You also have aircraft and some other heavy military equipment that was found buried in the sand.
Also the 1.77 metric tons of "highly radioactive material" (UN words), which the US took.
I use to ask the question a few times of week on what Bush lied about, when a poster said he did.
The response I got ranged from the silly/stupid like
"When he says is name is George Bush, it is George W Bush." and stuff like that.
However the very rare times that I got beyond that the replies were that president bush and all the nations that supported the action knew that WMD did not exist at the time he sent in troops.
PCMCIA is the name of the group name the standard.
The current PC Cards is a standard from the PCMCIA group. ExpressCard is the new standard from the PCMCIA special interest group.
So PCMCIA is not going away.
I could make some comments about people not understanding computers, but will not.
Since this refers to first month sales and the included month of server usage not really.
During the first 2 months of a MMORPG release the servers usally are really crowded, after that is tends to die down for a couple of reasons including, people don't like the game and quit, they go back to thier old game, the initial "new game" factor is over, or a new game is released and they spend time on that.
This happens but usally a few months after release when box sales have slowwed down. After all why give it away when people will pay.
Right now you can download the engine and play for between 3 weeks to a year for free for games such as AC2, star wars galaxies, and Anarchy online.
also you could wait for guild wars, they are not going to charge a monthly fee but are going to sell the game at regular prices and continually sell expansion boxes.
Except based on what other MMORPGs have hinted about in various articles only about 1/3 of that will be profit. Also that will take a while more since they still have to pay off loans,etc from initial development.
They already have a live team of people making changes and a team working on expansion packs. Even with this huge success I would not expect that to be increased, after all the investors and blizzards owners want the money.
Community: The one in WoW is slightly better bnet but still rather bad. EQ2 is alot more adult and the majority of people are alot nicer. original poster looks like it came from a WoW board and EQ2 and WoW were exchanged in post.
Grouping: I don't play MMORPG to solo everything, if I did thier are solo games that do it a whole lot better.
However I do want to solo when I cannot get a group and when I feel like it. In EQ2 I can solo OK and thier is plenty to do solo, however it is much more group based at all level, and most(95%) of the better stuff requires a group to get at a resonable level. Groups usally stay around for the whole night adding and dropping people as needed. EQ2 devs have said they are adding alot more for solo based quests, and recently just released a bunch more solo items with more to come.
WoW group not really needed at low levels(you can bybass the quests that require them) but come high levels is more required then EQ2. High level is designed around raids(some w/40 people) and PvP all are group based, will be interesting if people can switch to that mind set. At lower levels groups tend to be created for a specific quest then break up; I found I spent more time looking for groups to solve a single quest then I ever did in EQ2.
WoW devs have also said that alot of the new content will be more group focused, from past MMORPGs(AC2 is but one example) it is alot hard to go from a solo MMORPG to more group based then to go the other way.
Alternate characters: In WoW it is more create alternate chars as you quickly reach max level. EQ2 has more life to the character. I like my single character and am not a create a new alternate because you new quests and have maxed out your old char.
PvP: Not into it in RPGs. EQ2 primarily PvE; WoW alot of focus on PvP. the devs of WoW consider PvP 1/3 of the foundation of the game, and are spending alot of time on it. Will be interesting to see how thier "hero" levels work and if they require PvP for raising them or if they will have something else as the PvP rewards. EQ2 has said they will be adding direct PvP in the future but thier main immediate focus on what they call interactive PvP(iPvP), yes a very stupid name. Where instead of just killing people on the other side, plays on the two sides will compete for items/status/etc, more of a cold war type of thing instead of direct conflict. WoW battlefields could be interesting putting a RTS twist on MMORPG PvP, will have to see once they every come out.
That all said WoW is definatly the most polished MMORPG to be released. Everything looks great, a few of the quests are alot more complex then EQ2, but that polish is just the surface. Once you get below the looks it is rather shallow of a game(something the battlefields may fix). EQ2 has the foundation but lacks the polish. You could do as I and other have done purchase WoW initially for 2-3 months until the polish is gone then get EQ2. That was my initial idea but the better gaming experience from EQ2 pulled be back quicker then I was expecting.
How exactly is EQ2 tanking?
They have sold over 300,000 copies, more then CoH and 1/2 the number of WoW.
The servers are being filled and they are adding new ones.
The powergamer is just a another name for the achiver type in Richard Bartle noted paper.
Achivers most often do NOT go around killing lower level people.
HL2 had over 2 mill in sales at the time it went into release. And was the best selling game of November 2004.
The number of actual sales is not really known because of the sales from steam.
Not sure about the original,but I can tell you why I dropped WoW and now play just EQ2.
Community: The one in WoW is slightly better bnet but still rather bad. EQ2 is alot more adult and the majority of people are alot nicer.
