'I put about 35 hours into, got to the job system and played around to that, then gave up.'
Considering the short attention spans of gamers these days, I'm not surprised you said that. Try asking younger gamers (under the age of 10) which Final Fantasy is the best and you're almost guaranteed that they'll either say VII or X. Whatever happened to the classics? The answer is people got too impatient with the slowpaced systems which were considered ingenius back then. Its kinda like anime in the U.S. Kids consider DBZ the greatest show ever made (Speed Racer rules!) yet its considered to be the most mundane anime series to be brought over.
Re:Only part of the answer....
on
Can You Raed Tihs?
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· Score: 3, Interesting
True. I've tried this before when I was younger with my parents, who did not learn English as their first language (their first language was Chinese) and they were unable to read the scrambled words. I doubt anyone who learned English as a second language would be able to read the scrambled words as easily as most Slashdotters.
If well-made open-ended games are not yet technologically possible, then aren't we asking the question too early?
Personally I liked closed-ended stories since they -usually- have more depth than open-ended games. And depth, to me, does not mean X character is cool because he can drive a tank after being shot repeatedly with machine guns.
When it comes to the gaming software, it depends on what you mean by "leak." A friend of mine was playing the full retail version of Warcraft 3 four days before the game was supposed to be sold. A "leak?" Not exactly. He worked at a retail gaming store (EBGames) and Blizzard shipped copies of the game early.
Result : he took his copy home early and played it before (mostly) everyone else. Leak, yes. Insider leak, no.
A similar thing happens in the movie industry. My former teacher's husband manufactures DVDs. So when it comes time to start cranking out massive copies of movies for X movie when the orders comes, all he has to do is make an extra copy and bring it home. Mark the copy off as a one in a couple thousand flawed copies and no one will ever know.
Ah yes, I remember the monsterous box. That was no doubt a serious turn off for some buyers considering what went through my head when I saw it. Being an uninformed gamers when I was young (I wasn't subscribed for Nintendo Power and the internet wasn't a good source back then) I thought the game was some kind of light gun game or an add-on for the Super Scope. The box was bigger than my chest and almost as big as my younger sister. A serious turn off for my parents, who of course held the ultimate decision on what game(s) to buy.
Looking back on the game (ie. played an emulated version) I can see that it was a great game, but it was insanely radical compared to the extremely, by today's standards, traditional RPGs of the time.
I'm guessing the Power Battle arcade machines weren't THAT rare since a local ice skating rink had a machine for the first one. I doubt its still there though since I haven't been there in a while.
I'm kinda disappointed that they're releasing this for the Gamecube AND PS2. If it was just the Gamecube, maybe Capcom would have gone all out and made the game cel-shaded. I think that woulda looked cool, kinda like Mega Man Battle Transmission.
A DVD is around 4.7 gigs, I believe. If you can find a full length DVD ripped movie for 500 Mbs the quality is going to suck balls. I've downloaded anime episodes roughly 20 minutes long at around 200 Mbs size and the quality was still a bit grainy compared to actually watching it on TV, let alone DVD quality. Quadruple the amount of time in that episode for one hour, twenty minutes (a regular length movie) and thats 800 Mbs.
I recently downloaded a DVD ripped movie which first aired in 1999 at 627 Mbs with fairly good quality. Show me where you can get a copy of Pirates of the Caribbean or The Hulk in good quality and around that size.
The technology is old. Very old. The most fun I had with the technology was watching someone play virtual soccer in a museum and watching him break down in laughter in front of a couple hundred people half way through the game.
Rabid fanboys will always be tools. Step back and look at all the fanboys CS has. Using the Half-Life source code, theres something like 200 different mods out used, unused and/or abandoned. (Day of Defeat (used), Gunman (unused), Team Fortress (abandoned))
Do you really think the majority of CS players are going to suddenly stop playing/forsake Valve games (until Half-Life 2 comes out) just because they lost Steam?
