What really frightens me about the concept of Lucas passing on is what happens to the fan/studio reaction to such a thing?
Not that I'm even attempting to liken the two in terms of writing/directing/producing films, but after Kubrick died, his work gained even more popularity. And not just the stuff he'd finished; take 'Eyes Wide Shut' and 'AI' for example. Would this happen to Lucas if he died with the scripts for the next three films tied to his estate? (or in a move studio vault somewhere?)
You'd better believe that *someone* is going to try to capture the eventual synergy of Lucas' eventual death and the Star Wars property when it happens. Especially if it happens while George is working on one of those sequels.
I think we're stuck with the eventual reality of three more Star Wars films.. just pray to God they get produced by someone else.
But the constant monitoring by the streetlamps is for our own safety, lest we succumb to breaking the law.
All brit's posting to slashdot have officially lost the right to make references to the U.S.
being an orwellian, facist state in comparison to their own.
Surely, brother, we shouldn't make such references to our beloved state. The principles of INGSOC must be upheld in all aspects of life.
To do otherwise is CRIMETHINK. Please report to room 101 for re-education.
You mean to tell me that you can use the TV for something *other* than videogames?!?!?
Non-interactive television... now who's sick, twisted idea of fun is that?
%lt;/sarcasm>
Definately a throwback from '99 (this is right after webpages began crawling out of the primordial soup that was the internet at the time). I think the page meta-tags speak for themselves:
I wonder if this technology could have other, more-useful medical implications for people with types of Vestibular Disorders (inner-ear/balance problems). Attach the electrodes to a computer-controlled gyro in a small box (say something you wear around your waist) and say goodbye to self-balance issues.
All the same, I'm looking forward to seeing what impact this will have on future games.
I couldn't agree more. We have no business sending people into an environment that is still too harsh for just bare technology.
"...has the virtue of enforcing a severe simlicity..."
Funny, I misread that last word as "SimCity". But I suppose the idea of building from remote isn't really that much different.
Just fix that nasty lag time between here and Mars and slap a SimCity or Civilization style interface on monitors at Mission Control and there you have it.
I'm worried that Lament won't live up to Symphony or Aria.
IMHO, massive portions of most people's entire game libraries fail to live up to Symphony where I'm concerned. That game still stands as the high-water mark for what a 2d adventure/platformer should be like.
If lament fails to live up to the franchise name, Konami should seriously re-visit Symphony and use it as a template for their next Castlevania title.
Why not compose the material digitally, and keep it that way? Just distribute, or sell (to offset production) course CDROM's instead. Better yet: provide the course materials online for use.
Last I heard, most major universities already are in the habit of requiring decent computers as an entry requirement. Maybe it's time that course materials follow the trend?
Also, Kinkos is pretty damn good at printing most anything you give them at affordable prices.:)
...whenever you find yourself writing an overly-complicated means to overcome issues of object/memory 'ownership'.
(Granted, one could say that this would apply to the GC itself, but not necessarily so)
The trick is, memory is a 'resource' and as such is subject to acquisition and release steps in order to maintain it properly. If the notion of ownership of memory is ambiguous, you need to normalize your data somehow so you get back to a 1:n relationship between owners and acquired resources. This happens frequently in situations where objects have an n:n relationship, usually a network of one homogenous type (a network).
The easiest way to achive such a normalization, short of drastically changing your system design or coding practice, is to plug a GC to do object/memory management for you.
As a side note:
Reference counting can help with this style of problem too, but it utterly fails to cope with cycles (mutually pointing objects). See: COM. It can be used *very* effectively if you code with this shortcoming in mind. Some GC's even use ref-counting internally to clear out the bulk of objects, leaving just abandoned cycles to be garbage-collected.
1) Wouldn't this process increase the demand for additional power plants and thus increase the possible amount of neuclear waste lying around. I suppose once we get fusion off the ground it's a possibility, but not anytime soon IMHO.
2) About a million atoms of iodine-129 were transformed into iodine-128
Umm.. wouldn't all those neutrons knocked loose generate more radioactive waste by contaminating anything nearby?
Seems more like a really nifty way to perform isotopic refinement of a material than than a waste management solution, IMO.
