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Unfinished Adventures

Obiwan Kenobi writes "Just Adventure has an interesting article on unfinished games that were nixed in mid-development. Amongst the casualties are incomplete trilogies, an off beat 20,000 Leagues Under the Sea game, Blizzard's ill-fated Warcraft Adventures and the Star Trek title "Secret of Vulcan Fury.""

219 comments

  1. Unfortunately by Anonymous Coward · · Score: 0

    The list is only half there, as this is an unfinished article.

  2. Just an observation... by rusty0101 · · Score: 5, Funny

    ... I don't think the Vulcans would have much of a feeling about Vulcan Fury. It wouldn't be logical. The title doesn't make much sense either.

    -Rusty

    --
    You never know...
    1. Re:Just an observation... by motardo · · Score: 1, Redundant

      that'd be highly illogical

    2. Re:Just an observation... by Anonymous Coward · · Score: 5, Informative

      You obviously don't know your Vulcan history. In the time before Surak, Vulcans were an emotional and extremely destructive species (similar to the Romulans). Surak was able to bring logic and peace to his people but only by burying all emotion.

    3. Re:Just an observation... by ajuda · · Score: 5, Funny

      You obviously don't know your Vulcan history. In the time before Surak, Vulcans were an emotional and extremely destructive species (similar to the Romulans). Surak was able to bring logic and peace to his people but only by burying all emotion.

      You don't get laid much, do you?

    4. Re:Just an observation... by Anonymous Coward · · Score: 0

      It's Friday night, and I'm writing about Vulcans on Slashdot. Really hard to guess that?

    5. Re:Just an observation... by Anonymous Coward · · Score: 1, Funny

      Every seven years. Why?

    6. Re:Just an observation... by Quirk · · Score: 3, Insightful

      "Secret of Vulcan Fury.""

      trekkie shame on you all. Vulcan Fury was part of the mating ritual. Spock betrothed refused to mate with him and she chose Captain Kirk to defend her right to refuse Spock as a mate in a fight to the death. Bones injected Jim with a serum that made him appear to have died. During the Vulcan matting ritual Spock went ballistic but latter complimented his erstwhile bride on choosing Kirk as her champion as she knew Spock would refuse her for having forced him to kill his Captain and friend. Spock thought her choice immenently logical.

      --
      "Academicians are more likely to share each other's toothbrush than each other's nomenclature."
      Cohen
    7. Re:Just an observation... by los+furtive · · Score: 3, Informative

      You and the people who posted below obviously never read the article...it's about a weapon, not an emotion. And after all, one doesn't need to be emotional in killing, simply motivated.

      --

      I'm a writer, a poet, a genius, I know it. I don't buy software, I grow it.

    8. Re:Just an observation... by Anonymous Coward · · Score: 0

      You don't get laid much, do you?

      Skinner:
      You did it, Nibbles! Now... chew through my ball sack!

    9. Re:Just an observation... by Anonymous Coward · · Score: 0
      You don't get laid much, do you?

      Wow, what a funny and original joke. I don't think I've ever heard that on /. before.

      On second thought, I have... but it was only EVERY TIME anyone has EVER geeked out about ANYTHING related to popular scifi/fantasy.

      Truly, the moderators couldn't have picked a better candidate for +5, Funny.

    10. Re:Just an observation... by Anonymous Coward · · Score: 0

      define this logic http://www.cafeshops.com/whalebonejesus

    11. Re:Just an observation... by Anonymous Coward · · Score: 0

      It wasn't that funny and it surely wasn't original or even slightly clever, but timing is everything.

      The same response could have been given to the parent of the post he responded to but with less effect.

      We've all heard it before, just the like the beowolf posts, the 1,2,3profit posts, and the all your base posts. They're not really trolls, and most of the time they're lame, but every now and then they are appropriate and funny.

    12. Re:Just an observation... by Directrix1 · · Score: 1

      Why isn't Duke Nukem Forever in there? I mean, come on.

      --
      Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
    13. Re:Just an observation... by Anonymous Coward · · Score: 0

      I was going to read the article but it started out, "We adventurers are the underdogs of the gaming community." I immediatly barfed and posted this comment.

      Then I looked at the parent comment and barfed again.

    14. Re:Just an observation... by cicatrix1 · · Score: 2

      EVERY TIME anyone has EVER geeked out about ANYTHING related to popular scifi/fantasy

      Star Trek is popular now?

      *grin*
      *ducks*

      --

      I know more than you drink.
    15. Re:Just an observation... by Anonymous Coward · · Score: 0
      You don't get laid much, do you?

      Wow, what a funny and original joke. I don't think I've ever heard that on /. before. On second thought, I have... but it was only EVERY TIME anyone has EVER geeked out about ANYTHING related to popular scifi/fantasy.

      Whereas the bitching and whining about said joke is ALWAYS fresh (As is feeding the trolls, negivtive karma for all!)

    16. Re:Just an observation... by liquidweb · · Score: 1

      You don't get laid much, do you?

      --
      --- Matthew Hill
      "To quote the self is an act of the self riteous and uninitiated sub-moronic" - Matthew Hill
    17. Re:Just an observation... by Jasonv · · Score: 1
      You don't get laid much, do you?

      ....and the rest of slashdot users do?

    18. Re:Just an observation... by Anonymous Coward · · Score: 0

      Very much so, among those who can comprehend only 8 minutes of plot in each 21-minute episode. 9 minutes go to advertising of course. The remaining 13 minutes are devoted to bad acting, trivia about races that don't exist but who conveniently all look like humans, stock footage of space and models flying through space and stupid filler involving the holodeck.

    19. Re:Just an observation... by Anonymous Coward · · Score: 0

      Once every 7 years.

    20. Re:Just an observation... by Peterus7 · · Score: 1

      Well, of course Vulcan fury flopped. I mean, the worse extent vulcan rage would probably be writing angry letters to the editor... hehe... Unless they're heat... What would that be, a game about vulcan phon far? Kinky! Hmm. Must've been the same people who did BMX XXX...

    21. Re:Just an observation... by ghjm · · Score: 2

      The big flaw with that line of logic is that it assumes Spock will himself act rationally. Isn't it more likely that in the throes of Ponn Farr, Spock drinks Kirk's blood like a vampire and then throws down whatsername and f*cks her into oblivion? Then has some moderately well-acted poignantly pseudo-logical non-emotional remorse the next day, which is so annoying that it finally drives Bones over the edge and he deconstructs Spock's famous ears with a poorly-adjusted laser scalpel? Well? ISN'T IT???

      -Graham

    22. Re:Just an observation... by ghjm · · Score: 2

      Very good point. It's clear what the emotional basis of motivation is: We do things to make ourselves feel good. (cf. Freud, Darwin et. al.)

      But what is the logical basis of motivation? Why is it logically necessary for Spock to be on the Enterprise, rather than anywhere else?

      -Graham

    23. Re:Just an observation... by zonker · · Score: 0

      judging by your sig i'd guess you have the same problem as him :p

    24. Re:Just an observation... by Anonymous Coward · · Score: 0

      no.

    25. Re:Just an observation... by Quirk · · Score: 2

      , which is so annoying that it finally drives Bones over the edge and he deconstructs Spock's famous ears with a poorly-adjusted laser scalpel? Well? ISN'T IT???

      Almost but what Bones really does is activate the micro detonator he surreptiously implanted in Spock's brain stem when he reconnected Spock's brain after Bones and Kirk got it back from the Amazonian babes who stole it.

      --
      "Academicians are more likely to share each other's toothbrush than each other's nomenclature."
      Cohen
    26. Re:Just an observation... by Anonymous Coward · · Score: 0

      i agree with this guy

    27. Re:Just an observation... by los+furtive · · Score: 1

      ooooh, good one. Hehe, best thing I've heard since one hand clapping. (not being sarcastic...thnx for the reply).

      --

      I'm a writer, a poet, a genius, I know it. I don't buy software, I grow it.

  3. I have cancled many games. by packeteer · · Score: 5, Interesting

    I always have great plans to make some sweet ass game. As a programming student i get myself way in over my head and end up scratching it long before it becomes playable. Typical problem or not organizing and shooting too high.

    It makes me think that i dont wanna do coding as a living becuase if i actually did make progress and someone cancled my work it would not be very fun at all.

    --
    unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
    1. Re:I have cancled many games. by Subcarrier · · Score: 4, Interesting

      I always have great plans to make some sweet ass game. As a programming student i get myself way in over my head and end up scratching it long before it becomes playable. Typical problem or not organizing and shooting too high.

      The person who modded you a troll must be on a fantasy adventure, or something.

      I have to say that I have my share of aborted adventure games in the closet. In my experience, every piece of software consists of two main components: a) the neat bit; and b) the boring bit. I usually wrote the neat bit first (that's the game engine), and then got started on the boring bit (the game itself). As it happens, something else with a neat bit in it usually came along before I managed to finish the project.

      It makes me think that i dont wanna do coding as a living becuase if i actually did make progress and someone cancled my work it would not be very fun at all.

      Writing software for a living can sometimes be like that. In my experience, there are two kinds of jobs: a) neat jobs; and b) boring jobs. Just make sure you are skilled enough to get a neat job. You want to be the one who gets to write the neat bits.

      --
      "I have opinions of my own, strong opinions, but I don't always agree with them." -- George H. W. Bush
    2. Re:I have cancled many games. by packeteer · · Score: 3, Interesting

      I usually start to write a game and get some good ideas. I have wrote some text based adventures and i have a cool idea about how to draw up the map and move around. I write that part out but it gets boring after i finish what i went in for. I made and openGL game in my programming class but once i got a little sip flying around shooting things i lost to motivation to actually put in stages and a game.

