I don't know about other people, but my electric meter is still the old analog standby that rotates. Unless you have something newer digital model with a clock, how could they charge different rates?
If I use 20KW during the day, and 5KW at night or the other way around, my meter will still read the the total used. So unless you can have the electric co install a new meter and agree to charge you rated on time of day, this won't help you at all.
P.S. I live in the Denver Metro area, 2.5million people, so it's not some tiny remote town in Arkansas that's 20 years out of date.
I do this on my servers without using passwords. What I have is a keypair (ssh) that has a very long (256+ chars) passphrase. Then I have a ssh-agent running on the box. Each bash script then sources a file I create in ~/.ssh/my-agent.env that sets $SSH_AGENT_PID and $SSH_AUTH_SOCK.
Whenever the agent doesn't have a key added, I can just do ssh-add, then enter my passphrase and it is stored in the agent. When I exit, that agent is left running and all scripts then source the env to get to the PID/Sock for my agent.
This works for shell scripts, but you could use it in other areas too with some code. So even if someone stole the keypair, the would have to brute force the passphrase to use it. And no passwords are kept in my scripts.
Only requirement is you add a key as soon as you reboot the box or your scripts don't work. A simple ssh-add -l will show keys and you can have the scripts exit/email error if no keys are added to the agent.
In FVWM you can apply "GrabFocusOff" style to those nasty apps. Then you don't have to worry. I did this with gaim so if it wanted to popup a disconnect or new im window it wouldn't steal my focus.
I remember the old days of enter the third word found on page 5, line 2. I even remember the first time I got out the hex editor and found and changed all the words to 0x20 (space) or 0x0D (CR) to by pass it.
Then there were the floppy disk protections that you had to use Copy2PC and neverlock or something like that... Ah CGA Testdrive, dating myself here...
The last game I bought was Star Wars: Empire at War. It has SecureROM7 protection and detects and refuses to run on my virtual game drive. I legally own the game, and the game drive software, but can't use it. So I have to have the CD in drive to play. Okay, not so big a deal right? Well it refused to allow that to be running and wanted me to un-install it so all my OTHER games that do work with it would be affected.
That combine with the extreme LOW quality of Electronic Arts games, I have finally given up on them. Just yesterday I went back and started playing old Star Control II. (now open sourced as http://sc2.sourceforge.net/">The Ur-Quan Masters) and having just as much if not more fun.
New games are over priced, have poor game play and just don't entertain me anymore. The funny thing was, I think it was Star Control 1 that was one of the games that asked for word found on... that I cracked back then. Now SC2 is open source and free. Good times!
Does anyone know if you will have extra spaces for the new classes? We only get 4 per account so if we have 4 lvl 20 chars do we have to delete one or are they going to provide some temp slots?
And yes, I RTFA. =)
Just what you are looking for...
on
SSH Tunnels How-to?
·
· Score: 5, Informative
You see, even if you did disable hotlinking to images, someone could just as easy post a link to a picture on another server naming it other then WMF. And say check out this cool picture. Granted the user has to click on the link then, but tell me most users don't do that anyway?
Also, what about javascript? All the script has to do is call for the image to be loaded, not even displayed. The problem is much larger then just stopping sites from hotlinking images.
Your question is that it's a liability, I would say no. You didn't host nor did your site/staff post malicious WMF. But could your reputation suffer, of course.
I have a P4 Dual Core 3GHz, 2GB Ram, and PCI-E BFG 7800 GT OC.
Video is one step below the best (7800 GTX) and rest is really not that bad. But I can't get more then 1600x1200. I tried to run my 24" LCD on 1920x1200 and it just wasn't playable.
Whereas Counter Strike Source gets 84 FPS with max details, 4x FFSA, and running 1920x1200.
Guess the next step is to go 7800 SLI.:-/ (OUCH!)
Try Gentoo, NWN and Doom3 is already in portage
on
Cedega 5.0 Released
·
· Score: 3, Informative
True, however, Guild Wars is on-line only and requires you to login to play. So as long as you keep your account current by loggin in, then you're the same as a subscriber that doesn't pay.:)
And in reponse to what someone else said, Guild Wars is NOT just PvP... infact, my girlfriend and I have played through the entire game, over months without doing any PvP. It has a huge story line, and lots of co-op missions to do.
