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Microsoft Shells Out $50 Million For GTA IV Content

Ars Technica is reporting on the highly-anticipated downloadable content for GTA IV mentioned by Microsoft at last year's E3. It appears that, first off, that content is only coming to the Xbox 360. Secondly, Microsoft paid some $50 Million for the privilege. This is from a financials conference call held by Take Two, and a question about a deferred payment from Microsoft reveals the general release schedule for the content. "The first 25 [million] is for the first episodic content package that's supposed to go out and that is in March of '08. That's why it moved into current because it's in the next 12 months. The second 25 [million] will be for the second episodic, the episode, and that will be later in fiscal '08."

189 comments

  1. This sort of behavior used to be a punchline.... by gentimjs · · Score: 1, Funny

    So now when microsoft cant convince developers developers developers to only develop for microsoft platforms, they just pay them to only develop for microsoft platforms? Classic! This sort of thing used to be the subject of bad jokes and comical tales. Now its accepted business as usual. Sigh, I really hope that BOFH never becomes an acceptable business as usual type of norm ...

  2. Too bad... by DogDude · · Score: 1

    I'm a huge fan of GTA. I've played Vice City more than any game I've ever played. Still, this isn't enough to convince me to buy an XBox. Ugh. If they do the same on the Sony, I'll buy all of the content.

    --
    I don't respond to AC's.
    1. Re:Too bad... by Anonymous Coward · · Score: 0

      Wait, isn't Sony just as evil as Microsoft?

    2. Re:Too bad... by DogDude · · Score: 0, Troll

      I don't really know about "evil". I haven't read a fairy tale or seen a Star Wars movie in a long time. But, I loathe pretty much everything about the XBox. My point is that MS needs to improve their product, not get more titles. More titles are always good, but they're pretty pointless if the system itself sucks.

      --
      I don't respond to AC's.
    3. Re:Too bad... by brouski · · Score: 1

      There have been reports of hardware trouble, but other than that I find the 360 to be a generally kickass system, from the dashboard to the controllers to the games. What exactly do you "loathe" about it?

      --
      Proud member of the American Non Sequitur Society. We might not make much sense, but boy do we love pizza!
    4. Re:Too bad... by MeanderingMind · · Score: 3, Funny

      We're talking about the 360. You're talking about the original Xbox.

      4 years ago is back that way.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    5. Re:Too bad... by brkello · · Score: 1

      Of course a lot has changed. You can bash the Wii because you hated the Gamecube. By far, the PS2 had the worst graphics of the generation since it was the weakest system. Things are very different now. If all your arguments are based on the original Xbox...then you don't really have an argument.

      --
      Support a great indie game: http://www.abaddon360.com
    6. Re:Too bad... by Nossie · · Score: 1

      it still sounds like a vacuum cleaner :)

    7. Re:Too bad... by tompaulco · · Score: 1

      Not me. I don't buy content. I've already bought the game. If they come out with a deluxe version with all the content included for an extra $20, I'd probably buy it, but I won't shell out $100 two dollars at a time for extra content.
      Obviously, I'd never make it as a WoW player.

      --
      If you are not allowed to question your government then the government has answered your question.
    8. Re:Too bad... by Control+Group · · Score: 2, Informative

      Your post is one of the most spectacularly ignorant I've ever read, and I've been reading slashdot for a long time.

      It's big
      Compared to the Wii, yes. Compared to the PS3, no. Compared to the original PS2, no. Lose one point.

      It's loud
      The DVD drive is fairly loud. Gain one point.

      You have to buy a (shitty) remote control for playing DVD's
      This is just plain false. You don't need a remote control, shitty or otherwise, for playing DVDs on the 360. Or, for that matter, for playing video or audio from a PC. Or iPod. Or Mac. Lose two points.

      Playing DVD's sucks
      Completely subjective. I'm not sure what you think about playing DVDs on the 360 sucks (though I suspect neither do you, since it seems fairly obvious from your prior claim that you've never actually done it), but I'll assume you don't like on-screen controls, or some such. Lose no points, gain no points.

      The controllers are clunky
      "Clunky" isn't real specific. Their size is pretty much the same as the new Dual Shock. The thumbsticks are better placed (insofar as they're where the thumbs naturally sit), and the trigger buttons are better than the lower shoulders on the Dual Shock (which are, inexplicably, convex. This, presumably, is to help your fingers slip off them). On the other hand, the D-pad on the 360 controller is bizarrely bad. Again, though, this is pretty subjective. I'll call it another wash.

      Online access costs money
      False. The only thing you can't do without paying for XBL gold is play with other people (oh, and see the Gears of War trailer before Silver members). Granted, that's a major thing, but there's plenty of other stuff that's simply included by owning a 360. Patch downloads, demo downloads, trailers, XBLA, video and music downloads. Lose one point (I'd score it two for being flat-out false like your remote control claim, but online play is a big reason to be online, and you do have to pay for it).

      If you leave it on with nothing in the drive, the damn thing has some B-grade sci-fi movie "beep and boop" sounds that are annoying as hell
      False. If there's nothing in the drive, in fact, the console is pretty quiet, since it's the drive that's the loud component. It doesn't make any electronic noises at all with nothing in the drive. Unless you mean the noises it makes when you're playing XBLA games which don't need discs, but most of us call those "sound effects" and "soundtracks". Lose two points.

      Graphics seem to be a lot less sharp than on the PS2
      That's the stupidest thing I've read today. Normally, graphics comparisons are subjective, but you'd have to be blind to think the 360's graphics are less sharp than the PS2. Even if you ignore HD entirely, I can't believe you're making the claim that a console released in late 2006 has graphics worse than a console released in late 2000. Lose two points.

      My GF got one, and those things annoyed me so much that I never used it after trying it out for a few weeks
      I call bullshit. Most of your claims are flat-out false. There's no way you can believe these things if you'd actually used a 360.

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
    9. Re:Too bad... by PixelScuba · · Score: 2, Funny

      I call bullshit. Most of your claims are flat-out false.

      The girlfriend part should have tipped you off immediately!

    10. Re:Too bad... by DogDude · · Score: 1

      Compared to the Wii, yes. Compared to the PS3, no. Compared to the original PS2, no. Lose one point.

      I have one of both. My PS2 is about 1" tall. The Xbox is the size of a large toaster.

      This is just plain false. You don't need a remote control, shitty or otherwise, for playing DVDs on the 360.

      On the Xbox, you most certainly do need to buy a remote.

      False. If there's nothing in the drive, in fact, the console is pretty quiet, since it's the drive that's the loud component. It doesn't make any electronic noises at all with nothing in the drive.

      I'm talking about the XBox. It most certainly has stupid electronic beeping noises with no disc in the drive.

      I'm talking about the XBox. If I was talking about the Xbox 360, I'd say "XBox 360". The XBox 360 would be compared to the PS3, not the PS2, anyway.

      --
      I don't respond to AC's.
    11. Re:Too bad... by Anonymous Coward · · Score: 0

      So in posts farther down you admit to talking about the "original" XBox and you're asking Microsoft to improve it? It's discontinued, I don't think you're going to see any improvements from MS for it...

      Oh, and XBox was the best system of it's generation except for title selection, which was PS2 territory. The graphics were FAR better than the PS2's jaggy blurred messes and the S-type controller was quite good. Who cares about the size and the noise? Once the game has started up, it's drowning out any minor whirring of a DVD drive anyways.

    12. Re:Too bad... by Bandman · · Score: 1

      Why, in the middle of a discussion on GTA4 on the 360 did you give a critique of the hardware for an original XBOX?

      Let me give this a shot:

      "I'll never play GTA4. The stupid overhead view kills me and I never know what's around the corner"

    13. Re:Too bad... by Anonymous Coward · · Score: 0

      So wtf ARE YOU DOING COMPARING an old xbox in a story about a 360/PS3? are you simply a total moron that lives in the past? yeah I know sony fanboys go to extremes to try and say bad things about the other consoles, but this just makes you look like a retard

    14. Re:Too bad... by bigstrat2003 · · Score: 1

      Online access costs money
      False. The only thing you can't do without paying for XBL gold is play with other people (oh, and see the Gears of War trailer before Silver members). Granted, that's a major thing, but there's plenty of other stuff that's simply included by owning a 360. Patch downloads, demo downloads, trailers, XBLA, video and music downloads. Lose one point (I'd score it two for being flat-out false like your remote control claim, but online play is a big reason to be online, and you do have to pay for it).

      The rest of your post is quite good, but this is pure bullshit. For a console, playing games is the online access. I don't give a damn how much stuff you let me do for free, up to and including curing cancer, but if I have to pay to play games, your online service is terrible. Period. (imnsho, of course, I don't wish to sound like I think my opinion is objective fact)

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    15. Re:Too bad... by SuperMonkeyCube · · Score: 1
      More titles are always good, but they're pretty pointless if the system itself sucks.

      Perhaps you forget the lesson from Clerks? Perhaps you missed because Jay intentionally mishandles the line to set up for Silent Bob - but

      /Jay/ "What's a good plate with nothin' on it?"

      /Dante/ "Meaning?"

      Titles are the only reason to play a system at all, and the best system specs in the world don't mean much if there aren't any good titles for it. (3DO, Jaguar, PS3, I'm looking at you...) Moreover, not every title will appeal to every player, so a variety of good titles is necessary to maximize system sellthrough. I play a variety of games that would be labeled as kiddie by many readers here (check my /. name for clues...) so I ended up with a Gamecube and a PS2 last go-round to get the games that I wanted. I also play fighting games a little, and PS2 had plenty to choose from. I couldn't justify an Xbox purchase for the two or three games I wanted for it that I couldn't get elsewhere, no matter how nice the DOA chicks look playing volleyball or how bad I wanted to help the Todd McFarlane legal defense fund. By the way, your beloved PS2? It sold truckloads with GTA3. You were nearly at risk of disproving your own point from your own admissions.

      Perhaps if you played Halo, you would think differently about the Xbox, because I don't see how you could have anything approaching that experience on PS2 or Gamecube.

      On this go-around, if I have to choose between 90 rehashed $60 sports and FPS games on PS3 and XBox360 or some sweet Twilight Princess action on the Wii, you can bet I'm spending my rupees in the happy Kingdom of Hyrule. Based on system specs, the Wii should be the loser. However, they're selling like hotcakes. See, people don't care if it's just two GameCubes duct taped together. It's a compelling experience because of the games.

      Shop smart. Shop S-Mart.

      Ya got that?