      Whenever it has workwed best its usually with other people. In my programming class i did work on other people's project coding certain parts they needed but it becomes difficult to keep going with two visions. When most people start coding what they really want to do is produce a game. They want to be able to design the game and have other people do it their way.

      --
      unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
    3. Re:I have cancled many games. by Subcarrier · · Score: 3, Interesting

      These days all serious software projects are written by a group of people. In some ways, a software project is like a marriage. If the people are compatible, the team grows together into a well oiled machine and produces some great software. That can be a very rewarding experience. The opposite can happen too; the team can fall apart because of slackers or strong willed individuals with serious differences of opinion and no ability to compromise.

      I think it's important that the team consist of a variety of people with different talents and insights. The different views enrich the project. While everyone should have a say in where the project is going, someone must also be in charge and be able to make the final decision after the ideas are on the table.

      In real life projects sometimes get cancelled for business reasons that have nothing to do with how the project is going. The many cancelled commercial adventure games are a prime example: no market for it. That is something you, as a professional, will have to learn to live with. If you have been working on a project for two tears, having it cancelled can suck big time. But, all things considerd, it is still only a job.

      --
      "I have opinions of my own, strong opinions, but I don't always agree with them." -- George H. W. Bush
    4. Re:I have cancled many games. by Jerf · · Score: 2

      Or better yet, develop the skill to turn the boring bits into neat bits.

      If you're doing something repetitive, that's a big, in-your-face hint that it's time to abstract somehow. Perhaps write some personal libraries, or a little language to rapidly solve the problem, or something else. Learning what is part of becoming a truly excellent programmer.

      Only once in my programming career have I been assigned to do something truly boring, and that was converting 50 Word documents to forms people could fill out online, which due to the fact that no two people make a form in the same way, had nothing that could be abstracted out. But then, that wasn't really programming either.

      (Oh, and school assignments, which suck because they actually teach you not to abstract, both because they're too small to matter, and even when the prof. claims the code will be re-used in a later assignment, inevitably something changes in the later assignment which screws your abstraction over. The real world is, believe it or not, not like that; I don't know how to explain it but real-sized projects may have rapidly changing requirements but there's still room for development.)

    5. Re:I have cancled many games. by NortWind · · Score: 1
      The many cancelled commercial adventure games are a prime example: no market for it.

      Hey, come to comp.sys.ibm.pc.games.adventure and say that!

      One more point to make, when you say "But, all things considerd, it is still only a job." I think you got it wrong. Any adventure game being created by people who feel it is "only a job" is doomed to failure. People who play adventure games look under every rock, twice. If you don't have fun stuff going on everywhere, you will get panned. The only practical way to do this is to have the people making the game involved in playing the game, and loving what they are doing.

  4. forgot something by GoatPigSheep · · Score: 4, Funny

    Amongst the casualties are incomplete trilogies, an off beat 20,000 Leagues Under the Sea game, Blizzard's ill-fated Warcraft Adventures and the Star Trek title "Secret of Vulcan Fury.""

    They forgot Duke Nukem Forever

    --
    GoatPigSheep, the 3 most important food groups
    1. Re:forgot something by Kipper+the+Llama · · Score: 2, Funny

      "Secret of Vulcan Fury" sounds like a Trekker-made porno.

    2. Re:forgot something by Anonymous Coward · · Score: 0

      They forgot Duke Nukem Forever

      You misspelled it, fella. It should be "Duke Nukem Never"

  5. The plot of 20,000 Leagues Under the Sea by Freston+Youseff · · Score: 2, Funny

    ... hunger in the world has become a major problem so research teams are studying sites on the sea floor for potential undersea farming.

    Oh man, that sounds like it could have been greaat fun, I'm SO SORRY that project was nixed, I could really go for some UNDERWATER FARMING right now! What a shame. :-(

    --

    1. Re:The plot of 20,000 Leagues Under the Sea by Riptor7177 · · Score: 0

      How about you read the article? The game wasn't going to be an underwater farming simulator; that was just a segue for your characters to get underwater and get to the Nautilus.

      Plus underwater farming was a large part of the original story. It was how Nemo and his crew fed themselves.

    2. Re:The plot of 20,000 Leagues Under the Sea by Anonymous Coward · · Score: 0

      Farming games are great! Haven't you ever played Harvest Moon (SNES)?

  6. He's dead Jim. by nlinecomputers · · Score: 2, Interesting

    I thought that Vulcan's Fury got shelved because De Kelly got ill and then died before it was finished.

    --
    Slashdot, home of supporters of free software, free music, and free speech.Except for Moderators that disagree with you.
    1. Re:He's dead Jim. by Fortyseven · · Score: 1

      Not at all. Last I heard they had all the voice work complete, and was ready to be used. Naturally I could be wrong, but I do know that Kelley died long after the cancellation of this game, so I doubt it was related.

    2. Re:He's dead Jim. by Picass0 · · Score: 2

      Not true. In fact, it was De Kelley's final performance. And it sits on DAT tapes somewhere, never to be heard by fans.

      The game was axed for budgetary reasons. Interplay simply couldn't afford to finish it at the time (they were inches from chapter 11) and now they don't have the license.

    3. Re:He's dead Jim. by ctaylor · · Score: 5, Informative

      I worked at Interplay at the time of Secret of Vulcan Fury.

      DeForest Kelly was too ill by the time of the voice recording to actual record his lines. He never did record SoVF dialogue. They used a voice actor in his place.

      The main reason SoVF was cancelled was:

      a) Not enough progress had been made on the game due to a couple changes of directions in the design, change in management on the project and the typical delays associated with game development.

      b) Budgetary reasons and the decline of the adventure game market. They had spent millions on the project, and it needed millions more to be completed (mostly due to art: lots and lots of animation time, and lots of rendering time). They did a basic P&L (profit and loss statement) and the project was not going to make money.

      As cool as the project was, Interplay could not afford to develop a game that would automatically lose money over games that would only potentially lose money... :)

      pax,

      -Chris

    4. Re:He's dead Jim. by NortWind · · Score: 1
      b) Budgetary reasons and the decline of the adventure game market.

      These guys should take a look at what one guy can do, without millions of dollars. Jonathan Boakes basically wrote "Dark Fall" by himself, with some help from some friends. It's really good, scary and FUN TO PLAY.

      While million dollar graphics can be nice, you can easily get a really bad adventure game like "Star Trek: Hidden Evil", which was not at all well received. Game companies have to put people who really like adventure games in charge, then they can make a great game without breaking the bank. The fact that they don't is why adventure games are in decline. The players are still out there!

  7. Duke Nukem Forever. by Trusty+Penfold · · Score: 0, Informative

    Why no mention of DNF? When it was cancelled earlier this year (early Sept?) it marked the death of one of the most awaited games of all time.

    1. Re:Duke Nukem Forever. by ProfanityHead · · Score: 0

      It wasn't cancelled.

    2. Re:Duke Nukem Forever. by NotAnotherReboot · · Score: 5, Informative

      I'm not sure why the parent currently has a score of 3, Duke Nukem Forever HAS NOT been cancelled. A simple check of 3D Realm's site [www.3drealms.com] shows that it has not been cancelled, although they do joke about the "when it's done" thing extensively.

    3. Re:Duke Nukem Forever. by Anonymous Coward · · Score: 0

      It has a score of 3 because this guy ALWAYS posts dumbass shit that is completely WRONG and gets unlimited Karma for it! Read some of his posts. They are 90% wrong.

  8. Warcraft Adventures didn't TOTALLY die... by D'Arque+Bishop · · Score: 5, Informative

    Actually, while everything they said about Warcraft Adventures was true, they did leave out one bit of information: the storyline was too important to the Warcraft mythos to drop entirely. Warcraft Adventures was later reworked and became the book Lord of the Clans by Christie Golden. The events of the book are also referenced in the orcs' backstory in Warcraft III.

    Just my $.02...

    1. Re:Warcraft Adventures didn't TOTALLY die... by Anonymous Coward · · Score: 0

      Nerd alert!

    2. Re:Warcraft Adventures didn't TOTALLY die... by Cyclometh · · Score: 1

      On slashdot?

      really?

      Nah.... never happen.

  9. Another title by doc_traig · · Score: 5, Funny

    Some would say that Ultima IX was never finished...

    - DDT

    --
    So long, michael. Don't let the door hit you...
    1. Re:Another title by Kipper+the+Llama · · Score: 1

      Some would also say that Ultima VIII would have been better off unfinished...

    2. Re:Another title by Restil · · Score: 2

      In a way it wasn't. U9 was started far prior to Ultima Online's release. When UO got close to completion, EA, in their infinite wisdom, moved most of their developers off U9 onto UO, leaving UO to stagnate. They eventually scrapped the original game and started over since the original would have been a few years behind technology wise. In the process, they sacrificed the story, removed the party from the game, and basically screwed it all to hell.

      They never finished the original. Or so the legend goes.

      -Restil

      --
      Play with my webcams and lights here
    3. Re:Another title by gl4ss · · Score: 2

      sadly :\

      have you read the original script/storysketch for u: IX?

      it kicks the plot that was in the game by 4342349230423miles over the sea.

      but it would have needed a slightly different kind of engine & some stuff like that, and would have not been a cheesy 3d smack em up game..

      there's some project to re-do it with that original script(by hobbyists, on internet, i'm too busy now to look for the links, sry)

      --
      world was created 5 seconds before this post as it is.
  10. Funny, I would have expected... by waytoomuchcoffee · · Score: 2

    Team Fortress II to be the headliner ;-)

    1. Re:Funny, I would have expected... by Anonymous Coward · · Score: 0

      That was never nixed it was just vaporware.

