Requires the Linux kit? No, but it does use the HD, but there has been speculation as to wether that game will come out in the states, as nobody is sure who is going to handle the constant updating and expansion translation work nessecary to keep the game fresh.
At least, that's what I read about the game last time I checked, there might be new developments.
iLink games I own:
Gran Turismo, supports two different modes of play for it.
Timesplitters 2 uses it for link play.
The Armored Core series has always used Link play.
Time Crisis 2 uses it for dual monitor play.
Additional ones found through Google:
Unreal Tournament.
ATV 2.
Street Ska8ter
But no, I can't think of any games that support ilink play.
Why age they getting rid of the Firewire Port? I actually have games that us it! I never understood the logic of putting expansion bays on products, then, because of "lack of support" remove it later, after I have something that uses it, forcing an interesting situation. Probbably I won't be able to use the Linux kit with the new model either.
I'm willing to bet that the US release ditches the HD slot as well, as it seems that there is little chance of it being used outside of the linux kit.
The GP32 does have a faster processor than the GBA, it does not have the special graphics hardware that the GBA does, so this has to be emulated in software, so the gurrent GBA emulators are bound to be pretty slow.
I don't think that saying the light gun category is failing. Light gun games remain to be one of the biggest sellers in arcade games (I say this because those are the games operators seem to keep around the longest). They say that no current console has an official light gun released. Why would they? It's the Light gun game developer that uses it and designed how it works with the system, ever notice that almost all PS2 light guns say "Guncon/Guncon 2 compatible", and all lightgun games are Guncon Compatible, I'd say theat the guncon is as close to an official lightgun as we'll get, there hasn't been a first party lightgun since the Sega Stunner for the Saturn. I can think of several recent light gun games that came out for the PS2 as well as several new ones in production now:
1) Time Crisis 2 2) Vampire Night 3) Point Blank Collection 4) Ninja Assault 5) Virtua Cop Elite 6) Police 24/7 7) Dino Stalker 8) Resident Evil Survivor 2 9) Resident Evil : Dead Aim 10) Time Crisis 3 11) Starsky & Hutch
I'm not saying that these are all stellar blockbusters, but that's more games that I can name in the puzzle category for Ps2, and puzzle game were judged less dead in the list.
Yeah, a drop of 3n1 oil or similar keeps fans running forever. I'm really suprised that most people don't know this. Depending of the type of fan, I believe you can also use powdered graphite, but I'm not positive about that.
ATRAC3 has almost no DRM associated with it whatsoever. I can freely record, copy, edit, erase, or do whatever I want with it. It's the transfer methods that have the DRM associated with it. (By the way, the ATRAC3 codec is freely availiable for download, and sound great as an alternative to MP3 files, though you lose ID3 tags.) NetMD's Usb transfer system adds the check out limited, encrypted, pre-encoded files that are sent to the MD unit where they are decoded and written to the disk, but there's nothing outside of standard SCMS stoping you from making a digital recording if a CD to MD, the only drawback to that is the real time recording.
I remember readin that if Jupiter had just a bit mor mass, it would be a star itself, and that would certainly make things interesting. Perhaps if we start shooting out trash at jupiter....
The Controller port has extra pins for serial communication with things like the powerglove and other special controllers, dunno about the speed though.
Mozilla won't compile on the PS2 yet, though we'll have to see if BlackRhino's updated libraries can help, and openoffice.org is almost unbearably slow. For gui's you'd have to go with IceWM or another lightweight WM, as the kit comes with very early versions of KDE and Gnome, and even those are pretty slow. (Remember you only have 32mb of ram to work with)
There actually hasn't been much in the way of source releases for the ps2 yet. Most of the projects shown on playstation2-linux.com are ports of existing software, like nofrendo and mame, and trying to get the latest kernel versions.
In the Playstation's example, you need only the CD to boot, as there is a static kernel on that disk you can boot, your personal kernel is on the MC.
Seriously, it would be awesome if allcomputers come with a solit state slot. Ps2 memory cards for example, hold nearly 6 times as much data as a floppy disk, has faster acess times, has built in DRM (ala MagicGate), and is nearly indestructible. Something like that could easily become a all purpose document storage and security dongle.
Actually, you can still use the memory card for games after the Installation has put the kernel on it, the linux file is only 2.5mb. But the card gets formatted when it does this.
That wouldn't work, as any linux you install on it through a pc would not be compatible, the PS2 runs Ps2 Binaries, not x86 binaries.
