WoW Expansion Sells 2.4 Million, New MMOG Planned
Computer and Videogames is reporting that 2.4 Million copies of Burning Crusade were sold on the first day of retail sales. Those numbers are just for North American and the EU, too, which totally discounts any sales the box may have had in Asian markets. Even without our eastern brethren, that number pretty much destroys every other launch-day sales number for a PC game. Meanwhile, the same gent that teased us with the next StarCraft game has tossed out this bone as well: Blizzard's next MMOG 'won't be another WoW'. From the article: "'When we announce our next MMORPG it's not going to be another WOW--we're not a company that tends to tread the same ground,' he told British film magazine Empire. 'It'll be something innovative and new that really brings entertainment to another level.' American Blizzard reps declined to expand on Bassat's comments, although the fact that the company began hiring real-time strategy developers last summer might offer a clue." So ... another Blizzard MMOG. Huh.
I've been staying away from WoW but with the expansion, my friend managed to sucker me in and I now have a lvl 10 Shaman Draenei with a decent name. So Blizzard got me too!
Oh, and FROSTY PISS?
It will be Universe of Starcraft. New and innovative, never been done before.
"I use a Mac because I'm just better than you are."
we're not a company that tends to tread the same ground
This from the company that brought us Diablo, Diablo 2, Warcraft, Warcraft 2, Warcraft 3, Starcraft and World of Warcraft?
In Republican America phones tap you.
Between the hiring of RTS developers, the constant hints about Starcraft, and the fact that the game's tenth anniversary is coming up...well, it's just a hunch, really, but it's starting to sound more and more likely that this project is some kind of Starcraft MMOG, however that would work.
I know that I'm not the only one considering this, and that there have been thousands - if not millions - of wrong predictions about gaming. That said, considering how popular Starcraft still is today, if Blizzard doesn't bring the franchise back in some form in the future it would be a horrendously bad business decision. As long as the game isn't terrible (and Blizzard's track record is still very solid, lest we forget), it'd sell like hotcakes and would help to bring in money from the crowd that's not up for the time commitment and fees that MMORPGs require.
Goo goo g'joob.
TFA doesn't actually say anything about them releasing another MMO. It's just saying that their next game isn't going to be in the Warcraft universe. Also, the guy just said the next MMO they make (he didn't say if they're going to make another one or not) won't be another WoW. Duh. That would be foolish. WoW 1 attracted more than 8 million players, WoW 2 will only bring back the people that canceled their accounts after playing the game for 5 years.. maybe.
Blerg.
That said, WoW is a great game. Million of people (including me) love it, so the expectations for the "next big thing" from Blizzard will be just too big, I think.... Changing the winning formula could be a big misstake. Look at Heroes of Might and Magic IV. It changed the way a HoMM game should have been with the result of users don't buying it. The next version V, came back somehow to the roots. The sales were just again better...
It's time to realise that Abble's products are the biggest abomination these days. Just say NO to the dumb iAbble way!!
"'When we announce our next MMORPG it's not going to be another WOW--we're not a company that tends to tread the same ground,'
:-(
Heh, no, "we" just did WoW after the third Warcraft game... Which is now followed by an expansion.
I personally feel that Blizzard need to clarify this these days, as it's far from obvious. Unfortunately.
Beware: In C++, your friends can see your privates!
Good job Blizzard! I was at my local Best Buy (Richfield, MN near their HQ) for their midnight release and even though it was a blistering 1 degree (F) out, they managed to draw approximately 250 people standing in line for over an hour and probably 400-500 people that arrived near midnight. I was there for 2 hours or so personally since I wasn't aware of the number of collector's edition copies they'd have. (I later learned they had about 300.)
:(
I wished they would have at least given me a choice in CE pets personally.. The in-game benefit for this collector's edition pales in comparison to the original title's offering. Panda!
My distaste for 40 man raids aside, I have very little I can gripe about EXCEPT the f___ing collectable card game garnering in-game rewards. It's bad enough that it exists in any capacity, but for Christ, leave me out of it, and stop nickel-and-diming these kids whom you KNOW are spending a lot of money on this CCG. The insult to it all is having to stare at that awesome baby hippogryph every time I visit Booty Bay. Of course it has no benefit beyond cosmetics, but come on. It's both awesome and unattainable without luck or significant dollar investment. I heard $200 for a code on eBay?
