That light you're seeing doesn't come from the fluorescent lighting in the office, it's actually the end of the tunnel. It will only cost more when you keep delaying.
Paint.NET hardly approaches Photoshop at all. Paint.NET lacks quite important features like a soft eraser, and the ability to select the area in the current layer that has been painted on.
Wait... high/low education is related to terrain!? Then the people in the Netherlands must be quite dumb considering a large part of the country is below sea level.
They list an engine called Voxel, which isn't an engine but a technology. And they list a bunch of games which use the same engine as NovaLogic's Comanche, but it's complete bullshit. Tiberian Sun and Red Alert 2 (for example) didn't use that engine at all, the just used the voxel technology.
Then they list StoneKeep, but StoneKeep didn't even use a 3D engine.
They call Outcast "A popular voxel engine", the engine was used only once. And showed it severe limitations. How can something used only once be popular.
And for some reason they decided to split up some engines into multiple generations (like UnrealEngine) and keep others as a single entry (like LithTech, GameBryo)
And for an history article they surely didn't bother to put everything in chronological order. And for a visual article they sure didn't bother to find the best screenshots to show of the engine.
Crusader: no remove/no regret aged terrible. A while ago I tried to reply the games, it partially ruined my fond memories of it. I would love a reboot of the series.
Completely agree. I (and my friends) loved every R6 game (and expansion) up to and including Raven Shield (R6:3). But after that they went to less tactical more action FPS route, where your characters even had hit points. In the original R6 games you were lucky if you would only get wounded. Same thing does for the original Ghost Recon game, it also changed from a tactical outdoor FPS to an action FPS.
NPD doesn't track: - PC game sales by retail anymore (they used to) - digital distribution of PC games (i.e. steam/impulse/d2d/...) - digital distribution of PSN/WiiWare/XBLA - various online retailers
So... once again... it's statistics, damned statistics, and lies
YY.MM might work for software bundles, like operating systems. But version numbers are of great importance for internal use, thus:
major.minor.micro.somethingForDevs
major -> major + 1 = major products differences... a lot of new stuff... don't blindly install this stuff (or, this requires clients to renew their license) minor -> minor + 1 = might need configuration changes, 3rd party software linking to this might break micro -> micro + 1 = just bugfixes, everything should still work as before (without the bug of course)
somethingForTheDevs = build number, revision number, build date; something you can use as internal identifier
In computer-space we have either directories/files or folders/documents.
MS Windows uses "Files" and "Folders". Actually, the type of a folder is "File Folder". A "document" is a subtype of "file", because a "file" can also be an "application" or "program". A "file" could also be an "archive", which contains "files" and "folders". Some "archives" are called "cabinets". And of course all these files, folders, archives, cabinets, etc. can be seen in windows. Of course to be able to see those windows you first need to use a key, to open the lock. And to add protection from outsiders to see you files, etc. we have walls of fire. All the files, folders, etc. are stored on something called "drives"... why on earth are they not called "rooms"? And I wonder where the "roof" is in all this stuff.
is an encryption system with 2 keys.
One decrypts the files or filesystem while the other key overwrites the contents with random data.
If they're doing it right they will not mess with the original data, but with a copy. So your idea is quite useless.
That light you're seeing doesn't come from the fluorescent lighting in the office, it's actually the end of the tunnel.
It will only cost more when you keep delaying.
Paint.NET hardly approaches Photoshop at all. Paint.NET lacks quite important features like a soft eraser, and the ability to select the area in the current layer that has been painted on.
Yes, but I can not use OO.o for everything. Being able to print from any application to PDF is very useful.
Java != JavaScript
Runs quite well on my old Toshiba Satellite Pro M10 (Pentium M 1.5, 512MB RAM, FF3.5.2, Windws XP)
I'm not even going to consider buying Wipeout HD, and I'm giving a second thought when I'm buying anything else form the same developer/publisher.
I'm not a Valve fan, but this isn't due to them. It is Microsoft who doesn't want free DLC on XBL.
Wait... high/low education is related to terrain!? Then the people in the Netherlands must be quite dumb considering a large part of the country is below sea level.
why doesn't she use her business degree and start her own business. Find a niche and go with it. It will be more rewarding.
I think she's actually trying to do that. But I'm not sure how profitable a business around suing your past educators will be.
turtle necks => t-shirts
"it will blow you away" - ign.com
ps, not really IGN
But then the small indoors is in danger. We need to move everybody to the moon, starting with the people who create laws like these.
I'm just reminding you to never move to Germany
They list an engine called Voxel, which isn't an engine but a technology. And they list a bunch of games which use the same engine as NovaLogic's Comanche, but it's complete bullshit. Tiberian Sun and Red Alert 2 (for example) didn't use that engine at all, the just used the voxel technology.
Then they list StoneKeep, but StoneKeep didn't even use a 3D engine.
They call Outcast "A popular voxel engine", the engine was used only once. And showed it severe limitations. How can something used only once be popular.
And for some reason they decided to split up some engines into multiple generations (like UnrealEngine) and keep others as a single entry (like LithTech, GameBryo)
And for an history article they surely didn't bother to put everything in chronological order. And for a visual article they sure didn't bother to find the best screenshots to show of the engine.
Crusader: no remove/no regret aged terrible. A while ago I tried to reply the games, it partially ruined my fond memories of it. I would love a reboot of the series.
Completely agree. I (and my friends) loved every R6 game (and expansion) up to and including Raven Shield (R6:3). But after that they went to less tactical more action FPS route, where your characters even had hit points. In the original R6 games you were lucky if you would only get wounded. Same thing does for the original Ghost Recon game, it also changed from a tactical outdoor FPS to an action FPS.
If you take sport seriously, can you still call it a game?
Congratulations, you win the internet!
Everybody can go home now.
"The iPhone 4 - you'll be in seventh heaven"
NPD doesn't track:
- PC game sales by retail anymore (they used to)
- digital distribution of PC games (i.e. steam/impulse/d2d/...)
- digital distribution of PSN/WiiWare/XBLA
- various online retailers
So... once again... it's statistics, damned statistics, and lies
YY.MM might work for software bundles, like operating systems. But version numbers are of great importance for internal use, thus:
major.minor.micro.somethingForDevs
major -> major + 1 = major products differences... a lot of new stuff... don't blindly install this stuff (or, this requires clients to renew their license)
minor -> minor + 1 = might need configuration changes, 3rd party software linking to this might break
micro -> micro + 1 = just bugfixes, everything should still work as before (without the bug of course)
somethingForTheDevs = build number, revision number, build date; something you can use as internal identifier
With Gravis GrIP you could hook up multiple gamepads on a single PC joystick port, this was released in 1996 iirc.
So write it down and put it in your wallet with your credit card.
Unless - of course - you routinely tack your credit card to your cubicle wall. No? Didn't think so.
Guess what my password is :)
In computer-space we have either directories/files or folders/documents.
MS Windows uses "Files" and "Folders". Actually, the type of a folder is "File Folder". A "document" is a subtype of "file", because a "file" can also be an "application" or "program". A "file" could also be an "archive", which contains "files" and "folders". Some "archives" are called "cabinets". And of course all these files, folders, archives, cabinets, etc. can be seen in windows. Of course to be able to see those windows you first need to use a key, to open the lock. And to add protection from outsiders to see you files, etc. we have walls of fire. All the files, folders, etc. are stored on something called "drives"... why on earth are they not called "rooms"? And I wonder where the "roof" is in all this stuff.