Regardless of them being innovations or evolutions or something totally new, they exist as a direct result of the success of the Wii and the Wii remote.
AC, meet the PS2 Eyetoy, which predates the Wii...by several years. Also, SCEfoo was working on wand prototypes in 2002! Google "PS2 eyetoy magic duel" for more details on that.
I've pulled down large updates including openoffice on a Linux equipped PS3 so I know yum works on systems with low RAM. The real stickler is protectbase if you use ps3bodega, protectbase slows yum down a lot. But the thing works with less than a gig of RAM.
But many of those who do pay the $60 do so with the knowledge that they will be able to sell it back to Game Stop (or a pawn shop, etc.) and get some of that money back to buy other games. If that part of the "food chain" is interrupted, then the $60 business model could be in for trouble.
Me not understand "sell it back", don't you keep games forever as a proper gamer should?
Those dudebro's selling back that brown shooter of the week for the next brown shooter of the week, or Madden for the spring/summer Baseball game, which they will then sell for the next Madden, aren't "Real" gamers, they're dudebro gamers. They're the guys who used to make fun of the guys playing RPG's, but now since games have "deth and blud and guns and bald testosterone-y heroes" and the sports games resemble ESPN enough...they play games now. And they're ruining things for the rest of us...so we get magazines focusing so much space to manly brown shooters at the expense of everything else.
Unfortunately, as I've opted not to yield one of the other features to a malicious firmware upgrade, I can no longer play blu ray discs.
I guess being able to "sudo yum update" on your PS3 is important to you.
It would be more correct to say that you can't play "new release" blu-rays, since you can play Blu-Ray's released before 3.21, correct? Probably some released after as well. Depends on the keys.
Internet speeds also suck at distribution points. Every time I tun on the PS3 it needs another frickin update before it will let me play.
You can play games without being connected or updated, though of course, you won't be able to access PSN till you do. Also if it says it needs an update every time you turn it on, you obviously aren't using the PS3 that much..because updates don't come that often.
sure, there are cheap standalones.....but they aren't as good as a PS3. Most of them don't have built in storage, most can't do 3D, and some can't do Netflix (VUDU support seems a bit more common) The PS3 is also faster. While there are better players that DO have built in storage, 3D, youtube/flicker/hulu/etc, and can meet the Blu-Ray performance of the PS3, they cost more. And for a little bit more, you can pick up that PS3 and add games to the mix.
The PS3 does everything a standalone blu-ray player does...and everything one of those standalone "smart TV" boxes does, AND it does games. As one of SCEA's marketing themes said: "It only does everything." Well, everything except SACD and PS2 disc game support, but they took that out to get the price down, that people were complaining about. I have a fat CECHE model myself.
Setting up the third-party repos isn't as dummy-proof as setting up PPAs in Ubuntu. (It's a pretty straightforward but largely manual process, unless I'm missing something. And if I'm missing something, then that is a problem in itself.)
It's one click in a web browser, though it would be nice if the system itself had a option to install it, even if it gave you a "you're being naughty and installing non-free stuff" warning. You also have to know it exists in the first place.
I mean seriously -- I always wonder about the gay Republican community.
They're country clubbers..."wallet" republicans, not "church" republicans. They vote republican so they get lower taxes on their six figure job, so they can buy a nicer beemer or take a nicer vacation with their "special friend". It doesn't really bother them that they can't be open about their partnership, because they think they're money will protect them. They don't give a damn about poor gay folks, or minority gay folks or transpeople...the almighty dollar is their god.
In case you hadn't figured it out, some governments subsidize suburbs as part of national policy. Originally it probably was for the following reasons:
1. Keep economy going full steam. New houses, people need stuff for houses.
2. Prevent urban unrest. After seeing Paris, will they want to go back to the tenements? There had been social unrest after wars before, with returning soldiers returning to lives that were economically worse than army pay. The government knew this.
3. To delay racial tensions from overboiling a few more years....without the suburbs to act as a safety valve...it would have been worse than it was. The government also knew this.
So governments subsidize the suburbs, and thanks to the wealth and power concentrated there...it's become habitual. With the suburbs doing everything they can to keep their advantage. They also try to recruit downstaters to support them with lots of anti-city coded racial language rhetoric, it works for the most part.