      It's been "coming to a store near you!" every summer since 1999...

    2. Re:Funny, I would have expected... by GrendelT · · Score: 1

      Yeah, i just gave up on TF2... the screenshots used to look so freakin cool, then other games progressed way beyond TF2 graphics... and now it just looks like the avg. run-of-the-mill gameshots now.
      I now officially and publicly surrender my anticipation for Team Fortress II.

    3. Re:Funny, I would have expected... by Anonymous Coward · · Score: 0

      Ya America's Army delivers everything i wanted out of TF2 for free right now.

      I mean some stuff in TF2 looked cool last year or the year before that but now it's not even impressive anymore. Between arcadish stuff like UT2003 and realistic stuff like AA there really isn't much room for a game like TF2 anymore.

      I imagine the Return to Castle Wolfenstein multiplayer is close to how TF2 will be in several aspects, and well i can't stand RTCW multiplay. It's just irritating. It tries to be realistic but action packed at the same time and just makes this horrid mess.

    4. Re:Funny, I would have expected... by Anonymous Coward · · Score: 0

      I completely forgot about that one.
      I've still got a faded old black Team Fortress 2 shirt from E3 in '99.

      Strange thing is that they had a playable demo of the game back then. Everyone was psyched about it even though it was just a nice mod of a nice mod. They had a whole team of guys working on it and they made it sound like it was about ready to roll out.

      Someone stupid must have dropped the ball. Shame, kind of too old for anyone to care now.

  11. unfinished adventures... by shaitand · · Score: 2

    Since these projects were nix'd, perhaps someone should email the companies and ask them to open up the source so others can benefit from them. Note it would make good PR. Ok maybe not SOMEONE, but perhaps EVERYONE!;P!

    1. Re:unfinished adventures... by Kizzle · · Score: 3, Insightful

      I would imagine that most game companies re-use alot of their code. And they probably have a good ammount of their own intelectiual property tied up in there. Also many of them probably licence code from 3rd parties that they can't re-licence themselves.

    2. Re:unfinished adventures... by shaitand · · Score: 2

      I'd guess your probably right, but I'm sure any given large game company has a whole slew of code they never had a need to reuse that they could put out into the common sphere. Even outdated code could be a basis for a fun game, especially when you consider what is outdated in the gaming industry.

    3. Re:unfinished adventures... by fobbman · · Score: 1

      I would imagine that you re-used this post from someone else. And you probably have a good amount of your own intellectual property tied up in Natalie Portman and hot grits. Did you happen to license this post from the original poster prior to your re-use?

    4. Re:unfinished adventures... by Anonymous Coward · · Score: 0

      Actually, from my semirare contact with some game developers from Starsiege/Tribes, you might have it backwards. According to what I was told, game developers often make tools/utilities that are recycled into true apps, such as database management.

      I was strangely surprised a few years ago to learn that a coworker's wife dealt with a database program developed by Dynamix,(Developer for Starsiege/Tribes), that was actually apart of the games. Who knew that games could have realworld applications?

    5. Re:unfinished adventures... by Cyclometh · · Score: 1

      Since a lot of them probably reuse their code, that's not going to work well. Also they license stuff from other companies all the time, making it even more difficult.

      Besides, most of those games bit the big hard drive platter back in the late 90's, so the code would be pretty out of date now.

  12. Why not make the source open? by DAS1 · · Score: 3, Interesting

    It seems like such a waste having all those resources put into games just to have the it scraped in the end. Why doesn't the game developing community just make the unfinished code open-source and set up a sourceforge project around it :-) i could imagine some pretty cool games coming about this way.
    --david

    1. Re:Why not make the source open? by Entropy_ah · · Score: 1, Redundant

      I would imagine that most game companies re-use alot of their code. And they probably have a good ammount of their own intelectiual property tied up in there. Also many of them probably licence code from 3rd parties that they can't re-licence themselves.

      --
      my other penis is a vagina
    2. Re:Why not make the source open? by stratjakt · · Score: 3, Interesting

      some reasons.

      most games, codewise, are just mods to a game engine, which is/was very much used, and not something you give away, with a few exceptions (doom, quake).

      the plots can be recycled, again not something you give away. Same with any artwork, cinemas, etc.

      they can, however, be bought. these guys have bought out a few scrapped sega cd, vectrex, cd-i and colecovision games, finished them, and offers them for sale.

      Similar community based efforts may work. Though not enough are interested in anything but 'latest newest highest poly-count' FPS titles.

      --
      I don't need no instructions to know how to rock!!!!
  13. Curiously by slycer9 · · Score: 5, Interesting

    There's no mention of PC based Halo (bought by the great Satan to promote a substandard console...'nother story tho'), Mac OS9 ports of Half-Life, OSX ports of everything, Linux ports of Starcraft/DiabloII/DeusEx, etc... At the risk of sounding a troll, compared to these titles, I could care less about those listed in the article. Interesting read nonetheless.

    --
    Don't park drunk, accidents cause people.
    1. Re:Curiously by Have+Blue · · Score: 2

      Possibly because the PC version of Halo will actually be finished and released...

    2. Re:Curiously by donutello · · Score: 0, Flamebait

      Either you know nothing about gaming and technology or you're a petty troll.

      The X-BOX is NOT a substandard console. It is far superior, technologically, to the PS2 or GameCube. There are several things wrong with the XBOX including how expensive it is to produce, the lack of developer mindshare, etc. but you sound like a clueles Slash-bot when you call it substandard.

      --
      Mmmm.. Donuts
    3. Re:Curiously by Wyatt+Earp · · Score: 1

      Sorry to burst the bubble, but Halo is coming for PC and Mac.

      As for the OSX ports, there's quite a few. Some of them ain't brand new games, but there's a number out there.

    4. Re:Curiously by stygar · · Score: 1

      Well, that would be because the article is about unfinished adventure games. Seeing as how none of the titles you mentioned were adventure games, it stands to reason that they'd be ignored in the article.

    5. Re:Curiously by Reality_X · · Score: 1

      You miss the point (everything below here is probably not applicable to North Americans. I can't find any data on this stuff for the US.)

      A console is NOT a PC.
      No one cares how fast their console's CPU is.
      Or how much RAM it has.

      They care about the games.

      And the XBox had 1 above average, extremely repetitive game for well over a year. 1 game. (Splinter Cell just came out! Woo! The next Halo for the year. Not that the MGS2 resemblence isn't apparent...)

      Compare that to the PS2 or the GC and you can see why it's sucking.

      Of course, the PS2 has already beaten both. But the GC is catching up in terms of weekly sales.

      Let me back this up with some numbers.

      Console sales in Japan this week:

      Game Boy Advance: 150,000 (Annual: 2,313,400)
      PlayStation 2: 38,400 (Annual: 3,101,500)
      GameCube: 37,400 (Annual: 939,400)
      Xbox: 1,900 (Annual: 273,600)
      PSOne: 1,800 (Annual: 205,900)

      Is that enough to convince you? This has been happening for months. The number of people buying Xboxes is almost the same as those buying a 7 year old console.

      In Australia, the GC had 53% growth in sales, Sept 02 vs Oct 02. The PS2 had 2% growth, and the XBox -1% growth. ( http://www.informbd.com.au/i3/html/Market%20Watch% 20All%20Games.html ) Also, the GC is now outselling the XBox by a fair bit. Of course, the PS2 is beating them both, but that is expected.

      Microsoft started this "Extreme XBox Pack" price war recently... Xbox + Halo + JSRF + Rally Sport + DVD kit for AU$453 (~US$254.) Sony then came out with their "Extra Pack" (PS2 + THPS4 + DVD remote + PS2 Magazine and some blockbuster rentals) at the same price.

      They lowered the prices again this week. AU$400 (~US$224) gets you one of the two. Guess which one people are buying? The PS2. It doesn't take a genius to understand why.

      Microsoft is doing alot of advertising over here. Buses are plastered with XBox propaganda. I havn't seen a single PS2 ad for the new bundle. D

      Dick Smith Electronics ( http://www.dse.com.au/ ) were pushing the new Xbox bundle pretty hard. But if you go to their website, you'll see a banner for the PS2 bundle (it replaced a banner for the XBox.)

      My local EB has 4 racks of shelves of PS2 games. GC and the Xbox have 1 each.

      Anyway... I have all 3 machines. The only one gathering dust is the Xbox. I don't know what that tells you.

      I'd sell it if I could, but I'd be making a huge loss (I paid full price [AU$649]for it. Before Microsoft decided to get into a price war. They're selling it for AU$50 now [$100 * 3 games + $50 * dvd pack = $350, $400 - $350 = $50.])

    6. Re:Curiously by donutello · · Score: 2

      I have plenty of karma to burn so I don't care what the slashbots do to this post...

      You ramble and ramble in your reply but you don't address the point I made. The X-Box is not substandard. It is technologically superior.

      Pointing out the lack of developer mindshare or customer demand does not prove that it is substandard. Those are different things. Ditto about the lack of games. That does not mean it is substandard.

      Unless you use the word "substandard" in a completely different way from how it is defined in the English language.

      --
      Mmmm.. Donuts
  14. Tonight on Slashdot: by Anonymous Coward · · Score: 0


    "When non-native English speakers write English"

  15. Leisure Suit Larry! by Whatsthiswhatsthis · · Score: 2, Funny

    These games are among a plethora of unfinished adventures, to name a few: [...] Leisure Suit Larry 8...

