1) You can't prosecute for a crime that was not a crime at the time of commission (DMCA was passed after WWII). 2) France != USA and doesn't have the DMCA
I know it's called an analogy, but please don't take those four characters so literally.
Thanks for the info. I was hoping its gameplay might be different than every other MMO out there, but it seems way too derivative. Gear, quests, loot... been there, done that.
If your theory holds, the French could sue the Germans under the DMCA for circumventing the Maginot line. Here's a pro tip: there are some circumventions which have jack all to do with copyright law.
This is pretty easy. The problem is making sure other people don't put your dirty laundry on the internet.
This could be especially problematic as surveillance becomes more and more popular. That, and the increased capacity to crack security (either through botnets, or exploiting weaknesses in algorithms)
... or something a bit more mundane, like your friend's drunk buddy who has a cell phone camera.
The post sounds kind of troll-ish to me. Why is this so shocking? Pretty much every internet club out there gives you the ability to delete your account. Why would Facebook be the exception? Maybe I'm missing something. It's just seems normal that if you create an account you have the ability to delete it if you want to.
Please tell me how to delete my Slashdot account. Bonus points for telling me how I can delete the data including every post I've made.
Despite getting reports that it's a lot of fun and that going for the high scores is quite addictive, we've been denied by all the major casual game portals for the following reasons: a. it auto-patches when new versions come out, b. it talks to a central server to list high scores, and c. it's a bubble pop game. Almost all the major portals have strict guidelines that don't allow external server connections or auto-patching, and one really major portal normally associated with being indie-friendly has an issue with bubble pop games, as they've been deemed a "dead genre." As a result, we got rejected from some of the biggest portals out there.
Have you tried Steam? Regarding the auto-patch, you might need to work the game to use Steam's update methods instead of rolling your own, but that could be a viable route to take.
Think about it. You like to have sex, but would you like to make a job of it ?!?
Many people do make a career out of things they find fun, including the porn industry. What takes the fun out of it is when you end up having to compromise on creativity and exploration in order to satisfy the business side.
I'm sure many would love to get paid whenever they want to have sex with the people they want to have sex with. When that turns into "have sex with these 10 people today" I wouldn't think that would be quite so fun.
Listen to what you are saying. A video games developer shouldn't think about whether or not their game is fun? And for the record, PC game developers DO spend a lot of time trying to ensure that the game is 'fun' between two PCs
No shit, Sherlock. In case it wasn't clear, what I mean is that presumably they've already ensured the game is fun between people playing on the same platform. If they haven't, then they might want to look at an alternate profession.
What the dev is talking about is the extra work involved to allow two separate platforms to play together. Now if the game were already fun in and of itself on each individual platform, why would it require any extra work at all to ensure it's fun between different platforms beyond whatever networking code is required? It shouldn't. If the extra work is to nerf the play on one of the platforms just to ensure cross-platform play remains fun, then that's a particularly relevant fact in the discussion of whether PC gamers can beat console gamers at the same game.
But when you find your implementation sucks, you can always implement doTheRightThingRight(). Naturally, there will be another bug that changes the way in which it operates, necessitating real_doTheRightThingRight().
The YouTube user aolish's comments sum it up pretty well:
1st Post: the biggest problem with the cross-platform play between PC and 360 on Shadowrun is that the developers nerfed the PC mouse control scheme in an effort to balance the playing field between Analog and Mouse users. This is the main reason why I never got this game. Even worse, to better even out the playing field, developers went the extra mile in giving analog users aim assist while the PC players get nothing.
2nd Post: If thats not enough, FASA also implemented a feature which causes the reticle to EXPAND during quick movements, thus lowering the players accuracy with a mouse, making it impossible to quickly turn and maintain accuracy, reducing the potential advantage of playing with a mouse. This game had a TON of potential only for it to be dragged down because of ideas like this. I do realize this was done to even out the playing field but there had to have been a better way.
Listen to what the developer says... "our job is to make sure it's a fun experience where both sides feel they can play against each other". Isn't their job to simply connect the two games together? Why the ensuring of a fun experience so that they feel they can play together? He'd never say this about two PCs playing together. So yeah, they nerfed the PC.
Look on the bright side. For every 45 DVD rips downloaded, that's 1 Linux LiveCD that someone has acquired. Therefore, pirating movies is good for Linux adoption!
It seems to be like this: at a power failure the systems will be turned off. Once the power is restored, they turn the systems one by one. Once everything works, all systems that are still powered off are considered "as spare".