You must also remember that the city has to pay for MORE infrastructure than what's needed to support it's own populace because of the commuters. And because it's external growth is limited by the surrounding suburbs...real estate is limited. The suburbs are dependent on the city, but don't pay taxes to it to support the stuff they might actually benefit from MORE than the city's own residents.
Mentzer knew what the hell he was doing with those box sets...well except for a few inconsistencies...and the wacky gold box immortals set which basically made every lil pisscutter Screaming Demon (aka Type ! Vrock to you AD&D folks) a true immortal. Wrath of the Immortals fixed that by creating the "exalted" class of beings, wich fit Demons...I mean "Fiends" and their good guy equivalents (Archons, Titans) nicely.
Thourh Wrath is missing some of the interesting things about the gold box, like the "dimensions thing" so you could have flatland planes of existence.
Athas sucked as a setting, it was TSR's attempt to lure all those 90's anti-hero fans in. You know the ones..the ones that went all gaga for for heroes named Bludstryke or Dethblud with a jillion pockets, one glowing eye, one cybernetic limb and a gun with a trapezoidal barrel?
Same goes for Planescape. for those people who wanted the above and cyberpunkish lingo in their fantasy RPG.
Every edition since then, from AD&D1 through 4th edition, added flexibility plus complexity. AD&D 1 and 2 had different weapon damages based on the size of the opponent you were hitting, and different weapon classes (piercing, slashing, crushing). AD&D 1 and 2 also had different attribute bonuses for different stats, and multi-classing, and all the oddness of the saving throws mechanics from original Dungeons and Dragons.
Which is why the "Classic" Moldvay/Mentzer/Rules Cyclopedia D&D game survived for so long. Sure Elves are class, but it keeps the superflous complexity to a minimum in favor of speed of gameplay.
I have an HP LaserJet 1200 with Postscript support that is extremely slow under postscript and sometimes printing postscript will fail. The problem being the fact that it has minimum RAM. The pxlmono driver is the recommended one but it sucks as well. The one that works best is PCL6
Re:Rant from a console player of D1 + Diablo-clone
on
Diablo III Released
·
· Score: 0
he N64 version of StarCraft was fucking awful - and I've played it. Controls and horrible and hard to use, the interface was terrible, and the game was laggy as shit.
Did you have the N64 RAM expansion pack installed, I have heard that helps. What surprises me is that the game wasn't released for the PSone, the N64 has no other RTS, and the PSone has several. The PSone also has the PSone mouse, for more traditional control, and EVERY RTS on the PSone supports it.
And health orbs? Really? You're claiming that that's from Marvel Ultimate Alliance when games from the bloody 80's had that (on PC no less, not console)?Sounds like the lazy elitist might be you.
I should have said "health orbs in Diablo clones", yes other games in other genres have had them. But it is rather suspicious that Blizzard puts them in D3, AFTER they've been proven to work well in Marvel Ultimate Alliance, which is Diablo with superheroes.
Rant from a console player of D1 + Diablo-clones
on
Diablo III Released
·
· Score: 3, Interesting
It's May 15th and I'm going to rant, and you know why: Diablo.
I have a love/hate relationship with Blizzard. I love Diablo, but I absolutely LOATHE Blizzard as a developer.
Do you see the PSone version listed? No. And you won't see the PSone version of Warcraft II listed either! It's not as if those games got bad ratings either, both got ABOVE average ratings at the time. It's like Blizzard doesn't want to admit one of their premier franchises had a console release at all.
And for those who don't know, this is the PSone version:
It actually plays better (and faster) with direct movement control. And it's the ONLY version to have French language support, not even the PC version has that. (also German and Swedish even in the US version)
Then they did Diablo II...which I've never played because it never got ported. This is D2 as it's called:
Like D1, it was isometric 2D and since it came out in 2000 the PS2 should have been able to handle a port easy. But Blizzard never did it, and I think the following is the reason why:
Notice how in the review, Diablo is mentioned? BGDA is a Diablo clone, and a very good one, with a true 3D engine with a rotatable camera. It was a VERY popular game. The company that made it, Snowblind, licensed the engine out and there were more similar games made a LOT more. Good times, good times. Blizzard simply couldn't release D2 on consoles with Snowblind having trumped them with their engine.
And as always Blizzard said, "Oh were not doing Diablo III yet, it''l be ready when it's ready"
And my thoughts were, "yeah, if you were still had theconsole developer get-up-and-go like in the old days D3 would have been out in 2002! Because the sequel comes out in 2 years or less or heads will roll. Lazy Bums."
