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The 10 Lamest Game Consoles Ever

GameDaily has an amusing piece looking at the 10 lamest consoles to hit the market. Older flops like the Jaguar and Action Max join the new graveyard-bound contenders likes the N-Gage and the Gizmondo. From the article: "Ignore, for a minute, manufacturer Tiger Telematics' financial woes, the former executive's much-publicized, million-dollar Ferrari crash and the Swedish Mafia ties. What really irked us about the GPS- and Windows CE-sporting handheld (capable of playing games, movies and music, plus wireless multiplayer) was its sixth-rate software library and similarly styled functionality. Some hated on 2005's biggest portable flop for its abominable games, like Colors or Momma, Can I Mow the Lawn? We just dug the fact that even after dropping $229 on one, you'd still get hit with online ads three times a day." And they're going to re-launch it. Again! Have to love their enthusiasm.

178 comments

  1. Numero Uno by Anonymous Coward · · Score: 1, Funny

    #1: PlayStation 3

    sup /v/

    1. Re:Numero Uno by Zonk+(troll) · · Score: 1

      #1 Xbox 360
      #2 Playstation 3

      --
      "The Federal Reserve is a fraudulent system."--Lew Rockwell
      End The FED. -
    2. Re:Numero Uno by jdray · · Score: 1

      I had a Telstar Arcade when I was a kid. It would have maybe been marginally cool if I had been able to get more than the original cartridge that came with it. :-(

      --
      The Spoon
      Updated 6/28/2011
    3. Re:Numero Uno by Groovel76 · · Score: 2, Insightful

      Why is this a Troll comment while the same type of comment above it is labeled funny?

    4. Re:Numero Uno by Anonymous Coward · · Score: 0

      They're both Trolls, but the first post was also Funny (Funny/Troll resolves to Funny).

      Your post was just a lame copy of the first joke, so lacking a (-1 Lame) modifier, they went with Troll.

    5. Re:Numero Uno by djdavetrouble · · Score: 1

      I can one up you. My dad came home with a circuit board, two paddle controllers,
      and an RF converter thingy from the famous bay area surplus house Mike Quinn's Electronics.
      It had 40 different games, all variations of pong. It RULED my 7 year old world, because it was color
      and the one at the Pizza place was black and white. It was probably a scrapped product that Mike bought in some liquidation.
      My dad was always making cases for his projects, but for some reason this pong circuit board remained caseless
      for its entire useful lifetime, it just sat on a shelf behind the TV.

      Remind me to tell you about the time Dad came home with bags of thousands of 555 timer chips that we had to straighten
      out the pins on and plug in to a breadboard tester he had rigged up. The good ones went back
      to Quinn's and the bad ones... well.. I think the CIA sent them to the USSR for satellites or something.

      --
      music lover since 1969
  2. Paraphrase, for the link a'feared by johnfink · · Score: 5, Informative

    10: Virtual Boy 9: Gizmondo 8: Saturn 7: Action Max 6: CDi 5: N-Gage 4: Lynx 3: 32X 2: 3DO Interactive Multiplayer 1: Jaguar

    1. Re:Paraphrase, for the link a'feared by d3bruts1d · · Score: 2, Interesting

      What? No phantom? It doesn't get much lamer than a system that never materializes.

    2. Re:Paraphrase, for the link a'feared by SoapDish · · Score: 2, Funny

      Lynx?

      How do you play games on a text based web program?

    3. Re:Paraphrase, for the link a'feared by logicassasin · · Score: 1

      If that' the case, then the Atari Panther, Sega Neptune, 3D0 M2, and Indrema's console all deserve to be there.

      --
      Fifty watts per channel, baby cakes.
    4. Re:Paraphrase, for the link a'feared by logicassasin · · Score: 1

      How did the Commodore CD32 NOT make this list??? Also suspiciously missing is the Atari XEGS.

      http://en.wikipedia.org/wiki/Commodore_Amiga_CD32
      http://en.wikipedia.org/wiki/Atari_XEGS#Tramiel_Er a:_XE_series_and_XEGS

      --
      Fifty watts per channel, baby cakes.
    5. Re:Paraphrase, for the link a'feared by operato · · Score: 1

      tbh how can you say cd32 was lame? cdtv was lame but cd32 was not. "Often regarded as a failure, the CD32 managed to secure over 50% of the fledgling CD-ROM market in the UK in 1993 and 1994 outselling the MegaCD, Philips CDi and even PC CD-ROM sales." http://en.wikipedia.org/wiki/Commodore_Amiga_CD32

    6. Re:Paraphrase, for the link a'feared by antime · · Score: 1

      Commodore's CDTV and C64GS are maybe even more deserving of a place than the CD32.

    7. Re:Paraphrase, for the link a'feared by robbiedo · · Score: 1

      All Glory to the NEC Turbo Grafx Express!

    8. Re:Paraphrase, for the link a'feared by WilliamSChips · · Score: 1

      It was the console that had the original version of Chip's Challenge.

      --
      Please, for the good of Humanity, vote Obama.
    9. Re:Paraphrase, for the link a'feared by logicassasin · · Score: 1

      because, while it may have capture 50% of the market in the UK for 2 years, it captured pretty much ZERO of the far larger US and Japanese markets.

      That's how it was lame.

      --
      Fifty watts per channel, baby cakes.
    10. Re:Paraphrase, for the link a'feared by operato · · Score: 1

      if that's the case then the entire amiga troop was lame.

    11. Re:Paraphrase, for the link a'feared by logicassasin · · Score: 1

      The Amiga computers carved out a nice little niche for itself here in the States. I knew far more people with Amiga 1000's and 2000's (including myself, had a 2000HD) than CD32's (only one person I knew had one, but he also had an FM Towns Marty, SuperGrafx, and NeoGeo when they ran $1000).

      And, besides that, we're talkign about game consoles, not home computers.

      --
      Fifty watts per channel, baby cakes.
    12. Re:Paraphrase, for the link a'feared by operato · · Score: 1

      commodore always marketed them towards home entertainment than anything else.

    13. Re:Paraphrase, for the link a'feared by Anonymous Coward · · Score: 0

      There were worse things than the Saturn. At least the Saturn actually had some good games, eg Panzer Dragoon Saga, Princess Crown, Magic Knight Rayearth, Radiant Silvergun...

    14. Re:Paraphrase, for the link a'feared by hattig · · Score: 2, Interesting

      The CD32 was ahead of its time, built by a company that couldn't sell beer to alcoholics, and it looked cheap and tacky. One of its odd add-ons was the MPEG acceleration unit for VCDs.

      Despite this it did have some good games and the hardware was pretty good - although not ideal for a games console. It was certainly more powerful than the Megadrive or SNES though - 14MHz 68020, 2MB RAM, etc. Graphics-wise it was powerful, but not totally game oriented (for mid-90s style games).

      I'd nominate the Amstrad GX4000 before the CD32.

    15. Re:Paraphrase, for the link a'feared by tezbobobo · · Score: 1

      javascript

    16. Re:Paraphrase, for the link a'feared by Divebus · · Score: 1

      Catholic discussion board? I'm a retired Catholic. Does that count?

      --

      Most of the stuff on /. won't survive first contact with facts.
    17. Re:Paraphrase, for the link a'feared by cluke · · Score: 1

      It was lame because it was essentially just an Amiga 1200 with no keyboard. It had no real point. If you had an A1200 and a cd-rom drive (which admittedly were expensive when the CD32 was launched) you had access to almost all the games the CD32 could play, and a fully functional multimedia computer as well. And in fact, there were very few CD32 only games.
      The only extra the CD32 had was it's pitifully underpowered Akiko planar to chunky gfx conversion chip, which was supposed to help it with those new-fangled texture mapped 3D gfx that were becoming popular at the time. It didn't.

      But there are much lamer consoles that that. The Amstrad effort for example, mentioned in other comments.

    18. Re:Paraphrase, for the link a'feared by operato · · Score: 1

      hmmm... xbox didn't have a keyboard but that was essentially just a pc in a funky case and people didn't think that was lame (well, not much).

    19. Re:Paraphrase, for the link a'feared by KDR_11k · · Score: 1

      I don't know but I'm sure the Emacs developers can tell you.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  3. Jaguar by gt_mattex · · Score: 4, Interesting

    I don't know if I would call the Jaguar lame. It was certainly unsuccessful however I remember going over my friends house to play it and it was pretty awesome as far as I remember.

    On the other hand the NGage was a certifiable steaming pile of failure both financially and from a user's perspective.

    --
    "No doubt one may quote history to support any cause, as the devil quotes scripture." - Learned Hand
    1. Re:Jaguar by Anonymous Coward · · Score: 0

      Mod up.

      Jaguar was pretty sweet, actually. It partly died because press hacks who knew nothing about the underlying tech derided it saying "it's not 64-bit". At the time it was way ahead of anything. I wouldn't call it lame, just maligned by haters.

    2. Re:Jaguar by Anonymous Coward · · Score: 0

      Well, there was Alien Vs Predator, that was pretty good... Apart from that, um...

  4. In Saturn's defense by Dr.+Eggman · · Score: 3, Informative

    In defense of the Sega Saturn, it did quite well in Japan. It was so lame in the US because Sega's President didn't send over alot of the games that made it popular in Japan because he didn't think they were the kind of games Americans liked. While it may not have been Worldwide successful, I certainly don't think its one of the top 10 lamest console ever; just one of the lamest of the truly widely known consoles.

    --
    Demented But Determined.
    1. Re:In Saturn's defense by poot_rootbeer · · Score: 3, Insightful

      While it may not have been Worldwide successful, I certainly don't think its one of the top 10 lamest console ever; just one of the lamest of the truly widely known consoles.

      I would actually say that's true about the entirety of this Top Ten list. I was expecting to see some truly obscure and truly lame hardware on here, like Tiger Game.Com or Atari XEGS, but it was not to be.

    2. Re:In Saturn's defense by mendaliv · · Score: 1

      Indeed, it seems that the list is mostly well-known flops, with the exception of Action Max. I remember seeing this piece of trash in the back of some electronics store in '88 or '89 (it might've been a Radio Shack, but I was no older than 4, so who knows), but never hearing another word about it until today.

      I also question that the Jaguar is on there but not Turbo Grafx 16 or Neo Geo.

    3. Re:In Saturn's defense by Anonymous Coward · · Score: 0

      The turbo graphix was an INCREDIBLE system. Who cares if you only had the Bonk(everyone should try it) series to play. 16 bit graphics in the age of 8 bit graphics was awesome to see.

