (FFXI being one of the WORST for that).
To each his own, maybe it's the subject matter that doesn't interest me. But I've seen so many fantasy MMOs, and my take on it is if it's going to get my money it had better be doing something amazing compared to everyone else, and that's in the *gameplay* department, not just in the superficial graphics type department.
Admittedly we're getting a bit offtopic here, but where's the content in WoW? Other than a bunch of zones and bunch of standard-fare quests, what have they really done that's better than anyone else? Letting you level fast is it?
Just wanted to get clarification on the last bit. Are you saying there's no "player involvement" or "player skill" as an affector in combat? I haven't played MxO but from what I've seen you're still involved in deciding what to do, even though the success of your doing it is based on a chance roll.
Making 60 fast just means you're suddenly wondering what else there is to do faster than in other games. That doesn't make for interesting or long lasting gameplay. The quest system IS nice, I'll give you that, but PvPing with someone 30 levels above you is not enjoyable at all. That being said, had they shipped with battlegrounds stuff in place I think things would have been a lot more interesting.
I think a lot of that might be due to the usual suspects being present in the screenshots/movies (Link, and other common beasties). All told, I really enjoyed Wind Waker's stylings, and I think that this next game will definitely be worth playing. I think the main concern is that they put a lot of time into making the game graphically realistic without actually putting thought into making it artistically interseting, or improving the gameplay.
Then again the game's not out, so it's hard to say either way without actually playing it.:)
Pfft, a better question would be "What does WoW give that other games don't?" Because as far as I could tell after playing it, there was nothing there I couldn't get from playing EQ, DAoC, *insert fantasy MMO here*
Excellent post.:)
Just fyi, I intend to give MxO a try today. I've played quite a few MMOs in my time, and am a long time EVE Online player. Ever since I played City of Heroes, I always said to myself about that game, "this is great, but it would be awesome if it was The Matrix".:) So I'll give it a shot, I doubt it will be money wasted.:)
I wonder why developers haven't clued in to this. I can only assume it's the publisher's fault.
CCP, developers of EVE Online, dumped their old publisher and got themselves the right to distribute their own game. They put the client up for download (a few hundred megs) and bam, instant international release. No delays due to localization of packaging, etc. It worked amazingly well for them, but for some reason the big boys like physical media better.
The point being made by the auther is not that you would see these things walking from your cubicle to the fridge for another can of Jolt. He's speaking about the propensity for game developers to make games that appear realistic/natural, and the side-effect of these games to look almost precisely like the others (exhibit A: games based on WWII).
Having good cables won't make a shitty amp sound good, nor will it make your grandfather's hand-me-down speakers sound better. Start with a good amp and set of speakers, then worry about cables. That being said, I think it depends a lot on use. If you're expecting the Balrog roar in Fellowship of the Ring to tear the flesh from your skull because you bought Monster cables, be ready to be disappointed. But if you're a classical music afficionado, the extra clarity might be more apparent.
I was going to say something about that.:) Don't know what it is about them recently, but the shit-flinging sure has been going on in full force. Wonder what they're up to...
I have an iPod, and I love it. I use it primarily for music ripped from my own CDs, but I also use it with the iTMS when something pops on there I want to buy. It's a great little piece of hardware, and overall an excellent system. That being said, I'll play the devil's advocate here:
Is the problem that Napster isn't iPod compatible, or is it the underlying issue that the iPod isn't compatible with any of the other services? If Apple made the iPod so it could use both iTMS and Napster To Go, would they not completely stomp out the only other real competitor to iTMS out there? (Ok there ARE others, but just for the sake of argument lets limit our scope a bit)
And everyone who runs out and buys it...
on
Halo 2 Expansion?
·
· Score: 4, Insightful
... just further affirms to the game industry that it's totally ok to half-ass the ending to a game so it can be shuffled out the door early. Don't help them set the precedence that they can make more money by selling the finishing touches later that should have been included in the first place.
There's a *comparative* lack of security issues, not a complete lack of them. Firefox has its share of exploits, but it has a few things going for it in that regard. 1) faster turnaround on developing fixes, 2) it's currently not the #1 target out there to be exploited.