It didn't come out in 2003, or 2004, or 2005, or 2006, etc etc. Really what were they doing? It's not like a developer can't develop an MMO AND single player games at the same time......Square-Enix did....twice.
So eventually D3 was announced in development, and eventually video was released in 2008.
When I was that video my first thought: "Did Blizzard buy Snowblind's engine, because it looks EXACTLY like a snowblind engine game on the PS2."
in 2010 they posted job listings for people with console experience for a Diablo-related concept. So I expected the game to be cross platform from the start But then Blizzard executives said things that implied that a console release wasn't certain, very very stupid things One was reported to say that D3's gameplay "might" work on consoles. Might? It's rather funny that he said, "Might" Since the original Diablo game was released for the PSone... in 1998. Doesn't he remember?
He also said that the controls might be an issue. Well now, considering D1 was released for the pre-dual shock PSone
I don't think that's a problem at all. Heck, the modern consoles have USB ports so a keyboard+ mouse control option could be thrown in alongside a traditional controller one. In fact, having played both the PC and PSone versions of Diablo, I can say that the control pad suits the game better because it's less stressful on the hands. I can play the PSone version for far far longer without crippling hand fatigue/pain.
In an interview Alex Mayberry is quoted as saying: "We want to give console players the Diab
What do you mean by that? A move's a move, for the most part. You're an adult, figure it out. If you don't understand that...well then your disability is probably TOO disabling for you to ever be a professional developer.
And you should probably have a job offer before moving, doesn't that make sense?
For gosh sakes, you're a nerdy person with Asperger's with an internet connection, figure it out already. Use you internet connection to make contact with professional dev houses, fill out applications, set up interviews, book travel...if you have to be led by the hand this much....well, perhaps you should give up your dream.
Or by "throw out" did you mean "remove past work from the web site"?
yes.
I'm still trying to derive from first principles either A. why that ought to be necessary in an ideal world or B. what underlying non-ideal chain of events causes that requirement.
You're overthinking this and doing so is a waste of your time.
1. This isn't an ideal world.
2. If one wants to be a chef of haute cousine, one would probalby move to wear such restaurants are plentiful. If one wants to be a game developer one might want to move to where the game developers are: Seattle, Silicon Valley, some of the larger cities, etc. It's that simple.
Ah, but neither Rovio or Halfbrick are unknowns, they were already established successful niche companies before they had their big hits.
Rovio had a goodly sized team for Angry birds, if you look at the credits. And Rovio has been in business since 2003. They started out doing J2ME games. received their first funding from an "angel" in 2005. They didn't just come out of nowhere.
Halfbrick has been around since 2001, mostly GBA development. They seemed to be the sort of house hired out by other companies to do the GBA ports of PS2 games, until they started branching out to IOS, Android, PS3 Mini's and XBLA
For starters, throw out your tetris/lumines/concentration clone stuff... There are too many of those already.
Then go to work for an established small dev house, because there's no way you'll be able to make a commercial quality game for the PS3, even a mini...on your own. Sure, maybe you can make a NES style sprite, but are you a REAL artist. Can you make good catchy music, are you good at documentation that doesn't sound written by a robot?
Super Meat Boy? A Team of four people worked on that.
World of Goo? Two people, two years and $10000 of savings AND they were former EA employees, so they had professional experience. The Wii port required another person.
You are far far too literal for your own good, it's one of the reasons why I sometimes think you'll never bee a professional developer, because of your disability.
SCEA Territory (for North America Territory)
Please send all enquiries to devrel-scea @ playstation.sony.com
you can always take the chance and send them an e-mail.
But they probably won't talk to you. Most corporate types would see you as a "basement dwelling aspie fanboy wannabe developer"...which is why I suggest working for an established company to earn your bona fides, make contacts, etc..THEN going independent if you want.
Regardless of them being innovations or evolutions or something totally new, they exist as a direct result of the success of the Wii and the Wii remote.
AC, meet the PS2 Eyetoy, which predates the Wii...by several years. Also, SCEfoo was working on wand prototypes in 2002! Google "PS2 eyetoy magic duel" for more details on that.
Yes, I've ran updates that pulled down large amounts of stuff...and secondly the PS3 only has 256MB of RAM.