    Leisure Suit Larry! Who can guess why this game was canceled? Give this a try.

  16. The Babylon 5 flight sim? by Platinum+Dragon · · Score: 5, Interesting

    I still remember the B5 space combat sim being deep-sixed by Sierra. Too bad, as it looked like a good game in the making with something close to realistic physics.

    --

    Someday, you're going to die. Get over it.
    1. Re:The Babylon 5 flight sim? by MrLint · · Score: 1

      I got a free promo mousepad and watch when they were pitching the promo stuff when the game was killed. as i understand it was almost done.

    2. Re:The Babylon 5 flight sim? by leiz · · Score: 2

      Ya, I bought one of the left over posters after they cancelled the game. Sad how the ultimate space sim never made it out of development. But then again, Sierra and Relic did make Homeworld, which IMO is damn good.

      Another game that never made it was Star Control 4. Although Warcraft adventures might make a come back. I saw something like it at E3 this year, a Diablo type game in 3D with humans and orcs.

    3. Re:The Babylon 5 flight sim? by styxlord · · Score: 1

      Although Warcraft adventures might make a come back. I saw something like it at E3 this year, a Diablo type game in 3D with humans and orcs.

      You mean WoW?

    4. Re:The Babylon 5 flight sim? by TheHummer · · Score: 1

      The B5 flight sim cancellation was a sad story. Instead of releasing one of the most anticipated (amongst us fans) game of the year they released Bull Rider... Oh joy...

  17. Games I never finished. by dagg · · Score: 2
    At first, I thought this was a list of games that were never won. By anyone. I know that Pacman was finally completely won... but I don't know if Asteroids was ever won. I know there are a lot of games that I've never won. Pitfall, Castle Wolfenstein, Sonic, to name a few.
    --
    Sex game that everybody wins
    --
    Sex - Find It
    1. Re:Games I never finished. by Anonymous Coward · · Score: 0

      You never won Sonic? Come on, you can rack up like 5 continues in the special stages if you make an effort to finish levels with at least 50 rings. Not sure what makes you list it in the same sentence as pitfall ...

    2. Re:Games I never finished. by Anonymous Coward · · Score: 0

      Does Asteroids actually end??? Once, I got the score up to about 100,000 (which is where the score wraps back to zero), it quit getting any harder. Each level was the same as the last. I got the score back to 100G again before the blister on my thumb broke open and I thought it best to quit.

  18. Fallout 3 by crumbz · · Score: 3, Interesting

    We might be able to add this one to the list. It looks like this will (unfortunately) be vaporware and only live on through fan-created fiction...
    A shame 'cause it is truly a great franchise.

  19. Babylon 5 by Sivar · · Score: 1, Redundant

    I am shocked that he left out "Babylon 5" blah blah.

    Seriously though, I was looking forward to that game, and I rarely look forward to any video game.

    --
    Computer Science is no more about computers than astronomy is about telescopes. --E. W. Dijkstra
    1. Re:Babylon 5 by Anonymous Coward · · Score: 0

      I am shocked that he left out "Babylon 5"

      I'm not. RTFA.

      It's an ADVENTURE website. The article is listing cancelled ADVENTURE games.

      The same goes for all you other posters complaining about games that aren't on the list.

      WRONG GENRE. Sorry.

    2. Re:Babylon 5 by Sivar · · Score: 2

      It's an ADVENTURE website. The article is listing cancelled ADVENTURE games.

      This ADVENTURE site's article on cancelled ADVENTURE games also lists ROLE PLAYING games, and the Babylon 5 games was to have ADVENTURE elements as well.

      If the Academy of Interactive Arts and Sciences can call Diablo 2 a role-playing game (let alone the role-playing game of the year), I can call Babylon 5 an adventure game.

      --
      Computer Science is no more about computers than astronomy is about telescopes. --E. W. Dijkstra
  20. I'll give you $20 by SHEENmaster · · Score: 1
    --
    You can't judge a book by the way it wears its hair.
  21. Common in Console World Too by frostgiant · · Score: 4, Interesting

    Games getting cancelled happens all the time in the console games world too, it seems. Luckily, on consoles, it is common for a prototype or two to survive.
    Take Earthbound 0, for example. Some of you may remember the SNES game Earthbound, but it comes from a NES game known as Mother in Japan. Nintendo of America finished translating the game but never released it. Fortunatley, it has been dumped.

    Countless prototype games have been dumped that may never have been able to see their light of day. Recently, Star Fox 2 for the SNES was dumped too.

    Unfortunatley, playing these dumps is illegal as is distributing them. :-(

    Also, I wish some prototypes would surface for my favorite console, the Virtual Boy!

    1. Re:Common in Console World Too by Anonymous Coward · · Score: 0

      "Take Earthbound 0, for example. Some of you may remember the SNES game Earthbound, but it comes from a NES game known as Mother in Japan"

      That is incorrect.

      "Mother" was the Japanese Famicom game: "Mother 2" was its Super Famicom sequel. "Earthbound" is a direct port of the latter, not the former.

      "Earthbound 0" is a hack of the "earthbound" prototype, which was a port of the Famicom game.

      (incidentally, it was announced in the "previews" section of Nintendo Power. Wasn't the last time a game announced in NP didn't see the light of day, either.)

      And speaking of cancelled games, Mother/Earthbound 64 seems to have gone to the great /dev/null in the sky.

    2. Re:Common in Console World Too by parkanoid · · Score: 1

      Virtual boy?! I guess the only way you retain your vision after playing on that is daily laser surgery.

  22. More nixed games are... by Anonymous Coward · · Score: 0

    Highlander Online
    SCCA Trans Am Racing
    Skip Barber Racing
    Middle Earth
    Grand Prix Legends 2
    World Sports Cars

    1. Re:More nixed games are... by ericdano · · Score: 2
      Now Highlander Online sounds fun..........

      There can be only one

      --
      It's either on the beat or off the beat, it's that easy.
      I moderate therefore I rule!
      --
  23. unfinished? by SHEENmaster · · Score: 1

    Are open source projects ever really finished? The constantly evolve, gaining new features as they are needed. this for example has been updated 4 times in the past 5 days as evidenced by news postings here.

    As the author I can attest that one hell of an update will be ready when I get home, along with some "political corrections". To compensate for the "political corrections", I'll make LibertarianTux playable.

    --
    You can't judge a book by the way it wears its hair.
  24. Dry eyes by Sean+Clifford · · Score: 5, Funny

    Overall, my eyes are dry. With the exception of Secret Of Vulcan Fury, all the other games were cancelled or died for good reason. I'd much rather have a cemetery full of unreleased poopy games than a shelf full of them.

    1. Re:Dry eyes by Anonymous Coward · · Score: 1, Insightful

      Come on, every Star Trek game ever made was a heap of crap. I'd say Vulcan Fury was cancelled for good reason all right.

    2. Re:Dry eyes by SuiteSisterMary · · Score: 2

      Pah. 25th Anniversary and Judgement Rites were great. StarFleet Academy sucked large, but Klingon Academy continues to shine; still better than Bridge Commander, btw, both for graphics and for gameplay. Run, don't walk, to Ebay and grab a copy.

      And who can forget beaming into mountains in Kobyashi Alternative?

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  25. Earthbound 64's Unfortunate Cancellation... by Anonymous Coward · · Score: 1, Informative

    Although it isn't an Adventure game, Earthbound 64 lingered too long in development and was nixed by Nintendo. MANY fans were anger/saddened/enfuriated and still want it to come back.

    1. Re:Earthbound 64's Unfortunate Cancellation... by applejacks · · Score: 1

      Earthbound looks like a nice game. I went to the page linked in a aforementioned comment. The author makes some valid points about current game development practices. All that people care about is graphics feats these days. Game company's throw all the development hours into the graphics and not enough into the game-play. Read the reviews. Particle engines, and physics bound game engines are very apeasing to the eyes within an RPG or whatever classification of game you are playing. Yet they tend to lose their replayability.

      It's frightening that the comment, millions was used in the text. Why does everything cost millions to make? I wrote a pretty simple game in
      approximately one year's time. It didn't cost me anything but sleep.

  26. descent 4? by moosesocks · · Score: 3, Interesting

    what about descent 4?
    the earlier descent games were fabulous

    --
    -- If you try to fail and succeed, which have you done? - Uli's moose
    1. Re:descent 4? by Tetrad69 · · Score: 2, Informative

      Volition was working on "Descent 4", but it was later revealed to be Red Faction.

      So it wasn't given up, exactly... more like a change of focus.

  27. Re:In case it gets slashdotted, by Anonymous Coward · · Score: 0

    Goatse link.

    Moderators, do your stuff.

  28. The death of the adventure game... by DoctorPhish · · Score: 5, Interesting

    was when the text-parser was axed. Adventure games lost the most of their expressiveness and became a game of "Click all the current screens with all your current items to advance" whenever you got stuck, because in the end, that was your only way of interacting with the environment. Maniac Mansion style games were a bit better, but were still a long way off of text-parser style action. Parsers gave the game authors so much more flexibility as to what could be done, and gave the player so much more to do and explore, that there isn't really any comparison between the games of yore and all the rodent infested ones that came after ^_^;
    Or maybe it's just me...

    1. Re:The death of the adventure game... by Anonymous Coward · · Score: 0

      Amen. Back then, text adventure games came chillingly close to qualifying as roleplaying games.

      Nowadays, all you get is flashy graphics and a sub-par plot. And they call it roleplaying.

      Last time I checked, picking between three options to move through a still-linear dialogue isn't roleplaying.

