I question the value of this poll. How many people can honestly say they have played most of the FPSs in existence (or at least most of the ones on the list) and are therefore in a position to judge which one is the best? People will vote for the only game on the list that they've played, so it'll simply boil down to "which game is currently the most popular?" and of course, the winner will be something that was released within the last year. This, in my opinion, is a subject best left to objective videogames reviewers.
Besides which, "best" is poorly defined. Are we talking the most fun games to play right NOW? Or the games that were the best at the time they came out? Or the games that were the most influential?
What right do "most people" have to determine what is and isn't a planet, compared with considerably more knowledgeable astronomers? Someone - someone who knows more about this than I do - needs to name a mass/volume/approximate radius to be used as the planet/nonplanet borderline, then we can start taking names.
Real Life Comics' Tony bought one of these beauties ages ago. You can buy them here for around $2,500,000, and I can personally vouch for VillainSupply's extremely consistent customer support. (None at all, ever.)
Speaking of The Matrix, did anybody notice some of the music from Navras, the end credits music from Revolutions, in that trailer? Does that suggest Don Davis doing the music for this movie too?
I love the way he keeps mentioning Perfect Dark Zero, when there is literally no evidence to suggest that it is even currently being developed. Rare have been known to drop a franchise for 20 years (see Sabrewulf) - face it, folks, it's not coming out this hardware generation, so stop buying consoles in anticipation of it.
...Godzilla said today that after winding up his acting career he intends to move into politics, and will be running for Governor of the Kyoto Prefecture next year.
The fastest GoldenEye 007 videos add up to around 1 hour 18 minutes.
For Perfect Dark they add to something less than 1:40.
Of course, these are the collaborative work of many, many different gamers... but we've been working on those times for six years, and we use WAY more tricks. Enjoy.
I can't help feeling I'd have far preferred Leather-Wearing Goddesses of Phobos.
Re:Today only, free access courtesy of Slashdot
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Orwellian Tech Support
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· Score: 2, Insightful
Ken fixes their trouble whether they like it or not, regardless of how long it takes him, and when he hangs up the problem is solved. He's even received several thankful e-mails from callers who've endured his drill instructor's approach and finally gotten a much-needed solution.
Something about this article said "bogus" to me most of the way through and this clinches it. Ken gave out his email address to the caller? Increasing his average call time by valuable seconds? Why?
When one is writing problems and solutions to problems in a sci-fi universe, I suppose it helps to have some sort of logically consistent theory behind the science of that universe so you can decide what would, in fact, actually work and what wouldn't. Regardless of how plausible it would be in reality, it avoids continuity errors and also (I find) spurs creativity when you put your mind towards what one can do with a simple set of rules.
I mean, if you define your boundaries of what will and won't work with stargates, then when someone comes up with something clever that you could do with them, then all the people who have been paying attention will go "Hey, that's a smart idea, I could have thought of that." Whereas in Star Trek, every time they solve a problem by - as far as I can tell - inventing a new particle, I can't help thinking it's a cop-out. And I can't give any credit to the writers or the characters for coming up with that particular solution.
I can't help thinking that it seems kind of a cheat that they only include 7 games - only one of which has been named, Sonic The Hedgehog, which, while a groundbreaking game and pretty good in its own right, was vastly overshadowed by its sequels on that console. Surely you could fit a hundred into something that size these days.
a sign that says: "no trespassing beyond this marker, there's absolutely nothing behind it"
This is merely the furthest observed galaxy. I don't know about there being no galaxies beyond it, but the observable universe does have a limit. Since the universe is expanding, a galaxy over a certain distance is "receding from us" (that's a lie, but a useful one) faster than its light is shining back at us. We can't see anything beyond that bounday.
I say good job on cancelling a show at its peak of popularity instead of allowing it to degenerate over many tired additionals seasons, like The Simpsons has. It takes a lot of guts to make that decision, but Angel will always be remembered fondly because of it. Very few shows fail to jump the shark these days.
As far as I can tell, all he's done is make a few customised little lego men. When I clicked the article, I was expecting life-size or at least moderately detailed models. Something like this... that is to say, something equally deserving of frontpage recognition. If I was the guy who'd made Han Solo, lifesize, I'd be disgusted to see this article at the top of the page, frankly.
What's Rare going to do other than re-create what they already did?
Although I'd really love to see something new and different and amazing too, I'd settle for the same old GoldenEye with quadruple the resolution, fifteen times the poly count and double the framerate any day.
