Most spammers a completely dense when it comes to computers. The best thing would be for all people to live up to their morals and refuse to support them. If they couldn't get anyone in the tech industry to help them... then their spam would eventually stop flowing.
Remember when you aid the enemy, you become the enemy.
Becarefully or you will might be placed in Bush's Axis of Evil along with Iraq, Iran, One of those Koreas, Enron, and the US Economy. All of this got in the Axis by acting unAmerican.
The local news stations here all have "Problem Solver" segments where people call in problems about corrupt builders not finishing jobs, city works slacking off and not doing their jobs, etc.
With spam being as big an issue I would be surprised if one of the 5 stations teams took it on. It would be interesting to get him on the news and have the people bugging him about why he thinks it ok to do what he's doing. They also do lots of calls to the people, and track them down as they run for their vehicles.
Hmm... quite close to my home... I prefer following his car around and loading the windshield with flyers, and also start collecting junk mail for this mailbox. Maybe some Amway people should also try hitting him up.
My experience on filters is that they can work; however, I've had many times where I could access a sexual explicite website, but couldn't access websites pertaining to technical information. My example was not being able to access a VRML website while I was researching for a project.
Whitelisting while blocking off alot of good content can pretty much block out all the bad content. If your whitelisting your email, chances are your aren't going to get spam unless it's from a virus. I do agree that censorship sucks; however, providing a know safe area for children while not trying to remove things is the best we'll probably get.
If you had a younger child would you feel better about having an option where they can visit only a website pertaining to say Big Bird, or Nickelodeon child shows and not let them access other things? It's true that parental supervision is still important; however, letting your children visit.kids.us by themselves, and letting them have more full access while you can properly supervise them is pretty appealing.
For Personnal Websites and Forums, not sure about chatrooms.
Companies will be formed that catiere to children. I can see a new website like Geocities popping up that allows personnal webpages that then go through an approval process before going live.
Other companies could offer moderated forums. Sure you can get improper content; however, with attenative mods, most of theses can and will be caught quickly. If there is a big concern have the forum be fully moderated where every post has to pass a content check.
Chatrooms will be much more difficult to control due to their realtime nature; however, proper screening and good nazious ops could keep most of the garbage away.
This really goes back to the Soul a.k.a. Ghost in the Ghost in the Shell anime movie, and new TV series.
For those you havn't seen it. The series takes place in the future. People are able to get cyborg parts, and even transfer their Ghost (soul) into a mechanical body. The movie is very well done and has great animation, and if you find the story vagley interesting you should pickup the manga (illustrated novel). It goes into a lot more detail and has many things that were cut from the movie.
The issue I see with transfering your soul to a machine is that if it's just data could it not be replicated and then you have a double? Are both serperate souls or two parts of one? If it is two part of a single soul are you responsible for what your other part does? Hmm.. an interesting defence for O.J.... "It wasn't me, it was a copy of me because I'm a cyborg.
As I said in a reply to another message about interactive environments. There is PS2 game out in Japan called Zettaizetsumei Toshi. It's getting a US release under the title Disaster Report.
This game is a survival game where you play a person in a city that just got hit by an earthquake. The environment changes around you, true it's scripted but walking along an I-beam and it starts to walk from an aftershock and you quickly leap to another and grab on as the one you were walking on plummets several stories down.
I still remember a preview video I saw of this game where the main character is running down the street and a sky scrapper next to him start to fall over. While the game isn't Hollywood quality, it leaves me hopefully for what is instore for the future.
This is a feature I also feel is missing from games. Red Faction for the PC and PS2 had dustructable environments, but the game took place in mines so it wasn't a cool as running through a city.
There is a PS2 game out in Japan called Zettaizetsumei Toshi, it's being relased in the US as "Disaster Report". You play as a report on an artifical island that gets hit by an earthquake. You have to get out and the city continues to crumple around you as aftershocks rip through the down town.
While there are currently no games that offer the destructiveness of the environments both you and I want... hopefully with more powerful computer and game consoles we will be able to experience this.
grr.. I hate when I forget to play p tags or change the formatting of the message. Here's and easier to read version.
I wouldn't say any three of those games were released completely unfinished. It's true that they required patches to fix some bugs; however, their inclusion of a world editor with the ability to create anything you want can be seen as a major bonus.
Neverwinter Nights was developed with the main intension of creating an engine that people could easily create their own D&D based games on for them to Dungeon Master. Sure the single player quest wasn't the best RPG ever but it did show off many things you can do in the engine. Plus when's the last time you played a game with some many quests that have alternative ways of completing them?
