Slashdot Mirror


The Problems With Game Copy Protection

Next Generation has a piece looking at the sometimes overly enthusiastic copy protection schemes used in PC games. From the article: "In the late '80s and early '90s, the games industry could do little more than ask nicely that you not pirate their wares. These days, however, copy-protection software is ubiquitous, and any PC game bought at retail is going to have it embedded on the game disc(s) in one form or another. I'm okay with that in theory, but some of these anti-piracy software programs are so potent that they cause issues for legitimate game buyers. One of the leading brands, StarForce, is notorious for not only making it difficult for a small percentage of legitimate users to load up StarForce-protected games, but also for leaving potentially problem-causing StarForce software behind on your PC, even after you've deleted the game it was protecting."

439 comments

  1. The problem.... by ZiakII · · Score: 3, Insightful

    There to easy to crack and anyone determined can find a way around it....

    1. Re:The problem.... by Rei · · Score: 1

      Agreed. I had never cracked a piece of software before, and wanted to play around with the full version of Framsticks for a few days only, so I looked up how. It took me a few hours to go from no knowledge base to having the program cracked. I didn't redistribute, but I can imagine that someone with a less scruples on the subject likely would.

      --
      Beautiful Blueberries
    2. Re:The problem.... by thepotoo · · Score: 3, Insightful
      WHAT are you talking about?

      I've played games that require Starforce 3...namely X3 and PoP:T2T.
      I can say that anyone willing to go through the required process to break these games has no life. Basicly, these games require a special piece of (illigal) software, and then, you have to physically unplug your IDE CD-ROM drive power cable. Every time you want to play
      That's something not many people are willing to go through, thus, Starforce is doing a good job. Now, read TFA, and notice that they are doing a little too good of a job; namely, harming legit systems. It's a mess.

      --
      Obligatory Soundbite Catchphrase
    3. Re:The problem.... by ZiakII · · Score: 2, Informative

      I've played games that require Starforce 3...namely X3 and PoP:T2T. I can say that anyone willing to go through the required process to break these games has no life. Basicly, these games require a special piece of (illigal) software, and then, you have to physically unplug your IDE CD-ROM drive power cable. Every time you want to play That's something not many people are willing to go through, thus, Starforce is doing a good job. Now, read TFA, and notice that they are doing a little too good of a job; namely, harming legit systems. It's a mess.

      Have you ever used daemon tools......? Its actually quite simple...

    4. Re:The problem.... by Anonymous Coward · · Score: 0

      The problem is that cracked games are so much more convienent than store bought games. I take my computer with me quite a bit. I HATE to lug around all of those CD's for the games I like to play. The solution would be to make an ISO and play the game off of that, but the copy protection does not see that as valid. The workaround? Install the game with the ISO and it will recognized it. After going through all that hassle why not just download or get an ISO of the game from a friend? I am not opposed to buying games, but I like it to be convienent and I hate to carry around the CD's and the cases in case I need the CD key to re-install a game.

    5. Re:The problem.... by Perseid · · Score: 1

      Daemon Tools, unless something has changed VERY recently, still does not support StarForce.

    6. Re:The problem.... by Psykosys · · Score: 4, Interesting
      You do have to use Daemon Tools or a similar program for the workaround/crack he's talking about, but you must also, as he says, unplug the drives or use separate software to fool the computer into their nonexistence (the latter only works with certain motherboards anyway). The D-Tools developers have been reluctant to add Starforce support, because it is updated so frequently and uses an insane number of protection measures (emulator-detection is just one of them). You can say a lot of mean things about Starforce, but it does work. I don't think anyone's cracked King Kong yet, for example, and by the time they do its sales peak will be over anyway.

      I tried this with an ISO of King Kong myself, solely for educational purposes obviously, and gave up very quickly. Then I had to use System Restore because my CD drives would not un-disappear...

    7. Re:The problem.... by Psykosys · · Score: 1

      I thought this, too, until I saw the recent crop of Starforce-protected games that are virtually impossible to crack.

    8. Re:The problem.... by Rei · · Score: 2

      Do people not attempt to crack the games themselves any more? What's this with trying to fool StarForce - what prevents the code from being ripped out or damaged? That's the historic way of cracking games, anyways.

      --
      Beautiful Blueberries
    9. Re:The problem.... by Bios_Hakr · · Score: 4, Informative

      Dude, instead of unplugging the drives, there is another way:

      1. On BIOS, change the IDE detection to "No Drive Connected" or "Disabled"
      2. Boot WinXP. It'll ignore the BIOS report of drives and do it's own detection. WinXP will find the CDROM.
      3. Install Daemon tools.
      4. Install your pirated game from the image you downloaded.
      5. Open up your Device Manager and disable the physical CDROM.
      6. Run the SFCrack or SFFuck tools to remove SF.
      7. Play the game.

      It works in almost every case. If you have a NForce3 mobo, you don't need to do anything. SF can't determone which drives are real and which are fake on NF3 chipsets.

      BTW, X3 was a shitty game anyway.

      --
      I'd rather you do it wrong, than for me to have to do it at all.
    10. Re:The problem.... by wolrahnaes · · Score: 5, Informative

      From what I understand, Starforce actually converts the executable, or parts of it, to a bytecode format which is encrypted and only usable with Starforce installed and functional. The developer can choose how much or how little to protect, generally leaving the high performance areas unprotected and a few well chosen pieces heavily protected. This effectively means that one needs to reverse engineer the Starforce bytecode or acquire the source for the executable.

      This is also why a popular method for defeating SF in the past was to use the demo binaries with the full version data, which has now led to demos being infected with this crap.

      --
      I used to get high on life, but I developed a tolerance. Now I need something stronger.
    11. Re:The problem.... by Rei · · Score: 2, Insightful

      Then why can't you crack the starforce drivers to bypass or glitch its CD checks?

      --
      Beautiful Blueberries
    12. Re:The problem.... by ChowRiit · · Score: 1

      As far as I'm aware, starforce is effectively uncrackable: it was designed by the type of people who normally crack such software, and has not been cracked so far. In addition, it gets regular updates to stay one step ahead of any potential crackers, so anyone who wants to play online etc has no way of avoiding what is arguably malware required to play the game.

    13. Re:The problem.... by Trifthen · · Score: 5, Insightful

      Actually, the real problem is that these draconian copy protections make it easier for a pirate to play a game, than the person who actually made a purchase. Why buy a game and jump through 1000 hoops, when you can just get a pirated copy with all that garbage removed? It's as if they're encouraging piracy at this point...

      --
      Read: Rabbit Rue - Free serial nove
    14. Re:The problem.... by dhakbar · · Score: 2, Interesting

      I'm sure there's a good reason, because StarForce 3 has been around for quite a while and many of the games it "protects" are still not conveniently cracked (Splinter Cell comes to mind).

    15. Re:The problem.... by thepotoo · · Score: 1

      have tried that and it doesn't work for me, or a lot of other people.
      Yeah, you're right, X3 did suck...after all the work I went through to crack it, too. Ah, well.

      --
      Obligatory Soundbite Catchphrase
    16. Re:The problem.... by wolrahnaes · · Score: 1

      hell if I know, but obviously it's hard/practically impossible, otherwise we wouldn't be seeing nearly as many complaints about SF, since people could easily neuter it.

      it's the most hated protection in existance, both for it's effectiveness and bad side effects, so logically there are many people trying to break it.

      --
      I used to get high on life, but I developed a tolerance. Now I need something stronger.
    17. Re:The problem.... by Zerth · · Score: 4, Insightful

      Wire a switch between your drive and the power or just get a USB/Firewire enclosure for your CD drive

      Which is what I did, since it didn't like my drive on bloody legitimately bought games.

      It's sad when you have to crack a game that you bought.

    18. Re:The problem.... by Zerth · · Score: 1

      It has been cracked, if somewhat inconveniently. Some people merely need a bit of software to hide Daemon Tools from SF.

      Others have to unplug any real drives and then the crack works fine.

      Some people even have to do it when they have the actual game, because SF is too damn picky.

    19. Re:The problem.... by Anonymous Coward · · Score: 0

      > There to easy to crack

      Sigh...there wolf. There castle. There an article you really, really need to read.

    20. Re:The problem.... by bots · · Score: 1

      "In the late '80s and early '90s, the games industry could do little more than ask nicely that you not pirate their wares. These days, however, the games industry can do little more than ask nicely that you not pirate their wares." fixed that

    21. Re:The problem.... by Rei · · Score: 1

      That just doesn't make sense. With Framsticks, I had it easy, as I just had to look for the strings of the message box that popped up asking for a registration code, then trace back to the jumps that led to it and replace them. While there's probably no convenient strings, it still has to make either windows or hardware calls to access the CD-ROM, and you just need to look for those.

      --
      Beautiful Blueberries
    22. Re:The problem.... by Anonymous Coward · · Score: 5, Informative

      This one's quite a bit more devious though than a silly little shareware game. There's many layers to it. When you first run the game executable, it checks to see if you have the starforce drivers installed. If not, it installs them and you have to reboot before the game will work.

      Once the drivers are loaded, the game will start up and make numerous calls though them which includes a load of debug-hostile code (standard anti-debug checks plus things like using the single-step and breakpoint interrupts as part of their own code). They manually load portions of the ntdll code into memory and call those functions via their own routines rather than making standard system calls. Pretty much the entire cd-check process is not written in x86 assembly. It's a CPU emulator with a virtual CPU of their own design. Reads the pseudo-code and their interpreter translates it instruction by instruction. So you have to figure out their opcodes and any associated decryption that takes place inside their virtual machine. Once you pass all this, the game itself might have entire functions removed and replaced with their virtual machine code as well. These would have to be figured out and replaced with x86 instructions so that the code is not dependent on their VM to run.

      In some cases, they also encrypt a number of the game resource files (audio, textures, etc) into one large file instead, then redirect game calls for these files into it like an ISO image. This is the starforce file system (in newer versions, the first four bytes of these files is "SFFS"). You'll have to decrypt and extract all of these files as well.

      Plus there's all sorts of other nasty tricks to make performing the above steps even more difficult..

      Despite all of this, games with this protection HAVE been cracked completely... It just takes a lot of time and dedication by people with the right knowledge and inclination to do so.

      If it were as simple as you think, this protection would have been tossed aside long ago, like so many others.

    23. Re:The problem.... by Anonymous Coward · · Score: 1, Interesting

      Agreed. I just purchased a brand new copy of GTA San Andreas for PC two hours ago. After installing and trying to run it, my DVD drive stays active for a solid minute and then a message pops up saying that disc authentication took too long. When I click retry, it accesses the drive for another 10 seconds or so, then says it can't authenticate with an "OK" button. This pisses me off, since I have essentially bought a $20 coaster. Nowhere on the packaging does it say that there is any kind of DVD copy protection requirement or anything.

      When I checked the readme and Rockstar's site, they make no mention of this problem, though many forums do. Now I've downloaded a disc crack and hope it works.

    24. Re:The problem.... by StillAnonymous · · Score: 3, Interesting

      Oh yeah, forgot to mention: These guys don't use standard windows calls to access the CD/DVD drive either. They hit the hardware directly. Try this with a game protected with a starforce v3.5+:

      Disable optical drives in the BIOS, boot into windows, put the original CD in the drive and run the game.

      It'll spin up the drive and manage to authenticate the disc.

    25. Re:The problem.... by Anonymous Coward · · Score: 0

      Put
      The Candle
      Back ;-)

    26. Re:The problem.... by Disguise · · Score: 2, Insightful

      I think the point is not that it's hard to crack but SF leaves unwanted and harmful traces of itself on your computer even if you remove the game. That might not be a problem for tech savy people but for the average tech ignorant gamer, it can lead to a bunch strange problems.

    27. Re:The problem.... by Anonymous Coward · · Score: 0
    28. Re:The problem.... by Frnknstn · · Score: 1

      That's because modern Windows ignores the BIOS, too.

      --
      If it's in you sig, it's in your post.
    29. Re:The problem.... by Anonymous Coward · · Score: 0

      as in "over there" ? shit man, first post is important, why not check your grammar ;)

    30. Re:The problem.... by DeadboltX · · Score: 1

      or you could download a cracked game.exe (usually released by a group as quick as the day the game comes out) and forget that the game ever had copyright protection

    31. Re:The problem.... by rtb61 · · Score: 2, Insightful
      I'll stick to the easist way to crack star force or any other hidden driver protection scheme, you publish games with it, I will not buy your games. I have stopped buying games as a result of idiotic protection schemes and based upon games company revenues it seems I am not the only one.

      Until publishers list on the site which protection scheme goes with which games, I wont be buying any more games. Let's see who cracks first, their bank balance or my desire to play a computer game, oh wait, I've got many years worth already cluttering up my cupboards.

      One thing that is suprising, is the game companies are not pushing for a shift to Linux to get everybody to renue their games, to go from windows compatible to Linux compatible.

      --
      Chaos - everything, everywhere, everywhen
    32. Re:The problem.... by KlaymenDK · · Score: 3, Insightful

      I agree.

      I manage a stack of gaming computers for a local youth center. We ditched the idea of handing out original cd's for the games that kids wanted to play, and went for imaging and emulation instead. The reasons are obvious: handling hassle; broken, lost or stolen cds; etc.

      It's a PAIN to do this. I mean, naturally we have a full set of cds (one for each pc), but still have a legitimate need to separate the original media from the actual use.

      So yes, it would be easier to just crack the fsckers (ie. use pirated versions of our legitimately bought games), but we can't do that because we're a public institution. Just great.

    33. Re:The problem.... by Tim+C · · Score: 1

      Ah, so that's why the X3 demo installs that Starforce shit! I was wonderingf why on earth they bothered to copy prevent a freely-downloadable demo...

      All they've actually done, of course, is to convince me not to bother with X3. A shame really, as X2 wasn't too bad.

    34. Re:The problem.... by Filip22012005 · · Score: 1

      It's the same with movies nowadays. I recently bought Serenity, and every time I put it in the DVD player, I have to watch several minutes of footage portraying me as a pirate.

      --
      When the policeman of the tie, rule you violate, hello punishment of the kitty?
    35. Re:The problem.... by Xymor · · Score: 1

      Only if you're using IDE optical drives. If you use SATA/USB/SCSI/whatever SF ver 3.X doesn't even ask for serial numbers. If you have at least one IDE optical drive in your PC, Starforce will only allow you to use this drive to play.

    36. Re:The problem.... by ultranova · · Score: 1

      From what I understand, Starforce actually converts the executable, or parts of it, to a bytecode format which is encrypted and only usable with Starforce installed and functional. The developer can choose how much or how little to protect, generally leaving the high performance areas unprotected and a few well chosen pieces heavily protected. This effectively means that one needs to reverse engineer the Starforce bytecode or acquire the source for the executable.

      So, what you're saying is that instead of cracking an individual Starforce game, one should crack the Starforce runtime bytecode interpreter, and all Starforce games get cracked ?

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    37. Re:The problem.... by ultranova · · Score: 1

      While there's probably no convenient strings, it still has to make either windows or hardware calls to access the CD-ROM, and you just need to look for those.

      Assuming, of course, that it doesn't use some Windows bug to insert code to run at Ring 0. That is entirely possible.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    38. Re:The problem.... by Anonymous Coward · · Score: 0

      Sure, dude. StarForce encrypts not only code but data too. The cracks I've seen are a 600MiB zip file with everything decrypted. That's not really what I'd call a crack. Warez groups are nothing but a bunch of lamers who aren't good enough to write their own free software. No respect at all.

    39. Re:The problem.... by iainl · · Score: 1

      Actually, I appreciate the fact that all games with Starforce now have it in the demo versions as well.

      Partly because I'm armed with the freely-available uninstaller once I'm finished with the demo (and then usually go buy the PS2 or XBox release instead), but also because I'd hate to try a game demo, really like it, and then only find it has a box-killing protection system once I've actually handed over my non-refundable £30.

      --
      "I Know You Are But What Am I?"
    40. Re:The problem.... by KDR_11k · · Score: 1

      I think he meant breaking only the parts of Starforce that check for the legitimacy of the CD/DVD so if Starforce checks whether the CD is valid it returns true and functions as if nothing happened.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    41. Re:The problem.... by octopus72 · · Score: 1

      FYI, Daemon tools 4 (4.03 is latest version) beats starforce. There is still IDE vs SCSI blacklist, so you will have to unplug optical drives from your PC.

    42. Re:The problem.... by Anonymous Coward · · Score: 0

      This is dependent on the hardware / OS your using but in some cases you can get away with just disabling the IDE controller within the Device Manager without unplugging anything
      in combination with the latest Daemon Tools (is it v4?)

      Since all my HD's are on SATA and the CD's / DVD's are on IDE disabling the IDE controller under Win XP (no reboot needed even) does seem to work for X3 at least, but again I think it's depends on the hardware in use
      I've not tried disabling individual channels on the controller so I'm not sure if this would work for those with HD's still on IDE, but I think there are other tools nocking around to do this sort of thing as well

    43. Re:The problem.... by nairobiny · · Score: 1

      I'll stick to the easist way to crack star force or any other hidden driver protection scheme, you publish games with it, I will not buy your games. I have stopped buying games as a result of idiotic protection schemes and based upon games company revenues it seems I am not the only one.

      Unfortunately falling sales revenues will be taken as evidence that there's lots of pirating going on and therefore what's needed is more copy protection...

    44. Re:The problem.... by Anonymous Coward · · Score: 0

      With lots of people this doesn't work. And if it did work properly, it wouldn't be nessasary to use any SF nightmare or SF Fck program. I've plugged my IDE CD/dvd drive into a USB adapter, and I have a 100% SATA system, and I dont have to use any of those programs with my backup copies.

    45. Re:The problem.... by Skye16 · · Score: 1

      This is probably the best way to go about things, but only if you also let the publisher know why you will not be purchasing their precious game.

      The part that really pisses me off is that you never know what copy protection scheme is on a game without doing a lot of research first. Would it be so terribly difficult if you told us "Hey, Rainbow Six: Lockdown utilizes Starforce?" before we purchase it? It's a bitch to return things, and if you made the mistake (as I did) of purchasing from direct2drive.com, then there's no way they will offer a refund. I guess I DID install it, but the moment after that Starforce shit came up, and I did some research, I decided I was not interested in playing a game that contained that protection scheme. But, it was too late. There goes 50$ that I'll never be able to get back. Admittedly, I guess I should have done research beforehand, but there's something dreadfully wrong with the world when you have to google for hours before you can be relatively sure a company isn't going to proper-fuck you somehow. All I ask for is an inconspicuous label that says "Warning: This Product Will Stick Things In Your Butt" and then list the details below it. Then I can decide whether I'm okay with this probing or not so much a fan.

    46. Re:The problem.... by sbrown123 · · Score: 3, Interesting

      So true. I bought a copy of Sacred for my computer some months back from Walmart. The problems went as such:

      1. First, it didn't like my virtual CD drive software. Even though the software was not running, it wouldn't let me start the game until the offending software was completely removed from my computer.

      2. The game would not work because I had anti-virus software running. I had to manually turn off the anti-virus software. Since it was Norton AntiVirus, this was quite a chore. And since I always wanted the anti-virus software running on my computer on startup, I refused to uninstall the anti-virus software or keep it turned off.

      3. It demanded that I had to load it from my DVD drive instead of the CD drive (and mind you that this is CD media, not a DVD). Unlike the DVD drive, I rarely use my CD drive so I figured just keeping the Sacred CD in the drive would save me having to load and unload the game disc whenever I wanted to play the game. Nope. Can't do that.

      4. Booting the game took forever and dragged my system almost to a halt. Durign this time, my DVD drive made some sickening sounds as it was started and stopped multiple times.

      5. After all the above, the game would still sometimes not run. I joined the voices of many others screaming at the company for producing this pile of steaming crap. All they could do was say they were working with the copy protection software company to resolve the problems. Waiting.....waiting....

      Annoyed, I downloaded a "no-cd" hack. I can't play the game online, but I CAN play the game. Thats all I ever wanted to do. This hack solved all my problems. I didn't need the game CD in the drive anymore so I could play the game when I wanted to without hunting for the game CD. My anti-virus software could remain running. My virtual CD software could remain installed. The game started in seconds!

      Ofcourse, Sacred will get an update in the very near future that will make the hack not work anymore and I will once again be stuck with a game I don't want to run because of its copy protection. :(

    47. Re:The problem.... by Anonymous Coward · · Score: 0

      I had a similar issue - their installer told me that the media was bad. My drive is fine, and the DVD worked in my laptop, so I mounted that across the network and installed the game.

      Of course, once it was installed on my desktop, it wouldn't run becaue it couldn't recognize the DVD in the local drive, so I downloaded the no-cd crack. It works just fine now.

      I'm kinda pissed that it took so damn long - I paid full price for the damn thing and then had to screw around with it for two hours+ to get it working...

      Next time, I'll just start with the no-cd crack...

    48. Re:The problem.... by bigman2003 · · Score: 1

      Well, that might work for you, but not for people who REALLY want to play games. (Like me)

      It would be like if I said I was going to boycott rap music. It would be a very easy thing to do...and it wouldn't affect the rap industry much (at all really).

      But the person who is really into rap...well, they are going to do anything to listen to the music. Buy it, copy it, steal it, whatever. It is worth it to them.

      I'm guessing that you've probably reached a point in your life where games just aren't important anymore and boycotting is easy.

      --
      No reason to lie.
    49. Re:The problem.... by pla · · Score: 1

      If it were as simple as you think, this protection would have been tossed aside long ago, like so many others.

      Although completely removing the need for Starforce would count as the optimal "crack", don't overlook the fact that, at some point, the Starforce driver itself needs to load and check itself.

      Don't attack the breast-plate, attack the armpits.

    50. Re:The problem.... by Flendon · · Score: 1

      FYI, Daemon tools 4 (4.03 is latest version) beats starforce. There is still IDE vs SCSI blacklist, so you will have to unplug optical drives from your PC.

      Try this out:
      Right click My Computer > Properties (alternativly hit [windows] + [break]) > Hardware > Device Manager > DVD/CD-ROM drives > Right click your IDE CD/DVD drive > Disable

      When your done playing repeat the same except click Enable. No opening your box needed. Hell my 7 year old already knows how to do this. (He has a habit of leaving his cds down where his younger brothers can scratch them so I lock them up and he has to use an image to play.)

      --
      chown -R us ./base
    51. Re:The problem.... by MysteriousPreacher · · Score: 1

      It's annoying when you feel driven to adopt an illegal method simply to enjoy a legally purchased game. I used to have a lot of hassle travelling with my PowerBook. Too many of the games demanded that you have the disc in the drive in order to play. If I was going away for a couple of weeks this could mean bringing along quite a few discs that simply shouldn't be necessary.

      Unreal Tournament 2004 restored some faith though. Initially you had to have the DVD in the drive for it to play. Later, they released a patch that removed this requirement.

      Warcraft 3 was a pain. Despite each copy being serialised, you still need to have the disc in the drive (although an image seems to work if made in the correct way). Warcraft technically required me to carry around 2 CDs since you needed to either have the original or the expansion pack disc in the machine depending on what version you wanted to play.

      That said, Blizzards approach to Starcraft was a good one if I recall correctly. You can install one full version and a certain number of client versions on other machines that will allow your friends to join multiplayer games hosted by the full version.

      --
      -- Using the preview button since 2005
    52. Re:The problem.... by ivan256 · · Score: 1

      Uh, no.

      Rip the game with CloneCD, and mount the image with Daemon tools 4. Enable the Starforce emulation mode, and Starforce is broken.

      It only hurts people who use the game the way the publisher intended.

    53. Re:The problem.... by Anonymous Coward · · Score: 0

      This is how I treated Doom3. The game refused to run because of some software installed and not running at the time. I did not feel like guessing what was conflicting, or installing a different DVD-recorder, or removing random packages until the game played. I got a no-cd cheat, happily played my game, and standing as accused by the people that I _PAID_ ... I went ahead and made as many copies as I could (complete with no-cd cheat). Call me a thief and I will be one.

      Until this I always thouht companies deserved to get paid for there products, now I have much more hostility and could care less.

    54. Re:The problem.... by Rei · · Score: 1

      Then crack the StarForce driver, as discussed below. You just need to insert jumps to pass over the CD verification steps.

      --
      Beautiful Blueberries
    55. Re:The problem.... by SyncNine · · Score: 1

      I'm going to have to step in to correct you on this one ...

      SecuROM? Easy.
      SafeDisc? Easy.
      StarForce? ... Second to impossible. The system employs about 1000x different checks, randomly through the game, the entire data on the disc is encrypted. I've seen some *cracks* for StarForce protected games, but they usually involved sacrificing naked virgins on your computer while systematically unplugging and replugging your IDE drives in time to the musical beat of the crack's background music, while installing a virtual driver that fakes a disconnect of your IDE Channel and makes your system less stable than the fault lines in California and requires 13 button presses in specific order to attempt to 'hide' the virtual drives, IDE drives, etc. from your StarForce protected game.

      And that's just step 1. Step 2-6 involve blind men doing the hokey-pokey in synchronicity while three Irishmen do a Jig on top of your keyboard, as well as removing a 1cm portion of your left foot's big toe .... I could go on.

      The best part is that after you've done all that, it STILL doesn't work.

      So, the most dedicated of pirates can crack SafeDisc and SecuROM easily -- but StarForce is just a pain. The best part is, the procedure I'm detailing above is almost step by step what I had to do to play my LEGALLY PURCHASED copy of X3 Reunion. God forbid it work on a system with multiple CD-roms and Alcohol 120% installed.

      I attempted to return it but they wouldn't take it back, so I did a chargeback on my credit card and EB Games didn't contest it.

      That being said, I will *never* purchase another StarForce protected game. I'd HATE to be someone trying to pirate these games, it's hard enough to get them to work when you purchase the bloody things.

      --
      To the darkened skies once more, and ever onward.
    56. Re:The problem.... by Austerity+Empowers · · Score: 1

      No one has invested the time yet. They said FlexLM couldn't be cracked at one point, but many applications have been and most of those are CAD type things that very few people work on. If StarForce becomes popular, it'll get beaten down, and worse, because it is so obnoxious, someone could make a business out of cracking it and supporting "legit owners" who want it off their system.

    57. Re:The problem.... by Sycraft-fu · · Score: 1

      King Kong is cracked, or at least gamecopyworld.com has a crack up. I don't own the game (the fact that it sounds lame as hell aside, I won't buy Starforce protected games) so I can't verify it works, but it's there.

      Steinberg said the same thing about Cubase SX3. They claimed their new protection made it uncrackable. Literally like half the program is protection code, it check protection every time you do anything. Does no good though, it has also been cracked apparantly (though again I can't personaly verify if it works since I don't use Cubase).

    58. Re:The problem.... by sakshale · · Score: 1

      You hit the nail on the head. Back in the 80's, many game makers stopped using copy protection because it cost them customers. I personally hate products that require the original CD be in the drive during operation. If I know that requirement in advance, I will NOT purchase that product. If I find out after the fact, I will hunt down a hack to fix it. Losing access to a program because the CD was scratch is not a good thing.

      --
      For every problem there is a solution that is simple, obvious and wrong.
    59. Re:The problem.... by Darby · · Score: 1



      And that's just step 1. Step 2-6 involve blind men doing the hokey-pokey in synchronicity while three Irishmen do a Jig on top of your keyboard, as well as removing a 1cm portion of your left foot's big toe .... I could go on.


      Well then go on! I mean WTF?!? Here I am sitting at my desk, blind drunk leprechauns everywhere with my freaking half a toe bleeding profusely and you say you *could* go on?!?

    60. Re:The problem.... by fistfullast33l · · Score: 1

      I had a huge problem with StarForce on X3. I installed the game via 6 CD's when I got it for Christmas, played the game long enough to get annoyed by the bugs, and then ignored it until last week when I got the itch to play again. Downloaded the new patch, put the disc in the drive, and loaded the executable. Strangely enough, starforce pops up and says "Invalid CDROM in drive, please load the correct disc" or some such thing. Two things pop into my mind - first, I have X3 from the US publisher, who supposedly didn't put starforce on their copy (only the UK publisher did on DVDROMs), and second, why the hell doesn't it like my disc. So, I go to Egosoft's website to check out the support forum. Nice, I have to download a patch to starforce. Download patch, and reboot. I get the same error message when I try again. Forum suggests I uninstall and reinstall. So I do that and reboot. Same error. Forum suggests uninstalling the game AND starforce. I do that and reboot. Then I have to apply the starforce patch and reboot again. Now I'm completely frustrated (after 4 reboots and the knowledge that starforce is on my system) so I check the disc. Doh! Wrong disc in the drive.

      Long story short, the game works fine, starforce is present and accounted for, and I for one welcome our new Laser-Read Spinning Mirrors of Knowledge overlords.

    61. Re:The problem.... by ivan256 · · Score: 1

      You talk like every game is protected with this stuff.

      Play all the other games instead. If you *have* to have the games that treat you like a criminal, well, suck it up and deal with what they dish out.

    62. Re:The problem.... by ivan256 · · Score: 1

      Some people even have to do it when they have the actual game, because SF is too damn picky.

      Some people have to do it when they bought the actual game because they want to play on a machine with no optical drive, or one that has an optical drive, but they want to get better than 40 minutes of battery life.

      Copy protection is the bane of laptop gaming... At least it would be if anybody ever came up with one that wasn't easily crackable.