    4. Re:In Saturn's defense by Anonymous Coward · · Score: 0

      I'm actually shocked to see the Saturn on the list (3DO also). I had both. I had a lot of fun with both. I think I had a lot more fun playing games on those 2 consoles than I ever did on a playstation. I also owned a Lynx and I think it was placed undeservingly high up on that list. I wish there had been more an better games for it, but it was a decent hand-held at the time.

      I seem to remember quite a few unusual and innovative games on the Saturn and 3DO. The only issue with the 3DO is that it was expensive $800 or so. I got mine for about $550... I know this comes down to maybe a subjective opinion war based on various personal experience. But I liked the Saturn more than the PS2 FWIW. I don't know what they were smoking when they made that list. Hmm the two Playstation games I really liked that gave an outstanding experience, were Final Fantasy 7, and this old WWF Wrestling game that was hysterically funny. As in "ow!!! the pain! I can't stand up straight!" funny from laughing so hard with my friends.

      I had a Jaguar and before I clicked anything I was anticipating it would take the #1 spot. I'd say for all the hype behind it. The Jaguar was severely disappointing. I was hoping they'd get it right. I still love the old Atari ST computer line (similar to the Amiga for those who are unfamiliar). And was hoping the console would help the company, but instead I think that was the last nail in the coffin. R.I.P. Atari *cries*....

      But anyways. The Saturn was one of the best console experiences for me personally. So I think any one dissing it is on tons of drugs, or just mentally retarded. But we know how it goes with top-ten lists. They're all bullshit for the most part. But hey I haven't been in an argument today yet, so what the hell... Fuck Sony :-P Fuck DRM (and Sony proprietary formats)... Oh well nevermind me, I barely ever play games any more. No time... So what do I know any more. I'm old :(

    5. Re:In Saturn's defense by LoveMe2Times · · Score: 1

      While this seems to be a very America-centric discussion, I did just want to point out that in Japan, the PC-Engine (aka TurboGrafx-16) was wildly successfuly. Released in 1987 and competing against the Famicom (aka NES), the PC-Engine kicked butt. Alas, the US release came almost *2 years* after the Japanese release, giving Sega a chance to prepare the MegaDrive/Genesis. The MegaDrive kind of flopped in Japan, and many analysts at the time expected the TG16 to clean up the American market with the help of the PC-Engine's vast library of games. However, due to Nintendo's later found-to-be-illegal practices and the large number of games requiring extensive localization, not too many games wound up coming state side. There were over 1,000 PC-Engine titles released in Japan, but less than 150 TG16 games in the states. This explains why many TG16 owners played import games--with the CDROM games being region free, there were a sick number of games to try.

      So, despite the relative flop of the TG16 in the US, the PC-Engine was the precursur of the Saturn and the PSX. The PCE introduced the world to what CDROMs had to offer video games, and unlike the Sega-CD (which was a poor ripoff several years later), was a smashing success with hundreds of games released. Putting the TG16 in the same category as the Jaguar or NeoGeo is completely off base--even in America, the TG16 was far more successful than either of those two. And the PC-Engine was the Playstation of it's generation and provided a crucial evolutionary link in the development of game consoles.

    6. Re:In Saturn's defense by cpux · · Score: 1

      Also, aside from a lack of North American ports of their games, they needed Segata Sanshiro. He was probably the best marketing campaign for a video game console ever.

    7. Re:In Saturn's defense by Anonymous Coward · · Score: 0

      There were a number of Japanese games on the Saturn which were fairly good:

      Grandia
      Lunar
      Radiant Silvergun
      Shin Megami Tensei
      Shining Force III
      Princess Crown (great RPG)
      Panzer Dragoon Saga (this one was actually published in English)
      Dragon Force (also published in English)
      Linkle Liver Story (fairly easy, but still cute and fun)
      Princess Quest (hilarious, but only if you understand the language)
      Albert Odyssey: Legend of Eldean
      Magic Knight Rayearth (although the Japanese version was way easy, the US version is actually harder)
      Tengai Makyou IV (the Japanese view of America here is, uh... interesting)

  5. It's funny... by the+dark+hero · · Score: 5, Insightful

    Funny how the 3DO not only compares to the PS3 in price range, but also in the same ugly design.

    --
    You constantly struggle for self improvement - and it shows.

    Hooray for bad Engrish on fortune cookies

    1. Re:It's funny... by rob1980 · · Score: 1

      If you think that's bad, the original was worse: a box with a sliding CD tray front and center.

      Check it out

    2. Re:It's funny... by ArmyOfFun · · Score: 1

      Actually, there were 4 different 3DO hardware configurations. The picture in the article is Panasonic's second version whose main difference with the first was that it loaded top down (like the PS1). The original Panasonic version had a front loading drive (like the PS2). There was also a Goldstar version. The 4th configuration was actually a Creative Labs card (not unlike a 3D gfx card) you could install in your PC to play 3DO games on it.

      The reason there were so many different versions of the 3DO (and the reason it cost so much) is that 3DO decided not to manufacture and sell the hardware themselves, they licensed other companies to do that. While an interesting approach to selling consoles, it didn't work because the hardware companies needed to make a profit on each hardware unit sold (hence the $700 price tag), while most video game consoles sell much closer to or below their manufacturing cost (hoping software revenue makes up the difference).

    3. Re:It's funny... by cyber0ne · · Score: 1

      That's the version that I have, actually. It may not be much to look at, but I don't consider design of the console itself to really be a selling point. I don't want to know what my parents spent on that thing when they got it for me all those years ago, but I will say this... It still entertains me to this day. Sure, it was a market failure. But the hardware itself has survived several moves over thousands of miles during the past decade or more, and the games are still entertaining. (I don't have a link handy, but there was a gameshow game called Twisted that was absolutely fantastic.) Too bad I can't find any games for it anymore. I remember at one point Babbages had a bin of them for $3 each. That was a great weekend.

      --
      http://publicvoidlife.blogspot.com
    4. Re:It's funny... by Anonymous Coward · · Score: 1, Interesting

      It's funny that the 3DO has the stigma as "that $700" machine. That was its launch price when there were no other 32-bit systems on the market. By the time the Playstation launched, the 3DO was priced lower (and was always priced lower) than other 32-bit systems. The console itself had lots of nifty features which got lost in the "$700" moniker. It had daisy-chainable controllers (long before USB) so no multitap was needed (six-player FIFA was awesome). It had builtin NVRAM for saved games. It used standard AV jacks so no special cables to buy. The controllers had headphone jacks which my parents thought was the best thing ever since you could play a game until the wee hours of the morning and not have everyone hear it thru the whole house. Also, I think, it was the last console to come with a pack-in game. Interestingly enough, most of these features were great for the consumer but denied manufacturers a lucrative source of revenue like how Sony can sell $3 worth of memory for $25, custom cables, etc.
      All those things (and much more), yet it still will be forever known as "that $700 console" because of a bad launch. It makes one wonder if the PS3 will be forever known as "that console that supported that failed movie format" or "that late $600 console with giant enemy crabs" or "that console that never got released in Europe".

    5. Re:It's funny... by jalefkowit · · Score: 2, Interesting

      It's even worse than you think :-) The 3DO cost $700 in 1993 dollars. When you adjust for inflation, you find out that in today's money it'd cost nearly $1,000!

      That makes a PS3 look practically affordable ;-)

    6. Re:It's funny... by bladesjester · · Score: 1

      I too have fond memories of the 3do. A friend of mine got one shortly after it came out, and we spent way too much time playing.

      As for the games, do you happen to have an email address where I could contact you?

      --
      Everything I need to know I learned by killing smart people and eating their brains.
  6. What, no PopStation or other knock-offs? by Channard · · Score: 2, Interesting
    While they may not be new consoles, rather crappy LCD copies of existing ones, the likes of the PopStation surely deserve some praise for their sheer audacity. Don't know what I'm talking about? Check out this link - http://www.youtube.com/watch?v=NvXleDSkB-g . I suppose it should be considered some sort of tribute that consoles get ripped off like this. But it's kind of sad to think that someone who's asked for a PSP might end up with a PopStation in their presents.

    As for for the N-Gage, yes it is a lame console but the article doesn't mention the bizarre situation with the QD N-Gage. Yes, it removed sidetalking, but Nokia took it upon themselves to remove the MP3 function and also take stereo sound off the console. It didn't make any logical sense at all to do that, improving one feature but removing another couple.

  7. 32x didnt work by brunascle · · Score: 1

    i had the 32x, but never got it to work. i tried it with one game, doom. it didnt display anything but the HUD. i quickly returned it after that.

    anyone ever get that thing to work?

    1. Re:32x didnt work by kennedy · · Score: 1

      You had the input/output cables mixed up (the ones that went to the 32x and back to the genesis) - one of my friends as a kid got one and had the same issue. Once we got the cables sorted out it worked fine :)

    2. Re:32x didnt work by Anonymous Coward · · Score: 0

      You couldn't connect up a few cables properly? Not only that, but you immediately gave up, instead of fiddling with the cables until they worked? I'm not sure you should be on slashdot; you probably won't fit in very well here.

    3. Re:32x didnt work by brunascle · · Score: 1

      i was about 10 or 12 at the time. i dont remember much about it. my dad did everything.

      if the cables were the problem, then why would the HUD and menu display properly but nothing else?

    4. Re:32x didnt work by Anonymous Coward · · Score: 0

      WTF? i had the same problem with my copy of doom!
      being just a kid i didnt know how to fix it and chalked it up to a bad game, having just moved i couldnt return it.
      but if you had the same problem, its less likely that it was a bad game

      if anyone else knows about this please reply

      im very interested in knowing what was wrong, although i dont have the wires for my 32x anymore :P

    5. Re:32x didnt work by cyber0ne · · Score: 1

      Mine worked fine. Funny that you mention Doom, though. I remember how angry I was when I got the PC version and realized that I was cheated on the 32X version. First of all, the graphics were dumbed down for the 32X version. Second, it didn't have the last level. It just... stopped. Right before you fight the second main boss, the thing with the rocket launcher. You go through the exit on the second to last level, they run some credits, and then fart you out to a blinking c:> prompt, at which point you just power off the unit.

      You didn't miss anything :)

      --
      http://publicvoidlife.blogspot.com
    6. Re:32x didnt work by antime · · Score: 2, Informative

      Because they were drawn using the Megadrive's graphics chip. The 32x setup worked by combining the Megadrive's video signal with its own graphics, so you needed one cable connecting the Megadrive's video out to the 32x's video in, and one cable connecting the 32x's video out to your TV.