    2. Re:The death of the adventure game... by Anonymous Coward · · Score: 0

      People do not have sufficient attention span to read page after page of prose anymore...

      There were some nice mouse-driven adventure games though, such as the ones from Icom: Uninvited, Shadowgate, and Deja Vu. I loved the first two, and a present-day remake would be highly appreciated. Deja Vu was a bit easy, I finished it in just a single afternoon.

      The reason I still count these as proper adventures is because they had a great amount of interaction between you and the environment. You could use your mouse to move things at will in the room, and there were thousands of objects to pick up, which effectively limited the 'try everything with everything else' syndrom.

      The games were not without flaws, but were a pleasant experience anyway.

    3. Re:The death of the adventure game... by the+grace+of+R'hllor · · Score: 5, Funny

      Yeah, parsers died. Tragic.

      > Pull lever.
      Nope.

      > Push lever.
      Nope.

      > Yank lever.
      Nope.

      > Twist lever.
      Nope.

      > Kick lever.
      Nope.

      > Yell obscenely at lever.
      Nope.

      > Wave chicken over lever.
      You push the lever. Congratulations.

    4. Re:The death of the adventure game... by Denor · · Score: 2

      The most recent game in the Zork series (Zork: Grand Inquisitor) was graphical and actually had a scene which made fun of the 'click all the current screens' phenomenon so common in such games:

      I believe you were trying to get into the underworld and it was guarded by some two-headed fellow. The actual solution was fairly complicated and did not, IIRC, involve pulling something out of your inventory. So whenever you did do that, the guard would (mockingly) say something like "Oh, I don't know what to do, so I'll just pull something out of the old inventory!"

      --
      -Denor
    5. Re:The death of the adventure game... by blancolioni · · Score: 2

      was when the text-parser was axed.

      Luckily, we still have this, where if you select games by rating, you'll see that modern text adventures have pretty much surpassed anything that was written when they were still commercial.

  29. Wasteland by jpdbest · · Score: 2, Interesting

    I remember playing Wasteland on the ol' C64. It was one of the few games that I got hooked on and actually finished. It was very similar to the Bard's Tale genre of games, being a text adventure with a few graphics thrown in. I'm feeling nostalgic about it right now and wish I still had a copy.

    This is the first time I've ever heard about Meantime. I did a quick Google search on it and found this tidbit of info about the game:

    Meantime: The Unfinished Official Sequel to Wasteland

    It's too bad that the sequel fell through, it would've been interesting for sure. Fallout is a great (if unofficial) sequel. One of the first things I remember thinking about after hearing about it was 'Cool, it's just like Wasteland!' Little did I realize then how much of a connection the two games actually have.

    1. Re:Wasteland by tomlouie · · Score: 1

      Get Wasteland here for your PC. Enjoy.

  30. They forgot the big one by Clue4All · · Score: 0, Offtopic

    Duh! I hear it's going to blow the socks off of everything else in the market when it comes out. I can't wait! ;)

    --

    Is your browser retarded?
  31. Blizzard's adventure games? by Woogiemonger · · Score: 1

    I'm not sure how Warcraft Adventure would've turned out, but after seeing side scrolling action/adventure type games that I grew up on like The Lost Vikings and Blackthorne, two very nicely done games, I'm sure I would have enjoyed it too. As a side note though, for those that agree with my opinion of how great those two games are, here's an announcement detailing their rerelease for the Game Boy Advance. GBA's run only 60-70 or even cheaper on eBay, last I checked, so this might actually convince me to pick one up. It does not take movie-like graphics and a huge staff to come up with a highly addicting, amusing/entertaining, well-done game.

  32. another unjustly deceased game... by Mitreya · · Score: 1
    ...would be "Dreamland Chronicles: Freedom Ridge" While the name is absolutely impossible to remember (really!), this game had everything to look forward too. Basically it was a new "UFO: enemy unknown" game with good graphics and very proper and broad physics.

    Does anyone ever pick up games that were abandoned? I am still hoping this game will one day come out :)

  33. other games seldom mentioned.. by Anonymous Coward · · Score: 0

    planet's edge was supposed to have a sequel.. so was manhunter 2..... and the buck rogers SSI series was supposed to be a trilogy..

    im confident those aren't mentioned in the article, which i'll go read now ;-)

  34. Re:"Lameness filter": What a joke. by Anonymous Coward · · Score: 0

    This reminds me of an andy warhol painting or something...

    In way it captures the essence of the slashdot experience.

  35. Champions by NetGeek · · Score: 1

    They forgot Champions and the beginning of the super hero computer game curse.

  36. Maybe that is because... by Anonymous Coward · · Score: 1, Informative

    They're talking about ADVENTURE GAMES?!

  37. Useless? by SunPin · · Score: 1
    So, as you can see, this article wasn't that useless after all.

    Yes it was.

    --
    Laws are for people with no friends.
  38. two mmorpg for the log by pyrrho · · Score: 4, Interesting

    (1) Sierra was creating Middle Earth MMORPG for several years before scrapping it. It couldn't straddle the Old and New Sierra eras (the latter being an era where Sierra Doesn't Exist, from the point of view of an old timer).

    (2) Worldplay Games spent millions making Cyberpark, an online MMORPG and virtual environment. The project was bought by AOL which eventually cancelled it. The technology was functional and could house thousands of people, but which floundered over business model concerns at AOL and a related lack of direction. I still don't think that the current MMORPG have as good of a hosting architecture... but I'm biased.

    Indeed, this is the frustrating thing about the game industy, there is a ton of work thrown away or spoiled.

    --

    -pyrrho

    1. Re:two mmorpg for the log by Maul · · Score: 2

      I've heard that while Sierra scrapped the Middle Earth MMORPG they were working on, they still had the rights and were planning on starting it over from scratch after all the movies were out.

      Of course, this is just an unconfirmed rumor. Given the popularity of the movies, I think that even a not-so-well made MMORPG based on Middle Earth would steal people away from EverQuest rather quickly.

      --

      "You spoony bard!" -Tellah

    2. Re:two mmorpg for the log by pyrrho · · Score: 1

      Yes, and they had these right long enough to have had the game before the movies and to have been ready to rake it in.

      Sierra seriously has had some disfunctional years, even by game industry standards.

      --

      -pyrrho

  39. Babylon 5: Into the Fire by Ldir · · Score: 2
    That's the one I was looking forward to the most. Differing reports on how close it was to completion. Some said it was 90% there. Other reports said at least another year of work. In any case, there was a tremendous amount of work done including great models and new content with the original cast.

    I have boycotted Sierra ever since. Not only did they kill the game, they chose to throw away the work done instead of selling it to someone who would finish the game. A group of the original developers formed a company and tried to finish it independently, but Sierra would not cooperate. Since Sierra held the B5 license, they not only killed this game, they killed any hope of someone else doing a B5 flight sim.

    1. Re:Babylon 5: Into the Fire by Anonymous Coward · · Score: 0

      Thanks, I had no idea. I've been known to constantly swear at the fact that there isn't a B5 flight sim.

      You know, I'd probably be more annoyed at the fact that there isn't such a game due to such a stupid reason, but I can't expect anything less from Sierra.

      Hey, where's Team Fortress 2, eh?

    2. Re:Babylon 5: Into the Fire by Picass0 · · Score: 5, Interesting

      Yeah, I haven't purchased a Sierra game since the B5:ITF game was killed. I can't help but get a little mean glow inside thinking that Sierra killed the Lord of the Rings game at the same time, and LOTR has become one of the hottest licensing properties around. They blew the chance to make A LOT of money because they had their heads of their asses. Sierra shitcanned the B5 team and the LOTR team on the same day. I hope the developers feel a bit vindicated.

      As a B5 fan it pisses me off that the last performances of these actors in their roles will never be seen. As a gamer I relly wanted a top notch Starfury flight sim.

      Fuck Sierra. Fuck them right in the ear.

    3. Re:Babylon 5: Into the Fire by abischof · · Score: 3, Insightful
      Differing reports on how close it was to completion. Some said it was 90% there. Other reports said at least another year of work.
      Those aren't necessarily mutually exclusive ;). See also the Ninety-Ninety Rule.
      --

      Alex Bischoff
      HTML/CSS coder for hire

    4. Re:Babylon 5: Into the Fire by jnik · · Score: 2

      They were one week away from releasing a demo when Sierra gave them the axe. After that...Sierra said they'd sell the game to Sector 14 (which hastily organized in the wake of their firing), then Sector 14 got funding, then Sierra said they wouldn't, and eventually it slowly dragged into the toilet.

      About this time (to bring back to the topic of adventure games), Sierra also announced that Space Quest 7 was canned for the third (fourth?) time and I lost any remaining faith I had in them. Sierra's living on Tribes and Half-Life right now.

    5. Re:Babylon 5: Into the Fire by len_harms · · Score: 1

      Ive been watching these sites it helps some but not much :(

      FirstOnes They actually snorked a copy of the sirra web site. So all we can do now is drool over something that will never happen.
      Ive Found Her They are making a B5 game. The pics they have been posting look semi cool.

      Course the B5 first season set is selling pretty well I hear. So maybe WB will realize they have a fairly hot property. That can be exploted into a game (HA).

      I have been boycoting Sierra because they no longer make the games I like. I like adventure games. They used to make some of the best. Now they make 3d FPS and boring 'family' games. I havent been really wowed by a FPS since DOOM.

      The advent style game Ive been waiting on lately has been Full Throttle 2. FT2 Least Lucasarts still has somewhat of a clue about games... But some of the SW games are getting as bad as a star trek game. You just know it will be lame.