    16. Re:Too bad... by Anonymous Coward · · Score: 0

      What the hell does the original xbox have to do with this story? I'm sure 99% if the people here were confused as fuck by your arguments in a story about the 360. Also in regards to the size, 1st gen ps2 vs. 1st gen xbox there wasn't much size OR noise difference. So what, microsoft didn't waste everyones time with a slim version of the exact same console. Even the original xbox was more than portable. I took it in a backpack (just one of those smaller ones for a few books) with 2 controllers, remote, cables, plus had room for psp/games, some chips and pop for when I took the bus home. Also who the hell uses a console as a DVD player anyways... even if you do, with the PS2 you had to pay for a remote (you could try using their gimpy controls, but you still had to get up because the controller cables were so short.

      Does Sony pay you a flat fee or just on a post by post basis? Oh and if you've heard the PS3 its blue ray drive isn't exactly quiet itself, and for that matter the dvd drive in the ps2 was horridly loud especially when playing a game like GTA where it was constantly reading the disc. Atleast on the xbox it cached to the drive so it wasn't constantly reading.

    17. Re:Too bad... by brkello · · Score: 1

      You fell in to the same trap I did when I first read. He isn't talking about the 360, he is talking about the original Xbox. I don't know why the hell he would still be talking about the Xbox...but there you go.

      --
      Support a great indie game: http://www.abaddon360.com
    18. Re:Too bad... by Dal+Platinum · · Score: 2, Informative

      I got both.

      The PS3 is a better piece of hardware by a large margin. Most of the things I need are default (HDMI/Wi-Fi/HDD/Wireless controllers/bluetooth) and the whole thing seems to be well put together. It's quiet, and it matches the rest of my AV setup (black). 3rd party hardware addons are well supported (wheels/headsets, and you can put any size/brand HDD in the thing.

      The 360 is noisy, and was only cheap because of the things that you have to buy as addons (rechargable batteries for controllers/wifi/Live! gold). Cheap, however, covers my opinion of the hardware itself. The dvd drive sounds like it's trying to take off. The power supply is external, huge and hot. It looks like a panty shield too, which is only made worse by the fact that's it's white. Oh, no HDMI either, which means I won't be getting the HD-DVD addon, as I will be limited to 1080i. The HDD was also non-default, so most games aren't written to take full advantage of one. Microsoft are total wankers for upgrades though. Only the microsoft wheel will have full functionality, only the MS wifi adapter will work, gay, gay, gay, etc.

      Hardware aside though, the 360 kicks the PS3 in the balls for online integration. It's seamless. I was constantly amazed by how well they managed this.

      Desktops are personal preference, but I think the XMB has the upper hand.

      The rest is just down to small things, like streaming music from my PC when playing 360 games, and most games recognising the fact, and happily coexisting with my tunes. I'm sure the PS3 will pick itself up in this area, but so far, it has not.

      Choice of games is still an issue for the PS3, but it will be picking up over the course of this year, and until then, I have Forza Motorsport to occupy my time. Resistance still gets more net play that Gears though, due to the ability to get a 20v20 TDM game in a huge map.

      So, in closing, I'm very fond of both of them, but for different reasons.

      And in the end they both cost the same. (this includes live gold/wifi/rechargable battery for wireless controller, but not the actual recharger).

    19. Re:Too bad... by Dal+Platinum · · Score: 1

      I'll never play that new Pacman, the Atari VCS2600 has awful switches, and the cartridges get full of carpet fur.

      (You could never break those joysticks though. Awesome engineering there)

  3. I'd take 50 million dollars by tjstork · · Score: 2, Insightful

    Hey, if someone wants to pay me 50 million bucks, I'd write for any platform they want. Don't see anything wrong with that at all!

    --
    This is my sig.
  4. I wont deny that id take the cash lol by gentimjs · · Score: 1

    I wont deny that id take the cash, but its still slimey ;-)

  5. This isn't new by svendsen · · Score: 4, Informative

    Companies paying off game developers for exclusive only content/games/accessories has been going on for along time.

  6. Is it legal? by phorm · · Score: 2, Interesting

    Going with the whole monopoly thing, if your money is coming from a monopoly in one area, are you allow to start paying people out in other areas to exclude the competition?

    Anyone know the legal issues around this, or is it acceptable?

    1. Re:Is it legal? by beavis88 · · Score: 1

      I'm sure they'd make the argument that they're paying to be included - the fact that other platforms are excluded is just an unavoidable consequence of their inclusion being exclusive.

      Man, I shoulda been a lawyer - what an awful sentence... :)

    2. Re:Is it legal? by 91degrees · · Score: 1

      Probably. Sony are perfectly entitled to outbid them, and it's not like Microsoft can use any unrelated business to push them out of the deal.

    3. Re:Is it legal? by MBraynard · · Score: 1
      Er. Maybe if you weren't a moron you might recognize that this is looks like a loss-leader but probably isn't. They recoup that with the sale of 2.5 million downloads at $10 each. Or they may charge even more for the content - like $15 - and break even after selling 1.6 million downloads.

      Why anyone would think anything unusual about a Console Maker paying to develop content for ITS OWN console is mindboggling.

      But thanks for trying to run the People's Court right here on Slashdot, Judge Whopner.

    4. Re:Is it legal? by calbanese · · Score: 2, Insightful

      Its legal.

      Illegal tying requires tying two products from two seperate markets together. There is nothing preventing Microsoft from using its resources gained from Windows to buy its way into the Games/Console market under US law (EU law is much more strict, though I don't know the answer in that case). Of course, if Microsoft becomes a monopoly in the game console market, this practice could be seen as anticompetitive and a violation of the Sherman Act, but it still wouldn't be tying, as consoles and games are probably not in seperate markets.

    5. Re:Is it legal? by dave562 · · Score: 1
      How is it different in spirit than when one of the fighting games (I think it was Tekken maybe) made different end of game characters for different platforms? On the Nintendo system you got Link. On the Microsoft system you got Venom from Spiderman. There was one other bad guy for the Playstation.

      Or on another train of thought, Microsoft wants to provide content. Content doesn't come about for free. They have to pay for it. So they buy the content from Take Two and then resell it to Xbox 360 owners. How is that any different than a store buying a candy bar for 25 cents and selling it to you for 50 cents?

    6. Re:Is it legal? by jZnat · · Score: 1

      It was Soul Calibur II, and they were all chooseable characters along with the normal cast of characters. Also, you didn't have to buy them on some sort of marketplace that was only available for one system.

      --
      'Yes, firefox is indeed greater than women. Can women block pops up for you? No. Can Firefox show you naked women? Yes.'
    7. Re:Is it legal? by tepples · · Score: 1

      Illegal tying requires tying two products from two seperate markets together. You mean like not fully documenting the Xbox 360's video streaming protocols and formats, which happen to be the same as those used by Windows XP Media Center Edition and Windows Vista Home Premium? Or has the Xbox 360 been updated to stream MPEG, MPEG-2, or MPEG-4 video over HTTP?
    8. Re:Is it legal? by dabraun · · Score: 2, Informative

      Going with the whole monopoly thing, if your money is coming from a monopoly in one area, are you allow to start paying people out in other areas to exclude the competition?

      Anyone know the legal issues around this, or is it acceptable?

      You simply could not compete at all in the console marketplace if you were not allowed to buy exclusivity. Every console maker does it, has done it for a long time, and will continue to do it.
    9. Re:Is it legal? by phorm · · Score: 1

      I always figured that it had more to do with not wanting to do development for multiple consoles rather than being paid for, but I guess that this makes more sense since a code rework for a high-sales game should cost less than it would profit.

    10. Re:Is it legal? by Anonymous Coward · · Score: 0

      Ita Friggen closed system moron. They have no obligation to fully document anything beyond giving developers sufficient access to make content. There is no requirement for connectivity to other system or interropability with other systems. They would be perfectly within there right to say if you want to publish to the Xbox you must send us your stuff in format X and we will make the conversion to format Y and provide you with a finished master disk but no access.

    11. Re:Is it legal? by KDR_11k · · Score: 1

      Probably but the whole console market is probably one huge violation of antitrust law. After all the console manufacturers get to decide who can make games for their consoles and sell the hardware below value and such. I don't think MS is any more or less entitled to do this than Sony or Nintendo. In fact the PS2 should have been enough to get Sony labelled as a monopoly and the Gameboy/DS enough for Nintendo.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  7. Wow! by SatanicPuppy · · Score: 0

    Who knew the market for dead hookers was so crazy? I foresee a new application for Balmer's chair throwing skillz...

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    1. Re:Wow! by Amouth · · Score: 1

      +1 - need to clean the monitor now......

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
  8. Re:Microsoft - Gimping Next Gen For Everyone by orta · · Score: 2, Insightful

    Can we please refrain from using the term next gen to refer to the current generation of gaming hardware. Thanks

    --
    my band is more brutal techno punk than yours
  9. Revenue maybe not all from MS; what about gamers? by RyanJBlack · · Score: 1

    I haven't looked closely at the financials or at the details of the call, but couldn't part or all of the $50 million in deferred revenue also account for end-user payments for the downloadable content? For example, if each gamer has to pay $19.95 for an episode (or redeem same in x360 points, whatever), and they estimate a chunk of downloads, they might just be recognizing that deferred revenue now? I don't see how this is conclusive that MS paid $50M for the content... but maybe I'm missing something?

  10. Why Microsoft was forced to pay for extra content by Anonymous Coward · · Score: 0

    Last gen you had:

    4/8gigs of storage for the PS2
    4/8gigs of storage for the Xbox

    but this gen you have:

    3.5/7gigs of storage for the 360
    25/50gigs of storage for the PS3

    Absolutely insane. No wonder Microsoft is being put in a position to have pay huge money for Rockstar to tack on extra content to the game.

  11. Sony fanboy won't buy microsoft hardware by everphilski · · Score: 0, Troll
  12. Re:This sort of behavior used to be a punchline... by MooseMuffin · · Score: 1

    This is a perfectly logical move for them. Sure the price seems high, but GTA4 is guaranteed to get some undecided people onto the next-gen bandwagon. If Microsoft can make it seem like the 360 version will be the definitive and most complete version, all the 360s it would sell could give MS an overwhelming installed base advantage over the ps3, making moves like this unnecessary in the future. They're hoping for a killing blow, but I think this downloadable content would need to be pretty major to actually sway someone who was going to get a ps3.

  13. Re:Microsoft - Gimping Next Gen For Everyone by Anonymous Coward · · Score: 0

    You can definitely tell from the low complexity of the world that Rockstar is being forced to limit the amount of geometry/data they stream in as you drive around the city. I'm not sure what the real world seek rate of the 360's DVD drive is, but if Rockstar is publicly complaining about it you know it has to be a serious problem for the game.

    With Carmack's new game already talking about 20 gigs of texture data and games like Lair with 4 gigs of data per level. I'm not sure how anyone can deny that being forced to confine your giant open ended game to just a DVD is anything but shameful. And even worse if it is true that you are forced to stick to one layer.

