Viruses are well supported by their authors, their program code is fast, compact and efficient and they tend to become more sophisticated as they mature.
Fascinating. GoldenEye was the first FPS I ever played and for me the deathmatch mode was amazing.
On the occasions when I've tried multiplayer Quake, Half-Life, TFC and so on, I've found the experience to be harsh, dull and repetitive. Run, die. Run, die. And few keyboards are ergonomically designed so a gamer can use one for more than an hour without feeling uncomfortable. Gimme an N64 joypad any day of the week. As a great man once said, "GoldenEye has the best control system of any game. And I don't just mean videogames. GoldenEye has a better control system than cards."
I guess it's a matter of what you first played. Even though both are deathmatch FPSs, effective tactics differ immensely between GE and Quake, to the point that anybody experienced in one of the games will find learning to play the other a highly frustrating experience.
I'm going to keep saying this until everyone in the world knows. Rare NEVER explicitly stated that there were no push-button cheat codes in GoldenEye. Actually, they released one of them voluntarily - the extra characters in multiplayer code - and that was enough to allow someone to reverse-engineer a whole slew of other ones. These had been used by Rare for debugging purposes and Rare had - perfectly reasonably - assumed that nobody would ever find them, and so not bothered to remove them.
When it became clear that the game-hacking public was smarter than they'd anticipated, Rare wised up. Though PD doubtless originally contained similar codes, they were removed before the game's release because they wanted people to play the game properly.
Rareware themselves said it best on one of their letters pages (which was removed from the site when they moved to Microsoft):
Look. We've told you that there are no push-button codes in PD. If there were, and we wanted to keep them quiet, we wouldn't address the issue at all. We wouldn't lie about it to your faces. Despite what you seem to think, we didn't do that with GoldenEye (the GE push-button codes were only ever intended for Testing purposes and were hacked, not officially released, at a later stage), and we've no intention of doing it now.
Tennis is a relatively obscure Dreamcast game - well, isn't everything obscure when compared to Quake? The control system's pretty neat, but it could use support for more than four players and really needs some power weapons. And don't get me started on the scoring system.
What annoys me more than anything in the file-renaming arena is the amount of time/clicking involved in getting to the rename stage at all. I've done a lot of bulk renaming of twenty to two thousand files at a time and I find that regardless of the OS, individually renaming every file is a hassle, even if you just use keystrokes. How long before some sort of efficient bulk renamer gets bundled with your file manager?
I'd just like to back up the above comment with some figures: here is the IMDb's all-time top grossing movies. Episodes I and II are placed 3rd and 19th respectively. I don't think these numbers include merchandising profits either.
I installed Linux on the Sun once. No, not a Sun. The Sun. But I decided to revert to the old OS when I realised that it had stopped going down every night.
Lemmings on the old Genesis. I was about nine years old and some of the levels were impossible to figure out. I used to go to bed to think about the problem, dream up this fantastic solution! Then when I tried it the following morning, it wouldn't work, because I'd remembered the level layout wrongly. Stupid brain.
Some people have tried sleeping 20-minutes naps every four hours, and nothing else. Basically, by doing this, you trick the brain into getting all its REM sleep done right away instead of spending two hours sinking into it and two hours rising out in the morning. It's called Uberman's sleep schedule and people who've tried it seem to love it.
Anybody who's finished a boss in Ikaruga will know what I'm talking about when I say there is nothing like cruising effortlessly through dense showers of bullets and unleashing finely-timed, perfectly-executed explosive death on your enemies, and then watching them explode, and then doing it again, over and over again, for the entire level. In chains of three of the same colour enemy.
Viruses are well supported by their authors, their program code is fast, compact and efficient and they tend to become more sophisticated as they mature.
So, Windows is not a virus.
I couldn't read it. There was some kind of error.
In the unlikely event that you are unfamiliar with the binary representations of ascii characters, you can decode the message here.
Fascinating. GoldenEye was the first FPS I ever played and for me the deathmatch mode was amazing.
On the occasions when I've tried multiplayer Quake, Half-Life, TFC and so on, I've found the experience to be harsh, dull and repetitive. Run, die. Run, die. And few keyboards are ergonomically designed so a gamer can use one for more than an hour without feeling uncomfortable. Gimme an N64 joypad any day of the week. As a great man once said, "GoldenEye has the best control system of any game. And I don't just mean videogames. GoldenEye has a better control system than cards."
