I'm actually thinking about getting the 360 Arcade just to replace my current, constantly acting up console and just hooking my current hard drive up to it. I *could* spend the money to get it repaired, but that'd be a lot like buying a refurb to replace it. I'd rather just have a new one.
Jonathan demonstrates that rare quality of just being a hell of a guy. I've made a habit of manning his merchandise table at all of his shows at Milkboy in Ardmore, PA, and he always takes the time to chill with me and whoever I've brought along for a little while after the show. I'm really glad to see him getting the fame he deserves. Music needs more nice fellas.
With any luck, the games will be able to just use the Wii system's friend code. It would make the most sense. I imagine the only reason they didn't do it like that for the DS is because NWC didn't launch until well after the DS launched.
Resolution itself isn't that important for me, but I do know that I get a lot more HD lag on my Samsung DLP when I'm running in interlaced mode than when I'm running in progressive.
This is nothing unusual. Both in games and in other areas of consumer electronics, even outside of electronics, once you've got a new product rolled out and selling, most companies will get to work on the next big thing. They have to. That new product that they just released isn't going to keeping selling forever. Eventually, customers are going to need something new to buy. The sooner you get started on it, the sooner you can give it to them.
Not to mention, it's going to take Microsoft a good long time to finish designing their next XBox. Look at how down-to-the-wire things got with the 360, and look at how much Sony are struggling to get the PS3 out in a timely manner. They certainly wouldn't want to end up in that mess twice.
I find it telling that so much of what big companies like Microsoft try to create is intended to be some kind of Killer. Rather than come up with something brand new that the market has never seen before, they wait for someone else to do just that, and then they try to Kill it and claim its glory for themselves.
Kutaragi-san kind of reminds me a little bit of Jack Thompson, in that he's a complete sociopath, totally full of himself, and constantly says ridiculous, asinine stuff when pleading his case. I daresay Sony's image might be a lot better were it not for him.
Because of how consoles are usually programmed with regards to timing (i.e., developers tend to use the clock for timing rather than real world seconds), it probably will only make the sprites flicker faster.
Time invested should count for nothing in a fair game. It might take me 1 hour to learn a few nuances and gain a certain level of skill and you 1000 hours. The hours don't matter; only the knowledge and skill matter.
The best programmers, in my experience, are the ones for whom programming comes naturally. Yes, they need to be introduced to the concepts, but they grasp those concepts much, much faster than a mediocre programmer would.
People who spend massive amounts of time learning their skills tend to be considered bookworms, which is not a desirable trait.
The headline is misleading, saying that the game has been delayed "again". Saying it was delayed again implies that they had delayed it, set a new date, and then delayed it one more time. They never set a date after the first delay. A better headline would have been "Delayed Zelda Arrives in Fall".
Here's an idea for the development houses: don't spend so much money.
The publishers will insist that graphics sell, that you need such high-res textures that you can see the models' individual pores, that you need to get Hollywood actors to do the voices. I don't buy that. If Geometry Wars and the success of the DS have taught us anything, it's that gameplay sells.
I don't think I'm in the minority when I say that I don't play graphics.
Ahem, and a Tony Hawk game, and a first-person shooter, and a practically unclassifiable game that still manages to suck your life away through a crazy straw.
I think they meant this:
"The vast majority of sales have been in {the United States (4 million)} and {Japan (5 million) where the DS became the fastest selling games machine of all time}."
The word used in the press release was "sold," but it's definitely possible that they are only referring to shipped units, despite quoting the number sold. Then again, would they lie?
Okay, maybe. Can we just assume that they aren't lying, though? Please? *frowny*
Nintendo's mantra in terms of online connectivity right now is "simplicity". You turn the game on, hit a few buttons, and you're set. More functionality doesn't necessarily equate to more complexity, but more often than not, it does. I think that might be their reasoning behind leaving out the browser.
Still, they're bound to revamp the DS at some point or another. Who knows? Might get your browser after all.