'"not going to achieve the strict... standards for our Tolkien games"'
I doubt this was the issue considering what Hollywood pressuring game developers to do. (ie. Crank out anything half-assed if it'll earn us a few bucks/extra hype and it makes a launch date the same as the movie.) I think they did it because they didn't wanna get yelled at or blaimed if the game didn't sell well and (possibly) caused the movie to not do well either.
Other way around. The Super NES was the name used in the U.S. The Super Famicom was the name in Japan.
As for the Playstation controller, the first ones with analog or force feedback were HORRID for people with medium to large hands and the odd shape isn't easy for young children to pick up on. All the Playstation controller did was add two more shoulder buttons and extended out grip handles without improving the internal contruction. (I've actually snapped one in half while playing Twisted Metal 2, needless to say my friend got pissed at me)
True passing minimum specs for a game is important as the first factor to playing the game, but anyone whos ever pushed their computer beyond their expected lifetime can tell you that minimum specs are the first things you stretch to the limit. (I still use a 6 year old computer for gaming, I'm sure there are other Slashdotters who use even older ones.)
I knew about the game ToEE but if you read into it, its not much other than a deeper version of Neverwinter Nights with D&D 3.5 rules. You still don't get to use different races just the now standard bread and butter 8 races, most if not all the classes are lifted straight from the D&D paper books and it seems to me that (computer) RPGs are beginning to sound very similar to books.
You get very little chance to be "evil" in a lot of RPGs. There have been very few (notable) games where you were a demon, a lizard monster or a drow (dark elf) where you role played as something out of the ordinary such as a mercenary or as a bandit. Think about it. Other than player made campaigns, when was the last time your job was to raid a castle to steal the royal treasure and escape or do something crazy and try and murder the king? What I would like to see (paper-and-pen or not) is a game where I can be an evil monster and the goal of the game is to fight a losing battle against the "good guys." After all, why is it that the game always ends "happily ever after?"
Just because a game sells really well doesn't mean its revolutionary or "the future of gaming." Look at sports games, those sell trainloads (especially those made by EA Games). Is virtual football the future of gaming? Course not! Yet it manages to outsell other games like crazy, not to mention makes a bigger splash than the release of games like FFX (arguably one of the most successful selling FF game to date).
Metroid Prime is/was arguably considered to have revolutionized the adventure genre into a 3D world from a first person view. And people bought Gamecubes for that game, now the hype is gone. Nintendo revolutionized something but it didn't go and kick the crap out of Sony did it? Revolutionizing something does not always equal money or success. Sega is all too familiar with this (Online Dreamcast anyone?)
A "lot" is a relative term. I live a half hour drive from New York City, and my 13 year old cousin who visited from California could point out which drawings on the wall were graffiti and which was vandalism. There are relatively few graffiti artists in major cities. I can tell you right now unless you live right next to a college campus or the commerical district, graffiti (not vandalism) is very, very rare.
"But wasn't the Internet supposed to be 'open' at one point?"
The Internet -is- open even to this day. However, the problem is that its -too- open. Its like the new AOL commericials (at least in my area). Majority of computer users have huge gaping security holes in their software either because they have open ports, Windows automatically shares your hard drive by default or because they just don't bother to update Windows periodically.
The idea of an open Internet is being defeated in the, U.S., courts with the RIAA virtually forcing people to go underground just to keep from being dragged into court. I'm sure many Slashdotters have already taken measures that they can relate to.
'Another said: "Let's make the most embarrassing thing that ever happened to this kid, the best thing as well."' [http://news.bbc.co.uk/cbbcnews/hi/tv_film/newsid_ 3083000/3083122.stm]
The most embarrassing thing, yes. But make it the best thing for him? Isn't that like throwing gasoline on napalm? The kid wants the publicity to GO AWAY not to skyrocket him into a virtual movie star. I really don't feel sorry for him anymore since there are so many mindless drones who think fame is the greatest thing in life.
A little privacy is nicer than a glut of unwanted fame.