And, if you really are a hermit, you can grab henchmen (AI controlled) to fill out your party. We found that the AI was better then trying to get 8 idiots to work together as a good team. Too many people just want to run through like rambo and don't focus on working together or getting bonus etc. But none the less, it has a great coop side that is PvE or PvM.
Try disabling SBA and FW
on
X.Org 6.8.2 is Out
·
· Score: 2, Informative
I have a supermicro (7505 chipset) dual Xeon board that supports both SBA and FW. However, when I try to enable SBA/FW I get lockups. I fixed this by disabling them in the modules config./etc/modules.d/nvidia
options nvidia NVreg_EnableAGPSBA=0 NVreg_EnableAGPFW=0
Then run modules-update and reload the nvidia module. You may have to reboot for it to take effect. One thing to note is the new drivers DIDN'T default to off as the older ones had. So some people are seeing fixes just because they downgraded...
I then use a cron script to check the tunnel at home, if it's down it reconnects so I can always get back into my network at home. I use ssh-keys with ssh-agent to keep my passphrase. The box can then login without a password.
You can foward as many ports as you like and don't need to change your firewall rules. Works great for me!
Tip: use a port number > 1024 so you don't need root access.:)
Note to mods, this isn't redundant since it actually has the how-to in it and not just another "use ssh tunnels."
Works just fine for me. I've been using it on Linux for year on all my desktops/servers, both at work and at home.
My compile time for 2.4.20 went to 96 seconds with HT turned on a make -j5 (dual Xeon's with HT back when 2.4.20 was out:)
As for the kernel, HT support wasn't needed. It just sees them as another processor. You could take advantage of SMT scheduler in 2.6:
CONFIG_SCHED_SMT=y
But that really didn't make too much of a difference for me. I only buy Xeon's HT processors, so I can't speak for standard P4s. At any rate, to each his own...
For anyone who doesn't already know, from the adblock webpage:
Adblock is a content filtering plug-in for the Mozilla and Firebird browsers. It is both more robust and more precise than the built-in image blocker.
Adblock allows the user to specify filters, which remove unwanted content based on the source-address. If this sounds complicated, don't worry: it's not.
Just add a few filters. Every time a webpage loads, Adblock will intercept and disable the elements matching your filters. See?- nothing to it.
Because that is how we test new builds. I've written several ebuilds and it's good to have others test it before it's moved into portage tree.
You can then add new version request to bugzilla and have people post feedback. Remember, Gentoo is a meta distribution so using a tool such a bugzilla is a good idea.
Most new ebuilds are listed as enhancments, so you can refine your query to get just new ones.
Many automobiles have "displays" where it tells you what is wrong instead of a ligh. Such as a Jeep Grand Cherokee. It will display on a LED display (text) that your fluids are low. While this sounds great, when the sensors go bad you are bombarded by a invalid warning until you get them repaired. Since there are a LOT of sensors this can be expensive. They also have low tire sensors on some automobiles as well.
True, but look at Blender. They grouped together and bought the source. However, after doing some research, I've discovered that ENB uses the same netcode as most other MMORPGs that EA has. So it's even more doubtful that they would part with that.:(
Yeah, I know, every time someone throws away a game people scream open souce it! But seriously, I beta tested this game. I really enjoyed it but didn't want to pay $13/mo for a game that I would only play from time to time. Just want to log in a spend a few hours once and a while.
That said, I've secretly been thinking of making a game much like this but GPL. One of the coolest things about it was you could make money in so many different ways. IIRC, the most money was to be had by traders. They would buy cargo ships and level up skills in trade. Then haul cargo across the galaxy. Sounds boring but they could make more in one trip then the fighers could in a lifetime.
It also had a neat aspect that you could "make" your own items. Weapons, ammo, etc. Your skill level would produce a higher/lower quality item. This, of course, could then be sold to players/NPC.
Some of the best times I had was when I few combat patrol for cargo ships. They would share the money they made trading with me, and I would protect them from enemy NPCs so they could reach good space docks. Also, in a team mode, you would share XP. I would get some levels in trade for their good trading skills, and they would get combat XP.
If we could convince EA (doubt it but worth a shot) to release the Server/Client, people could setup their own servers. This would be awesome because everyone could create "mods" and the game would evolve over time.