I sincerely hope that the next Starcraft game is not a MMO. Starcraft is still my favorite Blizzard game because it was a delicious union of sci-fi coolness with three wildly unique races. Blizzard has talented designers, but I hate to see them ignore those of us who prefer real time strategy games. If they want to chase the money pot of another MMO, they should make one from Diablo since I don't care if they whore that franchise out. (Plus I think they'll just be stealing their own customers away from WOW.)
Currently Embargoed Press Release for late 2007:
-------------------
New from Blizzard! Starcraft Idol!
Primp your Protoss! Fire up your firebat's singing voice! Practice your zerglings' choreography! It'll all be worth it when your peers decide who is the new...
STARCRAFT IDOL!
Tired of resolving ancient animosities, genetic imperatives, and vital resource conflicts through a bloody battlefield? Change those horrific screams to cheers of joy, as the new name of the game is style! Choose from over 40 dance moves, 15 voice styles, and 5 sets of 'attitudes' to make your perfect performance. Win contests, and earn accessories. Learn crafting skills and dress to impress! You'll be amazed what a little makeup and elbow-grease will do for an ultralisk.
Bring out the beautiful alien in you!
----------------
You *don't* want to see the screenshots.
Ryan Fenton
Star Craft is fine and all.. but you already have a "Craf" game... World of Warcraft.. hmm lets see.. should we make a game that is pretty darn the same thing as what we already have? migth seem like a good business model right now, becasue of all the people that love WoW. But as an avid Diblo 1 & 2 player i would love to see a new update to an already MMORPG. It is all there. just needs some graphic tweaks and allow a ton of people in the same "world". I think that waisting time and money on Star Craft is a bad idea. and one big reason why is that Star Trek MMORPG will be out soon. how many star based MMORPGs do we need? Star wars Star Trek adn now Star Craft? i think not.
Don't mod me, bro'!!!!
I think this is what they've got planned. If you don't know what Tabula Rasa is, go here: http://www.playtr.com/index.html Sort of FPS, sort of MMORPG... The battlegrounds inside WOW have proved hugely popular, and with the new release have hinted at some possibilities of actually having seige weapons and tanks and such in future expansion battlegrounds. If they can beta test that system in stages now, then they can pop off an announcement next year about a Starcraft MMO for xmas 2008, soon to be delayed to early 2009 (This is blizzard we are talking about)
They turned a RTS into a MMORPG, so why not take an RPG and turn it into a MMORTS?
I could see an MMORPG a la Planetside, but I doubt they'd do that.
A way to do an MMO that would be cool would be to flesh out the scope of the conflict and expand it to a wider scale, while holding on to the RTS nature of it...Think Rise of Empires but with planets...There is a zone you want to invade, so you start an attack there against either a computer opponent or a real opponent...Other people who are cruising your game "universe" see that there is a fight kicking up there and join in.
Win the battle, and gain resources/technology options, which would let you build higher tier units, or give you production bonuses. Lose the battle, and maybe lose some bonuses.
Remember, MMO doesn't have to be MMORPG...A big persistent universe with dynamic opportunities for tactical combat that actually has a strategic impact on the whole conflict...Damn, that would be cool.
ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
Well, maybe they'll finally release Warcraft Adventures: Lord of the Clans now.
Reviewing just the first hour of video games.
So here's the thing: I play WoW casually but it's really not holding my interest, not because the game mechanics aren't interesting, they are (although there's a certain repetitiveness to the whole thing that's getting to me, but I guess every computer game can be reduced to pressing a limited series of buttons over and over) it's because I'm not that big a fan of the game world. I like fantasy, but I love hard sci-fi, with bigass guns and technology and, you know, Outer Space. IF Blizzard came out with a Starcraft MMORPG, I'd be first in line. Take THAT, Zerg scum.
--Triv
I would like to see an MMOFPS for Starcraft. Sort of like Planetside.
Did any 1 see the screen shots? its the same game. its like getting WoW w/ a mod for char skinning. the UI is the same, radar is square not round and all the buttons are spot on the same. The quest giver even has the same icon above his head. How can they talk about making game that is diff but show 2.4 million ppl the same game just w/ diff color UI ?
Imagine an MMOG where once you get to the end game level you start to command troops and units. Engage in real time, world scale warfare. Build up so that a guild is a "nation" where each playing in the guild is commander of a squad/battalion/battlegroup. Set up towns and fortifications with Player directed NPC AI for defenses when the players weren't around.
The worlds would have to be far FAR larger to accommodate the same number of players per server if each were commanding a squad.