Morrowind was a great free based RPG. It didn't let you do quite as much Daggerfall but it was still a great game. The plugin support allowed people to add whatever features they wanted. Want to carry around a +20 Longsword of Ass Kicking that deals fire/ice/lighting damage on every hit and give you 20% health of each successful hit you make... well you can make it. You can also create your own buildings... heck create a whole town and populate it with people giving quests.
I can't really comments on Dungeon Siege as I saw it as mostly Diablo gameplay which I hate, and no Neverwinter Nights is different than Diablo.
Look back at two of the most popular community supported games. Both Quake, and Half-Life had the same engine but some differences. By leaving the engines open people created mods for them and are still playing/buying the games today.
The major future of video games is what Sony is doing with Playstation 2 development. It has several companies creating Middleware. These companies will create one tool like an graphics or sound engine. Other companies will then license these products and create games with them. This lowers the amount of time and money required to create a game. Not every company can have a John Carmak working 3 years to create a great engine. By having games where the end-users can work with the development tools that the companies themselves used, and then create or modify a game... this gives alot of useful experience. My only preeve is that I'm too old now and don't have all the time I used to have in High School to devote to learn to make games with way.
I wouldn't say any three of those games were released completely unfinished. It's true that they required patches to fix some bugs; however, their inclusion of a world editor with the ability to create anything you want can be seen as a major bonus.
Neverwinter Nights was developed with the main intension of creating an engine that people could easily create their own D&D based games on for them to Dungeon Master. Sure the single player quest wasn't the best RPG ever but it did show off many things you can do in the engine. Plus when's the last time you played a game with some many quests that have alternative ways of completing them?
Morrowind was a great free based RPG. It didn't let you do quite as much Daggerfall but it was still a great game. The plugin support allowed people to add whatever features they wanted. Want to carry around a +20 Longsword of Ass Kicking that deals fire/ice/lighting damage on every hit and give you 20% health of each successful hit you make... well you can make it. You can also create your own buildings... heck create a whole town and populate it with people giving quests.
I can't really comments on Dungeon Siege as I saw it as mostly Diablo gameplay which I hate, and no Neverwinter Nights is different than Diablo.
Look back at two of the most popular community supported games. Both Quake, and Half-Life had the same engine but some differences. By leaving the engines open people created mods for them and are still playing/buying the games today.
The major future of video games is what Sony is doing with Playstation 2 development. It has several companies creating Middleware. These companies will create one tool like an graphics or sound engine. Other companies will then license these products and create games with them. This lowers the amount of time and money required to create a game. Not every company can have a John Carmak working 3 years to create a great engine. By having games where the end-users can work with the development tools that the companies themselves used, and then create or modify a game... this gives alot of useful experience. My only preeve is that I'm too old now and don't have all the time I used to have in High School to devote to learn to make games with way.
I still fondly remember my old Turbo Hopper. The only thing I hated about it was it chewed through the batteries, and then having to wait forever for them to recharge.
My high school chemistry professor had a video of this other professor doing the exact same thing.
The professor in the video had a friend how was in chemical industry who gave him a free barrel/crate/how ever it's shipped or Sodium.
The professor would goto this lake every year and throw several large cylindar shapped pieces into the lake. Sadly the tape was the professor's last year of doing this because he went though his whole stock of sodium. He tried getting more but it was too expensive and the company accidently sent him a stick of potasium. That thing made a nice explosion.
Nintendo had customs agents going into packages from known companies that sold flash card kits. These packages where then barred from entering the US.
The same thing happened with the Dreamcast Coder cable. You can use it to upload and run code on your DC without burning a CD; however, it can also be used to rip games.
I believe the 15 seconds is refering to how long it took to attach the modchip. Previously with solder chips it could take quite a while to correctly make each connection.
Umm... because the games don't install on a console. The xbox will cache data onto the hard drive as you play; however, it won't install a game so that you can run it without a disk. You can mod an xbox to run games directly off the hard drive if you really wanted to.
Personnally not having to install games is nice. Just pop a disk or cartitage into a console and start playing.
I do agree with your view relating to PC games. I like to do a full install and then just download a no-cd crack so I can just run the game off a shortcut rather than messing with CDs.
