The State Of The Platform Game
simoniker writes "Gamasutra has a rather huge article up explaining the state of the platform gaming genre, with an interesting introduction: 'Platform games used to enjoy a 15% share of the market in 1998 - and considerably more in the 16-bit era - but [has now dropped significantly]. As a consequence, marketing circles are reportedly deliberating that platform games - as a genre - are not as attractive to consumers as they once were. We believe it's not an issue of genre, but an issue of effective design principles of past being forgotten.' There follows plenty of comparisons between Sonic, Mario, Rayman, Crash, Jak, and friends! Is it time for the platformer to make a bigger comeback?"
If it aint 3d, ppl think it's from te 90s. oh well. we need more 2d platformers *using* some 3d tech and effects.
why run from Vincenzo?
I believe two Nintendo handhelds would like a word with you. Last time they checked 2D gaming was very much alive and quite popular.
I like muppets.
From what I remember, most of those platformers were licensed dreck. (Anyone ever played the Barbie game for NES? ^_^)
I know we get some poorly displayed articles on Slashdot but this takes the cake.
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Why the hell do I have to go through 31 pages when each page doesn't even display a full browser windows worth of context? We have mouse wheels in 2006, lets use them for more than skipping banner adds and FPS weapon changes.
I like muppets.
At least, for me, all 3D platformers are steaming piles, no matter how beautiful/whatever they are, because no compelling control interface exists. Even with an analog stick, you're using a 2D control scheme for 3D movement.
;)
That's why Mario 3 kicks Super Mario 64's ass all the way up and down the block.
But I'm not biased, I swear.
OMG! Wau!
"You teach a child to read and he or her will be able to pass a literacy test." - President George W. Bush
As far as I'm concerned, Stinkoman has the market on platformers cornered. :-)
Sit, Ubuntu, sit. Good dog.
Aside from the afformentioned GBA/DS titles, there's been a few good releases on XBox like "Battle for Bikini Bottom" and "Pitfall: The Mayan Adventure" and to a lesser extent, "Pac World III." The downside is that for every creative and kitchy fun platform game, there are 4 crappy cookie cutter games to crowd the market space.
I know what you're thinking. Did I forward 65,535 packets or 65,536 packets?
Platformers are still quite alive. 3 of the best platformers ever made were made in the last few years: the Sly Cooper series. On the GBA there was Drill Dozer by Game Freak last year, which was also quite fun. Nintendo is currently working on a sequel to Yoshi's Island (which same rate better than Super Mario World, both being amazing games). While Super Mario Sunshine was no Mario 64, it was still fun and had some moments of ingenious platforming (like the tighrope walks).
The difference is that platfomers aren't the "in" thing anymore. In the 16 bit era, if you made a game you made a platformer. That stayed true for a little while in the 32 bit era (Crash, Croc, Gex 3D, etc) but it faded as other kinds of games became the new "in" game. Right now, it seems to be a combination of FPSes and WW II games.
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
I think all game genres are evolving (or devolving) to the 'First Person *'.
I think it's mostly because back in the day you didn't have the technology to make a realistic looking enviroment, so you adopted a mechanism that communicated whatever was most importat to you.
Now graphics are pretty close to photorealistic, look at Crysis for example.
With near-photorealistic graphics you have the simple goal of making things look cool and you don't have to do something as risky as innovate and try creating a new kind of world.
I think you just need to see the review of 'new super mario bros' to see the 'state' of what platformers could be.... The sad truth of the matter is that 2D in general costs more due to animated frames and artists having to put their magical touch to the games.... but I dont believe they are dead, unpopular and crap as a whole.
http://uk.ds.ign.com/articles/705/705537p1.html
Admittedly NSMB is partly 3D, but I believe that this game still shares the same foundations and roots as a 'true' platformer. I think developers these days just havent got it into their head that it doesnt matter how many more polygons at an object you cant add gameplay with pretty graphics.
This is one reason why 3D fighting games always look awesome because there is not as much stuff to render as a full fledged FPS. Has anyone thought to exploit this with a recent and powerful engine say Doom 3 or perhaps even Crysis?
I can explain the problem in two characters: 3D.
When it was still okay for games to be 2D, then platformers were super common. Jumping about in a 2D platformer is pretty trivial, and such games are fun. The past decade (ever since Mario 64, really), most games are in 3D. Jumping about in a 3D platformer is not trivial, and even usually frustrating. So developers have to decide between making a 2D platformer: and risk looking technologically out-of-date, or making a 3D platformer that just isn't as fun to play.
Google for 'hell is full of jumping puzzles' for a related perspective.
Now, I'm not going to say that it's impossible to do 3D platformers right. Obviously there are a few out there that really pull it off. But the majority do not, in my opinion.
Graham "Teach" Mitchell, computer science teacher, Leander HS
I maintain that the problem is not the controls, but the screen. On a 2D televsion screen, there is no true depth perception. Judging 3d distances becomes a lot more difficult without binocular vision, and most of platforming is judging distances. In 2D platforming, depth doesn't play a role, so judging distance is much easier. Personally, I want to see a 3d platformer that uses Red & Blue glasses. Red & Blue glasses are cool.