    7. Re:32x didnt work by Meatloaf+Surprise · · Score: 1

      I forgot the 32x had a C:> prompt

    8. Re:32x didnt work by FreonTrip · · Score: 1

      Yeah, that was really weird. I remember renting a 32X because I briefly flirted with the idea of purchasing one, and hooked it up improperly. My reward was seeing the background of Knuckles Chaotix being rendered darkly with nothing being displayed in the foreground until I switched some video cables around and things were made right again. Really, uncompromisingly dreadful games along with an awkward (and probably infuriating to develop for) hardware setup buried the 32X deep early.

    9. Re:32x didnt work by Jesterboy · · Score: 1

      I had one of these; you had to plug the 32X into the Genesis slot and then connect the output of Genesis into the 32X, and plug the 32X into the TV.

      Pretty worthless console, although Shadow Squadron and Metal Head weren't half bad. It was great for one thing: Virtua Fighter. It was sold as a bundle with the console, and I remember picking mine up for $30 at Toys R Us. Saved me at least that much in quarters. ^_^

      Although, my friend was kind of pissed when I got my 32X; he had originally paid $160 for his, and it didn't even include Virtua Fighter.

    10. Re:32x didnt work by Anonymous Coward · · Score: 0

      Yeah you had a cable issues the 32x used the genesis to render stuff like the hud(Starwars arcade just showed the cockpit if it wasnt hooked up right) and then did all the 3D stuff on the 32X an overlay kind of setup. You had to take the video from the genesis into the 32x and from the 32x out to the tv.

    11. Re:32x didnt work by triffid_98 · · Score: 1
      Much as I'll agree that port was lame, the 32X was the first console to get that game ever. None of the other consoles from that generation had even a half-assed port. It also had the first port of Virtua-Fighter, and um...some other games that largely sucked, though Cosmic Carnage was kind of cool.

      Funny that you mention Doom, though. I remember how angry I was when I got the PC version and realized that I was cheated on the 32X version. First of all, the graphics were dumbed down for the 32X version. Second, it didn't have the last level. It just... stopped
    12. Re:32x didnt work by Manmademan · · Score: 1

      Lol. The 32x version of Doom most certainly DID have a last level. It would "fart you out to the C:> prompt" if you used any cheat codes. SO, if you didn't get to see the last level, you have only yourself to blame. ;)

    13. Re:32x didnt work by Manmademan · · Score: 1
      Much as I'll agree that port was lame, the 32X was the first console to get that game ever. None of the other consoles from that generation had even a half-assed port.

      I believe the Atari 2600 beat the 32x to the punch... (note to overzealous mods, I'm aware this is a hoax.)

      In all seriousness, Doom had to be the most ported game ever. The Jaguar got a port in 1994, same as the 32x, the 3DO in 1995, The Playstation and Saturn in 1995 and even The SNES got a port of DOOM in 1996. All were arguably part of the same gen, though the 32x is tough to place in a specific "gen" as it was a stopgap add on rather than a true standalone console.

    14. Re:32x didnt work by cyber0ne · · Score: 1

      Are you serious? I didn't know I even HAD cheat codes for it back then. The only ones I remember were the typable ones on the PC, I'm drawing a complete blank on sega controller ones.

      Damn, if I still had it I'd go back and play it just for closure.

      --
      http://publicvoidlife.blogspot.com
    15. Re:32x didnt work by Locke03 · · Score: 1

      I had (and still have) a 32X. Although by the time I got mine games were hard to come by, I really liked a few of them, Shadow Squadron, Space Harrier, Metal Head....And Knuckles Chaotix is one of my favorite platformers.....I'm sad my cartrige bit the dust a few years ago.....

      --
      I don't care what youre doing so much as the idiotic way you're doing it.
    16. Re:32x didnt work by Anonymous Coward · · Score: 0

      If I recall correctly, both SNES Doom and Saturn Virtua Fighter came before their 32X counterparts.

    17. Re:32x didnt work by triffid_98 · · Score: 1
      That's arguably true for Virtua Fighter, since it saw a Japan only release in 94. Those of us in NA and EU markets didn't get it until 95, the same year it was released for the 32X.

      The SNES didn't get a port of DOOM until 96, two years after it was released on the 32X. Only the 32X and Jaguar got DOOM in 94, both at approximately the same time.

      If I recall correctly, both SNES Doom and Saturn Virtua Fighter came before their 32X counterparts.
  8. CB by Tellarin · · Score: 1

    Has anyone else heard about the Cougar Boy? A Gameboy clone/wannabe. I only know one person who has it.

    1. Re:CB by Anonymous Coward · · Score: 0

      The Cougar Boy was made by Cougar, but it was auctally a re-release of a previous system, the Mega Duck, which was made by Creatronic, Videojet and Timlex. The console had less than 30 titles, and was only largely distributed in brazil, meaning that most of the web-pages deicated to it are not in english, with this notable exeption: http://www.digitpress.com/faq/megaduck.txt/

  9. Saturn??? by Anonymous Coward · · Score: 0

    The Sega Saturn certainly does NOT belong on this list. Even ignoring the Japanese library and focusing on the games released in the US, it had an outstanding collection of games. Arcade perfect ports of 2D fighters as well which the Playstation surely didn't have. Guardian Heroes, Shining Force III, Burning Rangers, Panzer Dragoon I, II and Saga, Dragon Force....and those are just the beginning.

  10. 3D0 by kisrael · · Score: 2, Insightful

    It's kind of a dumb, overly snarky list, picking on some systems just because they never found their market.

    3D0...they left out they did BattleTanx, which, sadly, was the last decent split screen tank games, all the way back on the N64 and PS1 days.

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  11. Right back at yah. Love /b/ by Ayanami+Rei · · Score: 1


    __

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  12. Electonic Quiz Book from 1970's by __aaclcg7560 · · Score: 2, Interesting

    I had an electronic quiz book in the late 1970's where you read the question, pick an answer from the multiple choice, punch the corresponding button, and the device would tell you the correct answer with all the bells and whistles. You could replace the book with other books. I thought this was the coolest thing ever when I was a kid. Until I noticed that every book had the exact same answer for each question number (i.e., 1-A, 2-B, 3-C, 4-D, etc.). Then it wasn't so cool after you figure out the pattern. That was the problem with a lot of game "consoles" back then since each game relied on a predefined pattern.

    1. Re:Electonic Quiz Book from 1970's by gregtron · · Score: 1

      Dude, do you mean the Super Speak and Spell? I had one of those, AND a blue math one. I was the coolest kid on the playground until the other kids realized learning wasn't fun.

    2. Re:Electonic Quiz Book from 1970's by Ucklak · · Score: 1

      That would be the Coleco Quiz Wiz

      You had to enter the question number then hit the appropriate answer.

      --
      if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
    3. Re:Electonic Quiz Book from 1970's by gozar · · Score: 1
      I had an electronic quiz book in the late 1970's where you read the question, pick an answer from the multiple choice, punch the corresponding button, and the device would tell you the correct answer with all the bells and whistles. You could replace the book with other books. I thought this was the coolest thing ever when I was a kid. Until I noticed that every book had the exact same answer for each question number (i.e., 1-A, 2-B, 3-C, 4-D, etc.). Then it wasn't so cool after you figure out the pattern. That was the problem with a lot of game "consoles" back then since each game relied on a predefined pattern.

      Here's what I had that reminded me of this, the Selchow & Righter- Reader's Digest Q&A.

      --
      What, me worry?
  13. Not enough space by mgabrys_sf · · Score: 2, Informative

    They left out stunners like the TurboGraphix Handheld (another battery chomper and mondo expensive portable), the Sega Master System (utterly clobbered by Nintendo, and run into the ground by Tonka), and - although I liked mine initially - the Atari 7800, a nice system if anyone knew how to program the damn thing (which no one did) after Warner sold Atari up the river. Most cynical warehouse clearance con-job by the Trammels EVER.

    1. Re:Not enough space by NotQuiteInsane · · Score: 2, Informative
      Oh yes, the Atari 7800. The start of Atari's foray into "unbreakable" licence protection. Rumour has it, Atari top brass got sick of the badly-written unlicensed 2600 games spoiling the 2600's reputation, so they demanded that the engineers find some way to stop it. Engineering managed to implement a full 960-bit Rabin digital signature system on a 6502 CPU, then rigged it so that the graphics chipset would lock into '2600-compatible' mode if the signature check failed.

      It was eventually broken though - when someone found an ex-Atari hard drive with the encryption keys and tools on it...

      More details here: http://www.cgexpo.com/encrypt/atari7800.htm
      Source code here: http://www.atarihq.com/danb/a7800.shtml#encryption
      And details on the Lynx and Jaguar crypto too (which IIRC was plain RSA and a proprietary message-digest algorithm) here: http://www.cgexpo.com/encrypt/

    2. Re:Not enough space by mgabrys_sf · · Score: 1

      Here's a goodie from one of the game conferences in the Bay Area, the lead designer (whose name just lept out of my brain) at CGC who designed the thing reported that the industrial designer who made the outer shell of the 7800 was fired personally by Trammel who threw the console at him and screamed that they (Atari) "would only be a computer company from now on". When the warehouse sold out if it's stockpile, Jack needed the mold diagrams to fabricate new ones - which were in the posession of the fired designer (lest they have to make expensive casts from the completed product).

      The designer declined. Several times in fact. Often quite rudely. This is called "just deserts" in some cultures - "karma" in others.

    3. Re:Not enough space by logicassasin · · Score: 1

      The 7800 was a case of really, really, REALLY bad timing. I remember reading about the next-gen console in a 1983 issue of Electronic Games (complete with a then-awesome screenshot of Pole Position), only to see Atari get nervous about releasing it thanks to the game industry tanking that year. Fast-forward 3 years and the thing finally got released with the typical dismal support from Atari and almost ZERO 3rd party support (thanks to Nintendo's 3rd party licensing).

      --
      Fifty watts per channel, baby cakes.
    4. Re:Not enough space by mgabrys_sf · · Score: 1

      re: 3rd party support - it didn't help that most of the documentation was non-existant. Notice that not ONE game post-Warner-Atari used the sound chip required to go beyond the 2600's capabilties (like BallBlazer and other pre-meltdown games)? Gak.

    5. Re:Not enough space by Anonymous Coward · · Score: 0

      His name was Jack Tramiel. Just for the record.