When was the last time you used yum anyway? Yes, the more RAM you have the faster it'll be, but it IS usable on low RAM systems.
I've pulled down large updates including openoffice on a Linux equipped PS3 so I know yum works on systems with low RAM. The real stickler is protectbase if you use ps3bodega, protectbase slows yum down a lot. But the thing works with less than a gig of RAM.
But many of those who do pay the $60 do so with the knowledge that they will be able to sell it back to Game Stop (or a pawn shop, etc.) and get some of that money back to buy other games. If that part of the "food chain" is interrupted, then the $60 business model could be in for trouble.
Me not understand "sell it back", don't you keep games forever as a proper gamer should?
Those dudebro's selling back that brown shooter of the week for the next brown shooter of the week, or Madden for the spring/summer Baseball game, which they will then sell for the next Madden, aren't "Real" gamers, they're dudebro gamers. They're the guys who used to make fun of the guys playing RPG's, but now since games have "deth and blud and guns and bald testosterone-y heroes"
and the sports games resemble ESPN enough...they play games now. And they're ruining things for the rest of us...so we get magazines focusing so much space to manly brown shooters at the expense of everything else.
Game discs are pressed, not burned, far far greater long term reliability.
Unfortunately, as I've opted not to yield one of the other features to a malicious firmware upgrade, I can no longer play blu ray discs.
I guess being able to "sudo yum update" on your PS3 is important to you.
It would be more correct to say that you can't play "new release" blu-rays, since you can play Blu-Ray's released before 3.21, correct? Probably some released after as well. Depends on the keys.
Internet speeds also suck at distribution points. Every time I tun on the PS3 it needs another frickin update before it will let me play.
You can play games without being connected or updated, though of course, you won't be able to access PSN till you do. Also if it says it needs an update every time you turn it on, you obviously aren't using the PS3 that much..because updates don't come that often.
sure, there are cheap standalones.....but they aren't as good as a PS3. Most of them don't have built in storage, most can't do 3D, and some can't do Netflix (VUDU support seems a bit more common) The PS3 is also faster. While there are better players that DO have built in storage, 3D, youtube/flicker/hulu/etc, and can meet the Blu-Ray performance of the PS3, they cost more. And for a little bit more, you can pick up that PS3 and add games to the mix.
The PS3 does everything a standalone blu-ray player does...and everything one of those standalone "smart TV" boxes does, AND it does games. As one of SCEA's marketing themes said: "It only does everything." Well, everything except SACD and PS2 disc game support, but they took that out to get the price down, that people were complaining about. I have a fat CECHE model myself.
Using yum on such systems is utter, and complete, pain. It will simply not work with anything less than a gig of memory.
Sure it wil, though some plugins will slow it down. I've personally used yum on a ps3.
Setting up the third-party repos isn't as dummy-proof as setting up PPAs in Ubuntu. (It's a pretty straightforward but largely manual process, unless I'm missing something. And if I'm missing something, then that is a problem in itself.)
It's one click in a web browser, though it would be nice if the system itself had a option to install it, even if it gave you a "you're being naughty and installing non-free stuff" warning. You also have to know it exists in the first place.
I mean seriously -- I always wonder about the gay Republican community.
They're country clubbers..."wallet" republicans, not "church" republicans. They vote republican so they get lower taxes on their six figure job, so they can buy a nicer beemer or take a nicer vacation with their "special friend". It doesn't really bother them that they can't be open about their partnership, because they think they're money will protect them. They don't give a damn about poor gay folks, or minority gay folks or transpeople...the almighty dollar is their god.
In case you hadn't figured it out, some governments subsidize suburbs as part of national policy. Originally it probably was for the following reasons:
1. Keep economy going full steam. New houses, people need stuff for houses.
2. Prevent urban unrest. After seeing Paris, will they want to go back to the tenements? There had been social unrest after wars before, with returning soldiers returning to lives that were economically worse than army pay. The government knew this.
3. To delay racial tensions from overboiling a few more years....without the suburbs to act as a safety valve...it would have been worse than it was. The government also knew this.
So governments subsidize the suburbs, and thanks to the wealth and power concentrated there...it's become habitual. With the suburbs doing everything they can to keep their advantage. They also try to recruit downstaters to support them with lots of anti-city coded racial language rhetoric, it works for the most part.