      Vulcans Fury was one I was waiting on as well. If I remeber correctly it was during a time of reorg. The game was way over budget and getting worse. They cut their losses and wrote it off. Personaly I am glad they cut it instead of shipping it before it was done. If it had shipped it may have been regarded as one of the buggiest games ever. Now it has a mythical feel to it :)


      they chose to throw away the work done instead of selling it

      More than likely they were more interested in the tax write off at this point. If they sold it, it became a asset. If they held onto it, it became a tax write off. So they priced it in the range where it made them money. Instead of offloading it. Who knows what goes through the heads of some corp ladder climber. They probably could have priced it about even with their write off/sunk cost. Maybe they tried to get that little extra out of em. Or maybe the other company was way under bidding hopping to scoop it up for nothing. Why they are sitting on this title is beyond me. Talk about a built in audience! They were able to SELL the extra junk they were going to stick into boxes. That should have told them something!

  40. In Fascist USA by Anonymous Coward · · Score: 0

    You are deemed an 'enemy combatant' for writing Free Software.

  41. How about finished games? by pashdown · · Score: 1
    This kind of crap happened all the time in the arcade and pinball market. Games like Marble Madness 2 and the most excellent Capcom pinball Big Bang Bar are just a pair of examples of finished games that hit the prototype stage after much work and design only to be killed by marketing departments.

    Midway (who bought Atari arcade) is still guarding the rights to Marble Madness 2, so it seems you won't be seeing ROMs for it anytime soon. Fully designed games that only a lucky few people can play. Sad.

  42. IGNORE by p_trinli · · Score: 0

    Just testing my signature.

  43. OT: I totally w0n by wantedman · · Score: 1

    I was like, working and on the game, and then it beep beep beep, I lost everything, it like, totally sucked...

    I did finish the game, but it just wasn't as good...

    1. Re:OT: I totally w0n by Anonymous Coward · · Score: 0

      It's kind of...a bummer.

  44. Uhm, hello? by AvantLegion · · Score: 2, Informative
    To those mentioning Duke Nukem Forever, Team Fortress II, etc.....

    .... do you guys know what ADVENTURE games are?

    Neither of those games are.

    1. Re:Uhm, hello? by Rew190 · · Score: 2

      I suppose most of us knew those folks were joking since they're still (supposedly) in development.

  45. It should be pointed out... by kakos · · Score: 0

    A lot of people are saying "What about ?" The article was about canceled *ADVENTURE* games. The whole point of the article was that adventure game fans get shat on. Any potentially good seller gets canned before it can come out. On that note, I personally don't get adventure games. I don't think I've ever played a good one.

    1. Re:It should be pointed out... by AvantLegion · · Score: 1
      > I don't think I've ever played a good one.

      That begs the question: which ones have you played?

  46. Another Game by Anonymous Coward · · Score: 0

    Ultima Online - anyone know when that will be out? ;)

  47. How is the parent a troll? by Anonymous Coward · · Score: 0

    I've seen my share of failed muds, and I've even given some the coathanger myself.

    The parent makes a very key point - not organizing and/or shooting too high are the two things that will kill development. Not only of games, but of any programming project.

    1. Re:How is the parent a troll? by NortWind · · Score: 1

      I think the best way to go at these projects is to code organically. If you are building an adventure, start with a working game that has only one object in one room. Then, add rooms and add objects until you get as far as you want to go without losing interest. Then you're done!

    2. Re:How is the parent a troll? by packeteer · · Score: 2

      You dont wanna put in each room one by one. You should put some code in to read coordinates off a list and make a map out of em. You simply tweak the measurements to change the world. Even though i do that it still get tedious to put a story line in each area.

      --
      unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
  48. Atari's Swordquest Series by Anonymous Coward · · Score: 0

    Hopefully they'll finally release Swordquest:Airworld so I'll have a crack at that sword! I mean, it's been, like, 18 years!

  49. scat! by Anonymous Coward · · Score: 0

    Collective Studios (www.collectivestudios.com) was going to make an Aeon Flux game a few years back... but then they stopped development for some crazy reason :(

    An aeon flux game, if done well enough, could have owned in so many ways...so very many ways

  50. Re:In Soviet Russia . . . by Anonymous Coward · · Score: 0
    Ah. Makes me remember back when I was eight, too, and discovered sarcasm.

    ~~~

  51. Make yer own! by Anonymous Coward · · Score: 0

    The adventure game is almost dead. I have a belief that it will come back one day, in some form, but nobody's interested in it for now.

    Regardless, I got a bunch of my friends acting, took a whole lot of photos and video, coded my own engine, and I'm really proud to say that my own game, The Sydney Mystery, is finished!

    I'm just working out how I'll release it, but there should be at least a demo available soon after Christmas. It was a huge amount of work, but a huge amount of fun to make. I hope the indie scene keeps adventures alive.

    Check out the (currently hidden) website at www.twilightsoftware.com/sydneymystery

    And feel free to email me if you have any questions about what it was like to make this thing.

  52. Lunar 3!? by Maul · · Score: 3, Informative

    I know a lot of RPG geeks are awaiting a new game in the Lunar series and are still wanting to know if all plans for Lunar 3 are cancelled, or if there will one day be a new Lunar game.

    There has been rumor after rumor regarding Lunar 3. After Lunar 2: Eternal Blue Complete came out for Playstation in the US, there were statements coming from both Game Arts (the Japanese makers of Lunar) and Working Designs (who localized the Lunar games for the Sega CD and PS) that we would soon see work beginning on Lunar 3, probably for the Playstation 2.

    It has been 2 years since Lunar 2: Eternal Blue Complete has come out, and no new information can be obtained about Lunar 3. Working Designs has been silent about the issue, and there doesn't seem to be anything from Game Arts on it.

    Lunar Legends for GBA is translated by UbiSoft (probably because WD doesn't have the lisence to do GBA games), but that is a remake of Lunar 1, not a sequel.

    It seems like Lunar 3 would be an instant hit, but both Working Designs and Game Arts have been silent about it.

    About two weeks ago I saw a message regarding Lunar Legends on the Working Designs message board. It was explained that Working Designs had sold the rights to some of their original Lunar content back to Game Arts (Working designs apparently owned the rights to some of the things they did in their localization, including the name of the White Dragon, Quark) so that this stuff could be included in the US GBA version of Lunar Legend.

    Someone on the board asked if this transfer of the rights meant there would be no Lunar 3, to which I did not see an answer.

    What was not clear to me was if Working Designs had really SOLD the rights to these things back to Game Arts, or if they had LISENCED these things.

    I'm really starting to believe that Game Arts has perhaps abandonded the idea of making Lunar 3. If Game Arts really has abandoned the idea of Lunar 3, then it explains why Working Designs would easily want to sell back otherwise useless IP for some quick cash.

    I hope that this is not the case, but it seems like it may be.

    --

    "You spoony bard!" -Tellah

    1. Re:Lunar 3!? by mao+che+minh · · Score: 2

      Lunar The Silver Star is the game that made me an RPG addict. I had logged many hours with old classics like Dragon Warrior, Eye of the Beholder, and Final Fantasy 1, but my interest lapsed when the 16 bit revolution came (not to mention women and drugs in that time frame). But, Lunar for the Sega CD made me a full tilt closet geek. Let's pray that a Lunar 3 hits shelves, even if you are a godless communist heathen like myself.

    2. Re:Lunar 3!? by jgkastra · · Score: 2, Interesting

      Game Arts doesn't really have much to do with the Lunar look and feel as much as Studio Alex does. Studio Alex and Shoten do the plot/artwork and Iwadare does the music. Game Arts only did the coding and they were the Sega freaks, hence the many Sega releases. But Working Designs has said they are shooting for PS2.

      Victor Ireland has also stated that they are doing the Lunar 3 translation and Studio Alex, Game Arts, and Iwadare are showing up for another run.

      It's probably a good thing to keep the hype tight lipped. Just because they aren't saying anything doesn't mean it doesn't exist.

  53. The curse finally ended by TravelSizedMonkey · · Score: 1

    The curse ended with the release of Freedom Force earlier this year. Hailed by critics, applauded by fans, Irrational Games finally did the superhero genre right. Fans have made mods for Avengers, JLA, Spider-Man, and more. Good game, good fan base, no curse.

  54. PC Centric??? by OneFix · · Score: 1

    What about games that underwent major overhauls before they were finished...like the origonal version of Syndicate for the Amiga?

    Or even the unreleased adventure games for 8-bit machines...I seem to remember an unreleased "Battle Tech" game... (these tended to be "unfinished" as well)

    What about the upgraded Hired Guns (3D) for the Amiga/PC?

    Then we've got unfinished/unreleased games for various consoles like the CD32...

    Come to think of it...this must be the short list(everything is from the 90's)...where can one find a more complete list of "unfinished adventures"???

    1. Re:PC Centric??? by snap2grid · · Score: 1
      What about the upgraded Hired Guns (3D) for the Amiga/PC?

      Actually there's two halves to this question. The original Amiga Hired Guns - DMA Design - had a lot of work done on it to up the colour content (this was in the 16 colour screen days!) to 256 colours, add new sound fx, completely new intro sequence and so on. However all the new work was being done single-handedly by the programmer, Scott Johnson, at home while he worked on a new game for DMA. Before it could be completed, he left to work for Microprose, working on the CD32 version of UFO.

      As for the "3D" Hired Guns, this was intended to be a remake for the PC using the Unreal engine and was a DMA Design project until they got bought by Gremlin Graphics at which point the project ended up in the hands of Devil's Thumb Entertainment who spent five years making it before it got canned. I was involved for the first year (as one of the ex-DMA staff who worked on the original) and "development hell" doesn't even begin to describe it. As far as I know it was essentially complete.

