Here, take a look at this: http://www.gametrailers.com/player.php?id=9882&typ e=mov&pl=game And i've seen an actual gameplay video from a game convention, so this is not just some prerendered hype generator, this is actual gameplay. The enviroment looks pretty close to real to me...
I think all game genres are evolving (or devolving) to the 'First Person *'. I think it's mostly because back in the day you didn't have the technology to make a realistic looking enviroment, so you adopted a mechanism that communicated whatever was most importat to you. Now graphics are pretty close to photorealistic, look at Crysis for example. With near-photorealistic graphics you have the simple goal of making things look cool and you don't have to do something as risky as innovate and try creating a new kind of world.
I haven't gone as far as reading the fucking article, but i would guess they'll add stuff like surround sound for the music and probably include music videos.
Now, since MP3s don't really support more than two channels (as far as i know) this might improve support for other formats (hopefully ogg, probably m4a, hopefully not WMA or whatever MS calls them nowadays.).
I really wish people would stop using version numbers where they don't belong... There really should be some sort of service that lets you order someone to smack those people upside the head, preferably with a nice AJAX interface.
Alright, let's assume joe guerrilla fighter switches from AK47s to RPGs. They're less mobile Have to be quite a distance away so as not to get hurt from the blast. Much lower rate of fire. Much more expensive.
So they have to plan ahead before attacking. This should probably reduce the amount of casualties. There's a reason they are not so widely used today, you know.
Eventually maybe, but today's guerrilla fighters which is basically who someone wearing this stuff would be most likely to fight, are a few decades behind on weapons tech. So unless they find a lowtech workaround, this should still improve the safety of soldiers for a while.
Third installment, which one do you mean? There's Tactics which was alright. There's that console game which everyone hates. And there's Fallout 3 which Bethesda is working on which is not out yet...
I don't think you quite understand how it works around here. You don't just walk into a store around here. There's a scurity guard between you and the door. If the suicide bomber trys to run in he's likely to be shot, or the guard might block him and risk death (which has happened).
The most common scenario is of a suicide bomber entering a restaurant or getting on a bus and exploding, and i think in those cases this sensor could help, if only by making the security guard's check of people's bags more thorough.
Don't know about you, but here in israel we HAD had problems with explosives in public locations. We have security guards checking the bags of every person entering almost any store, restaurant or other public facility. If you could mount one of those sensors at the door of a bus, it would probably make a big difference.
80GB IDE {
C 100MiB - Boot
D 25GiB - System/Program Files
12GiB - Ubuntu
E 37GiB - Games/Documents and Settings }
80GB IDE 2 {
Z 8GiB - Page File/Temp/Printer Spool
F 66GiB - Downloads }
200GB Sata {
H 186GiB - Misc Data }
250GB Sata 2 {
I 232GiB - Movies/TV shows }
The reason i mention this is because i looked up some articles on pratitioning before doing the latest windows reinstall and found some useful tips.
1. The drive is faster at the begining of it, so it's better to have system and highly accessed software there. 2. You should move your page_file, printer spool, temp files to a different drive other than system. 3. You should move all your highly modified files to a different partition so the system drive is not fragmented much and stays mostly static (did this for Documents and Settings using a symlink).
Concerning your system partition problem, you should just check each dir and track down any unreasonable amounts of space used.
I'd have to disagree. I bought a 250GB(232GiB) HDD about half a year ago and so far this computer still has ~170GiB free (Out of a total of 568GiB).
I would think that as a programmer (or someone that dabbles with prgoramming as in my case) one would like to get rid of bloat. I tend to remove any software i haven't used after a while, and i tend to burn stuff i downloaded to DVDs.
I think story-based games are basically movies that give you illusion of control over what happens. I think that illusion sort of breaks your identifiability with the character, there sort of an ambiguity for me between me as the character and me as the guy playing the character and i sort of find it easier to identify with a character that's not supposed to be me.