Grouping: I don't play MMORPG to solo everything, if I did thier are solo games that do it a whole lot better.
However I do want to solo when I cannot get a group and when I feel like it. In EQ2 I can solo OK and thier is plenty to do solo, however it is much more group based at all level, and most(95%) of the better stuff requires a group to get at a resonable level. Groups usally stay around for the whole night adding and dropping people as needed. EQ2 devs have said they are adding alot more for solo based quests, and recently just released a bunch more solo items with more to come.
WoW group not really needed at low levels(you can bybass the quests that require them) but come high levels is more required then EQ2. High level is designed around raids(some w/40 people) and PvP all are group based, will be interesting if people can switch to that mind set. Groups tend to be created for a specific quest then break up; I found I spent more time looking for groups to solve a single quest then I ever did in EQ2.
WoW devs have also said that alot of the new content will be more group focused, from past MMORPGs(AC2 is but one example) it is alot hard to go from a solo MMORPG to more group based then to go the other way.
Alternate characters: In WoW it is more create alternate chars as you quickly reach max level. EQ2 has more life to the character. I like my single character and am not a create a new alternate because you new quests and have maxed out your old char.
PvP: Not into it in RPGs. EQ2 primarily PvE; WoW alot of focus on PvP. the devs of WoW consider PvP 1/3 of the foundation of the game, and are spending alot of time on it. Will be interesting to see how thier "hero" levels work and if they require PvP for raising them. EQ2 has said they will be adding direct PvP in the future but thier main immediate focus on what they call interactive PvP(iPvP), yes a very stupid name. Where instead of just killing people on the other side, plays on the two sides will compete for items/status/etc, more of a cold war type of thing instead of direct conflict. WoW battlefields could be interesting putting a RTS twist on MMORPG PvP, will have to see once they every come out.
That all said WoW is definatly the most polished MMORPG to be released. Everything looks great, a few of the quests are alot more complex then EQ2, but that polish is just the surface. Once you get below the looks it is rather shallow of a game(something the battlefields may fix). EQ2 has the foundation but lacks the polish. You could do as I and other have done purchase WoW initially for 2-3 months until the polish is gone then get EQ2. That was my initial idea but the better gaming experience from EQ2 pulled be back quicker then I was expecting.
You need to read the full article.
The
According to the article they recently added 200 new spells, lots of more quests and a 2 new dungeons.
Overall it could be a good idea. If they can get around 10%(which would be 30,000 to 40,000 people) of the people to spend $5 extra for thoses they can keep some additional people hired and turning out this contents, in addition to the people doing the free content and the multiple teams working on expansion packs.
The fix for the problem with quest logs was to ignore the ones that reshowed up and they fixed it a few 2 days later.
Read up on WoW if server instability is your fear. It has been down more then EQ2 has, and they have not given as much response or additional "free" time back to the players.
Don't have access to the complete link(blocked), but the headline of this article is but a small part of what was said.
EQ2 is going to have multiple updates.
1) Additional content added every 1-2 months, new dungeons, quests, etc. This is addition to bug fixes, patches,etc.
2) Theses pay
3) expansion packs, store or download, with major areas, higher levels,additional trees to the classes,etc. The expansion will be major items.
It use to rather small community but has started to fill up with people bailing for WoW.
Now the less filled servers are filling up and they are adding more server next week.
With a fast enough network connection who cares about the local culture?
Besides the food would be could and you could get take out.
Re:the fine print (from tivo.com)
on
TiVo to Go Released
·
· Score: 2, Interesting
It will be interesting to see how good this is.
I think the easiest way to disable would be to create a manual recording starting a few mins before the show you want starts, then using the record extra time you could start at the regular time.
Then for assurance of if the program changes time create a regular scheduled show but place the priority so manual recording is ahead.
You would get the info for the first show, which is the only problem.
Re:Not only Google looks for big brains
on
Defining Google
·
· Score: 1
If I was hiring and the person who did the web pages for techinterview showed up he would never get the job.
hiding links, and redefining links for no good purpose is just plain bad.
While selling back a physical looking animal will bring in a fair chunk of change, and really how big can that market be. How much work would they have to do to make a benji next year, the main thing would be the breed and same hair color and pattern ; thoses can be changed by dye and makeup.
Where the big money will be is selling clones to the public. When a popular show/movie has a animal the sales of that animal almost aways increases. For example when the comedy Fraiser was on the air the Jack Russell terrier rose in popularity in the each year(in 2000 along by 21%). Now instead of purchasing any Jack Russell terrier you can purchase a clone of the actual one on the show. How much do you think people would pay for that?
Granted costs will have to come down ALOT, but if you are thinking for the future this is the way to go.
http://news.bbc.co.uk/2/hi/middle_east/3872201.stm
You also have aircraft and some other heavy military equipment that was found buried in the sand.