    2. Re:PC Centric??? by OneFix · · Score: 1

      Kewl...Yes, I certainly enjoyed the origonal Hired Guns for the Amiga...Interestingly enough I thought that if this game were done right, it would be an extremely kewl concept for a realtime multi-player 3D game...As a small footnote, an incomplete and extremely buggy AGA version was actually available through "alternate channels"...

      To add to what you mentioned about the "3D" (PC) version ... as far as I can tell, the last company that had anything to do with the rights to Hired Guns (3D) was VR-1 (Jaleco) ... now largely an X-Box developer (how ironic). In 2000, they released this 2:50 minute movie at E3 and even had a "sneak peak" page on their main site. There were a few stories in magazines and on websites that discussed the unique gameplay...but now, the only mention of it on the company's web site seems to be in an "about us" page...

      Just out of curiosity, did you come from the Amiga before your work on Hired Guns (your nick would suggest so) or were you strictly PC???

    3. Re:PC Centric??? by snap2grid · · Score: 1
      When I started with DMA, it was development for the C64 in the main, and the Amiga was still new. I did graphic conversions (squeezing all those nice Amiga bitmaps into a tiny character set that the C64 could use) before doing writing work, stories, backgrounds, character bios, that sort of stuff. It was story duties on HG for the Amiga, although by the time the 3D one came along it was myself that did the initial game design as well as updating the story. I was freelance by that time and my involvement ended when they decided not to use third parties anymore.

      In a way I'm glad the 3D version isn't available because they ended up taking tremendous liberties with my characters and background.

      As for the original, I'd be interested in finding out where the AGA version became available, not that I'm morally offended or anything, just that I wonder if it's the same version as the one I have, which is sitting on the original Amiga hard drive, including source. (The programmer gave it to me to make a backup because I still had a working Amiga) Whatever did happen to Psygnosis anyway? I wonder if it could be made open-source?

    4. Re:PC Centric??? by OneFix · · Score: 1

      Don't remember where the AGA version first became available...It's always the cracking groups that release that kind of stuff...

      As far as psygnosis, everyone knows they were bought by Sony...went on to do Wipeout and a few Lemmings sequels...Psygnosis Europe was bought by Eidos in 1998 ... in 2000, Sony dropped the Psygnosis brand and moved all of the former Psygnosis US developers over to 989 Studios.

      Sony's purchase of Psygnosis was primarily an attempt to enter the PC market. The purchase of Psygnosis Europe and the switch in 2000 pretty much marked their exit from that market.

      As far as making it Open Source, I'm not sure...someone must still have the rights to the Hired Guns franchise (Sony, Eidos or Jaleco)... my guess is that you would probably have to get permission first and then you would have to modify source and add disclaimers.

      If Psygnosis is truly "dead" and will only be used as a brand from now on (i.e. Atari) then they shouldn't have any problems.

      On a related note, I also thought that Shadow of the Beast and Walker would be 2 great games to do "modern" 3d versions...

      As far as DMA Design...they went to Rockstar and created a quaint little series called "Grand Theft Auto" :) Interestingly enough...if you haven't seen the Vice City intro for Rockstar North, it is a C= 64 demo style intro.

  55. OK, I'll say it... by mao+che+minh · · Score: 1
    ....because I know what many of you are thinking the same thing: This article was boring and didn't tell us anything that we didn't already know. Most of the crowd here is in IT and/or develops. We know how this shit works. Many of us work in corporate settings. The failure of a game to be produced can paralled to many application development failures. Furthermore, these were all games that no one ever heard of or cared about.

    Please post a Microsoft bashing article - oh how we love them.

  56. Other cancelled games by duckpoopy · · Score: 1

    include: An Afternoon at Grandma's House. Checkers2000 Narcoleptic Martha Stewart's Rockin' Cookin' Bibleman

    --
    word.
  57. Re:"Lameness filter": What a joke. by whereiswaldo · · Score: 2

    Looks like version 1.0 of the Microsoft Troll AutoPoster. Needs a little work, but they'll get there...

  58. Kalifah. Kalifee! by burgburgburg · · Score: 2

    KROYKAH!

    1. Re:Kalifah. Kalifee! by Quirk · · Score: 2

      Live Long and Prosper

      --
      "Academicians are more likely to share each other's toothbrush than each other's nomenclature."
      Cohen
  59. Leisure Suit Larry 4 by subuni · · Score: 5, Interesting

    To read the story of the missing LSL4 game straight from the developer's (Al Lowe) mouth, check out Lesiure Suit Larry 4 and Why Larry 5?.

    Fairly interesting story -- What was supposed to be LSL4, ended up morphing into The Sierra Network, and then getting sold to AT&T for $100 million (and then getting resold to AOL for $10 million).

    1. Re:Leisure Suit Larry 4 by SScorpio · · Score: 1

      LSL4 was never made because Al Lowe said he would not make LSL4 after he finished LSL3. Therefore he didn't make LSL4, he made LSL5.


      The last I heard there were no laws requiring sequential numbering of video game sequels.

  60. What about the Trek game Folicus.. by Anonymous Coward · · Score: 0

    Folicus: Search for Piccard's hair

  61. I'm hoping the DMCA game gets nixed by Anonymous Coward · · Score: 0
  62. Also by Znonymous+Coward · · Score: 1

    Here is one this hit the cutting room floor.

    Tonya Harding's Greatest Olimpic Moments

    --

    Karma: The shiznight, mostly because I am the Drizzle.

  63. Just another observation.. by Anonymous Coward · · Score: 1, Insightful

    A sci fi trivia fact is modded once.

    Some jackass making some vapid flamebait joke about someone who knows a little trivia, is modded to the rooftop.

    What's wrong with this picture..?
    (name withheld to avoid massive karma hit from moderators on fucking crack)

  64. Sierra's Outpost by teamhasnoi · · Score: 4, Informative
    I worked at a CompUsa back when P60s were just appearing, Doom was out and I still couldn't afford a computer.

    The Sierra chick came in and was showing me some stuff they were working on - a little rendered (Actual Game Screens!) movie about a game called Outpost. It was supposed to be the end-all of simulation/strategy/resource management games. It looked really cool, and the Sierra chick told me about all the things you were going to be able to do in it.

    A couple of years passed, and Outpost finally came out. PC Gamer reamed it a new one, and so did this guy. All the features I heard and looked forward to were gone. In their place, a sterile, unfun, buggy pile.

    Outpost 2 came out to much better reviews, and there was talk of Outpost 3, but as all the links to it are dead, I believe that this may go in the 'Unfinished Adventures' catagory.

  65. Adventure games by SideshowBob · · Score: 2

    The whole point of the article was adventure/RPGs that were never released.

    Unlike an action game, when an adventure game gets canceled, any storylines that would've been resolved are left unfinished.

    And to Donut: the X-Box is just a warmed over PC circa 1999. So nyah :-)

    1. Re:Adventure games by eht · · Score: 1

      so that makes it about twice as powerful as his mac from this year

  66. Microsoft by Anonymous Coward · · Score: 0

    I have heard that a couple of years ago microsoft paid big bucks for the rights to make three games based on the movie AI, but after people in the company saw the movie all three games in production were cancelled. Can't make games based on a turkey of a movie I guess.

  67. Not an adventure game by nugneant · · Score: 1

    Duke Nukem Forever wasn't an adventure game. RTFA. If we were going to get into non-adventure games that ended up being vaporware, there's some other real biggies out there... let's see... anyone recall that first person RPG (I think), something like Soul ... it was being betad in the early 90s, its big claim to fame was that they apparently coded it 100% in assembly for maximum frame rate on the 486's of the day...

    What other ones... hmm... Mario 4 on the old NES, Combat II on the Atari 2600... I'm trying to avoid naming a bunch of other console games, since the article focuses on PC games...

    There was an article like this in PC Gamer a few years ago, maybe later I'll dig it out and "remember" a few more.

  68. Freespace by SparkyTWP · · Score: 2, Informative

    Also another unfinished trilogy, the wonderful Freespace series.

    Volition made two of the greatest space sim fighter games with good storylines. They put in a nice cliffhanger at the end of Freespace 2, then that was it.

    They said not enough copies were sold of Freespace 2 (Which I would blame on bad marketing) for Interplay to warrant a third. So everyone who was a fan of the game was left with an unfinished story.

  69. Champions... by nugneant · · Score: 1

    Just a brief reflection... I can't believe they forgot to mention what may be the true classic old school vaporware RPG: Champions. I'm not really in the mood to karma whore so I won't bother summarizing the article - but anyone on the boards who's a true furry-toothed geek will remember getting all sweaty, hot, and bothered over this game way back in '91. ;)

  70. It's finished now. by DoctaWatson · · Score: 2, Informative

    Go to fansforultima.com and download the fan created patches for Ultima 9. If you're an Ultima fan, you owe it to yourself to see a proper ending to the great series.

    The dialogue patch completely fills in the gaping plot holes of U9, and doesn't treat the player like a complete Ultima newbie. The monster and economy patches help out with game balance.

    Best of all, an anonymous fan created a patch that addresses just about every technical problem in the game.

    Take a few minutes and download those patches, and you'll see how good Ultima 9 should have been.