    63. Re:The problem.... by Anonymous Coward · · Score: 0

      The issue with that is each new version of starforce includes a new version of the drivers (which are backwards compatible with older versions). Install a new game, updated drivers are installed, and you get to reboot again.

      So if you never plan to install a game with a newer starforce version, the hacked drivers idea will work ok. Otherwise, they'll just get overwritten.

    64. Re:The problem.... by Tim+C · · Score: 1

      Yeah, that's not a bad point, actually. I'd been tempted by X3 until I tried the demo and realised that it used StarForce.

      As for it being non-refundable, while you're probably right, I'd be tempted to try trading standards on them. I guess there's no real proof that StarForce can cause actual physical damage, but there's plenty of anecdotal evidence.

    65. Re:The problem.... by Anonymous Coward · · Score: 0
      That said, Blizzards approach to Starcraft was a good one if I recall correctly. You can install one full version and a certain number of client versions on other machines that will allow your friends to join multiplayer games hosted by the full version.


      Or you can just use one CD, and install full versions using an all-3 serial number. ^_^

    66. Re:The problem.... by octopus72 · · Score: 1

      This usually doesn't work in latest versions of starforce. It scans IDE controller directly and looks for something attached on it. "starforce nightmare", a tool to handle enabling/disabling ATA, still works on some cd/dvd-drive/motherboard combinations.

    67. Re:The problem.... by rtb61 · · Score: 1

      Then as the current run of game publishers fall by the way side, they will be replaced by new ones who will adapt to their customers demands. Due to the nature of current copy protection there still should be a legal requirement for the game publisher to declare on the cover what copy protection scheme is involved and how it will affect the user's use of their computer.

      --
      Chaos - everything, everywhere, everywhen
    68. Re:The problem.... by rtb61 · · Score: 1

      I think you missed the point that I already have a lot of games and can readily fill my game fix needs. In order for them to tempt me to buy more they will have to play nice. Been to your web site, it was enjoyable, why the fixation on the nearby university town ?

      --
      Chaos - everything, everywhere, everywhen
    69. Re:The problem.... by MysteriousPreacher · · Score: 1

      What's an all-3 serial number? Tried a Google search but didn't find any results.

      If it means circumventing the copy-protection then it's still driving me to an illegal activity to enjoy a legally purchased product.

      --
      -- Using the preview button since 2005
    70. Re:The problem.... by FreakWent · · Score: 1

      you wanted your CD Drives to not un-disappear? So you wanted them to not appear again -- I don't like this Star Force thing, it sounds awfully confusing.

    71. Re:The problem.... by clragon · · Score: 1
      I don't think anyone's cracked King Kong yet
      you dont need to crack the game to pirate and play it. nor do you need to disconnect anything, if you use certain softwares specificly made to hid DT from SF, there is usualy a guide provided by the release group in the nfo file telling the pirates what programme to use to play it. thats why even thou King Kong had not been cracked yet, there are still people pirating it and playing it with just a clone of the game.
  2. Uninstall? by fishybell · · Score: 1
    What is this uninstall you speak of?

    Seriously though, if a game is worth $50 to buy, I'm not likely to be uninstalling it anytime soon.

    --
    ><));>
    1. Re:Uninstall? by iknowrobocop · · Score: 2, Informative

      In the days of several gig games, this becomes a real issue. If I'm playing one game and get stuck or bored with it, sometimes I have to install everything but the save-games to make room for something else.

    2. Re:Uninstall? by jbarlow · · Score: 1

      Hehe, I remember when I was allowed only a fraction of our 1GB drive, so I made a batch file that would unzip a game before running it, and update-zip back up afterwards.

      Ah... fun times.

    3. Re:Uninstall? by fishybell · · Score: 1
      In the days of several hundred gig games^H^H^H^H^Hhard drives, this never becomes a real issue. If I'm playing one game and get stuck or bored with it, sometimes I never have to uninstall everything but the save-games to make room for something else.

      Alright, maybe not everyone has 600 gb of hard disk space, but for me, even when weighing in 5+ gb per game (9+ for command and conquer: the last decade), I've got room for about an hundred games. I currently own roughly 20 games. Each one is installed in full, and each one will remain installed in full until windows craps out on my again, at which point I reinstall the games as I want to play them. I've still got room for Alcohol 120 images of each game disc and dvd for more than treble the amount of games I own.

      Given that games will, over time, only increase in install size, all I have to do is every couple of years add in another (expentionally larger) hard drive.

      --
      ><));>
    4. Re:Uninstall? by Ahnteis · · Score: 1

      For ~$100 (the cost of 2 games) you can buy a 300GB drive. Perhaps the time has come to do so. :P

    5. Re:Uninstall? by Eccles · · Score: 4, Funny

      My user number is the same as my bank account balance. Woo!

      Me too... :-(

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
    6. Re:Uninstall? by PitaBred · · Score: 1

      Yeah. Because you have no videos, media or anything else on your hard drive? How about casual gamers who *gasp* use a laptop? My 60GB drive is WAY too small to have more than a game or two at a time installed, and still have all the stuff I want/need to do other things. Life isn't just about games, you know.

    7. Re:Uninstall? by Yartrebo · · Score: 1

      For someone who might not buy a computer game all year (and hasn't since Loki went bust), 2 games is a lot. My latest purchase was Sim City 3000. Copy restrictions such as Starforce means:
        1 - WINE won't play it, which means I won't buy it as I don't have MS Windows.
        2 - It would be too great a security risk to let such a program anywhere near my machine. My spyware-infested installation of MS Windows ME was why I switched to Linux in the first place.

      And I used to be a big computer game addict, but between bloated games with worse gameplay than older games and copy restrictions, I essentially don't buy games anymore. If I do download a game, it's either an open source game (like freeciv) or an old one where I lost the CD quite some time ago and I'm feeling nostalgic.

    8. Re:Uninstall? by jftitan · · Score: 0

      so, -1,758 is a user number?

      doesn't work for me, I just deposited a check.

      --
      "Don't Forget to Salt the Fries"
    9. Re:Uninstall? by BinaryOpty · · Score: 1

      If someone doesn't buy a computer game all year, running out of space because of too many games doesn't seem like it'd be a problem, now would it? His point is that if you game so much that you're running out of space on a small hard drive, skip a couple of games and buy a new one.

  3. c-dilla by j00r0m4nc3r · · Score: 0

    C-Dilla is another one that leaves nasty executable droppings on your computer even after you remove the game. Gee, and who makes C-Dilla but our good friends at Macrovision.

    1. Re:c-dilla by StillAnonymous · · Score: 1

      C-Dilla? It hasn't been called that in over 7 years... Most people know it now as SafeDisc.

  4. Old methods of copy protection... by dividedsky319 · · Score: 5, Interesting

    In the late '80s and early '90s, the games industry could do little more than ask nicely that you not pirate their wares.

    It wasn't only "ask nicely" ... I remember years ago the copy protection was simply to enter "The 4th word on the tenth line on the 10th page of the instruction manual", etc.

    It wasn't so successful, but... it was an interesting idea at the time. (Even if it was a pain having to dig out the manual if you haven't played a game in a while)

    I completely forgot about that until reading this article. I'm not sure how many companies did it, but I remember this on some Sierra Online games I played (Police Quest, for one)

    1. Re:Old methods of copy protection... by pvt_medic · · Score: 1

      Eh, Carmen Sandiego and the Original Civilization did that too, then came the era that you had to have the CD in the drive to play the game.

      Just keep it with the online activation. Sign up online, enter the registration number, get your product activated, but make sure there is a way to deactivate it later on. Its a simple way to do it and if you dont have internet well that sucks (but then again you wouldnt be reading this...)

      --
      30% Troll, 50% Underrated, 10% Interesting
      Score:5, Troll
    2. Re:Old methods of copy protection... by jtorkbob · · Score: 4, Interesting

      Masters of Orion used 'what ship is in the corner of page x'. With the recently-released Galactic Civilizations 2, they have completely disabled copy protection and they tell you so right up front. It's an interesting decision, we'll see how it works out, but it certainly relieves them of that copy protection burden.

      --
      AC: Only on slashdot... could the sentence "My hovercraft is full of eels." be moderated "+4, Insightful
    3. Re:Old methods of copy protection... by JaredOfEuropa · · Score: 5, Interesting
      It wasn't only "ask nicely" ... I remember years ago the copy protection was simply to enter "The 4th word on the tenth line on the 10th page of the instruction manual", etc.
      Ah yes, very annoying. So annoying in fact that I went out and got the pirated versions (without the password nagging "feature") of games that I owned legal copies of.

      That is the risk of copy protection on games (or indeed on music and movies as well). Why punish people for buying your software or music, with annoying passwords, dongles that don't work properly, DRM software that is little more than malware, and the inability to make backup copies for legitimate purposes? It's a fine way to destroy any goodwill people have towards your company, and you're only encouraging them to get the illegal, de-DRM'ed versions.
      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    4. Re:Old methods of copy protection... by Anonymous Coward · · Score: 1, Funny

      Its a simple way to do it and if you dont have internet well that sucks (but then again you wouldnt be reading this...)

      I have the Slashdot website archived and sent to me by tape, you insensitive clod!

    5. Re:Old methods of copy protection... by _xeno_ · · Score: 3, Insightful

      My brother and I both bought copies of Galactic Civilizations 2 - one of the primary reasons I decided to buy it was because there was no copy protection. It's a good game, although I personally still prefer Ascendancy. Definitely worth the $40, but it's also nice to know that I don't have to worry about where the CD is.

      Most of my other PC games I play are hacked versions (even though I own a legal copy) because I hate having to deal with copy protection. I hate having to swap disks on my PC, and I hate having to wait the extra pointless time for whatever copy protection they use to "validate" my game CD. I've got 2GB of hard drive space used by the game, I shouldn't need to deal with the CD.

      So instead I use the warezed versions of the games I actually purchased...

      --
      You are in a maze of twisty little relative jumps, all alike.
    6. Re:Old methods of copy protection... by chrisjwray · · Score: 1

      Monkey island had a crazy decoder wheel. Mind you that game took 11 floppies, I still remember those load times and disk swaps between screens.

    7. Re:Old methods of copy protection... by JackDW · · Score: 3, Interesting
      I completely forgot about that until reading this article. I'm not sure how many companies did it, but I remember this on some Sierra Online games I played (Police Quest, for one)

      The Infocom method required the user to possess certain physical items that came packaged with the game. You'd have to examine these items for clues in order to progress within the game. This method was really clever, as it integrates the copy-protection scheme into the game itself, while also making the game extend outside of the computer! I reckon that this is easily the best kind of copy protection from the pre-Internet era: it's not just effective, it adds to the game.

      --
      You're an immobile computer, remember?
    8. Re:Old methods of copy protection... by FinchWorld · · Score: 1

      Settlers (Serif city in america?) had this for the amiga, they had runes at the bottom of each page of a 300 page manual, annoying but effective.

      --
      "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
    9. Re:Old methods of copy protection... by TheGavster · · Score: 4, Interesting

      The issue with online activation is that there's no guarantee the company will continue to provide the activation service. They might decide to charge a fee after a certain period of time, simply stop activating old versions of the game, or even just go out of business. Unless there's a contract saying the company will continue to activate the game as long as they are able/willing, and after that time will release a means to activate locally from an escrow, I don't see any activation system that requires action on the part of the company as being viable.

      --
      "Because Science" is one step from "Because old book". Try "Because of my experiment testing my falsifiable assertion".
    10. Re:Old methods of copy protection... by LocoMan · · Score: 1

      I remember the space quest games also did something like that. For example, Space Quest 5 (IIRC) had a star map in the manual (which looked like a magazine, BTW). You could play until a certain point where you were given command of your own starship (a garbage ship), and then they ordered you to go to certain systems (to pick up the trash), and you had to check the map to input the coordinates. Basically you could still play, but without the manual you couldn't really advance any further (unless you started to input random 5 digits numbers arriving at empty spaces until you managed to find the 3 systems you had to visit).. :)

    11. Re:Old methods of copy protection... by Bios_Hakr · · Score: 1

      If you hate copy protection., look at Falcon Allied Force. It's a flightsim with no copy protection. It does ask for the original CD when you apply patches, but that's all.

      LOMAC Gold, another flightsim, asks for the disc once a week. If you play daily, it's nice to not have to dig out the cd all the time. However, it is protected by StarForce, so YMMV.

      I generally go through cycles of piracy. Last year was a bad piracy year for me. I wanted to buy some things, but I can't justify giving a publisher $50 if he wants to install Star Force. However, I still want to play the games.

      So, publishers lost money on me. Instead of buying FEAR, Silent Hunter3, X3: The Reunion, and a few others, I just downloaded them. And no, I won't be buying them.

      I will not buy copy protected games. And I'll protest that by downloading them and letting everyone who would have bought them just grab a copy from me. At our LAN parties, I regularly teach classes on BITTORRENT, VMWARE, Daemon Tools, and creating, obtaining, and using pirated games.

      --
      I'd rather you do it wrong, than for me to have to do it at all.
    12. Re:Old methods of copy protection... by BenJeremy · · Score: 1

      Hate to be the one upper here, but I remember a game that had a wheel, and it was DARK BROWN to defeat photo copiers, too.

      Of course, floppy based protection has existed since the days of the C=64. It never stops piracy, and only inconveniences the legitimate users.

    13. Re:Old methods of copy protection... by Rob+T+Firefly · · Score: 1

      Plus, those "Don't Panic" buttons just never stop being the coolest thing ever.

    14. Re:Old methods of copy protection... by Rob+T+Firefly · · Score: 4, Interesting

      I have fond memories of Bard's Tale codewheels, and laughed for a solid ten minutes when I bought a re-released package a few years back of the old games and found the publishers themselves had added codewheel hacks to these legal, purchased versions of the games to avoid having to print up new ones.

    15. Re:Old methods of copy protection... by SydShamino · · Score: 1

      I'm currently playing Wizard's Crown from the 1980s. The copy protection is, at random times, questions popping up on the screen that require responses from the manual.

      Sadly, the version I have for PC was a licensed rereleased collection (from 1990 or so) that I bought on eBay. I have its manual, but it is also a reprint and doesn't contain the answers to most of the questions. Sucks. (Maybe they disabled the copy protection; I dunno. Rather than find a 5.25" floppy drive I just downloaded another copy of the game.)

      I have the original manual in the original box for my Commodore version somewhere, but I haven't bothered to go dig it out. If you get the questions wrong the game closes but can just be restarted, and through trial-and-error I've learned the answers to most of them.

      --
      It doesn't hurt to be nice.
    16. Re:Old methods of copy protection... by Anonymous Coward · · Score: 0

      11 floppies was MI2, wasn't it? MI1 only came on four, I think.

    17. Re:Old methods of copy protection... by baxissimo · · Score: 2, Interesting

      Ok, so make it work either by online activation or by putting the CD-ROM in. If the company goes defunct, then you still can play if you have the CD-ROM.

      Personally I'm never going to buy another game that requires me to put the CD-ROM in to play. It's just too annoying when you do most of your gaming on the go with a laptop. Not that my "boycott" is worth anything, because I don't have time to play games anymore anyway. :-(

    18. Re:Old methods of copy protection... by Anonymous Coward · · Score: 1, Informative

      Apple//s were capable of 70 tracks per disk (side,) but the read/write head was large enough that you couldn't reliably write to them all without affecting a neighboring track. To get by this, they just used every other track, the unused ones were referred to as "half-tracks". Some games used these these half-tracks instead of the regular ones, so if you tried to copy the disks with some of the more simpler copy programs, you'd completely miss this data.

      Some games even used quarter-tracks in their protection schemes.

    19. Re:Old methods of copy protection... by joshsisk · · Score: 1

      Ascendancy- what a great game! I always hoped they would make a sequel.

    20. Re:Old methods of copy protection... by FusionDragon2099 · · Score: 1

      Police Quest never had copy protection. It didn't really need it; you need the information in the manual to get through the game.

    21. Re:Old methods of copy protection... by shane_rimmer · · Score: 1

      I see plenty of people remember games that did that. Another one I did not see mentioned was the old floppy version of Tie Fighter. Losing the manual was the only thing that stopped me from playing that game.

      Speaking of Lucas Arts, how many people here bought X-Wing vs Tie Fighter and the expansion pack, Balance of Power? IIRC, and it has been a while since I last played it, you had to have the Balance of Power disc in the drive to start the game, then switch to the X-Wing vs Tie disc so it could verify you had it, and then switch back to the Balance of Power disc. At that point, the game would finally start, and that was required everytime you started the game. I never did play that game much simply due to that ridiculous disc swapping.

    22. Re:Old methods of copy protection... by Mr2001 · · Score: 1

      Hate to be the one upper here, but I remember a game that had a wheel, and it was DARK BROWN to defeat photo copiers, too./i.

      The original SimCity was like that - it had a code chart, printed in black ink on dark red paper, with a few facts about dozens of cities. Try to copy it in a regular photocopier and you'd just get a black page.

      Luckily, even back in that era, color copiers could replace one color with another. The helpful guy at Kinko's was able to make a perfectly readable copy with reddish-black text on a white background.

      --
      Visual IRC: Fast. Powerful. Free.
    23. Re:Old methods of copy protection... by Mr2001 · · Score: 1

      Whoops, I guess that Preview button is there for a reason.

      --
      Visual IRC: Fast. Powerful. Free.
    24. Re:Old methods of copy protection... by From+A+Far+Away+Land · · Score: 1

      I had to type in stuff for Indy 500 and Lemmings had something too. They were games that came with my Sound Blaster Pro. Star Trek 25th had a manual feature built into the game instead where you had to visit the right star on the map for the mission, and the stars changed.

    25. Re:Old methods of copy protection... by _xeno_ · · Score: 1

      They were at one point. Apparently they changed projects to Seeker.

      It's still listed on their Development page, although I can't find any hint of when it was last updated. (Beyond "2005" since the website is "copyright 1995-2005.")

      --
      You are in a maze of twisty little relative jumps, all alike.
    26. Re:Old methods of copy protection... by geminidomino · · Score: 1

      Star Control 2 did the same thing, except instead of a convienient book with the starmap it had this huge poster-type deal. Bugger the copy protection, that map was tattered into nonexistance by the pure number of hours I PLAYED that game...

    27. Re:Old methods of copy protection... by skreeech · · Score: 1

      I hate the put the cd in your drive system. It makes me play my games less because I don't want to dig around for my stack of games. pirates! and x-men legends never get played because I would have to take the bf2sf cd out of the drive and put it away.

      The online system also scares me because of the reasons above. Your game you paid money for just goes poof one day. Thats lame.

      --
      [20:36] wwwdot/.dotorg
    28. Re:Old methods of copy protection... by Anonymous Coward · · Score: 0

      Just get Alcohol 52% or a Mini-image for those games.

    29. Re:Old methods of copy protection... by Anonymous Coward · · Score: 0

      Ahhhh, I remember the fun times running the dozens of specialised copying utilities like Nibble and Locksmith! Staring at the mysterious hex codes like Wheel of Fortune junkies, "c'mon gimme big zero!"

    30. Re:Old methods of copy protection... by Mycroft_VIII · · Score: 1

      The 1541 floppy drive for the C=64 (and vic20 and others) had the same setup trackwise.
          I remember quite a few tools to add various deliberate errors(error 21 and 23 were fairly comm iirc, not that I recall what they meant) and checks for half-track and in-between sector data.
          The advantage to the crackers and copy program writers was the fact that it had it's own 2kram and cpu in there (there were programs that actually used the various sounds made durring operation of the drives to play recognizeable music!). One program I frequently used allowed you to re-program a pair of 1541's and link them together into an auto-copier. One you ran it you disconnect the first drive (daisy chain setup for C=64 drives) and each time you put a disk in both drives it would copy from the first drive to the second.
          Back then one of the toughest pieces of software to crack was GEOS, a graphical os and apps for the C=64. They used quite a few clever tricks both the disks and with the 6510 (clone of the 6502) as it had quite a few undocumented instructions (probably unintended, no checking for 'illeagle' opcodes in the 6510).

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    31. Re:Old methods of copy protection... by Anonymous Coward · · Score: 0

      I watched the journals of the developers for Galactic Civilations II. I was impressed with the development of the game and the way they were upfront regarding the non use of copy-protection.

      I really want to play this game, but I will wait until I have the extra cash to purchase it. Not only is there no copy-protection, but it is priced at $40. Either of these two items would peak my interest, but when combined together with what appears to be an excellent game, I am hooked.

      I don't pirate games, but I am willing to help my friends get their games working, whether they purchased them legally or got them from some other method.

      I will say that I do use No-CD cracks on my own games. I really hate having to put a CD into the drive, plus my next rig will have it's optical drive removed after initial OS install and I will just use my network to get files onto it.

    32. Re:Old methods of copy protection... by Anonymous Coward · · Score: 0

      Baldlur's Gate did half of that - if you'd installed the Tales of the Sword Coast expansion you had to insert that disc when you started the game, then switch back to whichever disc you were up to at the time.

    33. Re:Old methods of copy protection... by Gadget_Guy · · Score: 2, Funny
      I have fond memories of Bard's Tale codewheels, and laughed for a solid ten minutes when I bought a re-released package a few years back of the old games and found the publishers themselves had added codewheel hacks to these legal, purchased versions of the games to avoid having to print up new ones.

      I wonder if they used a crack written by somebody else. If so, they may have infringed on some poor pirate's copywritten software!

      The bastards!

    34. Re:Old methods of copy protection... by shicklin · · Score: 1

      Zool had one of these "reflective black on black" wheel things.

    35. Re:Old methods of copy protection... by Fallingcow · · Score: 1

      Here's a place where you can download the manual

      Just make sure you only download one thing at a time.

      And stop browsing their site while the manual downloads. I had it boot me for 7 or 8 simultaneous downloads once, 'cuz apparently the images and html for their website count as downloads. Weird.

      Dunno if it's any better than the one you've got, I didn't look. Worth a shot, though.

    36. Re:Old methods of copy protection... by KlausBreuer · · Score: 2, Informative

      Nope - GalCiv II is written by StarDock, and they have nothing to do with MOO.
      Their previous Game - GalCiv - was also not protected. They thought that they'd sell about 30,000 games, but it turned out to be over 100,000 - no copy protection seems to pay out.

      And it does explain why I've bought both games. Yes, bought. I *like* not being bothered by some damn Digital Restriction Management, and the games are both very good - and well supported, on top of it.

      Have a look at http://galciv.com/ (no, I have nothing to do with them)

      --
      Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
    37. Re:Old methods of copy protection... by cluke · · Score: 2, Informative

      That can backfire though. I had a friend tearing his hair out over Metal Gear Solid on the PSOne, he was telling me how a character was asking for the number on the back of the CD, and how he went everywhere looking for this CD in the game. His jaw hit the floor when I said "Er.. they mean the actual GAME cd".
      (MGS was particularly bad for that though. Way to break the suspension of disbelief, when in game speech starts talking about the triangle buttons, and Psycho Mantis tells you to put your controller on the floor. It would be like people in films stopping to ask you if wanted to go get a cup of tea!)

    38. Re:Old methods of copy protection... by Anonymous Coward · · Score: 0

      I say bring back Lenslok

    39. Re:Old methods of copy protection... by ultranova · · Score: 1

      Monkey island had a crazy decoder wheel.

      Bah. Star Control 2 had a starmap, and at each startup it would ask the name of the star at given coordinates. And of course the starmap had a color scheme that couldn't be copied with a photocopier. So I copied it by hand, star by star.

      That's how you know the game is good - people will go to great lengths to copy it :).

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    40. Re:Old methods of copy protection... by incabulos · · Score: 1

      The original Civ was the best copy protection I've ever seen. As a n00b to the game there would be no way to know what given technology advancements could be the two prerequistes for a more advanced tech, but a seasoned player can answer the questions without any thought needed - it would not even slow you down. You could sort of fudge a guess though if torn between 2 choices, but even that was educational in a way - how many teenagers can appreciate that a solid grounding in mathematics is neccessary for an understanding of physics ; a study itself integral to the development of the steam engine, atomic theory, and rocketry in the distant future.. I love that game.

      Another favorite copy-protection was the Espruar/Dethek rune codewheel things that were in the Pools of Radiance RPG and sequels. Kind of cool in itself, the dwarven runes were roughly equivalent to their namesake in the Tolkien world, and also those used in the massive Ultima franchise. To this day I can still read and write those darn things.

      Copy protection thats educational and thought provoking? I wouldnt mind seeing more of it rather than the viruses and trojans that we have today.

    41. Re:Old methods of copy protection... by Anonymous Coward · · Score: 1, Interesting

      The best ones were the little spy-wheel devices some games used to have. I think Monkey Island had one of these, it had different combinations of pirate heads and bodies and the game would show you a pirate combination on screen and you'd have to spin the wheel to match the combo and type in the code revealed. It actually added to the gaming experience, you felt like James Bond every time you had to whip out the old code wheel.

    42. Re:Old methods of copy protection... by Anonymous Coward · · Score: 0

      Thanks for the tip! Bought galactic civilizations II today, much because of the publishers unwillingness to vilify their customers.

    43. Re:Old methods of copy protection... by octopus72 · · Score: 1

      LOMAC:Flaming cliffs is currently probably the only game unavailable as working pirate version. First they used starforce proactive, which is so far unbreakable. Later Lock On glod was released ad 2-cd set (with sf 3) and much later pirate mds disc images appeared, but it seems "author" of it was a complete noob and wasn't able to make a WORKING image. So this one can only be run as legitimate version (although not expensive if one combines it with pirate vecsion of LOMAC 1.01)

    44. Re:Old methods of copy protection... by Anonymous Coward · · Score: 0
      It wasn't only "ask nicely" ... I remember years ago the copy protection was simply to enter "The 4th word on the tenth line on the 10th page of the instruction manual", etc.

      Counterpoint: I had a pirated copy of Beach Head II for the Commodore 64 many years ago. The original pirate used an Isepic[1] cartridge to dump the game. I then tried to duplicate the pirated disk, and upon loading the game, was presented with a long scroller about how piracy was bad and I was a bad person for trying to dupe a game that had been worked on for so long, blah blah blah.

      [1] The Isepic would dump the contents of memory back to disk along with a special turbo loader, so you'd load up your game then hit the switch. Instant copy-protection removal!

    45. Re:Old methods of copy protection... by PhotoGuy · · Score: 1
      The apple hard drive was actually quite ingenious. It used a stepper motor (maybe four ticks per track-width, allowing for the quarter trakc thing?); I remember looking at the source code that did the disk seeking/reading. It estimated how far it had to go to get to the desired track, stepped to where it hoped it would be, read a sector, which had a track ID on it. If it was right, then fine; otherwise, it figured out how much further in which direction it had to go, and then gave it another shot, honing in on the track.

      Rather creative, and probably kept hardware costs lower than they might otherwise have been. Adding a software enhancement to lower hardware costs, can be a very intruiging approach at times.

      --
      Love many, trust a few, do harm to none.
    46. Re:Old methods of copy protection... by Devistater · · Score: 2, Interesting

      Take a look, they've done smashing so far: http://forums.galciv2.com/?AID=105470 They've sold out of thier first printing, and the orders for the next printing EXCEED the first. This is UNHEARD OF for a game to sell more as it gets older. 99.99% of time, games sell the most in the first couple weeks. BTW, I bought this game, its GREAT!

    47. Re:Old methods of copy protection... by mdwh2 · · Score: 1

      Even then, as well as that method, there were more direct methods which were comparable to what we have today - for example, it was common for games to use non-standard disk formats, which meant they couldn't be copied by the OS, and that's just the same sort of trick being done now with some CDs (you could get special disk copying programs which had more success, but even they had trouble with some disks).

      The original comment is just simply false - if anything, hacky copy protection was more common back then, because it wasn't expected that the software should play nicely with the OS.

    48. Re:Old methods of copy protection... by nsmike · · Score: 1

      One of my favorites was Spear of Destiny... It asked you a random question about something in the manual, but the morons built in a backdoor password that always works. The password was "Joshua," and the game would say, "Greetings Professor Falken, would you like to play a game?"

      He he.

    49. Re:Old methods of copy protection... by steveo777 · · Score: 1
      Wow, I remember playing The Bard's Tale on my dad's Mac years ago. I remeber having to go to the old sage and leveling up. I didn't know how it worked when I was young, so I worked on getting better armour and weapons for my guys first. When I finally found out how to level I think I made it to level 7 or so by talking to the guy over and over.

      Do you know if it still exists? Every once in a while I'll peruse the 'net looking for how to get a copy, but never find it.

      --
      This sig isn't original enough, it's time to come up with something witty...
    50. Re:Old methods of copy protection... by Chelloveck · · Score: 1
      That's how you know the game is good - people will go to great lengths to copy it :).

      Or, that's how you know a game is bad -- When cracking the copy protection is more fun than actually playing the game!

      --
      Chelloveck
      I give up on debugging. From now on, SIGSEGV is a feature.
    51. Re:Old methods of copy protection... by Anonymous Coward · · Score: 0
      Their previous Game - GalCiv - was also not protected.


      I'm pretty sure that the original OS/2 GalCiv required the manual the first time you ran it. That's an acceptable "copy-protection", imho.
    52. Re:Old methods of copy protection... by ultranova · · Score: 1

      Or, that's how you know a game is bad -- When cracking the copy protection is more fun than actually playing the game!