Re:Oooh the memories...
on
Assembly '03
·
· Score: 1
Just about anything produced by Future Crew or Renaisance was all the inspiration I needed to get into programming. Those guys could milk a 386 (galloping along at 20Mhz) for every cycle it had.
There have been some spoofs/renditions of Second Reality since it hit cult status. One is the C64 version, which is a very faithful remake complete with music and pseudo-3d graphics.
The other was a spoof called 'Actual Reality' where some fanboys decided to reproduce the demo effects using common household items and a VHS camcorder (I don't think it gets much geekier than that).
More practical applications
on
Microbe Processors
·
· Score: 5, Insightful
IMO, smart bacteria through genetic manipulation may be the quickest path toward all the goals that nantoech is attempting to achieve. After all, the cell is just such a 'nanomachine' with several billion years of refinement behind it.
So I wonder how much longer we'll have to wait until we have bacteria growing huge quantities of CNT's, or other small scale nanostructures.
When I was in college (www.vt.edu) a few years back, I attended some of the local anime clubs from time to time.
I say some because there were three total university recgonized, bona-fide, clubs at that school. They each had separate meetings, which mostly comprised of 6-hour long screenings of non-stop anime. That's 18-hours a week, of nothing but the best in Japanese sci-fi, drama, comedy, fantasy and the occasional kids show.
Now was was really interesting about all this interest in Anime, was not the shows themselves, but rather the interest in Japanese culture they fostered. The clubs featured regular weekend clinics for language and culture courses and interest groups. A few club members even took trips to Japan regularily.
The fact that universities are starting to recognize this kind of love for culture (not just entertainment) seems like a perfect way to diversify the curriculum. It's about time!
.. that the special edition GBA colors make it look an awful lot like the old Nintendo game watches they used to make back in the 80's?
...even lived that long
What really frightens me about the concept of Lucas passing on is what happens to the fan/studio reaction to such a thing?
Not that I'm even attempting to liken the two in terms of writing/directing/producing films, but after Kubrick died, his work gained even more popularity. And not just the stuff he'd finished; take 'Eyes Wide Shut' and 'AI' for example. Would this happen to Lucas if he died with the scripts for the next three films tied to his estate? (or in a move studio vault somewhere?)
You'd better believe that *someone* is going to try to capture the eventual synergy of Lucas' eventual death and the Star Wars property when it happens. Especially if it happens while George is working on one of those sequels.
I think we're stuck with the eventual reality of three more Star Wars films.. just pray to God they get produced by someone else.
But the constant monitoring by the streetlamps is for our own safety, lest we succumb to breaking the law.
All brit's posting to slashdot have officially lost the right to make references to the U.S. being an orwellian, facist state in comparison to their own.
Surely, brother, we shouldn't make such references to our beloved state. The principles of INGSOC must be upheld in all aspects of life.
To do otherwise is CRIMETHINK. Please report to room 101 for re-education.
You mean to tell me that you can use the TV for something *other* than videogames?!?!? Non-interactive television... now who's sick, twisted idea of fun is that? %lt;/sarcasm>
Definately a throwback from '99 (this is right after webpages began crawling out of the primordial soup that was the internet at the time). I think the page meta-tags speak for themselves:
<META NAME="GENERATOR" CONTENT="Mozilla/3.0Gold (Win95; I) [Netscape]">
Since we're measuring Defects per 1000 lines, perhaps calling them "Gates" or "Ballmers" might be more appropriate.
I wonder if this technology could have other, more-useful medical implications for people with types of Vestibular Disorders (inner-ear/balance problems). Attach the electrodes to a computer-controlled gyro in a small box (say something you wear around your waist) and say goodbye to self-balance issues.
All the same, I'm looking forward to seeing what impact this will have on future games.
I couldn't agree more. We have no business sending people into an environment that is still too harsh for just bare technology.
"...has the virtue of enforcing a severe simlicity..."
Funny, I misread that last word as "SimCity". But I suppose the idea of building from remote isn't really that much different.
Just fix that nasty lag time between here and Mars and slap a SimCity or Civilization style interface on monitors at Mission Control and there you have it.
I couldn't agree more.
I'm worried that Lament won't live up to Symphony or Aria.
IMHO, massive portions of most people's entire game libraries fail to live up to Symphony where I'm concerned. That game still stands as the high-water mark for what a 2d adventure/platformer should be like.