Examples for games that i can think of right now that stirred emotions for me are:
Fallout - I remember the end especially, when the hero saves the vault for the second time he is told he can never return to his home because he changed too much and would be a bad influence on the vault dwellers.
Homeworld - I love it how they added a whole spiritual side to what could have been just a space strategy game, and the music in the second one really contributed to the atmosphere.
Planescape Torment - The whole "What can change the nature of a man?" theme, search for identity.
There is a place for games that concentrate on skill developmenet. But i think that as a form of art, a story-based game that doesn't stir emotion in you is missing its purpose.
There are two kinds of games i like to play, Story based and Skill based. Story based ones are like a good book or a movie, games like Fallout, Homeworld, The Dig, Half Life 2 to a lesser extent. I don't really mind that the gameplay is pretty linear. Skill based ones are games like HL2DM or Warcraft 3 on battlenet. The fun i get out of those is that i learn how to beat other people.
Now if you look at a game like Oblivion, which i think was rather boring, you have a huge world with lots of side quests, lots of eyecandy, but when you get down to every element it's rather simple and uninspired.
I think that game makers shouldn't try too hard to make games seem nonlinear because they eventually will be anyway, only crappier.
I don't know, i just can't think of a tack as sharp. When i think 'sharp' i think razor blades, maybe a scalpal, something with an edge, not a point. For things like tacks and needles i prefer the term 'pointy'.
Heh, i recently came across that problem, i was trying to extract some zip files into an already long path and i kept getting errors on some of the files, took me a while to realize that the path of the extracted files was longer than windows allows.
Heh, good thing it has an internet connection you can post from then.
Yes, but does it contain 0xDEADBEEF?
Here, take a look at this: http://www.gametrailers.com/player.php?id=9882&typ e=mov&pl=game
And i've seen an actual gameplay video from a game convention, so this is not just some prerendered hype generator, this is actual gameplay.
The enviroment looks pretty close to real to me...
I think all game genres are evolving (or devolving) to the 'First Person *'.
I think it's mostly because back in the day you didn't have the technology to make a realistic looking enviroment, so you adopted a mechanism that communicated whatever was most importat to you.
Now graphics are pretty close to photorealistic, look at Crysis for example.
With near-photorealistic graphics you have the simple goal of making things look cool and you don't have to do something as risky as innovate and try creating a new kind of world.
I haven't gone as far as reading the fucking article, but i would guess they'll add stuff like surround sound for the music and probably include music videos.
Now, since MP3s don't really support more than two channels (as far as i know) this might improve support for other formats (hopefully ogg, probably m4a, hopefully not WMA or whatever MS calls them nowadays.).
I really wish people would stop using version numbers where they don't belong...
There really should be some sort of service that lets you order someone to smack those people upside the head, preferably with a nice AJAX interface.
Alright, let's assume joe guerrilla fighter switches from AK47s to RPGs.
They're less mobile
Have to be quite a distance away so as not to get hurt from the blast.
Much lower rate of fire.
Much more expensive.
So they have to plan ahead before attacking.
This should probably reduce the amount of casualties.
There's a reason they are not so widely used today, you know.
Eventually maybe, but today's guerrilla fighters which is basically who someone wearing this stuff would be most likely to fight, are a few decades behind on weapons tech.
So unless they find a lowtech workaround, this should still improve the safety of soldiers for a while.
Third installment, which one do you mean?
There's Tactics which was alright.
There's that console game which everyone hates.
And there's Fallout 3 which Bethesda is working on which is not out yet...
Where do we find a vault-dweller to hunt some of those rad scorpions for us?
I don't think you quite understand how it works around here.
You don't just walk into a store around here.
There's a scurity guard between you and the door.
If the suicide bomber trys to run in he's likely to be shot, or the guard might block him and risk death (which has happened).
The most common scenario is of a suicide bomber entering a restaurant or getting on a bus and exploding, and i think in those cases this sensor could help, if only by making the security guard's check of people's bags more thorough.