This is Lucas we're talking about here. He grasps at new ways to rape this classic film like a drowning man for a glass of water. Thus I predict the new 3D enhanced scene will play out thusly:
GREEDO: You can tell that to Jabba. He may only take your ship.
HAN: Over my dead body.
GREEDO: That's the idea. I've been looking forward to killing you for
a long time.
HAN: Yes, I'll bet you have.
Greedo fires his laser, and the scene switches to Bullet Time (tm). The camera twirls with nausia-inducing speed around the laser blast as it slowly, inexorably, approaches Solo's head. Solo bursts vertically out of his seat to execute a Trinity-style crane kick, sending Greedo sailing backwards of his chair while dodging the laser blast. In mid-air, Solo draws his blaster, drains its power cell into Greedo's twirling body before he hits the ground. Return to Real Time (tm).
Hopefully Microsoft takes note of this, considering the millions of wasted research and development dollars they've spent on this Starter Edition. I'm hoping someone over there sees the numbers and goes "holy shit, how did that happen?" and learns a few things about both domestic and international software markets.
Was going to post the exact same comment myself.:) I'd be MUCH happier if standards were adhered to, instead of focusing on support of specific browsers. It forces the browser coders out there to make sure their support of standards is solid, and in turn makes it a hell of a lot easier for those of us who code web pages to code it once and have it work the same everywhere.
No, I understand the article. I just couldn't resist the jab. The fact is that GNU/Linux ought to be the best it can be in and of itself. That some distributions are screwing that up and making very poor defaults is not to be forgiven. Not at all. Especially when it isn't difficult to do better.
First, I don't agree with the flamebait moderation here.
Second, that's what you SHOULD have posted to begin with, instead of doing the obvious and coming off like some kind of misinformed troll.:)
I'll add myself to the majority here and say I will not buy a nextgen console game while this pricing scheme is in effect by developers trying to gouge me. Complaining about it is nice and all, but the best voice your opinion to them is through your wallet.
I DO like the soloability of the game. I'm with you that I hate waiting to form a group only to have it fall apart when the key tanker has to go to bed or something, and then everyone's stuck either waiting for a new guy to take his place or logging off. EQ2 was horrible for that, still is, and will always be. The world design is nice, and overall eliminates much of the travel grind that is around in most games (FFXI being one of the WORST for that). To each his own, maybe it's the subject matter that doesn't interest me. But I've seen so many fantasy MMOs, and my take on it is if it's going to get my money it had better be doing something amazing compared to everyone else, and that's in the *gameplay* department, not just in the superficial graphics type department.
Admittedly we're getting a bit offtopic here, but where's the content in WoW? Other than a bunch of zones and bunch of standard-fare quests, what have they really done that's better than anyone else? Letting you level fast is it?
Just wanted to get clarification on the last bit. Are you saying there's no "player involvement" or "player skill" as an affector in combat? I haven't played MxO but from what I've seen you're still involved in deciding what to do, even though the success of your doing it is based on a chance roll.
Making 60 fast just means you're suddenly wondering what else there is to do faster than in other games. That doesn't make for interesting or long lasting gameplay. The quest system IS nice, I'll give you that, but PvPing with someone 30 levels above you is not enjoyable at all. That being said, had they shipped with battlegrounds stuff in place I think things would have been a lot more interesting.
I think a lot of that might be due to the usual suspects being present in the screenshots/movies (Link, and other common beasties). All told, I really enjoyed Wind Waker's stylings, and I think that this next game will definitely be worth playing. I think the main concern is that they put a lot of time into making the game graphically realistic without actually putting thought into making it artistically interseting, or improving the gameplay.
:)
Then again the game's not out, so it's hard to say either way without actually playing it.
Pfft, a better question would be "What does WoW give that other games don't?" Because as far as I could tell after playing it, there was nothing there I couldn't get from playing EQ, DAoC, *insert fantasy MMO here*
Excellent post. :)
Just fyi, I intend to give MxO a try today. I've played quite a few MMOs in my time, and am a long time EVE Online player. Ever since I played City of Heroes, I always said to myself about that game, "this is great, but it would be awesome if it was The Matrix". :) So I'll give it a shot, I doubt it will be money wasted. :)
I wonder why developers haven't clued in to this. I can only assume it's the publisher's fault.