Also the 1.77 metric tons of "highly radioactive material" (UN words), which the US took.
I use to ask the question a few times of week on what Bush lied about, when a poster said he did.
The response I got ranged from the silly/stupid like "When he says is name is George Bush, it is George W Bush." and stuff like that.
However the very rare times that I got beyond that the replies were that president bush and all the nations that supported the action knew that WMD did not exist at the time he sent in troops.
IIRC, the DVD of catwoman is coming out the same week.
What do you mean the Paris Review does not exist?
It has been around since the 1950s and probably even has a web site.
PCMCIA is the name of the group name the standard.
The current PC Cards is a standard from the PCMCIA group. ExpressCard is the new standard from the PCMCIA special interest group.
So PCMCIA is not going away.
I could make some comments about people not understanding computers, but will not.
Since this refers to first month sales and the included month of server usage not really.
During the first 2 months of a MMORPG release the servers usally are really crowded, after that is tends to die down for a couple of reasons including, people don't like the game and quit, they go back to thier old game, the initial "new game" factor is over, or a new game is released and they spend time on that.
This happens but usally a few months after release when box sales have slowwed down. After all why give it away when people will pay.
Right now you can download the engine and play for between 3 weeks to a year for free for games such as AC2, star wars galaxies, and Anarchy online.
also you could wait for guild wars, they are not going to charge a monthly fee but are going to sell the game at regular prices and continually sell expansion boxes.
Except based on what other MMORPGs have hinted about in various articles only about 1/3 of that will be profit. Also that will take a while more since they still have to pay off loans,etc from initial development.
They already have a live team of people making changes and a team working on expansion packs. Even with this huge success I would not expect that to be increased, after all the investors and blizzards owners want the money.
Community: The one in WoW is slightly better bnet but still rather bad. EQ2 is alot more adult and the majority of people are alot nicer. original poster looks like it came from a WoW board and EQ2 and WoW were exchanged in post.
Grouping: I don't play MMORPG to solo everything, if I did thier are solo games that do it a whole lot better.
However I do want to solo when I cannot get a group and when I feel like it. In EQ2 I can solo OK and thier is plenty to do solo, however it is much more group based at all level, and most(95%) of the better stuff requires a group to get at a resonable level. Groups usally stay around for the whole night adding and dropping people as needed. EQ2 devs have said they are adding alot more for solo based quests, and recently just released a bunch more solo items with more to come. WoW group not really needed at low levels(you can bybass the quests that require them) but come high levels is more required then EQ2. High level is designed around raids(some w/40 people) and PvP all are group based, will be interesting if people can switch to that mind set. At lower levels groups tend to be created for a specific quest then break up; I found I spent more time looking for groups to solve a single quest then I ever did in EQ2. WoW devs have also said that alot of the new content will be more group focused, from past MMORPGs(AC2 is but one example) it is alot hard to go from a solo MMORPG to more group based then to go the other way.
Alternate characters: In WoW it is more create alternate chars as you quickly reach max level. EQ2 has more life to the character. I like my single character and am not a create a new alternate because you new quests and have maxed out your old char.
PvP: Not into it in RPGs. EQ2 primarily PvE; WoW alot of focus on PvP. the devs of WoW consider PvP 1/3 of the foundation of the game, and are spending alot of time on it. Will be interesting to see how thier "hero" levels work and if they require PvP for raising them or if they will have something else as the PvP rewards. EQ2 has said they will be adding direct PvP in the future but thier main immediate focus on what they call interactive PvP(iPvP), yes a very stupid name. Where instead of just killing people on the other side, plays on the two sides will compete for items/status/etc, more of a cold war type of thing instead of direct conflict. WoW battlefields could be interesting putting a RTS twist on MMORPG PvP, will have to see once they every come out.
That all said WoW is definatly the most polished MMORPG to be released. Everything looks great, a few of the quests are alot more complex then EQ2, but that polish is just the surface. Once you get below the looks it is rather shallow of a game(something the battlefields may fix). EQ2 has the foundation but lacks the polish. You could do as I and other have done purchase WoW initially for 2-3 months until the polish is gone then get EQ2. That was my initial idea but the better gaming experience from EQ2 pulled be back quicker then I was expecting.
How exactly is EQ2 tanking?
They have sold over 300,000 copies, more then CoH and 1/2 the number of WoW.
The servers are being filled and they are adding new ones.
The powergamer is just a another name for the achiver type in Richard Bartle noted paper.
Achivers most often do NOT go around killing lower level people.
HL2 had over 2 mill in sales at the time it went into release. And was the best selling game of November 2004.
The number of actual sales is not really known because of the sales from steam.
Not sure about the original,but I can tell you why I dropped WoW and now play just EQ2.
Community: The one in WoW is slightly better bnet but still rather bad. EQ2 is alot more adult and the majority of people are alot nicer.