Re:Another source of hacker history
on
Hacker Culture
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· Score: 1
There is another movie called "Hackers 2: Takedown". It's based off Kevin Mitnick capture. I have yet to see it but it appears to be a bootleg. It's supposed to be good and fairly pertray Mitnick.
Sure Direct3D is a closed source API, there is always OpenGL is you want to use only open source APIs
The main problem with Glide was that it has created by one company and only that company's products could support it.
Yeah, Direct3D isn't open for anyone to change, but it is a standard that anyone can create a product that adheres to it. Microsoft also seems to be very attuned to market demands and is keeping good relationships with both nVidia and ATI. These relationships allow Microsoft to know and impliment the new desired features into Direct3D.
These new features can be added to OpenGL via extensions; however, the extensions become proxitory and your end up with different company's extensions doing the same thing but are imcompatible. At least with Direct3D this doesn't happen
There are two DVDs of these cartoons. One of them is all of Fleischer's cartoons, and the other are later works by Future Studio after Fleischer left else.
You can normally pick them up for about $10, well worth it if your a fan of the old cartoons.
Won't this law then enable the whole "Your blocking these kiddy porn sites, why no block these warez sites?".
Basically isn't this law now removing the protection granted over what is transmitted over the lines?
By no longer getting unresponible for what is being transmitted I can see many companies sueing if they don't like what's being transfered.
This will cause packet filtering at every router, hell I can see the RIAA and MPAA trying to get the routers to determine if whats being transfered is a copyrighted song or movie.
My suggestion is for WorldCom to completely avoid this new legislation by stopping all service in Penncilvania. Having all their citizens bitching should get this law overruled pretty quickly.
Most spammers a completely dense when it comes to computers. The best thing would be for all people to live up to their morals and refuse to support them. If they couldn't get anyone in the tech industry to help them... then their spam would eventually stop flowing. Remember when you aid the enemy, you become the enemy. Becarefully or you will might be placed in Bush's Axis of Evil along with Iraq, Iran, One of those Koreas, Enron, and the US Economy. All of this got in the Axis by acting unAmerican.
LSL4 was never made because Al Lowe said he would not make LSL4 after he finished LSL3. Therefore he didn't make LSL4, he made LSL5.
The last I heard there were no laws requiring sequential numbering of video game sequels.
Ohh... I though of something even more evil.
The local news stations here all have "Problem Solver" segments where people call in problems about corrupt builders not finishing jobs, city works slacking off and not doing their jobs, etc.
With spam being as big an issue I would be surprised if one of the 5 stations teams took it on. It would be interesting to get him on the news and have the people bugging him about why he thinks it ok to do what he's doing. They also do lots of calls to the people, and track them down as they run for their vehicles.
Now to only find his address.
Hmm... quite close to my home... I prefer following his car around and loading the windshield with flyers, and also start collecting junk mail for this mailbox. Maybe some Amway people should also try hitting him up.
My experience on filters is that they can work; however, I've had many times where I could access a sexual explicite website, but couldn't access websites pertaining to technical information. My example was not being able to access a VRML website while I was researching for a project.
Whitelisting while blocking off alot of good content can pretty much block out all the bad content. If your whitelisting your email, chances are your aren't going to get spam unless it's from a virus. I do agree that censorship sucks; however, providing a know safe area for children while not trying to remove things is the best we'll probably get.
If you had a younger child would you feel better about having an option where they can visit only a website pertaining to say Big Bird, or Nickelodeon child shows and not let them access other things? It's true that parental supervision is still important; however, letting your children visit .kids.us by themselves, and letting them have more full access while you can properly supervise them is pretty appealing.
For Personnal Websites and Forums, not sure about chatrooms. Companies will be formed that catiere to children. I can see a new website like Geocities popping up that allows personnal webpages that then go through an approval process before going live. Other companies could offer moderated forums. Sure you can get improper content; however, with attenative mods, most of theses can and will be caught quickly. If there is a big concern have the forum be fully moderated where every post has to pass a content check. Chatrooms will be much more difficult to control due to their realtime nature; however, proper screening and good nazious ops could keep most of the garbage away.
Rama the game http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item =1395571219
Sorry could find a direct link in a store.
This really goes back to the Soul a.k.a. Ghost in the Ghost in the Shell anime movie, and new TV series.
For those you havn't seen it. The series takes place in the future. People are able to get cyborg parts, and even transfer their Ghost (soul) into a mechanical body. The movie is very well done and has great animation, and if you find the story vagley interesting you should pickup the manga (illustrated novel). It goes into a lot more detail and has many things that were cut from the movie.
