I'm one of the people who get paid a lot of money to find 0.5ms gains, and yes, in this case it's hardly worth mentioning. Differences in frame time when you're sub 4ms really are not significant and are likely to be due to any number of bottlnecks which are unlikely to be present at more realistic framerates (when people like me might be more likely to care).
There's no indication here about hardware, drivers, or any number of external factors here. This is purely Valve having another dig at Microsoft in the press, because Win8 threatens their business model. There's a lot of smart people working at Valve. I'd expect better of them.
Unless you're providing some kind of financial incentive, I'm not sure why anyone would want to do it for you. But fortunately, what you're describing is doesn't sound particularly difficult. If you want to learn from the experience, you should really just do it yourself. You could put something together in C/OpenGL pretty quickly (there are lots of tutorials on the web for getting up and running with OpenGL).
A CS degree is much more valuable in the long run. There is no particular advantage to a course like FS or digipen , even if you only ever want to work in games (in fact, understanding algorithms, data structures in depth is probably more useful)
Just make sure you can show some solid demo projects at interview. This is how I started out, and how most of my colleagues started too.
Do you actually have a clue what the term "computer science" refers to? What on earth does the distinction between AJAX sites and "the web" have to do with CS? It has far more to with marketing than anything remotely scientific (computer science or otherise).
Just because you "make a living writing software", it doesn't mean you're qualified to comment on game programming, and your uninformed spouting clearly demonstrates why. Having taken just over a year almost entirely working on optimisation for a video game, I take issue with your post.
Game programming is still very much about getting the maximum out of the hardware. In addition to counting polygons, it's also about physics simulation, audio, AI and a whole bunch of other complex systems, all of which have to be optimised heavily to avoid dropping frames. Performance is massively important. We count the cost of every pixel, literally.
What's more, if you want to get the most out of hardware such as the PS3's cell processor, you have to design your code to be massively parallel. And thats even before we get onto the subject of "shaders and the like".
Perhaps in future you could restrict your comments to subjects about which you have a clue. Now get back to your Javascript.
Yeah, good luck with that. Uncompressed 1080P video is roughly 500GB per hour (assuming 1920*1080 & 3 bytes/pixel @ 24hz). When you find a lossless compressor which can compress that down to 20GB or so, please let me know.
The extension mechanism is the single biggest advantage OpenGL has over D3D. Graphics chip vendors are able to expose new features through the extensions independently of Microsoft's (or anyone else's) release schedules.
Right now the only way to access advanced features such as geometry shaders on an XP system is via OpenGL.
Since when is completely missing the point of the article +3 interesting? I think there should be some kind of basic IQ test before you're allowed to moderate...
I disagree. All these extra shortcuts necessitate the need for an extra folder and this adds another layer of navigation which makes the start menu less usable for the 99.9% of the time when you just want to run the program.
Given that a lot of torrents are copyrighted content, are ISPs really going to want to do this? The moment they start caching these files on their servers, they become a huge target for lawsuits.
The debate is nowhere near as two-sided as you make out. In Europe, global warming is the accepted view and it has been for at least a decade. The only place it's in any way controversial is America. The fact that the US produces 1/3 of the world's CO2 and can't afford to clean up its act has more to do with this viewpoint than any actual science.
A cartridge half the size of a typical VHS tape cartridge used in home recorders will be able to hold the text from eight million books that would fill 57 miles (92 kilometers) of bookshelves, according to researchers.
So how many libraries of congress is that exactly?
I'm one of the people who get paid a lot of money to find 0.5ms gains, and yes, in this case it's hardly worth mentioning. Differences in frame time when you're sub 4ms really are not significant and are likely to be due to any number of bottlnecks which are unlikely to be present at more realistic framerates (when people like me might be more likely to care).
There's no indication here about hardware, drivers, or any number of external factors here. This is purely Valve having another dig at Microsoft in the press, because Win8 threatens their business model. There's a lot of smart people working at Valve. I'd expect better of them.
Unless you're providing some kind of financial incentive, I'm not sure why anyone would want to do it for you. But fortunately, what you're describing is doesn't sound particularly difficult. If you want to learn from the experience, you should really just do it yourself. You could put something together in C/OpenGL pretty quickly (there are lots of tutorials on the web for getting up and running with OpenGL).