Pretty much Wow/Starcraft + shadowbane + CnC
I'm a fiscal conservative, it's a pity we don't have a political party anymore
Darkfall Online -- http://www.darkfallonline.com/
:)
I'm tired of the level treadmill and carebear-land where nobody is attackable. It's a fantasy world, kill or be killed. Darkfall looks great for that
The price is always right if someone else is paying.
I have to say the development/testing/design team is pretty good. I've had my issues with them in the past but over all they are well above most.
That being said, I'm really sick and tired of Blizzard super media hype attitude. I'm tired of anyone in the computer industry using the word "innovative" to describe their next itteration of software. World of Starcraft will be fun, if that's what they do, but it will not be "innovative." You keep using that fucking word! I do not fucking think it means what you think it goddamn means!
(apologies to Mandy Potenkin)
Blizzard tries to do everything better than the next guy in terms of design, gameplay, and quality. Trying hard to make the game balance out while giving people lots of options and strategies. Trying hard to have good quality graphics that won't break machines not sold by alienware. Trying to kill as many bugs as possible. Trying to make sure the game isn't dominated by one trick ponies. Providing an background to the game so that players can feel more immersed.
It's better, yes, but more of the same. Warcraft was their first success. They made a second one. then they tried their hand at Diablo. Good game, that was reasonably innovative. Then they made Starcraft and the innovation stopped. Starcraft was fun, but it was orcs in space, stop kidding yourself. It wasn't "all new." It was only "all new" in that "All new 2007 Toyota Camry" kind of way. Then Diablo 2, then WC3. Then they saw two of their successful francises and merged the idea of the two together and now you have WoW. Recycling old ideas with improvements, and giving people the same thing as before.
I'm not belittling Blizzard or their games, I'm just really tired of their marketing department making sound like they are going to sell software that will give you instant multiple orgasms.
"All great wisdom is contained in .signature files"
- or even being played right now - and even I start using words like "monetize" and having Scrooge McDuck dreams even though I'm not a exec or marketroid.
It might not be an MMORPG, but you can bet anything you like that when the next starcraft game shows up there will be some form of extra, recurring charge over and above buying the box.
-- jchenx
...is simply that an MMO carries a monthly fee whereas the traditional games like Diablo and Starcraft included free online play once you bought the game.
Blizzard/Vivendi have gotten a taste of blood from the monthly revenue from 8 million WoW players and I predict they will not be introducing any new games that do not have a pay-per-month component.
So I would expect Starcraft/Diablo 3 to come out as online games where you pay $5-$10/month or something and in exchange you get a more dynamic multi-player environment than the standalone games but nothing quite as elaborate as WoW.
G.
I'd personally like to see a "Universe of Starcraft" or the like, but I'd *really* like to see something like a MMO Diablo with the above problems solved. I liked the Diablo storyline and world much more than Warcraft, but that's just a matter of taste.
Just because it is the same genre doesn't mean it can't be innovative. Seriously, play warcraft 1 and then play startcraft and tell me it isn't innovative. But really...who pays attention to PR anyways. Wait for the game to come out, see if it gets good reviews, if so, then play it. Everything else is just noise.
Support a great indie game: http://www.abaddon360.com
Woot! Here's hoping for a Lost Vikings MMO!
Eric, Olaf and Baleog for the win!
Three words... Radio Free Zerg.
...when you're writing a game...tweak the difficulty of "Easy" to something [your mother] can cope with. -- onion2k
Okay, how's this for a thought: It'll be "Starcraft Galaxies" and they'll just dump all of the storyline that was supposed to be going into ghost into an MMOG instead. Seems like a very efficient use of IP.
With regards to creativity vs. retreads, World of Whatevercraft has been begging borrowing and stealing from whatever IP hasn't been properly nailed down -- or haven't you seen the Drain-o, Outland and Silithus lately? Seriously, the Diablo 2 "storyline" boils down to "you're a day late and a dollar short, now go get some loot." Blizzard has taken on a great pretense of lore, but the decision was made -- and contributes greatly to the success of WoW -- that fun is more important than lore. (This is in contrast to Warcraft 3 or Starcraft where you could get mission objectives that were patently dumb and transparently foolish and yet be forced into doing them to make the game continue for the sake of The Lore.) And given the track record that Blizzard has of making even quasi-interactive events in which the choices that the player makes have a tangible effect on long-term storyline, I definitely believe that it was the right choice.
