quite the opposite really. Ever since the crash in the nineties comics have slowly been rising. If anything I'd say online comics like penny-arcade and comic-based movies are the cause of this.
the commentary explains the map situation pretty clearly. But the basic idea was this: Valve is great and awesome and all, so they focused on a core group of maps that everyone in their team wanted for TF2 that they could make *great*. Being very open to modding, the community would build the mapset up. If you compare TF2's maplist to TFC's you'll find TF2's maps are more in rotation than any of the basic maps in TFC(except for 2forts).
Hell, granary, and well are some of my new favorites. Also, don't hit on 2fort too much, they changed it a bit, and it's nice seeing a familiar face in the list.
because at one point in time, they had grenades. But designs change, and they kept the models because they look great. Sure it doesn't make much sense, but neither does the purse in the pyro's locker in 2forts.
I think what I said was a bit too oddly phrased. What I meant to say was that Grind is now considered a gameplay aspect that players expect to the developers that design the mmorpg.Basicallky the designer thinks that the players want grind, or that grind is needed for an mmorpg. Grind was built into WoW. Grind was built into Vangaurd. Grind isn't fun.
I know exactly how you feel. I bought the 20Gig behemoth two weeks after release. It was an amazingly detailed, and great game design. Sadly though, it was buggy as hell, and empty.
I thought about starting my account again after the worlds merged, but with this latest news, I'm not even sure if I should bother. A great game idea, ruined by a rushed release none of the developers wanted.
The best way to describe the current version of Tabula Rasa without breaking the NDA is to describe it as more of a zelda like MMO. Very action oriented combat, very intuitive. The only mmo I know that attempted anything like this, failed very quickly(I can barely remember the name, but it had crafting and a lot of caves).
The best answer I can give you that it's not Planetside, it's not Anarchy Online, and it's not City of Heroes:).
I mean, I could honestly accept your belief that other's opinions on a non-released, production product is that it's faulty hold water. But if this was proof that an MMORPG was doomed to failure then WoW would be long dead and forgotten(it's quests didn't even work for months in closed beta, and some classes didn't even have skills past lvl 10).
The point he was trying(at least I am hoping he was trying) to make is that in WoW the difference between a lower level and a higher level is pretty vast and outright. Lower levels are worthless in groups, or parties. In Ultima Online, you only grind if you feel the need to. You are virtually effective at any level. Just at higher levels you are more effective. This was one of Garriot's core game design issues when designing UO. I remember high "level" players coming to my blacksmith for gear, and repairs well before I was 100 in my blacksmithy skill(which is the max in UO).
Can you say the same in WoW? Is there any reason for a high level player to go to a low level crafter? Or how about low level players helping on high level quests?
This is grind. Players feel the need to do monotonous dull tasks to level up because doing the riskier task will kill them and halt their progression, or slow it down(exp penalty). In UO the only reason to grind was if your impatient, or a powergamer. There was never a need for it. In WoW, it's gameplay design. This is what Garriot is angry about. Grind is now considered to be a gameplay aspect that players "expect", and grind isn't fun.
You almost literally described Ultima Online in the old days. Although with the recent changes you can still do all of those things, you have to be on the PvP enabled side of the world which is really kinda of empty from players.
I think it was Ebert who had a rant on the star system. But I back him up. Most review sites, and gaming mags only use the number/star system because that's what people expect for quick information and for comparison. For example, maybe all these scores are averaged by judging different areas, maybe's KAzook's sound was entirely bitching, I don't know. But I always read reviews, because generally you can find an *informed* opinion on the game. A good example of this is Gamepro(not their print mag, their online editorals) will give pretty high numbers for some seriously lacking games, but their reviews state otherwise.
umm... Ocarina of Time was better than Saturday Night Slam Masters for the genesis? Arguably the best game ever. What's your point? Eye of the Beholder my friend.