  14. Smart Move by Anonymous Coward · · Score: 0

    The price tag may seem crazy, but the extra content is going to convince more than a few that the 360 version is the one to get. Between exclusive GTA4 content and Halo 3 on the 360, and the continued dominance of Wii sales and its future release lineup, the PS3 is going to be a hard sale even through the holidays.

  15. Who would have thought it by DarthTeufel · · Score: 1, Redundant

    For a long time, nerds have tried to figure out what the ??? stood for in the Soviet Russia jokes. Now we know...obviously, the ??? = a $50 million dollar payout from some Mega-Giant Software developer.

    1. Re:Who would have thought it by Zero_DgZ · · Score: 1

      You're mixing your Soviets with your Underpants Gnomes.

    2. Re:Who would have thought it by HTTP+Error+403+403.9 · · Score: 1

      You're mixing your Soviets with your Underpants Gnomes.
      Which one has the laser beams attached to its frickin' heads?
      --
      I'm not a Troll, it's reverse psychology.
    3. Re:Who would have thought it by bn557 · · Score: 1

      I thought it was Natalie Portman with the Laser attached to her head.

      --
      Humans are slow, innaccurate, and brilliant; computers are fast, acurrate, and dumb; together they are unbeatable
    4. Re:Who would have thought it by Anonymous Coward · · Score: 0

      I, for one, welcome our Natalie Portman Laser headed overlords.

    5. Re:Who would have thought it by Daedone · · Score: 1

      1. welcome natalie portman overlords

      2. ???

      3. Profit!!

    6. Re:Who would have thought it by Anonymous Coward · · Score: 0

      1. in soviet russia, beowulf cluster of natalie portman overlords with frickin' laser beams attached to their heads, knee deep in hot grits, welcome YOU

      2. ??? ($50 million dollars *pinkie to mouth*)

      3. Profit!!

    7. Re:Who would have thought it by 4D6963 · · Score: 1

      1. In Soviet Russia, meme-mixing overlords.. err.. nevermind, you've got the ultimate meme mixing covered already..

      --
      You just got troll'd!
  16. Re:This sort of behavior used to be a punchline... by Samedi1971 · · Score: 5, Insightful

    I don't remember any big outcry when Sony used the same tactic with the same franchise against Microsoft. Sony signed exclusivity deals for GTA 3, Vice City, and San Andreas when the Xbox was the new kid in the game. The difference being that they were timed-exclusives. I don't think the value of the deal was ever made public, but I'm sure it was much less.

    Is this karma, irony, or both? I bought a PS2 for GTA 3, and now I'll buy a 360 for GTA 4 (among other things).

  17. You can bet it will be paid content by Murrdox · · Score: 4, Insightful

    Expect to shell out at least $15 a piece for each of these "episodic" updates. I suppose this is really good news for GTA addicts who have X-Box 360's. Personally, I find it a disturbing trend that Microsoft is throwing money at developers to make them develop custom content for the 360. Nintendo and Sony don't have the treasure coffers of a Operating System monopoly to get that kind of money and do likewise. Even though this relationship seems like a win-win-win for Rockstar, Microsoft, and GTA players... I still don't like the idea of Microsoft influencing how my games are made. Imagine if Microsoft paid Irrational Games $100 million for the next Bioshock game. Microsoft could say "We want you to end the game on a huge cliffhanger. Then we want the last 10 hours of the game to be an X-Box only expansion." As a PC gamer, I'd be really freaking pissed off. But if MS threw enough money at Irrational, could I blame them for not doing it? I don't like where this is going.

    1. Re:You can bet it will be paid content by DaveCBio · · Score: 4, Insightful

      If you think no money has changed hands between Sony, Nintendo and publishers to get exclusives for their respective systems then you must also believe in Santa Clause and the Tooth Fairy. You might be interested in a bridge I have as well.

    2. Re:You can bet it will be paid content by Anonymous Coward · · Score: 0

      Wow. You're a fucking moron. It's nice to see that Slashbots still attack MS for everything even when they have no idea what they're talking about. Please die.

    3. Re:You can bet it will be paid content by ajenteks · · Score: 1

      Imagine if Microsoft paid Irrational Games $100 million for the next Bioshock game. Microsoft could say "We want you to end the game on a huge cliffhanger. Then we want the last 10 hours of the game to be an X-Box only expansion." As a PC gamer, I'd be really freaking pissed off. But if MS threw enough money at Irrational, could I blame them for not doing it? I don't like where this is going.

      I think if that was the case you should blame Irrational because in that case they did sell out. And I hope nobody would buy the game as a result.
    4. Re:You can bet it will be paid content by Johnny_Law · · Score: 1

      If you think no money has changed hands between Sony, Nintendo and publishers to get exclusives for their respective systems then you must also believe in Santa Clause and the Tooth Fairy. You might be interested in a bridge I have as well.
      Indeed. Microsoft has certainly uped the ante with GTAIV, but it certainly is not the only company to pay for content on its machine. For example, Nintendo created a "fund" to finance development of "inovative" games for the Gamecube using the GBA link cable. Money from this fund was used to develop Final Fantasy Crystal Chronicles among other games.
    5. Re:You can bet it will be paid content by WhoBeDaPlaya · · Score: 1

      Welcome... to the real world ;)

    6. Re:You can bet it will be paid content by radish · · Score: 1

      But that's exactly what publishers do already, they provide the funding for a game and in exchange get to decide which platforms will be most profitable, choose game features, styling, etc etc. All that is happening here is that Microsoft is adding an additional layer on top by paying to directly influence the publisher, who in turn influences the developer. And it's not new - the vast majority of major console exclusives are bought by the manufacturer in one way or another, it's just interesting in this case that the details have become public. Let's face it, MS could have paid a lot more money and got the whole game exclusive.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    7. Re:You can bet it will be paid content by Khuffie · · Score: 2, Insightful

      You say that as if Sony is a teensy weensy company. Except for the fact that Sony is also one of the largest media congolmerates, and according to wikipedia it's annual profit is greater than Microsoft's.

    8. Re:You can bet it will be paid content by dabraun · · Score: 1

      Personally, I find it a disturbing trend that Microsoft is throwing money at developers to make them develop custom content for the 360.


      Do you find it disturbing that your employer pays you to do work for them and expects you to not sell that work to others independently? Really that's basically what's going on here - Microsoft is either paying for these expansion packs or they are funding the creation of them - whatever. This happens all the time.
    9. Re:You can bet it will be paid content by EveryNickIsTaken · · Score: 0, Flamebait

      Personally, I find it a disturbing trend that Microsoft is throwing money at developers to make them develop custom content for the 360. Why is disturbing that Microsoft is paying developers to *develop content* for their console? Are you a Sony or Nintendo fanboy?
    10. Re:You can bet it will be paid content by jollyreaper · · Score: 1

      Expect to shell out at least $15 a piece for each of these "episodic" updates. I suppose this is really good news for GTA addicts who have X-Box 360's. Personally, I find it a disturbing trend that Microsoft is throwing money at developers to make them develop custom content for the 360. Nintendo and Sony don't have the treasure coffers of a Operating System monopoly to get that kind of money and do likewise. Even though this relationship seems like a win-win-win for Rockstar, Microsoft, and GTA players... I still don't like the idea of Microsoft influencing how my games are made. Imagine if Microsoft paid Irrational Games $100 million for the next Bioshock game. Microsoft could say "We want you to end the game on a huge cliffhanger. Then we want the last 10 hours of the game to be an X-Box only expansion." As a PC gamer, I'd be really freaking pissed off. But if MS threw enough money at Irrational, could I blame them for not doing it? I don't like where this is going. Yeah, that's evil, but we've already had games that end on cliffhangers with no sequels in sight. We've also had the trend of big games having exclusive content for different systems...the one really springing to mind is Soul Caliber 2 where you had special characters depending on the system. If I really like a game, I don't want to have to buy three systems to experience all of it!
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    11. Re:You can bet it will be paid content by DaveCBio · · Score: 1

      Also, in case no one else has mentioned this it wasn't a payment, it was a royalty advance which is completely common in the gaming business.

  18. oblig by doyoulikeworms · · Score: 1, Funny

    In Soviet Russia, Microsoft pays YOU!

  19. Re:Revenue maybe not all from MS; what about gamer by SydShamino · · Score: 1

    You can't recognize revenue for a service that has not yet been provided. Regulators will be all over your ass.

    Heck, you can't even recognize revenue that you've already received for a service that has not yet been provided. If you sell something with a service contract attached, for example, you have to recognize the revenue for the service contract over the life of the contract, not at the time of sale, even though you collected all the revenue at the time of the sale.

    That's why, when something is sold with a service contract, somewhere the price of the item and the price of the contract will be broken out. That way it's clear what part they can recognize up front (the item price) and what part must be deferred (the contract price).

    --
    It doesn't hurt to be nice.
  20. Re:Revenue maybe not all from MS; what about gamer by Red+Flayer · · Score: 1
    Apparently you haven't read the statement at all, let alone looked at the financials closely. Either that or your understanding of accounting is at a very basic level.

    but couldn't part or all of the $50 million in deferred revenue also account for end-user payments for the downloadable content?
    No. end-user payments are MS revenue, not T2 revenue. It doesn't matter to T2 where MS gets the cash from.

    and they estimate a chunk of downloads, they might just be recognizing that deferred revenue now?
    Perhaps you don't understand what deferred revenue is. It means they received the cash, but aren't recognizing it as revenue in their financials until later.

    The deferred payment from MS means that they won't be making the payment until later, though they have already secured the rights; this is completely different from deferred revenue. In terms of accounting periods, it means that MS won't be counting the expense until the second episode is available; this is because they need to state the expenses in the same period in which they state the revenues for the transaction.

    Kinda flirting around with the base issue here, which is that MS and T2's financials are separate beasts, and even if MS defers the expense, it doesn't mean that T2 has to, or will. If T2 has already developed the software in question, then they should be stating the development costs ion the same period they state the revenue from sale, which should be the same period in which MS takes delivery.

    Long story short, MS should declare $25 mil during the first year (period is approximate) the first half of the content is available; they should declare $25 mil spread in the period the 2nd part is available for purchase, prorated to some extent according to sales volume.

    Take2 should realize their development costs split 50-50 between the periods MS took delivery of the product, regardless of when the product is finally sold to end-users; resale by MS has no bearing on when Take2 states its revenues, unless of course their revenues are based on some sort of percentage of sales (which they are not).

