Agreed. Development and production environment are not enough.
Here are the environments we have at my shop:
* Production - The live application.
* QA - Whatever needs to be tested, but the hardware and software configuration mirrors production (os, patches etc are the same as production).
* Development - A daily, weekly, whatever-serves-your-development-pace controlled environment. Developers do not have control over this environment. This environment should also mirror QA and Production as far as OS and patches etc...
* Sandbox - developers have control over this environment, but there should be some sort of mechanism to track what changes they make to the server etc... This environment serves the purpose of testing and messing with configurations and is not to be considered stable. Ideally, the base mirrors the hardware and software of production, but the purpose of this environment is to try different settings and configurations.
* Workstation - Localhost webserver
If you have a web farm, the picture becomes more complicated. In this case I would recommend having at least a small web farm in QA.
Wow! I totally forgot about that POS. I was unfortunate enough to own one. I might still have a couple of the VHS tapes laying around. I kept them after I threw away the console because they were funny as hell.
Ever notice that? It's funny how the crowd tends to cheer more at the barbs against the right. BILL O'REILLY. GET A LIVE INSTUDIO AUDIENCE TO CHEER YOU! It would be so mint!
Kudos for this. This is what I was getting at. I thought it was so obvious that I didn't need to go into details, but apparently it was needed.
I'm of the belief that random testing via non-technical users fitting certain audience types can be valuable, however my main point was was the LEAD TESTER.
Has anyone seen the making of DVD that came with the game? The lead QA tester's process worked like this (or at least it appeared to be that way on the DVD): Sit on a couch and play the game kinda randomly, then record the bugs in a notebook.
I do too, but I have to admit that I'm very worried about how catastrophic it would be if my gmail account were accidentally deleted or compromised.
They turned a RTS into a MMORPG, so why not take an RPG and turn it into a MMORTS?
Maybe my memory is flaky, but I thought you got a different cut scene depending on certain choices you've made.
Oops... This was supposed to go under the Torment post down the page.
I tend to think you are right here, especially since the game had multiple endings. I would love to see another game in the same setting though.
What?
Agreed. Development and production environment are not enough. Here are the environments we have at my shop: * Production - The live application. * QA - Whatever needs to be tested, but the hardware and software configuration mirrors production (os, patches etc are the same as production). * Development - A daily, weekly, whatever-serves-your-development-pace controlled environment. Developers do not have control over this environment. This environment should also mirror QA and Production as far as OS and patches etc... * Sandbox - developers have control over this environment, but there should be some sort of mechanism to track what changes they make to the server etc... This environment serves the purpose of testing and messing with configurations and is not to be considered stable. Ideally, the base mirrors the hardware and software of production, but the purpose of this environment is to try different settings and configurations. * Workstation - Localhost webserver If you have a web farm, the picture becomes more complicated. In this case I would recommend having at least a small web farm in QA.
Wow! I totally forgot about that POS. I was unfortunate enough to own one. I might still have a couple of the VHS tapes laying around. I kept them after I threw away the console because they were funny as hell.
SOS
Crap! You're right.
Ever notice that? It's funny how the crowd tends to cheer more at the barbs against the right. BILL O'REILLY. GET A LIVE INSTUDIO AUDIENCE TO CHEER YOU! It would be so mint!
Ifsomeone were to combine a WoW type game, myspace, and youtube, it could surpass WoW in success.
Before you know it, people are going to start e-dumping each other.
FF 1.5.0.5 that is.
As in pushed out to you without asking you first. That was quite the surprise.
Start? Hopefully they have already. IE7 betas have been made to the public for a long time now.
John Romero Presents: John Romero's John Romero (A John Romero Production)
Kudos for this. This is what I was getting at. I thought it was so obvious that I didn't need to go into details, but apparently it was needed. I'm of the belief that random testing via non-technical users fitting certain audience types can be valuable, however my main point was was the LEAD TESTER.
What? E.T. didn't make the list?
Has anyone seen the making of DVD that came with the game? The lead QA tester's process worked like this (or at least it appeared to be that way on the DVD): Sit on a couch and play the game kinda randomly, then record the bugs in a notebook.
You beat me to it you fraud!
Someone needs to lock this at 1337 comments. SO CLOSE!
I've done winamp, xmms, and fubar2k for considerable amounts of time. Shuffle sucks on all of them.
Winamp is fine except for the shuffle feature. It totally drills the same areas of your collection over and over again.
RED ALERT