    6. Re:Not enough space by Anonymous Coward · · Score: 0

      The Master System and Master System 2 dominated Nintendo in New Zealand and I think other territories outside Japan and North America too. The Megadive was also more popular than the SNES here. Saturn got owned by the Playstation though, and I don't know if they bothered to release the Dreamcast here. Nintendo has never bothered to advertise here and as a result half their target demographic doesn't know what a Gamecube is, let alone a Wii.

    7. Re:Not enough space by mgabrys_sf · · Score: 1

      Typos aside, I've always prefered to spell it "Fat Fuck Assclown CEO". But that's just me.

  14. Short note about the virtual boy... by Anonymous Coward · · Score: 2, Informative

    http://en.wikipedia.org/wiki/Nintendo_Virtual_Boy# Product_failure

    Nintendo did not "goof" by letting Yokoi "ship it". Nintendo forced Yokoi to rush it out when he was not even fully behind it himself, and then didn't back it up at tradeshows, leaving him out to dry. He ended up resigning shortly afterward, despite his amazing history there.

    http://en.wikipedia.org/wiki/Gunpei_Yokoi

    An amazing man left with all the blame for a silly, marketing/product-placement-driven idea.

    1. Re:Short note about the virtual boy... by j0se_p0inter0 · · Score: 1

      And then he died in a crappy way years later. If I recall correctly, he was in a car accident, stepped out of the car, and was hit by another car. Crappy way to die, especially for a brilliant guy who designed the Game and Watch and the Game Boy. The DS is mimicking a design he imagined almost 15 years ago. I wonder what Nintendo would be putting out today if he were still around...

  15. What about... by Virtualtaco · · Score: 0

    No R-Zone??!?! This thing was the shit, head mounted viewscreen get you looking like a true virtual warrior, until you realize the games are bad ports of game and watch style games. The idea of having each cartridge act as the screen was a pretty cool idea though... http://www.vidgame.net/TIGER/HEADGEAR.htm

  16. CDi by norminator · · Score: 1

    We owned a CDi... Hard to believe my parents got suckered into that one. I wasn't even asking for it or anything. We bought three lame games with it (a crappy mini-golf game with Eugene Levy's voice taunting you, tetris, and some carnival-style game) You could buy an add-on module to watch movies on the discs, but we never got that. I remember thinking "Movies on a disc, like a CD? Never...!"

    After that, it's funny to think that in 2000, my mom returned a DVD player that my Dad got her for her birthday, because she didn't think she's use it. My parents never did get the hang of useful technology/useless technology.

  17. For a "lame console"... by Rhys · · Score: 1

    I know my Jag got a ton of play time back in late high school and early college days for me. (roughly: 1995-1998) Rayman, Alien vs Predator, Tempest 2000, Raiden, and Cannon Fodder were all favorites that saw lots of use. Baldies (CD) was cute and fun when it didn't crash on you. Yeah, there were a bunch of stinkers ("Highlander" comes to mind rapidly. Myst as well because the UI on a low-res TV was so awful.)

    Besides, it is worth owning one for the VLM alone. When 5 years have passed I expect to pick up a used Xbox360. No games, just the console and a controller and the VLM3.

    I also (in general) really like the Jag controllers. Yes the number key pad is annoying, but they're large enough to be comfy for a long play session and are fairly durable. They will pull out at a slight tug, but I'd rather have the controller fall out than the console get pulled off whereever it was sitting, particularly some of the places I had it balanced in my dorm rooms.

    --
    Slashdot Patriotism: We Support our Dupes!
    1. Re:For a "lame console"... by ArmyOfFun · · Score: 1

      I bought a Jag for $20 (new) which came with a few (shitty) games for it. I was surprised however at how comfortable the controller is to hold and reach the conventional (non-keypad) controls. The keypad itself wasn't necessarily a bad idea, just a strange one.

  18. Sega CD? by SengirV · · Score: 1

    This thing was craptacular. I never trusted Sega after this POS -

    http://en.wikipedia.org/wiki/Sega_Mega-CD

    --

    Prof. Farnsworth - "Oh a lesson in not changing history from Mr I'm-My-Own-Grandpa!"

    1. Re:Sega CD? by D'Arque+Bishop · · Score: 1

      What I always found amusing is that when I worked for Toys R Us back when the Sega CD was out, I had to explain to a LOT of customers that they needed a Sega Genesis in order for the Sega CD to work. They just could not wrap their heads around the idea that it was purely an add-on and not a console in its own right. :-)

      Just my $.02...

    2. Re:Sega CD? by BoberFett · · Score: 1

      What, you didn't like Night Trap?

    3. Re:Sega CD? by poot_rootbeer · · Score: 1

      What I always found amusing is that when I worked for Toys R Us back when the Sega CD was out, I had to explain to a LOT of customers that they needed a Sega Genesis in order for the Sega CD to work. They just could not wrap their heads around the idea that it was purely an add-on and not a console in its own right. :-)

      Your name wouldn't happen to be Jonathan Brandstetter, would it?

    4. Re:Sega CD? by Ant+P. · · Score: 1

      Forget Night Trap, what about one of the best Sonic games ever made? Though, if you've never played the original PAL/JP version of it you might disagree.

    5. Re:Sega CD? by Mr.+Hankey · · Score: 1

      I've still got mine, along with a decent number of good games. I've had a lot of consoles, some of which were disappointing, but never regretted the purchase of the Sega CD. Aside from being my first CD player, it had AH-3 Thunderstrike, Robo Aleste, Lunar 1 and 2 along with several other good Working Designs translations, Snatcher, and Dark Wizard, all of which were standouts - especially for the time. SoulStar was good for a shooter on rails, Final Fight was a solid port, Sonic CD was expansive with an interesting time travel theme, and the gags in Switch (not double switch) were a riot. There are still a few games I'd like to pick up for the console, if I ever find them in good condition.

      Granted, the Sega CD had more than its share of junk FMV games. They also should have integrated a larger color palette for the price they were selling it when they added the sprite/background scaling, which would have made the games more colorful and the FMV better. I sometimes still pop it out though, and it remains hooked to the television for nostalgia runs. I do enjoy a good game of Dark Wizard, which is an excellent and very long hex-based strategy game with four complete stories, and the occasional (non-escort) AH-3 mission can be great mindless fun.

      --
      GPL: Free as in will
  19. Confused? by Hamster+Lover · · Score: 2, Funny

    You're sure you're not confusing it with that game you play with your next door neighbor, Mrs. Stifler?

  20. MOD PARENT "MICROSOFT FANBOY" by Anonymous Coward · · Score: 3, Funny

    If you think the PS3 is ugly, the Xbox 360 looks like a PC with it's sides bashed in.

    1. Re:MOD PARENT "MICROSOFT FANBOY" by oc255 · · Score: 3, Funny

      360 hips. With a HD-DVD fanny pack.

    2. Re:MOD PARENT "MICROSOFT FANBOY" by springbox · · Score: 1

      At least people won't confuse the XBOX 360 with a Panini Iron. Or a grill.

  21. Wither Apple's Pippin? by XxtraLarGe · · Score: 2, Informative

    The Pippin was supposed to play games and do Multimedia like the CDi, I'm surprised it didn't make the list.

    --
    Taking guns away from the 99% gives the 1% 100% of the power.
    1. Re:Wither Apple's Pippin? by Jeff+DeMaagd · · Score: 1

      I think this list concentrates on well-known bad consoles. In comparison, I think Pippin is more obscure.

    2. Re:Wither Apple's Pippin? by Hillgiant · · Score: 2, Insightful

      But isn't obscurity the most profound failure?

      --
      -
  22. Almost all from the 90's by porkThreeWays · · Score: 1

    It's funny that almost all on the list (plus other lamers off the top of my head) were in the 90's. I was huge into gaming in the 90's and I remember these systems. They all looked promising at release, however there was always some huge problem that loomed keeping them from ever having a chance. A biggie was price (Jaguar, CDI, 3D0). Another was games (32x, Saturn). I think if you are lacking in either of those categories your system is never going to have a chance.

    Neo-Geo had badass arcade style games that I still play to this day. Out of all the insanely priced systems, I think that was one of the few that had good enough games it survived many years despite the price.

    --
    If an officer ever threatens to taze you, say you have a pacemaker.
    1. Re:Almost all from the 90's by SpooForBrains · · Score: 2, Insightful

      I remember finding it hysterical that the Neo Geo cost over £300 and the games themselves were in the £100 region ... and yet, people still play the damn things NOW. It's probably the most iconic game system. Not sure that counts as a failure.

      --
      "The dew has clearly fallen with a particularly sickening thud this morning"
    2. Re:Almost all from the 90's by Ucklak · · Score: 2, Interesting

      The thing that made the Neo Geo unique was the fact that the games were identical to the arcade version.

      At that time frame, that was pretty awesome. If you had your memory stick with your stats on it from home, you could play your same character in the arcade.

      IMO, most of the Neo Geo games sucked as they were all the same formulaic game.
      Either fighting or a scrolling shoot em up.
      Replace fighter and opponent graphics and you had a different named game but same gameplay.

      Having arcade quality at home at that time was unheard of. Today, the reverse is true.

      --
      if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
  23. I don't think it even belongs on this list by SpooForBrains · · Score: 4, Interesting

    I have a friend who still has his Saturn set up purely because of some of the games that have just never been equalled on other consoles. Radiant Silvergun and Street Fighter Zero 3 spring to mind.

    Admittedly, if you used it to play Tomb Raider or some of the other, more "popular" games, the user experience was less than satisfactory, but in the 2D arena, the Saturn stood alone.

    Oh, and Saturn Bomber Man is the best iteration of that series, IMHO.

    --
    "The dew has clearly fallen with a particularly sickening thud this morning"
    1. Re:I don't think it even belongs on this list by triffid_98 · · Score: 4, Insightful
      I still have mine for the very same reason. Saturn may have crashed and burned outside of Japan, but for 2D gaming it's nearly on par with the Neo-Geo. Personally I'd say the Lynx doesn't deserve to be on this list either. Yes it failed, but when you release products and fail to you know, advertise them, that can happen. In their place I nominate the Sega CD (FMV games at their worst) and the Atari 5200 (for controllers that somehow managed to suck even more than the gold standard, the Intellivision).

      I have a friend who still has his Saturn set up purely because of some of the games that have just never been equalled on other consoles. Radiant Silvergun and Street Fighter Zero 3 spring to mind.
    2. Re:I don't think it even belongs on this list by Captain+Splendid · · Score: 1

      Oh, and Saturn Bomber Man is the best iteration of that series, IMHO.