    Note also that MS is a public company, and it would be extremely bad juju if a MS rep stated that they'd be making those payments unless they were absolutely going to be making them.
    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  21. Re:Revenue maybe not all from MS; what about gamer by Anonymous Coward · · Score: 0

    Run upstairs and ask mom what "deferred revenue" means.

  22. Re:Microsoft - Gimping Next Gen For Everyone by olddotter · · Score: 1

    How much do games like GTA cost to develop? Seems like you could produce a full blown game, and then for $50M sell a stripped down version on the 360- with future episodic downloads....

    What did I miss?

  23. Re:Microsoft - Gimping Next Gen For Everyone by Hokie06 · · Score: 1

    And when exactly did Microsoft start forcing Rockstar to develop for the 360??

    --
    Kilroy was here.
  24. Re:Microsoft - Gimping Next Gen For Everyone by Anonymous Coward · · Score: 0

    When they ran into money problems. But regardless of why, the fact remains that Rockstar is downgrading what should have been one of the big name titles. I don't think any GTA fans care why, just that they are.

    Think of all the gamers out there who have bought 1080p TVs, or highend gaming systems who now are faced with their game being downgraded to support what is effectively a two year old mid-range pc in the 360.

    Just think if Rockstar had downgraded GTA IV to support the Wii and how 360 fans would feel. That's what PC and PS3 fans are looking at now with Rockstar being put in a position of having to sell out to Microsoft.

  25. Re:Microsoft - Gimping Next Gen For Everyone by Scottoest · · Score: 2, Insightful

    Is the flamethrower off yet? Okay, here goes:

    IT WAS ROCKSTAR'S DECISION TO RELEASE GTA IV FOR XBOX 360.

    1) This article deals with the arrangement for the chaptered content to follow, not the actual development of the core game itself.
    2) Rockstar "dumbing down" the graphics of the title is both:
              i) premature judgement, as you HAVENT PLAYED THE GAME YET, and
              ii) a conscious decision by Rockstar to sell more games, as the 360 has 12 million units on the market.

    The idea that you're actually faulting Microsoft for the XBOX's existence, and not Rockstar's decision to develop for it, as though they are some innocent victims whose hands were forced because of circumstance, is some of the most incredibly mind-bendingly misdirected hate I have ever seen in my life.

    If Rockstar decided to make the game for the Wii too, is it Nintendo's fault for the game's graphical shortcomings?

    Man oh man. If Rockstar had some issue with the 360, then they could have chosen not to develop for it. But at the end of the day, they obviously felt the system was powerful enough to realize the game they wanted to make. Nevermind the fact that the PC by and large is a DVD-only medium too - leaving the PS3 - the system with the weakest sales, as the only system using Blu-Ray. Also, nevermind the fact that testing has shown 360 games by and large look BETTER than their PS3 couterparts - at least for now.

    If you have a problem with the XBOX 360's hardware not meeting your tastes, that is fine - don't buy it. But at least 12 million people disagree with you, and Rockstar knows that.

    - Scott

  26. Re:Microsoft - Gimping Next Gen For Everyone by Anonymous Coward · · Score: 0

    "as the 360 has 12 million units on the market."

    Holy shit! I think we found our Pathetic Fanboy Of The Day!

    You'll be taking home a 10 dollars off your next Xbox 360 replacement charge courtesy of the generous folks at Microsoft!

    Enjoy!

  27. Re:Microsoft - Gimping Next Gen For Everyone by metroid+composite · · Score: 1

    So now Rockstar is forced to gimp GTA IV not once, but in three areas:

    1) Graphics - the PS3 and PC versions are both now gimped down to the weaker 360 graphics hardware

    2) World size - the PS3 and PC versions are both now gimped down to 7 gigs - half of that in reality due to the massive seek penalty for going across one layer to another on DVDs

    3) World size again - with the game being forced to be designed around the worst case streaming system - the harddrive less Core.


    1) Graphics: umm...given that all reports say that the 360 has a better GPU than the PS3 (and more effective RAM due to a smaller OS) I'd guess that it's the PS3 that's constraining graphics, if anything. The fact that most demos Rockstar has shown of the game have been the 360 version would seem to confirm this theory.

    2) Wait...Rockstar was planning to release the PC version on Blu-Ray? WTF? There's no way more than 5% of the PC market has a Blu-Ray drive.

    3) Well yes, no harddrive in core was stupid of Microsoft.
  28. Re:Microsoft - Gimping Next Gen For Everyone by davebo357 · · Score: 0

    "Microsoft is ruining next gen for everyone. No one would care if it was just 360s that were stuck with the crappy version of GTA IV, but Rockstar can't afford to waste money doing two completely different games, one real next gen for the PS3 and PC and a seperate gimped version for the 360." Rockstar can't afford to redoing it better for PC and Ps3? That's a poor excuse since we know they've got 50 million bucks to play with. They won't beef up the graphics for other systems because they'll be busy sipping margaritas on the island they just bought.

  29. Re:Microsoft - Gimping Next Gen For Everyone by Anonymous Coward · · Score: 0

    I should say, "Please don't feed the trolls," but since I'm currently a PC only gamer, I have no dog in this fight.

  30. Re:Microsoft - Gimping Next Gen For Everyone by twistedsymphony · · Score: 1

    First of all: do you have any source links about how the game has been "gimped" claims are useless pile of mush without backbone.

    Second: How is this any different then last generation where the Xbox crowd got titles gimped due to the PS2's shortcomings? Games are developed for the lowest common denominator. They're not in it to make the highest quality game possible, they're in it to make money by selling to the largest market possible.

    If MS had included HD-DVD and a hard drive standard they might not have sold as well.. and instead we might have been looking at GTA on Wii and getting ported from that. Who's to say their inclusion of different hardware wouldn't have lost them their current market status. Who's to say that if Sony left out the BRD that it would have been a much more popular console and had us seeing GTA made for that and then toned down for the other consoles?

    I don't really see this as anything other than business as usual.

  31. That exactly what Sony did. by Higaran · · Score: 4, Insightful

    HA HA, that funny, but I'm that anyone is suprised by this, Sony had Rockstar by the balls with the GTA series, that the games had to be released on the PS2 first and anything else months later. Now that over, and MS decided to do the smart thing and steal one of the PS biggest franchised right out from under them, with this extra content, does anyone here even think that Rockstar gives a krap what system their game sells on, if the console maker is throwing money at them, and the game is sure to sell on it.

    1. Re:That exactly what Sony did. by Shados · · Score: 1

      You're right. Sony, Nintendo...they all did things like this. Its -common practice- even. Maybe not as blunt as straight out paying for exclusivity, but waving royalties in exchange for exclusivity wasn't uncommon.

      And well, during the PS era, Sony -mendated- that most multi-platform games had something exclusive on the playstation, or go to hell. They didn't even pay for it, they just used their influence, most of the time. Thats how console gaming business work, hehe.

  32. Re:Microsoft - Gimping Next Gen For Everyone by Scottoest · · Score: 1

    If posting a statistic makes me a "fanboy", then so be it.

    Yeah, I own a 360. I also own a PSP, a Nintendo DS, a Nintendo Wii, and a Playstation 2. I have no corporate allegiances.

    But yeah - shrug off the substance of my post in whatever way allows you to preserve the most dignity. I will sleep fine either way.

    - Scott

  33. Re:Microsoft - Gimping Next Gen For Everyone by Endo13 · · Score: 1

    Nevermind the fact that the PC by and large is a DVD-only medium too Which is absolutely irrelevant. Have you ever looked at system requirements on a PC game?
    --
    There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
  34. Re:Microsoft - Gimping Next Gen For Everyone by Anonymous Coward · · Score: 0

    What's so sad about the whole Rockstar being forced to support the crappy 360 is there is absolutely no point to it.

    Microsoft sucks as designing and manufacturing consoles.
    PC developers hate the 360 due to the retarded graphics system(10 megs EDRAM too small for 720p without messy tiling engine rewrites)
    They could have easily included a BluRay drive and shared the same dramatic cost savings Sony is and not had to worry about being shackled with a last gen storage format
    They could have just stuck to the pc market and not had to pay anything for GTA and not had to piss off gamers by paying to have the game ruined since the PC doesn't have the same stupid limitations the 360 has

    What do gamers have to do to make these clowns up in Redmond get the fuck out of the console market. No one wants them around.

  35. Re:Microsoft - Gimping Next Gen For Everyone by Scottoest · · Score: 1

    Ahh yes - my mistake, Forgot about the HDD, haha. :D Though to be fair, that was more of a footnote to the rest of the substance in my post. - Scott

  36. Re:This sort of behavior used to be a punchline... by Anonymous Coward · · Score: 0

    yea, i got a PS2 for GTA 3, then when it came out on xbox i sold my PS2 and got a halo-box

  37. Re:Microsoft - Gimping Next Gen For Everyone by Anonymous Coward · · Score: 0
    I dont get it

    1) Graphics - the PS3 and PC versions are both now gimped down to the weaker 360 graphics hardware Huh? San Andreas was released on the weakest console of the last generation : the PS2. However I don't remember the PC version being gimped. It had the largest game world of the series and graphics looked great on the PC at 1600x1200 resolution. Furthermore the 360 graphics hardware is not weaker than the PS3. They are pretty equal but in the case of Oblivion the game had to be gimped down to work on the PS3 graphics hardware because of the PS3s crappy memory partitioning.

    2) World size - the PS3 and PC versions are both now gimped down to 7 gigs - half of that in reality due to the massive seek penalty for going across one layer to another on DVDs Why can't the PC and PS3 have modified versions of the game that makes use of the larger storage size on those systems? By the way... 7gig space on Oblivion equaled over 100 hours of 3D gaming.

    3) World size again - with the game being forced to be designed around the worst case streaming system - the harddrive less Core. GTA San Andreas was designed around the worst performing system and it ended up having the largest world size of any GTA game.
  38. Re:Why Microsoft was forced to pay for extra conte by sycomonkey · · Score: 1

    No developer actually needs that much space, Dual-layer DVD is actually complete overkill when you consider large, immersive games like Zelda:TP, the Metroid Prime series, FF:CC, Price of Persia, etc, etc, etc, were released on disks that held only 1.5GB. Bluray on the PS3 was an enormous mistake, there is absolutely no excuse for a gaming being more than 8GB other than deliberate bloat.

    --
    --The universe will not be altered by forum threads, even those which are very wry. --Tycho Brahe (Penny Arcade)
  39. Parent makes no sense whatsoever. by BenJeremy · · Score: 3, Insightful

    That makes no sense.

    The 360 game disc format is a Dual Layer DVD, 7GB... but honestly, with more and more cinematics moving to the game engine, that's not a limitation. I really don't understand what you are trying to say with your nonsensical quotation of "Storage" that has no basis in reality.

    Want to know what's going on here?