What the genre needs is a new Kirby (the SNES version, I dunno any other one), a game that just comes and changes the way the whole "Pick up mushroom/coin/magic fruit/hash bag and touch the enemies in a particular fashion", and 2D/3D shouldn't be an issue. Some games will feel better in 2D, others much less.
when marketing will be less important, time of development shorter, platform games can make a come back. It is simple and fun. It is not Hollywood style production friendly, and it would probably be a mistake to try to do so.
The analysis is interesting and slightly compelling BUT (and that's a big but) they skipped Super Mario 64. That is beyond stupid. For example they wonder why Super Mario Sunshine didn't sell too well (after the initial spurt and before the budget release). Why, that's because everybody compared it to the 64 experience and, for most, it came up short. Other examples of how including Super Mario 64 as a case study would have improved their analysis are trivial...
Simply put - Super Mario 64 is the definitive game for 3D platform genre. To ignore it...
Pandemonium, and its successor, Pandemonium 2, did it right. The gameplay was still 2D actually, but the graphics (and the 'curved' structure of the levels) gave it an awesome 3D perspective (it really looked great on my Voodoo 1).
The clockwork level (which you get to play twice, and the first part, where the clockwork isn't in motion yet, is already difficult enough) still gives me nightmares.
I think this is just a game cube game, but it is still a very nice example of how good platformers can still please, just unfortunately not an amazingly popular one on a console that is doing better in sales right now
Metal Slug is good 2d game and Metal Slug 6 came out not that long ago.
You can play the older ones in mame.
http://en.wikipedia.org/wiki/Metal_Slug_series
There's nothing wrong with using an analog stick to control movement in "3d" space, since you're usually only moving along two dimensions, with a jump button to access the third.
Old school platformers are really 1-dimensional. All you go is left and right, gimmick levels aside. You're really only using the d-pad to go left and right.
n is for ninja
2d "side scrolling" but really 3d. More like 3d with 2d orientation rails. And you can always provide path independance by allowing branching and foreground/background splits and stuff.
Now I want to go play Viewtiful Joe again. If only it wasn't so friggin hard!
THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
Wake me when they make a real game from that engine, not a movie simulator.
Christ.
THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
I think the real shift has been that the good, and popular, platformer games simply do not look like the platformers of old and so are not seen as such. Prince of Persia was essentially a platformer, there were some sword swiping elements, but the heart of the game lay in jumping from place to place. Shadow of the Collossus I would also consider a platformer. The genre isn't dead, it has just evolved into a less recognizable, but still very fun, form.
I think it was kind of implied that we weren't talking so much about 'PC' gaming as much as console gaming. Did you look at the article for the examples they talked about? Mario, Rayman, Sonic, Dax, Crash. These are all primarily console creatures. I don't agree with your argument but even if it were valid. The whole argument doesn't play to us console players. We're all on the same specs but the platformer is notoriously absent.
The Wolfkin
I agree completely.
Too often people go on and on about how graphics don't matter and gameplay is the only thing that should matter. Get over yourself. Graphics can be just as important as gameplay. I enjoy classic 2D gaming I also enjoy cutting-edge 3D gaming, I'll go from Project Gotham Racing 3 over to Street Fighter 2 without hesitation.. however graphics can make or break a game just as much as gameplay can. A game that looks amazing but has poor gamplay will have me put it down after a few minutes from boredom or frustration. A game that has unique and intuitive gameplay but has crappy graphics will also have me put it down after a couple of minutes because it's distracting.
It's part of the total package. Saying graphics don't matter at all is like saying you only associate with people who have a great personality... or you completely disregard the way a car looks and buy it purely on it's own merits. Lets be honest, graphics are usually what will get you in the door/cause you to approach someone new/take a trip to the dealership.
If you saw someone hideously deformed going down the street, you wouldn't know if they had a great personality unless you went out of your way to get to know them. And even if you did get to know them some people would still find it hard to carry one a conversation when the person in front of them only has half a face, festering skin and a club ear etc... it doesn't make you shallow it just means you have trouble stomaching hideous deformities.
Graphics are part of the complete package, when someone says they don't buy games with bad graphics usually they mean they don't bother to play games that are hideously deformed... because it takes away from the gaming experience as a whole.
Collector's Edition
> Good idea! Now, let's take Super Mario, who sold well, and combine him with a gun, which also sold really well, and what do we get? MEGA SALES! MUAHAHAHAHAHA!
I know you're joking, but Sega actually tried this already with Shadow The Hedgehog . It was both a critical and commercial failure.
New Super Mario Bros. on DS
best 2D platformer I've ever played, and I believe it's topping the charts (in the UK/Japan anyway) so what was the point of this article again?
Can you, or anyone else, explain why pinball would sell?
This sig isn't original enough, it's time to come up with something witty...
It wouldn't. Which is fine, because I did not type Pinball, I typed Paintball. You know, Mario & friends (& enemies) shooting little balls of paint at each other. No one dies, so they can give it a (T)een rating, but you still get to run around and shoot people. And, being a Mario title, much like their Mario sports titles, each character is guaranteed to have a special "trick shot". It sounds silly as all get out, but I guarantee you it would break sales records.
just some guy