Nintendo doesn't charge for access to the service, however if a third party wishes to charge for access to their game specifically, they are at liberty to do so.
I'm actually thinking about getting the 360 Arcade just to replace my current, constantly acting up console and just hooking my current hard drive up to it. I *could* spend the money to get it repaired, but that'd be a lot like buying a refurb to replace it. I'd rather just have a new one.
Ha ha, more songs? What, 52 in one year wasn't enough for ya? :)
Jonathan demonstrates that rare quality of just being a hell of a guy. I've made a habit of manning his merchandise table at all of his shows at Milkboy in Ardmore, PA, and he always takes the time to chill with me and whoever I've brought along for a little while after the show. I'm really glad to see him getting the fame he deserves. Music needs more nice fellas.
Oh gods, I'm an idiot. Ignore me. :P
I think people are going to keep calling it iPhone anyway, though.
With any luck, the games will be able to just use the Wii system's friend code. It would make the most sense. I imagine the only reason they didn't do it like that for the DS is because NWC didn't launch until well after the DS launched.
Resolution itself isn't that important for me, but I do know that I get a lot more HD lag on my Samsung DLP when I'm running in interlaced mode than when I'm running in progressive.
Not to mention, it's going to take Microsoft a good long time to finish designing their next XBox. Look at how down-to-the-wire things got with the 360, and look at how much Sony are struggling to get the PS3 out in a timely manner. They certainly wouldn't want to end up in that mess twice.
I find it telling that so much of what big companies like Microsoft try to create is intended to be some kind of Killer. Rather than come up with something brand new that the market has never seen before, they wait for someone else to do just that, and then they try to Kill it and claim its glory for themselves.
*goes back to corner*
Google becoming more like Slashdot! I'm sorry. That wasn't funny. I'll go sit in the corner now. Bye bye, good Karma.
Nope. Technically, the Gamecube didn't, either, unless you count Luigi's Mansion, which most people probably don't.
Kutaragi-san kind of reminds me a little bit of Jack Thompson, in that he's a complete sociopath, totally full of himself, and constantly says ridiculous, asinine stuff when pleading his case. I daresay Sony's image might be a lot better were it not for him.
Because of how consoles are usually programmed with regards to timing (i.e., developers tend to use the clock for timing rather than real world seconds), it probably will only make the sprites flicker faster.
The best programmers, in my experience, are the ones for whom programming comes naturally. Yes, they need to be introduced to the concepts, but they grasp those concepts much, much faster than a mediocre programmer would.
People who spend massive amounts of time learning their skills tend to be considered bookworms, which is not a desirable trait.
The headline is misleading, saying that the game has been delayed "again". Saying it was delayed again implies that they had delayed it, set a new date, and then delayed it one more time. They never set a date after the first delay. A better headline would have been "Delayed Zelda Arrives in Fall".
The publishers will insist that graphics sell, that you need such high-res textures that you can see the models' individual pores, that you need to get Hollywood actors to do the voices. I don't buy that. If Geometry Wars and the success of the DS have taught us anything, it's that gameplay sells.
I don't think I'm in the minority when I say that I don't play graphics.
Ahem, and a Tony Hawk game, and a first-person shooter, and a practically unclassifiable game that still manages to suck your life away through a crazy straw.
I'm sure it's doable, but parent is referring more to a built-in browser, I believe.
Nice catch. I didn't spot that. Love that Regginator.
You actually interact in other games. Nintendogs is the only game (that I know of) that implements multiplayer that way.
I think they meant this: "The vast majority of sales have been in {the United States (4 million)} and {Japan (5 million) where the DS became the fastest selling games machine of all time}."
Okay, maybe. Can we just assume that they aren't lying, though? Please? *frowny*
Still, they're bound to revamp the DS at some point or another. Who knows? Might get your browser after all.
Nintendo doesn't charge for access to the service, however if a third party wishes to charge for access to their game specifically, they are at liberty to do so.