    Microsoft can't get the exclusive on GTA IV, so they are going for an exclusive on the expansion - a very smart thing to do. It has NOTHING to do with disc capacity, understand? Microsoft will make a mint on the Content downloads, and 360 owners will be happy that they get additional content not available on any other platform.

    Content is intended for owners with a hard drive (20GB or 120GB drives) and a broadband Live connection. What's new about this? Sony required a hard drive for some games on the PS2... GTA fanatics will gladly pony up the cash for an Elite or replace their Premium 20GB drive with a 120GB drive.

    I honestly can't understand why people bitch about Microsoft's downloadable content charges (or Sony's for that matter), unless the costs are excessive for the user. Reasonably priced Live downloads are good business, and until it gets cracked, it's a very solid model for everybody.

    1. Re:Parent makes no sense whatsoever. by Dysfnctnl85 · · Score: 1

      Microsoft will make a mint on the Content downloads


      You honestly believe Microsoft makes money in video games? They care only about marketshare in this industry.
    2. Re:Parent makes no sense whatsoever. by Anonymous Coward · · Score: 0

      Carmack just got through demoing his next gen engine that is using 20 gigs of space just for textures.

      Factor 5 and Lair for the PS3 have world sizes that are in the 4 gig range.

      The natural progression of graphics/data complexity detail doesn't just stop because Microsoft is dumb enough to gimp their console with an old DVD drive.

      Feel free to share with us any of your previous posts that were concerned with 'wasteful excess in game storage sizes' over the past decade. I assume you also railed against the Floppy->CD transition and the CD->DVD transitions. Right?

    3. Re:Parent makes no sense whatsoever. by BenJeremy · · Score: 1

      First off, I question whether either the PS3 or the 360 could push any engine running 20GB worth of textures; Did Carmack demonstrate it using a console, or an SLI rig with top of the line cards, many gigs of RAM and high-RPM, RAID arrays driving the textures from storage?

      As for PS3 game "world sizes" - again, we'll see what's delivered. So far, the PS3 has struggled in many areas it seemingly shouldn't, based on theoretical power. I'll also take anything hyped with those games with a grain of salt (as you should anything that isn't out yet).

      I agree that worlds will get far more complex - I don't think either of the two current generation rigs are up to the challenges that PC games will present in the near future, but that's not the target audience, and they are still capable of rendering stunning worlds without high resources. I also think that Sony's philosophy tends toward large amounts of pre-rendered video, which eats up their extra capacity quickly on an HD platform - texture, model, and audio resources still don't make up a large portion of their game data, even when those games fill out to 15GB.

      My point is that this isn't about the idea that GTA IV will deliver less because of the limitations of the chosen storage medium - it's that these are EXPANSIONS, and part of a business model that Microsoft has been pressing with games like Elder Scrolls Oblivion and Valve's successful Half-Life episodic content. Sony will be doing the same thing. Sure, they could deliver GT completely on a disc, but why do that when they can milk customers for more money buying components? Same deal, same business model, but Slashdotters are coming up with bizarre arguments to rip on Microsoft and their console. Even Nintendo is in on the game - selling "virtual console" games for far more than you'd pay for them at the local garage sale or flea market as original cartridges, but hey! it's playing on the Wii!

      I'm just surprised at the number of Slashdotters jumping on the bandwagon in this thread, though, to rag on Microsoft for following it's Live business roadmap. Cries of "monopoly" are the worst - exclusives are FAR from unusual in the console world, where getting any sort of exclusive, be it a special feature in a multi-platform game, exclusive episodic content, or a complete game series, is a matter of business pride.

      After all, they are out to make money.

    4. Re:Parent makes no sense whatsoever. by DarkJC · · Score: 1

      Sony's philosophy tends toward large amounts of pre-rendered video, which eats up their extra capacity quickly on an HD platform You mean SquareEnix's philosophy.

      It's easy to just say "oh it's the prerendered video that's taking up the space, DVD is fine" but when top developers like Kojima come out and say they want to use a 50GB Blu-ray disc for their game all while using 100% real-time rendered cutscenes, that argument falls flat.

    5. Re:Parent makes no sense whatsoever. by gabebear · · Score: 1

      Megatexturing is ID's newest rendering thingy. Actually Megatexuring looks to be identical to SGI's cliptexture technique ( http://techpubs.sgi.com/library/tpl/cgi-bin/getdoc .cgi?coll=0650&db=bks&srch=&fname=/SGI_Developer/P erf_PG/sgi_html/ch15.html ). Anyhoo, cliptexturing doesn't use repeating textures throughout a level, it arranges the textures on the disc so that they can be streamed in to memory as needed. This gives you worlds where you don't have to repeat textures/objects as often and makes everything more dynamic. The 360 or PS3 will be using at least 300MB or RAM for textures, so it's easy to see how this will eat up drive space. Both consoles natively use compressed textures so you can't save much drive space by trying to compress the textures on the disc further. It looks like cliptexturing really only works well for landscapes, but that is still a large chunk of the textures. Games using cliptexturing are due out for all consoles and Mac/Win sometime in 2008.

  40. Who Sold Out? by Dysfnctnl85 · · Score: 1

    How could you sell out one of, if not THE, most infamous franchises? Is everyone in the video game industry soulless?

    1. Re:Who Sold Out? by Kalriath · · Score: 1

      It was already sold out. If you don't believe Sony was doing the exact same thing previously, you're a complete idiot.

      Just because it's Microsoft, it doesn't make it inherently "selling out" or "evil".

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    2. Re:Who Sold Out? by Dysfnctnl85 · · Score: 1

      I wasn't saying anything about Microsoft OR Sony, so don't assume I'm a fanboy. I was more referring to the game developers/publishers.

    3. Re:Who Sold Out? by Kalriath · · Score: 1

      So was I.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  41. Very bad news for Sony by feedmetrolls · · Score: 0

    But at least Blu-Ray is doing well.

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  42. Re:Microsoft - Gimping Next Gen For Everyone by Altus · · Score: 1


    they don't seem to be screwing up my enjoyment of my Wii at all.

    But yea, I can see where you are coming from. It is a bit surprising that the 360 has many of these limitations. No hard drive, small disks and such, but when it comes to the graphics it was always going to be limited by the 360. There just aren't enough PS3s out there, the Xbox 360 had to be the target platform because it is the one with the most installed consoles. If you want to sell a ton of games, thats the machine you target, at least out of those 2.

    --

    "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

  43. Re:Microsoft - Gimping Next Gen For Everyone by Runefox · · Score: 1

    Wouldn't it be fairly trivial to build a high-res texture set, and a high-poly model set, use those for the high end and just scale down? What of compression? Even audio could be compressed down on the lower-end. What's there to worry about? Didn't they already do something very similar to this between the PSP and PS2 with the Liberty/Vice City Stories games?

    Why are so many people saying that this move will result in a crappier game? It won't. There have always been different versions of the same game, and in this case the hardware/disc space limitations aren't as massive as, say, going from the X-Box classic to the Gamecube. It's relatively trivial to create lower-res textures from high-res ones and to tune down the polycount on a high-poly 3D model, and also relatively trivial to compress audio to (x) codec. So what's the big deal? That's all that's ever been in a GTA game, aside from the basic engine - Audio, 3D models, textures, and scripting.

    Long story short, there will be no quality cutback across the board (or SHOULD NOT be) just because the 360 only has a DVD drive by default, or because its core system doesn't have a hard drive. If there IS a quality reduction, then it's solely the fault of Rockstar games. End of story.

    --
    Screw the rules, I have green hair!
  44. Re:Microsoft - Gimping Next Gen For Everyone by feedmetrolls · · Score: 0

    I own a 360. I also own a PSP, a Nintendo DS, a Nintendo Wii, and a Playstation 2

    But no PS3?

    Fanboy.

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  45. Re:This sort of behavior used to be a punchline... by RexRhino · · Score: 1

    Sony paid Rockstar for exclusivity for the GTA franchise for years. That kind of thing is not uncommon with console games.

    In this case, GTA4 will be available on several platforms (Windows, PS3, 360), and only the downloadable content will be exlusive. And even then, Sony doesn't really have a proper online marketplace to sell downloadable content the way Microsoft does, so the "exclusivity" is pretty much academic.

    In any case, this deal is far less exclusive or restrictive than previous deals Rockstar has made... it is actually a step in the right direction.

  46. Re:This sort of behavior used to be a punchline... by Ryan+Amos · · Score: 1

    More likely, what happened was Take Two went to Microsoft and Sony, and said "We're doing GTA4 on both systems, but only one gets downloadable content. So people who buy a system for this game will buy the system that has downloadable content. Shall we start the bids at $10 million?"

    Seeing as GTA is a system seller for a lot of people, the argument makes sense. That $50 million will sell more consoles than $50 million in advertising, so they still probably come out ahead.

  47. Re:Microsoft - Gimping Next Gen For Everyone by Anonymous Coward · · Score: 0

    Why are so many people saying that this move will result in a crappier game?
    Did you see what happened to GRAW? It looked good for a first gen game on the 360 (IGN score: 9.2), but just so-so on the XBOX (IGN score: 6.0). A couple weeks later they released a version for the PS2 and it was horrid (IGN score: 3.7). From IGN:

    GRAW on the PS2 is anything but capable. Practically the only decent element brought over from the Xbox 360 version is the game's storyline, where mission objectives in the PS2 version closely mimic the 360's mission structure. Just about everything else has changed, however, and all of it is extremely poor.
    One game does not make the rule; but it shows how bad a game can get when you decide to gimp it.
  48. Re:Microsoft - Gimping Next Gen For Everyone by DrDitto · · Score: 2, Insightful

    Sorry, you don't have a clue. The PS3 GPU actually under-performs the Xbox360 GPU.

  49. Precondition by SuperKendall · · Score: 2, Insightful

    Can we please refrain from using the term next gen to refer to the current generation of gaming hardware. Thanks

    Sure - right after the sales of either the PS3 or 360 can exceed last get hardware (specifically the PS2) for at least three months.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Precondition by CorSci81 · · Score: 1

      So doesn't that criterion by default make the Wii the only "current-gen" system?

    2. Re:Precondition by tepples · · Score: 1

      So doesn't that criterion by default make the Wii the only "current-gen" system? No. Nintendo no longer sells GameCube hardware; therefore, Wii is outselling GameCube. Likewise, Microsoft no longer sells Xbox hardware; therefore, Xbox 360 is outselling Xbox. As I read SuperKendall's criterion, PS3 is next-gen until it starts outselling PS2.
    3. Re:Precondition by CorSci81 · · Score: 1

      right after the sales of either the PS3 or 360 can exceed last get hardware (specifically the PS2) for at least three months

      The or makes it seem to me that the criterion is for a system to outsell the top selling last-gen system to be "current" as opposed to just outselling its own predecessor.