Personally I liked the way the movie broke a lot of Bond cliches... Moneypenny accuses Bond of sexual harassment, Trevelyan makes sure to take away Bond's perennial ace-in-the-hole, his watch, that sort of thing. It was certainly far superior to the absymally poorly-strung-together innuendos that pass as dialogue in Die Another Day.
But one thing that you cannot dispute is that GoldenEye made the single best movie-to-videogame transition in history. No game based on a film has ever made such an impact.
I think it's an issue with the GameCube joystick specifically. GoldenEye had the best control system ever devised: the pad was ostensibly designed FOR Mario 64 but I think if it had been designed for GE it couldn't have been much better. But whenever I've tried to play GameCube FPSs the controls feel all squishy and wrong. Something about the placing and shape of the main stick doesn't quite work. I've not yet mastered TS2 or Metroid Prime to anywhere near the same extent I mastered GoldenEye and Perfect Dark.
A lot of people share your opinion, so I guess I'm in the minority when I say I found TS2 a bit of a let-down. Maybe it's just because I've played enough GE and Perfect Dark to last seven lifetimes, and didn't have the enthusiasm to put in the time the game really needed, or maybe it's because I don't play multiplayer very often and only have in-depth experience of the (weaker) solo missions, but after beating the game on Normal I have never played TS2 again except for that cool AstroLander minigame.
I think partly it was the fact that it had no magic. There was nothing from the very start telling me "this is something new and different, this is a cut above any FPS you've played before", like there certainly was with GoldenEye when I first picked it up and there was with Perfect Dark too. (Perhaps old age and cynicism have something to do with that.) But on a more tangible level I felt the solo missions were unpleasantly disjointed. There was no ongoing theme, just lots of random levels stuck together with the weakest of storylines. Shooting people was like shooting sacks of flour; they looked and reacted like cartoon characters, which I disliked. The weapons felt unbalanced. Some of the level design was terrible. The control system, however much I customised it, never felt right to me. And as for Hard mode: far too many snipers in places where you'd have no hope in hell of noticing them before they noticed you. Forced restart. Not good.
I question the value of this poll. How many people can honestly say they have played most of the FPSs in existence (or at least most of the ones on the list) and are therefore in a position to judge which one is the best? People will vote for the only game on the list that they've played, so it'll simply boil down to "which game is currently the most popular?" and of course, the winner will be something that was released within the last year. This, in my opinion, is a subject best left to objective videogames reviewers.
Besides which, "best" is poorly defined. Are we talking the most fun games to play right NOW? Or the games that were the best at the time they came out? Or the games that were the most influential?
What right do "most people" have to determine what is and isn't a planet, compared with considerably more knowledgeable astronomers? Someone - someone who knows more about this than I do - needs to name a mass/volume/approximate radius to be used as the planet/nonplanet borderline, then we can start taking names.
Real Life Comics' Tony bought one of these beauties ages ago. You can buy them here for around $2,500,000, and I can personally vouch for VillainSupply's extremely consistent customer support. (None at all, ever.)
Speaking of The Matrix, did anybody notice some of the music from Navras, the end credits music from Revolutions, in that trailer? Does that suggest Don Davis doing the music for this movie too?
Don't forget the Sub-Etha Sens-O-Matic, and, if memory serves, a few biros and a notepad.
I love the way he keeps mentioning Perfect Dark Zero, when there is literally no evidence to suggest that it is even currently being developed. Rare have been known to drop a franchise for 20 years (see Sabrewulf) - face it, folks, it's not coming out this hardware generation, so stop buying consoles in anticipation of it.
...I'd like to say: All right, Bungie's servers, you win this round, but we'll get you yet.
Once some armourer has finished a working replica of the Gold Gauntlets, the weight of the sword won't be an issue.
...Godzilla said today that after winding up his acting career he intends to move into politics, and will be running for Governor of the Kyoto Prefecture next year.
The fastest GoldenEye 007 videos add up to around 1 hour 18 minutes.
For Perfect Dark they add to something less than 1:40.
Of course, these are the collaborative work of many, many different gamers... but we've been working on those times for six years, and we use WAY more tricks. Enjoy.
I can't help feeling I'd have far preferred Leather-Wearing Goddesses of Phobos.
Something about this article said "bogus" to me most of the way through and this clinches it. Ken gave out his email address to the caller? Increasing his average call time by valuable seconds? Why?