Ah, nothing beats the love and care put into making your child's lunch... ...checklist.
Don't know about you, but here in israel we HAD had problems with explosives in public locations.
We have security guards checking the bags of every person entering almost any store, restaurant or other public facility.
If you could mount one of those sensors at the door of a bus, it would probably make a big difference.
I believe the full acronym is Nefarious Secretive Asshats.
Speaking of partitions, mine go as follows:
80GB IDE
{
C 100MiB - Boot
D 25GiB - System/Program Files
12GiB - Ubuntu
E 37GiB - Games/Documents and Settings
}
80GB IDE 2
{
Z 8GiB - Page File/Temp/Printer Spool
F 66GiB - Downloads
}
200GB Sata
{
H 186GiB - Misc Data
}
250GB Sata 2
{
I 232GiB - Movies/TV shows
}
The reason i mention this is because i looked up some articles on pratitioning before doing the latest windows reinstall and found some useful tips.
1. The drive is faster at the begining of it, so it's better to have system and highly accessed software there.
2. You should move your page_file, printer spool, temp files to a different drive other than system.
3. You should move all your highly modified files to a different partition so the system drive is not fragmented much and stays mostly static (did this for Documents and Settings using a symlink).
Concerning your system partition problem, you should just check each dir and track down any unreasonable amounts of space used.
I'd have to disagree.
I bought a 250GB(232GiB) HDD about half a year ago and so far this computer still has ~170GiB free (Out of a total of 568GiB).
I would think that as a programmer (or someone that dabbles with prgoramming as in my case) one would like to get rid of bloat.
I tend to remove any software i haven't used after a while, and i tend to burn stuff i downloaded to DVDs.
Heh, instant blood, comes in Thai, Mexican and Indian falvors.
Just add water and serve.
I think story-based games are basically movies that give you illusion of control over what happens.
I think that illusion sort of breaks your identifiability with the character, there sort of an ambiguity for me between me as the character and me as the guy playing the character and i sort of find it easier to identify with a character that's not supposed to be me.
Examples for games that i can think of right now that stirred emotions for me are:
Fallout - I remember the end especially, when the hero saves the vault for the second time he is told he can never return to his home because he changed too much and would be a bad influence on the vault dwellers.
Homeworld - I love it how they added a whole spiritual side to what could have been just a space strategy game, and the music in the second one really contributed to the atmosphere.
Planescape Torment - The whole "What can change the nature of a man?" theme, search for identity.
There is a place for games that concentrate on skill developmenet.
But i think that as a form of art, a story-based game that doesn't stir emotion in you is missing its purpose.
Is DuranDuran sure John Romero is the best role model to emulate?
There are two kinds of games i like to play, Story based and Skill based.
Story based ones are like a good book or a movie, games like Fallout, Homeworld, The Dig, Half Life 2 to a lesser extent.
I don't really mind that the gameplay is pretty linear.
Skill based ones are games like HL2DM or Warcraft 3 on battlenet.
The fun i get out of those is that i learn how to beat other people.
Now if you look at a game like Oblivion, which i think was rather boring, you have a huge world with lots of side quests, lots of eyecandy, but when you get down to every element it's rather simple and uninspired.
I think that game makers shouldn't try too hard to make games seem nonlinear because they eventually will be anyway, only crappier.
Screw the Virtual Boy.
I want a PipBoy 2000.
Point based advertising?
Does that mean the whole ad is condensed into one pixel?
Because i wouldn't mind that at all.
Are you suggesting this may lead people to the... windows side of the OS?
I don't know, i just can't think of a tack as sharp.
When i think 'sharp' i think razor blades, maybe a scalpal, something with an edge, not a point.
For things like tacks and needles i prefer the term 'pointy'.
Heh, i recently came across that problem, i was trying to extract some zip files into an already long path and i kept getting errors on some of the files, took me a while to realize that the path of the extracted files was longer than windows allows.