CCP, developers of EVE Online, dumped their old publisher and got themselves the right to distribute their own game. They put the client up for download (a few hundred megs) and bam, instant international release. No delays due to localization of packaging, etc. It worked amazingly well for them, but for some reason the big boys like physical media better.
The point being made by the auther is not that you would see these things walking from your cubicle to the fridge for another can of Jolt. He's speaking about the propensity for game developers to make games that appear realistic/natural, and the side-effect of these games to look almost precisely like the others (exhibit A: games based on WWII).
Having good cables won't make a shitty amp sound good, nor will it make your grandfather's hand-me-down speakers sound better. Start with a good amp and set of speakers, then worry about cables. That being said, I think it depends a lot on use. If you're expecting the Balrog roar in Fellowship of the Ring to tear the flesh from your skull because you bought Monster cables, be ready to be disappointed. But if you're a classical music afficionado, the extra clarity might be more apparent.
I was going to say something about that. :) Don't know what it is about them recently, but the shit-flinging sure has been going on in full force. Wonder what they're up to...
I have an iPod, and I love it. I use it primarily for music ripped from my own CDs, but I also use it with the iTMS when something pops on there I want to buy. It's a great little piece of hardware, and overall an excellent system. That being said, I'll play the devil's advocate here:
Is the problem that Napster isn't iPod compatible, or is it the underlying issue that the iPod isn't compatible with any of the other services? If Apple made the iPod so it could use both iTMS and Napster To Go, would they not completely stomp out the only other real competitor to iTMS out there? (Ok there ARE others, but just for the sake of argument lets limit our scope a bit)
... just further affirms to the game industry that it's totally ok to half-ass the ending to a game so it can be shuffled out the door early. Don't help them set the precedence that they can make more money by selling the finishing touches later that should have been included in the first place.
There's a *comparative* lack of security issues, not a complete lack of them. Firefox has its share of exploits, but it has a few things going for it in that regard. 1) faster turnaround on developing fixes, 2) it's currently not the #1 target out there to be exploited.
Is there actually a north american release date for Advent Children yet? It's been "upcoming" for a long long time now.
This is Lucas we're talking about here. He grasps at new ways to rape this classic film like a drowning man for a glass of water. Thus I predict the new 3D enhanced scene will play out thusly:
GREEDO: You can tell that to Jabba. He may only take your ship.
HAN: Over my dead body.
GREEDO: That's the idea. I've been looking forward to killing you for a long time.
HAN: Yes, I'll bet you have.
Greedo fires his laser, and the scene switches to Bullet Time (tm). The camera twirls with nausia-inducing speed around the laser blast as it slowly, inexorably, approaches Solo's head. Solo bursts vertically out of his seat to execute a Trinity-style crane kick, sending Greedo sailing backwards of his chair while dodging the laser blast. In mid-air, Solo draws his blaster, drains its power cell into Greedo's twirling body before he hits the ground. Return to Real Time (tm).
HAN: Sorry about the mess.
Hopefully Microsoft takes note of this, considering the millions of wasted research and development dollars they've spent on this Starter Edition. I'm hoping someone over there sees the numbers and goes "holy shit, how did that happen?" and learns a few things about both domestic and international software markets.
Was going to post the exact same comment myself. :) I'd be MUCH happier if standards were adhered to, instead of focusing on support of specific browsers. It forces the browser coders out there to make sure their support of standards is solid, and in turn makes it a hell of a lot easier for those of us who code web pages to code it once and have it work the same everywhere.
His original post was accurate, but offtopic. And reading your last statement there, I'll fling the kettle comment right back at you. :)
Second, that's what you SHOULD have posted to begin with, instead of doing the obvious and coming off like some kind of misinformed troll.
I'll add myself to the majority here and say I will not buy a nextgen console game while this pricing scheme is in effect by developers trying to gouge me. Complaining about it is nice and all, but the best voice your opinion to them is through your wallet.
Actually had it been a real one of any substantial threat, I doubt you would have heard anything at all. :)
Hawking: I call it a "Hawking Hole."
Fry: No fair! I saw it first!
Hawking: Who is The Journal Of Quantum Physics going to believe?