Being a Gentoo user, I've been running ALSA for some time. While ALSA has an OSS compat API that you can load, it doesn't allow you to have the full control of more advance cards. (Like the EMU10k1/2 chipsets)
While oss-compat-api will give you basic sound, mixer controls, etc. sometimes you want to do more advanced things. For example, I use a tvtuner app and wanted to be able to control detailed mixer channels (Analog Capture Volume and Analog Playback Volume) that just couldn't be done with OSS. Looking at my app, tvtime, I found it only had OSS mixer controls. So I just took a weekend to learned/wrote the ALSA API version for it. Wasn't too bad and the app works great now. I can configure any control (mixer channel) on any card I want. Hopefully the dev will include the patch I sent it in the 1.0 release this month.
I know that this isn't an option for everyone. But I think as time goes on, more and more apps should have support for ALSA. Especially since it's in the 1.0.x range and the API has become more stable.
Works great for me. I have my home box run a cronjob and ssh into public box. It checks every 5 mins and reconnects if needed. Using ssh-keys and ssh-agent it is able to auto-login to the remote host. Then just a quick ssh port forward and everything is up and going. On my remote systems I can then ssh into my home box by doing ssh -p 2222 localhost and it is forwarded right to my home machine. You could of course forward more then one port.
Most can't do USE="tiff -jpeg" for example. This is more important then CFLAGS IMHO. If you want to make sure your entire system is compile with/without support for something.
I don't know about other people, but my electric meter is still the old analog standby that rotates. Unless you have something newer digital model with a clock, how could they charge different rates?
If I use 20KW during the day, and 5KW at night or the other way around, my meter will still read the the total used. So unless you can have the electric co install a new meter and agree to charge you rated on time of day, this won't help you at all.
P.S. I live in the Denver Metro area, 2.5million people, so it's not some tiny remote town in Arkansas that's 20 years out of date.
I do this on my servers without using passwords. What I have is a keypair (ssh) that has a very long (256+ chars) passphrase. Then I have a ssh-agent running on the box. Each bash script then sources a file I create in ~/.ssh/my-agent.env that sets $SSH_AGENT_PID and $SSH_AUTH_SOCK.
Whenever the agent doesn't have a key added, I can just do ssh-add, then enter my passphrase and it is stored in the agent. When I exit, that agent is left running and all scripts then source the env to get to the PID/Sock for my agent.
This works for shell scripts, but you could use it in other areas too with some code. So even if someone stole the keypair, the would have to brute force the passphrase to use it. And no passwords are kept in my scripts.
Only requirement is you add a key as soon as you reboot the box or your scripts don't work. A simple ssh-add -l will show keys and you can have the scripts exit/email error if no keys are added to the agent.
Maybe you do, but many of us don't log into a GUI. Besides, I admin tons of servers, NONE of which have X or any GUI stuff installed.
Granted I use a GUI on my workstation, I spend 99% of my time in terminals.
That is in OO.org 2.0+, so you'll have to wait until you can use the 2.0 version to get ODF in OO.org
In FVWM you can apply "GrabFocusOff" style to those nasty apps. Then you don't have to worry. I did this with gaim so if it wanted to popup a disconnect or new im window it wouldn't steal my focus.
I remember the old days of enter the third word found on page 5, line 2. I even remember the first time I got out the hex editor and found and changed all the words to 0x20 (space) or 0x0D (CR) to by pass it.
Then there were the floppy disk protections that you had to use Copy2PC and neverlock or something like that... Ah CGA Testdrive, dating myself here...
The last game I bought was Star Wars: Empire at War. It has SecureROM7 protection and detects and refuses to run on my virtual game drive. I legally own the game, and the game drive software, but can't use it. So I have to have the CD in drive to play. Okay, not so big a deal right? Well it refused to allow that to be running and wanted me to un-install it so all my OTHER games that do work with it would be affected.
That combine with the extreme LOW quality of Electronic Arts games, I have finally given up on them. Just yesterday I went back and started playing old Star Control II. (now open sourced as http://sc2.sourceforge.net/">The Ur-Quan Masters) and having just as much if not more fun.
And lets not forget http://freshmeat.net/projects/sdl_sopwith/">SDL Sopwith another CGA classic!