    4. Re:Precondition by xero314 · · Score: 1

      As I read SuperKendall's criterion, PS3 is next-gen until it starts outselling PS2. I think you misread then. I figured he meant that no consoles are current gen until they outsell the PS2 for 3 months (I would say a whole year but that's just my opinion). I don't actually know the last couple months records, but as of the end of the calendar year PS2 was out selling the other consoles by a large margin (last time I checked the PS2 was at least selling as well as the others).
    5. Re:Precondition by ookaze · · Score: 1

      Why the PS3 and XB360 only?
      Is it because the Wii is already outselling the PS2 YTD on a worldwide scale?
      The Wii is outselling the PS2 worldwide since the start of 2007.

      So they're all current gen, and PS2 last gen.

    6. Re:Precondition by SuperKendall · · Score: 1

      Why the PS3 and XB360 only?
      Is it because the Wii is already outselling the PS2 YTD on a worldwide scale?


      Yes actually - I meant no slight against the Wii, if you read my later responses you'll see I consider the condition to be all three outselling. The 360 and PS3 are the only ones still lagging behind the Wii...

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
  50. Hackers should be able to liberate this content by TheBishop613 · · Score: 3, Insightful

    If they couldn't keep the content of the "Hot Coffee" fiasco hidden I'm sure it won't be too difficult for someone to liberate this XBOX 360 only content and slide it over to at least the PC version. Heck, for the chance to mess with an XBOX 360 exclusive I may look into the idea myself.

    1. Re:Hackers should be able to liberate this content by dave562 · · Score: 2, Insightful
      You're missing one key piece of the puzzle. The Hot Coffee content was on the original disc but Rockstar coded around the Hot Coffee code so that the content couldn't be accessed. "Hackers" found the content and released the Game Shark codes to access it.

      The content being talked about here is DOWNLOADED. There isn't anything to hack... unless you're going to hack Xbox Live or whatever Microsoft's online service is called.

    2. Re:Hackers should be able to liberate this content by Anonymous Coward · · Score: 0

      Do you honestly believe this new content will be downloaded and discarded every time the box is turned off? That Microsoft have decided to replace local loading with levels and missions streamed over the internet?

      Please pass whatever you're smoking down this way.

    3. Re:Hackers should be able to liberate this content by revengebomber · · Score: 1

      We can already rip content from 360 HDDs. It'd be simple to reverse-engineer the system for loading in the content and port it over.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  51. This is history, prepare to repeat it..... by Roskolnikov · · Score: 1

    Microsoft decides to enter console market.
    Bungie is well along in developing Halo
    Microsoft buys Bungie
    Halo becomes an exclusive release on xbox, PC/Mac versions are released later.

    Microsoft has already established that they will pay to have exclusive content, it's actually a kinder gentler approach to
    pay for exclusive content then it is to buy the company out and lock it in.

    my 2 cents but I miss the days when Bungie was doing more than lip service to the oddballs that like gaming on Macs.

    --
    Unix, an obscure operating system developed by bored researchers in an attempt to get a better game playing experience.
  52. This sort of choice used to be a license. by Anonymous Coward · · Score: 0

    "So now when Microsoft cant convince developers developers developers to only develop for Microsoft platforms, they just pay them to only develop for Microsoft platforms?"

    "he who writes the code gets to choose the license, and nobody else gets to complain." Obviously money "convinced" Take Two just fine. You all are just mad that it's Microsoft instead of your favorite.

  53. Re:Microsoft - Gimping Next Gen For Everyone by woodhouse · · Score: 1

    >Graphics - the PS3 and PC versions are both now gimped down to the weaker 360 graphics hardware

    You have no idea what you're talking about. RSX is a crippled piece of tech and is half a generation behind the X360 hardware.

  54. Re:Why Microsoft was forced to pay for extra conte by Anonymous Coward · · Score: 0
    There was a

    demo released showing the capabilities of the blue-ray disc at full capacity using dragonball z. You could battle anywhere on the planet, fly out of the planet and fly around a solar system consisting of a number of more planets. Microsoft is really slowing down progress here.

  55. Re:Microsoft - Gimping Next Gen For Everyone by Anonymous Coward · · Score: 0

    Every developer wants more space on the disk so they don't have to factor in space problems - the thing is, they don't NEED that extra space. Games like Oblivion and Crackdown have shown that you don't need HD DVD or BluRay to store a full and immersive world - you just need really good compression, additional hardware threads to decompress off the drive unit, and memory.

    Ask a PS3 developer what the biggest performance bottleneck in their game is and they'll either quote the RSX if they're feeling snippy, but most will point at the IO pipe coming off the BluRay disk. Its a little less than 70% of the bandwidth coming off of the 360 DVD drive. All the space dedicated to storing high-textures in the world doesn't add up to anything if you can't get it off the disk. The PS3 is additionally hampered by a divided memory pool, and an abysmally slow bandwidth between main system memory and the dedicated RAM chips on the GPU - in effect you can't use main system memory as a texture cache. Then, to add insult to injury, as if the bandwidth weren't enough, the BluRay drive shipping in the PS3 is horrible random seeks.

    The solution - take advantage of some of those Cell hardware threads to decompress textures, which is precisely what Microsoft tells developers to do with the 360. Developers may pretend to want all that extra storage, and one or two of them (Square) might actually need it, but at the end of the day, when those same developers end up going through their performance quality gates, they just end up finding out that everything fit on a regular DVD with room to spare.

  56. Gives some insignt into the DLC market by Keeper · · Score: 1

    This basically means that T2 felt that they couldn't sell more than $50m worth of DLC for the PS3 (we'll assume that every PS3 sale lost will result in one sale for the 360 version of the game)...

  57. That's okay by Anonymous Coward · · Score: 0

    I don't really want downloadable content anyway. I just want to get ALL of a game on a disc, I don't want to have to chase down bits and pieces to back up (if even possible) and the hassle of porting it to another system should mine break (if even possible). I don't want to have to wait for the rest of my game, or have to download anything to get the most out of my game. I agree add-ons make sense for something extra, like extra cars and tracks or roster updates in games or whatever, or extra multiplayer levels, but for the primary single player game you shouldn't really have to worry about downloading anything!

  58. Re:Microsoft - Gimping Next Gen For Everyone by Anonymous Coward · · Score: 0

    Oh shut up fanboy.

    Blah,blah,blah...compression, Oblivion, games don't need space...

    Just look in the fucking mirror you fucking loser. Do you really want to be the fucking retard who sits in threads for the next five years doing lame attempts at damage control for Microsoft's shitty console?

    Just look at the pathetic fucks still doing damage control for the fucking Dreamcast. That is your future.

  59. Re:Microsoft - Gimping Next Gen For Everyone by Scottoest · · Score: 1

    It's sad that you can't have a measured, reasonable opinion on anything regarding video game consoles, unless you own them all.

    Unless you were being facetious, in which case the joke is on me.

    - Scott

  60. Re:Microsoft - Gimping Next Gen For Everyone by Runefox · · Score: 1

    I also seem to recall the PS2 version of Call of Duty 3 being rather lackluster (and with a TERRIBLE framerate for the graphics being presented), and I blame this on the hardware limitations of the PS2, being the least powerful of the prior-gen consoles, and having only the median in terms of disc space (4.7GB). I would hazard to guess that it was impossible to port directly what was seen on the X-Box (being the most powerful of the three) over to such hardware, as almost all games that were ported from the X-Box looked much uglier. However, I think it's easier to blame Ubisoft on that one. It seems to me, looking at it as an outsider who has never played GRAW in any of its forms, that a PS2 release may never have been in the initial planning phase of development.

    --
    Screw the rules, I have green hair!
  61. So its ok for Sony to bail out square...but... by grapeape · · Score: 4, Interesting

    So its all ok that Sony bailed out Square when they got in over there heads with the final fantasy movie, but if MS does the same to help Rockstar (who has had financial problems for over a year) they are evil? It was a smart move for Sony back in 2001 and its a smart move for MS now. Just as Sony saved Square from the possibility of bankrupcy Microsoft has helped assure Take Two and Rockstar of making it through the coming fiscal year so that GTA IV can actually get published.

    http://www.wired.com/gaming/gamingreviews/news/200 7/03/FF_160_rockstar?currentPage=1

    That gives some insight into what has happened over the past couple years at Take-Two, its an interesting read, and most will agree after reading whats been going on that if anything the Sony fanboys complaining should be thanking MS since its likely that their favorite franchise may not have even made it to the shelf otherwise.

    1. Re:So its ok for Sony to bail out square...but... by Scaba · · Score: 1

      ...MS does the same to help Rockstar (who has had financial problems for over a year) they are evil?

      You're the only one who said so. Evilness isn't mentioned or implied in the summary or article, except maybe in the vague way that MS is considered evil by a large number of geeks. (You also forget a "them" in front of "there heads" in your first sentence.)

  62. Re:Microsoft - Gimping Next Gen For Everyone by Anonymous Coward · · Score: 0

    The PS2 had exactly the same disc space as the Xbox - they both supported 4/8 gig dual layer DVDs.

    Call of Duty is a pc game, made by a pc developer, every time there is someone trying to make a point about Playstation console hardware power it is inevitably:

    * Some pc developer crying about how he is completely lost and none of his x86 or directx code will work

    * Some pc game that was dumped on the Playstation by a pc developer who wishes they were off writing directx code making things shiny and not having to deal with a modern graphics system where they have no competence.

    Oh yes, and Ubisoft, hahahaha....

    The PS2 and Xbox are very close in their overall graphics power. The PS2 has higher fillrate, untextured poly counts, floating point/lighting/transform power. The Xbox is more powerful mostly in the multi-pass texturing area and AA.

    Last gen all three consoles were close enough that developers didn't really have to worry about porting between systems except for the GameCube where the disc size and memory caused ports to the system to be gimped.

    The range of power between the Wii, the 360, and the PS3 is by far the largest ever for the console market.

  63. Re:Microsoft - Gimping Next Gen For Everyone by dave562 · · Score: 1

    Is all of this complaining happening because Microsoft is "sticking users" with the weaker system? The last video game system I bought was a PS2. Most of my friends purchased the Xbox. I can tell you that I sure felt a bit ripped off when the XBox version of the GTA games had better graphics than what I got on my PS2. I didn't freak out and curse Sony for putting out a "weak" system though.

  64. Re:Microsoft - Gimping Next Gen For Everyone by coop247 · · Score: 1

    What the hell is "Episodic Content". If its simply some extra missions, this sure doesn't do much for me. GTA's missions aren't exactly what makes the game great. Drive from Point A to Point B and shoot people. Pick up item at Point B and drive to Point C.