      I spent four hours copying that darn map. That was not fun :(. But the game itself is excellent.

      But don't take my word for it, go and download the completely legal remake from here. The copyright holders released the 3DO version to community, and community proceeded to port it back to PC. For legal trademark reasons the game was renamed to "Ur-Quan Masters", the subtitle of the original game.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    53. Re:Old methods of copy protection... by sesshomaru · · Score: 1
      the morons built in a backdoor password that always works.
      Well, probably the people demanding copy protection were different than the people putting in the back door password. So they weren't morons, they just didn't care.
      --
      "MIT betrayed all of its basic principles."
    54. Re:Old methods of copy protection... by Gojira+Shipi-Taro · · Score: 1

      I do know that the original Bards Tale series is packed in with the New (ish) Bards Tale for PC that was recently released. No idea about a Mac version.

      Wish I hadn't lost the save game editor program I wrote all those years ago for that game. Deskview + Norton Hex Editor (or whatever it was called) helped me reverse engineer the save format, and I managed to put together a TurboPascal program for a front end to edit the file... I couldn't write a line of Pascal today if you hit me with a cattle prod...

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    55. Re:Old methods of copy protection... by SillyNickName4me · · Score: 1

      With 2k and a 6502 in there, you could actually run usefull software on a 1541. I remember writing a small database program for the C64 that had the drive execute queries and return the results instead of having the C64 do that. Also, I remember using it for offloading half of the calculations for making nice fractal images.

    56. Re:Old methods of copy protection... by lgw · · Score: 1

      My favorite copy protection like this was in the old Infocom game Starcross. At the start of the game, you needed to move you ship to a given location, so you have to look up a name on your star chart and enter the coordinates. Simple copy protection, but I thought it was cool that it made sense within the context of the game, rather than looking like copy protection.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    57. Re:Old methods of copy protection... by steveo777 · · Score: 1
      I remember writing in Pascal and Turbo Pascal back in high school. It looked a lot like C, but just never gained the popularity. That and doing sturctures was a royal pain. I'll have to look for the PC version of the new Bard's Tale. I've played it on PS2 and it was okay. If I find it for 20 bucks, it'll definately be worth playing (and perhaps getting somewhere) in the old games.

      On an off note, were you ever able to find the level up guy in III?

      --
      This sig isn't original enough, it's time to come up with something witty...
    58. Re:Old methods of copy protection... by Anonymous Coward · · Score: 0

      Oh my, XvT takes me back, my disks are scratched to hell... nothing like trying to play a fast action space sim with a 400ms ping with some guy from russia :P Blessed Darkness forever. Yes BoP was a pain.

    59. Re:Old methods of copy protection... by drewlake2000 · · Score: 1

      Does anyone remember the Elite copy protection for the Spectrum? It was a bit of plastic you had to put against the TV screen to decipher some gobledygook?

    60. Re:Old methods of copy protection... by bonk · · Score: 2, Interesting

      It's amazing, isn't it? A company produces a solid, FUN game that isn't a hassle to play (other than it asking for your serial # when you download patches) and doesn't contain draconian measures that get in the way of playing (i'm talking to you, mister game that wants me to insert the cd even though you don't read anything off of it once you've started) and people want to play it?! And they're willing to pay for the pleasure? A company that doesn't treat it's paying customers and potential customers as potential thieves?

      I love Galactic Civ II - best game to keep me clicking without realizing it is now 3am. And I love Stardock now, for producing the game in such a fashion.

      --
      I hope to die peacefully in my sleep like grandpa, not screaming like his passengers.
    61. Re:Old methods of copy protection... by Gojira+Shipi-Taro · · Score: 1

      I don't think I ever got III. Just the first two. It was long enough ago that I don't remember much about them.

      I haven't even played through the new one yet, to be honest.

      I believe the classics on the PC version either come with DosBox, or recommend using Dosbox to run them. I have a stack of games that I bought and haven't got to, so I haven't looked apart from doing the install and the tutorial for the new game.

      And yea, the main thing I do remember about Pascal was that stuctures were a pain, mainly because I think declarations were done ass backwards from every other language in common use at the time. I was about 19 and in college when I did the character editor, so there are some uh... mitigating factors to remembering specifics of that time period...

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    62. Re:Old methods of copy protection... by Darby · · Score: 1

      I do know that the original Bards Tale series is packed in with the New (ish) Bards Tale for PC that was recently released.

      I've seen that and almost got it a few times. Anybody know if the new game is any good?

    63. Re:Old methods of copy protection... by smiffy1976 · · Score: 1

      I remember Jet Set Willy on the C64 - it had a little leaflet with multi-coloured strips in a grid, and you were asked for the co-ordinates of a random cell. BTW, was the C64 version impossible to finish? I could NEVER jump the rolling egg on the rooftop, always hit the birds...
      Flood on the Atari ST came with a poster, on loading you were quizzed about it... Great little game, good sfx (most ST games had appaling sfx due to it's shitty sound chip) and a rubber chicken!

    64. Re:Old methods of copy protection... by StillAnonymous · · Score: 1

      Reminds me of Cinemaware. They offer up free downloads of their old games from their site for various platforms (C64, Amiga, Atari ST, etc).

      At the time these images were released, there was no disk image format for C64 or Amiga that would describe protected tracks/sectors, so I was curious how they could release something that would work on emulators.

      Turns out they're the cracked versions, with the intro-loader and everything!

    65. Re:Old methods of copy protection... by fm6 · · Score: 1
      I hate having to swap disks on my PC, and I hate having to wait the extra pointless time for whatever copy protection they use to "validate" my game CD. I've got 2GB of hard drive space used by the game, I shouldn't need to deal with the CD.
      Especially since this kind of copy protection is so easy to defeat. I mean, hello! Everybody's got a CD burner now!
    66. Re:Old methods of copy protection... by cheesybagel · · Score: 1
      Commodore Amiga games often used obnoxious disk (floppy disk mind you) copy protection systems. Games often had their own FS and disk drivers which hit the hardware directly, making it impossible to install to hard disk or backup.

      Needless to say, you could still get cracked games which you could copy and install easily. Plus, several companies made money selling tools (software and hardware) to circumvent that crap.

      The Amiga market is dead, and the PC market which used to use manual based copy protection and allowed hard disk install of games still exists.

    67. Re:Old methods of copy protection... by Mycroft_VIII · · Score: 1

      Yep, try and imagine a modern disk drive (hard floppy or cd/dvd) of any sort with a general purpose cpu as powerfull as the main sytem cpu these days.
          Some people really would have Beowolf cluster of them in a raid array.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
  5. Blame the operating system by Anonymous+Howard · · Score: 5, Insightful

    The best defense against this sort of this is the operating system. The ideal mechanism for software management is for the OS to only permit software to be installed in a specific directory tree, one per application, instead of allowing software to sprinkle DLLs all over the place. Installation should be a recorded transaction which can be replayed in reverse by the OS to verify that software has truly been removed. This, along with really good privilege separation, will ensure that rogue applications cannot evade detection and removal.

    Too bad Linux doesn't do any of this...

    --
    - I wanted to call myself Anonymous Coward, but that name was already taken by somebody :-(
    1. Re:Blame the operating system by Anonymous Coward · · Score: 0

      Not too many linux games are worth protecting... ppracer is an exception of course... GO PENGUIN GO!

    2. Re:Blame the operating system by Rei · · Score: 1

      After playing Scorched3d on a large HDTV, I have to seriously disagree ;) Linux gaming has seriously advanced. Of course you can always go retro - Star Control II or even Sopwith Camel - and it's still mostly focused on high-class puzzle games and the like (for example, Frozen Bubble). However, there's quite the range (my apt4rpm list has something like 200 games entries), and many are exceedingly well done.

      --
      Beautiful Blueberries
    3. Re:Blame the operating system by Nasarius · · Score: 4, Informative
      instead of allowing software to sprinkle DLLs all over the place

      Too bad Linux doesn't do any of this...

      No, it's really not. The whole point of dynamic (shared) libraries is that they are shared. Windows may be terrible at dealing with different versions of the same shared library, but Unix is not. There is no "ideal mechanism for software management"; there are pros and cons to any approach.

      Windows likes to have each program confined to a neat little space, except for DLLs, which are utterly inconsistent, and the registry, which is a terrible idea for many reasons. Honestly, I'm not sure how this approach is beneficial, other than aesthetically.

      Then there's Unix. Executable binaries go in a /bin, shared libraries go in a /lib (tagged with their version, so incompatible versions of a library can happily coexist), configuration goes directly on the filesystem in /etc, documentation goes in /usr/man, et cetera. A good package manager has no trouble keeping track of this for when you want to remove the package, it makes your PATH easy to manage, you know where to go when you want to reconfigure something, and so on. If you're running "rogue applications", you've got bigger problems.

      --
      LOAD "SIG",8,1
    4. Re:Blame the operating system by Anonymous Coward · · Score: 0

      This, along with really good privilege separation, will ensure that rogue applications cannot evade detection and removal.

      Surely you troll.

      An authorized copy of a game is not a "rogue" application if the adminstrator of that PC wants it to be installed! Your suggestion is worthless, and could only become effective for this task if expanded into full-blown "user-hostile" DRM.

    5. Re:Blame the operating system by jonwil · · Score: 2, Interesting

      The answer is not to put each program into its own folder...
      The answer is for each program to register everything it needs (non-shared program files, shared program files, registry keys etc etc) in a central database.
      Then, an inteligent uninstaller can remove the program.
      When the last program claiming "I need this file" is removed, the file is removed.
      Combine this with a decent way to prevent "dll hell" (i.e. any new release of a dll that is not backwards compatible with old releases gets a new filename etc like unix has had since day one or so) and most of the problems go away.
      Any program that installs itself can never install a dll that will break other programs (since it can only ever install a dll that is the same as what is already there or one that is newer but still backwards compatible with what is already there) and it would be simple to uninstall.

      Patches, upgrades, expansion packs, addons, mods and service packs would either be things that install stand-alone and dont touch the main program (in which case they get seperate uninstall entries) or they modify the install entry for the host program (e.g. patches simply update the host program install entry)

      Also, this system would allow for dependancies so that one program can be dependant on another program. For example, you wouldnt be able to uninstal "microsoft office" while "Voice Recognition 2000 for microsoft office" (say) is still installed and dependant on microsoft office for its functionality.

      And, this could be used to provide a simple way to backup configuration data (every item registered would be marked with a flag indicating if it was something that should be backed up as part of the configuration data or not)

      Going to the example of Starforce protection, every game that uses it registers that it needs the starforce drivers and dlls.
      When you uninstall the last game that needs it, the drivers would be removed.

    6. Re:Blame the operating system by Anonymous Coward · · Score: 0

      Dufus, this is exactly how DLL hell and the registry bloat got started. Many people are doomed to re-live past mistakes because they fail to learn from them.

    7. Re:Blame the operating system by mpe · · Score: 1

      Windows likes to have each program confined to a neat little space, except for DLLs, which are utterly inconsistent, and the registry, which is a terrible idea for many reasons.

      You also sometimes get Windows applications which like to store data in the application directory, rather than looking at the User Shell Folders registry keys.

    8. Re:Blame the operating system by mpe · · Score: 1

      The answer is for each program to register everything it needs (non-shared program files, shared program files, registry keys etc etc) in a central database. Then, an inteligent uninstaller can remove the program. When the last program claiming "I need this file" is removed, the file is removed.

      Sounds not unlike the way unix filesystems handle files with multiple hard links...

    9. Re:Blame the operating system by PhotoGuy · · Score: 1
      No, it's really not. The whole point of dynamic (shared) libraries is that they are shared. Windows may be terrible at dealing with different versions of the same shared library, but Unix is not.

      Well, Unix may be better than Windows, but it ain't perfect. I tried to install ActiveState's Komodo on Linux. It wanted an earlier version of GLIBC++. Tried to fool it with a symlink, hoping that the library would be backwards compatible enough. Not. Segfault. So I hunted down the old version, wouldn't install due to conflicts. Forced the install of the library. Komodo ran, but occasionally segfaulted; maybe because of the library, maybe not, but I eventually gave up on it.

      A less savvy user would have quit at step 1.

      --
      Love many, trust a few, do harm to none.
    10. Re:Blame the operating system by rabbit994 · · Score: 1

      Actually WIndows XP has Dll Cache where it swaps DLL in and out for different programs. However, for most programs, the shared libraries are about 16 MB or less and I would pay that HD space for them just to install them locally then scatter them everywhere. I encourage every Windows programmer keep everything in the same folder as the application or sub folder of the application just to make life easier.

    11. Re:Blame the operating system by NereusRen · · Score: 2, Informative

      The ideal mechanism for software management is for the OS to only permit software to be installed in a specific directory tree, one per application, instead of allowing software to sprinkle DLLs all over the place. Installation should be a recorded transaction which can be replayed in reverse by the OS to verify that software has truly been removed. This, along with really good privilege separation, will ensure that rogue applications cannot evade detection and removal.
      Too bad Linux doesn't do any of this...


      GoboLinux does. That's why I like it so much. (Well, that and the fact that both source and binary installs are first-class citizens). To remove a program completely, delete a folder (and run a script to automatically clean up some symlinks if you feel like being tidy). During the install, programs are only given write permissions in a specific folder, so this scheme is enforced by the system even if a badly behaved programs tries to put things outside its target directory.

      It even goes one further than your suggestion, by separating directories by version number as well. If the different versions of the same program/library have differently-named files they can simply co-exist, and if they have conflicting names then it's a simple switch to decide which one you want to be "active."

      The cool part: most programs don't require any modification to compile/install properly using the GoboLinux-provided installer (including anything based on autoconf or a decent Makefile, or standard Perl/Python apps).

    12. Re:Blame the operating system by NereusRen · · Score: 2, Insightful

      If you're running "rogue applications", you've got bigger problems.

      But you shouldn't, which is exactly the GP's point. There's no reason the OS shouldn't solve those problems for you. Proper software management should not depend on all programs being well-behaved, nor should it depend on every program being in your package manager.

      Of course, rather than arguing about whether centralized locations (/bin,/lib,/etc) are better or worse than segregated programs (/Programs/Xorg/6.8.2/), maybe we could just use an automated system of symlinks to get the benefits of both. Heck, while we're at it we could break the dependence on a centralized package manager too, by letting people install from source (or even third-party binary) while maintaining the same restrictions on the program tree. Oh wait, already been done. :) (Sorry, couldn't resist the plug for my current choice of desktop OS. It seemed pretty relevant to this discussion.)

    13. Re:Blame the operating system by Anonymous Coward · · Score: 0

      If you're running "rogue applications", you've got bigger problems.

      Why the animosity to games like NetHack? :)

    14. Re:Blame the operating system by Kazoo+the+Clown · · Score: 1

      Yes, I've been using Linux for about 15 years now, and my /lib directory now has just about every lib file I've ever encountered in it. If I didn't do this, half my stuff wouldn't work. The idea of recompiling everything ever time you upgrade the OS is completely ridiculous, and disk and memory space is not so expensive that shared libraries buy you anything except dependency grief...

    15. Re:Blame the operating system by ShecoDu · · Score: 1

      How about a program installing all its files in a single directory and registering on a central database which shared libraries it contains, when another program is installed it checks the database to see if there's already an app with the library it needs and creates a hard link to that file.

      That way, you can remove the directory where the app is installed, effectively removing all it's files, with no garbage lying around, and since the other app had a hard link to the library, it doesn't lose it.

      I know this could work on linux, not sure if there are hard links on windows.

      I'd love something like this, so you can copy your software freely and you know it'll work on another computer.. just copy the directory (which could itself have a default execute action instead of opening the directory an listing the files in it, it would run it's default executable file). you'd install my apps on a flash drive and I'll have them ready to run wherever you go, configuration should also be stored in the same directory.

    16. Re:Blame the operating system by ShecoDu · · Score: 1

      How about a program installing all its files in a single directory and registering on a central database which shared libraries it contains, when another program is installed it checks the database to see if there's already an app with the library it needs and creates a hard link to that file.

      That way, you can remove the directory where the app is installed, effectively removing all it's files, with no garbage lying around, and since the other app had a hard link to the library, it doesn't lose it.

      I know this could work on linux, not sure if there are hard links on windows.

      I'd love something like this, so you can copy your software freely and you know it'll work on another computer.. just copy the directory (which could itself have a default execute action instead of opening the directory an listing the files in it, it would run it's default executable file). you'd install my apps on a flash drive and I'll have them ready to run wherever you go, configuration should also be stored in the same directory.

      --
      I originally wrote this to a reply of this post, but I thought it should be better here, receiving more exposure, sorry for repeating.

    17. Re:Blame the operating system by JesseMcDonald · · Score: 1

      Actually, if you had to statically link the entire set of Xlibs, Gtk/Gnome/Qt/KDE, glibc, etc. into every application on the system, you'd probably be left with no RAM space for documents or application data. As an example, glibc alone is about 1.4MiB on my system. There are 120 processes using that shared library. In a statically-linked system, that would equate to 168MiB just for glibc. Multiply that by the average number of shared libraries (xterm is using 22 right now), and you have a fairly significant block of memory. A very low estimate, assuming that most libraries are a fraction of that size, would place the extra disk and RAM consumption without shared libraries somewhere between 512MiB and 1GiB each -- and library code is typically accessed too frequently to be well-suited for virtual memory on a process-by-process basis. Still think that shared libraries aren't worth the effort? Also, shared libraries minimize code duplication and make patching a library function relatively simple; you can just install a drop-in (ABI-compatible, same major version) replacement rather than relinking every single program that uses the library.

      In any event, static linking wouldn't avoid the issue you described: having copies of all the old versions of the system libraries around to support legacy applications. It would just move those libraries into the applications themselves. The solution is to use a binary package manager, the very point of which is to avoid the wasted effort of making every user recompile everything by hand.

      --
      "The state is that great fiction by which everyone tries to live at the expense of everyone else." - Bastiat
    18. Re:Blame the operating system by Nasarius · · Score: 1

      More generally, he just described a refcount. The thing that gets me is that his "answer" is what every modern Linux package manager already does. Those who don't understand Unix (or CS) are doomed to reinvent it, poorly...

      --
      LOAD "SIG",8,1
  6. We did it in the 70's! by msbsod · · Score: 4, Interesting

    > In the late '80s and early '90s, the games industry could do little more than ask nicely that you not pirate their wares.

    What? I was able to put a 16 byte sector inside a 256 byte sector, which itself was located inside a 1024 byte sector, on a floppy, in the late 70's. Even the best copy programs had a hard time to crack that. I have produced things like that and I have seen others doing similar things. Most people could not copy such games. And hey, there were always people who knew how to do it and there will always be such people.

    1. Re:We did it in the 70's! by swillden · · Score: 1

      What? I was able to put a 16 byte sector inside a 256 byte sector, which itself was located inside a 1024 byte sector, on a floppy, in the late 70's.

      There was *lots* of copy protection attempted in the 70s and the early 80s. The later 80s and the early 90s didn't see much use of copy protection not because it couldn't be done but because the earlier experience had proved that it (a) pissed off legitimate users and (b) didn't really deter the pirates. In fact, with some of the Apple II, Atari and C64 games it got to the point where every time a new game came out there was a massive underground rush to see who could crack it first.

      During that same timeframe, lots of non-game commercial software had copy protection as well. Dongles were pretty common for high-end commercial packages in the early to mid 80s.

      Lately, we've seen a resurgence in copy protection not because it has become any more effective but because the generation of developers who learned that it doesn't work and it makes users mad has moved on and without their guidance the younger generation is repeating all of their old mistakes. I predict that by 2016 we'll see that very little, if any, software bothers with copy protection, because (a) it pisses off legitimate users and (b) it doesn't deter the pirates.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    2. Re:We did it in the 70's! by DrEldarion · · Score: 1

      Part of the reason copy protection wasn't needed again until the mid to late 90's was that games were starting to come on CDs, hard drives were too small to hold the data, and CD burners were still far too expensive.

    3. Re:We did it in the 70's! by Forbman · · Score: 1

      Then perhaps they should release programs on 3.5" floppies again. Copying Office 4.2 on its 90 or so floppy disks was just not an option in 1992. The installation was PAINFUL, but at least could then be run off the file server.

    4. Re:We did it in the 70's! by Mycroft_VIII · · Score: 1

      Suppose only one person could figure out some scheme, that's all it takes. Even before the public internet there were the BBS's and sneakernet.
          This is why for the most part copy protection schemes are snake-oil in my book. They likely cost MORE than just what thier purveyors con the phb's into spending.
          This because they make the cracked version (frequently online BEFORE on shelves) more convient as they get more anal. And if you're going to download a cracked iso anyway many would decide not to buy who might otherwise.
          Without this crap the software creators loose an often significant overhead in the cost of the final product and they don't alienate thier customer base.
          Without 'copy protection' many loose the justification they have for getting it cracked instead of buying it.
          With it the makers have one more chunk of complex code they have to debug around (without even the source I suspect most times).
          With it the users have more potential (especially with agressive techniques, such as aspi layer replacement) conflicts and bugs and glitches wich means MORE tech support calls (that can cost $$) and less good-will from thier 'customers' (If you're treated like thief from the get-go are you really a customer? or just con$umer to these people).
          About the ONLY possible benefit I see from this crap is that a new scheme MIGHT delay the craked versions for a few days. Now is that really worth all the extra hassle and cost to both the creator and the customer?
          I'm waiting for the first successfull lawsuit when one of these schemes destroys more than $45 cdrom (as StarForce is ALLEDGED to do, it hasn't hurt my system that I'm aware of). Considering many of these schemes DELIBERATELY interfere other (legitimate) software , it's only a matter of time before the problems caused thereby cost some company enough $$ to be worth litigation.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    5. Re:We did it in the 70's! by nogginthenog · · Score: 1

      Amiga games from the 80s & 90s were very often copy protected (mangled disk sectors etc). I suspect the same was true for the Atari too.

    6. Re:We did it in the 70's! by Devistater · · Score: 1

      What game(s) did you work on?

  7. Caught in the middle by MyLongNickName · · Score: 4, Interesting

    I used to steal software left and right (please feel free to tell me how it isn't theft so I can summarily ignore you). Then about 8 years ago, I really thout about it and deleted anything illegal, or outright bought it (very expensive conviction, let me tell you ).

    I don't illegally copy, and don't think anyone should. Yet I am annoyed by all the inconveniences that I have to put up with in the name of protecting someone's profits. Registering crap, difficulties in backing up. Annoying requirements to periodically validate, etc. I will return products if they are too invasive. I am tired of being assumed guilty.

    Yet, I see nothing improving. I fear than in 20 years we will look back at this era and view it as a "golden age of computing". Things will be locked down so tight, and all software will be pay-as-you-go.

    --
    See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
    1. Re:Caught in the middle by Anonymous Coward · · Score: 0, Insightful
      I used to steal software left and right (please feel free to tell me how it isn't theft so I can summarily ignore you). Then about 8 years ago, I really thout about it and deleted anything illegal, or outright bought it (very expensive conviction, let me tell you ).

      Did you return all the stolen software to the respective stores where you stole them from? If so, did any of them prosecute you for shoplifting?

      Most people don't take kindly to thieves. The computing world is no different.

    2. Re:Caught in the middle by ngdbsdmn · · Score: 2, Insightful

      Please, don't play victim here. You're conviction screams the fact that you're the average Joe and this is what happens to Joe. It's just the way the world works: Joe gets a big stick in his behind with the Law as lubricant.

    3. Re:Caught in the middle by ngdbsdmn · · Score: 1

      Your going to have to excuse my grammar. Whooops :)

    4. Re:Caught in the middle by RyoShin · · Score: 1

      I have to agree.

      Back when Napster was "the shit", I was downloading any song I had the slightest interest in. About 70% of what I downloaded I eventually deleted, but I still kept a lot of the songs. About 5 or so years ago, when the whole music-copyright thing was becoming an issue, I thought about it and decided to support the artists. Since then, I've been gradually buying CDs to replace the supposedly-not-legal songs; I predict that I've spent about $400 in CDs, and I still have a couple dozen albums to go.

      Games are the only things suffering from copy protection. Even with music, the copy protection is annoying. One CD I bought didn't allow ripping (whether by installing something or another method is unknown.) It did have DRM'd .wavs or something, which was at least better than forcing me to keep the CD in my drive, but I couldn't edit them or change how the song was displayed in WinAmp (and after I'd gone through all the trouble of having a certain format.) I eventually found some way around, but it was still a pain.

      I haven't boughten PC games in a while, but I do like having backups- moving often increases the chances of a disc cracking, and I'd like to be able to say "Oh well" and burn another copy of the original. With the DRM they have these days, it's just a pain.

      Companies could always go the Nintendo route and have proprietary mediums of distrobution. PC gamers would go bat-shit crazy over that, though. :)

    5. Re:Caught in the middle by umbrellasd · · Score: 3, Interesting
      Yet, I see nothing improving. I fear than in 20 years we will look back at this era and view it as a "golden age of computing". Things will be locked down so tight, and all software will be pay-as-you-go.
      And I will be outside gardening, which I like to think of as programming the biggest computer there is.

      Someday we will have DRM for nature, too...because we are idiots.

      Then we'll all be wiped out by the natural equivalent of a DRM violater, a virus, and in the waning hour of our species we'll wonder why it seemed reasonable to associate imaginary monetary unit value with a particular breed of rose, and why we thought we, as interesting but limited programs in the Great Simulation, thought we could realistically prohibit the Universe from doing as it sees fit with the codes that it has created age after age without any input from us.

      And the answer is pretty simple. We have an unmitigated greed for stuff and more stuff. Which means eventually, we'll all get stuffed.

    6. Re:Caught in the middle by Anonymous Coward · · Score: 0

      I will return products if they are too invasive.

      Would you mind sharing with the rest of us where the hell you do that? I don't know ANY retailer that will accept a return on opened software, period.

    7. Re:Caught in the middle by MyLongNickName · · Score: 1

      Try getting a good credit card. Citibank has an EXCELLENT policy for refusing to pay. I call, they say 'Yes sir, we'll put it in dispute'. I've only had to do it twice in the seven plus years I've owned the card.

      Other cards have made me jump through hoops to dispute outright fraudulent charges.

      Stores' policies are pretty much there for folks who don't have the balls to raise a rucus.

      --
      See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
    8. Re:Caught in the middle by QuantumG · · Score: 1

      I wish everyone would make this conviction as I'm sure it would drive more people to Free and Open Source software. It's ironic how history repeats itself. I believe it is inevitable that proprietary software makers will continue to add more and more draconian restrictions on what people can do with the software they have purchased. Including the so-called "Software as a service" movement that aims to charge consumers a subscription fee to access software. The proprietary operating systems, with the aid of insidious hardware, will make third party copy protection and digital rights management unnecessary. Finally, consumers will start to recognise the advantages of software freedom. They will flock to Free and Open Source alternatives. Depending on how the proprietary software makers react, think legislation, and how the Free and Open Source community responds, think funding, we may see a revolution.

      What's the historical parallel? Replace "proprietary software makers" with "capitalist bourgeois", "consumers" with "workers", and "Free and Open Source" with "scientific socialism". Unfortunately, the scientific socialists had a major advantage over their modern counterpart: they knew their place in history. Marx was often criticised for declaring that the world was not ripe for a socialist revolution. Few of the followers of scientific socialism took this to heart, and the tragedy of Lenonism was the result. Where is today's Marx? More importantly, where is today's Lenon? The leaders of the Free and Open Source software movements are more like the sentimental communists that scientific socialism, and Marx in particular, pushed aside.

      Where's the inevitability of Free and Open Source software being preached as a rational economic alternative? Believe it or not, I think we need to look to the open source companies and, in particular, Sun Microsystems. In a recent interview, Simon Phipps was heard to remark that eventually all of Sun's software will be Open Source. They're currently navigating the legal mine field they created by going proprietary in the first place. It sounds like there's a visionary somewhere in Sun who has seen the inevitable death of proprietary software.

      --
      How we know is more important than what we know.
    9. Re:Caught in the middle by Rei · · Score: 1

      If you want to support *the artists*, attend their concerts, or better yet write them a check. Artists get a pittiance of CD sales.

      --
      Beautiful Blueberries
    10. Re:Caught in the middle by Anonymous Coward · · Score: 0

      I used to steal software left and right (please feel free to tell me how it isn't theft so I can summarily ignore you).

      Well, if you're talking about shoplifting, you're right. You did steal.

    11. Re:Caught in the middle by rkanodia · · Score: 1

      My girlfriend bought probably 10-20 CDs a year up until last year, when she found herself unable to copy new CDs to her iPod or even play them on her computer. Now she buys zero CDs per year from major record labels. Way to go, RIAA. Nothing builds customer loyalty like treating your loyal customers like criminals.

    12. Re:Caught in the middle by JordanL · · Score: 1

      It sounds like there's a visionary somewhere in Sun who has seen the inevitable death of proprietary software with anti-consumer stigamtisms, pricing schemes and trojans attatched.

      I ficed your sentence for you.

    13. Re:Caught in the middle by mikapc · · Score: 1

      I have few qualms about downloading anything. That said I did that more as kid when (A) I had no money and (B) I had a lot free time to spend. (A) is still true for me today as a masters student but (B) is not. Will I download again? Yes, because copy protections suck, and it's so much easier to download then drive through traffic to store, wait in line order, drive back, and it's faster then ordering stuff via amazon or whatever. Unfortunately it doesn't look like will ever have much of (B) again.