Grouping: I don't play MMORPG to solo everything, if I did thier are solo games that do it a whole lot better.
However I do want to solo when I cannot get a group and when I feel like it. In EQ2 I can solo OK and thier is plenty to do solo, however it is much more group based at all level, and most(95%) of the better stuff requires a group to get at a resonable level. Groups usally stay around for the whole night adding and dropping people as needed. EQ2 devs have said they are adding alot more for solo based quests, and recently just released a bunch more solo items with more to come.
WoW group not really needed at low levels(you can bybass the quests that require them) but come high levels is more required then EQ2. High level is designed around raids(some w/40 people) and PvP all are group based, will be interesting if people can switch to that mind set. Groups tend to be created for a specific quest then break up; I found I spent more time looking for groups to solve a single quest then I ever did in EQ2.
WoW devs have also said that alot of the new content will be more group focused, from past MMORPGs(AC2 is but one example) it is alot hard to go from a solo MMORPG to more group based then to go the other way.
Alternate characters: In WoW it is more create alternate chars as you quickly reach max level. EQ2 has more life to the character. I like my single character and am not a create a new alternate because you new quests and have maxed out your old char.
PvP: Not into it in RPGs. EQ2 primarily PvE; WoW alot of focus on PvP. the devs of WoW consider PvP 1/3 of the foundation of the game, and are spending alot of time on it. Will be interesting to see how thier "hero" levels work and if they require PvP for raising them. EQ2 has said they will be adding direct PvP in the future but thier main immediate focus on what they call interactive PvP(iPvP), yes a very stupid name. Where instead of just killing people on the other side, plays on the two sides will compete for items/status/etc, more of a cold war type of thing instead of direct conflict. WoW battlefields could be interesting putting a RTS twist on MMORPG PvP, will have to see once they every come out.
That all said WoW is definatly the most polished MMORPG to be released. Everything looks great, a few of the quests are alot more complex then EQ2, but that polish is just the surface. Once you get below the looks it is rather shallow of a game(something the battlefields may fix). EQ2 has the foundation but lacks the polish. You could do as I and other have done purchase WoW initially for 2-3 months until the polish is gone then get EQ2. That was my initial idea but the better gaming experience from EQ2 pulled be back quicker then I was expecting.
You need to read the full article.
The According to the article they recently added 200 new spells, lots of more quests and a 2 new dungeons.
Overall it could be a good idea. If they can get around 10%(which would be 30,000 to 40,000 people) of the people to spend $5 extra for thoses they can keep some additional people hired and turning out this contents, in addition to the people doing the free content and the multiple teams working on expansion packs.
The fix for the problem with quest logs was to ignore the ones that reshowed up and they fixed it a few 2 days later.
Read up on WoW if server instability is your fear. It has been down more then EQ2 has, and they have not given as much response or additional "free" time back to the players.
Don't have access to the complete link(blocked), but the headline of this article is but a small part of what was said.
EQ2 is going to have multiple updates.
1) Additional content added every 1-2 months, new dungeons, quests, etc. This is addition to bug fixes, patches,etc.
2) Theses pay 3) expansion packs, store or download, with major areas, higher levels,additional trees to the classes,etc. The expansion will be major items.
Microsoft was doing an in-house MMORPG similar to this, the one based on norse mythos, but it was canned.
It use to rather small community but has started to fill up with people bailing for WoW.
Now the less filled servers are filling up and they are adding more server next week.
With a fast enough network connection who cares about the local culture?
Besides the food would be could and you could get take out.
It will be interesting to see how good this is.
I think the easiest way to disable would be to create a manual recording starting a few mins before the show you want starts, then using the record extra time you could start at the regular time.
Then for assurance of if the program changes time create a regular scheduled show but place the priority so manual recording is ahead.
You would get the info for the first show, which is the only problem.
If I was hiring and the person who did the web pages for techinterview showed up he would never get the job.
hiding links, and redefining links for no good purpose is just plain bad.
While selling back a physical looking animal will bring in a fair chunk of change, and really how big can that market be. How much work would they have to do to make a benji next year, the main thing would be the breed and same hair color and pattern ; thoses can be changed by dye and makeup.
Where the big money will be is selling clones to the public. When a popular show/movie has a animal the sales of that animal almost aways increases. For example when the comedy Fraiser was on the air the Jack Russell terrier rose in popularity in the each year(in 2000 along by 21%). Now instead of purchasing any Jack Russell terrier you can purchase a clone of the actual one on the show. How much do you think people would pay for that?
Granted costs will have to come down ALOT, but if you are thinking for the future this is the way to go.
here is some general info
So we have Mu in the pacific ocean.
Atlantis in the atlantic or mediteranium.
And poor old R'lyeh gets stuck in the Indian Ocean?