The issue I see with transfering your soul to a machine is that if it's just data could it not be replicated and then you have a double? Are both serperate souls or two parts of one? If it is two part of a single soul are you responsible for what your other part does? Hmm.. an interesting defence for O.J.... "It wasn't me, it was a copy of me because I'm a cyborg.
As I said in a reply to another message about interactive environments. There is PS2 game out in Japan called Zettaizetsumei Toshi. It's getting a US release under the title Disaster Report.
This game is a survival game where you play a person in a city that just got hit by an earthquake. The environment changes around you, true it's scripted but walking along an I-beam and it starts to walk from an aftershock and you quickly leap to another and grab on as the one you were walking on plummets several stories down.
I still remember a preview video I saw of this game where the main character is running down the street and a sky scrapper next to him start to fall over. While the game isn't Hollywood quality, it leaves me hopefully for what is instore for the future.
This is a feature I also feel is missing from games. Red Faction for the PC and PS2 had dustructable environments, but the game took place in mines so it wasn't a cool as running through a city.
There is a PS2 game out in Japan called Zettaizetsumei Toshi, it's being relased in the US as "Disaster Report". You play as a report on an artifical island that gets hit by an earthquake. You have to get out and the city continues to crumple around you as aftershocks rip through the down town.
While there are currently no games that offer the destructiveness of the environments both you and I want... hopefully with more powerful computer and game consoles we will be able to experience this.
grr.. I hate when I forget to play p tags or change the formatting of the message. Here's and easier to read version.
I wouldn't say any three of those games were released completely unfinished. It's true that they required patches to fix some bugs; however, their inclusion of a world editor with the ability to create anything you want can be seen as a major bonus.
Neverwinter Nights was developed with the main intension of creating an engine that people could easily create their own D&D based games on for them to Dungeon Master. Sure the single player quest wasn't the best RPG ever but it did show off many things you can do in the engine. Plus when's the last time you played a game with some many quests that have alternative ways of completing them?
Morrowind was a great free based RPG. It didn't let you do quite as much Daggerfall but it was still a great game. The plugin support allowed people to add whatever features they wanted. Want to carry around a +20 Longsword of Ass Kicking that deals fire/ice/lighting damage on every hit and give you 20% health of each successful hit you make... well you can make it. You can also create your own buildings... heck create a whole town and populate it with people giving quests.
I can't really comments on Dungeon Siege as I saw it as mostly Diablo gameplay which I hate, and no Neverwinter Nights is different than Diablo.
Look back at two of the most popular community supported games. Both Quake, and Half-Life had the same engine but some differences. By leaving the engines open people created mods for them and are still playing/buying the games today.
The major future of video games is what Sony is doing with Playstation 2 development. It has several companies creating Middleware. These companies will create one tool like an graphics or sound engine. Other companies will then license these products and create games with them. This lowers the amount of time and money required to create a game. Not every company can have a John Carmak working 3 years to create a great engine. By having games where the end-users can work with the development tools that the companies themselves used, and then create or modify a game... this gives alot of useful experience. My only preeve is that I'm too old now and don't have all the time I used to have in High School to devote to learn to make games with way.
I wouldn't say any three of those games were released completely unfinished. It's true that they required patches to fix some bugs; however, their inclusion of a world editor with the ability to create anything you want can be seen as a major bonus. Neverwinter Nights was developed with the main intension of creating an engine that people could easily create their own D&D based games on for them to Dungeon Master. Sure the single player quest wasn't the best RPG ever but it did show off many things you can do in the engine. Plus when's the last time you played a game with some many quests that have alternative ways of completing them? Morrowind was a great free based RPG. It didn't let you do quite as much Daggerfall but it was still a great game. The plugin support allowed people to add whatever features they wanted. Want to carry around a +20 Longsword of Ass Kicking that deals fire/ice/lighting damage on every hit and give you 20% health of each successful hit you make... well you can make it. You can also create your own buildings... heck create a whole town and populate it with people giving quests. I can't really comments on Dungeon Siege as I saw it as mostly Diablo gameplay which I hate, and no Neverwinter Nights is different than Diablo. Look back at two of the most popular community supported games. Both Quake, and Half-Life had the same engine but some differences. By leaving the engines open people created mods for them and are still playing/buying the games today. The major future of video games is what Sony is doing with Playstation 2 development. It has several companies creating Middleware. These companies will create one tool like an graphics or sound engine. Other companies will then license these products and create games with them. This lowers the amount of time and money required to create a game. Not every company can have a John Carmak working 3 years to create a great engine. By having games where the end-users can work with the development tools that the companies themselves used, and then create or modify a game... this gives alot of useful experience. My only preeve is that I'm too old now and don't have all the time I used to have in High School to devote to learn to make games with way.