    14. Re:Caught in the middle by Yartrebo · · Score: 1

      Admitting to shoplifting, are you? You're probably looking for the work "infringe copyright", unless you actually did give yourself the five finger discount. I should summarily ignore you, but you aren't the only one who reads this board.

      I personally have eliminated my P2P downloads of bootleg computer games, but not out of any love of copyright (I feel it should be abolished). Modern games are too great a security risk as many contain malware. Also why bother downloading a game if it won't run on Linux (no MS Windows here). The Linux stuff (at least the stuff I've found) is all legal, so it might be P2P, but alas it fails to qualify as bootleg.

      Now I'm much more into TV shows on the computer. Standardized, secure, runs on Linux, and no headaches. My TV tuner cost $50, about the cost of a single game. For more popular content, I can get it off of P2P and not have to worry about viruses and trojans or the copy restriction software of an uncracked copy (not that under WINE it would infect much).

    15. Re:Caught in the middle by Jackie_Chan_Fan · · Score: 1

      ... Which is why you dl the pirated version and run it. Fuck the companies and their copy protection schemes that make life a pain in the ass.

      Even if you buy the app, run the pirated one.

    16. Re:Caught in the middle by DSP_Geek · · Score: 2, Interesting
    17. Re:Caught in the middle by cgenman · · Score: 3, Interesting

      Whenever I buy a game, the first thing I do is run the No-CD crack on it. Then I scour my system for the anti-piracy security software and spend 1/2 hour deleting it. If you don't think those things sap resources, try saying that after you've had a machine for 6 years and installed 30 or 40 different games with competing security systems.

      Then I generally have about 10 minutes left to play the game before real life rears it's ugly head.

      I've moved back largely to console games. It just isn't worth an hour or two of hassle to play a game that is legally purchased. At a time when publishers should be pushing to raise the value of the retail product, instead it is much easier to get an illegal copy with the useless crap stripped out than to live with the restrictions the box set forces upon you. I don't have the slightest idea where my copy of Empires: Dawn of the Modern World is, and so if I wanted to play it without the No-CD crack I'd be out of luck. And I worked on that thing!

      As a side note, most of the people I've spoken to in the industry don't like copyprotection schemes. But everyone feels that if they don't use them, they will be liable to their shareholders. It's the safe option. And the toothbrush salesmen look to Macromedia (or whoever)'s presentations on how 1st month sales can improve by 20% by investing 500,000 dollars in their scheme. They're not math deficient, they just forget sometimes that ticking off your customers does not make for a happy client base.

    18. Re:Caught in the middle by Anonymous Coward · · Score: 0

      No he means he copied it. Steal, copy infringe, it's the same thing as far as 95% of the world is concerned. Get off your high horse, we all know what it really means, but it is still "stealing".

    19. Re:Caught in the middle by binkzz · · Score: 1
      Someday we will have DRM for nature, too...because we are idiots.

      I thought that was funny at first, but after a minute I could really imagine genetically engineered crops that grow a lot faster only if secret ingredient X is in the soil.

      --
      'For we walk by faith, not by sight.' II Corinthians 5:7
    20. Re:Caught in the middle by Anonymous Coward · · Score: 0

      Now I'm much more into TV shows on the computer. Standardized, secure, runs on Linux, and no headaches.
      Read the article on PVRs. Or just look up information from about any source about what's happening with HDTV. No headaches? Start stocking up on asperin now because even if you don't want HDTV, they are one day going to require everyone to use it, and, what's more, there's talk of forcing DRM that may not even be possible to get working on a normal PVR system (since we're talking commercial licenses here, you're probably going to have to give up your nice efficient copy of linux in favor of a $300 copy of "user friendly" -- aka 2-year olds can use it, but, 3-year olds and up can't -- Windows Vista for one.)

      Aren't user screwi- I mean copy protection schemes just great?

    21. Re:Caught in the middle by Mycroft_VIII · · Score: 1

      That last sentence pair is fairly clever, don't 100% agree (more from hope than realism sadly). I'm thinking of stealing for my sig if you don't mind.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    22. Re:Caught in the middle by Mycroft_VIII · · Score: 1

      No it's not. I'm not being pedantic and I do recognize the popularity of the missuse.
      If Your tv is stolen you are out a tv and have to buy a new one.
          If your roomate makes a copy of some software you own when your out(say 3dsmax, costs more than many tv's) and leave the original you are out NOTHING.
          Another significant difference is that copyright is an ARTIFICIAL constuct to encourage creation and invention for the public good, current ip laws work against this goal.
          Whereas a tv is a solid tangible object.
          Equating copyright infingement to actual real theft is like equating mentally undressing someone to sexual assault.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    23. Re:Caught in the middle by Mycroft_VIII · · Score: 1

      I would think that if the shareholders found out a company was spending money on something that increases liability and reduces customer satisfaction they'd be more liable.
          And that's exactly what I'd tell them. It does far more harm than good to the bottom line.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    24. Re:Caught in the middle by Dunkirk · · Score: 2, Interesting

      I've moved back largely to console games. It just isn't worth an hour or two of hassle to play a game that is legally purchased.

      You've really hit the nail on the head, here. I've been a huge PC gamer for about 15 years now. In fact, I just spent last Saturday evening at a friend's house playing some games, and his teenage son could not get over my vast collection of games. (I introduced him to Outlaws for the first time, and he loved it!) After all this time, though, I find I'm getting more and more put out with gaming on a PC. However, it's not even about the DRM for me. That's just the tip of the iceberg. I know that's the topic in this discussion, but if we're talking about the hassles of PC gaming, let's talk about:

      • Patching the game
        If you haven't played in a couple months, and the game's less than 5 years old, you'd probably better check on a patch. Just last Saturday, we were playing UT2004... there's been a patch released in the past few months.
      • Driver updates
        Be sure to keep these up to date as well, or face blue screens.
      • Upgrades
        Whether you're trying to improve performance, or add new functionality, I think most "gamers" are the type to hack their boxes, and it gets to be a hassle. And sometimes, your machine is out of commission when you "just want to play a game."
      • Obsolesence
        Speaking of upgrades, I can't. My machine is a dual Athlon XP with a GeForce 6600GT. It might play the games coming out now, but, if it does, I'll have to shut off enough of the eye candy so as to make it look like a game that was -- wait for it -- released 3 years ago!

      Adding to these are the hassles of dragging the machine someplace else to play at a LAN party. Is it anyone else's fault but mine that I've spent money putting together a dual, and just spent money making a MythTV PVR, and now can't put $1000 toward a new gaming rig? No. That's just how I chose to spend my money. But it means I've also implicitly chosen not to play the latest, greatest games.

      What I'm saying, after all these years, is that I'm fine with that. Maybe it's that I'm getting older. Maybe. But I think it's just economics. Not just money, but the entire picture. The total hassle. When you buy a console. That's it. You might buy some nice controllers, maybe a better A/V cable, but that's about it. I'm ready for that kind of simplicity. Just pop in a DVD, and play. No drivers, no patches, no hassle.

      Inevitably, someone will argue that, with games like Half-Life 2 / Counter Strike Source, the PC platform is moving to a console-like model already, and I would agree. But the big difference here is that a PC, as a hardware platform, is such a difficult, fast-moving target to hit, and game makers are doing their best, but the experience will always be more "optimized" on a platform. Not better overall, necessarily, but it will take better advantage of the platform.

      And, on top of that, the platform will be subsidized ! What's the latest figure on how many hundreds Microsoft is losing per XBox 360? And how much is Sony estimated to lose per PS3? I think I can get with that! Sure the controls suck, but I can get used to them!

      There's another discussion going on about Vista and EFI, and I think it's missing the point. Microsoft doesn't care about whether Vista will run on Mac hardware. That's a strawman. Think about it. What's actually, truly new about Vista? That's right. Nothing except eye candy. And... your friend and mine: DRM. Microsoft doesn't want Vista to run on anything but a platform that they can "trust" down to the bare metal. If you haven't been paying attention, all the whining about TCPA or whatever it's called has had the exact same effect as did all the whining about the CPU identifier. Zippo. It's been going into our hardware for years now. And Vista will exploit all of

      --
      Acts 17:28, "For in Him we live, and move, and have our being."
    25. Re:Caught in the middle by Rick.C · · Score: 1
      And I will be outside gardening, which I like to think of as programming the biggest computer there is.

      Dude! That whole post was quite profound.

      Props!
      --
      You were 80% angel, 10% demon. The rest was hard to explain. - Over The Rhine
      "Math in a song is good."-Linford
    26. Re:Caught in the middle by milton · · Score: 1

      Someday we will have DRM for nature, too...because we are idiots.

      We are already headed that way.

    27. Re:Caught in the middle by Spaceman40 · · Score: 1
      I don't have the slightest idea where my copy of Empires: Dawn of the Modern World is, and so if I wanted to play it without the No-CD crack I'd be out of luck.
      Hah - I know exactly where my E:DMW cds are, and I still can't play: the installer dies on the second disc with a "corrupt cabinet" error.
      --
      I [may] disapprove of what you say, but I will defend to the death your right to say it.
    28. Re:Caught in the middle by Anonymous Coward · · Score: 0

      Stop stealing music, you damn music thief. You can flap your lips all you want about what you want to call it, but you're still stealing and you're still a thief.

    29. Re:Caught in the middle by mink · · Score: 1

      "Someday we will have DRM for nature, too...because we are idiots."

      Too late. That's what the "Terminator Gene" is.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    30. Re:Caught in the middle by cgenman · · Score: 1

      I'd find you another copy but, well...

    31. Re:Caught in the middle by Spaceman40 · · Score: 1

      Thanks anyway :) I'd have made a backup, but, (and back on topic!) well... :-P

      --
      I [may] disapprove of what you say, but I will defend to the death your right to say it.
    32. Re:Caught in the middle by MonkeySpank · · Score: 1

      That's the best retort I've read here in a long time. Respect.

    33. Re:Caught in the middle by Mycroft_VIII · · Score: 1

      Sorry, but I don't d/l music. I'm just not that big a music fan. Besides that I'm stuck on Dialup that get 28.8 on a GOOD day making such things a big waste of my time.
          Has it occured to you someone can hold a view without direct proffit thereby or as a rationalization for thier own questionable behavior?
          Or am I just being trolled?

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
  8. 80's & 90's... by Forbman · · Score: 4, Informative

    In the late '80s and early '90s, the games industry could do little more than ask nicely that you not pirate their wares.

    No, they did do some things. Rumors of bad sectors on floppies burned in by lasers. Certainly floppies that had sectors marked as bad where the installer/runtime had code to force the disc controller to check for the errors and overlook them if they were found (i.e., intentionally put there), which prevented casual disk to disk copying.

    Then HD's came out, and many forms of copy protection that were to stop floppy-floppy copying did not play well with those who wanted to run their games off of the HD. Eventually it was business software that had the worst problems with this, and they were the first ones to give up on it, lower prices to the point where the "fun" of copying programs was reduced, etc. Games came along shortly after. The least obtrusive game copy protections, IMHO, were those that required the manuals. But they were easy enough to defeat programmatically (SoftICE...), too.

    Now with CloneCD, DaemonTools, the Internet (availability to NOCD cracks), etc., it seems like the industry should just realize that $50/game in the US probably wouldn't be as profitable as $19.00 and minimal CD protection. Requiring the CD to play a game, if only to keep SecureRom happy (all the media content gets d/l to the HD usually anyways...) sucks. And to think that some of the no-copy stuff is getting pretty sneaky (installing device drivers?) with little/no concern for user's computer, etc.

    If they're that paranoid about it, they should just license MS' activation technology and methods, or go full on-line (where they can control the servers).

    1. Re:80's & 90's... by amliebsch · · Score: 1

      I don't think it will be long before the physical media requirement is done away with, as it doesn't work all that well anyways, and since internet usage is so widespread, just require Steam or XBox-Live style home-phoning. I know people hate it, but in a lot of ways Steam is the least annoying, most convenient way of purchasing protected software I've ever used. Edge cases where physical media are purchased but no internet connection is available could be handled with Windows-style phone activation.

      --
      If you don't know where you are going, you will wind up somewhere else.
    2. Re:80's & 90's... by Josuah · · Score: 1

      The least obtrusive game copy protections, IMHO, were those that required the manuals. But they were easy enough to defeat programmatically (SoftICE...), too.

      Or easy enough to defeat using paper and pencil. What is most annoying is if you accidentally misplace said manual.

      I also used to make copies of my floppies to run games off the copied disks, instead of the originals. This ensured
      1) I didn't accidentally write to a game floppy disk with the write tab enabled
      2) The copied disk could undergo rough treatment and I wouldn't be unhappy

      I still do #2 with music CDs. I don't with movie DVDs because they aren't in frequent use in comparison.

    3. Re:80's & 90's... by drspliff · · Score: 1

      A great example of the type of protection used by games that require the manuals (for those of you who haven't come across this) is from a fighting game (released by Capcom I think) I purchased in the mid-late 90s.

      Whenever you started the game up, it'd give you a page number, a column and a row to lookup the code in the code-book.. which was black paper with the codes printed in black shiny writing so you couldn't photocopy it.

      I couldn't be bothered to copy the whole code book by hand (so I could hand a copy to my friend) so their copy protection worked.. very well. (These were in the innocent days before I knew about reverse engineering, or even where to find cracks/patches).

      Just my £0.02p

    4. Re:80's & 90's... by Anonymous Coward · · Score: 0

      I remember one of the games I had back then used the same scheme.

      The only thing was, it seemed to use _every_ word in the manual. If you kept guessing "the", "is", ect, it would eventually match.

    5. Re:80's & 90's... by forgotten_my_nick · · Score: 1

      >No, they did do some things.

      My three favorite copy-protections of the 80's.

      1. ZX Spectrum - Lenslock. Picture this, it takes 5 minutes to load the game. You are then given this weird thing to hold up to the screen which using shaped lens would turn the mess on screen into characters which you could read. Took a while to get past that as well and if you failed the game reset.

      2. Spectrum again, Jet Set Willy2 color codes. I kid you not it was crazy to try and read. Here is a picture of it. http://jswremakes.emuunlim.com/Mmt/cover-jsw2-code sheet.jpg

      3. Amiga. I forget the protection name but it was put onto two games I know of D+D and some air combat game. Basically it would allow you to copy the game without any problems at all and the game would work fine until about 2-3 minutes into the game where in D+D a monster would appear and wipe out your whole party or in the case of the airplane game an emeny would show up and blow out your engines in one shot.

    6. Re:80's & 90's... by cliffski · · Score: 2, Insightful

      "the industry should just realize that $50/game in the US probably wouldn't be as profitable as $19.00 and minimal CD protection."

      yes... and no.
      I sell my games for $22 and no copy protection. And no surpise, some assholes bung them on p2p. Thanks guys, you are the people encouraging me to use online activation and authentication.
      At the end of the day publishers and developers dont want to waste any time or money on DRM, but the ease with which pirates allow people to get free copies forces their hand. Next time some 'l33t sc1pt k1ddie' tells you where to get the latest hit games for free, remind him that its attitudes like that that cause the need for DRM in the first place.
      The guys that add the DRM support to games hate DRM as much as you do, games coders are hardcore geeks, but they also know that crap feeling in your gut when you see the 4 year game you worked on on bit-torrent, and your employer lays of 100 staff.
      Some DRM practices (starforce etc) are unforgiveable, ditto sonys tricks, but dont pretend that "if they stopped DRM piracy would end" because thats BS.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    7. Re:80's & 90's... by Mycroft_VIII · · Score: 1

      And when the company goes belly up, or decides for whatever reason to stop support of any sort or jack the price up AFTER you already paid for it.
          NO thanks I don't want my PAID FOR software hostage to some comapanies whims and fortunes.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    8. Re:80's & 90's... by Mycroft_VIII · · Score: 1

      AHH I see how it works, release without protection and some A-hole make it possible to get it free so you add some expensive, user hostile, and system harming crap which gets bypassed and defeted and now the a-hole and some people who feel justified now that they've been treated like a thief make it possible to get free copies that aren't user or system hostile.
          Look I can understand and sympathise, but the answer isn't to punish the innocent and be hostile to your users.
          To put it simply the problem is SOCIAL not technical. And Technical solutions to social problem of this sort are a waste.
          How about releasing a demo version on p2p yourself (if that makes sense, sometimes it doesn't) and compiling the next versions with a message asking people to pay for it, esp if you promise not to care how they got it as long as they pay for itin the help-about and load up screen should be enough.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    9. Re:80's & 90's... by PhotoGuy · · Score: 1

      I have even seen a physical hole punched in some commercial floppies, to thwart copying. You try and copy that whole disk, and your heads could be in serious jeopardy. Nasty. (But kinda creative :)

      --
      Love many, trust a few, do harm to none.
    10. Re:80's & 90's... by Sycraft-fu · · Score: 1

      Well, two things:

      1) No matter what the price or the product, some people will always want it for free and be unwilling to pay any price. The question isn't will people copy it without permission, the question is if they couldn't, would they actually pay you for it? Unfortunately I can't work out a good way to test this empirically, but I suspect it's less than you think. Many people will take games for free that they would simply pass on for any amount of money, even a trivial value. You cannot make th mistake of assuming that every person that downloads a game for free is a lost sale.

      2) For the kind of games you make, $20 isn't really a bargain. The games appear to be fairly simplistic graphics and depth wise, at least compared to commercial $50 titles. Now, that's not a bad thing, don't take it as an insult, I'll probably buy your democracy game eventually (I'm slowly working my way down the GameTunnel top 10 indy games list, your game made #6). However there's clearly not the same level of resoruces that went in to it as, say, Rome: Total War. So while $20 seems like quite a good deal for Rome, it doesn't for your games as much.

      I think the problem that may of us have with copyprotection is that, clearly, it doesn't keep the games off the P2P networks. You can find any game, and I do mean any game, regardless of how allegedly good it's copyprotection is. You can even find shit like Cubase SX3 which has an insane copyprotection that literally makes up about half of the executable.

      Either way, you do what you feel is best for your business, but I would encourage you to try and do some research in to how effective copyprotection really is at increasing sales before using it (espically since the off the shelf stuff costs a lot). Please do keep making indy games though. I love big budget commercial titles, but I love the indys too, there's something they have that the majors lack. Once I have some money (computer upgrade wiped my free cash out) I'll probalby pick up one of your titles.

    11. Re:80's & 90's... by cliffski · · Score: 1

      Thanks for your comments, of course I agree mostly, which is why I don't use any DRM on my stuff. Nor do I stuff them full of tedious FMV and unskippable tutorial bull.
      I do take issue with the cost vs value argument though. Granted, I dont have 500MB of art assets in my games, but I'd argue that to do so would add nothing.
      Obviously indy games cost less to make, but they sell less too, so lowering the price further wouldnt work. Its the same with indie or niche films. I can bet Revenge of the Sith cost a damn site more to make than Good Night, Good luck, but I had to pay the same amount to see both. At least indy games ARE cheaper thn triple A ones (whatever that means).

      --
      DRM-free indie games for the PC and Mac: Positech Games
    12. Re:80's & 90's... by runderwo · · Score: 1

      He never claimed piracy would end, quit attacking a straw man. The idea is that the profit curve is maximized at a DIFFERENT point than selling games for $50 with hideous copy protections, which is not an unreasonable claim.

    13. Re:80's & 90's... by Sycraft-fu · · Score: 1

      Indy movies should be cheaper too and, I'd argue, would lead to increased viewings. Many people shy away because of the lesser production values.

      For games, while I don't feel that flashy graphics and sound are necessary for a game to be good or sufficient to make it so, they really do help. What can I say? I like good graphics. It'd rather look at a detailed 3D renderd map from Civ 4 than a bunch of square tiles from Civ 1. Music goes a long way too, with me at least. I use Rome as an example because it's truly superb in all aspects and music is no exception. Great soundtrack, just stellar. It really ads to the game ambiance, espically in combat.

      That's not to say I don't think a more minimal look is without merit. I like Oasis in part because it's low impact so I can run it at work while I'm waiting on something in the background. However, for my general gaming at home, I find myself more drawn to games with immersive visuals and soundfields. Because I appreciate the expense in making such a thing happen, I'm willing to pay more for them.

      $50 still feels expensive though, espically as compared to DVD prices and the money that goes into many major pictures. I realise there's not a direct comparision, I'm talking about consumer perception. I do think major games have gone too far in price and that is a factor in the copyright infringement that goes on. People that cannot afford to drop that kind of money with any regularity on gmaes (university students, for example) but still want to play them decide to get them for free instead. However were that not available, they'd just do without.

      So while I'm not naieve and don't think reducing price will eliminate copyright infringement, I think it is a factor.

  9. Haha! The 90s... by Dr.+Eggman · · Score: 5, Funny

    Ahh, the 90s.

    "Now geek, don't you copy this game!"

    It's like saying...

    "Now Homer, don't you eat this pie!"

    --
    Demented But Determined.
  10. Ahh, reminds me of the good old days... by wowbagger · · Score: 5, Funny

    This reminds me of the good old days - the late 80's to early 90's, to be exact, when games came on floppy disks and companies like Psygnosis were well-known for the execution-protection, err, copy-protection on their games.

    In fact, my friends and I had a saying - "Psygnosis - Latin for won't boot".

    Good to see the youngsters will get to enjoy that experience. Of course, back in the day, when you were done playing the game you rebooted your computer and the system was back to normal - you didn't have the games leaving little turdlets behind like they do now.

    Kids today. Always have to go us old farts one better.

    1. Re:Ahh, reminds me of the good old days... by Stoutlimb · · Score: 1

      Yes, I remember that psygnosis had exceptional copy protection. It never stopped me, but I at least had respect for them. With bootable optical drives being common now, psygnosis style copy protection may again be possible.

    2. Re:Ahh, reminds me of the good old days... by tepples · · Score: 1

      With bootable optical drives being common now, psygnosis style copy protection may again be possible.

      But then which drivers would come with a given game? It's not like the old Apple II/C64/Spectrum/CGA/EGA/VGA days where everybody has the same dumb frame buffer. All 3D cards are different, and customers expect games to use them.

    3. Re:Ahh, reminds me of the good old days... by Anonymous Coward · · Score: 0

      Yes, it's as retarded as those people that post talking about how Linux would be great for "bootable PC games that use the minimum of resources!!1!1".

    4. Re:Ahh, reminds me of the good old days... by Fuzzypiggy · · Score: 1

      Neatest copy prot was the wheel in Cinemaware's Rocket Ranger (early 90's). In order to play the game you had to know how much fuel to pack to fly the backpack, this you got off the copy-prot wheel thingy. You needed to look various codes about 20 times during the game! Eventually I got fed up and laid the wheel out in a spreadsheet on A4, but the sneaky buggers knew you still had to use it with the game to play it, so wheel or A4 grid, you stll had to have this "hardware device"! The other schemes where funny coloured grids of numbers that wouldn't photocopy on a standard black and white copier or they used yellow dotted colours to stop colour copiers working, you had to play with the RGB settings on the colour copiers to get the sheets digitized. Fun days!

      --
      Attention: Common-sense and forethought have been retired from service, due to lack of demand. Thank you.
  11. I just don't by Benanov · · Score: 1

    It used to be that I'd say "I won't buy or recommend anything I have to struggle to get working due to copy protection." Recently it was "I don't buy copy-protected games." Now? If it's not Software Libre, I pretty much don't want to play it.

    1. Re:I just don't by Spy+der+Mann · · Score: 2, Interesting

      If it's not Software Libre, I pretty much don't want to play it.

      Yeah, but i'm still waiting for the Open Source equivalent to Silent Hill... or Castlevania... or Indiana Jones...

      speaking of Indiana Jones, the Last Crusade game was awesome, to pass the game i didn't only have to figure out the clues, i had to study the authentic paperback edition of Henry Jones' diary that came with the game. I could admire the map of Alexandretta, or the mural paintings. I still remember myself looking for the cable Codirolli sent Indy's father, and searching for the grail's description in that.

      Now THAT's copy protection done right. Instead of annoying the user, it makes the gameplay even more realistic.

    2. Re:I just don't by Mycroft_VIII · · Score: 1

      I generally don't agree with copy protection of any sort. However what you describe here is adding value to the box beyond the bits. THIS is a very good way to make games and music and so on a better value than simply downloading it.
          I remember overhearing a couple of teenagers talking, one was planning to buy some boxed set of music cd's on his next paycheck, the other one asked why as he'd long since downloaded all the songs involved. The first replied he wanted this that and the other autographed thing in the box.
          In another example was the game Leather Goddes of Phobos (C=64, Infocom or EA before it became evil), a scratch and sniff text game just isn't the same as a pirated version.
          In movies you have the bookends or whatever it was that came with 'ubber mega version' of each of the LOTR trillogy.
          ARE YOU LISTENING *AA's and game makers. Give people reasons to buy the boxed versions instead of reasons to aviod them and you'll sell more. Spend the $$ on non digital extra's instead of malware and maybe you'll get to keep making record profits year after year.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
  12. They should work w/ Blu-Ray/HD-DVD drive makers... by ShyGuy91284 · · Score: 2, Informative

    What they really need to do is work with the makers of the next storage medium (and quit putting games on CD sets in the US. A game that needs 3.0 GHz + Processor will probably have access to a DVD drive...). Movie makers have been teaming with hardware makers since macrovision to deter pirating. The game industry should try a similar approach instead of trying to tweak existing technology to help them.

    --
    In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
  13. Ubiquitous PC Game Installation Procedure by ToxikFetus · · Score: 4, Insightful

    Step 1: Buy game
    Step 2: Install game
    Step 3: Download NoCD crack from MegaGames, install crack, copy ISO to hard drive, run Alcohol %120, run program to hide Alcohol %120, yadda yadda yadda...
    Step 4: Play game
    Step 5: Realize that you probably spent more time protecting your computer from DRM perversion than actually playing the game

    1. Re:Ubiquitous PC Game Installation Procedure by Bodhammer · · Score: 1

      Shit, you mean the steps you laid out are not the game?

      Guess I need to RTFM...

      --
      "I say we take off, nuke the site from orbit. It's the only way to be sure."
    2. Re:Ubiquitous PC Game Installation Procedure by Anonymous Coward · · Score: 0

      Step 6: Play Wesnoth, Warzone 2100, Frozen Bubble or Nexuiz instead!

  14. YAAAARRRRR!!! by xtieburn · · Score: 4, Insightful

    and the only people not affected by these copy protection issues.

    The pirates.

    Oh the irony, best get your eye patch on and set sale to bittorrent and usenet!

  15. QNX does by NekoXP · · Score: 1

    http://www.qnx.com/developers/articles/article_920 _1.html

    Have a look at their Package Filesystem.

    You never have to install a think. Any changes to the package tree get saved in a special overspill area; and it all gets cleaned up if you kill off the package.

    It's really quite neat.

  16. Companies have a hard choice to make by Anonymous Coward · · Score: 0

    Companies really have a hard choice on this one.

    They can either:
    a) Lose sales to piracy, thus risking failure even if they make a good game.

    b) Add on such dreadful copy protection that it alienates their legit users, thus risking failure even if they make a good game.

    c) Put on some weak copy protection, and then BOTH Lose sales to piracy AND still alienate some legit users.

    No matter what they choose, they can be screwed.

    Look at Steam... it works, but yet the delay it causes in loading up the game causes me to not play HL2 much. And since it assumes Im a pirate unless I log onto their website, Im insulted a little every time I have to prove I'm not a criminal. I did buy HL2, but I reccommended AGAINST it to friends, because of Steam. And I won't buy another Steam game.

    This is the same reason I was against the DCMA and similar issues: They assume you are a crook until you prove you are legit.

    So, really, any form of copy protection, I will find more-or-less insulting.

    But I know if they don't, the games will be pirated like crazy. It's easy to rationalize -- you are only stealing from a Big Company, right? And they overcharge for crappy games anyways, right?

    The companies are in a bind.

    Optimistically, if you want to see less of the restrictive copy protections, you need to A) buy the game legitly, B) peer pressure friends if they pirate, and C) consider not buying a title if its copy protection is excessive.

    Pessimistically, that only works if everyone does, so I can't see copy protection getting less invasive. I just don't look forward to a DNA scan before loading up HL 5

    1. Re:Companies have a hard choice to make by Spy+der+Mann · · Score: 1

      But I know if they don't, the games will be pirated like crazy.

      Games _ARE_ being pirated like crazy, why do you think warez sites have the "the-game-v1.01-cracked.iso" and so on?

      Copy protection doesn't work, all it takes is a game cracker to publish the cracked freely-playable version.

      And why do cracks work? Because all it takes is changing a JEQ to a JMP. I say it because I've seen it, back in the good-ol' MS-DOS days.

    2. Re:Companies have a hard choice to make by sstamps · · Score: 4, Insightful

      Copy protection schemes do little to nothing to stop real piracy. At best, they slow down some of the Average Joes who don't have the savvy to circumvent it themselves. Instead, they slow down all the legitimate purchasers

      As a matter of policy, I eschew copy protection schemes on all software I write with plans to distribute to the general public. I don't see the point in punishing people who paid for my work just so I can toss a spitwad into the hurricane of software piracy. Instead, I use a registration-for-bonuses policy. Legitimate customers get support, discounts on future purchases, and various other individual perks.

      Sometimes, the carrot DOES work better than the stick.