A) don't have the crack reflexes to order all 20 workers to get resources while leading an assault on the enemy's base
B) would rather blow stuff up than decide whether to upgrade weapon damage or save up and upgrade their range
Its simple as that. Joe Average can easily order his troops to charge against the enemy, but Joe Average can't figure out the unarmored, light, medium, heavy, hero and structure armor system in Warcraft 3 in addition to the Magic, Normal, Piercing, Siege and Chaos weapon types. Even the ever popular Starcraft had it, Command and Conquer had it, even Dune 2 had a similar system. Complex methodology is good, but only if needed for advanced tactics and strategies.
For the first few weeks I first started playing, it was neat, but if you play as a sniper or play lots of CTF (especially in a server with more than 12 people), the announcer gets very annoying. Yes, I know I'm good now stop yelling at me everytime I get a headshot.
As for the auto-taunts, thats ok but when half the people on the server use the same skins, models and voices the taunts get overused.
will it mesh together well when its time to play the game? The announcer in both Unreal Tournaments annoyed the hell out of me when he kept boomed "HEAD SHOT!" out of my speakers. I turned off the feature as a result.
The POLICE aren't even allowed to have guns in Japan. You have to be in the military or in the ultra high elite ranks of the police (their version of SWAT) in order to own and use a gun in Japan (legally). Thats how strict gun control is in Japan.
Considering the short attention spans of gamers these days, I'm not surprised you said that. Try asking younger gamers (under the age of 10) which Final Fantasy is the best and you're almost guaranteed that they'll either say VII or X. Whatever happened to the classics? The answer is people got too impatient with the slowpaced systems which were considered ingenius back then. Its kinda like anime in the U.S. Kids consider DBZ the greatest show ever made (Speed Racer rules!) yet its considered to be the most mundane anime series to be brought over.
True. I've tried this before when I was younger with my parents, who did not learn English as their first language (their first language was Chinese) and they were unable to read the scrambled words. I doubt anyone who learned English as a second language would be able to read the scrambled words as easily as most Slashdotters.
Personally I liked closed-ended stories since they -usually- have more depth than open-ended games. And depth, to me, does not mean X character is cool because he can drive a tank after being shot repeatedly with machine guns.
Result : he took his copy home early and played it before (mostly) everyone else.
Leak, yes. Insider leak, no.
A similar thing happens in the movie industry. My former teacher's husband manufactures DVDs. So when it comes time to start cranking out massive copies of movies for X movie when the orders comes, all he has to do is make an extra copy and bring it home. Mark the copy off as a one in a couple thousand flawed copies and no one will ever know.
Looking back on the game (ie. played an emulated version) I can see that it was a great game, but it was insanely radical compared to the extremely, by today's standards, traditional RPGs of the time.
I'm kinda disappointed that they're releasing this for the Gamecube AND PS2. If it was just the Gamecube, maybe Capcom would have gone all out and made the game cel-shaded. I think that woulda looked cool, kinda like Mega Man Battle Transmission.
I recently downloaded a DVD ripped movie which first aired in 1999 at 627 Mbs with fairly good quality. Show me where you can get a copy of Pirates of the Caribbean or The Hulk in good quality and around that size.
Until Half-Life 2 comes out and everyone becomes Valve's bitch again.
The technology is old. Very old. The most fun I had with the technology was watching someone play virtual soccer in a museum and watching him break down in laughter in front of a couple hundred people half way through the game.
They're probably hidden characters.
Do you really think the majority of CS players are going to suddenly stop playing/forsake Valve games (until Half-Life 2 comes out) just because they lost Steam?
I doubt this was the issue considering what Hollywood pressuring game developers to do. (ie. Crank out anything half-assed if it'll earn us a few bucks/extra hype and it makes a launch date the same as the movie.) I think they did it because they didn't wanna get yelled at or blaimed if the game didn't sell well and (possibly) caused the movie to not do well either.
Case in point : The latest Tomb Raider movie.
Other way around. The Super NES was the name used in the U.S. The Super Famicom was the name in Japan.