Exactly. Unless the user has some experience in CUDA/Compute shaders/OpenCL, just shoving cards in there doesn't really solve the problem.
My scheme of buying computer parts to sell them on at a later date finally pays off.
It would have to be a pretty short range missile/chaingun. The range is something like 4 metres.
The daily mail says all sorts of things. It's not news when they write it, and it's definitely not news that they wrote it.
A CS degree is much more valuable in the long run. There is no particular advantage to a course like FS or digipen , even if you only ever want to work in games (in fact, understanding algorithms, data structures in depth is probably more useful)
Just make sure you can show some solid demo projects at interview. This is how I started out, and how most of my colleagues started too.
The typical bottlenecks are CPU, RAM, Disk, and Network.
That narrows it down then...
Every time you use the phrase "fixed that for you," God makes me look like a tool.
Fixed that for you
Do you actually have a clue what the term "computer science" refers to? What on earth does the distinction between AJAX sites and "the web" have to do with CS? It has far more to with marketing than anything remotely scientific (computer science or otherise).
Perhaps you're confusing CS with BS?
Just because you "make a living writing software", it doesn't mean you're qualified to comment on game programming, and your uninformed spouting clearly demonstrates why. Having taken just over a year almost entirely working on optimisation for a video game, I take issue with your post.
Game programming is still very much about getting the maximum out of the hardware. In addition to counting polygons, it's also about physics simulation, audio, AI and a whole bunch of other complex systems, all of which have to be optimised heavily to avoid dropping frames. Performance is massively important. We count the cost of every pixel, literally.
What's more, if you want to get the most out of hardware such as the PS3's cell processor, you have to design your code to be massively parallel. And thats even before we get onto the subject of "shaders and the like".
Perhaps in future you could restrict your comments to subjects about which you have a clue. Now get back to your Javascript.
don't they have a patent on that yet? The 1-click hit-on-my-girlfriend or suchlike
>Ever wonder why all the next-generation console have ATI GPUs?
No. The RSX chip in the PS3 is an nvidia part.
>Ideally, it would be a lossless transfer.
Yeah, good luck with that. Uncompressed 1080P video is roughly 500GB per hour (assuming 1920*1080 & 3 bytes/pixel @ 24hz). When you find a lossless compressor which can compress that down to 20GB or so, please let me know.
Thanks for that Mr GameSpot. I guess I'll wait until the store opens tomorrow for my "instant gratification".
>If I remember correctly...
Is this another way of saying "I'm about to spew forth a load of FUD".
I guess if it's anti-microsoft FUD, it'll get modded up, right.
>Graphics - the PS3 and PC versions are both now gimped down to the weaker 360 graphics hardware
You have no idea what you're talking about. RSX is a crippled piece of tech and is half a generation behind the X360 hardware.
Not bad, but I'm not sure I'd want to play CS with that kind of ping.
The extension mechanism is the single biggest advantage OpenGL has over D3D. Graphics chip vendors are able to expose new features through the extensions independently of Microsoft's (or anyone else's) release schedules.
Right now the only way to access advanced features such as geometry shaders on an XP system is via OpenGL.
Since when is completely missing the point of the article +3 interesting? I think there should be some kind of basic IQ test before you're allowed to moderate...
I'd like to know where this completely bug free software comes from. The last completely bug-free software I saw was Hello World.
I disagree. All these extra shortcuts necessitate the need for an extra folder and this adds another layer of navigation which makes the start menu less usable for the 99.9% of the time when you just want to run the program.
Given that a lot of torrents are copyrighted content, are ISPs really going to want to do this? The moment they start caching these files on their servers, they become a huge target for lawsuits.
The debate is nowhere near as two-sided as you make out. In Europe, global warming is the accepted view and it has been for at least a decade. The only place it's in any way controversial is America. The fact that the US produces 1/3 of the world's CO2 and can't afford to clean up its act has more to do with this viewpoint than any actual science.
A cartridge half the size of a typical VHS tape cartridge used in home recorders will be able to hold the text from eight million books that would fill 57 miles (92 kilometers) of bookshelves, according to researchers.
So how many libraries of congress is that exactly?