      --
      -SS "Teach the ignorant, care for the dumb, and punish the stupid."
    3. Re:Companies have a hard choice to make by rabiddeity · · Score: 1

      Definitely. This is the best way to stop pirates. What's the personality type of most software pirates? Kleptomaniacs! Many people who download a pirated copy are motivated by an urge to collect every last piece of software. Therefore, give away something cool every month or so for your legitimate users, such that it's easier to just buy the software than to download a pirated version AND try to find all the goodie packs you missed. Something like extra decals, extra models, extra maps, extra vehicles.

    4. Re:Companies have a hard choice to make by sstamps · · Score: 1

      Well, no one is going to "stop" pirates/piracy. My point is that I won't waste my time/money/customer goodwill trying to stop it. If someone wants my products for free badly enough, I'm not going to even worry about their existence. Hopefully, I'll get some free advertising and distribution out of it and get a few more customers as a result. If not, I certainly am not going to let it keep me awake at night worrying "OMG! Someone out there didn't pay for my product!!!".

      --
      -SS "Teach the ignorant, care for the dumb, and punish the stupid."
    5. Re:Companies have a hard choice to make by rabiddeity · · Score: 1
      Well, no one is going to "stop" pirates/piracy. My point is that I won't waste my time/money/customer goodwill trying to stop it. If someone wants my products for free badly enough, I'm not going to even worry about their existence. Hopefully, I'll get some free advertising and distribution out of it and get a few more customers as a result. If not, I certainly am not going to let it keep me awake at night worrying "OMG! Someone out there didn't pay for my product!!!".

      Agreed. You can't make it impossible to pirate, but what you should do is make it more worthwhile to buy the game than to pirate it. You can do this either by putting up barriers to piracy, or adding benefits to buying the game. Doing the former incidentally puts up barriers to legitimate purchasers as well, in the form of requiring users to carry around and insert a piece of plastic when they want to play your game-- which in some cases doesn't even work.

      If you look at the benefits and drawbacks of purchasing vs. pirating, as it stands now the pirate gets the benefits of no CD check and no monetary cost, while the purchaser gets the benefits of legal protection, the moral high ground, and no need to wait for a torrent to download. That's about it. Legal protection? Not really significant. Time for a download? Well I can leave my computer on overnight. That leaves some ethereal moral high ground versus cold hard cash and convenience. Why do people pirate? It's a simple matter of economics. If the left side were "moral high ground AND some extra neat stuff" people might think twice.

      So again, make your software WORTH buying. Reward people who purchase your software by giving them extra goodies.

    6. Re:Companies have a hard choice to make by Fallingcow · · Score: 1

      Some game companies seem to get it.

      The first Max Payne game came with a mousepad. A real, thick, foam-and-cloth one, not one of those thin plasticky ones. It's actually on my desk right now (desk surface is too shiny for my optical mouse, makes it go nuts). No mention of it on the box, just a "thank you" for buying the game. Even though that game goes downhill badly near the end as far as actual fun is concerned (I'd say around the parking garage level, just gets too damn tedious, stays that way for the rest of the game) I still recommend it to everyone, partly because it *is* fun most of the time and had some innovations that make it notable in gaming history, and partly because the publishers gave me a kickass mousepad. Oh, that and so they'll get more out of playing the second one, which is one of the most well-designed PC shooters ever.

      The Morrowind collector box with the game+2 expansions had a nice foldout map of the game world.

      GTA3 had a decent poster. Dunno about San Andreas and whatever the newest one is, didn't get 'em.

      I think the Total War series needs to start putting little books in the boxes that their games come in. Not branded-all-to-hell pieces of crap, just nice little respectable-looking books with excerpts from works written during the time and in the place that the game is set.

  17. I remember using Locksmith and such in the 70's... by Richard+Steiner · · Score: 2, Informative

    Apple II games had all kinds of copy protection schemes, and there were all kinds of tools to get around them. Nibbles Away, Lockmaster, Locksmith, etc. Some games had holes punched in the disks in various places and wouldn't run of those areas could be read/written to. Etc.

    --
    Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
    The Theorem Theorem: If If, Then Then.
  18. This is why I no longer by protected games by morryveer · · Score: 4, Funny

    I've got stuff on my PC that is far more valuable than this $50 game. There is now way I'd buy a copy protected game for fear it'll damage my photos, financial files, and the like. If there is any sort of worry, on my part, that it'll make my system unusable, I don't want it even in the same room as my PC. Just in case it also has airborne viruses. /gotta go make some more backups.

  19. Uber-List of Protections by TubeSteak · · Score: 5, Informative

    Here's a pretty damn complete list of protections

    http://www.cdmediaworld.com/hardware/cdrom/cd_prot ections.shtml

    It includes how to detect the protection, how to back 'em up and usually a bit about how each one works

    I remember that many years ago, I based my cd-burner purchasing decision on it's ability to rip/burn copy protected discs.

    --
    [Fuck Beta]
    o0t!
  20. The only people it affects? by Some_Llama · · Score: 1, Redundant

    The only people that game copy protection effects are those who legally buy the game, it's not hassling anyone else.

  21. I won't install starforce by mikeswi · · Score: 5, Interesting

    I flat refuse to install anything with StarForce on it. Google starforce and you'll see plenty of articles and rants about it.

    I have games that include SecureROM (GTA SA and VC) and SafeDisc (Sim City 3000) and I've never noticed them causing any problems or installing anything other than registry entries. StarForce, on the other hand, installs hidden device drivers, which totally fuck up a cd/dvd drive in some PCs. On some XP machines, it can cause actual physical damage to the burner. It also elevates access priviledges for user-level applications, although I can't imagine why the hell it does that.

    Fuck all that. Not on my machine.

    After seeing the commercials for Brothers in Arms, I decided to buy it. Then I noticed this disclaimer on the publisher's web site:
    "NOTICE: This game contains technology intended to prevent copying that may conflict with some DVD-RW, and virtual drives."

    I looked around and discovered it was StarForce, so I just put my credit card back in my wallet. Then I sent an email to the publisher to tell them they'd just lost a sale.

    Funny thing is, there are four different cracked copies of the game's .exe file at gamecopyworld. I'm sure I could find a copy of the whole game somewhere if I bothered to look. Not only did they lose a sale because of their anticopy software, it turns out the damned thing doesn't work anyway. Real good business decision there.

    1. Re:I won't install starforce by Anonymous Coward · · Score: 0

      Both SecurROM & SafeDisc have device drivers. Look in your User's temporary files directory. Usually found at: "c:\documents and settings\UserName\Local Settings\Temp\"
      In there you will find the device drivers (.sys) after you play one of the protected games.
      Now try deleting that .sys file..FUN FUN FUN

    2. Re:I won't install starforce by mikeswi · · Score: 1

      No .sys files but there are some .dll files and some googling shows them as being SecureRom-related. I'll look around a little more and see if there are any consistent problems reported with it, but I've had these games for a couple of years and they haven't caused any problems. My burner hasn't spontaneously combusted. In fact I didn't even notice those temp files. It does explain why I can't get VC or SA to install under WINE.

    3. Re:I won't install starforce by buck_wild · · Score: 1

      I recall haveing even more fun trying to install Rogue Spear:

      1. Install game
      2. "To complete installation, you must reboot"
      3. Reboot
      4. "Driver changed, reboot needed"
      5. Reboot
      6. BSOD
      7. Reboot
      8. BSOD
      9. Reboot
      10. Safe mode
      11. Research WTF is going on
      12. Delete starforce crap
      13. Try to return game
      14. "Request denied, as game has been opened"
      15. CRAP!

      Turns out, the StarForce drivers did not like my new DVD burner and would enter en endless reboot cycle. Numerous emails to both the publisher and StarForce folks were pointless, as they both blamed the other. I never did get my money back.

      --
      If all you have is a hammer, everything looks like a nail.
    4. Re:I won't install starforce by cortana · · Score: 1

      Step 15 should have been, "sue retailer in small claims court for selling you defective merchandise". Don't let these thugs push you around!

    5. Re:I won't install starforce by Alsee · · Score: 1

      I decided *not* to buy Etherlords-II when I saw that it had Starforce. Then I emailed the publisher to inform them why they lost a sale.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    6. Re:I won't install starforce by Anonymous Coward · · Score: 0

      StarForce is actually a very good protection from the point of view of being very difficult to truly crack. It features a self-decrypting / modifying undocumented virtual machine full of anti-debugger tricks, which is a lot of fun to step through as you might imagine. The way the copy protection itself is implemented makes it evil, but really taking over the DVD drive is the only way to do it properly.

      In short StarForce does a good job of what games publishers asked for it to do, apart from the fact that it doesn't always uninstall cleanly. The primary blame has to be placed upon the publishers that require rootkit-grade protections, not the company that gives them it.

    7. Re:I won't install starforce by IamTheRealMike · · Score: 0, Troll
      I have games that include SecureROM (GTA SA and VC) and SafeDisc (Sim City 3000) and I've never noticed them causing any problems or installing anything other than registry entries

      Both of those protections use device drivers, to check for debuggers primarily.

      StarForce, on the other hand, installs hidden device drivers, which totally fuck up a cd/dvd drive in some PCs.

      Quite possibly. On the other hand, you really need to know how many false positives there are before having some reasonable debate about this. Hard statistics are difficult to come by, but an UbiSoft developer wrote a public report on it. Those statistics don't seem to show any serious levels of problems (blue screens or SF related hard locks were about 1 in 10,000 I think ...).

      Now for sure, some people who have problems won't report them, they'll just unplug CD drives or dick about with the BIOS or whatever. But not all gamers are that dedicated. I'd say most gamers I know just want to play games, and aren't super technical actually. So I think if SF causes a lot of problems, most people will either report it to tech support or return the game.

      On some XP machines, it can cause actual physical damage to the burner.

      You're behind the times. That's the old rumour, however there is a big reward for people who can reproduce the problem. After the reward was posted (and it's now at $10,000 I think) the rumours changed - now it's that SF causes gradual performance loss in some cases over a period of months.

      It also elevates access priviledges for user-level applications, although I can't imagine why the hell it does that.

      Neither can I, and in fact though this rumour is also persistent I've never seen any reports of actual exploits or any technical data on where such the bug is. It wouldn't surprise me if there was a way to do it, because writing secure kernel code is hard, but that's why the rumour has such potency. I'll believe it once it's been conclusively proven (ie there's some kind of advisory or patch for it).

      Funny thing is, there are four different cracked copies of the game's .exe file at gamecopyworld.

      Didja try them? Do they work? StarForce definitely is crackable, and there are even generic cracks (as I was reminded on IRC the other day), but the generic cracks are a lot of effort and the games that get cracked usually have poor integration with the system. As pointed out elsewhere the developer has a lot of flexibility to protect as little or as much of the games as they like. StarForce 3 is also quite a few years old.

      Now don't get me wrong. I hate stuff like StarForce, because it makes games protected using it practically impossible to play on Linux using Wine. And of course it does cause occasional false positives. But, I've also seen products I've worked on be pirated, even idiots who tried to get tech support for pirated copies, and I can understand why companies do it. The idea that games would make more money if they halved the price and removed copy protection is crazy, copy protection really isn't that expensive, for a big commercial game I think you only need a few thousand people or so to buy the game instead of pirate it and you make your money back.

    8. Re:I won't install starforce by sesshomaru · · Score: 1
      Why do they need rootkit-level protection on cheapo shovelware? That's what I want to know.

      I was in Best Buy the other day to buy a phone triplexer. So, I saw that they had "Treasures of Midway" for 20 bucks. I thought, 'Oh, Wizard of Wor, cool. [robot voice]Your bones will rot in the Caverns of Wor[/robot voice]. I had that for my Atari 800.' Bring it home, start the install, StarForce horror show starts...

      So, now I have a $20.00 coaster because Best Buy won't take returns of open software. I can't even give it away because I feel compelled to tell anyone who I'm trying to give it to why I don't want it. (Most people I know will call me for tech support on their computer anyway, so even if I was unscrupulous I'd gain nothing by giving it away.)

      --
      "MIT betrayed all of its basic principles."
    9. Re:I won't install starforce by CRiMSON · · Score: 0, Troll

      SO you didn't even try installing, Your just basing your anit-SF opinion on the fact you read it on the intarweeb. Nice. I got some beach front land in the everglades if your interested. It's beautiful and warm! And the water is great!

      --
      oogly boogly!
    10. Re:I won't install starforce by sesshomaru · · Score: 1

      Parent is troll, do not respond.

      --
      "MIT betrayed all of its basic principles."
    11. Re:I won't install starforce by JaxGator75 · · Score: 1
      Midway Arcade Treasures for the PSP requires firmware 2.0 to play. My PSP is 1.5 for a VERY good reason. The UMD tries to update your PSP firmware, and will NOT play the game until you do. Instead of complying, I downloaded an ISO of the game, which plays just fine on my 1.5 with a copy of UMD Emulator.

      Guess how many UMDs I will buy now???

      PS - I'd return it to CompUSA and get cans of compressed air or DVD-Rs if they would take it back. Instead, I keep it around as a reminder of what happens when you're stupid enough to pay good money for something like that.

      /and no, it doesn't state the firmware requirement anywhere on the box or in the reviews I read before buying it simply to play Klax and Cyberball

      --
      Come and see the violence inherent in the system!
    12. Re:I won't install starforce by Tim+C · · Score: 1

      It also elevates access priviledges for user-level applications, although I can't imagine why the hell it does that.

      Most likely, it's for direct access to hardware, eg to the CD drive. The Sims (the first one) failed to run under a normal user account because of the copy protection, which required admin privileges for just that reason.

      I suspect that StarForce is just taking the easy way round that.

    13. Re:I won't install starforce by mikeswi · · Score: 1

      "SO you didn't even try installing, Your just basing your anit-SF opinion on the fact you read it on the intarweeb"

      Exactly. I also based my antiSonyBMG rootkit opinion based on what I read on the internet. I didn't need to be r00ted by Sony to form that opinion. If you want to pop a Sony CD into your computer or install a game with StarForce on it while you watch the gators at your bearchfront property, be my guest. For me, my physical property is more valuable to me than someone else's intellectual property and I won't be installing dangerous DRM on it.

    14. Re:I won't install starforce by mikeswi · · Score: 1

      I guess this depends on how much time you have to spend on this and how irritated you are, BUT........

      If that happened to me, I'd be at the court clerk's office the next day, filing papers. You were sold a defective product and no one is compensating you. Then I'd ask the EFF, ACLU and CDT (and whoever else) if they had any interest sending a lawyer or two.

      Until companies are made to understand that harmful DRM like that costs them PR, costs them customers and might cost them in court, they won't stop using it. If they have to eat a few court judgments and deal with the bad PR, they may change their minds about using that crap. More than one game publisher has already dumped DRM because it caused bad PR.

  22. I've often found by zarthrag · · Score: 5, Insightful

    That most games are *easier* to pirate than buy legit. The *valid* reasons are actually pretty extensive. I've played demos. Liked them. Then I bought them only to find that it doesn't work on my computer, and there is no patch. (Gawd-dammit EA! I hate you fuckers!) To make matters worse, I can't return it (Even WAL-MART fears I might be a pirate, aaargh!) An AMD XP 2500+ with 512MB and an ATI 9600XT isn't a flame thrower, but it should run everything to some degree.

    Also, I have kids. Young kids. And any gamer-parent knows that the first rule is to hide your CDs. I keep my originals SAFE. I MUST copy them onto the harddrive and use an image, or copy the disc. One minute alone with my computer is all it takes...

    Requiring the CD also introduces unnecessary wear. DVDs are exponentially more vulnerable. I bought MGS2:Substance on DVD for PC, and the installer won't run due to a CRC error, le cry! I should be able to send my CD back for another - I can't exchange w/o the packaging - 3 years later.

    To copy the original that I got from a store, I need a daemon tools and alcohol, so protections that require I not own those programs piss me off - at least put it on the damn box - It's my money and I deserve to know.

    *or*

    I could fire up bittorrent, download, install/patch, visit gamecopyworld, and start playing without having to go to the store, get bilked, figure out how to *keep* my game, and *then* play crappy FPS XXI (barring hardware issues and lack of patches.)

    Shit, I've had freaking pop-cap games not work! Diner-Dash, crashes randomly - even after reinstalling windows. (Only thing left is to install new/more memory, and maybe a mobo replacement...) "Tech Support" doesn't exist, I get the middle finger for my $50. ...No wonder consoles are "winning."

    --
    Why can't all fpga/microcontroller manufacturers just release free optimizing compilers???
    1. Re:I've often found by tepples · · Score: 1

      Then I bought them only to find that it doesn't work on my computer, and there is no patch. (Gawd-dammit EA! I hate you fuckers!) To make matters worse, I can't return it (Even WAL-MART fears I might be a pirate, aaargh!)

      Exchange it until they run out of new copies.

    2. Re:I've often found by buck_wild · · Score: 1

      He's saying he buys it and then downloads a pirated copy. Nice trolling attempt.

      --
      If all you have is a hammer, everything looks like a nail.
    3. Re:I've often found by Anonymous Coward · · Score: 0

      He's making a valid point. You go away TROLL.

    4. Re:I've often found by Anonymous Coward · · Score: 0

      Downloading the pirated copy is still ILLEGAL. If people didn't PIRATE the games in the first place, there would be no need for copy protection. Buying the game is NO excuse for downloading a pirated version. By downloading the STOLEN version of the game, you're supporting the PIRATES and NOT the developers.

    5. Re:I've often found by zarthrag · · Score: 1

      I don't recall *paying* the pirates, yet they offer better support/service than the game maker?

      --
      Why can't all fpga/microcontroller manufacturers just release free optimizing compilers???
    6. Re:I've often found by buck_wild · · Score: 1

      To quote the parent AC post, in case you somehow missed it:

      "So, in other words, you find illegal methods of copying the games, forcing the publishers to find even more effective measures of preventing people from ILLEGALLY COPYING THEIR HARD WORK. Then you complain about the enhanced measures...

      Maybe if people like you would STOP COPYING GAMES they wouldn't have to resort to these methods."

      He did not defraud the publisher of one red cent. He bought a copy, THEN downloaded a pirated copy so that he could actually play the game. Explain how that could possibly cause any monetary harm to the publisher, as well as how the parent AC made any valid point whatsoever.

      --
      If all you have is a hammer, everything looks like a nail.
  23. Galactic Civilizations II by Mr.+Vandemar · · Score: 4, Informative

    I don't know if anyone but me has noticed this, but Galactic Civilizations II (a recently released game), has absolutely no copy protection, and it's wonderful. No worries about losing my CD key, any sort of online authentication, or anything else. A great game, and a great set of developers.

    1. Re:Galactic Civilizations II by Rob+T+Firefly · · Score: 3, Funny

      Hot damn! Can you make us a torrent?

    2. Re:Galactic Civilizations II by Anonymous Coward · · Score: 0

      There's already several around.

      Oddly enough, it's one of the best selling PC games at the moment anyways.

    3. Re:Galactic Civilizations II by calculadoru · · Score: 1
      --
      The power of accurate observation is commonly called cynicism by those who have not got it. -- G.B. Shaw
    4. Re:Galactic Civilizations II by Anonymous Coward · · Score: 0

      Do we really need to be directly linking to copyrighted download stuff from slashdot? I've seen other websites get into trouble over that.

    5. Re:Galactic Civilizations II by Perky_Goth · · Score: 1

      i don't think he should have, but in any case slashdot has actual funds to stand up to bullying.

    6. Re:Galactic Civilizations II by QuoteMstr · · Score: 1

      You can buy and download the game off the site; I was going to do this until I realized that I needed a modern video card. I still have a Matrox G450, so no GalCiv II for me.

    7. Re:Galactic Civilizations II by SuiteSisterMary · · Score: 1

      I thought that too, until I found myself staring at a 'type in your CD key so I can phone home and register' screen after I installed the 1.0x patch (downloaded at work, as I'm on dial-up at home) and installed it.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  24. PC Game piracy wouldn't be so bad... by Kawolski · · Score: 2, Insightful

    ...if we could rent PC games. (And I'm not talking about services like Gametap that only offers really old games that came out years ago.)

    I'd rather pay $15/mo to a Netflix style service and get PC Game DVDs and CDs delivered to me than go to my local retail store and spend $60 (or go online and spend $40 + shipping) on something that MIGHT be fun and may provide me with a few hours of entertainment depending on how quickly I finish the game. If I rent the game and really like it so much that I'll want to spend days playing it and playing it over again whenever I want, I'll buy it so I can do just that!

    Oh, but people would just rip PC games from the CDs, crack the protection, and keep them forever? Before there was affordable broadband Internet, I would agree, but you can do that today by downloading the game from public torrents and get it a lot faster than waiting for the CDs to arrive in the mail and without paying a monthly fee to some rental company. You can do that with PS and X-Box games with a modded machine or with DVD movies, but that hasn't stopped companies from offering PS/X-Box games and movies for rent.

    Am I missing something? I don't understand why there is no place to rent PC games these days.

  25. Has any one cracked the Saturn by pluke · · Score: 2, Interesting

    A little off topic as this discussion is mainly PC based, but has anyone cracked the Saturn's copy protection yet? Unpopularity combined with a nasty unreadable track has left it uncracked for over 10 years now as far as i know

    --
    "all through my house i set up traps, it seems like the rats have a map, so now i feed the rats crack" - Donald D
    1. Re:Has any one cracked the Saturn by xtieburn · · Score: 2, Informative

      As far as im aware no optical drive console with the exception of the dreamcast has ever been cracked.

      Early ones didnt have protection so couldnt be cracked. Later ones have all relied on mod chips and the like to run. (I believe the Saturn has a mod that will allow them to run like the others.) So its not unusual that the Saturn is uncracked and may remain uncracked.

      The fact is copy protection to stop CD-R's is virtually impossible to stop by using CD-R's. The only reason the DC failed was because they left a gaping hole in the security. (Emphasis on gaping, its not something that will happen regularly, so you cant rely on errors like that to crack consoles.)

      Unfortunately your best bet for using your backups (ignoring mods and disk swapping) is to utilise an emulator.

    2. Re:Has any one cracked the Saturn by Anonymous Coward · · Score: 0

      The copy protection was never cracked, to my knowledge. There were various X-in-1 memory units that played imports, although I never tried to play a backup.

    3. Re:Has any one cracked the Saturn by Anonymous Coward · · Score: 0

      Mods are required to play CD-Rs, the most popular simply sits between the CD controller and the board. It's trivial to play imports with a quick solder of the mainboard or a 4-in-1 cart.

      I remember hearing (in the UK) of pirated PS1 games that would play on unmodded systems, but the (presumably Far Eastern) bootleggers never, as far as I know, shared the info on how it was done, and silver CDs are of course a different matter to CD-Rs

    4. Re:Has any one cracked the Saturn by Maestro4k · · Score: 1
      Early ones didnt have protection so couldnt be cracked. Later ones have all relied on mod chips and the like to run. It's not exactly cracked but there are non-modchip ways to get games to run on the PS2 at least. HDLoader was the first, although it itself wouldn't allow you to install a game to the hard drive from a non-original game disc. Freeware tools later came out so that you could hook the PS2 hard drive to your PC and inject an image that way and HDLoader would run it just fine as long as you got it on the drive (well with some exceptions, some games wouldn't work under it). Sony had them shut down pretty fast but there are similar programs still available like HDAdvance that do the same thing. It doesn't require any hardware modification whatsoever (and in fact will support hard drives other than the official Sony PS2 hard drive).

      I think there might be some ways on the original Xbox to get around the access restrictions without hardware mods. IIRC there was a glitch in some game that allowed you to do this.

      I agree however that no other optical-disc based console but the Dreamcast has been hacked to the point where you could just pop in a burned game and it boot and run without doing something beyond downloading an image and burning it. It's just that later consoles haven't required solely mod-chips to get illegal game copies to run on them in all cases.

      Oh yeah, I think I saw an emulator for the Saturn once, but that's not quite the same thing as cracking the console/disc. :) I also don't think it worked very well.

  26. C'mon now by hurfy · · Score: 2, Insightful

    They could protect them if they wanted to.

    My 1st retail game (for XT! in hercules mono graphics!) had a required play disk AND an ID the photo in the manual.

    All this activation stuff sucks tho, what if you want to show your kids/grandkids what you used to play 20 years from now? Is that online activation still gonna work :(

    Not that putting in the 5-1/4" key disk is much better but it DOES work.

    1. Re:C'mon now by vga_init · · Score: 1
      All this activation stuff sucks tho, what if you want to show your kids/grandkids what you used to play 20 years from now? Is that online activation still gonna work :(

      What I imagine happening is that when the games become less popular they will be resold with some of the copy protections removed.

      My favorite example of a game that received a little more freedom was Epic's Age of Wonders. I lusted after the first one for years, but the price tag was always ridiculous, even after the game had aged significantly. One day I saw both AoW I & II packaged together for $10 on a value rack at Target. It was being distributed by a different publisher, and this version of the games had been very professionally updated to run on NT based systems (I had previously owned a copy of AoW that only ran on Win98--nothing else), and neither of the games required the CD to run. I've been able to install the game on computers owned by friends, and we've had a really good time with the direct-connect multiplayer.

      If publishers care, things like this will happen--games will get cleaned up and have stupid crap removed. Lots of old commercial games get open-sourced, too. However, there are always those games that will get thrown away and lost to oblivion, and copyright protection may make them eventually unplayable.

  27. Comment removed by account_deleted · · Score: 5, Interesting

    Comment removed based on user account deletion

  28. Re:I remember using Locksmith and such in the 70's by SpacePunk · · Score: 1

    Hex editors and disassemblys worked nicely for those of us who weren't script kiddies.

  29. Use GNU stow by Anonymous Coward · · Score: 2, Informative
    Too bad Linux doesn't do any of this...

    Use GNU stow and install as a regular user. It was designed specifically to make this happen, and it works quite well.

  30. Old days by linuxkrn · · Score: 2, Interesting

    I remember the old days of enter the third word found on page 5, line 2. I even remember the first time I got out the hex editor and found and changed all the words to 0x20 (space) or 0x0D (CR) to by pass it.

    Then there were the floppy disk protections that you had to use Copy2PC and neverlock or something like that... Ah CGA Testdrive, dating myself here...

    The last game I bought was Star Wars: Empire at War. It has SecureROM7 protection and detects and refuses to run on my virtual game drive. I legally own the game, and the game drive software, but can't use it. So I have to have the CD in drive to play. Okay, not so big a deal right? Well it refused to allow that to be running and wanted me to un-install it so all my OTHER games that do work with it would be affected.

    That combine with the extreme LOW quality of Electronic Arts games, I have finally given up on them. Just yesterday I went back and started playing old Star Control II. (now open sourced as http://sc2.sourceforge.net/">The Ur-Quan Masters) and having just as much if not more fun.

    And lets not forget http://freshmeat.net/projects/sdl_sopwith/">SDL Sopwith another CGA classic!

    New games are over priced, have poor game play and just don't entertain me anymore. The funny thing was, I think it was Star Control 1 that was one of the games that asked for word found on... that I cracked back then. Now SC2 is open source and free. Good times!

    1. Re:Old days by swordgeek · · Score: 1

      Nothing to say about piracy here, but I do want to comment on EA.

      When computer games were young and either text-based or vapid arcade fluff (or possibly both) a new company was founded, called Electronic Arts. These guys (and gals) figured that computer games could be a new art form, and truly deserved to be backed as art.

      Archon. M.U.L.E. Hard Hat Mack. These games paved the way for computer games as more than 'arcade at home.' Now, however, EA is a 2 BILLION dollar purveyor of schlock and mediocrity.

      Pity to see that sooner or later, all pioneers either go bankrupt or lose their direction.

      --

      "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
    2. Re:Old days by geminidomino · · Score: 1

      I don't remember a check on SC1, but SC2 had the password check using that big starmap.

    3. Re:Old days by kailoran · · Score: 1

      Your links're broken, somehow. It should be just http://sc2.sourceforge.net/ and http://freshmeat.net/projects/sdl_sopwith/

    4. Re:Old days by Mycroft_VIII · · Score: 1

      Ahh the good old days when EA was quality game company. Thier logo alone was often enough for me to buy a game in any of the right genres.
          I've dug up a C=64 emulator and such just to re-play M.U.L.E. and Earth Orbit Stations and Mail Order Monsters.
          Odd bit of trivia, the original main guy behind M.U.L.E. left the biz for a while to become a gal then died a few years ago from cancer or some such. One of the reasons there was no sequal.
          I'd like to see a good sequal to Earth Orbit Stations. If anyone knows of something that could qualify as such I'd love to hear about it.
          Just a few months ago me and my brother both wasted a couple weeks playing alot of that game on a C=64 emulator (hitting the run full speed button and having it process turns at 2000x was nice).

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
  31. SecureROM Copy Protection and HL2 by Anti_Climax · · Score: 3, Informative

    I bought the collectors edition of HL2. I'm not into counterstrike or any of the other games, I just wanted HL2. I installed it on my machine and tried to run it and ended up spending the better part of 2 weeks trying to get it working.

    I had the priviledge of participating in live chat, e-mail and phone support with several different reps working from scripts in India. None really knew what was going on, but their flow charts did point in the right direction: there was some problem with the DVD or the drive that was keeping the game from running.

