With so many cellular providers, and text messaging being chained to only customers of the same provider, I've found it to be essentially useless.
Not to mention that I consider my Nokia phone to be a rather unwieldy device for typing messages - I wonder if everyone that uses SMS has a better device than I, or if they're just willing to tolerate them more than I.
The situation has gone so far that studies have shown teens to use their thumbs for stuff that the previous generation would have used the index finger for. Like dialing an ordinary phone, or pressing the doorbell.
This could have interesting sexual ramifications...
Dear Mr. Dyson,
We, the FBI, have become aware of your projects. We understand that you have been reverse-engineering water, and this is in violation of the DMCA, PATRIOT, and PATRIOT II acts. You have been flagged for interrogation as a potential terrorist. Until you can be brought in, you are asked to cease all water reverse-engineering.
Sincerely,
Agent J. Mehoff
I thought this post was typical Slashdot "blah blah blah" until the last line: "'I can't watch my kid every second of the day' is no excuse, because raising a child is about what you(r) kid does when you aren't watching."
Very good quote, and true on many levels. Not only is "I can't watch my kid every second" usually an excuse for parental laziness, but this also applies to the parents of the kids that are absolute angels with their parents, but little hellions when they're away from the parents (and the fools can't believe that their little babies would EVER do anything like that, oh no!)
They were impossible to find in my area - central California. I remember reading all sorts of "where can I find a keyboard???" letters showing up in the Dreamcast IGN mailbag.
The keyboard and mouse were never pushed as an essential item. Few games took advantage of them. Until online games came out, a year after the system's release, the keyboard and mouse were treated as utilities for the web browser, and little more.
To get back to my original points, the Dreamcast still suffered from problem #2 that I outlined - so even the existence of a mouse/keyboard combo (somewhat low production or otherwise) does not address the other glaring problem hindering RTS games on consoles.
That being said, I'd like to see more RTS type games come to consoles. I enjoy games like StarCraft and Age of Empires, they are one of the reasons I keep a PC around.
These sorts of games do not work very well on consoles.
The problem is twofold. First off, a game controller is very poor in controlling these games. They are far more dependent on mouse-and-keyboard than even 1st person shooters.
Second, RTS games require displaying lots of small units on the screen. On a PC monitor, particularly at 1024x768 and higher, this is achieved nicely. On a standard TV, the lack of sharpness and clarity really hinders things.
I think HDTV will effectively eliminate the second problem. For the first, I think console manufacturers are going to have to realize something: in order to diversify the games, there needs to be more forms of *standard* controllers (if the only options are 3rd party, or they are not standard from the get-go, they will not succeed. If a console RELEASED with gamepad AND keyboard/mouse control (even if the keyboard/mouse combo wasn't included, but was widely available for a reasonable price), then we would see the success of other genres like RTS on consoles.
This was the next fact, whereas console technology only advances every 3-5 years, PC technology can be considered obsolete as soon as you get it. Since the XBOX was a long time in development, XBOX was not the most powerful gaming device but rather 2nd place to a high end Alienware desktop.
There is no point in this statement. If the Xbox didn't exist, then one of the other consoles would hold this "2nd place" of shame.
While the XBOX has some good looking games, they are PC games through and through.
Spoken like someone that hasn't played Panzer Dragoon Orta, Jet Set Radio Future, Shenmue 2, MechAssault, the Sega sports games, etc. etc. etc. etc.
because the Model 1 controller is too bigi and bulky to actually be responsive.
Not for those of us that don't have midget hands.
Racing and sports + shooters= Only %10 of the console audience satisfied.
Pure ignorance. These two genres account for a huge percentage of console game sales.
You cleverly leave out how the Xbox has far and away the most advanced online element of any console (PC included, in many regards - at least until every gamer uses the same IM client and installs and runs Roger Wilco and all online games communicate through the same listing base).
Well guess what, none of them, not one single damn one of this is up and running, prepared to receive the traffic from this game. I've already written Redpill.com and complained (since they seem to be the one responsible for the sites). But the mood is already blown... grrr......so let me see, how hard is it to put up a friggen website on time? Rememind me to never consider hiring these clowns for anything mission critical.
You video-gamers sunsabitches slashdotted the Matrix!
Take a glance at all the action on Xbox Live. Lots of excellent, highly-active games not named Halo.
Sega's sports games are developed with the Xbox as the primary platform (downgraded to work on PS2, and now no longer even developed for GameCube). Sega's also graced the Xbox with great stuff like Panzer Dragoon Orta and Jet Set Radio Future.
I own all three systems, and I've been playing the GameCube the most recently. But there is so very little 3rd party support for the Cube. The Xbox's is FAR better in that department. PS2 is, obviously, the 3rd party king.
Sony is finally taking Xbox Live seriously and trying to compete. That's only a good thing for us gamers. I'd like to have a much more robust online gaming service for the PS2.
$5 says Microsoft implements a similar way of voice chatting with PC users.
Re:KDevelop is not just as good.
on
GCC 3.3 Released
·
· Score: 1
The most incredibly irritating thing about it is the diabolical project management.
LOL. Good, it's not just me. What a hassle I had just trying to import some outside existing source files to an already-created project!
I have high hopes for KDevelop - outside of the irritations and hassles (WHY CAN'T I RESIZE THIS DAMN WINDOW FRAME??), and the instability of the Gideon alphas (which, as of the latest alpha release, actually seems to be almost fully fixed), it's quite nice.
I don't know why Anjuta doesn't get talked about more. I like KDevelop, but it's awful flakey sometimes (both 2.1.5 and the 3.0 alphas - at least the latest alpha no longer crashes on me). Anjuta is pretty solid, not particularly flashy, but well laid-out and stable.