What if you ensured that something live is running on each server, even if the server would otherwise do nothing more than standby in the event of a failure? Something like Nagios would tell them whether or not everything is operational and in the event the server went, these "special" services could only be setup remotely by specific highly trained Western engineers. To decoy the decoys, make sure a few cheap-ass spares get setup at the same time without any of these special services and let them go missing. "Oh darn, they took our spare machines, but at least all the core production servers are operational." Meanwhile, sleep peacefully knowing there is redundancy.
According to customer, they experience a strange "honor code" in third world countries... Operative systems seem to be quite safe, but any spare equipment is fair game (Africa is the biggest problem in this regard). Trying to fool the people by faking spare systems to be operative was also not successful.
I was going to suggest something like this but of course that doesn't solve this particular challenge. How does operational redundancy work? Are live failover/load balanced systems covered by the honor code?
A system like this has already been in effect for years. RentACoder (now vworker) is a site where people post projects and then people bid on how cheaply they can do the work. I use to look at the site and people were bidding in the $teens for developing a CMS
No, it's different. With that site, people place their bids and you choose which one you want to work with. Only after you choose does the person break out their code editor and start programming. With the 99designs model, everybody does the work up-front and tweaks it along the way based on feedback. After getting sometimes thousands of designs for a few hundred dollar potential payout, the person holding the contest chooses and pays only one.
For RentACoder to be the same, all the programmers bidding would have to start and finish programming of a CMS, submitting their fully functional completed CMS as their bid. The person whose project it is would pay only one programmer.
Troubles with that are two-fold:
1) You can't prosecute for a crime that was not a crime at the time of commission (DMCA was passed after WWII).
2) France != USA and doesn't have the DMCA
I know it's called an analogy, but please don't take those four characters so literally.
Thanks for the info. I was hoping its gameplay might be different than every other MMO out there, but it seems way too derivative. Gear, quests, loot... been there, done that.
If your theory holds, the French could sue the Germans under the DMCA for circumventing the Maginot line. Here's a pro tip: there are some circumventions which have jack all to do with copyright law.
Damn, that's the funniest thing I've read in a month.
"We were going for that District 9 weapon effect, but couldn't achieve it so this ray gun is scrapped for now."
The correct answer to the Louisiana math test is the topic icon for this Slashdot story.
You know maybe that's the tact reality based people ought to be taking.
The word you want is tack, a course of action. Tact is a sense of how to avoid offending someone, you fucking moron.
Now, now... there's no reason your reply needs to be so tackless.
Enough said: http://www.youtube.com/watch?v=w1Prm_vQQcM
oops.. I meant beer not bear (though both can totally be shotgunned). Stupid brain farts. I'm useless before I've had my 2 pots of coffee.
Personally, I like to have a rip-roaring start to the day by consuming 2 pints of bear.
This is pretty easy. The problem is making sure other people don't put your dirty laundry on the internet.
This could be especially problematic as surveillance becomes more and more popular. That, and the increased capacity to crack security (either through botnets, or exploiting weaknesses in algorithms)
... or something a bit more mundane, like your friend's drunk buddy who has a cell phone camera.
The post sounds kind of troll-ish to me. Why is this so shocking? Pretty much every internet club out there gives you the ability to delete your account. Why would Facebook be the exception? Maybe I'm missing something. It's just seems normal that if you create an account you have the ability to delete it if you want to.
Please tell me how to delete my Slashdot account. Bonus points for telling me how I can delete the data including every post I've made.
I attached a note to the IRS asking them not to put it in that kitty
I think the IRS loves kitty way too much:
http://news.cnet.com/8301-10784_3-6104259-7.html
I don't get what the fuss is about... Japanese sites look perfectly clean to me. For example: http://apple.co.jp/
Despite getting reports that it's a lot of fun and that going for the high scores is quite addictive, we've been denied by all the major casual game portals for the following reasons: a. it auto-patches when new versions come out, b. it talks to a central server to list high scores, and c. it's a bubble pop game. Almost all the major portals have strict guidelines that don't allow external server connections or auto-patching, and one really major portal normally associated with being indie-friendly has an issue with bubble pop games, as they've been deemed a "dead genre." As a result, we got rejected from some of the biggest portals out there.
Have you tried Steam? Regarding the auto-patch, you might need to work the game to use Steam's update methods instead of rolling your own, but that could be a viable route to take.
Think about it. You like to have sex, but would you like to make a job of it ?!?