In theory, you could buy the the Network adaptor and any IDE hard disk, and install linux. But the Hard disk would have to be modified so it fits securely in the bay (the official Sony Disk (actually a Samsung in disguise, or so Linux tells me) larger than a normal drive, and has built in drive rails to keep it from rattling around). But even then, you'd need the PS2 format software to install and run linux.
You run into performance issues if you do things that way though. If you want it to be cross platform, the games themselves couldn't have any processor specific optimzations. And you'd have to compile a different version of this environment for each platform, I can't speak for any other platform that runs Linux, but it's difficult to get anything to compile on the ps2.
If the EFI has legacy support, wouldn't that mean it has to contain all of the BIOS calls and functions anyway? I really don't see why this needs to change, though the idea of a purely graphical bootup is pretty cool.
It would be like the famicom Disk System that was populat in japan, you put in your money, and a blank disk, and pick the game anf the machine puts the game you wanted onto the disk, and you ended up paying less for the game. if you wanted the game on an "official disk" with case and instructions then you could buy that too, it just costed more.
Thinking back I recall these machines called "Lazervend" in the states that would distribute Shareware PC games on demand on floppy discs. It was like $2 a disc, but it was a pretty cool idea.
CD vending machine like that would be extremely cool.
Wrong kind of peroxide, I believe (can't get into the article, so I can't verify) Hydrogen peroxide is the kind used in hair salons (h2o2). I believe Benzoyl Peroxide is the stuff they need for fuel.
Isn't there already another shuttle in orbit? I thought one of the newscasts mentioned that there was another shuttle in orbit now, but I can't find anything to verify that.
Here is a table listing many lossless compression techniques, FLAC is there, but it version.1c might be an early alpha, ZIP RAR SHORTEN and most of the other interesting ones are represented here as well.
"Lossless compression" means that the compression algorythm allows for the compressed file to be reconstructed exactly as it was before compression. You do remove data in compression, but you do it in a way that you can reconstuct the data you lost.
I don't see why FLAC is so cool, there has been lossless Audio Compression for some time now, in the form of Monkeys Audio Codec or MAC, it's been around for at least 2 years now, and gets the same compression ratio FLAC claims. Even better is that there is a winamp plugin to play them already.
Though I will give FLAC credit, because it just sounds cool
Requires the Linux kit? No, but it does use the HD, but there has been speculation as to wether that game will come out in the states, as nobody is sure who is going to handle the constant updating and expansion translation work nessecary to keep the game fresh. At least, that's what I read about the game last time I checked, there might be new developments.
iLink games I own: Gran Turismo, supports two different modes of play for it. Timesplitters 2 uses it for link play. The Armored Core series has always used Link play. Time Crisis 2 uses it for dual monitor play. Additional ones found through Google: Unreal Tournament. ATV 2. Street Ska8ter But no, I can't think of any games that support ilink play.
Why age they getting rid of the Firewire Port? I actually have games that us it! I never understood the logic of putting expansion bays on products, then, because of "lack of support" remove it later, after I have something that uses it, forcing an interesting situation. Probbably I won't be able to use the Linux kit with the new model either. I'm willing to bet that the US release ditches the HD slot as well, as it seems that there is little chance of it being used outside of the linux kit.
The GP32 does have a faster processor than the GBA, it does not have the special graphics hardware that the GBA does, so this has to be emulated in software, so the gurrent GBA emulators are bound to be pretty slow.
I think the $8 or so cost for a write-once disk is what did them in. Even sony knew better thanb that when they released Minidisc.
I don't think that saying the light gun category is failing. Light gun games remain to be one of the biggest sellers in arcade games (I say this because those are the games operators seem to keep around the longest). They say that no current console has an official light gun released. Why would they? It's the Light gun game developer that uses it and designed how it works with the system, ever notice that almost all PS2 light guns say "Guncon/Guncon 2 compatible", and all lightgun games are Guncon Compatible, I'd say theat the guncon is as close to an official lightgun as we'll get, there hasn't been a first party lightgun since the Sega Stunner for the Saturn. I can think of several recent light gun games that came out for the PS2 as well as several new ones in production now:
1) Time Crisis 2
2) Vampire Night
3) Point Blank Collection
4) Ninja Assault
5) Virtua Cop Elite
6) Police 24/7
7) Dino Stalker
8) Resident Evil Survivor 2
9) Resident Evil : Dead Aim
10) Time Crisis 3
11) Starsky & Hutch
I'm not saying that these are all stellar blockbusters, but that's more games that I can name in the puzzle category for Ps2, and puzzle game were judged less dead in the list.