If you've *ever* been to GDC, you'd know it's not taking E3's place. GDC is quite seriously a conference for the game developers. Much of the excitement last year was powerpoint presentations on the next gen consoles. Seriously, it is not meant for consumers at all, or to create buzz(well as much as E3).
Honestly, I thought myself an avid RPer, being a fan of cyberpunk and D&D for the past few years. I've been to many a game store, but somehow never noticed *any* of their books: http://en.wikipedia.org/wiki/Palladium_Books ^Information on who they are, and what they sell^
I think what he is saying is that the parent was just looking at the bigger number not realising that the ds costs nearly half the price of the psp. Nintendo and Sony are both huge companies, they want money, so look at it from a finacial standpoint. I'm sure both companies sold their hardware at a loss but from these statistic that were posted by the parent then Sony is the clear winner(except in Japan hardware sales). I don't think he was taking sides, just pointing out false logic(bigger number = nintendo winnar!)
Remember when the psp was said to be around $400-$700? It came out as what? $250? I suspect the PS3 will come out in the $200 range. When numbers are given out this early, take them with a grain of salt.
wouldn't the MS of gaming being... umm.. MS? I mean, they did start a console and then start buying companies so they could get games on it. EA just looks like MS's son. or the bride of MS... whichever is funnier.
The notum wars update basically allowed guilds to get these towers and lay claim to the land. Without the update you can't place them. You can still reap all the benefits from them, being in the guild(in AO they are called organizations) and all.
The next update shadowlands, adds a new land, two new classes. It was built just for the new classes and new lands, and although fun, do not take away from the game if you do not have it.
Alien invasion is their newest expansion, and I haven't got a chance to play that yet, as far as I know, it is basically high level quests and such.
As graphic upgrade and such, don't worry, it's all in game so there is no reason if you like any game, to not try this game. Ok so maybe if you don't have an internet connection, but/. hate's anti-internet people anyways:)
but he did mention the queen
Yes. It is cheating. No one ever gets help from anyone in the real world, and certainly not when science is involved.
... but babies are expensive...
quite the opposite really. Ever since the crash in the nineties comics have slowly been rising. If anything I'd say online comics like penny-arcade and comic-based movies are the cause of this.
the commentary explains the map situation pretty clearly. But the basic idea was this: Valve is great and awesome and all, so they focused on a core group of maps that everyone in their team wanted for TF2 that they could make *great*. Being very open to modding, the community would build the mapset up. If you compare TF2's maplist to TFC's you'll find TF2's maps are more in rotation than any of the basic maps in TFC(except for 2forts). Hell, granary, and well are some of my new favorites. Also, don't hit on 2fort too much, they changed it a bit, and it's nice seeing a familiar face in the list.
because at one point in time, they had grenades. But designs change, and they kept the models because they look great. Sure it doesn't make much sense, but neither does the purse in the pyro's locker in 2forts.
oh, thanks for clearing that up.
I think what I said was a bit too oddly phrased. What I meant to say was that Grind is now considered a gameplay aspect that players expect to the developers that design the mmorpg.Basicallky the designer thinks that the players want grind, or that grind is needed for an mmorpg. Grind was built into WoW. Grind was built into Vangaurd. Grind isn't fun.
I hope that clears up what I meant.
I know exactly how you feel. I bought the 20Gig behemoth two weeks after release. It was an amazingly detailed, and great game design. Sadly though, it was buggy as hell, and empty. I thought about starting my account again after the worlds merged, but with this latest news, I'm not even sure if I should bother. A great game idea, ruined by a rushed release none of the developers wanted.
The best way to describe the current version of Tabula Rasa without breaking the NDA is to describe it as more of a zelda like MMO. Very action oriented combat, very intuitive. The only mmo I know that attempted anything like this, failed very quickly(I can barely remember the name, but it had crafting and a lot of caves).
:).