New games are over priced, have poor game play and just don't entertain me anymore. The funny thing was, I think it was Star Control 1 that was one of the games that asked for word found on... that I cracked back then. Now SC2 is open source and free. Good times!
Does anyone know if you will have extra spaces for the new classes? We only get 4 per account so if we have 4 lvl 20 chars do we have to delete one or are they going to provide some temp slots?
And yes, I RTFA. =)
Got one of those on my website.
p hp
Enjoy http://www.linuxlogin.com/linux/admin/sshtunnels.
You see, even if you did disable hotlinking to images, someone could just as easy post a link to a picture on another server naming it other then WMF. And say check out this cool picture. Granted the user has to click on the link then, but tell me most users don't do that anyway?
Also, what about javascript? All the script has to do is call for the image to be loaded, not even displayed. The problem is much larger then just stopping sites from hotlinking images.
Your question is that it's a liability, I would say no. You didn't host nor did your site/staff post malicious WMF. But could your reputation suffer, of course.
I have a P4 Dual Core 3GHz, 2GB Ram, and PCI-E BFG 7800 GT OC. Video is one step below the best (7800 GTX) and rest is really not that bad. But I can't get more then 1600x1200. I tried to run my 24" LCD on 1920x1200 and it just wasn't playable. Whereas Counter Strike Source gets 84 FPS with max details, 4x FFSA, and running 1920x1200. Guess the next step is to go 7800 SLI. :-/ (OUCH!)
Try Gentoo Portage http://www.gentoo.org
http://www.gentoo-portage.com/s?search=nwn
See NWN with data and server right there.
http://www.gentoo-portage.com/s?search=doom3 for doom3
And Portage put games into catagories.
Like: games-fps, games-rpg, games-puzzle. etc.
AND the best part, to install. emerge nwn
It will download any and all deps for you!
True, however, Guild Wars is on-line only and requires you to login to play. So as long as you keep your account current by loggin in, then you're the same as a subscriber that doesn't pay. :)
And in reponse to what someone else said, Guild Wars is NOT just PvP... infact, my girlfriend and I have played through the entire game, over months without doing any PvP. It has a huge story line, and lots of co-op missions to do.
And, if you really are a hermit, you can grab henchmen (AI controlled) to fill out your party. We found that the AI was better then trying to get 8 idiots to work together as a good team. Too many people just want to run through like rambo and don't focus on working together or getting bonus etc. But none the less, it has a great coop side that is PvE or PvM.
Sex Position Periodic Table
:)
Enjoy.
I have a supermicro (7505 chipset) dual Xeon board that supports both SBA and FW. However, when I try to enable SBA/FW I get lockups. I fixed this by disabling them in the modules config. /etc/modules.d/nvidia
options nvidia NVreg_EnableAGPSBA=0 NVreg_EnableAGPFW=0
Then run modules-update and reload the nvidia module. You may have to reboot for it to take effect. One thing to note is the new drivers DIDN'T default to off as the older ones had. So some people are seeing fixes just because they downgraded...
I have two One-way NAT firewalls and a way to get around them. Of course, this requires a machine with a public IP and ssh account to work...
p hp
:)
http://www.linuxlogin.com/linux/admin/sshtunnels.
I then use a cron script to check the tunnel at home, if it's down it reconnects so I can always get back into my network at home. I use ssh-keys with ssh-agent to keep my passphrase. The box can then login without a password.
You can foward as many ports as you like and don't need to change your firewall rules. Works great for me!
Tip: use a port number > 1024 so you don't need root access.
Note to mods, this isn't redundant since it actually has the how-to in it and not just another "use ssh tunnels."
Works just fine for me. I've been using it on Linux for year on all my desktops/servers, both at work and at home.
:)
My compile time for 2.4.20 went to 96 seconds with HT turned on a make -j5 (dual Xeon's with HT back when 2.4.20 was out
As for the kernel, HT support wasn't needed. It just sees them as another processor. You could take advantage of SMT scheduler in 2.6:
CONFIG_SCHED_SMT=y
But that really didn't make too much of a difference for me. I only buy Xeon's HT processors, so I can't speak for standard P4s. At any rate, to each his own...
For anyone who doesn't already know, from the adblock webpage:
Adblock is a content filtering plug-in for the Mozilla and Firebird browsers. It is both more robust and more precise than the built-in image blocker.