    Upon launch the HL2.exe process would run, ramp up it's memory and processor usage and then quietly quit. no error, no feedback. After several reinstalls of both game and OS I exchanged my dvd for a new one, only to have the same problem. Rather than swap out my drive I pulled disc check crack off the internet and sure enough the game loaded without any issues.

    Not only is there issues with their remote auth for the game, but there are issues with the SecuROM protection they use on the actual discs, forcing me to crack my legit copy of HL2 just to get the damn thing to *run*.

    Apparently they removed this protection later via a steam update, but prior to that it was easier for me to pirate the game than to launch it legitmately.

    --
    Even people that believe in pre-destiny look both ways before crossing the street.
    1. Re:SecureROM Copy Protection and HL2 by iainl · · Score: 1

      How is your bandwidth?

      Because with Half Life 2, you can install it over Steam without even putting the DVD near your drive, and use the disc-key that came in the package to register it without paying for the game a second time.

      No, it's not exactly right to have to fork out for a DVD, and then download the stuff anyway. But it probably takes less time and money than arguing with support staff for days and buying a new drive.

      Anyway, it seems you found another way round, so that's just something to bear in mind for the future.

      --
      "I Know You Are But What Am I?"
  32. Caught in the middle-Victumhood. by Anonymous Coward · · Score: 1, Insightful

    "I used to steal software left and right (please feel free to tell me how it isn't theft so I can summarily ignore you)."

    It's a violation of the contract artists made with society.

    "Yet I am annoyed by all the inconveniences that I have to put up with in the name of protecting someone's profits. "

    I find that not buying or illegally copying quickly takes care of that problem. Shame none of the "victums" have the backbone to give it a try.

    "I am tired of being assumed guilty."

    Will the "guilty" person please stand up. Now you see the problem.

    "Yet, I see nothing improving. I fear than in 20 years we will look back at this era and view it as a "golden age of computing". Things will be locked down so tight, and all software will be pay-as-you-go."

    Here's the lesson that humanity has yet to learn. Bad people have a negative effect on a society. Now will society continue to make excuses for these bad people, or will it apply social pressure against those who seemingly can't live in a structured environment aka society.

    1. Re:Caught in the middle-Victumhood. by Mistshadow2k4 · · Score: 1

      "It's a violation of the contract artists made with society."

      Who agreed to that contract? I sure didn't. So artists have the right to force such a contract on us now? Why do they have more rights than I do?

      "Bad people have a negative effect on a society."

      People who take away our freedoms to protect the interests of the powerful and greedy have a far more negative effect. I should think that would be obvious, but apparently not. Especially if your interest lies with the powerful and greedy.

      --
      I dream of a better world... one in which chickens can cross roads without their motives being questioned.
    2. Re:Caught in the middle-Victumhood. by Mycroft_VIII · · Score: 1

      In the United States that contract is outlined in congress's power to give a monopoly to artists and inventors on thier works 'for a limited time'. That limited time part is being stretched beyond reason or intent as it the definition of that monopoly (not the constitutions wording btw, it's wording is actually a bit narrower).
          This stretching and the atendant abuses and leagle shenanigans (dmca) could be what the higher level poster meant by broken contract.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    3. Re:Caught in the middle-Victumhood. by shmlco · · Score: 2, Insightful
      "Why do they have more rights than I do?"

      Since the work wouldn't exist at ALL without the artists, and since, by and large, they tend to be some of the most creative people on the plant, I would tend to support their rights to their work. This, say, as opposed to the "rights" of the parasitic types who believe that they're entitled to whatever it is they want...

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
  33. What about steam? by Anonymous Coward · · Score: 0

    This guy didn'teven mention steam -- Valves way of taking revenge on all it's consumers for the actions of one harker.

    Seriously, I loved the Half Life games, but does ANYONE like useing steam?

    1. Re:What about steam? by soxerus · · Score: 1

      I am completely against DRM, but unfortunately I have to put up with Steam to play Counter Strike Source (I bought online, no CD/DVD to insert). It has advantages, like auto-patching, but if every game publisher had their own Steam, we'd have 5 or 6 different Steam-like programs, fighting for resources and bandwidth. In cases of protection systems installing their own CD/DVD device driver, this will cause conflicts and likely break each other. These protection systems should stop checking for DVD Burning progs, Virtual CD apps etc, anybody could copy the disk without installing the game. CD access just slows the game and loading times considerably. Publishers need to realize that these systems have never stopped their game being pirated and stop hurting their customers. We got so caught up in the MusicCD DRM fiasco, that we forgot Game Publishers have been getting away with it for years.

    2. Re:What about steam? by rve · · Score: 1

      I like it. I like not having to insert the DVD to start a game, and I like the convenience of being able to buy a game without having to get a piece of plastic.

  34. DRM Victim by GutSh0t · · Score: 5, Informative

    I recently purchased Battlefield 2 from EA. After a Lengthy install, the game refused to run stating I had CDRom emulators on my system (I didn't). I verified in my device manager that there was a single CDRom and it was the physical one in the machine. I opened a support ticket with EA and got many canned answers that had nothing to do with my problems. When I finally got the attention of a tech there that had some insight, I was basically told I'm screwed. They didn't know why and weren't willing to refund my money. Compusa was also inwilling to provide a refund as the box had been opened. So I'm stuck with a $50 game I cannot run legitmately. I did however finally get it to run using pirate mechanisms.

    Once again, this shows their copy protection only hurts those that buy the game.

    --
    I started with nothing and have most of it left.
    1. Re:DRM Victim by theelemur · · Score: 2, Interesting

      What does the EULA say? Most say you can get a refund if you do not agree with the license and return the game.

    2. Re:DRM Victim by Anonymous Coward · · Score: 0

      Ah, but he did agree when he installed.

      Officially, if the EULA is taken as the word of god, there usually wouldn't be a provision to return it now. Though generally they include "we will replace if defect in workmanship yada yada"

      Doubtful that would help him either, based on what he said.

    3. Re:DRM Victim by cortana · · Score: 2, Insightful

      Take them to the small claims court.

    4. Re:DRM Victim by Pofy · · Score: 1

      >What does the EULA say? Most say you
      >can get a refund if you do not agree
      >with the license and return the game.

      If you don't agree to it it is quite irellevant what it says since it does not apply. The only way for that to apply is to agree to it of course, in which case it doesn't help either.

      The correct way is of course to take it either to the store or to the manufacturers for being faulty and have them fix the faulty product for him. If they can't or don't wont do that, revoke the purchase of course. Most countries in the work requires the products you sell to work and if not the sale can of course be revoked. Whatever any additional contract or EULA says is irellevant.

  35. Ubiquitous PC Virus Installation Procedure by Anonymous Coward · · Score: 0

    "Step 3: Download NoCD crack from MegaGames, install crack, copy ISO to hard drive, run Alcohol %120, run program to hide Alcohol"

    I don't know if some of you realize this, but those "crack" sites are a good way to get infected.

  36. Computer Software Rental Amendment Act of 1990 by snuf23 · · Score: 4, Interesting

    Renting computer software without permission of the copyright holder was made illegal in the US by the Computer Software Rental Amendment Act of 1990.
    In a nutshell:

    On December 1, 1990, President Bush signed into law the "Computer Software Rental Amendments Act," an amendment of section 109 of the copyright law, prohibiting the rental, lease, or lending of a computer program for direct or indirect commercial gain unless authorized by the owner of copyright in the program. Behind the amendment was a concern that commercial rental of computer programs encourages illegal copying of the rented programs, depriving copyright owners of a return on their investment and discouraging creation of new works."

    Previous to this amendment, you could rent computer software. I used to rent software via the mail for the Commodore 64 and Amiga computers back in the '80s - long before GameFly.
    About the only thing you can do is buy used games on auctions sites like ebay or www.gameswapzone.com.

    --
    Sometimes my arms bend back.
  37. Customers got to catch 'em all. by Anonymous Coward · · Score: 0

    "Therefore, give away something cool every month or so for your legitimate users, such that it's easier to just buy the software than to download a pirated version AND try to find all the goodie packs you missed. Something like extra decals, extra models, extra maps, extra vehicles."

    Oh lovely. The Pokemon Protection Scheme. Free with every MS XP, a clippy sticker. Collect the whole series.

    1. Re:Customers got to catch 'em all. by iecompat · · Score: 1

      It could be worse. It could be that stupid Search Dog.

      --
      test sig
  38. I pirate things I own!! by Anubis333 · · Score: 5, Interesting

    I am a bit late in this thread, but I actually pirate software I have paid for.

    That's right, I pay for a license, then download pirated copies. Why?

    Because the copy protection schemes are so intrusive, I just cannot stand them. I do a majority of my 3d work ona laptop, and I don't have USB ports to spare for my 2+ dongles, much less want to run the risk of the dongles being stolen, OR should I mention the fact that the laptop won't even fit in the fucking case with the dongle on OR the fact that the sentinel driver software for the dongle is unstable and I don't want another 3rd party service running. Games too.. I grab a NO-CD crack for every game I own. All the data is on the HD, why should I have to have the damn disc in my cd drive constantly spinning up and spinning down eating my battery power? Not to mention that it *renders the optical drive useless*. It's so obnoxious.

    1. Re:I pirate things I own!! by PitaBred · · Score: 2, Interesting

      So write to the company and request a refund for a defective product, then bring it to the attention of the newspaper when they tell you they won't. Newspapers love stories of companies ripping people off.

  39. Why i want to pirate by josteos · · Score: 2, Interesting

    When I was young & in my prime (and an underemployed student) I rarely bought anythign but instead ogt "free" versions from friends.

    I'm employed, and a father, and now I buy the games.

    My 3.5yo son loves robots. So last week I bought the LEGO Star Wars game. He has no clue who R2D2 is, but dammit, he knows R2 is a robot, so he wants to play! My boy was crying he was so excited to play the game.

    The install was slow, but it it was copying media to the HD, so thats fine. I'll sacrifice space for speed. After a few minutes it finished and I started the game. My boy was holding a joystick, staring at the screen, and just shaking. I thought he was gonna start seizing.

    "Wrong Disc Inserted"

    Yeah, turns out EIDOS released a version of the game with defective copy protection. Their website flat out tells you that the disc is defective if it says "Disc 1" in yellow text on the disk. Ours does. We bought this year-old game brand frickin new, and its defective. And EIDOS knew it. Their website gives you a number to call to order a replacement.

    http://support.eidosinteractive.com/GI/CustomerSup port/FaqSearchResults.jsp?problemType=3&searchText =&game=177&platform=3

    So instead of 'splaining to junior that EIDOS quality control needs a kick to the sack, I hit up good ol'gamecopyworld and found a no-cd crack. Game starts right on up. The downside is the cracked version is not what I'd call stable, so I'm gonna have to send off for a replacement CD anyway, but at least we can keep the boy playing with robots until EIDOS sends the replacement.

    So if EIDOS knows they released a bad batch, then why haven't they recalled the shitty ones & replaced them already? Strike one for EIDOS. I'd tell them I was so pissed that I refuse to buy the next Boobraider, except Lara Croft bored me to tears so it would be an empty threat.

    I think the copy protection of Steam & CD-keys works very well. I don't find Steam intrusive; I don't have a problem with it. I never "loan" out cdkeys because I'm keen on not getting banned. Of course, these work best on online games.

    --
    Save the Music; Save the World at http://www.TuneTriever.com (Our latest Android game)
    1. Re:Why i want to pirate by Anonymous Coward · · Score: 0

      I bought HL2 almost the second it came out. I find steam very intrusive and annoying. And is there ANY means of installing on a system without an internet connection? The usual argument is that no one is without internet, but, people occasionally are. Sometimes it's just because the ISP's servers screwed up or whatever, sometimes it's because they were switching services and the stuff isn't in place but the previous ISP shut things off the very second you said you were canceling (gee, no wonder they're "previous," right?) In the meantime, the new game you just got won't run even in single player mode because they assumed you have always-on broadband and a perfect ISP. I don't think it's fair to require that you must have access to the internet AT ALL for a single player game. If you want to get online, THEN you need internet access and it's ok to require it, but, for the single player section of the game, you shouldn't have to activate it online and then sit around waiting for an hour while it unencrypts gigabytes of data (and that on a fast CPU, I don't want to think about what it would be like if you had something closer to the minimal requirements where CPU might be a bottleneck more than harddrive...) IMHO, if they are going to require that I have an internet access to activate, they need to include in the box an ubercheap but linux-compatible modem and at least a week's free unlimited access (can't assume the user can do it all at once or that it can't take a while to complete) on some crappy cheap internet service that doesn't require you to give them your social security number, a copy of your birth certificate, and the keys to your car (just in case.) Only THEN do they have a right to require that you have internet since you would have it almost no matter what. Also, if you decide you want to give the game away, it can be something of a pain since you have to log in (hope you didn't forget your password!) and change what can be changed (usually the person you give/sell the game to will end up using your nickname unfortunately.)

      The CD-keys I don't have a problem with, when they do them right. EG, actually print them on the case and for Christ's sake, is it so hard to use a font that differeniates between 0s and Os, 1s and ls, and so on... Sometimes they stuff a tiny slip of paper inside the manual or box and a lot of them ship without a key causing no end of problems. And it's just stupid when they put it on the CD but ask for the key in the installation (I even once had one that locked the drive, so you had to forcibly abort the installation, take out the disc, write the key down, put it back in, restart the installation, and then enter it.)

  40. Re:I remember using Locksmith and such in the 70's by msbsod · · Score: 2, Interesting

    The Apple II was (and still is) also good to produce copy-proteced disks for computers with a floppy controller of the Western Digital family. Format a track with the WD controller, put the floppy into an Apple, write the same track with the Apple "controller" (it is actually just a shift register) for a brief moment and interrupt the procedure so that only a small fraction of the track gets overwritten. The Apple does not care about the index hole and starts to write at a random location. With a bit of luck you overwrite just a fraction of a sector written by the WD controller. Repeat until you succeed. The Apple writes the data with a different clock frequency than the WD controller. Thus every time you read the prepared disk with a WD controller, the WD controller's pll oscillator fails to synchronize with the bits of the manipulated sector on the floppy. Consequently the controller produces random information, plus a checksum error, every time you try to read the manipulated sector, very much like a hole punched into the floppy disk. From the outside the disks looks perfectly fine. And there is no way to duplicate that without a lot of effort, certainly not with a standard controller. This scheme still works today for PCs. The PCs floppy controller is just a clone of a NEC controller, which itself is a clone of the WD controller.

  41. Computers duplicate by benow · · Score: 1

    Input, output and processing... that's what they do. Much more reasonable to harness the power of word of mouth, foster a community and spread awareness of value of time and effort than to stand against the tide... telling people to not do something that their hardware was designed to do. Assuming the worst and punishing everybody doesn't really work. Find a better model... WOW isn't hurting, consoles have reasonable specs... sure it's not a business model that's an easy sell to business backers used to and expecting harsh systems, but it is one that actually works. Personally, I'll download a game and a crack, play it, if it's any good I'll buy it... I don't game much but I do see the effort required for such ventures and that effort should be rewarded. That is how it should be, imo. Raise awareness of effort, encourage self assesment of enjoyment and be thankful for reward. Much more progressive.

  42. Re:Blame the operating system - It's called a MAC by dr_skipper · · Score: 1

    Ya, they thought of this a while ago (like 1980s) when they built the MacOS and OSX.

    It's a dream.

    I'm surprised more people don't know this.

  43. I remember taking memory dumps by Secrity · · Score: 1

    I remember a card for the Apple 2e that had a button that you could push that took a snapshot of memory and allowed you to save it to disk. To start the program, you just loaded the snapshot it back into memory. I seem to remember that it worked pretty well, for a while.

    1. Re:I remember taking memory dumps by Teddy+Beartuzzi · · Score: 1

      Ah yes, the good ol' Crack-Shot. A friend owned one of those.

  44. StarForce installs a driver, like Sony by Animats · · Score: 4, Informative
    The StarForce protection system apparently installs a virtual device driver that takes over the CD-ROM. That's similar to what Sony was doing.

    To find the intrusive Starforce device, look in Windows Device Manager, select Show Hidden Devices, and look for Starforce in the Non-Plug and Play tree.

    Now that's something an application program should not be doing.

    There's a StarForce removal tool, but it's from the Starforce people, and probably should not be trusted.

    Starforce is threatening to sue Cory Doctorow for calling their product "malware". That would be amusing if they went through with it.

    1. Re:StarForce installs a driver, like Sony by GrumblyStuff · · Score: 0, Offtopic

      I know this is offtopic, but, damn, Doctor Ow is an awesome name. If only you could have punctuation as part of your legal name, too, because that really calls for an exclamation point.

  45. Diner-Dash Crashes? by RossumsChild · · Score: 1

    Diner Dash crashes? Well shoot, I thought that was just a built-in timer meant to encourage me to go purchase the full version. . . =)

  46. Deja Vu all over again by Anonymous Coward · · Score: 0

    this article looks like it was ripped straight out of PC Gamer

  47. Go away, you're not 21 by tepples · · Score: 1

    If you want to support *the artists*, attend their concerts

    Which would require sitting on one's ass while waiting to become 21 so that one can enter the bars in which the artists play concerts.

  48. Time to adapt, were smarter than this by twistedcain · · Score: 2, Insightful

    Here's my solution,

    They should give *all* the games away for free and charge $5/month to access their gaming servers. If the game is good and I play it for 2 years, they get $120 of my money for their game, more than double the $40 they would have got. If the game sucks, i'm out $5, big deal.

    Since they will no longer charge for the games, they will get distributed by p2p costing the manufacturer $0 in distribution. Money they can put back into their online servers.

    They could charge $50/month for people/clans to be in control of their servers and reduce the price of them hosting the games. Give the people/clans paying for the servers a cut of the action. If they run a clean server and keep it full of paying customers then they might not only end up not paying their monthly server fee but making a profit. Paid to play and admin a server. This would create great admins who would make sure customers are paying and keep out the riff-raff and team killers.

    This would of course create server admins who keep trying to out do each other by creating new and better mods and maps so they can get more people to their servers. The more people that play on their servers, the more money they make. Once admins start making serious money by running a good server you'll see a flux of basement dwellers creating incredible gaming experiences and getting rich at the same time.

    On top of everything else, it would be much easier for the companies to find people running illegal servers than to track illegal copying. Much easier since they would have an army of server admins who would be more than happy to hunt down illegal servers that are taking away from their potential profit.

    Or, the companies could keep cripling their games and pissing off their paying customers.

    1. Re:Time to adapt, were smarter than this by Langfat · · Score: 1

      This is quite possibly the best idea I have read in a long time.

      Unfortunately though, you know it will never fly. The distribution channels (be it *AA or the bigger game publishers, EA, Eidos, etc.) are like the horse and buggy makers, and they're all up in arms now that we want to travel around in automobiles. The only difference is that these horse and buggy makers are organized and have the governments in their pocket.

    2. Re:Time to adapt, were smarter than this by MImeKillEr · · Score: 1

      What if you don't play on their gameservers?

      I've got UT2K3 and UT2K4 gameservers running on a spare PC at the house. Its on the internet and myself and friends play on it rather than the publisher's.

      Then again, they offer the dedicated servers for free, but they could always stop that.

      --
      Cruising the internet on my TI-99/4A @ a whopping 300 baud!
    3. Re:Time to adapt, were smarter than this by Anonymous Coward · · Score: 0

      I've got UT2K3 and UT2K4 gameservers running on a spare PC at the house. Its on the internet and myself and friends play on it rather than the publisher's

      The idea would be that you could run a spare PC from your house, as long as you connect to their network and make sure the people playing on your server are paying their $5/month. Since your providing the bandwidth and computer, all the money you make from running your server would be yours to keep.

    4. Re:Time to adapt, were smarter than this by twistedcain · · Score: 1

      Those kind of services and gametap are a good start, but who wants to pay $15/month for what in reality is a bunch of old crappy games and a few decent ones. Most of the games they offer you can find on emulators.

      If the developers got together and created one almighty service for $50/month I might be interested. The average gamer spends about $50/month anyway. I don't mean games like pac-man but "Farcry 2" and "Medal of Honor:Whoops we did it again". They could keep stats and even have paying contests. Even games like the new Elder Scrolls could work, even if it was to just keep stats. It would also be a great way to ban a hacker from all games at the same time.

      No matter how it is done, it's all still better for both sides. The game developers make more than ever, no more distribution costs or rampant piracy. People are happy because DRM and copyright protection in games becomes a distant memory. We get to play full versions of all the newest games for $50/month. I suppose they could offer a $25/month subscription model for people who are willing to wait a year to play the newest games. No more buyers remorse, broken disks, stacks of disks, fighting copyright protection, reading biased reviews, or 500MB demos of one level.

  49. You're sentence maid know cents. by tbird81 · · Score: 1
    Huh?

    You mean: They're too easy to crack...

    Everyone loves a grammar nazi.

  50. DONT COPY THAT FLOPPY!!!! by Drakin030 · · Score: 0
  51. Pointless to read. by DerekLyons · · Score: 1, Offtopic
    At a display of such massive cluelessness as:
    In the late '80s and early '90s, the games industry could do little more than ask nicely that you not pirate their wares.
    I quit reading.
    1. Re:Pointless to read. by Anonymous Coward · · Score: 0

      Exactly.

      The late 80's/early 90's were a HEYDAY of brutal copy protection schemes. Maybe not on the PC, but take a look at the Commodore 64 and Amiga. Protections like RapidLok on the C64 stretched the limits of what could be read from a 5 1/4" floppy on a 1541 disk drive. This all sounds like deja-vu, but this is the same problem they are running into again today: original disks will sometimes not read.

      In those days, if the disk got a bit old or your drive speed was out by a few RPM, the disk couldn't read the sync properly and would fail the protection check, often with horrible results as the drive head was rammed up to track 42 (these drives were only meant to read reliably up to track 35) and you'd hear a hammering noise as it did so. Not good for the drive.

      These days, if you have a non-mainstream optical reader, you could be hooped from the get-go. Pull that brand new disc out of the sleeve and watch in anger as the words "Please insert original disc" keep appearing on your screen.

      You think they'd learn...

    2. Re:Pointless to read. by Mycroft_VIII · · Score: 1

      Strange, I don't recall but ONE program that ever gave me more than a day or two's trouble on my C=64. That ONE program was the software suite/gui/os called GEOS.
          Usually it was a simple matter of seing which tracks and sectors had deliberate errors and duplicating them. The 'hard ones' required time with a hex editor and checking the 'half' tracks inbetween the regular tracks (the tracks on a 1541 floppy were laid out every other increment of the stepper motor, laying out data tracks at every step wasn't a good idea because the tracks would be close enough to interfere)
          The idiot code wheels of black ink on dark red or word 7 sentence 14 page 23 of the user manual type checks were easily bypassed most of the time, just find the keywords in the exe and hex edit them all to IWIN.
          That sentance pretty much matches my memory, heck it got BORRING do to lack of challenge after a while.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    3. Re:Pointless to read. by Anonymous Coward · · Score: 0

      Look up V-Max! (any Cinemaware title, ie. Rocket Ranger), Vorpal (later Epyx games like California Games, Street Sports Basketball), and RapidLok (Mainly Microprose games like F19 Stealth Fighter)... Commercial protections that were....e v i l... to crack. Even copying these bad boys required an additional 8KB of drive RAM or a slowed-down drive motor. RapidLok needed a crack for one part of the key check.

      On the plus side, these protections actually had added-value on the C64. Their fast loaders were second-to-none.

    4. Re:Pointless to read. by Mycroft_VIII · · Score: 1

      I didn't mess with it all that much, but I can recall playing both california games and f-19 that someone else had cracked (the flashing credit screen proclaiming this or that craking group were often entertainment in thier own right).
          Basically it only takes ONE person to figure it out to render any so-called copy protection scheme nothing but an expensive add on that costs the shareholders money and reduce sales through ticked off customers who have to do borderline to outright illeagle things to use thier software without negative consequences.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    5. Re:Pointless to read. by Mycroft_VIII · · Score: 1

      Gak preview, preiview.
          I meant to say I didn't really mess with those kinds of games all that much.
      Never been much for sports games and the flight sims back then left me bored.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
  52. Software pirates and publishers are symbiotic. by scottZed · · Score: 1, Redundant

    Maybe my thinking is too Machiavellian, but I think all these companies know that to destroy piracy is to destroy their industry. The fact is, the biggest game players are too poor to afford to feed their insatiable gaming appetite.

    If I was rich enough to buy all my software, I wouldn't be wasting my time on a computer. I'd be off galavanting around the globe getting in adventures and stuff. In order for software to be ultimately successful, people have to actually USE it. The more people use it and like it (starting with the 'ol "early adopters"), the bigger the early and late majority will be. These companies know this (at least the savvy ones do) and, in my mind, copy protection schemes are there to keep this dynamic operating at level that keeps things profitable (i.e. making it hard enough to get enough people to the stores).

    I know I heard that Microsoft turned a blind eye to piracy for this very reason. Companies using schemes like StarForce are blinded by greed, and think pirated copies equate to lost sales in a 1:1 ratio. The backlash against them is as much a corrective effect than rage about messed up computers.

  53. Your problem, not theirs. by DerekLyons · · Score: 1
    Step 5: Realize that you probably spent more time protecting your computer from DRM perversion than actually playing the game
    If you legally own a copy of the game, you have no need to spend *any* time circumventing the DRM protection.
    1. Re:Your problem, not theirs. by Anonymous Coward · · Score: 0

      No, you just spend the same amount of time (or more) hunting for that goddamned CD each time you want to play it.

    2. Re:Your problem, not theirs. by Lehk228 · · Score: 1

      if you pirate the game you don't need to spend any time circumventing, if you bought it legally and it doesn't like your hardware you are likely SOL unless you download a crack

      --
      Snowden and Manning are heroes.
    3. Re:Your problem, not theirs. by Anonymous Coward · · Score: 0

      The reasons why you are wrong have been discussed to death. Either you're trolling, or you're too stupid to shut your mouth when you don't know what you're talking about.

    4. Re:Your problem, not theirs. by Mycroft_VIII · · Score: 1

      AHH just like farcry and doomIII on my Brother's PC, both insisted the original cd wasn't in the drive when it was.
          He though his cd-rom was going out.
          After some research (and a full re-install of XP at one point) it turned out the drivers for his motherboard replaced the generic windows ide drivers with ones optimized for his specific motherboard and the malware deliberately failed if asked to use anything else.
          When dvd-roms first came out many copy protections schemes depended on characteristics common to most cd-roms but not dvd-roms. And again when cd burners came out (many simply detectecd a burner and refused to run JUST IN CASE!)
          Go back far enough and you run into the schemes that could actually damage hardware (a couple schemes where NOTORIOUS for ramming a 1541's read/write head against the end of it's travel so much it eventually screwed up the alignment.
          And current accusations have Starforce's system causing some cd-roms to fail.
          Certainly one can argue that the way current systems require more use of the optical drives than would be the case otherwise speeds up the normal wear and tear thereof.
          Plus all the wasted time (and risk of damage) from having to find and swap out for whatever cd is currently needed to convice a program to run.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
  54. Screw You All by gadlaw · · Score: 1, Flamebait

    A big fat screw you to the game companies for thinking I'm going to spend a single penny to let you screw over my computer with your root kits and Starforce and whatever else bit of crap you have to make me more miserable. You've taught me that I don't need a game that much. I won't be treated like a criminal, I won't be a slave to the install disk or a intrusive copy protection scheme that only annoys me, makes it hard to play and installs spyware, bloatware and anything else I don't want on my computer. No sale ass monkeys.

    --
    Enjoy your Karma, after all you earned it. Feel your Karma Joe, feel it burn.
  55. Not all games have copy protection--GalCiv II by Ensign+Regis · · Score: 2, Informative

    One of the nice things about Stardock's new Galactic Civilizations II game, besides it just being ridiculously fun, is that there is no CD copy protection at all.

  56. Re:Blame the operating system - It's called a MAC by toddestan · · Score: 2, Insightful

    Likewise, MS-DOS worked the same way. deltree c:\gamedir would pretty much eradicate any the game from your system.

  57. I can't believe no one has mentioned the wheel by DragonTHC · · Score: 1

    in all the discussion of copy protection, why has no one mentioned the security wheel?
    I had tons of games that needed a wheel.
    it was easily copied with a xerox machine.

    --
    They're using their grammar skills there.
  58. Playing with the cd/dvd in drive.. by Zanthrox · · Score: 3, Interesting

    What really annoys me about games that require the cd/dvd in the drive is they won't actually run from the cd/dvd. Back in the DOS days some of the first cd games were quite well behaved -- they'd save a few savegame or config files on the hd, and run the rest from the cd.

    I'd rather just pop in a DVD in my nice fast DVD-ROM game and have it play all the movies and load game data from there. I know HD space is cheap these days, but it seems inexcusable to require users to have cutscenes they'll only see once loaded on their hard drive..

    Playing from cd works for game consoles..it should (still) work for PCs too.

    1. Re:Playing with the cd/dvd in drive.. by Anonymous Coward · · Score: 0
      16X DVD-ROM: 21.6MB/sec read speed (max).
      IDE HD: 133MB (theoretical) max.
      SATA HD: 150-300MB (theoretical) max.

      If your PC could blow through a loading screen or cut-scene at up to 10x the speed, wouldn't it be worth it? Especially when you consider that SATA 150 storage now runs at 40 cents per GB?

      For a single-layer DVD game, you're devoting less than $2 worth of drive space to see a performance increase of 2-10x.