      Really? Because I thought the SNES version (the multiplayer part, anyway) was pretty tight, but I never played the Saturn version.

      --
      Linux, you magnificent bastard, I read the fucking manual!
    3. Re:I don't think it even belongs on this list by macshome · · Score: 2, Informative

      With enough multi-taps, and a big enough screen to not go blind, you could play 10-player Bomberman on the Saturn.

    4. Re:I don't think it even belongs on this list by Captain+Splendid · · Score: 1

      10 players? That is indeed much cooler. However, I only had 3 friends back in the SNES days who were any good/interested in videogames, so it's not like we had a lot of people sitting around waiting for a turn ;)

      --
      Linux, you magnificent bastard, I read the fucking manual!
    5. Re:I don't think it even belongs on this list by Anonymous Coward · · Score: 0

      I must concur, one of the games that I enjoyed most on the Saturn was the 2D platformer Ray-man. The graphics were beautiful and it was challenging enough to give a feeling of satisfaction once it was completed. Some of the 3D games, like Virtual-On, haven't aged as well and were difficult if only for their controls.

    6. Re:I don't think it even belongs on this list by Anonymous Coward · · Score: 0

      That's 10 players at once. Not in turns.

      Just to clear that up.

    7. Re:I don't think it even belongs on this list by gfxguy · · Score: 3, Insightful

      You know, that may all be true, but the Saturn wasn't a 3D slouch, either.

      These days I make fun of people buying the first to spend copious amounts of money on new consoles, but back then I wasn't married with kids, so $400 for the console, which inlcuded Virtua Fighter, was a no brainer.

      I probably wasted that much in quarters in the arcade playing before it hit the console. And while it wasn't as pretty on the Saturn, it was very playable and VF Remix and VF2 were gorgeous! If Sega didn't give it up and start releasing VF games for other consoles, I'd never have sold the Saturn.

      Now, 32X... THAT I can agree with.

      As usual, for most of these consoles, it comes down to the games. Most game companies went where they thought the most money would be. For some it was simply a matter of crappy technology. My recollection was that the Saturn was hard to develop for at first, but Sega released some libraries that simplified the process - too little, too late. Once your console starts getting shunned, that's about the end of it.

      Sega also stupidly rushed to get next generation consoles out before the competition. With how fast technology was developing and prices dropping, that was a fatal mistake... you'd figure you'd get the people that can't wait, but that's just not enough.

      I guess it's easy to be an armchair CEO, especially when you have hindsight to look at.

      --
      Stupid sexy Flanders.
    8. Re:I don't think it even belongs on this list by poot_rootbeer · · Score: 4, Funny

      Personally I'd say the Lynx doesn't deserve to be on this list either. Yes it failed, but when you release products and fail to you know, advertise them, that can happen.

      There was Lynx advertising! What, you don't remember it?

      A prototypical Late '80s Cool Kid (you know, sunglasses, denim jacket, neon Ocean Pacific shorts etc.) gets a hall pass from his teacher and goes to the boy's room. Once there, he passes a link cable under the wall to the adjacent stall, and the boys play an exciting round of Epyx's California Games. The realism is so amazing that by the time they're done playing, they are literally soaked with ocean water!!!

      It was a brilliant marketing campaign that combined all the things that kids love: school, teachers, toilets, and getting drenched with water near a school toilet! I can't imagine how Nintendo was able to steal away the portable market with such unknown game IP as "Super Mario" and "Tetris".

    9. Re:I don't think it even belongs on this list by twosmokes · · Score: 1

      Not the commercial you mentioned, but interesting nontheless.

    10. Re:I don't think it even belongs on this list by Ice.Saoshyant · · Score: 1

      I still have my Saturn hooked up to play the occasional Shining Force 3, Dragon Force and VF2 game, but then again I've always been a SEGA fanboy to this day.

      Oh, and for those who don't believe Saturn was a 3D system, check this picture from the Saturn version of Shenmue. The PSX on the other hand, was so easy to code on that 3D and basic transparencies were easy to achieve.

      We're beating on a dead horse, though. And that list is missing the Amiga CD32.

    11. Re:I don't think it even belongs on this list by Penty · · Score: 1

      Notice the only bad thing they had to say about the Lynx was that it drained batteries. It had an excellent Library. I remember being amazed by Blue Lightning.

    12. Re:I don't think it even belongs on this list by sesshomaru · · Score: 1
      Does anyone else have one of those big, heavy battery packs that you could put D batteries in for your Lynx? Those D Batteries last a long time, I can't remember the last time I had to replace them. Of course, at this point your Lynx is only portable in the military sense, on the other hand GBA games are a lot bigger than Lynx cards.

      What I really need to do is buy a replacement AC adaptor before they're all gone (or get a mini-Mr.Fusion converter for it, whichever I get around to first... they were supposed to be out by now, I think...)

      --
      "MIT betrayed all of its basic principles."
  24. not even wrong by frovingslosh · · Score: 1
    Oh, come on. Sure, the systems mentioned here all fell short in some way or another, but calling these the 10 lamest game consoles, ever completely destroys the credability of the author Scott Steinberg as well as that of the submitter. This list doesn't even come close to some of the real turkeys, like the RCA console that was released in the 70's, an overpriced and extremely crude resolution cartridge based console that offered B&W graphics at the same time the Fairchild F8 and the Atari 2600 were offering color, not to mention that none of the games were any fun. This turkey certainly belongs on any list of the ten lamest, if not at the very top.

    I also recall a B&W LCD cartgidge based game that preceeded the Nitendo B&W handheld console that I would put on the list, if I could only recall it's name.

    Actually, many of the games listed in the article were far from lame, but they were poorly marketed (nat at all as poorly as the RCA game however). While no two people in a reasonable sized pool would be likely to come up with a perfectly matching list, this list seems to be more a personal disapointment list and a list of the cases where the author couldn't properly judge the market than a list of the 10 worst systems ever.

    --
    I'm an American. I love this country and the freedoms that we used to have.
    1. Re:not even wrong by GTarrant · · Score: 1

      The RCA console! Could that be the RCA Studio II? My family owned one of those, and amazingly enough, still have it. I think it still works, too, although it's not actually hooked up or anything. It had no controllers, if I recall. Instead, the console on each side had a 10-digit keypad, similar to a telephone's. Without cartridges, you could play a car racing game, a bowling game, and an addition game. We had a couple of cartridges for it, I recall...I know we had a baseball one, a Tennis/Squash (i.e. Pong) one, and a blackjack one. I know there was another, but I don't recall it.

    2. Re:not even wrong by frovingslosh · · Score: 1

      That's the turkey. Yea, play games by numerical keypad, not controler, what else could anyone want? Bad even by the standards of the day. And the other one I was trying to remember was named in a post below mine. Hard to imagine either of these avoiding a 10 lamest list with the games that did make the list. I'll have to remember this as one of the 10 lamest lists I've ever seen.

      --
      I'm an American. I love this country and the freedoms that we used to have.
  25. Sorry, but 3DO not lame by uberzip · · Score: 1

    I loved my 3DO. It was the first system that Need for Speed came out for. In fact, the only system that had a better version of the first need for speed was PC, as the 3D0 version was superior to the Playstation version that came out later. But before that, racing games on consoles sucked. This was the first game where you could stop an oncomming car and start pushing it around with your car. I also enjoyed that capture the flag game where you could use a jeep, helicopter, or tank... I can't remember what it was called but I played that a ton! The system had tons of great games that where far better than anything that was out at the time. It was expensive but had a good library of games and was not lame. Heck, the system also came with a video CD in the box with an episode of batman and 2 stupid dogs on it. It also would display a pretty cool 3D visualizer when you played a music CD in the system. What was lame was the M2 being canceled. Oh how I wish Panasonic was still in the console biz.

    1. Re:Sorry, but 3DO not lame by ArmyOfFun · · Score: 1
      I also enjoyed that capture the flag game where you could use a jeep, helicopter, or tank... I can't remember what it was called but I played that a ton!
      Return Fire
    2. Re:Sorry, but 3DO not lame by Anonymous Coward · · Score: 0

      i agree, 3D0 was awesome.

      Road Rash on that system is definitely in my top 10 of all-time...i believe it was the first console game with real(and good) music. Way of the Warrior was jaw dropping back in the Mortal Kombat days. Gex the gecko made his debut on 3D0 and that was the last side scrolling game on any system that was any good IMHO. Time Killers anyone?...that was an amazing console FPS, and the first video game that actually scared me. and as someone else pointed out, the visuals when playing a CD were Trippy(and this was before i discovered weed). people that hate on the 3D0 are the ones that never got to play it. Trip Hawkins vision was ahead of its time and Sony later made it a reality with the PS2.

    3. Re:Sorry, but 3DO not lame by clown_puncher · · Score: 1

      The game was Return Fire. It's since been abandoned but you can get it here:
      http://free-game-downloads.mosw.com/abandonware/pc /arcade_action/games_q_re/return_fire.html

      use WINE or win95 to get it going.

    4. Re:Sorry, but 3DO not lame by MaWeiTao · · Score: 1

      Need for Speed was and still is EA's best driving game. In terms of driving it still is more realistic than anything EA has released since. I used to play that game incessently, on the PC not the 3DO, but it's all good.

  26. Pippin by Kadin2048 · · Score: 3, Insightful

    What about the Apple Pippin? Not only was it $600 and had practically no software, it was underpowered and tried to compete directly with the N64 and PSX, after they were both established in the market.

    On the upside though, it had SCSI.

    --
    "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    1. Re:Pippin by Anonymous Coward · · Score: 0

      What about the Apple Pippin?

      Dude, this is Slashdot. We're all Apple fanboys here, so we don't bash their laughable failures.

  27. The Jaguar _was_ lame. by Ayanami+Rei · · Score: 4, Interesting

    The Jaguar was in the same position as the Sega Saturn. At the time, 3d acceleration hadn't yet made it into VLSI designs so they tried to just make a "really good" version of what the competetion was doing before. I'm not really sure why they thought coupling a 16-bit CPU to 1M+ of memory and 64-bit coprocessors was a good idea for an architecture that needs to be relevant in 5 years. It wasn't easy to program for, in any case, and that would be its' downfall. The release titles were HORRIBLE, and that doesn't encourage other companies to try to jump on the bandwagon and push the state of the art on that architecture.

    The Saturn, at least, started with a decent CPU and tacked on some support chips from their arcade designs... and there were some nice arcarde ports on that system because of it. (What they should have done is just figured out a way to take "Model-1" or "Model-2" and put it into mass production).