    Unless this means map additions, new characters, new cars/guns/whatever, then this is just stupid. It's gonna take a lot of downloads to recoup 50 Mil.

    --
    //TODO: Insert catchy phrase
  65. Re:Microsoft - Gimping Next Gen For Everyone by Anonymous Coward · · Score: 0

    "The PS2 and Xbox are very close in their overall graphics power"

    PhhhhttHahahahahaha. Go and actually look at some games that are available on both systems, THEN come back and join the conversation, ok?

    I don't care what you interpret from the spec numbers, the proof is in the pudding. The Xbox had considerably better graphics than the PS2.

  66. Re:Microsoft - Gimping Next Gen For Everyone by UnlimitedAccess · · Score: 1

    Companies do this by paying the publisher money - not the developers. Developers do have some power, especially successful ones, but the publishers still hold all the keys to the kingdom.

  67. Re:Microsoft - Gimping Next Gen For Everyone by StillAnonymous · · Score: 1

    Well, it's obvious what gamers have to do to get "these clowns up in Redmond" out of the gaming market: stop buying their consoles and games. But since that doesn't seem to be happening, you must be wrong that no one wants them around. You seem to be wrong about a lot of things though...

  68. Re:Revenue maybe not all from MS; what about gamer by RyanJBlack · · Score: 1

    OK, my accounting knowledge stands corrected. I had thought, maybe, that MS and T2 could have entered into an agreement that MS will pay them $X on episode 1 and $X on episode 2 (presumably, from the XBLA revenues generated) and that T2 was deferring those ... but again, I'm no GAAP expert :)

  69. Re:This sort of behavior used to be a punchline... by Simon80 · · Score: 2, Funny

    First thing that pops into my head upon seeing this news is a punchline

  70. Re:Revenue maybe not all from MS; what about gamer by RyanJBlack · · Score: 1

    I understand that end user payments are MS (through XBL) revenue, but clearly MS has to pay T2 a chunk of that, right? I mean, MS could have paid them $50M up front for eps1 and 2, and then when the end users pay for the episodes, it could be deducted from the payments that would be regularly due to T2 for the downloadable content. But again, I'm no GAAP expert, nor an accountant... thanks for the explanation!

  71. Re:Why Microsoft was forced to pay for extra conte by Anonymous Coward · · Score: 0

    Anything involving dragonballz negates any chance of it being progressive.

  72. Re:Revenue maybe not all from MS; what about gamer by RyanJBlack · · Score: 1

    I understand what deferred revenue means... but I don't see why MS couldn't have agreed to pay T2 up front for the content based on what -normally- would be available to them through the XBLA fee payments...

  73. Re:Microsoft - Gimping Next Gen For Everyone by ravenshrike · · Score: 1

    *twitch* Yes, the 360 has a slightly better graphics card than the PS3; however, the PS3 has Cell, and when you task even a single SPC to assist the graphics card, it becomes much more capable than the 360's card.

  74. Re:Microsoft - Gimping Next Gen For Everyone by ravenshrike · · Score: 0, Troll

    Whoohoo, go /. modding system.

  75. Re:Microsoft - Gimping Next Gen For Everyone by Runefox · · Score: 2, Informative
    Yes, I know, this is a troll, and an AC. I'll bite anyway, since the stupidity here is astounding.

    * Some pc developer crying about how he is completely lost and none of his x86 or directx code will work

    Call of Duty 2 was considered by many to be at its finest on the X-Box 360, it being the overall best-looking, best-performing, and best-playing version of the game. The X-Box 360 uses in no way any sort of x86 code, and even its implementation of DirectX is different than that of the PC.

    * Some pc game that was dumped on the Playstation by a pc developer who wishes they were off writing directx code making things shiny and not having to deal with a modern graphics system where they have no competence.

    The PlayStation 2 is a modern graphics system now? A system released in 2000? Are you using a 486?

    The PS2 and Xbox are very close in their overall graphics power.

    No. You did NOT just say the PS2 was graphically equivalent to the X-Box. No freaking way, not unless you're playing on an old black & white TV from the 50's. When RE4 for the Gamecube looks very distinguishably better than the (very polished) PS2 variant, and when the X-Box is graphically superior (raw power, AA) to that, you're looking at the PS2 being somewhere off in the rhubarb patch, being largely incapable of AA in hardware, actual performance numbers being lower, since multitexturing and shading are something that has been very important in console graphics basically since the PS2's birth. Comparing numbers directly with the X-Box in similar conditions, the X-Box does it faster, at a higher resolution (PS2 supports only 480p as an alternative to 480i, and only with games specifically supporting it, while the X-Box supports not only 480p, but 720p and 1080i), and with AA. It is absolutely inarguable; the X-Box is simply more powerful than the PlayStation 2, even if its game library isn't exactly impressive.
    --
    Screw the rules, I have green hair!
  76. The Real Story by I'll+Provide+The+War · · Score: 1
    http://www.next-gen.biz/index.php?option=com_conte nt&task=view&id=6023&Itemid=2

    Next-Gen contacted Wedbush Morgan Securities analyst Michael Pachter, who further explained the deal. "What Microsoft did was pay a $50 million advance," he said, much in the same way a big-name author receives a payment in advance of his or her next book.

    In other words, Microsoft is confident that Take-Two's portion of the revenue generated by GTA IV content downloads will surpass the $50 million advance paid.

    "Microsoft basically said that it's happy to pay [Take-Two] in advance $50 million in revenue that [Take-Two] is going to receive from GTA IV downloads," he said.

    Microsoft takes about a 30 percent cut from Xbox Live Marketplace content sales, according to Pachter.

    Taking that 70/30 split (publisher/Microsoft) and the $50 million advance into account, Microsoft is apparently confident that GTA IV download revenues over Xbox Live will be at least $70 million.

    If revenues don't meet that figure, Take-Two will have to return some of the advance, according to Pachter. But he said that there's no reason to believe Take-Two would actually miss that revenue target.

    He also stated, "By giving this advance, Microsoft did extract from Take-Two the promise to make [GTA IV content] exclusive. But there will not be any downloadable content for PS3, at least for some time. My guess is at least for a year."


    This is not costing MS $50 million. At most it is costing them a few million that they would have accrued in interest on that amount over 6-12 months.
  77. Re:Microsoft - Gimping Next Gen For Everyone by Daedone · · Score: 1

    substitute PS3 for PSP, and that is what i have, and i gotta say, the only thing im playing on ps3 is ps2 games, flow and Resistance..... oh and the duckies, cant forget about the duckies

  78. Re:Microsoft - Gimping Next Gen For Everyone by Anonymous Coward · · Score: 0

    What an idiot.

    I can't imagine what it must like to go through life as brain dead as someone like you. Oh to bring back the days when all the dopey little fanboys argued over were how many bits each system had. Ever since Microsoft made their retarded entry into the console market every clown with a desktop pc suddenly thinks they are an expert on console hardware.

    'teh graphics card in teh PS3'. Morons.

  79. another incorrect use of "content" by brre · · Score: 0

    What Micro$oft paid for was games, or game updates, or game episodes. The content, if any, of the games remains in the public domain, as does almost all content. The expression (the specific game) is what is owned, and what Micro$oft purchased the rights to.

  80. Re:Microsoft - Gimping Next Gen For Everyone by Anonymous Coward · · Score: 0

    Why the hell should you curse sony? You were the idiot who bought the system.

  81. Nintendo has another way to get exclusives by patio11 · · Score: 1

    Write them.

    1. Re:Nintendo has another way to get exclusives by Raenex · · Score: 1

      Nintendo has another way to get exclusives: Write them. So do Microsoft and Sony. Nintendo also buys exclusives, like they did with Resident Evil for the Gamecube.
  82. GIMP? by tepples · · Score: 1

    Graphics - the PS3 and PC versions are both now gimped down to the weaker 360 graphics hardware What does the use of gimp vs. photoshop software have to do with Xbox 360 graphics? Besides, Xbox 360 isn't the wiikest hardware of this generation.
  83. Re:Microsoft - Gimping Next Gen For Everyone by tepples · · Score: 1

    2) Wait...Rockstar was planning to release the PC version on Blu-Ray? A PC product can seamlessly span multiple DVDs because unlike a product for Xbox 360 Core System, a PC product can always be installed to the hard disk drive, using the optical drive only for copy authentication.
  84. GameCube was the weakest: 1.35 GB disc by tepples · · Score: 1

    Huh? San Andreas was released on the weakest console of the last generation : the PS2. With respect to storage capacity, Nintendo GameCube was by far the weakest with 1.35 GB discs. Imagine having to switch discs every time you go to a different borough of town. It was so weak that it was the only platform Rockstar left out.

    By the way... 7gig space on Oblivion equaled over 100 hours of 3D gaming. And 32 MB on Animal Crossing: Wild World equaled just as much grind. Your point?
  85. Re:Microsoft - Gimping Next Gen For Everyone by tepples · · Score: 1

    RSX is a crippled piece of tech and is half a generation behind the X360 hardware. Then run more of your graphics engine on the Cell and less on the RSX.
  86. Well, let's see... by feedmetrolls · · Score: 0

    (looking up 'facetious' on dictionary.com)

    I WAS being facetious. lolpwnd.

    --
    You are reading a sig. Cancel or allow?
  87. Neo-Geo, Jaguar, 3DO by tepples · · Score: 1

    the criterion is for a system to outsell the top selling last-gen system to be "current" as opposed to just outselling its own predecessor. Under such a reading, Wii are still in the lead by 80 percent. But doesn't such a definition exclude Neo-Geo because it never outsold the NES, or Jaguar or 3DO because it never outsold the Super NES?
  88. Re:Revenue maybe not all from MS; what about gamer by Maxwell · · Score: 1

    In two words "matching principle"

    What you have described is an accrual, and T2 still would not be able to recognize the revenue right away.

  89. Re:Why Microsoft was forced to pay for extra conte by Novotny · · Score: 1

    In other news, 640k ought to be enough for anyone

  90. Seattle 3.141592653589793238462643383279.... by Anonymous Coward · · Score: 0

    I don't actually know the last couple months records, but as of the end of the calendar year PS2 was out selling the other consoles by a large margin The situation has changed.
    1. Re:Seattle 3.141592653589793238462643383279.... by xero314 · · Score: 2

      So you point out that the Wii has Outsold the PS2 for one month, event though the GGP stated it would need to be 3 months (probably meaning consecutive). I'm not even debating what is or isn't next gen, just that your link doesn't satisfy the proposed conditions.

  91. Re:Microsoft - Gimping Next Gen For Everyone by h3llfish · · Score: 1

    I think it's a bit early to get this excited.