I guess it's a matter of what you first played. Even though both are deathmatch FPSs, effective tactics differ immensely between GE and Quake, to the point that anybody experienced in one of the games will find learning to play the other a highly frustrating experience.
Hey ho.
I'm going to keep saying this until everyone in the world knows. Rare NEVER explicitly stated that there were no push-button cheat codes in GoldenEye. Actually, they released one of them voluntarily - the extra characters in multiplayer code - and that was enough to allow someone to reverse-engineer a whole slew of other ones. These had been used by Rare for debugging purposes and Rare had - perfectly reasonably - assumed that nobody would ever find them, and so not bothered to remove them.
When it became clear that the game-hacking public was smarter than they'd anticipated, Rare wised up. Though PD doubtless originally contained similar codes, they were removed before the game's release because they wanted people to play the game properly.
Rareware themselves said it best on one of their letters pages (which was removed from the site when they moved to Microsoft):
And on another occasion:
Tennis is a relatively obscure Dreamcast game - well, isn't everything obscure when compared to Quake? The control system's pretty neat, but it could use support for more than four players and really needs some power weapons. And don't get me started on the scoring system.
And wheels.
Everyone in films is so swish on computers. Hacking into the Pentagon computer... [computer noises] okay... double-click on "Yes"...
Ooh, password protected! Twenty billion possible chances! Okaaaay... uhhhhhhh.... 'Jeff'.
Hey!
"How did you know?"
"The guy who made this software was called Jeff Jeffty Jeff! And he was born on the first of Jeff, nineteen-Jeffty-Jeff..."
~Eddie Izzard, "Glorious"
They were on the list initially, but they hacked the site and took down their names.
What annoys me more than anything in the file-renaming arena is the amount of time/clicking involved in getting to the rename stage at all. I've done a lot of bulk renaming of twenty to two thousand files at a time and I find that regardless of the OS, individually renaming every file is a hassle, even if you just use keystrokes. How long before some sort of efficient bulk renamer gets bundled with your file manager?
Given that, after years of development, MS hasn't come up with any of those features, I would suggest that maybe their days ARE numbered.
You're kind of betraying your username there.
I never understood this. What part of "Happily ever after" is worth making a movie about?
Mental image of somebody punching Linux. "Oooh! Right in the Netherlands!"
May I suggest
- month/day/year and day/month/year
both be converted to
- year/month/day
because then we can tag on your time of day and keep the "descending-order-of-units" thang going:
- year/month/day hh:mm:ss
And while I'm at it, ditch Celsius, go for Kelvins. No more negative temperatures.
I'd just like to back up the above comment with some figures: here is the IMDb's all-time top grossing movies. Episodes I and II are placed 3rd and 19th respectively. I don't think these numbers include merchandising profits either.
I'm still waiting for Spacewar! 2.
I installed Linux on the Sun once. No, not a Sun. The Sun. But I decided to revert to the old OS when I realised that it had stopped going down every night.
Lemmings on the old Genesis. I was about nine years old and some of the levels were impossible to figure out. I used to go to bed to think about the problem, dream up this fantastic solution! Then when I tried it the following morning, it wouldn't work, because I'd remembered the level layout wrongly. Stupid brain.
Some people have tried sleeping 20-minutes naps every four hours, and nothing else. Basically, by doing this, you trick the brain into getting all its REM sleep done right away instead of spending two hours sinking into it and two hours rising out in the morning. It's called Uberman's sleep schedule and people who've tried it seem to love it.
I'm hoping to try it myself over Easter.
He thinks he's got it bad with a jet engine outisde his office. That jet engine is my office.
I propose that instead of mice or rats, we put pigs in space.
Well, here's a real-life account if that's of any interest to you.
Anybody who's finished a boss in Ikaruga will know what I'm talking about when I say there is nothing like cruising effortlessly through dense showers of bullets and unleashing finely-timed, perfectly-executed explosive death on your enemies, and then watching them explode, and then doing it again, over and over again, for the entire level. In chains of three of the same colour enemy.
Have you heard about this new thing called the GameSphere? Wireless as standard, up to 22 players teamplay, exercises the whole body...