The best answer I can give you that it's not Planetside, it's not Anarchy Online, and it's not City of Heroes
I mean, I could honestly accept your belief that other's opinions on a non-released, production product is that it's faulty hold water. But if this was proof that an MMORPG was doomed to failure then WoW would be long dead and forgotten(it's quests didn't even work for months in closed beta, and some classes didn't even have skills past lvl 10).
Can you say the same in WoW? Is there any reason for a high level player to go to a low level crafter? Or how about low level players helping on high level quests?
This is grind. Players feel the need to do monotonous dull tasks to level up because doing the riskier task will kill them and halt their progression, or slow it down(exp penalty). In UO the only reason to grind was if your impatient, or a powergamer. There was never a need for it. In WoW, it's gameplay design. This is what Garriot is angry about. Grind is now considered to be a gameplay aspect that players "expect", and grind isn't fun.
You almost literally described Ultima Online in the old days. Although with the recent changes you can still do all of those things, you have to be on the PvP enabled side of the world which is really kinda of empty from players.
Not to sound racist but.... MONKIES BELONG IN TREES! There, I said it. The giant elephant in the room has been pointed out by me.
yes, but most skeptics(like myself) assumed the wiimote to be a gimmick(like the dual screens of a ds).
No one expected that the #1 title for most wii libraries would be wii sports. Everyone thought red steel was going to be a mega hit.
Yes, the wii thing was entirely unexpected.
I think it was Ebert who had a rant on the star system. But I back him up. Most review sites, and gaming mags only use the number/star system because that's what people expect for quick information and for comparison. For example, maybe all these scores are averaged by judging different areas, maybe's KAzook's sound was entirely bitching, I don't know. But I always read reviews, because generally you can find an *informed* opinion on the game. A good example of this is Gamepro(not their print mag, their online editorals) will give pretty high numbers for some seriously lacking games, but their reviews state otherwise.
umm... Ocarina of Time was better than Saturday Night Slam Masters for the genesis? Arguably the best game ever. What's your point? Eye of the Beholder my friend.
If you've *ever* been to GDC, you'd know it's not taking E3's place. GDC is quite seriously a conference for the game developers. Much of the excitement last year was powerpoint presentations on the next gen consoles. Seriously, it is not meant for consumers at all, or to create buzz(well as much as E3).
http://en.wikipedia.org/wiki/Palladium_Books
Honestly, I thought myself an avid RPer, being a fan of cyberpunk and D&D for the past few years. I've been to many a game store, but somehow never noticed *any* of their books:
http://en.wikipedia.org/wiki/Palladium_Books
^Information on who they are, and what they sell^
Make a better twisted metal! Also thanks for God of War :)
(what? so it's off-topic, mod me down!)
I think what he is saying is that the parent was just looking at the bigger number not realising that the ds costs nearly half the price of the psp. Nintendo and Sony are both huge companies, they want money, so look at it from a finacial standpoint. I'm sure both companies sold their hardware at a loss but from these statistic that were posted by the parent then Sony is the clear winner(except in Japan hardware sales). I don't think he was taking sides, just pointing out false logic(bigger number = nintendo winnar!)
Remember when the psp was said to be around $400-$700? It came out as what? $250? I suspect the PS3 will come out in the $200 range. When numbers are given out this early, take them with a grain of salt.
please someone with mod points, please mod this up funny, I damn near pissed my pants.
wouldn't the MS of gaming being... umm.. MS? I mean, they did start a console and then start buying companies so they could get games on it. EA just looks like MS's son. or the bride of MS... whichever is funnier.
The next update shadowlands, adds a new land, two new classes. It was built just for the new classes and new lands, and although fun, do not take away from the game if you do not have it.
Alien invasion is their newest expansion, and I haven't got a chance to play that yet, as far as I know, it is basically high level quests and such.
As graphic upgrade and such, don't worry, it's all in game so there is no reason if you like any game, to not try this game. Ok so maybe if you don't have an internet connection, but /. hate's anti-internet people anyways :)