You must also remember that the city has to pay for MORE infrastructure than what's needed to support it's own populace because of the commuters. And because it's external growth is limited by the surrounding suburbs...real estate is limited. The suburbs are dependent on the city, but don't pay taxes to it to support the stuff they might actually benefit from MORE than the city's own residents.
Mentzer knew what the hell he was doing with those box sets...well except for a few inconsistencies...and the wacky gold box immortals set which basically made every lil pisscutter Screaming Demon (aka Type ! Vrock to you AD&D folks) a true immortal. Wrath of the Immortals fixed that by creating the "exalted" class of beings, wich fit Demons...I mean "Fiends" and their good guy equivalents (Archons, Titans) nicely.
Thourh Wrath is missing some of the interesting things about the gold box, like the "dimensions thing" so you could have flatland planes of existence.
Athas sucked as a setting, it was TSR's attempt to lure all those 90's anti-hero fans in. You know the ones..the ones that went all gaga for for heroes named Bludstryke or Dethblud with a jillion pockets, one glowing eye, one cybernetic limb and a gun with a trapezoidal barrel?
Same goes for Planescape. for those people who wanted the above and cyberpunkish lingo in their fantasy RPG.
Every edition since then, from AD&D1 through 4th edition, added flexibility plus complexity. AD&D 1 and 2 had different weapon damages based on the size of the opponent you were hitting, and different weapon classes (piercing, slashing, crushing). AD&D 1 and 2 also had different attribute bonuses for different stats, and multi-classing, and all the oddness of the saving throws mechanics from original Dungeons and Dragons.
Which is why the "Classic" Moldvay/Mentzer/Rules Cyclopedia D&D game survived for so long. Sure Elves are class, but it keeps the superflous complexity to a minimum in favor of speed of gameplay.
Unearthed Arcana you mean.
Two actually:
Seven
The Usual Suspects.
I have an HP LaserJet 1200 with Postscript support that is extremely slow under postscript and sometimes printing postscript will fail. The problem being the fact that it has minimum RAM. The pxlmono driver is the recommended one but it sucks as well. The one that works best is PCL6
he N64 version of StarCraft was fucking awful - and I've played it. Controls and horrible and hard to use, the interface was terrible, and the game was laggy as shit.
Did you have the N64 RAM expansion pack installed, I have heard that helps. What surprises me is that the game wasn't released for the PSone, the N64 has no other RTS, and the PSone has several. The PSone also has the PSone mouse, for more traditional control, and EVERY RTS on the PSone supports it.
And health orbs? Really? You're claiming that that's from Marvel Ultimate Alliance when games from the bloody 80's had that (on PC no less, not console)?Sounds like the lazy elitist might be you.
I should have said "health orbs in Diablo clones", yes other games in other genres have had them. But it is rather suspicious that Blizzard puts them in D3, AFTER they've been proven to work well in Marvel Ultimate Alliance, which is Diablo with superheroes.
It's May 15th and I'm going to rant, and you know why: Diablo.
I have a love/hate relationship with Blizzard. I love Diablo, but I absolutely LOATHE Blizzard as a developer.
First: Go here and page down to the Diablo section: http://us.blizzard.com/en-us/games/legacy/
Do you see the PSone version listed? No. And you won't see the PSone version of Warcraft II listed either! It's not as if those games got bad ratings either, both got ABOVE average ratings at the time. It's like Blizzard doesn't want to admit one of their premier franchises had a console release at all.
And for those who don't know, this is the PSone version:
http://www.youtube.com/watch?v=yv5dQwCFWoQ
It actually plays better (and faster) with direct movement control. And it's the ONLY version to have French language support, not even the PC version has that. (also German and Swedish even in the US version)
Then they did Diablo II...which I've never played because it never got ported. This is D2 as it's called:
http://www.youtube.com/watch?v=ea8Ma7qqQaQ
Like D1, it was isometric 2D and since it came out in 2000 the PS2 should have been able to handle a port easy. But Blizzard never did it, and I think the following is the reason why:
2001's, Baldur's Gate Dark Alliance:
http://www.youtube.com/watch?v=srBRB18mHEs
Notice how in the review, Diablo is mentioned? BGDA is a Diablo clone, and a very good one, with a true 3D engine with a rotatable camera. It was a VERY popular game. The company that made it, Snowblind, licensed the engine out and there were more similar games made a LOT more. Good times, good times. Blizzard simply couldn't release D2 on consoles with Snowblind having trumped them with their engine.