    Atari was too concerned with catching up with the Jonses and totally discounted the impact of the PSX.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:The Jaguar _was_ lame. by cgenman · · Score: 1

      (What they should have done is just figured out a way to take "Model-1" or "Model-2" and put it into mass production).

      Model 2 system specs.

      8MB of RAM was a lot back then, and might have been prohibitively expensive. The Saturn shipped with only 2MB. RAM was a big limiting factor on lots of home systems simply because how much it cost was quite disproportionate to the cost of a home console. This became especially true as most arcade games are/were shipped on cartridges where fast access allowed for lower RAM buffers. Home systems at that point moved to the much slower and RAM hungry CD's.

      The Jaguar was a failure on many fronts. Personally, the failure of the release titles showed in my mind a failure on the part of Atari to understand the market. "Aliens vs Predator" was an amazing game, and the only Jaguar game I still pull out of the closet, yet it was not the hyped one. The games that were hyped at launch, Cybermorph and Trevor McFur were terrible. Trevor barely rose to the level of a tech demo... anyone would be ashamed to show that game at E3, let alone launch it, yet Atari hyped it like the second coming. At least Cybermorph was a failure of design and art rather than a failure of design, art, engineering, and production. Checkered Flag was overall not a bad racing game, if it wasn't for some terrible controller tuning. A skilled designer should have been able to make that game sing in a week, yet it shipped like an uncontrollable mess.

      Difficult hardware has been released by other companies in the past with passable or good results. Atari really just didn't seem to care enough to push for quality, and it showed.

  28. Microvision by KlomDark · · Score: 1

    Don't forget the Microvision, not to be confused with Macrovision.

    http://en.wikipedia.org/wiki/Microvision

    Looking back, I can't believe I ever found this thing entertaining. But it was, till Jimmy Voirol broke into my house and stole. (Ya fuckhead, I knew you did it, your friends narc'd you off, but I was too much of a pussy then to do anything about it.) Lucky I moved to Nebraska or I'd have to look you up and thrash ya. I might have been a skinny 13 year old then, but times have changed.)

    1. Re:Microvision by Ucklak · · Score: 1

      You had one too?

      I had all the 1979 games and Sea Duel.

      At that time, the competition were those Mattel and Coleco handhelds.

      I remember anticipating getting the Star Trek Phaser Strike game as the movie was coming out as well.
      That was probably the worst one of the lot.

      I also remember thinking how awesome Sea Duel was because it played music.

      --
      if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
    2. Re:Microvision by xalres · · Score: 1

      PSH! Thrashing is sooooooo 1980s. Nowadays we just steal the identities of the people we hate and sell them on the internets. You get the satisfaction of knowing that your tormentor's life is a living hell and they have no idea why!

      That's right Robbie Selter! I'm the reason even payday loan places think you're too high risk to lend to! WAS THAT SWIRLIE WORTH IT? HUH?!?

      --
      If whales learn how to use weapons we're all screwed!
  29. 7th Guest by Kadin2048 · · Score: 1

    I remember playing with a first-generation Philips CDi unit at school; I have no idea why they purchased them, except that they must have had some idea about using it for educational purposes. (Or maybe someone just had budget money to burn.)

    Anyway, I used them once to play "Seventh Guest" (also a PC/Mac game) and thought it was pretty slick. At the time (this must have been 1992 or 93) I hadn't seen a game that incorporated that much full-motion video at that point, and found it fairly impressive. Alternately, it might have just seemed that way because we had the CDi running into a huge BARCO CRT projector...

    I was never sold on CDi as a format, or the standalone players, but I did buy the game when I finally got around to buying a CD-Rom drive and a computer capable of running it. I guess CDi should get credit for that.

    --
    "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
  30. Take the 32X and Saturn off by vasqzr · · Score: 3, Interesting

    Replace them with:

    Maganavox Odyssey^2

    Horrible. Horrible. The controllers were hardwired to the console circuit board in the first model. The games all stunk and used the same generic character sprites. Almost all the games were written by one guy.

    Atari 7800

    Backwards compatible with the Atari 2600 but it came out around the same time as the NES which outclassed it.

    Atari 5200

    Horrible joysticks. This thing had potential but Atari didn't know what the hell was going on.

    1. Re:Take the 32X and Saturn off by drewmca · · Score: 1

      Stick the Sega master system on there. I think it was far worse than at least one of the ataris. Lame controllers, lamer games. Though space harrier was cool.

      I think I date myself when I say I remember playing the odyssey.

  31. Bad list or Bad title? by kinglink · · Score: 1

    Lamest? I'd have to say the virtual boy and Saturn were pretty cool.

    There was many failings with it but in theory they were one of the coolest ideas. A virtual Reality helmet? A Cd based system. Of course no one would ever want a optial disc for a System like the saturn would they?

    What's the opposite of "lame" in this article? Cool? Are we going to say the PSX or PS2 is cool then? Is the Xbox cool or just fat? It's true the 360 oozes coolness, and the wii looks hot, but I really don't think those are the top 10 "lamest" consoles, at least not with out the 5600, and the Sega CD missing on that list. How about the ancient consoles, there's some truely crap fests back then.

    1. Re:Bad list or Bad title? by markimusk · · Score: 1

      Crappy list.

      Just some rambling thoughts,

      Sega CD:

      Some of those games blew my mind, Lunar, Wing Commander, Star Wars Rebel Assault (I think the first game you could pilot a snowspeeder), Snatcher, Sonic CD, heck I never regretted purchasing that add-on! Loved Mortal Kombat too and I think the thing that made a lot of difference here was the CD qaulity music that it added, at the time it seemed like a very new and incredible experience, Sonic and MK sure leap to mind here...

      32X:

      Played Virtua fighter, VR racing and Doom to death. Great games, without a doubt. A previous post pointed out that 32X Doom was the very first incarnation of that game not on a PC. I had seen it on a PC, but never really had the opportunity to play it myself. I still remember the day I went into EB and was asked "anything I can get you?" "Yes. DOOM for the 32X..." I paid $69.99 + tax CDN and enjoyed the hell out of it. All 4 hours in ONE sitting because you couldn't SAVE THE FUCKING GAME! Yes, I was an absolute wreck after that four hours. But, I will never forget it as long as I live...

      Saturn:

      Wasn't too interested, still had my Sega CD and 32X, Virtua Fighter was a staple, so the Saturn version less than impressed. Then I saw Virtua Fighter 2 on the Saturn. Holy Mother-of-God! That was the most beautiful thing I'd ever seen! Goodbye Mortal Kombat. Goodbye 32X VF, I loved them but I had to have the Saturn... I still think VF2 on the Saturn is absolutley gorgeous, but everyone says it can only do 2D...

      Which brings me to the first Tomb Raider... what was that 1996 at best? I don't know but I did rent it thinking "this should be wierd with a female on the cover and all..." That game pretty much blew my mind at the time, much like Doom did sooner. It was like, wow, I can do this? I can do that? I can go here? I can go there? The freedom really blew my mind at the time. (I ran out and bought it)

      Maybe back on topic, this article is useless. It comes down to what people like and remeber. oooohhhhh, I never had a Virtual Boy, and man do I hear it sucks. So therefore it must suck!

      Screw that, everybody play what you like and enjoy it!

      Markimus of K.

  32. PSP? by sckeener · · Score: 1

    I'm surprised the psp didn't make the list.

    UMD? why?
    what games does it have?

    I use it mostly to watch tv shows and listen to music....

    I don't think Sony had that market in mind.

    --
    "Only one thing, is impossible for god: to find any sense in any copyright law on the planet." Mark Twain
    1. Re:PSP? by Anonymous Coward · · Score: 0

      To be fair, the PSP is still supported so it's a bit early to call it. The base pack's price has recently been lowered and at least in Japan UMD sales are up after their price was dropped as well. If Sony only continue supporting it and can secure developer support it could make something of a comeback. It's not the most likely scenario, but lets think positive for a change.

    2. Re:PSP? by cheese-cube · · Score: 1
      I use it mostly to watch tv shows and listen to music....

      I don't think Sony had that market in mind.
      If they didn't have that market in mind then why did they implement such a feature?
    3. Re:PSP? by Anonymous Coward · · Score: 0

      UMD? why?

      Because 1.8 gig flash cards are kinda expensive? The format was lame for movies mainly because of pricing and release choices (studios releasing romantic comedies, for instance...) but for games it gave tons of space for relatively cheap, and once developers got the hang of streaming load screens were usually nonexistent after the game loaded up the first time (plus the console goes into standby when shutting off so if you come back to the same game the next time you play you avoid this).

      what games does it have?

      At http://www.gamerankings.com/, the psp has 28 titles above 80%. The ds has 24. Both have 11 above 85%. Most people consider the ds to have a great library, but conveniently dismiss the psp without actually *gasp* looking at facts. Personally I think they both have solid games and I enjoy them both for different types of games.

  33. Everybody forgets this little beauty by Bertie · · Score: 1

    And it's no wonder.

    Ladies and gentlemen, the Amstrad GX4000.

  34. Gizmondo ancedote by djkitsch · · Score: 1

    I know someone who was a developer on a Gizmondo software project that never made it to light. Shortly before the whole thing collapsed, he had trouble getting a consulting invoice paid, so he went to their London HQ and basically camped out for the day in reception refusing to leave until Stefan Erikson's girlfriend, the finance director, paid his invoice. It very nearly got legal, until evidently ther got pissed off and wrote a cheque to get him out of the foyer.

    You should have seen his face 2 weeks later when I showed him the lengthy article about the board of director's mafia connections...

    --
    sig:- (wit >= sarcasm)
  35. No Phantom? by scoser · · Score: 1

    No preemptive mention of the Phantom? What kind of crappy list is this?

  36. Would have been a little ironic for Gizmondo by British · · Score: 1

    ..had they ported Burnout for it.

    Considering how an Enzo got do its own little "Crash Party" but didn't get the Crashbreaker. :)

  37. Whatabout by DaEMoN128 · · Score: 1

    the Sega Game Gear. Yeah it had video in, color, played a ton of the 8bit sega games and sucked batteries dry in 2 hours. It also sold very poorly and was the only direct rival to the lynx.

    --
    Stop signs are only Suggestions
    1. Re:Whatabout by lhbtubajon · · Score: 1

      I can't speak for anyone else, but in my book 8.65 million in sales doesn't equal "sold very poorly."

      I recall the Game Gear being a very cool system. I owned the original GameBoy and the original, VHS-cassette-sized Atari Lynx, and I remember wishing I had a Game Gear. At that time, the ability to play Sonic the Hedgehog on a handheld was unbelievably cool.