Many people do make a career out of things they find fun, including the porn industry. What takes the fun out of it is when you end up having to compromise on creativity and exploration in order to satisfy the business side.
I'm sure many would love to get paid whenever they want to have sex with the people they want to have sex with. When that turns into "have sex with these 10 people today" I wouldn't think that would be quite so fun.
Listen to what you are saying. A video games developer shouldn't think about whether or not their game is fun? And for the record, PC game developers DO spend a lot of time trying to ensure that the game is 'fun' between two PCs
No shit, Sherlock. In case it wasn't clear, what I mean is that presumably they've already ensured the game is fun between people playing on the same platform. If they haven't, then they might want to look at an alternate profession.
What the dev is talking about is the extra work involved to allow two separate platforms to play together. Now if the game were already fun in and of itself on each individual platform, why would it require any extra work at all to ensure it's fun between different platforms beyond whatever networking code is required? It shouldn't. If the extra work is to nerf the play on one of the platforms just to ensure cross-platform play remains fun, then that's a particularly relevant fact in the discussion of whether PC gamers can beat console gamers at the same game.
Its grammar nazis that feel the need to both understand what you did wrong and pretend you didn't make any sense at the same time.
You mean "It's grammar nazis that..." Oh, I... never mind.
C? C++? D? Use E instead
F you.
But when you find your implementation sucks, you can always implement doTheRightThingRight(). Naturally, there will be another bug that changes the way in which it operates, necessitating real_doTheRightThingRight().
The Shadowrun developers said that the console players would routinely beat the PC players.
http://www.youtube.com/watch?v=j9iSzLaI9fw
The YouTube user aolish's comments sum it up pretty well:
1st Post: the biggest problem with the cross-platform play between PC and 360 on Shadowrun is that the developers nerfed the PC mouse control scheme in an effort to balance the playing field between Analog and Mouse users. This is the main reason why I never got this game. Even worse, to better even out the playing field, developers went the extra mile in giving analog users aim assist while the PC players get nothing.
2nd Post: If thats not enough, FASA also implemented a feature which causes the reticle to EXPAND during quick movements, thus lowering the players accuracy with a mouse, making it impossible to quickly turn and maintain accuracy, reducing the potential advantage of playing with a mouse. This game had a TON of potential only for it to be dragged down because of ideas like this. I do realize this was done to even out the playing field but there had to have been a better way.
Listen to what the developer says... "our job is to make sure it's a fun experience where both sides feel they can play against each other". Isn't their job to simply connect the two games together? Why the ensuring of a fun experience so that they feel they can play together? He'd never say this about two PCs playing together. So yeah, they nerfed the PC.
Look on the bright side. For every 45 DVD rips downloaded, that's 1 Linux LiveCD that someone has acquired. Therefore, pirating movies is good for Linux adoption!
It seems to be like this: at a power failure the systems will be turned off. Once the power is restored, they turn the systems one by one. Once everything works, all systems that are still powered off are considered "as spare".
What if you ensured that something live is running on each server, even if the server would otherwise do nothing more than standby in the event of a failure? Something like Nagios would tell them whether or not everything is operational and in the event the server went, these "special" services could only be setup remotely by specific highly trained Western engineers. To decoy the decoys, make sure a few cheap-ass spares get setup at the same time without any of these special services and let them go missing. "Oh darn, they took our spare machines, but at least all the core production servers are operational." Meanwhile, sleep peacefully knowing there is redundancy.
According to customer, they experience a strange "honor code" in third world countries... Operative systems seem to be quite safe, but any spare equipment is fair game (Africa is the biggest problem in this regard). Trying to fool the people by faking spare systems to be operative was also not successful.
I was going to suggest something like this but of course that doesn't solve this particular challenge. How does operational redundancy work? Are live failover/load balanced systems covered by the honor code?
Indeed. "Gripped"? WTH?
Typos on Slashdot? That's nothing to gripe about.
A system like this has already been in effect for years. RentACoder (now vworker) is a site where people post projects and then people bid on how cheaply they can do the work. I use to look at the site and people were bidding in the $teens for developing a CMS
No, it's different. With that site, people place their bids and you choose which one you want to work with. Only after you choose does the person break out their code editor and start programming. With the 99designs model, everybody does the work up-front and tweaks it along the way based on feedback. After getting sometimes thousands of designs for a few hundred dollar potential payout, the person holding the contest chooses and pays only one.
For RentACoder to be the same, all the programmers bidding would have to start and finish programming of a CMS, submitting their fully functional completed CMS as their bid. The person whose project it is would pay only one programmer.