And as always Blizzard said, "Oh were not doing Diablo III yet, it''l be ready when it's ready"
And my thoughts were, "yeah, if you were still had theconsole developer get-up-and-go like in the old days D3 would have been out in 2002! Because the sequel comes out in 2 years or less or heads will roll. Lazy Bums."
It didn't come out in 2003, or 2004, or 2005, or 2006, etc etc. Really what were they doing? It's not like a developer can't develop an MMO AND single player games at the same time......Square-Enix did....twice.
So eventually D3 was announced in development, and eventually video was released in 2008.
http://www.youtube.com/watch?v=3NR6XNYs8f4
When I was that video my first thought: "Did Blizzard buy Snowblind's engine, because it looks EXACTLY like a snowblind engine game on the PS2."
in 2010 they posted job listings for people with console experience for a Diablo-related concept. So I expected the game to be cross platform from the start But then Blizzard executives said things that implied that a console release wasn't certain, very very stupid things
One was reported to say that D3's gameplay "might" work on consoles. Might? It's rather funny that he said, "Might" Since
the original Diablo game was released for the PSone... in 1998. Doesn't he remember?
He also said that the controls might be an issue. Well now, considering D1 was released for the pre-dual shock PSone
I don't think that's a problem at all. Heck, the modern consoles have USB ports so a keyboard+ mouse control
option could be thrown in alongside a traditional controller one. In fact, having played both the PC and PSone versions of
Diablo, I can say that the control pad suits the game better because it's less stressful on the hands. I can play the PSone
version for far far longer without crippling hand fatigue/pain.
In an interview Alex Mayberry is quoted as saying: "We want to give console players the Diab
What do you mean by that? A move's a move, for the most part. You're an adult, figure it out. If you don't understand that...well then your disability is probably TOO disabling for you to ever be a professional developer.
And you should probably have a job offer before moving, doesn't that make sense?
For gosh sakes, you're a nerdy person with Asperger's with an internet connection, figure it out already. Use you internet connection to make contact with professional dev houses, fill out applications, set up interviews, book travel...if you have to be led by the hand this much....well, perhaps you should give up your dream.
Or by "throw out" did you mean "remove past work from the web site"?
yes.
I'm still trying to derive from first principles either A. why that ought to be necessary in an ideal world or B. what underlying non-ideal chain of events causes that requirement.
You're overthinking this and doing so is a waste of your time.
1. This isn't an ideal world.
2. If one wants to be a chef of haute cousine, one would probalby move to wear such restaurants are plentiful. If one wants to be a game developer one might want to move to where the game developers are: Seattle, Silicon Valley, some of the larger cities, etc. It's that simple.
Ah, but neither Rovio or Halfbrick are unknowns, they were already established successful niche companies before they had their big hits.
Rovio had a goodly sized team for Angry birds, if you look at the credits. And Rovio has been in business since 2003. They started out doing J2ME games. received their first funding from an "angel" in 2005. They didn't just come out of nowhere.
Halfbrick has been around since 2001, mostly GBA development. They seemed to be the sort of house hired out by other companies to do the GBA ports of PS2 games, until they started branching out to IOS, Android, PS3 Mini's and XBLA
For starters, throw out your tetris/lumines/concentration clone stuff... There are too many of those already.
Then go to work for an established small dev house, because there's no way you'll be able to make a commercial quality game for the PS3, even a mini...on your own. Sure, maybe you can make a NES style sprite, but are you a REAL artist. Can you make good catchy music, are you good at documentation that doesn't sound written by a robot?
Super Meat Boy? A Team of four people worked on that.
World of Goo? Two people, two years and $10000 of savings AND they were former EA employees, so they had professional experience. The Wii port required another person.
So you can't really do it alone, not anymore.
You are far far too literal for your own good, it's one of the reasons why I sometimes think you'll never bee a professional developer, because of your disability.
http://www.scedev.net/index.php
Licensing Information
SCEA Territory (for North America Territory)
Please send all enquiries to devrel-scea @ playstation.sony.com
you can always take the chance and send them an e-mail.
But they probably won't talk to you. Most corporate types would see you as a "basement dwelling aspie fanboy wannabe developer"...which is why I suggest working for an established company to earn your bona fides, make contacts, etc..THEN going independent if you want.