As for the Playstation controller, the first ones with analog or force feedback were HORRID for people with medium to large hands and the odd shape isn't easy for young children to pick up on. All the Playstation controller did was add two more shoulder buttons and extended out grip handles without improving the internal contruction. (I've actually snapped one in half while playing Twisted Metal 2, needless to say my friend got pissed at me)
True passing minimum specs for a game is important as the first factor to playing the game, but anyone whos ever pushed their computer beyond their expected lifetime can tell you that minimum specs are the first things you stretch to the limit. (I still use a 6 year old computer for gaming, I'm sure there are other Slashdotters who use even older ones.)
I knew about the game ToEE but if you read into it, its not much other than a deeper version of Neverwinter Nights with D&D 3.5 rules. You still don't get to use different races just the now standard bread and butter 8 races, most if not all the classes are lifted straight from the D&D paper books and it seems to me that (computer) RPGs are beginning to sound very similar to books.
You get very little chance to be "evil" in a lot of RPGs. There have been very few (notable) games where you were a demon, a lizard monster or a drow (dark elf) where you role played as something out of the ordinary such as a mercenary or as a bandit. Think about it. Other than player made campaigns, when was the last time your job was to raid a castle to steal the royal treasure and escape or do something crazy and try and murder the king? What I would like to see (paper-and-pen or not) is a game where I can be an evil monster and the goal of the game is to fight a losing battle against the "good guys." After all, why is it that the game always ends "happily ever after?"
Metroid Prime is/was arguably considered to have revolutionized the adventure genre into a 3D world from a first person view. And people bought Gamecubes for that game, now the hype is gone. Nintendo revolutionized something but it didn't go and kick the crap out of Sony did it? Revolutionizing something does not always equal money or success. Sega is all too familiar with this (Online Dreamcast anyone?)
A "lot" is a relative term. I live a half hour drive from New York City, and my 13 year old cousin who visited from California could point out which drawings on the wall were graffiti and which was vandalism. There are relatively few graffiti artists in major cities. I can tell you right now unless you live right next to a college campus or the commerical district, graffiti (not vandalism) is very, very rare.
The Internet -is- open even to this day. However, the problem is that its -too- open. Its like the new AOL commericials (at least in my area). Majority of computer users have huge gaping security holes in their software either because they have open ports, Windows automatically shares your hard drive by default or because they just don't bother to update Windows periodically.
The idea of an open Internet is being defeated in the, U.S., courts with the RIAA virtually forcing people to go underground just to keep from being dragged into court. I'm sure many Slashdotters have already taken measures that they can relate to.
The most embarrassing thing, yes. But make it the best thing for him? Isn't that like throwing gasoline on napalm? The kid wants the publicity to GO AWAY not to skyrocket him into a virtual movie star. I really don't feel sorry for him anymore since there are so many mindless drones who think fame is the greatest thing in life.
A little privacy is nicer than a glut of unwanted fame.
Will we still be able to fill the enemy's head full of needles?
A) don't have the crack reflexes to order all 20 workers to get resources while leading an assault on the enemy's base
B) would rather blow stuff up than decide whether to upgrade weapon damage or save up and upgrade their range
Its simple as that. Joe Average can easily order his troops to charge against the enemy, but Joe Average can't figure out the unarmored, light, medium, heavy, hero and structure armor system in Warcraft 3 in addition to the Magic, Normal, Piercing, Siege and Chaos weapon types. Even the ever popular Starcraft had it, Command and Conquer had it, even Dune 2 had a similar system. Complex methodology is good, but only if needed for advanced tactics and strategies.
As for the auto-taunts, thats ok but when half the people on the server use the same skins, models and voices the taunts get overused.
will it mesh together well when its time to play the game? The announcer in both Unreal Tournaments annoyed the hell out of me when he kept boomed "HEAD SHOT!" out of my speakers. I turned off the feature as a result.
The POLICE aren't even allowed to have guns in Japan. You have to be in the military or in the ultra high elite ranks of the police (their version of SWAT) in order to own and use a gun in Japan (legally). Thats how strict gun control is in Japan.