    For one, are the graphics really that much better on the PS3? I don't see a ton of difference when I demo the two side by side at the store. And besides, most people (including me) don't have a high def tv to enjoy the full graphical goodness anyhow.

    Plus, who ever said that the PC version would be gimped? That wasn't the case with any of the previous PC versions - they could all take advantage of the PC's superior firepower (specifically, they could run at a higher resolution that the console versions). What makes you so sure this time is going to be different?

    And finally, if space on the dvd is such a big issue, why not just put the game on 2? Would it really be the end of the world? There's just no way to accomplish that?

    My attitude is that Sony messed up the next gen, by making it so expensive that I can't afford it. If GTA4 was PS3 only, then I would probably not play it until 2010, when a PS3 finally dips below the $250 mark.

    And they did it so that they could win their format war - betamax all over again. If all the corporations involved could have agreed on a standard (ONE standard), then the cost of the drives would be dropping faster. But instead, we get this BS.

    Don't get me wrong... I hate MS too. For totally different reasons. But they're pretty much the good guy, in this particular battle. Maybe not good. More like the lesser of two evils.

  92. All systems by SuperKendall · · Score: 1

    All systems from the "next-gen" must outsell all models from the previous generation before we enter a new one. That is my criteria. The PS2 continues to dominate sales.

    Or if you like, a new "next-gen" system must be introduced before you can label the current next-gen systems current gen.

    Yes the rules are arbitrary and capricious, but so far I've seen no other suggestions so I am taking liberties with definitions that suit my own way of thinking. :-)

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:All systems by tepples · · Score: 1

      All systems from the "next-gen" must outsell all models from the previous generation before we enter a new one. At what point did Neo-Geo AVS (of the Sega Genesis/Super NES generation) outsell the Nintendo Entertainment System (generally recognized as being of the generation before the Super NES)?
  93. Thank you by SuperKendall · · Score: 1

    You read my intent pretty clearly, though I would argue that all three systems must outsell the PS2 first... but really that could be haggled over, in any case you are correct that even by the more liberal defintion that allows for just one system to outsell for three months, that condition has not yet been met.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Thank you by tepples · · Score: 1

      though I would argue that all three systems must outsell the PS2 first When did the Atari Jaguar or 3DO Interactive Multiplayer outsell the Super NES again?

      in any case you are correct that even by the more liberal defintion that allows for just one system to outsell for three months, that condition has not yet been met. But given the Wii's 80 percent lead over the PS2 in May, wouldn't you agree that it is highly more likely than not that the June and July numbers will look the same?
    2. Re:Thank you by SuperKendall · · Score: 1

      When did the Atari Jaguar or 3DO Interactive Multiplayer outsell the Super NES again?

      Those were an "Alternate Generation", not a "Next Generation". It's like a separate war that had no relevance to Sega or Nintendo.

      But given the Wii's 80 percent lead over the PS2 in May, wouldn't you agree that it is highly more likely than not that the June and July numbers will look the same?

      Of course not, they will look much better for the Wii as they start to get more systems in stores.

      However on further reflection, I would also consider the Wii an "Next Alternate Generation". The great thing for the Wii is that in this "Next Alternate Generation" there is no competition.

      I maintain that because I don't think Wii sales have any effect on PS3 or 360 (or even PS2) sales. The whole system is different enough that someone isn't going to be choosing between the Wii and the 360 or PS3, except for a small overlap group that cannot afford a Wii and something else.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
  94. Re:Microsoft - Gimping Next Gen For Everyone by Renig · · Score: 0

    Well, for the PC you can always use multiple DVDs and install to the harddrive... I assume this is what G2P was thinking of

  95. Rockstar says 360 limits GTA by LKM · · Score: 1

    First of all: do you have any source links about how the game has been "gimped" claims are useless pile of mush without backbone.

    Here you go: Xbox 360 is limiting GTA IV, says Rockstar

  96. Re:Microsoft - Gimping Next Gen For Everyone by Anonymous Coward · · Score: 0

    You PS3 guys sure don't let the facts get in the way of a good flame, huh?

  97. Re:This sort of behavior used to be a punchline... by 4D6963 · · Score: 1

    Is this karma, irony, or both? I bought a PS2 for GTA 3, and now I'll buy a 360 for GTA 4 (among other things).

    Buy a 360 just for that? Why not upgrade your PC and download GTA IV whenever it comes out?

    --
    You just got troll'd!
  98. Re:Microsoft - Gimping Next Gen For Everyone by FunkSoulBrother · · Score: 1

    As I recall, and I played a lot of PC San Andreas, it was gimped (somewhat) by being written for the PS2.

    Changing the character's clothes, or shopping for guns, food, whatever was an awful excersize in console texture loading. Also the menus didnt allow mouse input.

    and PC Vice City was plagued by PS2 shit like cars that disappear when you turn your field of vision away from them. I don't remember that happening as much in San Andreas.

  99. Re:Microsoft - Gimping Next Gen For Everyone by Dal+Platinum · · Score: 1

    Agreed. If it's just missions, it's a waste of a lot of money. If it's whole areas, then that's a different kettle of fish.

    Despite having the choice, I'll still probably plump for the PS3 version.

  100. Re:Why Microsoft was forced to pay for extra conte by Anonymous Coward · · Score: 0

    Yeah, seriously. Fuck detail. Let's just have three textures for shop fronts and try to recreate a city. We could easily get it to fit on a CD.

    A grass texture map doesn't have to be more than 16x16, then we'll recreate central park with it., fuck it, let's skip the texture altogether, and just use a flat colour. I suggest 0x11dd22.

    Also, who in the world would EVER want a better/larger selection of music to go with their games? pshaw.

    sigh.

  101. Re:Revenue maybe not all from MS; what about gamer by Red+Flayer · · Score: 1

    I understand that end user payments are MS (through XBL) revenue, but clearly MS has to pay T2 a chunk of that, right?
    I see what you're getting at, that this payment could be an advance on royalties for single sales.

    I think that unlikely, because that wouldn't be enough to get T2 to make the content 360-only. Also, I think it unlikely that either party would think that the content will produce enough sales to come up to 50 mil, or even 25 mil of royalty payments to T2.
    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  102. Re:This sort of behavior used to be a punchline... by DarkJC · · Score: 1

    Sony doesn't really have a proper online marketplace to sell downloadable content the way Microsoft does, so the "exclusivity" is pretty much academic.

    Yes they do. It's been in place since launch and has actually had no limits on the size of the downloadable content. Microsoft has since upped their limits, but still, Sony has a system in place that is more than suitable.

  103. Re:Microsoft - Gimping Next Gen For Everyone by qzak · · Score: 2, Informative

    Regarding the 360 vs. PS3 GPU: this gets repeated a lot, that the PS3 RSX GPU is weaker. And it's a true, but also misleading, thing to say. In terms of vertex shaders, the Xenos has a clear advantage over the RSX - it's six times as fast. Wow! But in pixel shaders, the RSX is king. Power wise, then, the Xenos ends up a bit more powerful (not 6X). But the GPUs are not isolated parts. They're attached to CPUs with a bus that has a communications bandwidth - and there the difference lies. And so the Cell is used to do the vertex work, and then pushes it to the RSX, where all it needs is pixels. The upshot is that they work together, as another poster hinted at pretty brusquely. In the end, it'll be the games that decide. But looking at what's out right now, half a year into the real competition, and claiming one is weaker than another is retarded. We'll know in a year what the story really is, and probably not before then.

  104. So where does the revenue come from? by Baldrake · · Score: 1

    Serious question:

    Sony and MS sell their consoles at a loss. They plan to make up the loss from game sales.

    But... MS pays game developers to create the games.

    Where in this model does MS have the opportunity to make money?

  105. Re:Why Microsoft was forced to pay for extra conte by gabebear · · Score: 1

    Not that it really matters, but evidently 4-layer(100GB) Blu-Ray discs are very manufacturable(there just isn't any reason), and all Blu-Ray drives "should" support discs of at least 8 layers(200GB). I doubt GTA IV will be multi-DVD9, but it is possible.

  106. Not the same by Anonymous Coward · · Score: 0

    People keep saying that this is no different than what Sony did, but it's not. Sony's shareholders would revolt if they threw $50 million just to have exclusive downloadable content for one game. It's business tactics like these which contribute to Microsoft's Home Entertainment division to lose billions a year. You guys keep saying "tough, shit, that's how business works," but that's not how business works. This is the whole reason Microsoft is hated in their other markets. Pursuing nonprofitable business ventures just so your logo will be on ever concievable piece of software isn't business as usual - it's a sick obsession by a handful of executives (Ballmer, Gates) to control software and be remembered as the architects of the computer age.

    Keep in mind that Nintendo is more vulnerable to being hurt by these kinds of business tactics than Sony. Nintendo has to stay in the black with gaming; they don't have other markets to fall back on. I've always thought that Slashdot would be the first place to see the dangers of the 360 taking the majority of the market, but obviously ethics aren't as important as Halo. (BTW, in case any of you are particularly short sighted, the XBox is part of Microsoft's plan to monopolize television content, which they've been burning billions attempting to do since the late 90's)

  107. Re:Too bad... - Don't Worry by Presence2 · · Score: 1

    Don't worry - anything they release "exclusively" on xbox will most likely be immediately available via P2P, ported by various scenes to insert into the PC version for you to enjoy. Just like the vista "exclusive" Halo2 was almost immediately fully functional on XP via some creative registry/dynamic library patches.

  108. Re:Microsoft - Gimping Next Gen For Everyone by jmpeax · · Score: 1

    Haha, NO! What are you going to do about it? Thought so.

  109. Re:Microsoft - Gimping Next Gen For Everyone by jmpeax · · Score: 1

    The Xbox 360's graphics processing power is superior to that of the PS3's. That kind of pisses all over your fire.

    Maybe in future you should base comments on fact, not irrational fanboy loyalties.

  110. Re:Why Microsoft was forced to pay for extra conte by sycomonkey · · Score: 1

    The system I am refering to, the Gamecube, was joking called "Texturezilla" by developers because of it's high texturing bandwidth. Granted, this was in 2001, but still. Have you even seen Resident Evil 4 (though that was a two disk cube game, oh no!)? The game looks great. And the Wii and 360 are both leaps and bounds more powerful than the Cube, with much larger disks. I think you're being too picky.

    --
    --The universe will not be altered by forum threads, even those which are very wry. --Tycho Brahe (Penny Arcade)
  111. Re:This sort of behavior used to be a punchline... by nlitement · · Score: 1

    Yeah, but us hardcore fans can't wait for a PC version that's gonna come a year later, you insensitive clod! ):