If WoW were a better game, all of the characters would be pursuing different parallel quests that would change the characters' worlds as they progressed through them. Bosses, for example, would stay frikkin' dead. But I would rather have the option to complete the same dang quests with each of my WoW characters than have Blizzard tell me that I have to perform this Really Bad Idea because That's How Things Are -- that's not a game, it's a movie and a cheesy one where the audience is shouting advice at the screen to boot.
That is just too funny! I've got another one. Pimp my battlecruiser!
Blackthorne Online anyone?
I only buy pepper spray that's been tested on anti-vivisectionists.
I think the majority of slashdotters have the wrong perspective on what "new and innovative" means; a lot of people have pointed out that Blizzard has put out mostly the same type of games with the same concepts. I can't vouch for Diablo vs. Diablo 2 because I never played them, but here's an example: Warcraft III introduced the idea of "heroes" into an RTS game, adding an element of RPG play to it. No longer was the game based wholly on spamming the same type of unit. Now players get to figure in what heroes to use, what order, and how many, as well as what other units mesh well with that hero's abilities. What I think they mean by new and innovative in terms of MMOG is gameplay *style* - how the game feels and the game mechanics. Just as WoW wasn't the same as Diablo, their new MMOG might be more akin to, for instance, Planetside? Just a thought. I might be off my rocker, who knows.
You say that with all of the passion and zealotry of a person so addicted to WoW that he's lost his wife/gf, barely sleeps at night, rarely calls back friends and without a doubt neglects his job for surfing his guild/WoW internet forums.
Take Road Trip's RPG elements/world, add the MMO bits and feel from R&RR and you'd have a winner, IMHO.
"There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
Also don't fail to consider that Blizzard has traditionally built upon the work of previous endeavors from other companies. It's not as though they invented the RTS or MMORPG, they just polished the concept and as a result popularized them. In to the realm of Sci-Fi genre MMO's, Eve Online has a role playing foundation with many RTS resource objective, star-system control aspects thrown in to the mix. Not hard to imagine a new Starcraft title that leverages that hybridized concept with a less time-intensive playability.
I hate Grammar Nazi's
Despite all the problems with WoW that caused me to leave, if Blizzard's new MMO is a single world, rather than 100+ realms, I might just sign up.
One thing that I've been noticing quite a bit is the online explosion of persistent strategy games where you start off with a small empire and try to conquer your neighbors. Most of them are basic, with bad graphics and a lot of detail-oriented info screens that aren't much fun to anyone but statisticians.
However, if they could take that same idea and put it instead in a Starcraft Universe and add RTS elements, like live multiple unit control, that would definitely be a new game for Blizzard. Sort of a hybrid of WoW and Starcraft, if you will. If you think micro-managing in previous *craft games was hard, wait until you see what your choices are at the MMOG level.
Of course, this would be a prime motivator for group and guilding, as if you're going to smash some zerg, you're going to need a lot of marines and medics. Your level could literally translate to the pop cap of units you can control (probably level+5). You'd grind faction for upgrades, and access to different troop variants (what, you don't think you'd just have marines and firebats, do you?). I mean how else do you turn an RTS game massive?
But, for sure, the most exciting thing will be that special Blizzard touch that turns a concept into a masterpiece.
Kurdt
I'm not anti-social. Just pro-technology.
"Meanwhile, the same gent that teased us with the next StarCraft game has tossed out this bone as well: Blizzard's next MMOG 'won't be another WoW'."
This is not WarCraft in space! It's much more sophisticated! I know it's not 3-D
Doesn't have to have an RPG in the MMO. It could be an MMORTS? Not sure how that would work, but if anyone could make it work it's Blizzard.
Of course, we know Blizzard is not afraid to stick the knife into any projects that don't work out - so we can be assured of two things
1) We won't get a bad product
2) We may not get a product at all (Ghost, anyone?)
I am government man, come from the government. The government has sent me. -- G.I.R.
Diablo wasn't even innovative itself. It basically took the dungeon crawling elements from games like Rogue and Nethack, and put a nice GUI, with heavy focus on the mouse.
It was still a good game for its time though, mostly since it kind of revived the Hack 'n Slash portion of the PC gaming market, and even led to the rival of RPGs as well.
I still wonder how they got successful with the original Warcraft though. Ugh, how painful it was to control groups of units...
DOn't play these stupid "pay per month" games.
all they do is nerf almost everything [ making the game more "fair" ].
Fair play is BORING.
Its never fun.
I won't ever touch these mmorpg's again.
Waste of money and time.
Spend your time on something more useful. Not playing for one more level or gold or isk or whatever.