Google also said it had teamed up with Adobe So we can expect major bloatware installed on the systems? Makes me wonder what Dell isn't on that list yet. I'm also wondering if Google is teaming up with Symantec.
No learn to read. The second link says that they have technology to send an SMS Message to a phone without needing a carrier. It doesn't say anything about exploiting bugs in the handling of the SMS Message.
My Android G1 also gets warm when using 3G or Wifi. It's warm, not hot. And it's always in the lower part of the phone (the part with the scroll wheel).
From the article The funny thing is -- and I'm just guessing -- you wouldn't want to do that in real life to a real human, so why would you want to do that in a video game?
- Nobody gets actually hurt in the game. - There are no savegames in real life, you've only got 1 live. - When I turn off the game all carnage will be gone until I start it again, this isn't the case in real life. - Not that easy to get a gun in real life (at least, in some countries). - A game is not real, that's why you want to do these things.
That are some reasons why you won't do it in real life.
Foreshadowing a number of conspiracy theories which would arise in the wake of the September 11, 2001 attacks, the plot of the March 4, 2001 pilot episode of the series depicts a secret faction within the US government plotting to hijack a Boeing 727 and fly it into the World Trade Center by remote control. The stated motive was to increase the military defense budget by blaming the attack on foreign "tin-pot dictators" who are "begging to be smart-bombed."[3][4] In the episode, the plot is eventually foiled by the protagonists who board the doomed plane and deactivate the malicious autopilot system just seconds before the plane would have reached the World Trade Center.
Usually the conversion rate is 1 USD is 1 Euro. For example, look at the prices for video games. A $60 game consts 60 euros. Even Valve applies this conversion rate in Steam, and Apple for their store. It's extra income for the company. And most customers don't mind that much.
Of course there are some companies that want even more, for example the Rockband game in europe was 250% the price compared to the US retail price. EA said this was due to higher shipping rates (it's not like the other plasic toys from China cost that much). But I guess that Microsoft went the same way (or as a retaliation to the fines they got), because they don't even do the $1=1 euro conversion. I bet they Blame it on localization. I'm sure that costs 85 euro per copy.
There's a fair chance this will hurt MS, because their TCO just went up a lot.
I hope they only touched up the graphics, and didn't mess with the gameplay at all. SS:FE and SS:SE were just great games, I had a lot of fun, specially in co-op. For SS2 they made changes to the gameplay, to make it a bit more "modern", and that didn't work out at all. So I hope they left the gameplay as it was.
Banning Open Source does also ban Free Software and thereby anything released under the GPL, but it bans also much more. Everything with a BSD license is considered Open Source, everything with a zlib/libpng license is considered Open Source. A lot of stuff is Open Source but can legally be included with close source applications.
Everybody, including Microsoft, uses the zlib library. I doubt there's a single vendor that sells a zlib-like library. Unless you cannot use C code there is absolutely no use to reinvent a perfectly running wheel. So, if Nintendo bans all Open Source, then I think there are a lot of developers violating that clause.
Now, this is the bit where I call you an idiot. Every modern browser has support for auto-playing MP3s (unless you are on a stock Linux install in a jurisdiction where software patents are legal, but then you're as likely to install the VLC plugin as you are Flash). It is trivial to do this without needing Flash, and without the dependency on Flash it would have worked on platforms where Flash is not supported, such as the iPhone or any non-x86 *NIX system.
Care to explain how? Because if I can remove the dependency on Flash I'm all for it. Also, does that alternative method provide a way to know where in the song you are? because the animations are synced to seconds in the song, rather than using an independent timer.
ps, I failed to sync the online version with the last dev version I had, and than one did conform to the standards (it's online right now). But that didn't make any difference in the experience with IE8.
RedMonk analyst Stephen O'Grady, the guy being quoted in the article, is a Microsoft shill. And the whole article is filled with FUD.
Innovation is highly overrated for entertainment products.
No learn to read. The second link says that they have technology to send an SMS Message to a phone without needing a carrier. It doesn't say anything about exploiting bugs in the handling of the SMS Message.
So... they're using the <video> tag, and use javascript to redirect the input to the remote server?