Adblock allows the user to specify filters, which remove unwanted content based on the source-address. If this sounds complicated, don't worry: it's not.
Just add a few filters. Every time a webpage loads, Adblock will intercept and disable the elements matching your filters. See?- nothing to it.
http://adblock.mozdev.org/
Depending if he uses dial-up, this could make a huge different in performance as it doesn't take the time to load/render the banner ads/flash/etc.
Because that is how we test new builds. I've written several ebuilds and it's good to have others test it before it's moved into portage tree.
You can then add new version request to bugzilla and have people post feedback. Remember, Gentoo is a meta distribution so using a tool such a bugzilla is a good idea.
Most new ebuilds are listed as enhancments, so you can refine your query to get just new ones.
Last, there is a "cutting-edge" version of portage at http://www.breakmygentoo.net/.
Many automobiles have "displays" where it tells you what is wrong instead of a ligh. Such as a Jeep Grand Cherokee. It will display on a LED display (text) that your fluids are low. While this sounds great, when the sensors go bad you are bombarded by a invalid warning until you get them repaired. Since there are a LOT of sensors this can be expensive. They also have low tire sensors on some automobiles as well.
Example: http://www.wjjeeps.com/evic1.jpg
True, but look at Blender. They grouped together and bought the source. However, after doing some research, I've discovered that ENB uses the same netcode as most other MMORPGs that EA has. So it's even more doubtful that they would part with that. :(
Yeah, I know, every time someone throws away a game people scream open souce it! But seriously, I beta tested this game. I really enjoyed it but didn't want to pay $13/mo for a game that I would only play from time to time. Just want to log in a spend a few hours once and a while.
That said, I've secretly been thinking of making a game much like this but GPL. One of the coolest things about it was you could make money in so many different ways. IIRC, the most money was to be had by traders. They would buy cargo ships and level up skills in trade. Then haul cargo across the galaxy. Sounds boring but they could make more in one trip then the fighers could in a lifetime.
It also had a neat aspect that you could "make" your own items. Weapons, ammo, etc. Your skill level would produce a higher/lower quality item. This, of course, could then be sold to players/NPC.
Some of the best times I had was when I few combat patrol for cargo ships. They would share the money they made trading with me, and I would protect them from enemy NPCs so they could reach good space docks. Also, in a team mode, you would share XP. I would get some levels in trade for their good trading skills, and they would get combat XP.
If we could convince EA (doubt it but worth a shot) to release the Server/Client, people could setup their own servers. This would be awesome because everyone could create "mods" and the game would evolve over time.
You must be new here, most people here on /. do hate M$, RIAA, and DRM.
Or anything that takes their rights away...go figure.
Being a Gentoo user, I've been running ALSA for some time. While ALSA has an OSS compat API that you can load, it doesn't allow you to have the full control of more advance cards. (Like the EMU10k1/2 chipsets)
While oss-compat-api will give you basic sound, mixer controls, etc. sometimes you want to do more advanced things. For example, I use a tvtuner app and wanted to be able to control detailed mixer channels (Analog Capture Volume and Analog Playback Volume) that just couldn't be done with OSS. Looking at my app, tvtime, I found it only had OSS mixer controls. So I just took a weekend to learned/wrote the ALSA API version for it. Wasn't too bad and the app works great now. I can configure any control (mixer channel) on any card I want. Hopefully the dev will include the patch I sent it in the 1.0 release this month.
I know that this isn't an option for everyone. But I think as time goes on, more and more apps should have support for ALSA. Especially since it's in the 1.0.x range and the API has become more stable.
I wrote up a short artical on how I got past dual one-way NAT connections. It does require a 3rd party that is reachable by both machines.
p hp
http://www.linuxlogin.com/linux/admin/sshtunnels.
Works great for me. I have my home box run a cronjob and ssh into public box. It checks every 5 mins and reconnects if needed. Using ssh-keys and ssh-agent it is able to auto-login to the remote host. Then just a quick ssh port forward and everything is up and going. On my remote systems I can then ssh into my home box by doing ssh -p 2222 localhost and it is forwarded right to my home machine. You could of course forward more then one port.
Most can't do USE="tiff -jpeg" for example. This is more important then CFLAGS IMHO. If you want to make sure your entire system is compile with/without support for something.