I still fondly remember my old Turbo Hopper. The only thing I hated about it was it chewed through the batteries, and then having to wait forever for them to recharge.
My high school chemistry professor had a video of this other professor doing the exact same thing.
The professor in the video had a friend how was in chemical industry who gave him a free barrel/crate/how ever it's shipped or Sodium.
The professor would goto this lake every year and throw several large cylindar shapped pieces into the lake. Sadly the tape was the professor's last year of doing this because he went though his whole stock of sodium. He tried getting more but it was too expensive and the company accidently sent him a stick of potasium. That thing made a nice explosion.
Computer impaired people don't need AOL.
But AOL Losers are computer impaired.
Think of it like this, all goats are animals, but not all animals are goats.
Nintendo had customs agents going into packages from known companies that sold flash card kits. These packages where then barred from entering the US. The same thing happened with the Dreamcast Coder cable. You can use it to upload and run code on your DC without burning a CD; however, it can also be used to rip games.
The Xbox mod chips did contain unencrypted, hacked version of the original Xbox BIOS.
I believe the 15 seconds is refering to how long it took to attach the modchip. Previously with solder chips it could take quite a while to correctly make each connection.
Umm... because the games don't install on a console. The xbox will cache data onto the hard drive as you play; however, it won't install a game so that you can run it without a disk. You can mod an xbox to run games directly off the hard drive if you really wanted to. Personnally not having to install games is nice. Just pop a disk or cartitage into a console and start playing. I do agree with your view relating to PC games. I like to do a full install and then just download a no-cd crack so I can just run the game off a shortcut rather than messing with CDs.
There is another movie called "Hackers 2: Takedown". It's based off Kevin Mitnick capture. I have yet to see it but it appears to be a bootleg. It's supposed to be good and fairly pertray Mitnick.
Sure Direct3D is a closed source API, there is always OpenGL is you want to use only open source APIs
The main problem with Glide was that it has created by one company and only that company's products could support it.
Yeah, Direct3D isn't open for anyone to change, but it is a standard that anyone can create a product that adheres to it. Microsoft also seems to be very attuned to market demands and is keeping good relationships with both nVidia and ATI. These relationships allow Microsoft to know and impliment the new desired features into Direct3D.
These new features can be added to OpenGL via extensions; however, the extensions become proxitory and your end up with different company's extensions doing the same thing but are imcompatible. At least with Direct3D this doesn't happen
There are two DVDs of these cartoons. One of them is all of Fleischer's cartoons, and the other are later works by Future Studio after Fleischer left else.
You can normally pick them up for about $10, well worth it if your a fan of the old cartoons.
Max Fleischer's Cartoons:l /-/dvd/1572523034/glance/102-2261467-1390511
http://www.amazon.com/exec/obidos/tg/stores/detai
Future Studio's Cartoons (Post David Fleischer):2 524537/qid=1032963126/sr=1-5/ref=sr_1_5/102-226146 7-1390511?v=glance
http://www.amazon.com/exec/obidos/tg/detail/-/157
Collection of all 17 episodes together (cheaper seperately):5 943389/qid=1032963126/sr=1-3/ref=sr_1_3/102-226146 7-1390511?v=glance
http://www.amazon.com/exec/obidos/tg/detail/-/630
Note: If you don't like Amazon you can pick them up almost anywhere that sells DVDs.
No one is holding a gun to your head and forcing you to look at any of that. If you don't like it just don't visit those sites.
Won't this law then enable the whole "Your blocking these kiddy porn sites, why no block these warez sites?". Basically isn't this law now removing the protection granted over what is transmitted over the lines? By no longer getting unresponible for what is being transmitted I can see many companies sueing if they don't like what's being transfered. This will cause packet filtering at every router, hell I can see the RIAA and MPAA trying to get the routers to determine if whats being transfered is a copyrighted song or movie. My suggestion is for WorldCom to completely avoid this new legislation by stopping all service in Penncilvania. Having all their citizens bitching should get this law overruled pretty quickly.
It's Starbucks, overpriced shit coffee. Why are you surprised they are offering overpriced net access?