  71. Just to add to the mix... by prototype · · Score: 3, Informative

    SimsVille was a cross between The Sims and Sim City. It offered both a macroscopic view of a town where you could manage Sim life on a neighborhood level and a microscopic one where you could manage Sims and families (although not as granular as you can in The Sims). It died a horrible death sometime in 2001 after Maxis decided it conflicted with what they were already doing with The Sims, Sim City and the upcoming Sims Online. Apparently it was pretty much in a pre-release stage but who knows if anyone will ever see it.

    liB

    1. Re:Just to add to the mix... by Peyna · · Score: 3, Insightful

      Read up on the upcoming Sim City 4 (January 2003). It sounds pretty much like the 'Simville' you describe.

      --
      What?
    2. Re:Just to add to the mix... by McCrapDeluxe · · Score: 1

      Actually, I believe the game was scrapped because they decided it was not very much fun.

  72. Unfinished game. by Picass0 · · Score: 3, Funny


    Don't forget Battlecruiser 3000!!!

  73. MOD PARENT UP by Anonymous Coward · · Score: 0

    God, I wish I had mod points. Keep up the good work sir!

  74. And you forgot... by Anonymous Coward · · Score: 0

    ...Team Fortress 2... ^^

  75. Star Control by kEnder242 · · Score: 1

    The original was good.
    Starcon2 was awesome.
    Then a bastardized game called star control 3 came out and all hope was lost.
    4 was in the works but got scrapped due to rumors that it would be another wing commander.

    Then there is "the ur-quan masters", currently just a port of the 3D0 version but still amazing.

    http://sc2.sourceforge.net/
    (btw,the alpha was just released!)

    --
    my associative arrays can kick your hash - TCL
  76. PC GAMER loved Outpost by abbamouse · · Score: 1

    PC Gamer did not "ream it a new one." PC GAMER gave Outpost a 93% -- one of their highest ratings ever! When asked about this around the time Outpost 2 came out, they said that no one who worked there way back then was still around to explain the bizarre score. I don't really hold the current magazine responsible for that drivel, but PC GAMER has always been a tad less reliable than other major PC game magazines. Having said that, it is much prettier than other mags; like pr0n, I may occasionally read the articles but usually just look at the pictures.

    --
    Make cheese not war 8:)
    1. Re:PC GAMER loved Outpost by teamhasnoi · · Score: 2
      As I didn't have my back issues to look at, that 'stat' was from memory. It may have been Electronic Gaming Monthly, I got to take some of the 'obsolete' issues home.

      Ten years and the memory is getting bad; I'll have to get a new compact flash card for my head. ;)

    2. Re:PC GAMER loved Outpost by zonker · · Score: 0

      humerously enough a recent (5 months ago?) issue retracted and appologized for their review all those years ago. it was pretty funny.

  77. What if someone wants to develop these? by kliment · · Score: 1

    If the companies were to release these games in their unfinished state for any developers who might want to have a try at them. Could we possibly resurrect some of those? I don't think the corporates would be too willing, but they lose nothing.

  78. And Golgotha? by WWWWolf · · Score: 1

    *sigh* Golgotha, Crack Dot Com's last game. A long-waited game, and something I decided I would be buying a 3D card for... and eventually picked up a cheap Voodoo 1 and the demo just *rocked* with it. =) The good news in its case was that the source code and data was released later...

    A cross between a RTS and FPS. Too bad it didn't fly; I heard that even the Battlezone remake (similar game from same period of time) didn't sell too well, even when I loved it =)

  79. The modern adventure by Anonymous Coward · · Score: 0

    I'm old enough (31) to know what an adventure game is, and I have both Infocom Collections (containing all games except Leather Goddesses) sitting on my shelves (and played quite a few of them by now). For the record, that's more games than all other games in my collection put together.

    Even so I'd argue against any definition of 'adventure' that means 'text only', especially for those pricks who seem to think that having a title screen, or a bold typeface somewhere or perhaps a dropcap means a game is not an adventure anymore (in case you are wondering, I am also old enough to remember *those* flamewars).

    So what makes a game an adventure game? I usually apply the following three criteria:

    1. There must be a sufficiently deep storyline driving the game (thus disqualifying simulations, MUDs, Diablo, most FPS'es, racing games, some RPG's, etc.).

    2. There must be a sufficient degree of freedom in what to explore at what time (thus disqualifying many on-rails games, including some that are text-only).

    3. There must be sufficient interaction with the environment ('shoot everything' does not count!).

    Modern adventures include games such as Deus Ex and System Shock 2, despite having a 3D engine and a shitload of weapons. Many bulletin boards indicate people are craving this type of game, but software makers are NOT catering to their wishes. Instead they pump out games that look the same but fail any number of the 3 criteria.

    But the adventure is not dead. Instead it has just morphed into a new form.

  80. Taoism by fldvm · · Score: 3, Funny
    In my experience there are two kind of comments: a) neat comment , and b) boring comment. This one is the latter.

    Taoism

  81. I want a sequel to Star Control 2! by Anonymous Coward · · Score: 0

    I mean, one other than that piece of shit they shoveled to us as "Star Control 3."

  82. Not even on Slashdot? by Anonymous Coward · · Score: 0

    I was expecting at least a mention to the "Magic Wars" Zork trilogy in the article, or at least in the comments...

    *sigh* It seems like Activision have been successful in burying Infocom.

    1. Re:Not even on Slashdot? by Cyclometh · · Score: 1

      What's Activision?

      For that matter, what's Infocom?

      Did they make games once or something?

  83. bah, Alternate Reality was more interesting ;-) by Lazy+Jones · · Score: 2

    The demise of the legendary AR series was much more of a loss to me (and many other fanatic players, I presume). Only 2 out of 7(?) parts were released and judging from Philip Price's obvious talents, all 7 would have been worthwhile. There was an attempt around 1995 to develop "Alternate Reality Online" (www.aro.com, now defunct) by Philip Price and Gary Gilbertson (the 2 people responsible for the first AR game, AFAIK), but apparently it never went far.

    --
    "I love my job, but I hate talking to people like you" (Freddie Mercury)
  84. Not entirely unheard of... by MsGeek · · Score: 2

    Infocom put out a semi-relational database called "Cornerstone" which was based on their text adventure engine. It ran on DOS. It was actually a fairly workable proggie that didn't require the user to be a 'leet DBaseII programmer. I used it to keep track of invitees to my wedding and send thank-you cards for the gifts said invitees gave. This was back in 1987...I don't think Cornerstone lasted long after that.

    --
    Knowledge is power. Knowledge shared is power multiplied.
  85. Aeon Flux video game... by MsGeek · · Score: 4, Insightful

    The crazy reason why the Aeon Flux video game was cancelled was the demise of Viacom Interactive. However, the game was a piece of crap. Bad controls! Bad, bad! ;-)

    Also, around that time, a game called "Tomb Raider" came out. TR basically was what the AF video game should have been, without the kink factor.

    Simon And Schuster/MTV Networks should have bought the Tomb Raider engine and redid the AF game as a TR mod. However, since the AF series was cancelled after only one season (just like MTV did to Downtown, alas...) I'm sure it was commercially moot by then.

    --
    Knowledge is power. Knowledge shared is power multiplied.
  86. I think 20,000 Leagues Under the Sea by Anonymous Coward · · Score: 0

    Was done by Amiga Artist Jim Sachs, who did a lot of great games like 'Defender of the Crown'. Damn I miss the Amiga. Why don't we ever hear about the new Amigas on Slashdot?

    Drugs and Geekiness Don't Mix

  87. I've been waiting 20 years... by Gax · · Score: 1

    I've been waiting 20 years for 'Miner Willy meets the Taxman' - the sequel to Manic Miner. I'm becoming increasingly concerned that it will never appear...

  88. The Ultimate Game by macdaddy357 · · Score: 2

    I have an idea for the ultimate video game! Picture a dotted line down the middle of a rectangular field, where two line segments hit a small square back and forth in a virtual game of table tennis. Here is a link to what I have so far.

    --
    How ya like dat?
  89. Add Journeyman 4 to that list by Drakino · · Score: 2

    With Presto's demise last week, who knows what will happen to the rights to Journeyman Project 4. The script exists, but not much beyond that. The developers were waiting on permission to make it after Myst III, but instead worked on Whacked for the XBox.

  90. Are all of the sports games for Linux unfinished ? by wiseguy1 · · Score: 1

    Seriously.. I have been trying to come up with a list of the best games for linux, and couldn't find any worthwile sports games at all... except cannonsmash.. where is football,baseball,hockey.. etc... Can anyone point me in the right direction ?

    --
    Shameless Plug: Owner of linuxscreenshots.com
  91. Let me spoil the secret of Vulcan fury... by Raffi+Spock · · Score: 1

    Once, they got very mad. The end.

    Doesn't take years of development, eh? Come on!

    --
    Quid latine dictum sit, altum viditur.
    Anything said in Latin, sounds profound.
  92. Fallout 3 will come out......or should come out by Anonymous Coward · · Score: 0

    While no offical announcment has been made, the guys at Black Isle love Fallout. The CEO over there has said time and again that it will happen when they get the money to do it right.

  93. other LOTR games cancelled in the past by Anonymous Coward · · Score: 0

    Sierra wasn't the only one making a Lord Of The Rings game. I believe EA or Sony was working on one long before that (early-mid 90s) that also got canned according to a friend who worked on it.

    so what. the game industry is entertainment. games are the same as movies and TV shows. how many of those get started and never completed or released? tons. it is to be expected. (and seriously demoralizing for those working in the industry when their project disappears).

  94. Last Post! by alpg · · Score: 1

    ... of course, this probably only happens for tcsh which uses wait4(),
    which is why I never saw it. Serves people who use that abomination
    right 8^)
    -- Linus Torvalds, about a patch that fixes getrusage for 1.3.26

    - this post brought to you by the Automated Last Post Generator...