Yeah, a drop of 3n1 oil or similar keeps fans running forever. I'm really suprised that most people don't know this. Depending of the type of fan, I believe you can also use powdered graphite, but I'm not positive about that.
ATRAC3 has almost no DRM associated with it whatsoever. I can freely record, copy, edit, erase, or do whatever I want with it. It's the transfer methods that have the DRM associated with it. (By the way, the ATRAC3 codec is freely availiable for download, and sound great as an alternative to MP3 files, though you lose ID3 tags.) NetMD's Usb transfer system adds the check out limited, encrypted, pre-encoded files that are sent to the MD unit where they are decoded and written to the disk, but there's nothing outside of standard SCMS stoping you from making a digital recording if a CD to MD, the only drawback to that is the real time recording.
I remember readin that if Jupiter had just a bit mor mass, it would be a star itself, and that would certainly make things interesting. Perhaps if we start shooting out trash at jupiter....
They can just use the the name "PS3" besides, they'd have to pay that royalty anyway if they plan on any backwards compatibility.
The Controller port has extra pins for serial communication with things like the powerglove and other special controllers, dunno about the speed though.
REAL geeks have minidisc decks in their car. ;p
Mozilla won't compile on the PS2 yet, though we'll have to see if BlackRhino's updated libraries can help, and openoffice.org is almost unbearably slow. For gui's you'd have to go with IceWM or another lightweight WM, as the kit comes with very early versions of KDE and Gnome, and even those are pretty slow. (Remember you only have 32mb of ram to work with)
There actually hasn't been much in the way of source releases for the ps2 yet. Most of the projects shown on playstation2-linux.com are ports of existing software, like nofrendo and mame, and trying to get the latest kernel versions.
In the Playstation's example, you need only the CD to boot, as there is a static kernel on that disk you can boot, your personal kernel is on the MC. Seriously, it would be awesome if allcomputers come with a solit state slot. Ps2 memory cards for example, hold nearly 6 times as much data as a floppy disk, has faster acess times, has built in DRM (ala MagicGate), and is nearly indestructible. Something like that could easily become a all purpose document storage and security dongle.
Actually, you can still use the memory card for games after the Installation has put the kernel on it, the linux file is only 2.5mb. But the card gets formatted when it does this.
That wouldn't work, as any linux you install on it through a pc would not be compatible, the PS2 runs Ps2 Binaries, not x86 binaries. In theory, you could buy the the Network adaptor and any IDE hard disk, and install linux. But the Hard disk would have to be modified so it fits securely in the bay (the official Sony Disk (actually a Samsung in disguise, or so Linux tells me) larger than a normal drive, and has built in drive rails to keep it from rattling around). But even then, you'd need the PS2 format software to install and run linux.
You run into performance issues if you do things that way though. If you want it to be cross platform, the games themselves couldn't have any processor specific optimzations. And you'd have to compile a different version of this environment for each platform, I can't speak for any other platform that runs Linux, but it's difficult to get anything to compile on the ps2.
If the EFI has legacy support, wouldn't that mean it has to contain all of the BIOS calls and functions anyway? I really don't see why this needs to change, though the idea of a purely graphical bootup is pretty cool.
It would be like the famicom Disk System that was populat in japan, you put in your money, and a blank disk, and pick the game anf the machine puts the game you wanted onto the disk, and you ended up paying less for the game. if you wanted the game on an "official disk" with case and instructions then you could buy that too, it just costed more.
Thinking back I recall these machines called "Lazervend" in the states that would distribute Shareware PC games on demand on floppy discs. It was like $2 a disc, but it was a pretty cool idea.
CD vending machine like that would be extremely cool.
Wrong kind of peroxide, I believe (can't get into the article, so I can't verify) Hydrogen peroxide is the kind used in hair salons (h2o2). I believe Benzoyl Peroxide is the stuff they need for fuel.
Isn't there already another shuttle in orbit? I thought one of the newscasts mentioned that there was another shuttle in orbit now, but I can't find anything to verify that.
Here is a table listing many lossless compression techniques, FLAC is there, but it version .1c might be an early alpha, ZIP RAR SHORTEN and most of the other interesting ones are represented here as well.
"Lossless compression" means that the compression algorythm allows for the compressed file to be reconstructed exactly as it was before compression. You do remove data in compression, but you do it in a way that you can reconstuct the data you lost.
I don't see why FLAC is so cool, there has been lossless Audio Compression for some time now, in the form of Monkeys Audio Codec or MAC, it's been around for at least 2 years now, and gets the same compression ratio FLAC claims. Even better is that there is a winamp plugin to play them already. Though I will give FLAC credit, because it just sounds cool