  59. Bout time! by Anyd · · Score: 1

    Maybe with all these pirates around the Flying Spaghetti Monster will fix global warming with his noodly appendage!

  60. StarForce will be obsolete soon by Anonymous Coward · · Score: 0

    StarForce encrypts the executables, so for it to run you need their special driver (causing system crashes, etc.) Once TPM chips are in our new motherboards companies don't have to worry about the side effects of invasive copy protection, it will be incorporated seemlessly into our new hardware. Problems Solved! http://trustedcomputinggroup.org/

    1. Re:StarForce will be obsolete soon by octopus72 · · Score: 1

      Their name is wrong. Because they don't trust user, they trust only hardware which will keep data safe from user's hands. Anyhow since HDMI is broken, high-def videos will still be digitally rippable (although much harder). If applications and OS of the future are going to be unbreakable, it will ignite faster open source software development. Games will require connection to internet and be decryptable only by dedicated hardware given that additional partial key is provided over the internet.

  61. Starforce versus Oblivion by Dachannien · · Score: 4, Informative

    In recent months, there were numerous threads on the Bethesda Softworks message boards regarding whether TES: Oblivion would be released with Starforce as its copy protection scheme. Most people posting to these threads were steadfastly against the use of Starforce, and many stated that they would outright refuse to buy the product if it included Starforce.

    Not too long ago, Neowin.net published a podcast interview with Pete Hines, the PR guy for the Elder Scrolls series. He was asked about the antipiracy scheme that Bethesda and Take Two planned to use on the PC version of Oblivion, and more pointedly, he was asked about Starforce.

    He said (paraphrased) that while they couldn't comment on what antipiracy scheme they were going to use, they were not going to use Starforce.

    Score one for the consumer.

  62. Visa by phorm · · Score: 4, Interesting

    My friend, this is why I make my purchases on Visa. If it don't work, backcharge. In most cases, when nobody else supports you, and the big guys are big enough that they can happily screw you, Visa will still bend them over, because they are bigger.

    1. Re:Visa by pjgeer · · Score: 1

      This hasn't worked for me. How did you get them to fulfill their agreement?

    2. Re:Visa by phorm · · Score: 1

      Agreement, nothing. Simply backcharge them for the faulty media which they were not accepting a return on

    3. Re:Visa by runderwo · · Score: 1

      In order for that to work, you will have to leave the merchandise in question with them. Visa won't backcharge for things that are still in your possession.

    4. Re:Visa by Tim+C · · Score: 1

      That's fine - he's not saying "here's how to get a free game", he's saying "here's how to get your money back when the shop refuses to accept your return".

  63. Ask nicely? by Kankraka · · Score: 1
    In the late '80s and early '90s, the games industry could do little more than ask nicely that you not pirate their wares. No, they didn't just ask nicely! They attacked with friggin' psychological warfare! I didn't pirate as a kid for fear this scary bugger would pop up and start "busting rhymes" as it were! http://video.google.com/videoplay?docid=4837609090 332617729

    Did I hear you right, did I hear you sayin' That you're gonna make a copy of a game without payin'? Come on, guys, I thought you knew better, don't copy that floppy!

  64. Rinse and repeat by tepples · · Score: 1

    Compusa was also inwilling to provide a refund as the box had been opened. So I'm stuck with a $50 game I cannot run legitmately.

    Exchange it, and exchange every copy they give you as having the same defect.

    1. Re:Rinse and repeat by Anonymous Coward · · Score: 0
      No, here's the trick:

      Most stores will not refund an opened copy of software. So, you simply exchange it for another copy of the software. (Note that the exchange copy has not been opened).

      Return to the store on a different shift (or at a different location), receipt in hand, and demand a refund. Say you did your homework online and found out the game used a license you disagree with, or your PC doesn't meet its requirements. Since it is unopened, they'll offer you a refund.

      This tactic is at its most powerful 10 minutes before store closing hours, and effectively has a 100% success rate at 4:45pm on the day after Christmas.

    2. Re:Rinse and repeat by tepples · · Score: 1

      (Note that the exchange copy has not been opened).

      A lot of stores open the exchange copy before giving it to the customer. Wal-Mart stores in some areas may have this policy.

  65. Starforce on 'Runaway - A road adventure' by Hyperhaplo · · Score: 0

    While I was on holiday I picked up 'Runaway - A road adventure'. It looks like a Monkey Island type game and it was $20 so I put down some cash (as did a friend of mine) and took it home. After installing it on my SO's new computer a screen came up 'Starforce blah blah blah driver blah blah blah'. Here is where this got fun.

    The new computer is a Dell. My SO decided to buy one herself and it mostly went ok. The computer arrived and she turned it on. A nice screen comes up saying 'by pressing a key you agree to Dell's EULA'. My SO works in IT. She has a two degrees. This uselss message really concerned her. The only thing that I could say to reassure her was 'no one has ever enforced an EULA in a court - so at the moment it doesn't hold water'. I dealt with this bullshit in the usual manner.

    Now, getting back to this game. I got this game for her. I had to, once again, determine what this software was doing and how it would affect her PC. The new PC only has one drive - a burner. After hearing that the drive this malware 'needed' to install *may* damage it she said 'no! get rid of it!'. At this point I took the route of 'I own the game. I have the box in front of me. It's installed. Screw you assholes." and now the game works :-)

    Good one Dell. Scare the hell out of people by making them think that they are going to be sued. Good one Starforce. I really should return that game to EB to make a point here. However, I do want to play the game (when she's finished :) ) and I don't think EB is at fault here, so I won't.

    --
    You have a sick, twisted mind. Please subscribe me to your newsletter.
  66. DRM and protections aren't cutting it. by Nazo-San · · Score: 2, Insightful

    I've had runins with this sort of thing myself. Such as a game that used SafeDisc or some other hard to copy method where you need a 3.5 sheep burner or whatever to have even a chance of duplicating. My disc got scratched up, and I could no longer play the game I'd legally spent far far too much money on. The thing is, very very few stores will allow you to returned an open box of software, so the companies get away with this. It's only when users can return an item that the message gets back to the manufacturers that a particular method is unacceptable. The manufacturers are vaguely aware that people may be stealing their software, but, for the most part, they just pay the mafia -- excuse me, the ESA (aka ISDA, too many people were beginning to realize what they were, so they changed it again) -- and they handle all of it for the company, including protecting those games they made ten years ago and no longer produce in any way whatsoever or even still employ the people who made them or even actually still have the original copies of the data. In other words, your average company just is scared they'll loose money, so jump at the chance for something like StarForce if they can afford it. As far as they are concerned, what few sales are lost are just because the game wasn't as popular as they'd thought. Since you can't take the game back, most people just give up and go the illegal route, using patches and cracks and such to get the game they bought to actually work. They spent $40+ on the peice of junk, the least it can do is run, right? I think right now, more than anything else, the issue is lack of communication.

    The thing that probably ticks me off the most of all though is the fact that you may not legally backup your game. Oh sure, the law says you can make a backup, but, they managed to get a law passed adding a loophole that ensures you may no longer make a backup. You are not allowed to circumvent any copy protection (however minor) to make a backup as I understand it (please correct me if I'm wrong, it really worries me that they can actually get away with this, but, as nearly as I can tell, they somehow did with the DMCA.) If there's a game out there without even the cheapest most basic copy protection in it, it's because it's an illegally released internal beta or an opensource/otherwise free game. (Ok, I exagerate, I'm sure there's some exception somewhere, I just haven't seen it in a long time.) So, we may no longer make backups even though the law says we're supposed to have a right to, and my discs have a habit of getting scratched somehow even though I keep them in the cases and take good care of them, holding by the edges, not leaving them lying around, etc (I swear there's some kind of mini gremlin that gets in there and runs it's claws across my CDs or something.) It just bugs me so much knowing that I've bought the right to play the game for as long as I darned well please, but, they lied to me because most of us mere humans can't make a disc last as long as some games are actually worth keeping for, so they actually just sell us the right to use them for a while while falsely advertising that we can use them as long as we like. If the disc breaks well, off to the store with you to increase their revenues a bit further if you want to keep playing. BTW, has anyone else noticed that lately discs seem to be a little cheaper and softer, or is it just my imagination?

    Anyway, I once tried a friend's copy of X3. Or I tried to try it. We couldn't get it working with his legitimate IDE drive (and if you're a SCSI user, well, the game no longer costs $50, it actually costs $70 because you are required to buy an IDE drive to legally play X3 from what I've read since StarForce is poorly designed enough to assume there's no such thing as a SCSI cd-rom.) After what I swear felt like an hour of it trying to verify, it failed. Needless to say, he wasn't particularly happy considering that he bought it soon af

    1. Re:DRM and protections aren't cutting it. by Anonymous Coward · · Score: 0

      Actually, starforce will just skip all its checks if you dont have any IDE drives in the system. So plugging a dvd/cd drive into a USB adapter helps bypass it.

  67. Best copy protection that doesn't hapmer users? by davor_p · · Score: 1

    There are methods of "copy protection" which are not really hampering users. One of the best ones I've seen is to release a game with a nice think manual so that it is really not economically sound for anyone seriously interested in the game to copy the media only - though to make that idea work you really have to have a good content that requires attaching a book to the media (or perhaps it's the other way around...) - like a detailed flight simulation for instance... 600+ pages of "Falcon 4.0", anyone?

    That way you really can justify $50 price tag on it as well. But most of the games being released can't fill more than 50-100 pages with useful contents.

    On the other hand you as a publisher have a dilemma whether investing a lot of capital to print all those book will yield profit in the end, then you have retailers which are not happy to carry titles that fill their shells and are heavy to transport as well...

  68. The neat Morrowind copy protection... by Vo0k · · Score: 1

    yeah, keep starting the CD every few minutes, freezing the game, and generally keeping it some 30% below its normal speed capacities. Even mosr of the legitimate users downloaded the crack.

    --
    Anagram("United States of America") == "Dine out, taste a Mac, fries"
    1. Re:The neat Morrowind copy protection... by Dachannien · · Score: 1

      Bethesda admitted they made a mistake when adding the antipiracy scheme to Morrowind, and the first patch removed all of the CD checks except for when you first start the game.

  69. copy protection hassle by Anonymous Coward · · Score: 0

    I've a laptop wich I use to game during the movement between house and workplace,
    and thus crack every game I bought as it's simply too power consuming having a
    data dvd in the drive!

    The copy protection scum is an absurd way to enforce legitim copy.
    Even half life 2 has been cracked!
    There's no way to stop piracy using these ways.

    Studies evaluates the piracy loss at arount 10Million dollar at year...
    at 50$ piece it's almost 200000 pirated copy out there... the gaming industry
    claims that piracy takes almost 50% of their sales, so the best anti piracy system
    qould be selling games at 12$. Everione would buy the game, so the gross
    profit will remain the same, it will cut production costs as marketing will
    be no longer necesary and cut down piracy once and for all.
    Who wouldn't buy a legitim copy of half life 2 at 12$ without the hassle of
    the online registration???

    1. Re:copy protection hassle by Nazo-San · · Score: 1

      You know, I've always wondered just where figures like that estimated 50% actually come from. How do companies know who they loose sales to? It's like a joke I read in some book, probably by Terry Pratchett where they discussed crime prevention. Someone states that crime is prevented, and someone else points out that there's no way to know it's prevented because it never occured. Same here. Unless they know everyone who has an illegal copy, they don't know how many sales are lost. But, what I really want to know is if there's maybe some research out there somewhere where someone looks at how many sales were ACTUALLY lost. Because, as was stated earlier, the people who actually get pirated copies tend to be getting them because they can't afford the game or for some other such reason where they would not have chosen to buy the game even if there were no pirated copy out there. Thus, those pirated copies actually didn't affect sales at all (though as someone else stated much further back, it can actually increase sales because every now and then one of those people may like something enough to go back and actually purchase a legal copy to support the game's makers.) If we take that into account, I bet that 50% goes down a LOT. Not that there can be any accurate numbers anyway. I don't know how they get theirs, but, I suspect that normal means of collecting such information would get biased or otherwise skewed data because it would be focused too much in some particular area.

      Here's a question for their number crunchers. Which is REALLY hurting them more. Ticked off customers who are fed up with crappy tech support and root-kit copy protection software or pirated copies by the rare few who would have actually bought the game had they not gotten the illegal copy? The numbers aren't as straight and simple as one might think. I have a suspicion that there's more and more harm due to the spending on crap like StarForce that, had the money been diverted to quality control, tech support, or, heck, even the marketing division, they might have made a heck of a lot more DESPITE those horrible horrible pirates who are set out to ruin them.

  70. Steam by Anonymous Coward · · Score: 0

    The problem with Steam and the like is its reliant on an Internet connection.

    I remember when we lost the Internet connection, and my roommate could play very few of the games he had bought.

  71. Re:Computer Software Rental Amendment Act of 1990 by bzipitidoo · · Score: 1

    I'd forgotten about that. Just another stupid law with an easy workaround. One business would sell the software, and let you return it for any reason or no reason at all. All you had to do was pay a "restocking fee" that was not coincidentally the same cost as renting used to be.

    --
    Intellectual Property is a monopolistic, selfish, and defective concept. It is "tyranny over the mind of man"
  72. Publishers are forced into this by Anonymous Coward · · Score: 0

    I'm a programmer for a major game developer (self-publisher) in the Los Angeles area. We recently had a meeting about copy protections for our upcoming games.

    We came to the conclusion that we did not want copy protection. However, because European retailers *refuse* to sell a game that is unprotected, we *have* to use it. The retailers even have a list of protections that they consider "good enough", and every single one of these installs device drivers.

    The European retailers also refuse to sell a game that was released unprotected in another country, so we have to protect the American one too.

    I wish I could say which company I work for so I could apologize for the use of protection.

  73. Re:Computer Software Rental Amendment Act of 1990 by Joel+from+Sydney · · Score: 1

    Sorry, but I don't understand why that doesn't apply to console games as well? Surely console games would fall under the definition of "computer software"?

    Here in Australia places like Blockbuster Video rent console games, is this not done in the US?

  74. All it takes is one by mcrbids · · Score: 1

    Despite the inflated "loss" numbers the industry likes to spin from whole cloth, I would not be the least bit surprised to learn that the amount of money they spend on copy protection is actually more than they could ever lose from piracy. Copy protection *might* stop some casual friend-to-friend copying, but at that level I can't imagine they are losing as much as these protections are costing them. Certainly this "protection" is doing nothing to stop the pirates.

    I'm among the throng of people here who are disgusted by the state of "anti-piracy" measures on the PC platform.

    But it only takes ONE good, profitable hit without those measures to turn the industry. Where is it?

    One big hit that has the policy of "we trust you, $15.95 is our price, no stupid codes, no CD required, etc". That would change the industry.

    But, I don't see it, and neither do you. In America, if you went to a yard sale and saw a Porsche in mint condition, with papers, with a $10 price tag on it, you'd still offer $5. It's no different with piracy.

    But, somebody would post a copy of the $15.95 game, and millions would download it, and shareholders would grumble and breathe down the necks of the company, and ... you get the idea.

    It's like the assholes who vandalize the public bathrooms downtown, so that you have to go to a shop and beg for a johnny. It makes life harder for those of us honest people who end up paying the bills.

    --
    I have no problem with your religion until you decide it's reason to deprive others of the truth.
    1. Re:All it takes is one by MrAngryForNoReason · · Score: 1
      But it only takes ONE good, profitable hit without those measures to turn the industry. Where is it?

      It's here

      Stardock released Galactic Civilizations with no copy protection and no requirement to have a cd in the drive. It was a definite success and sold (I've heard) over 100,000 copies.

      Galatic Civilizations 2 which has just been released also has no copy protection and that is used as a selling point. Updates are available via Stardocks website if you have a valid copy.

      It shouldn't be a matter of how many people copy the game illegally but how many people download it instead of buying the game. It seems enough people are willing to pay for Stardock's products for them to be successful and with none of the expenditure or backlash of slapping on the latest copy protection malware.

  75. Bah! by WWWWolf · · Score: 2, Interesting
    "In the late '80s and early '90s, the games industry could do little more than ask nicely that you not pirate their wares.

    Annoying copy protection existed back then. We once mailed a Commodore 64 game collection back to the store because two of the four games didn't work. They came back with a note: "The games work just fine! If they don't, flip the disk drive to stand on its side." I flipped the disk drive to vertical position and lo! The games worked.

    But yeah, I really fear about over-enthusiastic copy protection. Back in the 64 days, I didn't play some of the games I couldn't copy with my ordinary floppy duplicator or cartridge's freezer. I was kind of worried about wearing down the floppies (never mind that 99% of my C64 floppies still work.)

    And now, I have one game that has StarForce in it. Assuming I had a Windows 2000 or better, which I don't (unless you count Linux as "better", har har har ho ho ho), I'd need some intricate procedures to play the game, like powering down, opening the case, disconnecting the hard drive that has Linux, installing a spare HD, closing the case, installing the operating system on it, and then the games, and play. Yeah, insane compartmentalization just to play a few games! Why? Heard rumors that Starforce can hose entire HDs. Would not be fun to lose Linux partitions due to some idiotic copy protection scheme?

    I'm also kind of worried about another thing - legislating the copy protection. Here we have things like Starforce or the Sony CD copy protection, they're trivial to break with a little bit of hackery, but hey, that's illegal. People can get away with killing people if the person in question was trying to kill them, but it's not okay to protect your own data and information confidentiality from insidious copy protection systems that are trying to destroy your stuff! Would it be use arguing that breaking a known, provenly harmful copy protection system is nothing but self-defense? Hmm...

    1. Re:Bah! by Nazo-San · · Score: 1

      You might want to check this out: http://jkontherun.blogs.com/jkontherun/2005/02/use _an_illegal_.html

      It's an old link, you can probably find a better one, but, I think that one's good enough for the gist of it. If you don't want to check the link, the basic synopsis of it is that the author named Anton Tomov of one tool for PocketPCs INTENTIONALLY placed malicious responses into the code for the program should it detect that it was an illegal copy. He claimed to not have done this, but, then later it seems as if people proved that he did if I recall (there's a post on the forum as I recall, and if I remember correctly, he basically just kept dodging the question without really answering beyond an initial claim.) All I can say is, though by now it's probably fixed if there was such a thing, I'm sure as heck not installing that software on my PPC, legit copy or no. I can't afford to loose the data I keep on it, and a hard reset is a real pain since I have to restore a backup (which obviously wouldn't be possible if the backup is wiped out and someone mentioned that it may possibly wipe flash card too.)

      Actually, I would be interested to know what happened in the end with that case. I may have to look it up later when I have more time. Looks to me like he got away with it though, his website is up and going strong and the particular program that was in question is still selling. Back then I didn't even have a PocketPC, so didn't care much beyond the interest in the claim that someone had actually resorted to such things. The fact is, the EULAs of most software say, when translated from Lawyerese to English "We are not responsible if our software screws up your system and we won't replace any drives ruined by our copy protection methods. If you don't like that we have full immunity, too bad, you'll just have to not run the software you just bought. Also, by running the software, you agree to give up your legal rights to make duplicates (see DMCA) or anything else we don't like." Actually, from prior discussions on such matters with some people who know a bit more about the legalities of it all, I have the impression they can't TRULY make you give up your rights or get away with causing damage, but, by making the user agree that they are immune, the user will probably not even think of sueing them.

  76. copy protection sucks by Anonymous Coward · · Score: 0

    Had a mate who bought a game that turns out to need "shader 2" support he has no clue as to what it even means. Cant return the game, they are not interested.
    How the fuck is a guy who knows zip about computers supposed to know this.

    Before i buy a game these days i
          1) download it
                      - allows me to check out the full game ( and not a bloody demo aka beta ) and
                          confirm it will run on my system does what the fuckers say it does.
                      -apply current ( 350MB anyone )patches to see if its even stable - sheesh
                      - confirm that a nocd patch exists and works.
                      - im patient i guess to do so over a dial up modem :)
              2) loan from a mate
              3) buy cheap buy on trade sites , if and only if it passes inspection above.

    And i have a non verbal licence agreement attached to my money stipulating that
    as i pass over all rights to my money the recipient gives up all right to their goods.

    Which i think is quit fair after all have you tried returning a game after reaching install state and clicking no on the license agreement . good luck !

    Piracy is not the problem ,its a symptom of our society motto of everyone for himself ,take take and take and screw you, you had your chance - mentality , a civilization of greedy , selfish children!

    1. Re:copy protection sucks by Anonymous Coward · · Score: 1, Informative

      Shader 2 support is not a copy protection scheme, it means you need a real video card. Support for PS1 and even non-pixel shader cards has been holding devs back since they have to do a lot of extra work to get the most quality that they can manage out of those systems, so they are finally getting brave enough to require users to have a video card made in the past few years (even a cheap one like that god-awful FX 5200...)

      Thing is, it says on the box about it's graphics cards requirements I'm pretty sure. Usually it says something along the lines of "A Geforce FX 5200 or higher or a Radeon 9500 or higher" or something kind of like that to prevent confusion as best as possible, but, I am forced to admit that people like nvidia and ati screw things up by making cards that pretend to be something they are not, such as what probably got your friend, a Geforce "4" MX series card (in particular it's the 4000 that gets me since it pretends to be almost as good as a Ti-4200, but, a Ti-4200 is a real 3D card while a GF4MX was a real 3D card only before GF3 came out back when it was called GF2MX instead.) Anyway, your friend is sadly overdue for a video upgrade. I'd recommend a Geforce 6600GT as a pretty cheap card that should last him a few years.

  77. Lenslock by Anonymous Coward · · Score: 1, Interesting

    If you bought Elite for the Sinclair Spectrum in the mid 80's you got a small prismatic viewer that you had to hold to your screen so you could read a graphically scrambled code to then type back in. I think it was called the Lensloc or something like that.

    1. Re:Lenslock by Anonymous Coward · · Score: 0

      It was actually Lenslok ;)
      http://en.wikipedia.org/wiki/Lenslok

    2. Re:Lenslock by SillyNickName4me · · Score: 1

      Interestingly enough, I have the originals of Elite for both the Spectrum and the C64, both bought almost inmediately after release of the game, and both without this device.

      On the C64 it took years before a well working cracked version of the game appeared. There was an early cracked version by YAK (supposedly that was Jeff Minter, but I'm not sure about this claim).

      The game was somewhat encrypted (xor with the previous 'decrypted' byte) and had a nice loader that sat in a rather voletile part of memory (ie, trying to somehow interupt the loading and decryption would destroy the loader and part of the initial game code. Also, the game needed almost all memory available, making it difficult to intorduce extra code to get around this.

      In the late 80s a well working cracked version appeared (by TWH) including an editor for the command files. This version was produced with help of a final cardridge 3 (allowed to have a monitor outside of normal system memory). The cracked version was unencrypted and had a small extra (supersized cargo bay)

      I lost interest in the spectrum version because my spectrum gave up. Have been playing the C64 version till the early 90s. It is most likely the game I spent most time on.

  78. Learn the god-damned law by glesga_kiss · · Score: 2, Interesting

    ...and stop being such a wimp. There is no way in hell this is legal in your country. If it doesn't work, you get your money back. All you need to do is learn and quote the specific law and you get your money back straight away. The magic phrase here in the UK is "it's not fit for purpose" in this case.

  79. I had to do this with X2... by Dr_Barnowl · · Score: 1

    I bought it. Then I downloaded a pirate copy, because Starforce wouldn't let it work on my machine.

    I did the same thing with Halo, but for a different reason ; the disk has a scratch. I need the burned ISO to install it, and (irony!), the original to get the copy protection to work.

  80. Re: GalCiv2 by RipTides9x · · Score: 1

    I actually have played nearly 20 hours on it this week alone and I will be going out to purchase the boxed game next paycheck. Even with bugs, it's a much better game than those that came before it.

    Every game I have gone to buy at the store without a decent demo or pirating the damn thing ends up being a steaming pile of shit that I never spend more than a few hours with.

  81. EA sucks ass by Arcturax · · Score: 1

    I bought a copy of the Pacific Assault DVD edition and ran into a similar problem. Only the game refused to run because I had a DVD burner installed as my only optical drive. They immediately assumed because I owned a DVD burner, that I was a pirate, despite the fact I had legitimately bought the game. The website said that you had to have a straight DVD-ROM player only. The local store doesn't even sell straight DVD drives any more, they are all CD/RW or DVD/RW and that's it.

    So I had to go download a workaround just to play a game I had actually paid for. I got the latest version of Daemon tools and that took care of the problem. So there is a legitimate reason to have such software... to play games you legally bought.

    It's a pity EA is going to do the release of Spore, and I know I'll have to go on the crack-go-round again to get that one working too.

    --

    --Won't that be grand? Computers and the programs will start thinking and the people will stop. - Dr. Walter Gibbs
  82. Re:Computer Software Rental Amendment Act of 1990 by Mycroft_VIII · · Score: 1

    With console games they can usually pay a fee to get permision to rent the game out as copying console games successfully usually requires hardware mods to the consoles and a PC to do the copying with. In addition some consoles use very non-standard discs that only resemble cds and dvds.

    Mycroft

    --
    https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
  83. I'll modify it for non-US/UK gamers by pancompact · · Score: 1

    Step 1: Buy game
    Step 2: Install game
    Step 3: Visit MegaGames, look for a crack other than for the english version, you don't find one
    Step 4: Hope that you can play the game nevertheless
    Step 5: Realize that you're fucked and have to hope that the copy protection won't affect the system. Playing with a system other than windows isn't possible 'cause there is no nocd crack (cedega isn't always a solution with restrictive copy protection).

  84. A foot in the door for other malware by Opportunist · · Score: 1

    Snide comments aside, Microsoft has its system more or less secured. They also have a rather fast (RATHER, ok, RATHER) way of dealing with security issues that spring up.

    Or, let's at least say, they do something against security holes in their software.

    The question is: Will the developers of such software do the same? Will they care? Will they offer patches?

    First of all, most of those companies are not really interested in telling the user they're on their system. You, the customer, don't necessarily know that you have various copy protection plugins in your system, often at kernel level. So you don't necessarily care if a security exploit gets known.

    If there's a security threat in Windows coming to the surface, every Windows user, at least if he is interested in having a secured system, will take the necessary steps. Now you hear that there's a bug in UltraGoodCopyProtection (I hope I made this up, if there's a company that really makes something called like this: I'm sorry for using you as an example, and the name sucks!).

    Why should you care? You don't even know it's on your system.

    Now, if a copy protection mechanism is widely used, it becomes interesting for people looking for backdoors into a system. The only reason why Sony's rootkit wasn't widely used by trojans is simply that it got so much attention and that Sony pulled the plug on it. If that rootkit was to become a more or less standard on PCs, we'd now drown in trojans abusing the "features" it offers.

    And exactly the same can happen with any kind of anticopy soft that becomes part of the core system.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  85. Re:If you thought the Wheel was bad by FoamingToad · · Score: 1

    Remember Lenslok? Protection that was used for Elite back in the day when. A horrible, cheap, plastic lens that you briefly adhered to your screen (actually a 14" TV at the time) in order to decode a couple of alphabet characters.

    The crowning irony is that this was used for Elite on the Spectrum, which had incompatibilities between the 48k and 128k version. It took me _ages_ to twig that sometimes my machine would reset after one entry (i.e. when I'd got the characters correct, and the game would crash immediately afterwards) rather than two entries (when Lenslok would force a RST 0 and restart the machine).

    All together then... "We bought it to help with your homework". Great days.

  86. Starforce IS malware by StephanTual · · Score: 2, Interesting

    Very simple proof: I got a PATA cdrom, a SATA hdd and a firewire dvd burner.
    Bought a starforce game (never again I might add), installed it on a clean xp pro image.

    From then on the firewire dvd burner started disappearing from the list of drives at random and the machine would take forever to boot. I ended up having to reboot my machine everytime I wanted to burn a cd, and pray the drive would reappear - after a 5 minute wait for the login screen to go away.

    Removed the game, removed the starforce drivers (a utility is available from their site)

    My firewire drive came back to life and it no longer takes 5 minutes to boot.

    Conclusion: Starforce IS malware.

    1. Re:Starforce IS malware by Nazo-San · · Score: 1

      I do see people saying SCSI works because it bypasses checks. Then I see people saying it doesn't work because it bypasses checks a little TOO literally, as in it quits due to not having found what it was looking for simply because it never looked. As I understand it, this is the problem with Daemon-Tools for the people who are smart enough to change the bus and port names to avoid the blacklists (guess this is why version 4 is supposed to be adding a randomly chosen name during install.) It's a "SCSI" drive, so gets treated as if it were rather than an IDE (don't ask me why they had to make a virtual SCSI instead of virtual IDE because I don't actually know.) Anyway, most of us aren't blessed with the money needed for an external drive since they tend to cost in the upper $100, or even $200 range whereas a fast dual layer internal DVD burner can cost around $30 or so after shipping (typical Lite-On at Newegg.) I think the deal was that if you have any IDE drives, it ignores SCSI or any other method. Thus you have to not just disable the drive, but, I have read you have to actually unplug it to keep the OS from knowing you have a drive despite the BIOS setting or something.