All we need is for someone to invent a DDR analogue which works your upper body as well, and then you can play all the videogames you like in PE!
When one is writing problems and solutions to problems in a sci-fi universe, I suppose it helps to have some sort of logically consistent theory behind the science of that universe so you can decide what would, in fact, actually work and what wouldn't. Regardless of how plausible it would be in reality, it avoids continuity errors and also (I find) spurs creativity when you put your mind towards what one can do with a simple set of rules.
I mean, if you define your boundaries of what will and won't work with stargates, then when someone comes up with something clever that you could do with them, then all the people who have been paying attention will go "Hey, that's a smart idea, I could have thought of that." Whereas in Star Trek, every time they solve a problem by - as far as I can tell - inventing a new particle, I can't help thinking it's a cop-out. And I can't give any credit to the writers or the characters for coming up with that particular solution.
I can't help thinking that it seems kind of a cheat that they only include 7 games - only one of which has been named, Sonic The Hedgehog, which, while a groundbreaking game and pretty good in its own right, was vastly overshadowed by its sequels on that console. Surely you could fit a hundred into something that size these days.
This is merely the furthest observed galaxy. I don't know about there being no galaxies beyond it, but the observable universe does have a limit. Since the universe is expanding, a galaxy over a certain distance is "receding from us" (that's a lie, but a useful one) faster than its light is shining back at us. We can't see anything beyond that bounday.
I say good job on cancelling a show at its peak of popularity instead of allowing it to degenerate over many tired additionals seasons, like The Simpsons has. It takes a lot of guts to make that decision, but Angel will always be remembered fondly because of it. Very few shows fail to jump the shark these days.
As far as I can tell, all he's done is make a few customised little lego men. When I clicked the article, I was expecting life-size or at least moderately detailed models. Something like this... that is to say, something equally deserving of frontpage recognition. If I was the guy who'd made Han Solo, lifesize, I'd be disgusted to see this article at the top of the page, frankly.
...but I think The Diamond Age has been here for at least three years.
Although I'd really love to see something new and different and amazing too, I'd settle for the same old GoldenEye with quadruple the resolution, fifteen times the poly count and double the framerate any day.
Personally I liked the way the movie broke a lot of Bond cliches... Moneypenny accuses Bond of sexual harassment, Trevelyan makes sure to take away Bond's perennial ace-in-the-hole, his watch, that sort of thing. It was certainly far superior to the absymally poorly-strung-together innuendos that pass as dialogue in Die Another Day.
But one thing that you cannot dispute is that GoldenEye made the single best movie-to-videogame transition in history. No game based on a film has ever made such an impact.
I think it's an issue with the GameCube joystick specifically. GoldenEye had the best control system ever devised: the pad was ostensibly designed FOR Mario 64 but I think if it had been designed for GE it couldn't have been much better. But whenever I've tried to play GameCube FPSs the controls feel all squishy and wrong. Something about the placing and shape of the main stick doesn't quite work. I've not yet mastered TS2 or Metroid Prime to anywhere near the same extent I mastered GoldenEye and Perfect Dark.
A lot of people share your opinion, so I guess I'm in the minority when I say I found TS2 a bit of a let-down. Maybe it's just because I've played enough GE and Perfect Dark to last seven lifetimes, and didn't have the enthusiasm to put in the time the game really needed, or maybe it's because I don't play multiplayer very often and only have in-depth experience of the (weaker) solo missions, but after beating the game on Normal I have never played TS2 again except for that cool AstroLander minigame.
I think partly it was the fact that it had no magic. There was nothing from the very start telling me "this is something new and different, this is a cut above any FPS you've played before", like there certainly was with GoldenEye when I first picked it up and there was with Perfect Dark too. (Perhaps old age and cynicism have something to do with that.) But on a more tangible level I felt the solo missions were unpleasantly disjointed. There was no ongoing theme, just lots of random levels stuck together with the weakest of storylines. Shooting people was like shooting sacks of flour; they looked and reacted like cartoon characters, which I disliked. The weapons felt unbalanced. Some of the level design was terrible. The control system, however much I customised it, never felt right to me. And as for Hard mode: far too many snipers in places where you'd have no hope in hell of noticing them before they noticed you. Forced restart. Not good.
You can. The first part, at least.
The line is, "Yeah, well, I'm gonna build my own theme park! With blackjack! And hookers! In fact, forget the theme park!"