Many of these games really aren't likely to be THAT great. Dino Crisis 3 is, uhm, stretching the original concept pretty liberally (and it wasn't really the greatest "survival horror" franchise to start with).
Of Capcom's upcoming titles, I'd say Onimusha Blade Warriors is the most intriguing. It's compared to Power Stone here, but is more often compared with Super Smash Bros. It'd be great if it falls somewhere between the two and plays well.
Of course, the next Steel Battalion game, which is supposed to be online, will be a special game.
"Good-looking" doesn't have to refer to visuals. It can just as easily mean a game that, at this point in development, looks like it's shaping up pretty well.
It is not at all uncommon to say that a partially finished game is "looking good" without meaning the visuals at all.
With so many cellular providers, and text messaging being chained to only customers of the same provider, I've found it to be essentially useless.
Not to mention that I consider my Nokia phone to be a rather unwieldy device for typing messages - I wonder if everyone that uses SMS has a better device than I, or if they're just willing to tolerate them more than I.
This could have interesting sexual ramifications...
GameFAQs gets far more attention, and it's too bad (GameFAQs is great, but MobyGames provides different info and deserves equal attention).
My own contributions to MobyGames are far too few. I shall attempt to do better. :)
Dear Mr. Dyson, We, the FBI, have become aware of your projects. We understand that you have been reverse-engineering water, and this is in violation of the DMCA, PATRIOT, and PATRIOT II acts. You have been flagged for interrogation as a potential terrorist. Until you can be brought in, you are asked to cease all water reverse-engineering. Sincerely, Agent J. Mehoff
(don't bother replying with a debunk of the "Coriolis force" - I already know)
Tell you what, if you survive the impact of the Xbox, we'll talk.
Very good quote, and true on many levels. Not only is "I can't watch my kid every second" usually an excuse for parental laziness, but this also applies to the parents of the kids that are absolute angels with their parents, but little hellions when they're away from the parents (and the fools can't believe that their little babies would EVER do anything like that, oh no!)
(attempts to calculate)
Divide by Zero!
The keyboard and mouse were never pushed as an essential item. Few games took advantage of them. Until online games came out, a year after the system's release, the keyboard and mouse were treated as utilities for the web browser, and little more.
To get back to my original points, the Dreamcast still suffered from problem #2 that I outlined - so even the existence of a mouse/keyboard combo (somewhat low production or otherwise) does not address the other glaring problem hindering RTS games on consoles.
As rare as the keyboards were, the Dreamcast mice were even more impossible to find.
Most stores didn't even start carrying the keyboard until after NFL2K1 came out - and even then, they were an absolute biatch to find.
My point still stands.
These sorts of games do not work very well on consoles.
The problem is twofold. First off, a game controller is very poor in controlling these games. They are far more dependent on mouse-and-keyboard than even 1st person shooters.
Second, RTS games require displaying lots of small units on the screen. On a PC monitor, particularly at 1024x768 and higher, this is achieved nicely. On a standard TV, the lack of sharpness and clarity really hinders things.
I think HDTV will effectively eliminate the second problem. For the first, I think console manufacturers are going to have to realize something: in order to diversify the games, there needs to be more forms of *standard* controllers (if the only options are 3rd party, or they are not standard from the get-go, they will not succeed. If a console RELEASED with gamepad AND keyboard/mouse control (even if the keyboard/mouse combo wasn't included, but was widely available for a reasonable price), then we would see the success of other genres like RTS on consoles.
Yes they are... just like they are with every other MS product except Office and Windows. Funny enough, it doesn't seem to hurt them too much...
There is no point in this statement. If the Xbox didn't exist, then one of the other consoles would hold this "2nd place" of shame.
Spoken like someone that hasn't played Panzer Dragoon Orta, Jet Set Radio Future, Shenmue 2, MechAssault, the Sega sports games, etc. etc. etc. etc.
Not for those of us that don't have midget hands.
Pure ignorance. These two genres account for a huge percentage of console game sales.
You cleverly leave out how the Xbox has far and away the most advanced online element of any console (PC included, in many regards - at least until every gamer uses the same IM client and installs and runs Roger Wilco and all online games communicate through the same listing base).
You video-gamers sunsabitches slashdotted the Matrix!
Take a glance at all the action on Xbox Live. Lots of excellent, highly-active games not named Halo.
Sega's sports games are developed with the Xbox as the primary platform (downgraded to work on PS2, and now no longer even developed for GameCube). Sega's also graced the Xbox with great stuff like Panzer Dragoon Orta and Jet Set Radio Future.
I own all three systems, and I've been playing the GameCube the most recently. But there is so very little 3rd party support for the Cube. The Xbox's is FAR better in that department. PS2 is, obviously, the 3rd party king.
I didn't hate the phone company until AFTER they broke up Ma Bell. That's when the service went to crap.
For me, the lack of portable device support IS what keeps me from using OGG. I hope this changes in the near future.
The "new" SOCOM headset is supposed to be of considerably better quality than the current one (which is as cheap as they come).
$5 says Microsoft implements a similar way of voice chatting with PC users.
LOL. Good, it's not just me. What a hassle I had just trying to import some outside existing source files to an already-created project!
I have high hopes for KDevelop - outside of the irritations and hassles (WHY CAN'T I RESIZE THIS DAMN WINDOW FRAME??), and the instability of the Gideon alphas (which, as of the latest alpha release, actually seems to be almost fully fixed), it's quite nice.
As if the world really needed another one.
Of Capcom's upcoming titles, I'd say Onimusha Blade Warriors is the most intriguing. It's compared to Power Stone here, but is more often compared with Super Smash Bros. It'd be great if it falls somewhere between the two and plays well.
Of course, the next Steel Battalion game, which is supposed to be online, will be a special game.
It is not at all uncommon to say that a partially finished game is "looking good" without meaning the visuals at all.