  38. The Sega Saturn Appreciation Station by Old+School+Saturn+Fa · · Score: 5, Interesting
    The Sega Saturn does not belong on this list. The author, Mr. Scott Steinberg equates negative sales performance in select markets with poor hardware design and poor software. The Saturn was trounced in the US by the PSX as far as sales. If sales in the United States during this period is the determinant of "lameness" according to Mr. Steinberg then he must view Deer Hunter as the single "coolest" game ever made.

    I still play Guardian Heroes and Radiant Silvergun. Those games were great. SFA2: Zero was probably the best 2D Street Fighter ever. Assault Suits Leynos 2 is absolutely the best 2D side scrolling mech game ever made by the hands of man.

    From the article:

    "Worse, the system promoted 2-D graphics when 3-D was the first PlayStation's biggest feature, leaving its days ironically numbered."

    I think that , looking back, a well executed 1997 2D game can still be played without making your eyes hurt, unlike most 1997 3D offerings. Poorly played Mr. Steinberg, and poorly written. The top ten list has replaced worthwhile game journalism and this is what we get, sales figures described as measures of lameness.

    --
    The tragedy of the human condition is that empathy is, by definition, impossible.
    1. Re:The Sega Saturn Appreciation Station by Doctor_Jest · · Score: 1

      I was really, really close to getting a Saturn at the local Montgomery Ward (and Panzer Dragoon), but I decided to hold off and see what the PSX was going to do.

      Looking back, the games I liked playing more were on the Saturn (scrolling shooters, and 2D fighting games)... and as a result my PSX got limited play until a few decent RPGs came out... by that time the Saturn was toast. :)

      The list forgot the Atari "XE gamesystem" with its grotesque buttons (pastel? Really?) and uneventful lineup (anyone with an Atari computer would've already had the games for the XE system...and it wasn't about to take over any of Nintendo's position..) I just want to put it on the list to add to Atari's total lack of direction and foresight at the hands of Jack 'slash/n/burn' Tramiel... :)

      --
      It's the Stay-Puft Marshmallow Man.
    2. Re:The Sega Saturn Appreciation Station by heli0 · · Score: 1

      "Assault Suits Leynos 2 is absolutely the best 2D side scrolling mech game ever made by the hands of man."

      http://www.youtube.com/watch?v=zxpLi7k0FVQ

      --
      Whenever the offence inspires less horror than the punishment, the rigour of penal law is obliged to give way...
    3. Re:The Sega Saturn Appreciation Station by gelfforce · · Score: 1

      Agreed the old 2D offerings have aged very well in my eyes. 3D games from the same period in the main just look atrocious now. This article is equating lame to sales in america. It had loads of great games as long as you avoided the terrible half arsed PS conversions which are probably used to compare the two systems it seems. On a side note is it wrong that I've mainly used my new core 2 duo machine for saturn emulation thus far as it the first system I've owned which is fast enough to manage it :P

  39. Lynx was not a bad system by BoberFett · · Score: 1

    Poorly supported, but it was not bad. I and several of my friends actually owned them, and we would get together and hook them all up for 5 player Slime World, California Games and Warbirds.

  40. CD-i by syrinx · · Score: 1

    It turns out my wife used to have a CD-i. I guess I hadn't realized anyone actually bought those.

    I was never much into console gaming, so for the longest time I kept confusing the Playstation with the CD-i.... console that uses CDs instead of normal cartridges, made by some big electronics company that doesn't make games, whatever. As far as I was concerned, if it wasn't Nintendo or Sega, it didn't matter.

    --
    Quidquid latine dictum sit, altum sonatur.
  41. What? No Telstar? by east+coast · · Score: 2, Informative

    The console with three games that all were oddly like pong?
     
    I know, it's a first gen console and we could list pretty much the first ten consoles out there as not having a lot of value but there was a cheapness to the first Telstar that I can not even explain.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
  42. Action Max by fyrie · · Score: 1

    Wow! I totally forgot about that POS. I was unfortunate enough to own one. I might still have a couple of the VHS tapes laying around. I kept them after I threw away the console because they were funny as hell.

  43. Hmm by Anonymous Coward · · Score: 0

    The Commodore 64GS has to be up there. It was a Commodore 64, except without a keyboard or the ability to play cassette or disk based games, which left you with the comparatively miniscule library of games that had been released on cartridge. Oh, and to really top it all off, the damn thing was released at roughly the same time as the 16-bit offerings from Nintendo and Sega when the technology was entirely obsolete and the C64 itself was coming to the end of its popularity. All in all, even by Commodore standards, it was a ridiculous idea.

    The CDTV wasn't much better either.

  44. MIcrosoft VIS: Lamest console ever in all respects by hirschma · · Score: 2, Interesting

    The Memorex VIS takes the lame cake. It was really a Microsoft product, but they couldn't put their name on it for fear of pissing off the OEMs.

    It was a 286 PC crammed into a console. It ran "Modular Windows" - a version of Win3.x - which meant that almost any then-current software could be ported to it. This was Microsoft's first atttempt at entering the videogame/console market.

    RadioShack sold them, Memorex gave it branding. MS provided the OS, and invited big publishers to release. They sure did - direct ports. None of the software was adapted for television, meaning that text was unreadable, and colors just looked wrong or shimmered off the screen. Single pixel dithering and single pixel lines abounded, but made most TVs "tear". The processor was terribly slow, as was the optical drive. The sound capabilities were horrid (think 1992 soundcard, then cheapened). The entire experience was totally inferior to older 8-bit consoles and the still-then-popular Commodore 64 - yet it cost an astounding $400.

    In short, the entire thing was totally unusable. It had NO redeeming features at all.

    They tried selling it for a while, but no one bit. I recall that total sales figures may have been hundreds, perhaps a few thousand. It was a huge, huge failure, perhaps the biggest one that MS experienced up until that time.

    No one remembers, especially the lamo "journalist" that wrote that lame article.

  45. This list is absurd and poorly researched by Psykechan · · Score: 1

    And now - The Lame List. Brought to you be America's heavy metal community. My apologies to Almost Live but this list is the real lame thing.

    They left out plenty. This list is poorly researched and includes add-ons like the Sega 32X but not the Sega CD, the TurboGrafx CD or the Nintendo 64DD. Why not those? They were just as "lame".

    It contains a reference to the licensed 3DO technology in the form of a Panasonic FZ-10 (The FZ-1 was the $700 version). It does not talk about the Nuon DVD chipset. At least the 3DO systems had a few decent titles... all the Nuon had going for it was Tempest 3000.

    Are they going for commercial flops? Some of these systems were arguably better than anything else on the market and certainly weren't that lame. The Lynx was in some ways better than home consoles at the time. They might as well have included the PSP.

    I wouldn't have put the Saturn on the list for the same reason that I wouldn't put the TurboGrafx (PC Engine) on the list; both were very popular in Japan. The Neo Geo was very popular in the arcades as the MVS (Multi Video System). I would put the SuperGrafx on that list though; only six expensive titles were ever released. It did play PC Engine games though. It also paved the way for the PC-FX which could also be included on a lame list.

    Speaking of that, how about things like the LaserActive. Check out those prices: $970 for the main unit and $600 for either a Genesis or TurboGrafx module that will let you play games. It makes the PlayStation 3 look like a bargain!

    Props go to them for listing the Action Max. Unfortunately it doesn't look like people ever learn their lesson. Just ask Mattel with their 2006 HyperScan game console. You can thank me later for not including a link to their hideous flash based site.

    You could even mention computer manufaturers wanting to get into the market. Atari, Apple, and Commodore (twice) have all turned computer systems into crappy consoles.

    There are plenty more but I'm not making a list. I'm just pointing out the shortcomings of others. :) Chew on these for a bit, GameDaily.

    1. Re:This list is absurd and poorly researched by Anonymous Coward · · Score: 0

      it's a shame that your comment isn't modded higher. probably the best overview of the consoles that *should* have been on this list.

    2. Re:This list is absurd and poorly researched by MrCopilot · · Score: 1
      Just ask Mattel with their 2006 HyperScan game console.

      I saw this monstrosity set up at a walmart, Fully playable with the scan card laying about and though, I got a few minutes, apparently you need an hour to start playing, I left after 20 minutes without ever actually playing anything. (XMEN Fighting game, Graphics were late Genesis quality, Gameplay who knows)

      You'd think it was loading off a cd rom drive from a 486 era machine instead of a 1 second scan.

      http://www.walmart.com/catalog/product.do?product_ id=5012972

      Parents BEWARE: Do not waste your kids xmas money on this piece of crap.

      --
      OSGGFG - Open Source Gamers Guide to Free Games
  46. Arcadia 2001 represent! by Megane · · Score: 1

    I'm sorry, but half of these don't come near the suckitude of the Emerson Arcadia 2001. Not only was it technologically two years behind (a long time in that era), but whoever programmed the games must have been certifiably tone-deaf, because the sound is awful. Typical modern-system myopia.

    Another one that should be on the list is the RCA Studio II. Now admittedly it was only the second programmable console ever made (the Channel F was the first), but it had no color, no wired controllers (just two keypads on the console itself), and only had 11 cartridges made for it. Its only audio support was a fixed-frequency beeper which could beep or chirp.

    And the Saturn absolutely does not deserve to be on that list. It may have had a totally fucked up launch, one which may even be a portent of the PS3's future, but it was not a sucky system. It was designed to be a great 2D system, just when things were about to go 3D.

    P.S. You insensitive clods!

    --
    #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  47. Here comes a new challenger by Z80a · · Score: 1

    Mattel Hyperscan!
    http://www.hyperscangamer.com/

    i saw even a jag fan beating this one,so it MUST suck XD

  48. Hey, the Lynx wasn't THAT bad.... by j0se_p0inter0 · · Score: 1

    I actually liked the Lynx, moreso than the Game Gear. I once played Xenophobe on that thing while my family drove across Texas (6 hours). I had a car adaptor, of course. But anyway, it didn't have many games, and some of them were real stinkers, but the few good titles it did have I played a lot. I also liked how you could turn the screen backlight on and off, which sounds like a small feature but really helped out. Pausing the game for a while? Turn the volume down and turn the backlight off. It would stay paused for hours like that on batteries. It had serious potential, and it could have easily kicked the ass of Game Gear if Atari hadn't screwed up and not put out any decent software for it.

    I will not argue in the Jaguar's defense, however. Total buzzkill of a system. The only game worth playing on it is Doom, and even that's not very good. Why Atari? Why?