Of course someone is going to complain about my analogies.
Of course, neither McDolands nor Burger King are cars.
But watch out for the Chinese knock-offs being sold under the name "iPhony"
My Android G1 also gets warm when using 3G or Wifi. It's warm, not hot. And it's always in the lower part of the phone (the part with the scroll wheel).
From the article
The funny thing is -- and I'm just guessing -- you wouldn't want to do that in real life to a real human, so why would you want to do that in a video game?
- Nobody gets actually hurt in the game.
- There are no savegames in real life, you've only got 1 live.
- When I turn off the game all carnage will be gone until I start it again, this isn't the case in real life.
- Not that easy to get a gun in real life (at least, in some countries).
- A game is not real, that's why you want to do these things.
That are some reasons why you won't do it in real life.
From wikipedia:
Usually the conversion rate is 1 USD is 1 Euro. For example, look at the prices for video games. A $60 game consts 60 euros. Even Valve applies this conversion rate in Steam, and Apple for their store. It's extra income for the company. And most customers don't mind that much.
Of course there are some companies that want even more, for example the Rockband game in europe was 250% the price compared to the US retail price. EA said this was due to higher shipping rates (it's not like the other plasic toys from China cost that much).
But I guess that Microsoft went the same way (or as a retaliation to the fines they got), because they don't even do the $1=1 euro conversion. I bet they Blame it on localization. I'm sure that costs 85 euro per copy.
There's a fair chance this will hurt MS, because their TCO just went up a lot.
I hope they only touched up the graphics, and didn't mess with the gameplay at all. SS:FE and SS:SE were just great games, I had a lot of fun, specially in co-op. For SS2 they made changes to the gameplay, to make it a bit more "modern", and that didn't work out at all. So I hope they left the gameplay as it was.
If anything, they should change the caps lock to a compose key. That way you can recycle the led to indicate the compose is on.
Neat, let me try a longer one. Erecti0n
Hmm... I always thought the forums I frequent had some censor for bad words, but I guess it's a password filter. That's neat.
I wonder if /. also has a feature like that, let me try it. Pen1s
Open Source != Free Software != GPL
Banning Open Source does also ban Free Software and thereby anything released under the GPL, but it bans also much more. Everything with a BSD license is considered Open Source, everything with a zlib/libpng license is considered Open Source. A lot of stuff is Open Source but can legally be included with close source applications.
Everybody, including Microsoft, uses the zlib library. I doubt there's a single vendor that sells a zlib-like library. Unless you cannot use C code there is absolutely no use to reinvent a perfectly running wheel. So, if Nintendo bans all Open Source, then I think there are a lot of developers violating that clause.
A apple a day, doesn't keep the doctor away.
Could be worse.
The news papers will only report about this tomorrow.
Based on that statement I'd guess one carton of apple juice a day. At least.
No, binary uses true and false. It's only because of convenience that false = 0 and true = 1
you can encode/obfuscate the code, which violates GPL as you're not distributing/making available the source code
Until you write Fahrenheit 451
Pfff... I'd like to see you burn websites.
Something like:
iptables -I INPUT -p tcp --dport 80 -m state --state NEW -m recent --update --seconds 60 --hitcount 5 --rttl --name SSH -j DROP
limits to 5 new connections per 60 seconds
Wait, you mean the summary on /. is finally correct!?
So... I did see a pig fly past the windows.
Now, this is the bit where I call you an idiot. Every modern browser has support for auto-playing MP3s (unless you are on a stock Linux install in a jurisdiction where software patents are legal, but then you're as likely to install the VLC plugin as you are Flash). It is trivial to do this without needing Flash, and without the dependency on Flash it would have worked on platforms where Flash is not supported, such as the iPhone or any non-x86 *NIX system.
Care to explain how? Because if I can remove the dependency on Flash I'm all for it. Also, does that alternative method provide a way to know where in the song you are? because the animations are synced to seconds in the song, rather than using an independent timer.
ps, I failed to sync the online version with the last dev version I had, and than one did conform to the standards (it's online right now). But that didn't make any difference in the experience with IE8.