If lament fails to live up to the franchise name, Konami should seriously re-visit Symphony and use it as a template for their next Castlevania title.
Why not compose the material digitally, and keep it that way? Just distribute, or sell (to offset production) course CDROM's instead. Better yet: provide the course materials online for use.
:)
Last I heard, most major universities already are in the habit of requiring decent computers as an entry requirement. Maybe it's time that course materials follow the trend?
Also, Kinkos is pretty damn good at printing most anything you give them at affordable prices.
"Fifty million Americans can't be wrong."
Umm.. they are if the other 240 Million of us don't think so.
Its interesting to note, this is not the first time a game company has decided to give the world their unfinished product.
Crack.com opened up 'Golgotha', along with 'Abuse', back in 1998. Everything about this, including the source is located here.
Yikes, only $108.16? That's kind of like saying: "If you win, we'll buy two copies."
Hardly an incentive.
...whenever you find yourself writing an overly-complicated means to overcome issues of object/memory 'ownership'.
(Granted, one could say that this would apply to the GC itself, but not necessarily so)
The trick is, memory is a 'resource' and as such is subject to acquisition and release steps in order to maintain it properly. If the notion of ownership of memory is ambiguous, you need to normalize your data somehow so you get back to a 1:n relationship between owners and acquired resources. This happens frequently in situations where objects have an n:n relationship, usually a network of one homogenous type (a network).
The easiest way to achive such a normalization, short of drastically changing your system design or coding practice, is to plug a GC to do object/memory management for you.
As a side note:
Reference counting can help with this style of problem too, but it utterly fails to cope with cycles (mutually pointing objects). See: COM. It can be used *very* effectively if you code with this shortcoming in mind. Some GC's even use ref-counting internally to clear out the bulk of objects, leaving just abandoned cycles to be garbage-collected.
IANAL: Doesn't the incorrect spelling of the statement of use here render it void?
Mmmm.. Tomacco.
Two things come to mind:
1) Wouldn't this process increase the demand for additional power plants and thus increase the possible amount of neuclear waste lying around. I suppose once we get fusion off the ground it's a possibility, but not anytime soon IMHO.
2) About a million atoms of iodine-129 were transformed into iodine-128
Umm.. wouldn't all those neutrons knocked loose generate more radioactive waste by contaminating anything nearby?
Seems more like a really nifty way to perform isotopic refinement of a material than than a waste management solution, IMO.
#include "fud.h"
#include "enron.h"
void SCO_keep_alive()
{
while(!inCourt()){
try{
generateFUD();
extortLicensesFromLinuxUsers();
}
catch(ImpendingIBMSuit suit)
{
int numShares = MAX_INT;
dumpStock(numShares);
terminateLicense("IBM");
}
}
fileChapter(11);
}
Just about anything produced by Future Crew or Renaisance was all the inspiration I needed to get into programming. Those guys could milk a 386 (galloping along at 20Mhz) for every cycle it had. There have been some spoofs/renditions of Second Reality since it hit cult status. One is the C64 version, which is a very faithful remake complete with music and pseudo-3d graphics. The other was a spoof called 'Actual Reality' where some fanboys decided to reproduce the demo effects using common household items and a VHS camcorder (I don't think it gets much geekier than that).
IMO, smart bacteria through genetic manipulation may be the quickest path toward all the goals that nantoech is attempting to achieve. After all, the cell is just such a 'nanomachine' with several billion years of refinement behind it.
So I wonder how much longer we'll have to wait until we have bacteria growing huge quantities of CNT's, or other small scale nanostructures.
When I was in college (www.vt.edu) a few years back, I attended some of the local anime clubs from time to time.
I say some because there were three total university recgonized, bona-fide, clubs at that school. They each had separate meetings, which mostly comprised of 6-hour long screenings of non-stop anime. That's 18-hours a week, of nothing but the best in Japanese sci-fi, drama, comedy, fantasy and the occasional kids show.
Now was was really interesting about all this interest in Anime, was not the shows themselves, but rather the interest in Japanese culture they fostered. The clubs featured regular weekend clinics for language and culture courses and interest groups. A few club members even took trips to Japan regularily.
The fact that universities are starting to recognize this kind of love for culture (not just entertainment) seems like a perfect way to diversify the curriculum. It's about time!