      As I understand it, StarForce uses some very brute force unpleasant methods to force all optical drives to hard reset. The way IDE is handled, the system doesn't really keep an eye on it, and usually if a drive suddenly dissapears, no big deal, it just had a power loss or something maybe. Kind of like floppy only a little less extreme. If you specify in the bios that you have a floppy drive and don't actually have one, the system says you do, windows says you do, as far as they are concerned, you've got a floppy drive no matter what anyone may say to the contrary, just, it's currently a little messed up because for some reason it won't respond, but, no big deal, just keep trying for a few moments before giving up.

      Newer methods are getting more modernized since it actually occured someone that it might, just might, be theoretically possible to unplug certain things, such as an external drive. Thus, unlike the IDE where the system simply assumes it's there even if it doesn't see it because it detected it earlier, with the more modern methods, it will not assume this, and if it's not there, as far as the drivers are concerned, it has been removed so the user can use it elsewhere, so it unloads the drivers, clears up resources, etc -- I mean, hey, they aren't needed anymore, right? To it, you just unplugged the drive, so you don't need the stuff for it wasting resources. Then, a bit later, reset finishes, and the OS in it's typically long delays between checks finally noticed that the hardware has returned, so, clearly you just plugged it back in as far as it's concerned. It then proceeds to reload the drivers and reassign resources (which have to be negotiated, so you could end up with a different drive letter or something under rare conditions if something else should happen to grab it.) To the game, your drive just dissapeared in the middle of a validity check, which is definitely suspicious. It probably keeps retrying a few times to be sure, but, it will never find the same exact drive again because windows has removed it and will later add a new drive.

      BTW, I have read that this brute force reset, besides the obvious problems associated with such a thing, also screws around with the OS priorities and can potentially cause crashes and such after a game like this. Those of you with legit copies that actually WORK might want to consider a reboot after playing the game (but, then again, many of you have to shut down and move things around back to normal anyway, so a reboot may be automatic to the process.) Actually, from what I've seen, I think this applies to illegit copies as well. I have also heard that it's using vender specific iffy codes to force this hard reset and those codes can indeed potentially damage a drive, though I would imagine this is very rare or they wouldn't dare release it (I imagine they'd ge

  87. Sleeper hit Galactic Civilization 2, UT2k4, etc by Devistater · · Score: 4, Interesting

    Meanwhile we have a sleeper hit called Galactic Civilizations 2
    www.galciv2.com
    It has NO ZIP ZERO NONE copy protection at all. Instead, they give feature filled updates and patches that require a valid serial # to download.
    Here's what the latest patch does (and this was done in just a week or two, unlike the just announced and badly needed to fix critical issues Battle for Middle Earth Patch that wont be ready for release for a month):
    http://www.galciv2.com/Journals.aspx?AID=104660
    Notice that while there's a good amount of bug fixes (lots of it stuff most people wouldn't even notice) there's also a lot of added features and game content.
    Here's an example of what fans have done in ship design in the game, incredible stuff:
    http://forums.galciv2.com/?AID=105823
    They just sold through thier first printing run after a couple weeks after release. And the 2nd batch of orders EXCEEDS the initial order! This is frigging UNHEARD of. No game sells more copies weeks after release than the first weeks. (except maybe half life 1, and that was from the most popular online FPS in the world, a free mod incidentally, called Counter Strike). And this from a game with no copy protection.
    THIS is the model that should be pursued by game companies, improve the game as an incentive to buy it. Actually multiplayer games that let you only play online with a valid serial is a good method in and of itself to encourage purchasing a legit copy of a game. I've never understood why they felt the need to add additional copy protection if the main game that people are interested in is multiplayer.
    Or at least companies should adapt the alternative model below:

    Epic games has a great model I wish companies would emulate. After a few months to a year, they will often release a patch which REMOVES all cd based copy protection (you still need a valid serial to play online). Its GREAT not to have to put in the Unreal Tournament 2004 (UT2k4) DVD anymore when I want to play the game. I just click and go! After all, most copy protection is only designed to just delay a crack from being released on the internet. If it can just be delayed for a couple weeks (or even a few days), they get over the biggest amount of sales and pre-orders, and all the people desperate to play will probably have bought it. Even the copy protection people admit that its practicaly inevitable that a game will get cracked, they just hope to delay it. And almost always, the pain, suffering, incompatability and annoyances are mostly felt by LEGITIMATE CONSUMERS who have a purchased game! The pirate will just go grab a crack somewhere and apply it and hes set.

    Anyway this is just my 2 cents. And all the above without mentioning the thing that is called Starforce. I'd better not say anything about that or else I could get sued:
    http://www.boingboing.net/2006/01/31/starforce_thr eatens_.html

    1. Re:Sleeper hit Galactic Civilization 2, UT2k4, etc by Hard_Rock_2 · · Score: 1

      Carmacks been doing that for much longer then Mr. Sweeney. Quake 3 even doesnt require you to enter a serial number unless you decide to play online. Nothing is crippled single player and lan wise if you dont enter it and cd protection for all his games are released a few months after release.

      Quake 4 just had its copy protection removed as well. Doom 3 as well hasnt required it since the second patch.

      But i agree with you its a good model and a like it. I just dont buy the game until a few months after it comes out these days.

  88. This is what.... by MImeKillEr · · Score: 1

    ...copy protection scanners and by-pass programs are for.

    I've used a protection scanner/analyzer (can't remember the name) and bypass programs to make legit back ups of my games.

    I'm no pirate, and think (like a lot of legitimate game owners) that we should be able to make back ups of our games in case the original disc gets scratched. I do recognize that this opens the door to piracy.

    Then again, there are products such as D-skin that alledge to protect CDs and DVDs from becoming scratched. I've not tried these yet.

    --
    Cruising the internet on my TI-99/4A @ a whopping 300 baud!
    1. Re:This is what.... by Knight2K · · Score: 2, Informative

      FWIW, I've used D-Skins, and my impression was that I wasted $10. I tried it on my DVD's and my DVD player couldn't read the disk. The skin also didn't seem to fit on tight enough to use in my slot load PC DVD drive. I had visions of ejecting the disk and watching the drive strip the skin off and screw up the internal mechanisms. I have no proof that it would do that, but the build quality of the skins seemed so flimsy I didn't want to risk it.

      It's cheap enough that you might want to see for yourself, but I wouldn't recommend them.

      --
      ======
      In X-Windows the client serves YOU!
  89. In the late '80s and early '90s... by god64 · · Score: 0

    ...the games industry could do little more than ask nicely that you not pirate their wares????

    i assume you were not playing games in the 80's?

    because using copy protection is as old as computer games. in the 80's the manufacturers used little tricks like writing bad sectors on a floppy disk which were not able to be copied without special hardware.

    but in these days there where people (i was one of them) called crackers. i never understood why nowadays they are not called crackers anymore, but they still are here. please kids, tell me: how are they called today? theguysthatremovecopyprotectionandcannotcalledcrac kerbecausewenewkidscallhackerscrackers?

    even if they can't do anything against starforce version dunno now, just give them a few month and you're free again to copy your games.

    and exactly this is why i don't get the game developers... why spending several thousands of dollars for a software, this is already useless, or at least useless soon?

    1. Re:In the late '80s and early '90s... by Anonymous Coward · · Score: 0

      Still called crackers. Thing is, StarForce has been a real pain and I think they just don't care enough, so they have come up with methods that supposedly work, but, are a royal pain and don't work for everyone by far. Since they don't care and have a very partial solution, they just left it at that and quit working on it so far as us non-crackers can see. You'll be dissapointed to know that the cracking scene isn't what it used to be and there's not much pride anymore.

  90. Take it back by mindaktiviti · · Score: 3, Funny

    Take the game back, and if they don't let you, make a really big scene at the store, I mean a *really* big scene for a good 30 minutes, and then they'll give you your money back.

    1. Re:Take it back by 00Dan · · Score: 1

      Apparently you've never tried to return an opened game before......

    2. Re:Take it back by langelgjm · · Score: 1

      Well, if the copy protection is so durned good, then returning an opened game shouldn't be an issue, should it?

      --
      "Anyone who [rips a CD] is probably engaging in copyright infringement." - David O. Carson
    3. Re:Take it back by lgw · · Score: 1

      At most stores you can return anything, even products that store doesn't sell, if you make a big enough scene. Talk to someone who works in customer service as a store like Best Buy some time. You'd be amazed at the crap they get.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    4. Re:Take it back by Tweekster · · Score: 1

      "Well since their is copy protection on this disc, you can no longer claim I could have copied it and therefore will be refunding my money"

      --
      The phrase "more better" is acceptable English. suck it grammar Nazis
    5. Re:Take it back by wampus · · Score: 1

      Yeah. They ask you to leave, then they call the police. It doesn't work.

      PS: I was asked not to return to Circuit City. I told them not to worry about it, I had NO intention of ever returning.

    6. Re:Take it back by langelgjm · · Score: 1

      Obviously that doesn't fly in every case where there is copy protection, but when the scheme used for a game has 'known issues', and you state that as your reason for returning it, it's awfully bastardly of the retailer to say, "Yes, there is difficult to break copy protection on this game that can cause problems with your system, but we're not going to allow you to return it, because we assume you have already copied it."

      --
      "Anyone who [rips a CD] is probably engaging in copyright infringement." - David O. Carson
    7. Re:Take it back by Tweekster · · Score: 1

      True... usually they will say " well you could have copied it" my response would be, "There is copy protection so I couldn't have"

      --
      The phrase "more better" is acceptable English. suck it grammar Nazis
    8. Re:Take it back by ravenshrike · · Score: 1

      It works for me as well. Did it with X3, Sacred Gold, and Dungeon Lords. All at the same Best Buy too.

  91. Not quite like that... by Anonymous Coward · · Score: 0

    Actually with the ammount of hipe about games out there there is also the problem of spending $50 on a crappy game you won't play more than 5 minutes. I usually do these steps.

    Step 1: Download the full pirated game. (just because the demo s almost the same size and a lot of demos suck)
    Step 2: Install game and apply NOCD crack.
    Step 3: Play game for about an hour (wich is all you need to play to see If you will play this game even for another hour)
    Step 4a: Realize that the game sucks, delete image, crack and game of the hard drive and forget about it.
    Step 4b: Realize I do like the game, but the original copy, put the box in some obscure closet, forget about it and keep playing with the cracked version.

    I only pay for entertainment. I don't pay for headaches and pc instability and I dont pay for unplayable games with lies in the box either....

    Now, why is it that I do a lot of piracy and feel absolutely no regret about it?

  92. Re:I remember using Locksmith and such in the 70's by Richard+Steiner · · Score: 1

    Hey, man, I was only in high school then. All I wanted to do was get the games to work. :-)

    Besides, I was an Integer BASIC kiddie. PR#6 and 3D0G, babee! :-)

    --
    Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
    The Theorem Theorem: If If, Then Then.
  93. Early days of copy protection. by MaWeiTao · · Score: 1

    I guess they've forgotten about the floppy disc copy protection of the 80s. Put the disc in the drive, boot up the computer and sit there for 30 seconds or so while the drive makes an awful grinding as it got past the copy protection. Apparently the process was potentially damaging to the drive; eventually developers abandoned this sort of protection.

    Then companies started introducing protection that came in the form of a series of questions requiring the gamer to refer to the manual or some kind of decoder wheel. Sierra was one company who really took advantage of this form of protection, sometimes having someone play through part of the game before they encountered something that was referenced in the manual.

    All this never stopped anyone from making copies of the games. Copy-protection is completely pointless because all it does is cause inconvenience for the legitimate end user. It sure doesn't pose any challenge to those pirating games.

  94. The best copy-protection ever invented by MysteriousPreacher · · Score: 1

    This copy protection I encountered some years back was truly the triumph of marketing over common sense.

    White Lightning, a programming/games design package for the Commodore 64, used a great idea to stop people from pirating the software. They printed the manual on red paper.

    Imagine trying to read small black text printed on red paper - particularly when you're reading about a relatively complicated subject. It made it very difficult to photocopy but also pretty nasty to read for anything more than a short while - even if you had very good lighting.

    --
    -- Using the preview button since 2005
  95. Some of them still aren't so great by garylian · · Score: 1

    Take Sacred (or in my case, the Sacred Gold edition) as a copy protected game. You have to have the original game CD in your HD when you start the game. It checks for daemon tools, something I use so when I play an older game, I don't have to go to my bookshelf looking for the game CD.

    Well, once Sacred starts, you don't need the CD anymore. And if you don't go online to play, but stick to a LAN game, you can start as many copies as you want, as long as the CD is there to start.

    Copy protection cracking is a game itself to several groups. They get a certain joy in cracking them, and beating other groups to the "release" of the crack. No matter what the protection is, someone will eventually decide it would be fun to beat it, and they will.

    I tried a cracked version of Sacred, and liked it so much, I bought it, due to the many bugs in the original game CD. Imagine my surprise when the Gold version of the game, which contains the last patch that Encore appears willing to publish, is still bug laden. Those bugs are the reason I won't buy my wife a copy of the game to play, but will use the one CD to launch both our game sessions.

  96. Maybe if the games didn't suck so bad by garylian · · Score: 1

    I think the big reason so many people want to play a cracked version is that way too many games SUCK!

    I've spent good money on more crap games than I care to admit. Games that didn't have a demo, or had demos that weren't actually reflective of actual game play. Ever played a flawless demo that was pretty decent, and then bought the game and found it to be bug laden crap? Yeah, me too.

    That, and some of the games use TOO much protection. I remember playing Morrowind the first time. The game would lurch around as the damn thing spun the CD again and again. It was pointless to play without a NOCD crack, as it made the game suck. Once that was in place, the game was awesome.

    With online modes becoming more of the "in thing", a lot of copy protection just isn't needed. Those online serial #'s attached to your name means that you can't use a cracked copy, unless it is a LAN type session.

    1. Re:Maybe if the games didn't suck so bad by Nazo-San · · Score: 1

      I'm forced to agree. On more than one occasion I've played a demo and had a great impression of the game, then bought it and regretted every single penny spent on the flaming peice of crap that ended up in the bin of old stuff gathering dust never to be played again. But, more often for me it's the other way around. The game is better than it's peice of crap demo. Thing is, demos tend to have so little actually in them that you sometimes actually can't even see the real game at all, just the "technology" behind it. As a for instance, I tried the Daggerfall demo a number of years ago and found the game to be kind of boring and tedius. Much later, I got the real game via a download when people thought it was abandonware (ok, turns out it isn't after all, though it is still abandoned, just protected abandoned in that way that you're not supposed to have it at all since you can't buy or download, but, at the time we didn't know that.) Turned out the game had so many more dimensions to it that aren't even HINTED at in the demo that I regretted having wasted so much time not playing it. Heck, to this day I can still fire up (a now legal albiet highly used copy of) Daggerfall and enjoy a few hours of gameplay because it just has a certain depth you'll never know from the crappy demo (a depth which I was dissapointed to find somehow just not quite all the way in Morrowind and pray will be in Oblivion.)

      The fact is, they expect us to just know everything there is to know about the enjoyability of the game somehow before you buy it when demos often just can't really tell you about the real game, or, worse, sometimes they just simply expect you to know. Some of us have little issues with cash in that we can't exactly afford to blow everything we have on every single game that has a pretty box, so we resort to finding out which few are actualy worth spending the cash on instead of throwing money in the trash can like they want us to do. Yeah, sure, great for them if we dive for our wallets every time they release a new title, but, for those of us who prefer to have enough in there to maybe buy next week's groceries this attitude gets a little trying.

  97. StarForce Broke my DVD Drive by SoopahMan · · Score: 1

    I lost a DVD drive to StarForce. It worked fine for a full year, until a month or 2 after installing a StarForce-protected game (a Splinter Cell series game). Then it would start doing crazy things like spinning out of control and losing its ability to read. One day it just switched on, freaked out, and never worked again. This is regardless of playing Splinter Cell or not.

    StarForce (the company) wants me to fly to Russia to "prove" that this happened. Why would I want to fly to a country I don't want to visit, to a company I hate, to prove to them they screwed me? To "win" $10,000? Frankly, with the attitude that pervades all of StarForce's letters and public statements, I'm sure I've a better chance of winning the lottery than StarForce handing me that money for the damage to my machine that they've caused.

    This is one of their choice comments: "The truth about StarForce drivers. It is obvious that all the rumors around StarForce hazards are spread by international piracy groups." I'm sure the people making accusatory remarks like this about the end-users they're harming are going to be quick to help me.

    Ubisoft needs to stop using this awful copy protection NOW. The rudeness Ubisoft has approached me with is bested only by StarForce. I've got a new DVD drive, I've reformatted, and I am never installing another Ubisoft or other StarForce-protected game again until StarForce is done away with. No game is worth this.

  98. Worked out ok thus far by Sycraft-fu · · Score: 2, Interesting

    According to them:

    "Today something unprecedented happened -- for us anyway. Several retail chains re-ordered more units in a single go than their initial order. EB Canada, for instance re-ordered a very large number. Yay Canada!

    See, typically what happens at retail is that you get your initial "sell-in". Re-orders are only designed to bring stocking levels back to that initial sell-in level. So over time, the game fades away. It's very unusual for a game to actually increase its retail stocking after the release.

    So now we're in unknown territory. We no longer have any idea how many units the game will sell. The first one sold roughly 75,000 units in North America and roughly that many overseas / electronic. We've shipped around 50,000 so far and we're starting to run into a back order so availability is going to get tight in the coming days as we're now rush manufacturing another batch to handle."

    Looks like it's working out ok to me.

  99. This is nothing new... by RecycledElectrons · · Score: 1

    Activision released "Test Drive 2: The Duel" in the early 90's, and I begged (as a child) for the game for my birthday. It was expensive enough that that was all I got. It still does not work to this day, and still sets on a shelf to remind me of the hazards of commerical software.

    I will not buy software. It comes with no warranty. Would you buy a car from some guy who made you sign a 15 page contract every time you put the key in the ignition? The contract says that he can not be sued for fraud, deceptive trade practices, or any other scam. It says that he can watch everyplace you drive in your car. It also says that he can take the car back without refunding your money at any time.

    Andy Out!

  100. To claim reward, fly to Russia by leoPetr · · Score: 1

    To claim the reward, you have to fly to StarForce's headquarters in Moscow and demonstrate the problem (presumably on your own hardware that you have flown in). They get to decide if they are convinced or not.

    I was born in the USSR, and I've kept up with what's going on in the region, and and voluntarily flying to Russia is not something I'd like to do. Going to a hostile, Moscow-based "business" strikes me as even less of a good idea.

    --
    My other body is also not wearing any.
  101. Starforce real life experience by oliderid · · Score: 1

    I bought a video game few weeks ago (BET ON SOLDIERS). I knew nothing about starforce. The game had some promising features but in the end it was too "repetitive". Anyway back to the topic.

    The loading time of starforce is approximatly 5 min. Then 3 minutes more for the game and their repetitive ads (I don't care what the distributor is ESC, thank you, I don't care that you advice AMD CPU, thank you ESC).

    And then the game needs around 4 min to load the saved campaign.

    So I have to wait +/- 12 min. or so simply to play a game.

    I don't know if it is the video game fault or starforce: Each time you die, you have to wait 3 min to play again. After three reloads, you leave the game. It looks like you spend more time looking at the loading screen, than actually playing the game.
    The producers have never played a video game and they don't know how frustrating the whole thing is when you simply want to "play".

    My computer's hardware matched their requirements.I bought it, I paid +/- $50.

    I won't buy a single game with this copy protection software.Until they dramatically improve the loading time of starforce. It takes me even less time to play a game on a commodore 64 with a K7 driver.

  102. worked in the field... by micromuncher · · Score: 1

    I worked in the field of copy protection for a few years... and our data was pretty telling.

    1) the cost to protect any software rises geometrically while the time to remove the protection increases linearally
    2) the cost encountered when software protection interferes with the normal operation of the product has a cascading effect when dealing with future sales of ANY vendor product
    3) the resources available to crack protection are infinitely larger than those to provide it

    So here was our eventual conclusion; physical copy protection wasn't effective, regardless on how much was spent on product development. All it did was cost money and slow crackers down by weeks to months depending on strength of the physical measures.

    The surprising thing is how effective non-software methods were, as well as enabling users to do certain things.

    Latter first; removing CD turnkey actually decreased the number of people hammering on our protection. It seemed requiring the CD in the drive was a huge motivating factor for people to attack.

    And subsequently documentation and external gimicks proved to be highly effective. For example, CD keys printed in black on red paper (hard to photocopy) using internet registration was effective. Putting the key on a toy in the box was also effective. (However requiring internet connectivity to validate and play was another cracker target.)

    --
    /\/\icro/\/\uncher
  103. No kidding on the easier by Sycraft-fu · · Score: 1

    Espically with pro software. I bought some samples about a year ago, samples as in sampled instruments. You use them to get good synthesized music from a computer, it's actually amazing how real they sound these days. Well, back in the day, sample CDs were basically just collections of PCM data. Sometimes just a bunch of wave files with some info, sometimes AKAI format, whatever. You could load them up in any sampler that knew the format.

    Not any more apparantly.

    Now you have to install the included Native Instruments sampler and activate it. This entails going to NI, registering with them, which requires a lot of personal info, register your product, send a code, get a key back, and activate. Grrrrrr. You have no idea how tempting it was to just go get a crack.

  104. My experience with copy protection... by cr0sh · · Score: 2, Insightful
    I have told this story before here on Slashdot, but it needs repeating. I will try to make it as short as possible.

    I started using computers with a TRS-80 Color Computer 2 (and later upgraded to a CoCo 3), around 1984. About a year later I got my first floppy drive (!) - yeah, I was stuck on tape until then, sue me! Anyhow, one of the first games I begged my parents for was a game by a Canadian company called "Diecom Software". The game was "Gates of Delerium". Basically, it was an Ultima clone for the Color Computer.

    When it finally arrived in the mail (there was some kind of Canadian postal strike that happenned at the time, and a lot of mail got held up for a couple of months at the border or something), I read the manual, and saw, to my dismay, that there was a form of copy protection on one of the floppies. Basically, you could make a backup of the game floppy (the player data floppy was not protected), but if you wanted to restore the floppy for whatever reason, you had to restore the backup to the original game floppy. If the game floppy became damaged, you would need to send off to Diecom to receive a "new" blank floppy with the protection on it for it to work.

    Oh well - I made my backups, played the game, enjoyed it - but never finished it. Fast forward about 15 years...

    I get my old computer and all my old floppies from my parents, and I decide that I want to take all of that old software, and move it onto an emulation system. I build a PC running DOS and a few CoCo emulators (mainly David Keil's emus), with a 5 1/4 floppy drive I pick off of Ebay. I find out I need a new drive for the CoCo (my original died for some reason), so on Ebay I find another, get it installed, etc. I decided to try out some of my original floppies. Most of them work. I begin the process of transferring stuff (most of it my old BASIC code and stuff I typed in from old Rainbow and Hot CoCo magazines), and trying it out on the emulator. The majority of it works great. Some of it fails, the floppy is bad. Then, I get to Gates of Delerium.

    I tried to run it on my CoCo 3, and it fails to work. I try it on my CoCo 2 - still fails. It gets part way (text title screen loads), then it just hangs. Nothing I do makes it work, I am at a loss. I put it on the "back burner", and continue with the conversion. I get it done, and I would say 95% or so of my data transfers fine - which isn't bad considering the age of the whole system and floppies. But Gates of Delerium - what to do there?

    I decided I would try to contact the owner of Diecom software. Through a bit of googling, some link tracking, and whatnot - I eventually get in contact with one of the founders (Dave Dies, incidentally, and he was working as a programmer of cell phone games). I talked to him about Gates of Delerium, mentioned my problem, but he wasn't able to help me - most of the stuff from the Diecom days was gone, the rest was in some storage unit or warehouse that he didn't have the time to search through. I asked him if there would be a problem with me attempting to create a clone of the game from my memory - he said he didn't think there would be an issue, given the amount of time that had passed, etc. I also asked him about the status of the copyright on all of the Diecom software (there were some nice CoCo 3 pieces) - this he wasn't sure on at the time, and was hesitant to say anything, especially when I asked him about abandonware.

    So - there I was - no closer to having my copy of the software, which I had the manual, original floppies, etc - ie, I owned a real license, not pirated - but the floppy was dead, and I couldn't get it to run - I had no recourse. What to do?

    Some more time passes, and I eventually join the CoCo Mailing List, and I recount my woes there. One person responds to me saying he had a copy of the game as well. To make a long story short, me and two other guys eventually, through a bit of coding, some very deft hardware usage by one dude (without which we never would have gotten anywhere), who had a KopyKat (or

    --
    Reason is the Path to God - Anon
    1. Re:My experience with copy protection... by Nazo-San · · Score: 1

      Will we experience it again in ten years? I say yes. Some protection methods actually are going to age quite well (and, btw, I should warn you that your CDRs and DVDRs will NOT age so well and will almost without a doubt be all but unreadable in ten years, so I suggest you backup your backups every three years or so to be on the safe side -- at least, those important enough to still have in ten years. Originals should theoretically last as long as you take good care of them, but, I'm not 100% sure as sometimes the reflective layer seems to just somehow get worn, especially on CDs where it's at the top and more exposed to the elements.)

      Some tricks, like the bad sector trick, still are actually holding out pretty well, though at least you can usualy reproduce the bad sectors via emulation, but, I don't think drives in any future date will allow writing of bad sectors, though I've never understood why they wont since if you tell them to write a sector like that, you probably did it for a good reason (and if you have consistantly bad data coming in unintentionally, something's wrong and you should be worried a lot more about the problem itself than the fact your backup will have to be thrown away and a new one made.) Some tricks, like the StarForce one are so bloody picky that, in ten years from now, when you are using Windows Etch-a-Sketch and it tries to load up an ancient driver and hijack your system, it will fail and probably crash and Microsoft calls you ten minutes later to ask why you tried to run an illegal copy of your game (because the software says it's illegal, so it doesn't matter that you legally bought it since MS can only watch what you do on Etch-a-Sketch, not what you do at Walmart.) Seriously though, jokes aside, the StarForce people aren't going to write you a patch to correct the fact that an ancient version of their software doesn't support SATA3.0 ultra-violet SD-ROMS or Windows Etch-a-Sketch, so you're just going to have to track down some ten year old software and hardware to get that game working again (and MS will NOT sell you a copy of XP or let you activate an old one, you'll just have to get an illegal patch if you want to use any other version of Windows besides Etch-a-Sketch if you haven't noticed their little forced upgrade schemes yet, I bet you will by then.) The fact is, as you've demonstrated in your little story, some protection methods are designed under the assumption that you live in a vaccuum and will only want to play the game a few times before throwing it away and buying a new copy. They honestly don't give a rip if you want to play the game you paid for and enjoyed so much ten years ago, that's your problem, you should instead buy their latest FPS templated game that features shinier textures on the guns and slightly different monster models than the last template rather than trying to play old games with, uh, what was that word again? Oh yeah "substance." No room for that in business.

  105. I'll tell you what pisses me off... by shotgunefx · · Score: 1

    I recently went to load up Quake III Arena on my game machine. I can find everything (box,receipt,instructions), except the fucking CD key.

    --

    -William Shatner can be neither created nor destroyed.
  106. As close to proof as I am willing to get by pigs,3different1s · · Score: 0
    From TFA:

    Not too long ago, they even launched a contest on their website (www.star-force.com) called "Prove It!" If you could prove to them that StarForce had physically damaged your optical drive (a long-standing internet rumor), SFT would pay you $10,000. According to them, no one proved it.

    The contest was a bit of a red herring, though, because I don't think StarForce is physically damaging drives. My guess is that the rumor was started by people who were having problems similar to mine, but who were unable to resolve them because they didn't know how to fully remove StarForce.
    Being a professional troubleshooter, I'm not going to claim this is complete proof, but it does have me a couple steps away from being able to isolate it.

    I had a nice Sony DVD+/-RW drive in my main computer at home. I installed an entertaining game, called Restricted Area, http://www.restricted-area.net/; which was "protected" with StarForce's code.

    I like to use the DVD ISO images from Fedora, but after installing that game, I wasn't able to get my DVD-drive to recognize that any DVD type of media was present in it's tray. It would recognize CD media without any problems. This was the case, whether I was using XP or Fedora didn't matter; which led me to believe that the problem was the actual drive.

    After trying to troubleshoot the problem on my own, I google'd everything I could think of and I came across the mention of a possible cause being that I might need to update the drives firmware; so I tried that. No matter what versions of the official firmware I tried, they didn't even recognize my drive as a valid target for upgrading. I found some unofficial firmware packages; which at least recognized my drive, and did install without any hiccups. The drive was just as (non-)functional as before the firmware upgrade though.

    Last week, I read this article; which made me wonder if this was related to my issue. Sure enough, Restricted Area used StarForce "copy protection". I found the un-install executable, and removed the Registry entry, as the instructions said to do. I didn't think this would fix my DVD-drive problem, since these two actions only dealt with XP, and not the actual drive. I wasn't surprised when I still couldn't get the drive to recognize any DVD media.

    At this point, the only thing I could do is replace the actual drive; so yesterday I did. There weren't any problems getting the drive to recognize any of the media types. After giving it some thought, I still believe that something invasive has "set a flag" on my old DVD-drive so it won't recognize DVD media, but the only way I can think to prove it is to try installing Restricted Area again, and see if I have the same problem with my new drive.

    Am I willing to do this? No way!!! Is setting a flag in the firmware considered physically damaging a drive? That's debatable. :(
    --
    "Put your message in a modem, and throw it into the cyber-sea." - Rush