  49. GTFO UIDfag by Anonymous Coward · · Score: 0

    sage

  50. What a waste... by gnomeza · · Score: 0, Flamebait

    *All* game consoles are lame.

    You Are Wasting Your Life.

    There are a squillion more useful (and enjoyable) things you could be doing:

    Contributing code to an open source project.
    Studying.
    Exercising. (this counts big-time later on)
    Reading something mind expanding.
    Building relationships with other humans.
    Think up your own dammit.

    The point is: no matter what you may enjoy doing, there's something more beneficial (to you or the ppl around you) and just as enjoyable to do.
    But there are few things worse than sitting on your fat ass playing console games.

    Just an example: You count Dance Dance Revolution as exercise?
    Loser. Pick a sport that's fun to play. Play with a friend so you build friendship. If it's a martial art you pick up some basic self-defence skills too. It's multitasking. And *that's* how you win at LIFE.

    1. Re:What a waste... by sesshomaru · · Score: 0, Flamebait
      This is without a doubt the stupidest comment I have ever read. Which would make you one of the stupidest people on Slashdot. Possibly the stupidest, I'm not sure.

      Oh, right, I have no reply argument, I just wanted to make that point.

      I would reply to you, but all my arguments would go right over your head. I could just see you there sitting at your keyboard, furrowing your brow and trying to understand them, puss oozing from the many open sores on your face.

      Then you'd come up with a reply that'd be a total non sequitur. Then I'd try to explain the non sequitur and you'd come up with one even more egregious and so on. Finally, it would end up just being you throwing lame insults at me in order to try to provoke a response.

      Oh and it's also pretty obvious that your comment is pure flamebait. Surprised it hasn't been modded down.

      --
      "MIT betrayed all of its basic principles."
  51. What an awesome article by rinkjustice · · Score: 1

    That writeup was certainly a blast from the past for me. Many of those consoles I either owned and paid full price for (3DO, Saturn), played at a friends house when I was a kid (CDi, 32X) or avoided like the bubonic plague because I knew it was going to bomb (Virtual Boy, Jaguar). Video games were born and grew up the same time I did and it's fun to look back and see how they evolved as I did.

    Also: I thought the Sega Saturn shouldn't have been on that list. It was an epic system with some amazing arcade ports (Virtua Fighter 2, anyone?) and sported a cool 2D and 3D graphics engine that game developers like Capcom really took advantage of. IMO, some of the best gaming since the SNES happened on the Sega Saturn.

  52. CD32 by master_p · · Score: 1

    CD32 was a total failure from Commodore to produce a console based on the Amiga. Commodore execs were so silly as to believe that the primitive-for-the-time Amiga graphics chips (no 3d acceleration, no sprite scaling and rotation, few hardware sprites) could make it to a console...

    1. Re:CD32 by xtieburn · · Score: 1

      Thats nonsense. The CD32 outsold and outpowered every CD based console of the time, even the CD drives being included with PC's. It had the ability to attach mouse and keyboard, expand with various drives including a hard drive and even had A1200 backwards compatibility for a huge library of games. This was before Sony and Microsoft even thought about doing similar things.

      Commodore were collapsing before the CD32 hit the market. (One of the biggest reasons it failed in America was because they couldn't bring new units in due to previous fines.) It failed to revitalise a dying company, in itself however, it was far from a failure.

      (If you had said CDTV you may have had a point but even that was probably to ahead of its time to be considered an out and out failure. A computer acting as a multimedia hub in your lounge. Hmm sounds familiar... Unfortunately shoddy design decisions killed it.)

    2. Re:CD32 by jandrese · · Score: 1

      I think the reason Atari was in such trouble was because their management was batshit crazy at that point.

      --

      I read the internet for the articles.
    3. Re:CD32 by master_p · · Score: 1

      But CD32 was released at the time when the only CD console was the PC Engine! PCs did not have CD ROM drives back then; backwards compatibility with A1200 and A600 was not an advantage, because Amiga games required a keyboard and mouse.

      Perhaps you should get your facts straight before dismissing comments as 'nonsense'.

    4. Re:CD32 by xtieburn · · Score: 1

      'But CD32 was released at the time when the only CD console was the PC Engine!'
      and the mega CD, the CDi and PC CD-ROM drives were rapidly on the rise.

      ' backwards compatibility with A1200 and A600 was not an advantage, because Amiga games required a keyboard and mouse.'
      both of which you can plug in to a CD32.

      and you claim I should check my facts...

      Im not trying to be nasty here but you are wrong, and it was nonsense.

  53. Action Max! by Anonymous Coward · · Score: 0

    I had completely forgotten about this! It was the strangest 'game' thing... I don't remember even how I ended up with one, but I definitely remember shooting the same ghosts over and over again (I think there were only three tapes made for it, and I only had two). The only thing that really impressed me about it was the little red light you stuck on the front of the TV. It had a sensor on the back that watched a spot on the TV, not sure why. In any case, the light would light up when you hit something, and 12 year old me thought that was just the best.

  54. I guess VH1's writers are moonlighting... by Anonymous Coward · · Score: 0

    Dammit! This is another barely-relevant, unresearched and boring filler article from someone who's going purely on each system's fiscal success.

    The N-Gage belongs at the top of this list. It was a horribly designed piece of hardware from a company with no business making video games.

    I predicted the Jaguar being top of the list before I even finished reading the title. Why? Only because it didn't sell, and that's crap. Everyone liked Tempest 2000, the Doom port was passable and there were a few other gems like Aliens VS Predator. Unlike the CDi, it kept the 80/20 rule pretty well.

    If they bothered to give more than a coffee breaks time for brainstorming, they would have put the Neo-Geo Pocket on the list; it had a six game library with half the power and display size of the original GameBoy.

    Or how about the Neo itself? That system was still putting out $150 game cartridges with 1996 technology until the company's demise because it couldn't be improved upon.

    As long as I'm tipping sacred cows, why didn't the Sega Nomad make this list? Sure, it played your favorite Genesis games but if you didn't carry your body weight in AA batteries, it wouldn't last long enough for a bus-ride across the street. (Exaggeration is fun, isn't it?)

    Sub intelligent articles like this don't belong on Slash-dot because no thought goes into them. The Saturn wasn't a bad system: Just a flop. The 32x was a bolt-on, not an accessory. You might as well put the TG-16 CD-ROM on there when you remember fondly the many hours you spent waiting for individual rooms to load in Ys-3.

    Besides, everyone knows the name of worst console ever. It has virtually no support from the manufacturer, virtually every game released for it is buggy or broken, the controllers and accessories are all third party crap and the system itself can price anywhere from $500 to $5000 while usually only matching their competition: The PC.

    Second place, Macintosh. THANK YOU! GOOD NIGHT!

  55. Atari 5200 by LanMan04 · · Score: 1

    Funny you should mention those 5200 joysticks.

    I remember my dad replaced the side-buttons on both our joysticks (the orange, rubber buttons) with keyboard keys because the buttons wouldn't make contact anymore and were all smached in. The analog sticks worked OK, from what I remember. They also had a full, telephone-style keypad on them, which I think I used exactly 0 times while playing the system.

    There was some awesome 3D space game, Star Raiders (I think), where you got to fly around to different star systems in honest-to-god 3D, volumetric space. What a great game. What else did we have:

    Jungle Hunt
    Q*Bert
    Keystone Kapers
    Centipede
    Galaxian
    Dig Dug
    Mario Brothers
    Pole Position

    Pretty cool system when you're 6 years old!

    --
    With the first link, the chain is forged.
  56. Re:In Neo Geo's defense by Manmademan · · Score: 1

    you have the wikipedia link up so I'm sure you read the entry, but the NEO was hardly a flop. It was designed primarily as arcade hardware, and only got a "home" console release due to consumer demand.

    For arcade owners, the NEO platform was a dream. Getting a new arcade game (and thus, the cabinet) used to run arcade operators 3 to 4 thousand dollars! After the release of the Neo Geo, new games could be had simply by switching out the cart within the cabinet ($100-$200 per cart) and most cabinets could accomodate multiple games!

    For home owners, yes the system and games were expensive but they were arcade PERFECT 32-bit games in an era where most gamers were still playing NES games. It came with TWO full sized arcade joysticks with 5(?) buttons when most gamers were still playing with vastly inferior gamepads. Some of the deluxe cabinets even gave gamers the option to save their games at the arcade and take them home to continue later!

    Those who weren't gaming then might not remember, but this was an age when arcade fighters (like SFII) were HUGE and the NEO was a fighters dream come true. The EXTREMELY long running and highly regarded King of Fighters series got it's start on the NEO, as well as the well known Fatal Fury, Art of Fighting, and Samurai Showdown franchises. The system also had it's fair share of shooters, beat em ups, and puzzle games like Bust-A-Move and was admittedly short on games like say...RPGs, but again, the NEO was arcade hardware.

    For a "flop" the NEO was extremely well supported. How long did the Dreamcast last? A year? How about the Xbox? 3 years then dropped? SNK continued to produce games for the NEO until 2004, 14 YEARS after the system launch. That kind of catering to your fanbase, no matter how small is definitely admirable. The NEO was never intended to be the kind of mass market system the NES and Genesis were. It's goal was to revolutionize the arcade scene (which it did well, for players and arcade owners) and give those gamers that really "got" the system and it's titles the option of bringing that experience home with them.

  57. Another candidate by acb · · Score: 1

    Wasn't there a Japanese console, sometime in the late 1980s/early 1990s, which used 2.5" floppies (i.e., the hard plastic ones without shutters, also used with word-processing typewriters and synthesisers) as its media? I recall seeing some 2.5" floppies with colourful labels in Japanese at a flea market in Australia many years ago.

  58. Hey, the Jaguar wasn't THAT bad.... by rjung2k · · Score: 1

    "I will not argue in the Jaguar's defense, however. Total buzzkill of a system. The only game worth playing on it is Doom, and even that's not very good."

    You left out Aliens vs. Predator (awesome atmosphere), Iron Soldier (a quasi-realistic mech combat game), and Tesmpest 2000 (still awesome after all these years). There were also some moderately decent arcade titles like NBA Jam Tournament Edition and Super Burnout to fill the gaps.

    The two big things that killed the Jaguar were (a) it was designed to compete with the Super NES/Genesis just as textured polygon graphics were on the rise, and (b) cheap-ass incompetent mismanagement by the Tramiels. I swear, Jack Tramiel only kept the company running as a tax write-off for his sons more than anything else...